JoJo's Bizarre Adventure: Phantom Blood Walkthrough :
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Walkthrough - FAQ/Walkthrough=============================================================================== ---JoJo no Kimyou na Bouken: Phantom Blood FAQ--- JoJo's Bizarre adventure: The Phantom Blood Version 2.0 February 04, 2007 Sony Playstation 2 Import By Joshua Reno (Ornclown) JoJo's Bizarre adventure: The Phantom Blood is Copyright Bandai Namco Games, 2006 All rights reserved. JoJo no Kimyou na Bouken is Copyright Hirohiko Araki & Luckyland Communications, all rights reserved. --Disclaimer-- I don't mind if you use this FAQ for your own purposes. Just please don't alter it, sell it, or use it in any way other than its original intended purpose. If you do use any part of this FAQ, please recognize the author. This is an in depth FAQ for the game JoJo no Kimyou na Bouken: Phantom Blood (known as JoJo's Bizarre adventure: The Phantom Blood in the U.S.) This FAQ covers the PLAYSTATION 2 NTSC version of the game, available only in Japan as of this writing. =============================================================================== CONTENTS: I: Brief Explanation of JoJo II: Game Play III: On Screen Display (H.U.D.) IV: Controls, Combos, & Tips V: Chapters/walkthrough VI: Unlockables/Extra modes VII: Dio Mode Walkthrough VIII: List of Profiles IX: Credits and Thanks ------------------------------------------------------------------------------- I: Brief Explanation of JoJo ------------------------------------------------------------------------------- JoJo's Bizarre Adventure the Phantom Blood is a cinematic action game which recaps Hirohiko Araki's original manga titled "JoJo no Kimyou na Bouken" first appearing in Weekly Shonen Jump in 1987. The manga is divided into seven different story arcs thus far. This game covers the very first arc, in which young English nobleman Jonathan Joestar grows into a man through a series of life-altering events. In the beginning of the story we find Jonathan's father, George Joestar, being rescued by a thief named Dario Brando from an over-turned stagecoach. Although Dario was only there to rob what he presumed were corpses, he is instead rewarded by the grateful George for his acts of kindness. Several years later, in 1880, the sick and dying Dario tells his son Dio of a debt which George extended to Dario: inviting Dio to live with George and Jonathan at the Joestar mansion in England should anything happen to Dario. Soon after Dario is dead and buried, and Dio heads to his new home in England with a plan to steal as much wealth from the Joestars as possible. When he arrives, Dio is greeted by young Jonathan and right from the start the two set in motion a whirlwind of destiny from which neither can escape! JoJo no Kimyou na Bouken is celebrating it's 25th Anniversary with the release of "Phantom Blood." Here is to another 25 years of bizarre adventure!! ------------------------------------------------------------------------------- II: Game Play ------------------------------------------------------------------------------- Much like Capcom's previous effort, Jojo no Kimyouna Bouken: Ougon no Kaze, Phantom Blood is a cinematic action game which leans heavily on the 3D beat'em up model. The characters are faithfully re-created as beautiful three- dimensional models in fully rendered large environments taken directly from the manga. Between action sequences, the game progresses through mostly static comic book-like cinemas as the characters explain what is happening. As the player, you have complete control over the character you are playing as, and while it may feel a little stiff at first, you will adjust to the scheme in no time at all. --Title Screen-- Press Start to open up the first four options which are: 1. Story 2. Chapter 3. Museum 4. Options Press the Circle button to enter the highlighted option, or press Square to go back to the title screen. 1.------------------------------STORY------------------------------------------ The story mode is the real meat of the game, and the mode in which you unlock most of the Character Profiles and Theatre Movies. The game progresses roughly in this order: Cinema->Fight->Cinema->Fight Etc. -Players will watch cinemas to find out what's happening. This mode is shown in comic book panel type screens which showcase the point of the narrative. They are all spoken completely in Japanese by the very same talented voice actors who will play their respective roles in the new JoJo Movie released in March of 2007. -Selecting Story mode from the main menu offers two choices: a. NEW GAME - Lets you start fresh from the beginning of the game. b. CONTINUE - Continue from your last saved game. -NEW GAME- -After viewing the opening and a few cinemas the story mode brings the player to a confrontation and then game play begins. A list of the available commands is displayed before the fight takes place. Again, this is a completely free-roaming game, although there are "boundaries" where the character cannot pass. This creates an arena of sorts. Once you have won the battle against your enemy/enemies you will be evaluated on your performance during the fight. Here you will be given a letter grade in each of six categories: S (the best grade), A,B,C,D, & (the worst) E. The six categories are, in this order: -TIME (how quickly you finish the battle) -ACCURACY (Hit Percentage) -BEAT (Combo Hits) -NUMBER OF BLOCKED SHOTS (successful blocks) -HITS TAKEN (the number of punches you take) -ENEMIES KILLED :NOTE: After certain fights you will only be graded on three or four of the above categories. As far as I can tell, the grading system and the points you earn have absolutely no impact on the game at all. If you want to try and earn a better grade on a particular level, it would be for your own satisfaction. After reviewing your scores press the Circle Button to continue where you will immediately be given three options in this order: a. Continue Story b. Quit Game (and save) c. Replay Battle a) Continue story: Choose this option to continue to the next cinema and move the story along. b) Quit game: Choose this option if you wish to stop playing. You will be asked: "Do you really want to quit?" -Yes (left) -No (right) If you choose yes then you are prompted to save: "Do you wish to save game progress?" -Yes (left) -No (right) :NOTE: Do not be alarmed by the beeping sound at the save screen. It is just telling you not to remove the memory card, not that your card is too full. c) Replay battle: Choose this option if you want to replay the fight you just had in order to get better grades and ultimately a better score after the fight. (You can replay the fights as many times as you want to.) Also, if you are not satisfied with your grade, you can always replay battles from the title/museum/chapter screen. -If you happen to loose the fight a GAME OVER screen will appear (in most cases) followed by two options: -Retry -Quit Game If you opt to quit the game, you will have a chance to save and then return to the title screen. 2.-----------------------------CHAPTER----------------------------------------- -The second option in the main menu, chapter will only be accessible after you complete at least one STORY Mode chapter and save your progress. When the player enters this mode there will be a list of all the completed chapters on the right of the screen. To the left you will see a small picture from the currently selected chapter with a brief synopsis of that particular battle. This mode allows the player to go back to any one of the chapters that they have already finished and replay it to earn a better score and/or more points. Once you have watched the cinemas and beaten the enemy again, you will be given the option to save and then be sent back to the CHAPTER menu screen. 3.------------------------------MUSEUM----------------------------------------- -Museum is the third option on the main menu. When the player selects this mode they are sent to a sub-menu with five more options shown in this order: a. PROFILES b. THEATRE c. EXTRA BATTLE* d. 77 RINGS KNIGHTS* e. DIO MODE* *The last three options need to be unlocked first. (see part VI of Faq) a) Profiles is an area where you can visit to view any one of the 32 profiles of characters you have met or defeated in STORY mode. Select a name from the main list and press the circle button to view the profile or R1 Shoulder button to go to the next list. :NOTE: Some profiles have more than one page, press the start button to turn pages. When you are finished press the square button to exit. b) Theatre mode allows the player to view all 80 cinemas found in STORY mode. Again you can select a cinema from the main list by pressing the Circle button or press R1 Shoulder button to see the next list of cinemas. There are 10 lists in all. After the cinema is over, you will return to the menu screen. c) Extra Battle: Fighters battle it out in original Jojo's scenarios. d) 77 Ring Knights: Players must battle 77 enemies in a row in this all-or-nothing survival mode. e) Dio mode: Play through the game from Dio's perspective! 4.-------------------------------OPTIONS--------------------------------------- -The fourth and final selection from the main menu is the Options menu. Here is where the player can change certain game settings, change controller setup, or save & load information from a memory card. The list is presented in this order: >Vibration.....................Turn controller vibration "on" or "off". >Key Config..................Re-configure the controller button layout. >Sound....................Switch between "stereo" or "monaural" sounds. >BGM........................Raise or lower the background music volume. >S E ..........................Raise or lower the sound effects volume. >Save...................Save current progress to your memory card 8meg. >Load......................Load information from your memory card 8meg. At the bottom of the menu there are two options: -Reset options to default -Exit with current settings ------------------------------------------------------------------------------- III: On Screen Display (H.U.D.) ------------------------------------------------------------------------------- -Here is a look at the goings-on during game play. Everything that happens in a chapter is displayed somewhere on the screen. I'll list them from 1 to 7: --Max Gauge/Overdrive-- 1) In the upper Left-Hand corner of the screen there is a semi-circle with a hollow middle encircled by a GREEN bar and on the border of the circle is a LIGHT BLUE bar. The hollow portion of this circle is your "Heat Gauge." As the player continues to inflict damage on his enemies the circle slowly fills up with an orange glow. Once the circle is full, the words "Heat MAX" will flash inside of it. This indicates that the player is able to use his Overdrive Move! Press the R2 Shoulder Button while facing any enemy and the player will dash toward said enemy and begin the finishing combo! Here the screen will change to an up-close cinema of the character with an empty bar across the bottom of the screen. The player must fill this bar up by constantly circling the LEFT ANALOG stick clockwise at a fast pace. If you fail to fill the bar up completely, a reasonably strong attack will still follow the cinema, but if you do fill the bar up then get ready to tap the SQUARE Button rapidly to unleash a barrage of punishment on your enemy! :NOTE: Keep in mind that if you get hit while trying to fill the Heat Gauge up, it will slowly drain as you take damage, so use another combo of hits on the enemy to keep it growing. Also, this gauge is not useable for the first few chapters. It should also be noted that the lower an enemies health, the easier it is to fill up the Overdrive bar during the cinema. --Health Gauge-- 2) On the outside of the Heat Gauge is the "Health Gauge" represented by a Green Bar. This bar will decrease every time the character is hit by an enemy. As the Green part of the bar goes down a Red bar is revealed underneath it. If the player can keep from being hit for a short time, the Green will gradually cover the Red back up, even if there is only a sliver of Green remaining. However once the Green bar is completely gone, the character dies, no matter how much Red is left behind. :NOTE: Some of the more powerful enemy attacks will deplete both the Green and Red bar at the same time. --Stamina Meter-- 3) Finally, on the edge of the Health Gauge sits the "Stamina Meter" shown in three Light Blue segments and an Arrow pointing to your remaining Stamina level. The Stamina level is depleted when the player uses the Hamon Move by pressing the R1 Shoulder button. The longer the R1 Button is held, the more powerful the Hamon Move will be, (up to THREE levels) and thus the more Stamina will be used up. To refill the Stamina Meter the player must perform a combo of Square button followed quickly by The X Button. (See below for more info) --Timer-- 4) Just below the Semi-circle Gauge in the upper left-hand corner is the TIMER. The Timer will count down from a pre-set time depending on the chapter in which you are playing. If the time runs out before you finish your objectives, the game will end. :NOTE: When the Timer reaches 30 seconds it will move to the middle of the screen, change from white to red, and begin to flash off and on. (No pressure though...) --Combo Meter-- 5) The upper-right most part of the screen displays the "Beat Meter" or combo gauge. Any successive hits you land on an enemy are added to the Beat Meter, even if you stop for a short while and begin to attack again. As long as the number is still displayed in the corner, you can continue to add to it, but if you wait too long, the numbers will fade out and the combo or Beat is over. :NOTE: A good way to keep a "Beat" going is to press the Triangle Button before you finish a combo. This move will stun all nearby enemies and allow you to immediately pick up on a new combination of punches and kicks! --Game Messages-- 6) On the opposite side of the Timer and just below the Beat Meter is where your "Statistics" are shown. Certain stats such as "Attack," "Speed," "Recovery," and "Defense" can be boosted during a fight. Here I will list the combos necessary to boost these individual statistics: >Hold X = Stamina Charge >Square, X = Recovery (Recovers GREEN health only) >Square, Square, X = Defense (Increases defense to take less damage) >Square, Square, Square, X = Attack (Increases hit power to deal more damage) >Square, Square, Square, Square, X = Speed (Increases speed of movement) After an above combo is performed the Statistics will be displayed on the game screen. --Enemy Health Gauge-- 7) Finally, at the top of the screen is where the "Enemy Life Gauge" can be seen. Much like the players life gauge, the enemy can slowly recover health if they are not under attack, but only to a certain point. The enemy life gauge is broken into multiple segments, and when you completely drain one segment, that particular one cannot regenerate. When there are multiple enemies on the battlefield, each one will have a separate life bar accompanied by a small portrait of the enemy so that the player can keep track of them. :NOTE: Certain battles require you to defeat a set number of enemies to complete your objective. In these battles there will be ONE long life bar running across the top of the screen with a tally of fallen enemies, i.e. 7/10. The closer you get to your quota the shorter the bar will become. ------------------------------------------------------------------------------- IV: Controls, Combos, & Tips ------------------------------------------------------------------------------- -Here I will give some advice on combo dealing. I don't need to list every combo since the game automatically shows the player a list of the combos before every fight. (Certain combinations will change as you progress through the chapters and switch characters.) Below is a list of the controller layout. Basic control scheme: Left-Analog stick...............Move character Right-Analog stick..............Rotate Camera Triangle button.................Shoulder Charge Attack/stun Circle button...................Roll Forward/counter Square button...................Punch Attack L1-Shoulder button..............Guard/center camera Advanced control scheme: X Button........................Stat Boost* L2-Shoulder button..............Auto Face the nearest enemy R1-Shoulder button..............Hamon power (hold to charge)* R2-Shoulder button..............Overdrive* R3-Analog button................Pan camera in/out *These abilities aren't available until later chapters. --Advanced Moves-- -In addition to the basic controls for Phantom Blood, i.e. movement, punch, block etc., some of the same buttons can perform multiple functions depending on the situation. Here is a list: CIRCLE Button - Press forward and Circle to ROLL, or press Circle just as you are being attacked to cause a COUNTER. TIANGLE Button - Press Triangle on it's own to STUN nearby enemies, or use Triangle in the middle and end of combos for stronger attacks and to LINK combinations of hits together. R1 Button - Press R1 to throw a punch/kick with MINIMAL damage, or HOLD R1 to charge your HAMON meter up to 3 levels and unleash a POWERFUL attack. L1 Button - Hold L1 to GUARD against enemy attacks, or quickly TAP L1 to RE-CENTER the camera behind your character. Also, the RIGHT ANALOG STICK is used for movement, as well as to max out your OVERDRIVE attacks. (See part III of this Faq) --Combos-- -The most common combo in Phantom Blood is quite a simple one: Square, Square, Square = punch, punch, knockdown move. -Later on in the game your combo strings will grow, but they never get very complicated. Example: Square, Square, Square, Square, Triangle = Punch, Punch, Uppercut, Multi-hit Punch, knockback move. -As mentioned earlier, you can extend the number of "Beat" counts by using the stun technique (press the Triangle Button before the end of the combo). Here is an example: Square, Square, Square, Triangle (stun), Square, Square, Square, Square, Square = Punch, Punch, Uppercut, Stun-punch, Punch, Punch, Punch, Uppercut, Kick back. -Each character you play as has a variation of the same combinations, although at the end of the combo-string they will perform different attacks. Some of them are pretty cool looking. :NOTE: Some characters use weapons, so their combo strings are a little more limited than those who don't. --Game Play Tips-- -Sometimes it feels very cumbersome trying to move the character around. Remember that you can always Auto-face the nearest enemy to you WHILE holding your block by pressing the L2 Shoulder button! Also you can Re-center the camera behind your character by pressing the L1 Shoulder button again. -Remember that your character is invulnerable while performing the Roll Move (Circle Button). So if you find yourself stuck in a corner, roll past your enemy and run away to give yourself time to adjust and counter-attack! -In later levels the Stun move is invaluable! If you find your character being mobbed by a large number of enemies, the Stun technique will freeze them all and allow you to re-collect yourself and fight back. -Block, block, block! The more you block, the less you get hit. Although there are certain enemies that have un-blockable moves, the majority of them only come at the end of a combo-string. While blocking the first few hits in a combo, quickly press the Circle Button to roll out of the way before you are hit by the un-blockable combo finisher. -If you press the Circle Button right when you are attacked by a powerful hit, you will perform the counter move. This move will knock the enemy back and stun them for a moment allowing the player to get in some quick combos. :NOTE: Keep in mind that this move will cost you a small portion of your life bar every time it is used, so use it sparingly. -Continue to deliver the punishment! Keep on attacking your opponent with little to no breaks inbetween combinations. Why? Because there are TWO factors working against you: Time and the enemies Life Gauge recovery. Be cautious of enemy attack, the more they hit you, the quicker THEIR life bar refills! -Use your stamina wisely. If you are facing a large number of enemies, try to charge your Hamon Power to level three, then unleash it on them when they group together. This will deliver an extremely powerful blow that will affect ALL enemies in it's path! -The camera is in your control. If you are fleeing from an enemy and want to see where they are while staying out of their way, just rotate the Right Analog stick in one direction while moving the Left Analog stick away from danger. -Pressing the Triangle Button by itself delivers a handy shoulder blow knock-down technique. Use this on some of the weaker enemies to make some time to start charging the Hamon. -Combo your attacks as much as possible. The ONLY way to charge your Max Meter is to connect with multiple hits on an enemy. Even when you are fighting tough Boss type characters, go after the small-fry first to strengthen up to your Max gauge! -Use your Stat Boosts! You would be surprised how helpful an "attack boost" becomes in the middle of a fight. -My final words of wisdom: have fun. It sounds fatuous, but this game can get pretty difficult in some areas. Don't get frustrated, instead remember that you can always replay ANY one of the chapters later on to get a better score. Also, if you are having a hard time with a certain enemy, try different combos. I have found that certain combos are more effective on some enemies than others, especially after the Counter Move. And if you accidentally skip one of the cinemas in Story mode, don't fret, just continue playing until you can save, then go watch it in the Theatre Mode! ------------------------------------------------------------------------------- V: Chapters/Walkthrough ------------------------------------------------------------------------------- (I don't know the exact names for each chapter, but they are all numbered so it shouldn't make much difference) :NOTE: In certain battles a TIP will be shown before the match, I will explain those in their respective chapters. --PROLOGUE-- An ancient Aztec king sacrifices a young girl and spills blood on the strange stone mask he is wearing. In the distance a crowd is cheering for him... -CHAPTER:0 -OBJECTIVES: none -TIPS: none -STRATEGY: Just sit and watch the opening of the game! --STORY (1)-- Dario Brando is on his death-bed and tells his son Dio of the night he met George Joestar. After Dario dies, Dio travels to England to live with George and his son, Jonathan. In this scene two bullies are picking on a young girl named Erina, and young Jonathan comes to her rescue... -CHAPTER:01 -OBJECTIVES: Defeat the two bullies. -TIPS: none -STRATEGY: This is your first fight. Simply wait for an opening and deliver the square, square, triangle combo. Remember to auto-face the bullies with the L2 Button, and roll out of the way with the Circle Button. --2-- After Jonathan takes care of the bullies he heads home and is greeted by a stage-coach carrying Dio inside. Right off the bat Dio delivers a swift knee to the chin of Jonathan's dog, Danny. Jonathan is very upset. Later we see Dio interupt a boxing match in order to fight Jonathan himself... -CHAPTER:02 -OBJECTIVES: Try to survive a boxing match against Dio. -TIPS: none -STRATEGY: Unless you are blessed with infinite patience and luck, this fight belongs to Dio. It IS possible to beat him, but EXTREMELY difficult! Just try to do your best and eventually Dio will beat you. After the match ends, choose the first option on the next screen to continue to chapter 03. (Alternate) If you decide you want to beat Dio, here is one word of advice: block! Just stand in front of Dio while holding L1 and wait for him to finish his THREE hit combo. Right after his third hit, release L1 and dish out a three hit combo of your own. Once in a while Dio will taunt you. When you see him lean over to harass you, immediately launch a combo on him. Be patient, and most of all, DON'T attack Dio if he only throws two punches! He recovers too quickly, and will counter your attacks! Wait for his three-hit combo. --3-- Dio is a jerk. He is constantly trying to drive Jonathan mad. He runs into Jonathan's new girlfriend Erina, and KISSES her! Upset, she washes her mouth out with dirty water from the street. This action makes Dio so mad that he strikes Erina across the face! Obviously Jonathan is not too happy about this and rushes home to confront Dio... -CHAPTER:03 -OBJECTIVES: Defeat Dio! -TIPS: none -STRATEGY: In this fight stick with the square, square, triangle combo after blocking Dio's assault. Dio is pretty cocky in this fight, so he will always try to taunt you. As he taunts lay a combo on him! This fight is not too hard. --4-- As Jonathan delivers the final blow to Dio's face, some of Dio's blood is thrown on a strange stone mask hanging on the wall of George's hallway. Sharp barbs suddenly jut out of the mask as it falls to the ground... Years later Jonathan and Dio have grown into strong young men, but George Joestar abruptly becomes very ill. Jonathan discovers a letter of Dio's showcasing George's very same illness afflicting Dario! When confronted about it Dio reveals it is an ancient Chinese toxin that is the cause... -CHAPTER:04 -OBJECTIVES: Defeat Dio to save your father. -TIPS: none -STRATEGY: This fight is very similar to the last one. You now have a longer combo to use on Dio after blocking his hits. Dio will still try to mock you, and when he does, combo him! The one ting to watch out for is the corners. This is a smaller arena than before, so don't let Dio corner you. Use the roll! --5-- Jonathan travels to the seedy heart of London's underground in order to find the Chinese man named Wang Chan. Here Jonathan is ambushed by three men, one in a stylish derby, one with a tattoo across his face, and one who practices Kempo. After Jonathan defeats the trio in battle, the one wearing the derby tells Jonathan that his name is Speedwagon, and that he will show Jonathan how to find Wang Chan... -CHAPTER:05 -OBJECTIVES: Defeat Speedwagon, Tattoo Face, and the Martial Artist. -TIPS: none -STRATEGY: It is important to use the L2 auto-face button here. Your standard four-hit combo will work well against these three, and when you can distance yourself from them, use the dashing kick to knock them down (square button while running). --6-- Speedwagon accompanies Jonathan back to the Joestar estate to confront Dio and prove his guilt. Dio, having full knowledge of the stone mask's powers, pulls out a knife and unintentionally strikes George Joestar in the back with it. Naturally the blood soaks the mask which Dio is now wearing and turns him into a super-naturally powerful vampire! Dio also discovers that he has the power to turn others into blood-craving zombies... -CHAPTER:06 -OBJECTIVES: Kill the Zombie Cops! -TIPS: none -STRATEGY: In this fight you will have to put up with Dio as you try to kill the two zombie cops. You are armed with a massive spear as well. The square, triangle, triangle combo is especially effective here because the final hit knocks down anybody in Jonathans direct vicinity, and inflicts lots of damage. Continue running around avoiding Dio and comboing the two zombies as they will follow you, but rarely do anything else. If you see one of them jump, hold L1 to block it. --7-- Jonathan now at wits end, resigns to kill Dio, and the only way he knows how is with fire! Catching Dio on fire causes the whole mansion to be engulfed in flames, and just when Jonathan thinks he has won, Dio leaps from the fire and meets Jonathan on the top floor for a showdown... -CHAPTER:07 -OBJECTIVES: Put an end to Dio! -TIPS: Use the Shoulder Ram (triangle) to push Dio into the fire!(extra damage) -STRATEGY: Dio has a mean combo in this fight, so don't let go of the L1 button until he is completely finished with it. Use your roll to lure Dio over to the fires then hit him with a trusty five hit combo. As he begins to get up off of the ground, use the Shoulder Ram to knock him into the fire. Repeat this, and remember not to get cornered. --8-- After the fight the mansion is in ruins and Dio is thought to be dead, but this isn't so as Wang Chan finds out while looking for the lost stone mask. Jonathan recovers from his wounds with the help of Speedwagon and Erina, and as they leave the hospital they meet a man named Zeppeli. Zeppeli explains to Jonathan that he is searching for a strange stone mask with evil powers, and tells him that he senses great power within Jonathan. He also tells Jonathan that Dio is still alive. After being trained in the arts of "Hamon", Jonathan, Speedwagon, and Zeppeli set out to stop Dio once again... -CHAPTER:08 -OBJECTIVES: Defeat Zombie Wang Chan. -TIPS: Use your new abilities, hamon & stat boost! (see part III of Faq) -STRATEGY: Now you are a full-fledged master of the hamon. You also have a nifty new combo which fills up your MAX gauge fairly quick. Square, square, square, triangle, triangle. Wang Chan is hard to get a hold of, so spend some time fighting his army of zombies to build up your MAX gauge, and when it is full run toward Wang and press R2 to unleash the Overdrive move.(see part III of Faq) This fight isn't terribly difficult, but remember to roll out of the way if you are being ganged up on, or use the counter move if you can spare the energy. --9-- Dio has a new body-guard, Jack the Ripper (the one and only) Not only that, but he has turned Jack into a vampire-zombie! As our three heroes head into a tunnel leading to a small village, they are ambushed by Zombie-Jack! -CHAPTER:09 -OBJECTIVES: Defeat Jack the Ripper! -TIPS: none -STRATEGY: In this fight we finally get to play as Zeppeli! He is very similar to Jonathan in terms of moves and combos, but he is faster and by pressing the triangle button he will launch out two discs which stun the enemy AND do a good amount of damage! Like the fight with Wang Chan, beat up the lesser zombies to build up your MAX gauge and unleash it on Jack. Two things to keep in mind here: 1)Zeppeli takes more damage than Jonathan, and 2)this particular arena is very cramped, so use your counters and rolls! --10-- After being beaten by Zeppeli, Jack the Ripper flees to an indoor maze. Jonathan begins to go after him, but is stopped by Speedwagon. Zeppeli gives Jonathan a glass of wine and tells him to use it to defeat Jack. Jonathan understands and then goes after Jack the Ripper... -CHAPTER:10 -OBJECTIVES: Kill Jack the Ripper in the labyrinth. -TIPS: Hold the X button to send ripples into your wineglass and detect Jack's location in the maze. -STRATEGY: Not as hard as it may sound. An easy strategy for beating Jack is to hold down the R1 button and continue running through the maze while your hamon power charges to level 3. Once you see Jack coming up from behind you, (which he definitely will) turn around and release your hamon punch on him. Four or five of these and Jack is a goner. Keep a look out for zombies in the maze, some of them will try to jump at you as you run by. If you desire a better grade on this level, beat up the roaming zombies to build up your MAX gauge, then hold down X to see Jack's location in the glass of wine. Go to him and use the Overdrive. --11-- The trio of heroes have made it to the small village where Dio is hiding. Suddenly out of nowhere a small village boy named Paco swoops in and steals Jonathans travel bag. As Paco tries to escape, Jonathan forces him off of a small cliff, and just as he falls into Jonathans arms the two realize that they are being surrounded by zombies! -CHAPTER:11 -OBJECTIVES: Defeat 20 zombies! -TIPS: none -STRATEGY: Your biggest worry in this battle is the time limit. By pressing the Triangle button Jonathan will attack with a stun-punch instead of the shoulder ram now that he has mastered the Hamon. Use this stun technique often to slow up the zombies surrounding you. Once you have charged up your MAX gauge, try to lure a group of zombies toward you, then unleash the Overdrive move. This move will not only kill the zombie that you connect with, but it will affect all the surrounding enemies as well. Also, try no to let any zombies sneak up on you from behind, use the roll! --12-- As Jonathan fends off the zombie horde, Zeppeli takes Dio head on! He is stunned to find out how powerful Dio really is as his punch does nothing to the evil Vampire. Dio has managed to freeze the blood in Zeppeli's arm! Just before Dio's fist strikes Zeppeli, Jonathan gets between the two and forces Dio to back away..........but not for long! -CHAPTER:12 -OBJECTIVES: Defeat 15 zombies while trying to avoid Dio. -TIPS: none -STRATEGY: I actually found this fight to be easier than the 20 zombie fight. Use the same strategy as before, but watch out for Dio's punch, if he connects with it you will be temporarily frozen in place. Keep comboing the zombies as you run around the arena, keeping your distance from Dio. Remember, it is not necessary to fight Dio - just the zombies. --13-- After proving to Dio that he can stand his own ground, Jonathan is horrified to see that Dio has resurrected the Legendary Black Knights, Bruford and Tarukus as zombies!! He has no choice but to face them alone because Zeppeli's arm was injured by Dio. Suddenly Bruford steps forward and attacks Jonathan! Before long, they are both thrown into the nearby lake of water where Bruford thinks he has the advantage in this fight... -CHAPTER:13 -OBJECTIVES: Defeat Bruford Underwater! -TIPS: Swim over to the streams of air bubbles coming up from the ground to replenish your air supply (stamina). If you do not, your health will lower. -STRATEGY: Ooookaaayyyy!!! This is probably one of the most frustrating and difficult battles in the game. Jonathan doesn't swim very fast, so as you make your way to the air bubbles you must constantly stop and auto-face Bruford before he attacks you. Bruford's attacks are abnormally strong in this fight and just two or three of them will kill you. The best way to stop him is to auto-face him and use the square, square, triangle combo after blocking his attack. Sometimes he will move past you as he attacks, so auto-face him again just before you use your combo. The final hit of the combo will send Bruford flying across the stage giving you time to edge closer to that precious air! Stay patient and continue to use this strategy and you should whittle his life down to nothing, and time shouldn't be a factor either. --14-- Jonathan is victorious under the water and lands a vicious punch which sends Bruford flying out from the depths and onto dry land. Jonathan follows after the Dark Knight, but Bruford will not be defeated so easily... -CHAPTER:14 -OBJECTIVES: Kill Bruford on land. -TIPS: none -STRATEGY: This battle is MUCH easier than fighting Bruford under water. Keep attacking him with the square, square, square, triangle (stun) repeat combo. This works especially well if you can back or lure Bruford into a corner. Watch out for his "spinning sword" attack because it can do tons of damage. When you see him getting ready to perform an attack, remember to press circle just as he hits you to knock him senseless. This is one of the more fun fights in the game, and a huge relief after that last fight. --15-- After Bruford goes down, Tarukus steps in to finish the job! Instead of risking everybody's lives, Jonathan and Zeppeli use the Hamon to create a giant "leaf" which they use to escape to a large balcony. Somehow Speedwagon is separated from his companions and must fight his way back to them... -CHAPTER:15 -OBJECTIVES: Fight your way back to the others, killing ALL the enemies. -TIPS: none -STRATEGY: This is another difficult level. Not because the enemies here are tough, but because you have very little time to kill them all. Another problem is the fact that, unlike other levels, only three or four zombies will attack at a time. I guess this is a blessing since you play as Speedwagon, who is holding a giant hammer. What you want to do here is clear out the first wave of zombies using standard combos; square, triangle, triangle works well. This will lower the spikes that block your path and build up some of your MAX gauge. Now that you have more running room, hold R1 and circle around the next set of zombies until you reach level 3. When they get close, release R1 to instantly kill them! If one gets away use a combo on him to add to your MAX gauge. When the next set comes at you, wait until they group together and release the Overdrive move on them. After you defeat each wave of zombies the wall blocking you will disappear giving you more room to charge the R1 attack. Everytime I have tried this level, I always use up too much time to earn a good grade, but I can't see any quicker way to kill the zombies. --16-- Speedwagon makes his way back to the others only to find out that Jonathan is trapped in a great hall along with Tarukus! The two are engaged in a "chain death match" where each of them wears a giant chain around their neck connected to the ceiling. Fearing for Jonathan's life, Zeppeli and Speedwagon look on as Paco quietly climbs through a window in order to reach the inside of the great hall. Once inside Paco trips the switch to open the door blocking the others out, but not before Tarukus kicks Paco across the room! The hurt Paco tells Speedwagon that he did it because he had to prove to himself that he was not the scrawny wimp that everyone in his village took him for. Zeppeli has seen enough, and decides to take action... -CHAPTER:16 -OBJECTIVES: Stop Tarukus! -TIPS: none -STRATEGY: This is a fairly straight forward battle. There are no zombies in your way this time, just Tarukus and Zeppeli. The easiest way to win this fight is to press the triangle button the minute the round begins. This will throw out hamon discs that will stun Tarukus allowing you to run in and use square, square, square, square. After the final hit of the combo, immediately press triangle again, and repeat the combo. Continue this pattern until you have run out of stamina, and you should have more than enough heat in your MAX gauge. Also by this time Tarukus should be really low on health, when he tries to attack you press the circle button to counter his blow and immediately press R2 to finish him off with your Overdrive! :NOTE: If you look in the background toward the ceiling you can see Jonathan hanging from his neck-chain... --17-- Although Zeppeli had fought a good fight up until now, he simply cannot match the raw power of Tarukus. Zeppeli finds himself twisted up in Tarukus' death-chain, with no way of escape. Just as Zeppeli begins a new attack, Tarukus yanks on his end of the chain tearing Zeppeli's body in two! Somehow he still manages to reach out to Jonathan, take hold of his hand, and transfer all of his Hamon Power into Jonathan. This last effort leaves Zeppeli completely wiped-out, but Jonathan has become supercharged with energy! Grabbing the chain around his neck, Jonathan's muscles grow and bulge ripping his shirt off as he twists the chain into pieces. Now, angrier than ever, Jonathan looks at Tarukus and swears he will fulfill Zeppeli's final wish, and destroy him! -CHAPTER:17 -OBJECTIVES: Kill Tarukus! -TIPS: none -STRATEGY: Don't be intimidated by Tarukus's size. To win this battle you should begin charging your hamon by holding the R1 button and running along the edges of the room, don't worry about your enemies, they will definitely follow you. Once you have achieved a level 3 charge, turn around an release R1 to cause some good damage to Tarukus. (Be careful when facing Tarukus, as he sometimes likes to do a dashing punch at you, and if hit, you will lose your level 3 charge.) Continue this strategy, remembering to stop and hold the X button to fill up your stamina meter, and throw in some quick four hit combos when you see an opening. You should be able to unleash the Overdrive a couple of times in this fight, after which Tarukus will be no more. --18-- Jonathan, Speedwagon, and Paco exit the great hall after saying their last good-byes to Zeppeli. Now in the heart of the village the threesome come across a villager whom Paco recognizes named Mr. Adams. As the two exchange words, the uneasy feeling that Speedwagon was having comes to light when the villager mutates into a tongue-lashing, bloodthirsty zombie! -CHAPTER:18 -OBJECTIVES: Destroy ALL enemies on screen at once/fight Dire. -TIPS: none -STRATEGY: This battle can become a little frustrating because you have to kill every enemy on the screen at once! The actual fight itself is not hard at all, especially since Jonathan is now super-charged and extra powerful. What you want to do here is mix up your combos, from four hit knockdown ones to the seven hit MAX charging ones. Remember to concentrate your attacks on the large "tongue zombie" and stop to press triangle when a crowd forms around you, because this will stun everyone in the direct vicinity. Once the main zombie has lost almost all of his life, he will collapse on the ground and slowly regenerate a small portion of energy. This is when you should lure the rest of the zombies over toward the main one, and once he gets up unleash the Overdrive on them. This might take a couple of tries, but the enemies are not very difficult, and it is easy to build up your MAX gauge on them. After Jonathan takes care of the tongue-zombie, a new face appears before him. A man with a very serious look in his eyes begins to assault Jonathan! Having no choice but to defend himself, Jonathan strikes back! -STRATEGY: Here is part two of this fight. First zombies and now an unknown assailant with no save-game in-between?! Luckily this is also a pretty easy fight for anyone who has made it to chapter 18. A good strategy against your new foe is to quick combo him into a stun, then re-combo him again: Square, square, triangle, square, square, square, triangle, triangle. Also remember to throw in some charged hamon blows (R1) and of course, the Overdrive. One thing to watch out for is this guy's combos. They are long and powerful, so remember to use the counter (circle). Just when the fight was heating up, the new enemy jumps at Jonathan and splits his defenses in order to land a bone-crunching chop to the neck. Instead of backing away, Jonathan meets this blow head-on and delivers a brutal head-butt! When the enemy falls backward to the ground he tells Jonathan to stop, and explains that he was only testing Jonathan's abilities because he knows Zeppeli was his teacher. The man tells Jonathan that his name is Dire, and as he gets up, two other men appear alongside of him. They introduce themselves as Straizo, a fellow student with Dire, and Tonpetti their master and the man who taught Zeppeli the ways of Hamon. Zeppeli had written his master a letter asking for help in the fight against Dio, that was why they were here. Knowing that everyone is on the same side, the group, now six-strong, head for Paco's home in the village... --19-- When the group reaches Paco's house they are surprised to find out that his sister has been abducted. Knowing full well who was behind the kidnapping they head for the once-abandoned-castle at the edge of town, now inhabited by the evil vampire Dio! As soon as they arrive in Dio's surroundings they are attacked by a gruesome monster , wearing a sack over it's head and mumbling incoherent rabble... -CHAPTER:19 -OBJECTIVES: Kill the monster, Doobie. -TIPS: none -STRATEGY: This is a dangerous fight for two reasons, the monster can poison Jonathan, and it is accompanied by numerous Cat-birds and Man-dogs. (Freaky creatures for sure.) If you are poisoned, beware, your life will slowly drain for a short period of time, and if you are hit while poisoned the damage is doubled. Here you are going to have to run around the room charging R1, and when you reach level 3, turn and strike! This strategy is a little slow, but it is the safest one because this creature is also a strong fighter with a mean combo. If you have time, combo some of the small beasts around you, and then resume the R1 charge. Hopefully you will have acquired enough heat for your MAX gauge which you can turn on the enemy. --20-- After Jonathan makes short work of Doobie, the group makes it inside Dio's inner sanctum. In this new area Jonathan is quickly set apon by a squad of faster, meaner, and deadlier zombies which resemble lizard-men... -CHAPTER:20 -OBJECTIVES: Defeat 10 Lizard-zombies. -TIPS: none -STRATEGY: This fight is really no challenge at all. Just watch out for the Lizard men's speed, and the ones who wield swords can poison you as well. This is another one of those fights where you want to use the stun (triangle) move to keep your foes in check. Once they have been stunned, use the combo of your choice to build up some of your MAX gauge. Also remember that if you use the Overdrive on a group of enemies, they ALL will die, not just the one you connected with. You can also use the hit-and-run technique of charging the R1 while circling the room until you get to level 3, then turn and blow the group that is chasing you away. Just watch out for the Lizardmen sliding across the floor, they will knock Jonathan down while trying to charge the R1. --21-- Once Dio makes an appearance Jonathan heads for him, but is quickly stopped by Dire. Dire explains that it is HE who wants to kill Dio for murdering his long-time friend, Zeppeli. Jonathan begs Dire to change his mind because he does not know the extent of Dio's powers, but his pleading is in vain, for Dire has already engaged Dio. Unfortunately Dire was too quick to fight, and now he finds himself at the mercy of Dio. Dire had tried his patented defense splitting move which had previously almost worked on Jonathan, but Dio grabbed a hold of Dire, and now has him frozen from the neck down! Just as Jonathan comes in for the rescue Dio shatters Dire's body into hundreds of pieces. Now Dio has invoked the anger of Straizo... -CHAPTER:21 -OBJECTIVES: Defeat Dio's four henchmen/fight Dio with Luck & Pluck. -TIPS: none -STRATEGY: Personally I found these four mutants even easier than the Lizard men, especially with Straizo. That's right, you get to play as Straizo in this fight, and man is he strong! The first thing you will notice is Straizo's speed. He can charge the R1 move extremely fast as well as move around a lot quicker than Jonathan. Also, Straizo's long combo is really powerful and fills |
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