Jaws Unleashed Walkthrough :
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Walkthrough - FAQ/WalkthroughTerror at Amity Island - A Strategy Guide to Jaws:Unleashed for the Sony Playstation 2. ------------------------------------------------------------------------------- Copyright and Trademark Information ------------------------------------------------------------------------------- Written By: Wayne Pietra, Jr. ranger05@msn.com Version: 2.07 April 13, 2007 Copyright 2007 Wayne W. Pietra, Jr. This work may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. As of this update, due to numerous requests, I have authorized the following websites to post this strategy guide/faq.: www.gamefaqs.com www.cheatcc.com www.1up.com www.cheathappens.com www.gamerstemple.com www.supercheats.com www.gamerhelp.com www.honestgamers.com If this guide is found on any other web site, the name of that site should be reported to me immediately. Thank You. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- Table Of Contents ------------------------------------------------------------------------------- I. Author's Introduction II. Recommendations and Tips III. About Ability Points IV. Modes of Gameplay: Story Missions Vs. Open Ocean (Free Play mode) THE WALKTHROUGH V. The Story - Story Missions M01 Stage 1 Tutorial (Also known as "The Arrival", in Open Ocean) M02 Stage 2 The Break Out M03 Stage 3 The Dead Of Night M04 Stage 4 Hunted M05 Stage 5 Predator In The Bay M06 Stage 6 The Angry Armada M07 Stage 7 A Taste For Blood M08 Stage 8 The Deep M09 Stage 9 The Facility M10 Stage 10 Blood On The Beach M11 Stage 11 The Final Chase VI. Open Ocean (Free Play Mode) Side Challenges SC01 BARRELS OF FUN SC02 SEAL WHIP SC03 BAY PATROL BLOOD BATH SC04 DOLPHIN SIGHTSEEING JUNKET SC05 DOG GONE SC06 FLIP THE BIRD SC07 REALITY TV SC08 ROW YOUR BOAT SC09 SHEEBANG! SC10 THE BENDS SC11 THE BEST LAID PLANS SC12 TROUBLE AND STRIFE SC13 TO KILL A KILLER SC14 UNDERTOW SC15 UP A CREEK SC16 HEAD RUSH SC17 MINE ALL MINE SC18 RETURN TO SENDER SC19 GET MR. STRIPES SC20 LOSING YOUR HEAD SC21 SCAVENGE SC22 THE GAUNTLET SC23 MANIC MAZE SC24 CATAMARAN JAM SC25 OH PUPPY SC26 ORCA REVENGE SC27 SHARK FRENZY SC28 DOLPHIN FRENZY SC29 THAR SHE BLOWS SC30 DEEP CHASE SC31 LIGHTS OUT SC32 SWIM FOR LIFE VII. Collectibles, Rare Items and Rewards Tin Cans License Plates Rare Items Treasure Chests Unlockables/Game Cheats "Ultimate JAWS" 100% Completion - How Game Completion is measured VIII. Sightseeing and Points of Interest VIX. Acknowledgments, Credits and Revisions ------------------------------------------------------------------------------- I. Author's Introduction ------------------------------------------------------------------------------- I want to thank you for choosing this guide to Jaws:Unleashed. It is my intention to provide a clear and easy to follow explanation of what the specific goals or tasks are in each Story Mission and Side Challenge stage. In this walkthrough, I will tell you exactly what the goals are and I will show you how I completed each requirement. However, there can be more than one way to achieve your goals and as such, feel free to use my suggestions but also have fun and experiment. This is my first attempt to write a walkthrough and I hope it will be as useful and informative to you, the reader, as it was fun for me to create. If there are any suggestions on how I may improve this walkthrough or other important information that you think I should include, please contact me at the above e-mail address. In future updates I will be sure to credit anyone who submits any used suggestions. To have suggestions reviewed, please be sure to include "Jaws:Unleashed Suggestions" as the subject line of your e-mail or your submissions will be ground into chum with the rest of my unsolicited junk mail. Also, any feedback positive or negative will be greatly appreciated. Thanks, WWPJR ------------------------------------------------------------------------------- II. Recommendations and Tips ------------------------------------------------------------------------------- First: For anyone who has not yet played Jaws:Unleashed or just want to get a better sense of what the game is like, this is for you. If you are extremely picky or believe that a game should not be released unless all the bugs and glitches are worked out - goodbye. If you allow your own judgement or opinion of a game to be pre-determined by someone else's negative reviews - then don't bother. However, if you can overlook a somewhat irritating camera (at times), and a game that does admittedly have quite a few bugs....then jump on in the water is fine.. the only thing to fear is YOU, because you are JAWS. You will find a game that features an easy to learn but tight control system with both structured (Story Missions) and open-ended (Open Ocean) game play based on the entertaining JAWS Movie License. Second: As I noted, this game does have a few flaws and glitches so, I do recommend that you save your progress anytime that you complete a Story Mission, Side Challenge, or upgrade an ability. This will ease the pain of that unexpected but probably inevitable "game freeze" or "lock-up." Third: "Shark Vision" is not only a cool visual effect but a very helpful and useful tool. When activated, the green glow will often high- light objects or items that may be helpful for solving whatever puzzle you are trying to solve. In addition, I have noticed it will usually show fish that are safer to eat as opposed to harmful or poisonous. So, don't overlook this useful tool. Last: Anyone who frequents the message boards already knows there are more rumors than you can count about the various hidden or secret boss creatures or fights. As of this writing and to the best of my knowledge, any creature that you can view in the "ANIMAL BIOS" section of the "EXTRAS" menu can be found and viewed in the Open Ocean. This does not necessarily mean you can directly interact with or attack these animals. If I can reliably prove any of these rumors are true, I will include instructions on how to find and interact with these animals in future updates of this guide. ------------------------------------------------------------------------------- III. About Ability Points ------------------------------------------------------------------------------- As you progress through the game completing Story Missions, Side Challenges, finding collectibles and/or treasures, and destroying property, you are awarded points which can be used to upgrade your abilities. The game instruction manual explains what each of these abilities is for, but I think most new players overlook the importance of one ability in particular, Hunger. Your "Hunger" meter will consistently deplete itself as you play and if it gets low enough then it will begin to deplete your health as well, which can obviously lead to an early death. Whenever you take damage your health drops and if you eat a creature or a person your "Health" bar is restored. However, if your "Health" bar is dropping because of your "Hunger" bar, you have to eat enough to restore both your "Health" AND "Hunger" bar. So, it is important to keep this in mind as you progress later in the game. You don't want to have to worry about your own "Hunger" killing you while you're trying to fight a stage boss or stronger enemies. As you earn points, each ability can be upgraded a maximum of 4 times, as long as you have earned enough points. You start out with 1 upgrade in each of your five abilities. For the sake of explanation, consider each row of upgrades as a level. So, you have four additional levels for each ability. Your upgrades will cost as follows: First Level Upgrade: FREE, all five abilities start at level 1. Second Level Upgrade: 10,000 points each. Third Level Upgrade: 20,000 points each. Fourth Level Upgrade: 40,000 points each. Fifth Level Upgrade: 80,000 points each. For your FIRST upgrade, It DOES NOT matter where you apply your points. As you upgrade your abilities you will be awarded more advanced attack moves based on the following criteria: First Upgrade: Buy ANY Level 2 upgrade and get: "BODY BOMB: CHARGE ATTACK OUT OF WATER THEN QUICKLY PRESS UP TO PERFORM THIS MOVE." When you purchase ANY Level 3 upgrade you receive: "CORKSCREW ATTACK: ONCE CHARGE ATTACK AND TAIL WHIP ARE FULLY CHARGED, RELEASE THE CHARGE ATTACK FIRST AND THEN THE TAIL WHIP TO PERFORM A CORKSCREW ATTACK." (A very powerful spinning attack if performed correctly.) As soon as you have added a Level 3 upgrade to BOTH POWER AND SPEED, you will receive: "POWER TAIL WHIP: FILL UP YOUR TAIL WHIP AND THEN BITE AND HOLD A VICTIM. RELEASE THE VICTIM FIRST AND THEN QUICKLY RELEASE THE TAIL WHIP" (If this attack is done correctly it will cause instant dismemberment.) After you add Level 4 to ACCURACY you will unlock: "SURFACE THROW & CATCH: WHILE HOLDING A VICTIM USING THE STEALTH ATTACK, PRESS THE BITE BUTTON. YOU WILL LAUNCH YOUR VICTIM INTO THE AIR, AND THEN RE-BITE YOUR TARGET, CAUSING INSTANT DISMEMBERMENT" ( A Neat thing about this trick is that if you are fighting and use this move successfully, it also restores your Health instantly as well.) ------------------------------------------------------------------------------- IV. Modes of Game Play: Story Missions Vs. Open Ocean (Free Play) ------------------------------------------------------------------------------- In Jaws:Unleashed there are two distinctive game play modes Story Missions and Open Ocean. In Story Missions, which is available from the beginning, the plot or story of the game is revealed by cut scenes and progressing through each mission. Each Story Mission can be found by traveling to the red dot indicated on the in game map of Amity Island. As you play the game, you can choose to ignore the Story Missions and just roam around exploring the area, attacking whatever you want or attempting the Side Challenges found in the Open Ocean; but this option does not become available until after you complete Story Mission 2 "The Break Out." If you choose to continue the Story Missions and complete the "Story" of the game, you will still be able to play in Open Ocean and finish any Side Challenges you missed, search for collectibles you may have missed, revisit the completed Story Mission areas or just continue to terrorize the locals. Once Open Ocean becomes available, then you gain access to the whole map of Amity with a few exceptions. You will not be able to access areas that have story elements related to them until you have completed the Story Mission for that specific area. While the Story Missions must be completed in a specific order, the Side Challenges can be completed in any order you see fit. The Side Challenges are only accessible in the Open Ocean by revisiting completed Story Mission areas or by visiting certain Non-story related areas (See sections on Side Challenges or Sightseeing for more info.) They offer a series of mini- games which give specific challenges that are designed to help to develop your skills and techniques and reward you with points to upgrade your abilities. I found it beneficial to work on some of the Side Challenges as I played so that I could upgrade my abilities as I progressed through the story but, that is a choice left up to you.... Be aware that in Side Challenge, Story Mission, and Non-Story specific areas your in game map of Amity Island is unavailable. You can only use the map while in the Open Ocean. In Open Ocean you can also explore and look for Treasure Chests or revisit previously completed Story Mission areas in case you missed any of the hidden collectibles. You also have the option to attack boats, swimmers and sea life, causing terror and destruction. Remember, destroying physical property = more points to buy upgraded abilities. If you cause enough damage, then innocent civilian craft may be replaced by/or protected by armed Coast Guard or Police vessels, and if you have progressed far enough into the Story Missions, this armed response can escalate up to, and include a Coast Guard Cutter and Armed Helicopters. I will give a description of the different levels of retaliation in the Open Ocean section. ------------------------------------------------------------------------------- T H E W A L K T H R O U G H ------------------------------------------------------------------------------- For each Story Mission, I will show you the objectives, tell you at least one way to complete those objectives and show you where to find all the hidden items as you complete the level. ANY items not collected, or if you just chose not to gather them during the Story Mission, CAN BE FOUND if you return to the completed Story Mission area from Open Ocean. In some cases, their location may change due to the events of the story and if this occurs, I will tell you the new locations. Additionally, for the purpose of this walkthrough, as I completed each Story Mission, I returned from Open Ocean and completed the Side Challenge that became available once that particular Story Mission was completed. At the end of each Story Mission walkthrough you will find the following: Level Summary: Lists all hidden items that can be collected from this area, and any new capabilities earned by finishing the Story Mission. Open Ocean Notes: Explains how to return to this area from Open Ocean and lists if any of the hidden items have been relocated to a different position than where they were in the Story Mission. This section will also list the Side Challenge that is available if you return to this area from Open Ocean. Game Completion: This section will tell you what game completion percentage you earn by completing this Story Mission and finding all the hidden items in this level. It will also include an adjusted earned completion for completing the Side Challenge found in this area by returning from Open Ocean. The final listing will be your Total Game Completion, up to and including this Story Mission and Side Challenge. (These completion percentages will be based on two very specific points: 1. You DO NOT collect any Treasure Chests while in Open Ocean, AND 2. That you DO NOT com- plete ANY ADDITIONAL Side Challenges, yet.) If you do collect any Treasure Chests or complete any other Side Challenges then your completion percentages will not match the progression totals given throughout this walkthrough. A full explanation of how these percentages are calculated can be found in section VII: Collectibles, Rare Items and Rewards under the sub-section "100% Completion - How Game Completion is measured." ------------------------------------------------------------------------------- V. Story Missions ------------------------------------------------------------------------------- In summary from the game manual - It is now 30 years after the events of the original JAWS. Larry Vaughn, Jr., (son of Mayor, Larry Vaughn from the original JAWS movie) now Mayor of an "economically booming" Amity Island, has formed a partnership with Steven Shaw, CEO of EVIRONPLUS, a large corporation that will bring a lot of jobs and money into Amity's community. Michael Brody (oldest son of Police Chief, Martin Brody of the original JAWS movie) is now a marine biologist studying and protecting the waters of Amity. As Mayor Vaughn prepares for the "Gala 4th Of July" celebration, you arrive ...and the Terror AT Amity Island can begin.... M01 Stage 1: The Tutorial (also known as "The Arrival" in Open Ocean) A brief cut scene will set up the above story and then you will appear in a small waterway with rock walls to the West and East of you. The Tutorial is pretty straight forward with on screen instructions. Generally, all you have to do is proceed toward the South. There are 9 tips located through- out The Tutorial and as long as you head in a southerly direction, you should find them without any problems, but I will still guide you to each one. As you start out, if you try to turn around and swim North you will come to an area where "the current is too strong" which is game lingo for "you've reached the end of the game map" and you may notice several very large Whale Sharks. At this time and place you cannot attack them, but you can find them later in Open Ocean and show them your teeth ... but back to the walkthrough, for now. The Tutorial is generally divided into two main areas and is relatively safe. Begin by using "X" to swim directly ahead and aim for the white swirl in front of you - in this level these swirls indicate Tutorial Messages and you should try to find all 9 that are in this level. So, proceed to this tip. "TUTORIAL 1 OF 9: DISCOVER ALL NINE TUTORIAL MESSAGES FOR A BONUS." Continue South (straight ahead) at about this depth and you should come to the next Tutorial: "TUTORIAL 2 OF 9: PRESS R1 TO BITE PREY. PREY WILL APPEAR ON THE SONAR AS YELLOW DOTS. WHEN EATING PREY, YOUR HEALTH (THE RED BAR ON THE HUD) WILL INCREASE." Proceed to the South through the arch shaped rock formation. Look at the glowing item at the top of the arch as you pass through, this is a License Plate. There are 45 hidden throughout the Story Missions and each one is worth 1,000 points and adds .1% toward your game completion. Collecting all 45 will also unlock a bonus which I'll detail later in the walkthrough so, go ahead and get this one now by using your Bite (R1). Then continue to the South and on to the next Tutorial. "TUTORIAL 3 OF 9: HOLD DOWN L1 TO FILL YOUR CHARGE ATTACK METER. RELEASE L1 IN ORDER TO PERFORM THIS MOVE. YOU HEADBUTT OBJECTS USING THIS TECHNIQUE. TRY IT ON THE BOAT: YOU WILL EARN POINTS FROM DESTROYING PROPERTY. The boat is slightly in front of you on the surface of the water. It will take two good Charge Attacks to sink the boat then if you want, you can eat the boat's driver. Again, further South you will run into the next Tutorial. "TUTORIAL 4 0F 9: HOLD DOWN L2 TO CHARGE YOUR TAIL WHIP. TRY USING THIS ON THE DIVER CAGE." As you are still a weaker version of the shark you will later become, be cautious of the diver in the shark cage; too many hits from his spear gun CAN and WILL KILL YOU. But you should have no problem using the Tail Whip to hit the cage and if you want, use the Headbutt (Charge Attack move) also, to destroy the cage. Once the diver is outside the cage, it's in your best interest to make sure to kill him so he won't keep attacking you from a distance with his spear gun. Divers are also armed with a knife so, if you try to eat him, he will try to stab you. A little reminder, all sharks are drawn to blood in the water, even from great distances. In this game the same is also true so, when you attack the diver, expect company as his blood is spilled. Just be mindful of your health and if you need to, backtrack and eat some fish or seals to recharge your health meter. To get some extra points towards ability upgrades you can also destroy the boat, but it is not required. Once you have devoured the diver from the cage you can proceed South to the next Tutorial. "TUTORIAL 5 OF 9: THE SEASEEKER ON THE OCEAN FLOOR IS MAKING YOU HUNGRY. DESTROY IT TO STOP YOUR HUNGER FROM BEING DRAINED. IF YOUR HUNGER METER (GREEN BAR ON THE HUD) IS COMPLETELY DRAINED, YOU WILL BEGIN TO LOOSE HEALTH UNTIL THE METER IS REFILLED BY FEEDING ON CREATURES." Take notice, Seaseekers (small robotic mini-subs) increase the rate that your hunger bar drains. They also have the same effect on other sharks in the same area and this makes those sharks more aggressive, as well. If you encounter Seaseekers and intend to remain in the same area that they occupy, then it is to your benefit to destroy them, as soon as possible. Also, later in the game once you've completed a few of the Story Missions, the Seaseekers become armed and will actively attack you if they are in your vicinity. In the earlier stages before you become real powerful, your Charge Attack seems to be most affective against the Seaseekers. So attack and destroy that Seaseeker and be aware, because there are some sharks other than the Whale Sharks in this area that CAN and WILL attack and you, even if left alone. Once the Seaseeker is destroyed, the next Tutorial is to the South just below the surface of the water. POSSIBLE BUG NOTICE: "TUTORIAL 6 BUG" - As you approach the area with Tutorial 6, you will also trigger another on screen instruction set that tells you how to target an enemy. On repeated playthroughs while gathering additional data for this walkthrough, I noticed that Tutorial 6 would not display. You should actually see on screen "TUTORIAL 6 OF 9..." if not, you will not receive credit for finding it. Don't panic, there are several easy fixes for this problem if this happens to you. 1. Just continue with the on screen lessons and keep following this walk- through up to the BUG REPORT: RETURN POINT, and then return to Tutorial 6 to see if the message will display. If so, just return to the BUG REPORT: CONTINUE POINT 1 to continue the walkthrough where you left off. 2. If however, the above step does not work, go back to the BUG REPORT: CONTINUE POINT 1 and do the following. Continue through the cave where you are instructed to do so. This loads the game data for the next area of this level. Now, come back through the cave (this will force the game to reload this area again) and go back to the Tutorial 6 swirl. By reloading this area again, it normally clears up the bug. After you receive the Tutorial 6 message, you need to swim back out through the cave to continue your walkthrough. "TUTORIAL 6 OF 9: PRESS "TRIANGLE BUTTON" TO ACTIVATE "SHARK VISION"." As you proceed South, you will see several divers and some on screen directions will explain how target lock and target selection works. You can then kill the divers or continue South, if you wish. You will approach an area where the rock formations appear to close in but you can fit through the narrow area directly in front of you, just swim closer to the surface. When you enter the next section, another prompt will explain that green markers on your sonar indicate "Points of Interest." These are also often key to finding solutions or help with the game's puzzles, as well. Directly ahead you will see the next Tutorial marker. "TUTORIAL 7 OF 9: EAT THE DIVER IN THE CAGE. MAIN OBJECTIVES APPEAR AS A RED CIRCLE ON YOUR SONAR." You can destroy the cage any way you see fit but my choice is the Charge Attack move, 2 or 3 good hits and the cage will be destroyed. After destroying the cage, you will see a cut scene of the diver being eaten and a device falls into the water and lands on a ledge slightly to the South- west. If you pay attention to your sonar you will notice the new red circle (main objective), which is to indicate that you should destroy the device (a non-mobile form of the Seaseeker), even though it is not directly spelled out for you. Go ahead and destroy the Seaseeker as you see fit so that your hunger does not continue to drop and then go eat something to restore your health, if necessary. Don't proceed into the newly opened cave, just yet. BUG REPORT: RETURN POINT: If you experienced the "TUTORIAL 6" bug listed above, this is where you should return to Tutorial 6, as suggested in the bug fix. CONTINUE POINT 1: Resume your walkthrough from here after completing either step 1 or 2 to fix the "TUTORIAL 6 BUG." From the cave, face North and look down slightly and you will see another License Plate 2/45, and if you Headbutt into the top of the wooden galleon found at the bottom of the cove you will find another License Plate 3/45 inside the hold. Now it's time to head through the cave and into the second half of the tutorial. As you enter the new section, you will be facing South and directly ahead will be your next Tutorial marker. "TUTORIAL 8 OF 9: SWIM BY THE BEACH TO ATTACK SWIMMERS. TO TURN SMART CAMERA OFF PRESS THE R3 BUTTON. TO ENTER FIRST PERSON MODE PRESS THE R3 BUTTON ONCE MORE." Notice the red circles to the Southeast of your position (slightly left), if you haven't moved yet? These are the swimmers that the tip is referring you to attack. As you approach the swimmers, the tutorial will give you on screen instructions to perform specific attack moves that you are supposed to attempt. This is not a direct test or requirement, but the game's way of showing you some basic moves. However, if you fail to per- form the moves accurately or quickly enough, you may encounter one of the game's minor design bugs. If you successfully pull off each of the four suggested attack moves, the red circles that indicate your next main objective will immediately re- locate to your Southeast. If however, all the remaining dots move in the direction of the beach, this indicates that the swimmers have escaped and you will have no way to perform the rest of the attacks. (The bug is that the game does not generate the next set of red circles to lead you to your next objective if you do not complete all the attack moves or, if the swimmers all escape.) If you completed the four different moves and the red circles reappeared behind you to the Southeast, then head towards them until you can see the final Tutorial marker. On the other hand, if you were unlucky and the swimmers escaped, turn towards the South and just follow the wall on your left side until you reach the next Tutorial marker. "TUTORIAL 9 OF 9: DESTROY THE PIERS" Now that you have successfully found all nine of the Tutorial messages, you will receive an update message and bonus of 10,000 points that can be later used to buy upgrades for your abilities. CONGRATULATIONS!. Since there is nothing extremely dangerous in this area, I would suggest finding the remaining collectibles in this area before you destroy the piers and finish the tutorial stage. True you could always return after you unlock the Open Ocean, but they are easy to get to, and you are already here, also, the points you earn will help you upgrade your abilities sooner. So, follow the pier and swim East under the boat, and to the last set of pier supports. If you look carefully in center between the middle supports of the pier, that dark object is a "Body Bag" worth 3,000 points. The Body Bag is just one of several Rare Items hidden throughout the Story Missions in the game. In addition to the points awarded for finding these Rare Items, finding them is necessary to achieve a 100% on your game com- pletion. Each Rare Item is worth .2% towards your game completion score so, gather the Body Bag with your Bite maneuver. If you get stuck, don't panic, just use a Charge Attack or repeatedly bite one of the wooden sup- ports until you can break free, but only break what you need to get loose. There are still two more items to pick up before you finish this level. After you collect the Body Bag, turn North and swim forward until you see a large rock "tower"-like formation sticking out of the water. To the left side or West of this 'tower' you will see another License Plate 4/45 to gather. For the last item, proceed away from the tower by following the South trench back to where you found the Body Bag. Now turn slightly Northeast and you will be lined up with a boat. Continue in this direction and go into the next trench you come to, but keep going Northeast and you will come to another License Plate 5/45. Now, you can return to the piers and destroy them. Attack the wooden supports of the piers with whatever moves you want. The Charge Attack is easiest, but then several Bite attacks will also take out the pier supports. Once you've destroyed enough of the supports under any one of the piers, it will collapse, and you will be given the next task to destroy the rubber rafts. There are still two piers and some dock sections that you can (but do not have to) destroy, if you want to collect more points for your ability upgrades. Charge and Bite attacks are both functional, just be careful, because the men on the rafts are armed with rifles this time and can do more damage if you hang around the surface too much. The red circles (main objectives) indicate which boats you HAVE to destroy but you can earn additional up- grade points for any other boats that you do destroy. You will need to destroy 4 rafts. After you destroy the final rubber raft, the game will go to a cut scene. Here you will see Michael Brody arrive in a large boat, the "Aurora II", in response to a distress call. You immediately charge his vessel and manage to take a crewman right off the deck, only to be captured minutes later... and the level ends. At the conclusion of this level, the game will give you a message about being able to buy ability upgrades. Due to a game glitch, sometimes if you try to buy your upgrades at this time, they will not be updated when you start the next level. The good news is that you will NOT loose the points that you attempt to spent on your upgrades. This is a minor bug. When you begin Story Mission 2, just press the "START" button and choose "ABILITIES" from the menu. If you don't have your new upgrades, just re-buy them at this time. If you try to buy the upgrades and the end of Level 1, it does SOMETIMES work correctly. Just make sure to pay attention to the required buttons used to buy your ability upgrades. If you, like I did the first time I played, automatically assume "X" accepts your choice, you will exit out of the purchase screen, and need to buy your upgrades later. One final note on upgrades, once you have completed Level 1, you can buy Ability Upgrades at anytime, as long as you have the required points to pay for them. You do not have to wait for the beginning or end of a level. Just make sure to do a game save so that you will still have your upgrades in case of a game crash or you die. Level Summary: You should now have: 5/45 License Plates, and a Body Bag (3,000 points). You will also have access to this area later in Open Ocean Mode. You can now also buy Ability Upgrades at any time as long as you have the necessary points. Open Ocean Notes: This area is found in Open Ocean: South by swimming into the Red Reef Valley area from the South. You can access Side Challenge 12: TROUBLE AND STRIFE at this location. Game Completion: All Items found and Level completed you'll earn: 5.2 % With Side Challenge 12 completed: (This side challenge cannot be accessed until completion of Story Mission 2 "The Break Out") (See Stage 2 Game Completion).: N/A Total Game Completion: (Only include Story Mission for this level, because Side Challenge will be unavailable until completion of Story Mission 2 "The Break Out.": 5.2 % M02 Stage 2: The Break Out As this level opens, you will see an overview of a very large Seaworld like aquarium known as South Shore Aquarium. Mayor Vaughn and Michael Brody are arguing about their newest addition...you. Brody says he can keep you in a research tank, but does not want you moved to a showroom tank. While they are discussing this, another man, Steven Shaw (CEO of ENVIRONPLUS), approaches and demands that The Shark, who killed his son in the diver's cage back at the cove (TUTORIAL 7 OF 9: EAT THE DIVER IN THE CAGE), be killed, immediately. As the scene closes you will see a scientist walk onto a platform and use an ID Card to lower a gate and lock you into the research tank area...and, the level begins. After the screen displays your first objective, "FIND AN ID CARD TO OPEN THE GATE..", it would be a good idea to press "START" and verify if the Ability Upgrades you purchased at the end of Story Mission 1 were properly saved. If not, or if you chose not to try and buy them at the end of Story Mission 1, now would be a good time to upgrade your abilities. Then you can begin the level with at least one new attack and some improvement in your abilities. For more information on what attacks can be unlocked and how, check section III. "About Ability Points." You begin the level facing a room behind a large glass window, you cannot break this glass; the gate that you need to open is to the Northeast. As you begin this section, you will get hungry very soon, which will "eat", no pun intended, into your health so, you should try and eat one of the fish found at the bottom of this tank in order to reduce your hunger. Also, there are several caged areas to your left and right sides as you face the Northeast. The center cage on each side has a diver with a spear gun inside of it. To preserve your safety, you should try to kill the divers first, even though this is not a requirement. It will make it easier for you to get the ID Card without getting killed. Initially, the divers won't actively attack you until you attack one of them, but they will also attack as soon as you begin to attack any nearby humans. Destroy the side of the cages with your Headbutt (Charge) attack. You don't need to, but you can also destroy all the remaining sides of each cage, which will increase your points. (Always remember destruction of property gains you more points.) Plus, if you destroy all the cage sides, it will make it a little more easy for you to maneuver around. Shortly, you will be instructed to grab a scientist and drag him to a Card Reader. To get the ID Card, you need to try and grab one of the scientists from around the edges of the tank. Re- member, you can't break the glass window in the Southwest so, these are not the scientists that you are trying to catch. Catch a scientist by using your "L1" button to help you leap from the water and then press and hold the "R1" to bite and grab hold of your intended scientist. Once you hit "R1," keep holding it, so you can keep the scientist in your mouth. Now, while still holding the scientist with "R1," swim to one of the Card Readers located at the Southwest end of the tank on either the left or right side. If you are having trouble seeing the scientists, press the "TRIANGLE" button to turn on your "Shark Vision," which will help them stand out from the background with a glowing green outline. Once you get close enough to either Card Reader, a klaxon horn will sound as the security gate is raised. Now quickly swim to the Northeast and exit the research tank. If you take too long, the gate will re-close and you will have to grab another scientist and try again. Until you get out of the gate, you could just keep holding the scientist that you already have. If you don't make it out in time, then you only need to swim back to the Card Reader with the scientist still in your possession, instead of having to recapture another scientist. You've exited from the research tank and now you are probably being shot at by the guards who patrol the walkways around the indoor show-pool that you've just escaped into. If you quickly swim across the room and get under the large, heavy, indoor pier or platform to the Northeast, as soon as you enter this area, you stand a chance of not being hit or even shot. You need to decide if you want to get the hidden License Plate in this mini area now, or come back and get it later, once you've gained access to the Open Ocean. Because I like tension and challenge, I chose to get it while I was already here. If you choose to come back later, just read my Open Ocean Notes at the end of this level walkthrough. Your primary goal (escape), lies to the Northeast, but we're going to get the hidden License Plate, first. So, from underneath the heavy pier, turn to the Northwest (slightly left) and look near the surface of the water. You will see a small narrow canal or channel; quickly swim through this canal, and into the next small room. Stay deep and swim clockwise around the bottom of this round room and you will less likely be shot. On some occasions, there will be a guard that will follow you into this room from a catwalk that surrounds the pool. When you get to the West side of this room, you will find License Plate 6/45. You can then quickly exit from the canal that you came in through and now focus on getting out of this area. If you are feeling particularly vicious or would like an interesting challenge, with well executed jump attacks, it is possible to grab the guards from the surrounding walkways as they attempt to shoot at you. Be careful however, because it is very easy to get caught on the walkway when you jump out of the water and you will die if you can't get return to the water fast enough. The Northeast wall is entirely made of BREAKABLE glass. Just repeatedly Charge Attack until the glass gives way. Repeat this approach for the glass on the other side of the new room that you break into. Another short cut scene shows the glass shattering as you and all the water from this tank spill out from this room and fall into the larger main showroom aquarium tank below. This particular area (research tank, and indoor show-pool) is now no longer accessible. The main showroom tank offers you a lot of options. The are a number of destructible gazebo-like islands and some bridges on the surface, if you don't mind the risk of being shot. Careful jump attacks can again allow you to catch the guards who are firing on you and if your lucky, they may even fall into the tank or try to swim across the water to escape your wrath. If you take some risks, you can earn quite a few upgrade points for trashing the place. All of this of course, is extra. Your primary goal is still to escape. In addition to the armed men on the surface, there are also some new dangers for you to contend with. White Tip and Hammerhead sharks also share the artificial coral reef inside the tank with you. While the Hammerheads are larger, I found the White Tip sharks to be more dangerous because they are a lot more aggressive and move relatively fast, despite their smaller size. I normally try to kill all the sharks I see so that they don't become a problem, but that's not really a necessity, just a pre- caution. They do make a good food supply to replenish your health if you would decide to attack the surface, but when you're damaged and bleeding from the gunshots above, the other sharks are drawn to your blood and pain and will tend to gang up on you. Therefore, I would kill them, and prey on the smaller fish in the aquarium if I needed a health boost. There is one License Plate in this tank, and if you choose not to find it now, just check my Open Ocean Notes at the end of this level. Whether you choose to kill sharks, people, or destroy the surface items is up to you, I'm just going to lead you to the License Plate and out of this area for now. From where you start this area, turn to the East and you will see two large painted concrete supports. Near the base of the left support you should be able to see the glow of License Plate 7/45. As you swim around, be careful of the diver who is in the tank with you, other sharks and the men who are still capable of shooting at you from the island areas above the water. After you get the License Plate, just approach the underwater walkway that runs through the glass tube and Charge Attack it, like the glass from the last section. You can attack the glass tube at any location, it does not have to be the exact location of the red "Main Objective" indicator on your sonar. Once you break the glass tube open you will see another short scene where people caught inside the tube try to run as the water rushes in and you swim by into another area of the aquarium, and into the second half of this level. In this part of the aquarium, your recent activity has released some very dangerous piranhas, who will very quickly and easily turn you into a dead shark if you're not cautious. Your choice is simple, either fight or flee. To engage the piranhas, it is VERY important to KEEP MOVING AT ALL TIMES. If you don't keep moving, you will most definitely die, because they will attack and try to kill you, even if you don't attack them. The Charge Attack can be very useful because it gives you a burst of speed to move out of danger, but it also appears to stun the school of piranhas so, you can take a bite. Just keep charging and biting until you thin their numbers and kill them. Once they are dead, you are relatively safe. Also, if you need health after killing and eating the piranhas, the guy from the cut scene of the tube being flooded should be swimming in the tank with you, as long as he didn't escape or already get killed. Again, just for points, you can destroy the glass fronts of all of the wall tanks. However, you can't seem to break the cylinder shaped tanks. Just be aware, that by breaking the additional wall tanks, you will also be releasing some more piranhas, but you know how to handle them now. Fight or flee, whatever you chose, the way out is relatively simple. From the doorway where you entered this part of the aquarium, swim North past the cylinder tank that will be your right side, and then turn East (right). After you swim east past the cylinder tank, look to the North (left), and you will see an exit covered by debris. Just keep Charge attacking the junk on the exit until it is clear, and then swim on through the doorway. This small area includes a few small fish that may attack you, but they are no where near as dangerous as the piranhas were. You're only goal is to once again find the exit, but you can still break the glass wall tanks to earn some more upgrade points, if you wish. To get out, swim past the four cylinder tanks and go behind the wall par- tition that you find directly past them to the Northeast. Charge Attack the double-door exit and as soon as it's destroyed, you will see another cut scene showing a huge wall of water pouring out from the side of the aquarium as you are washed into the outdoor dolphin pool complex, and into the final area of this level. The outdoor dolphin tank consists of 4 pools, each separated by a wall that has a set of bars that can be broken with your Charge Attack. As you travel from pool to pool in a counter-clockwise direction, you will en- counter slightly stronger enemies until you reach your first stage boss in the final pool (Pool 4). The first pool (Pool 1) just has some harmless fish which can be eaten to restore your health if you are damaged or hungry. If you purchased an upgrade earlier, this is also a good area to practice your Body Bomb move, just don't accidently enter the pool to your South (Pool 4) or you'll be- gin your encounter with the level boss early. Also, you can check your point totals to see if you can add any extra ability upgrades to help you. As you advance from pool to pool, you may also be able to grab spectators from the crowd, that either get too close to the edge or just happen to fall into the water with you. Okay, the next pool (Pool 2), traveling counter-clockwise can be entered by Charge Attacking the bars in the square shaped grill, which is located in the wall to the East, that separates this tank from the next. Dolphins which are natural enemies of sharks, are also in among this series of outdoor pools and will sometimes leap into your pool and attack you, so be on guard. Alone, they aren't too dangerous, but their rapid, repeated attacks can add damage to your health bar quickly. In this new pool, you will encounter several seals which are not really powerful, but they do provide a good meal. I like to remove any creature which could be any threat, however small. If left alive, they could try to attack you or be- come an unwanted distraction during your boss fight ahead. So, I would re- commend eliminating the any dolphins and seals that occupy this tank. In the Southwest corner of this tank, you will find License Plate 8/45. After you remove the seals and or dolphins, or when you're ready to con- tinue, head to the Eastern wall of this pool and bust through the bars, like before, to gain access to Pool 3. If they didn't come over the wall earlier, there should be three dolphins in this tank. Dolphins can cause more damage than the seals, and should be delt with because, they will de- finitely get in your way when you least expect it. License Plate 9/45 is located in the North side of this tank. The final pool, Pool 4 is entered through the Southwest wall of Pool 3, by once more, smashing through the bars. This final pool has two dolphins and an Orca, also known as a Killer Whale. There are also two collectible items in this final pool, as well. If you complete the fight with the Orca before you grab the collectibles, you will have to revisit this area later. If you win the fight, the game will take over with a new cut scene and the |
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JawsUnleashedDude
wrote on jul 06, 2011 11:52 am
been here. done this. several times
Sorry, to fulfil this action you have to be CheatsGuru User
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Another Jaws Unleashed Walkthrough :
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