Jurassic Park: Operation Genesis Walkthrough :
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Walkthrough - FAQJurassic Park : Operation Genesis Playstation 2 Version 2.2 ########## # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ##### # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # # # ## OPERATION GENESIS Jurassic Park Operation Genesis Latest Update : 12/05/2003 Version 2.2 Copyright 2003 Kris Email: may_kris@hotmail.com GoViksandJags@aol.com ****I APOLOGISE FOR NOT UPDATING FOR SO LONG, BUT I'VE BEEN EXTREMELY BUSY, AND HAVEN'T HAD TIME TO DO ANYTHING. THE GOOD NEWS IS I'VE NEARLY CAUGHT UP WITH WHAT I NEEDED TO DO, SO I CAN CONCENTRATE ON THIS. I WILL PROBABLY NEXT UPDATE IN 3 OR 4 DAYS TIME, AND THEN I'LL BE BACK TO NORMAL.**** Contents ------------------------------------------------------------------------- Help Confusion Over Dig Sites - READ THIS What Was In The Latest Update Platforms Coming In The Next Update Section A - Update History Section B - What You Have Had Difficulty With Section C - Emails: What I Do And Don't Want Section 1 - Contact Me - PLEASE READ BEFORE CONTACTING ME Section 2 - About The Game Section 3 - Getting Started Section 4 - What The Icons Mean Section 5 - Controls Section 6 - The Characters Section 7 - Buildings : Attractions Paths Amenities Cleaners Security Enclosures Environment Section 8 - Research Department Section 9 - Dinosaurs...How To Create Them Section 10 - Dinosaur Diseases And How To Cure Them Section 11 - How to Create Buildings Section 12 - Park Rating Section 13 - Visitors i - Visitor Deaths Section 14 - Weather And Emergency Mode/Disasters i - Tornadoes ii - Thunderstorms iii - Financial Disasters Section 15 - Fossil Hunting Map Section 16 - Missions Section 17 - Tutorials Section 18 - Money Section 19 - Tips And Tricks Section 20 - Cheats Section 21 - Faults In The Game Section 22 - Copyright Notice And Permitted Websites Section 23 - Credits HELP ----------------------------------------------------------------------- This section either contains things which other people have asked for, but I don't know the answer, or things which I may need help on. CONFUSION OVER DIG SITES ----------------------------------------------------------------------- I can now clear this all up, thanks to the many of you that have contacted me. For the PC version, a maximum of FIVE sites can be unlocked. This is the same for the XBOX. I have been in contact with someone who spoke to Tech Support as they like many other people I've spoken to, can't understand why 5 sites can't be unlocked on the PS2. Sabrina told me that it was possible to unlock 5, by completing all the exercises, but later found out that it was Tech Support that made the mistake, and only three could be opened. The only conclusion that Sabrina has is that as the XBOX is made by Microsoft, perhaps they did some type of deal which would allow people who use their products to get more benefits than on the PS2, but there could be a much more simpler answer. WHAT WAS IN THE LATEST UPDATE ----------------------------------------------------------------------- I created this part so those of you who visit this regularly won't have to search around to see what's been updated. 26/04 - Added more PS2 cheats, and 3 more XBOX. New section - 'Faults in the Game'. New section - 'Tutorials'. New section - 'Frequently Asked Questions'. New section - 'Emails: What I do and don't want'. 27/04 - Finally completed PS2 and XBOX cheats. New section - 'Help'. 30/04 - More cheats, missions. Important message under 'Contact Me'. 03/05 - More on buildings etc. 09/05 - Added a bit more - SEE UPDATE HISTORY. 12/05 - New icons and characters. PLATFORMS ----------------------------------------------------------------------- This guide is only intended to be used when playing the Playstation 2 version of the game. This is simply because I haven't played it on anywhere but the PS2. They are most probably the same, but I just want to make it clear from the start. COMING IN THE NEXT UPDATE ----------------------------------------------------------------------- Please bear in mind that I cannot promise everything written here will be in the next update. There are things I CAN do, and things I WANT to do. I will hopefully be starting the mission write-up, but also want to do separate sections on photos, helicopter, and other things that were written on here but I've completely forgotten what they were. Please note that EVERYTHING which has a section on here will be completed, as a minimum, but if you can think of a section that I should have (please don't keep on at me about the dig sites location part, as I will get round to re-doing it, but the missions come first) then please let me know. SECTION A - UPDATE HISTORY ---------------------------------------------------------------------- Version 2.2 - 12/05/2003. New characters and icons. Important message at the top. Version 2.1 - 09/05/2003. **Apologies for not updating for so long, but there's been one problem after another here. Firstly my PC messed up, then a virus wiped off all the files, but I've got tons more to add on here, as it's nowhere near finished.** Version 2.0 - 03/05/2003. Trying to think of what else to add: did more on the buildings. Version 1.9 - 30/04/2003. More cheats, and missions up as well. Version 1.8 - 27/04/2003. Added new section, and finally completed cheats. Version 1.7 - 26/04/2003. Added more cheats. Version 1.6 - 25/04/2003. Added more cheats. Version 1.5 - 24/04/2003. Created new cheats section, plus added more to the contact information. Version 1.4 - 22/04/2003. Completed research section, and added a couple more new sections, Version 1.3 - 21/04/2003. Added more to a couple of sections. Version 1.2 - 17/04/2003. Nearly completed research department. Haven't done much recently, but hope to catch up soon. Version 1.1 - 16/04/2003. Added more to the research department. Version 1.0 - 14/04/2003. Started items that can be researched. Version 0.9 - 13/04/2003. Added new missions and cheats, as well as someone's tips on the costs of items. Version 0.8 - 11/04/2003. Mostly up to date with emails now, but a couple left to do. Version 0.7 - 10/04/2003. Added loads more information from what people have sent me. Version 0.6 - 09/04/2003. Rearranged parts of the guide. Version 0.5 - 07/04/2003. Added more user opinions, and new sections. See Contact Me. Version 0.4 - 06/04/2003. Added information for the buildings. Created new sections and updated some parts. Version 0.3 - 05/04/2003. Created new sections, added more info on buildings, and improved the weather section. Version 0.2 - 03/04/2003. Added new sections, and moved parts about. Version 0.1 - 01/04/2003. Started guide. SECTION B - WHAT YOU HAVE HAD DIFFICULTY WITH ----------------------------------------------------------------------- I thought this should be shown on here, as I have had a lot of people who have had trouble with the same thing, so by reading this, it may answer your question before you email it to me. Most of what's in here isn't permanent : it will be removed once the part for it is added. The Safari. This seems to be the most difficult attraction for people, as I have had well over 20 emails saying the same thing. Creating the track is simple. Once you have placed the building, you will be asked to set the trail. When the trail is yellow, you can create it, but not when it's red. You must make sure that you return the track to the start, otherwise it won't work. Providing you have enough trail left, as you approach the start, the trail will place itself back over where it came from. Create that, and the ride will open. The 'Herbivore' Mission. Again this has caused some difficulty. To get at least 70% authenticity, you must have all the dinosaurs from the same era together, and not ones from different eras. Pick one type, collect all the dinosaurs from that particular era, place them in the enclosure, add the appropriate trees and whatever the appropriate food is, and you should do it no problem. SECTION C - EMAILS: WHAT I DO AND DON'T WANT ----------------------------------------------------------------------- Some of you are still sending things in which I have clearly stated that I don't want. Therefore, I have created a simple table which shows what I do and don't want - it might seem childish but I really don't want to be sent certain things. What I want: ------------ Comments on this guide, or how it can be improved. If you have spotted a mistake. Submitting something I have asked for. Helping out on something, or submitting your own strategies. Asking permission to use or show this guide. Asking to help BEFORE you do help. This might not make sense, but I would much prefer you to email me and say, 'Can I please help on...' rather than going straight ahead and doing something. For example, say I have asked for help on a certain part, and someone contacts me, and I let them create that. I could not say to them, 'I'm sorry but someone else has already sent something, before you did yours.' I would hate to disappoint someone, so I would much prefer you NOT to create something, because if someone else's already doing it, it won't be shown. What I don't want: ------------------ Cheats. I have huge amounts of cheats, and am getting more all the time. I do not take kindly to the person who decided to copy and paste all of my cheats section, and email it to me with the heading, 'loads of cheats you don't have'. This just wastes my time, so please, ONLY, and I mean only, email if you have cheats which I haven't shown. Fair enough, I don't mind if you send one's in which I have, but haven't shown ,as I don't expect you to know what I have and haven't got, but just don't give me what I have. I would appreciate it if you can go by what I want, as I never expected to receive over 350 emails on this game, and it's difficult to see what's junk and what isn't. SECTION 1 - CONTACT ME ----------------------------------------------------------------------- I will be more than happy for you to send me emails which contain information that I can add to this guide. My email address is may_kris@hotmail.com. All I ask is that you give the email an appropriate title, which says what it contains. Please note that emails with no subject may not be read. I cannot guarantee what you said will be published in this guide, but everyone will receive full credit if something of theirs is. Remember to include your name, in case I do show what you sent me. Please don't ask when I will add something else. I am very busy, but try to add to this guide when possible. Anything you may have though, on anything, would be greatly appreciated. 30/04 - NOTICE - Thanks to everyone who has emailed me for whatever reason, but after speaking to Justin I think that this needs to be cleared up now. As I have said all over this guide, I am grateful for any help I get, and me and Justin both try our best to help people who have been stuck on certain things. The majority of emails we've been getting involve missions, but as they are up now, there shouldn't be a problem. I have also said about the email titles, and this is the main point. As I'm sure you can understand, unfortunately we don't just get emails about the game, and from friends, but a lot of junk as well. When sorting through perhaps 20 or 30 new messages each day, it is, or should be anyway, easy to see what is what. However, a couple of you have sent in something using a title which is completely inappropriate, for example, "Hey, How are you?" It has no relevance at all, and messages like it may well not be opened. If you are a regular mailer, then there won't be a problem, as the email will be recognized, but otherwise PLEASE make it clear what you want to say - just something simple like "JP" or "JP help needed" but not "Help needed" as this could be absolutely anything. Remember, we are not sitting at our computers 24/7 waiting for your emails, so it may well take a day or two for a reply. As I said, most of you have been great; there are just the odd few. IMPORTANT - A lot of people have been asking me about the missions and tutorials, which they have had trouble with, and until a walkthrough is shown for them, I will be still getting emails from you who have problems. Therefore, Justin has offered to help me out. So, if you have a problem with either the missions or tutorials, you can contact Justin at GoViksandJags@aol.com but if your question is a general query, then contact me at the usual address which is above. SECTION 2 - ABOUT THE GAME ----------------------------------------------------------------------- Basically, this game is a combination of The Sims, Theme Park and Sim City all put together. You have to buy buildings, as well as maintaining them, while providing a service that will make people leave your park happy. It isn't as simple as it sounds, as you do get disasters. These can be in the form of dinosaur breakouts, tornadoes, thunderstorms or it could just be an attraction crashing. I won't do into too much depth here, as it will be saved for their respective categories. SECTION 3 - GETTING STARTED ----------------------------------------------------------------------- So, you've got the game loaded up, and are looking at a screen showing the gate of Jurassic Park, along with a number of icons. You can opt for the tutorial, but I just went on to play the game. The first thing you need to do is choose your island. Don't be too picky at first, as even though visitors like the scenery, it won't be too easy to make a park on a mountain range. I went for a large, fairly flat island. Once you have chosen your park location, you will be given a budget in which you have to set up your park. The first thing you want is a park entrance. Obviously, you need a suitable location to place it, preferably near to the sea. Make sure that you are happy with where it's placed, as even if you demolish the building, you won't get all the money back, which is needed at this point in the game. Note that every building including the paths have a limit to how many you can have, so even though the number you have decreases if you destroy something, don't spread things too far apart until the structure of the park is set up. Every building must have a path leading from it, if the building is to be used. To start with, just have an enclosure for a couple of herbivore dinosaurs, and as soon as you have enough money, add things to it. SECTION 4 - WHAT THE ICONS MEAN ----------------------------------------------------------------------- Thanks to Justin: Icons are very important in the game. If you don't pay attention to the icons, you will have a much harder time trying to succeed in the game because you won't know what the wants and needs are of your dinosaurs and your visitors. To view icons, you can use the quick check function or look at a specific dinosaur or visitor's stats panel. Quick check Icons: To quick check: while you are just looking at the park, you don't have anything selected, press the small black button (on Xbox) and X (on PS2). Dinosaur Quick check Icons: Really Happy Face: A yellow face with a lot of teeth showing, this means that the dinosaur is very happy and there is nothing wrong. Happy Face: A yellow face with a smile, this means your dinosaur is happy, and life is just good for it. A Chicken Leg: A bone with some meat on it, made to resemble a chicken leg, this means your dinosaur is hungry, do you have feeders in your enclosures? If you do, then the dinosaur could just be walking towards the food, but maybe you should make it dispense some food for good measure. A Carnivore-looking Head: This dinosaur is hunting for food, it sees its prey and it's going to attack. (this is only for carnivores) Water Droplet: A blue drop of water, this means your dinosaur is thirsty, if you have a source of water in your enclosure you are fine, you will see them more thirsty during heat waves. If you have a really big enclosure, maybe make some more patches of water? 2 Z's: They are sleepy or sleeping, they will be lying on the ground, but they are not dead, so don't cry yet. NOTE: Once you have sedated a dinosaur, it will have this icon also. A Green Cross: They are diseased, find out what it is, and research that NOW, or if it's already research, go vaccinate it with the ranger helicopter. A Red Exclamation Point: This carnivore is rampaging, you should quit reading this and go sedate it now with the rangers, or people might die! A Green Exclamation Point: This dinosaur is comatose, you should quit reading this and go revive it now, or it will die. A Dinosaur Skull and Crossbones: Yep, it died, you can't move it, nature will decompose it, take some time to cry and make another one. A Gray Shield: This dinosaur is scared of something, maybe a bigger carnivore or if the jeep is honking at it? You may want to figure it out, so it doesn't get too stressed. A Blue Bathroom-looking sign: The dinosaur has to go potty, yes, dinosaurs have to poo too. (If you ever see little brown things that look like Hershey Kisses, that's dino doo-doo. Human Quick check Icons: Really Happy Face: A yellow face with a lot of teeth showing, this means the visitor is very happy and there is nothing wrong. Happy Face: A yellow face with a smile, this means your visitor is happy, and life is just good for it. A Sad Face: An orange face with a sad frown, this means your visitor is still going to stay for a while, but isn't exactly happy with things at the current time. A Mad Face: A Red face with an outright mad look, this means your visitor is furious with your park and is darn close to leaving because of it, check to see why they are mad by clicking on them. A Chicken Leg: A bone with some meat on it, made to resemble a chicken leg, this means your visitor is hungry, do you have enough kiosks around to feed them all, and are they a variety of foods? A Gray Shield: This visitor is scared of something, maybe a fence isn't secure for them, or maybe there is a rampage. You may want to figure it out, so your approval rating doesn't flop. A Blue Bathroom-looking sign: The visitor has to rest and relax. Maybe they need to sit down, on a bench or rest area, and maybe they need to go to the bathroom. Make sure you have plenty of each close by. Stats Panel: To check specific stats, select the visitor or dinosaur, and press the A button once (on Xbox) and X/R1 (on PS2), a little panel will appear in the top right corner of the screen and the camera will zoom and lock on to the visitor/dinosaur. These icons are listed are going left to right, and the fuller the bar is below the icon, the more of it they are, like the fuller the hunger icons is, the more hungry they are, get it? If a bar below the icon is flashing, then you should use your own skills to meet that need or the visitor might leave, and the dinosaur will become more stressed and could die. Dinosaur Stats Panel: Stress Meter: It's the green circle with a red section in it. The more this meter gets filled, maybe you should sedate it if it gets too stressed. If there is a crown above the stress meter, this dinosaur is the king of the herd. A herd is defined as a specific type of dinosaur in the same enclosure. Trees/Hunting: If it's a herbivore, you will see a tree, if it's a carnivore, you will see a hunting icon. Herbivores want trees, and plenty of them. Carnivores want to hunt, and they want to hunt more than just one dumb goat, they want a few. Chicken Bone: The dinosaur is hungry for food, it might want grass, trees, or a goat. Water Droplet: The dinosaur is thirsty, it is searching for water, and hopefully it doesn't have to search too long. Sleepy: This measures the dinosaurs how tired the dinosaur is. It will need to sleep more when it gets old, or when there is a heat wave, other than that, it will just run a common course, sleeping every few months or more. Happiness: If the dinosaur is happy, that's a good thing, if its not, then your stress meter is probably higher. Health: The older a dinosaur gets, the more this will grow. Because of DNA extraction, a dinosaur may not be able to live very long, so some will have a shorter lifespan. Human Stats Panel: A Chicken Leg: They are hungry, they have money, they want food, can you provide? Bathroom: They need to use the bathroom, make sure there are some scattered around and not priced too high, maybe only 3-5 dollars max? Tiredness: They want to relax for a while before seeing more of the park, if they can't relax, they will leave, throw them a bench or something. Happiness: The overall happiness of them. Don't make them leave too soon, keep them happy. SECTION 5 - CONTROLS ----------------------------------------------------------------------- Left Analog Stick - Camera Movement Menu Navigation Moving Around The Park L3 Button - Island Map Right Analog Stick - Camera Rotation/Elevation Directional Pad - Camera Movement Start Button - Options Menu Select Button - Objectives (in missions) X Button - Unit Select Unit Info Mailbox-Go To When Applicable Triangle - De-selection Cancel Go Back Square - Manager Menu Orders Circle - Mailbox Rotate Building SECTION 6 - THE CHARACTERS ----------------------------------------------------------------------- Thanks to Justin: John Hammond: As the CEO of INGEN, John Hammond will contact you each quarter with an update of your Performance Report. He will also alert you when you have achieved a new rating. It's always good to hear from him, unless your park is going down the tube. Peter Lundlow: The financial director of INGEN is usually to busy to interfere with the day-to-day running of Jurassic Park. You will hear from him only if you have problems with money or security in the park. Some people's emails may seem pointless, and so does his, but when he does email you, you better listen or he will close down the park because you have no more money to operate. Dr. Alan Grant: The world-famous paleontologist oversees all your fossil-hunting teams and ensures that your fossils market is always full of neat stuff. When you have fully hunted all areas that you can, and its all exhausted, he will get very annoying, because he will keep telling you they found nothing. Dr. Henry Wu: The brains behind INGEN's cloning technology, he oversees the activities at the DNA Sequencing Lab, and manages the research laboratory. He's the man, bottom line, he rocks! He does get a bit annoying when you can research something, but you just don't want to, otherwise he is on top of his game. Dr. Ellie Sattler: The park's dinosaur manager. She is an expert in dinosaur ecology and paleobotnay. She will monitor your dinosaurs and inform you about their health and stress levels. If a dinosaur catches a disease, until you research it and fix the dinosaur, she will be mad at you and ask you why you are letting this happen to the poor defenseless creatures. Ray Aronld: The chief administrator oversees the maintenance and day- to-day operation of the park. If something isn't working properly, he will inform you. When he says something needs to be fixed, it does, so fix it. If you just had a twister, you will get a lot of messages from him. Robert Muldoon: The park warden is in charge of the Jurassic Park Rangers and oversees operation of that Balloon Tour and Safari Ride. He is good at letting you know breakouts and rampages but if you create a dinosaur and you don't have a ranger station, he will pout like a little baby until you get one. Jane Powers: The public relations manager will call your attention to visitor problems. I hate her, I really do, I wish she would shut up. She tells you someone just left without seeing dinosaurs, OK, if you have 60 dinosaurs scattered about in plain sight, what else can you do? Her job is to tell you what is wrong, but not how to fix it. (I want a job like that) SECTION 7 - BUILDINGS ----------------------------------------------------------------------- Paths ------ Paths - Obviously, a path is what people walk on. The only thing you need to remember when it comes to paths, is that no-one can access a building unless a path connects to the building. In the event of a tornado, firstly the path cracks, but can still be used, and then it may disappear altogether. There is no charge to repair it, but it can get annoying if you lose a lot of paths. Price : $50 Per Square Amount Limit : 500 Fountains - These have no real purpose, but help to soothe the visitors when they get stressed. Place them in areas which are crowded, or where people often get annoyed. However, if you place them in the middle of the path, chances are you will make them even more annoyed. Price : $1500 Amount Limit : 10 Trash Cans - These are placed on the edge of the path, and basically make the job of your cleaners easier. Buildings as well as the paths can get dirty, and you cannot see this 'rubbish' that you were told about. I have never seen a visitor use a bin, so it probably reduces the amount of rubbish depending on how many you have. Strange thing is that you only have 20, which is pathetic if you have a big park. Price : Amount Limit : 20 Benches - As I said above, visitors don't tend to use these. Again put on the edge of the path, all I can think of is that they reduce one of the visitors' meters, without them using the seats. Price : Amount Limit : 20 Attractions ------------ Viewing Vent - This is one of the most popular attractions, as it's simple, cheap, and gets in a lot of revenue quickly. You place these on the sides of dinosaur enclosures, and people can choose from one of two levels, and pay a price set by you to get close up with the dinosaurs. However, if the price is too high, they will walk up to the vent, and walk away again. The most popular enclosures which have the Spinosaurus, Velociraptor and T Rex in will be visited by a lot of people, all of whom are willing to break the bank to have a close up look. Price : Amount Limit : 20 Viewing Platforms - Not as popular as the viewing vent, but you can still get a lot of people to use it. Place near to an enclosure, and visitors go up in a lift to the top, where they can look out and use the telescopes provided. Price : Amount Limit : 20 Viewing Domes - Thanks to everyone who has emailed in about this. Basically, you have two buildings. The idea is to let your visitors get up close to the dinosaurs, in complete safety. Once you select the option to build one, place the smaller building outside the enclosure. A path will need to be connected to the building. Then, place the larger building inside the enclosure, with no path needed. Visitors will then be able to use the smaller building to enter, and go into the enclosure whilst remaining in the building. Price : Amount Limit : 20 Balloon Tour - This is one of my favourite attractions. Once your building is placed, you have to set up markers for the route. If you put them over dinosaur enclosures, you can get a lot of money by taking pictures (will be explained in a later section). The best price I think is $50, as loads of people queue up waiting for it. The only danger can be in a storm, where it's possible for the balloon to crash. This ride can be shut from the buildings' menu. Price : Price Of Extra Balloon : Amount Limit : 5 Safari Adventure - Thanks again to everyone who emailed in about this. The building needs to be placed on the side of a fence, but obviously if it's in an enclosure no-one can use it. If you have dangerous dinosaurs in the enclosure, have the entrance/exit for the vehicle on the inside, and the visitor entrance on the outside, so you don't have any loose dinosaurs. Remember that if you take control, and drive around for too long, the fuel will run out. Price : Price Of Extra Vehicle : Amount Limit : 5 SECTION 8 - RESEARCH DEPARTMENT ----------------------------------------------------------------------- The research department lets you research, obviously, items and buildings which help to make your park even better. They come under the same headings as the buildings, or near enough anyway. You need to think about when you want to open your park, otherwise you could research things which are completely useless. For example, there is no need to research the cash machine before you build an entrance, as once it's researched, the cash machines are placed in the entrance. It's a good idea to start off by researching the vaccines. This way, if you research all of them, and the upgrade to the hatchery, which automatically vaccinates dinosaurs when they are born, you will never have any outbreaks of disease, which can be expensive. The vaccines don't cost much to research, and take little time, so you won't be down to no money when you want to open the park. You'll want to open the park quickly, but if there aren't any dinosaurs, people will get angry, and if there aren't any attractions either, then you're in trouble. I recommend that you research SOME of the vaccines (I believe there is an order in which the dinosaurs get the diseases) and then research an attraction as the park is about to open, so you can work on regaining the money you spent before researching anything else. Below is a list of all the things you can research (Thanks to Justin for all of the below) ======================================================================= To research or not to research, that is the question. The answer is up to you. If you decide not to research, you will have a lot of money, but your park will go downhill, and will become very dull. However, if you decide to research everything at once, you will run out of money quickly. Let's start with something that will 'map out', if you like, how much time and money researching will cost you. Category - Cash Needed - Time Needed ------------------------------------------------ Amenities - $5000 - 6 Months Attractions - $5350 - 7 Months Dinosaurs - $33700 - 6 Months Security - $15000 - 8 Months Ranger - $5000 - 3 Months Vaccines - $10250 - 8 Months ------------------------------------------------ Grand Total - $74300 - 38 Months (3 Years 2 Months) ----------------- Amenities. Generally, these are things which don't necessarily persuade more visitors to come to the park, but will make them happy to see. For example, if you went to spend a day (or a week going by how long visitors seem to be walking around) at a park, you would be annoyed to find out there wasn't any restaurants etc around. Cash Machine. This is one of the most important upgrades, even though you can't see it. If you charge a colossal amount for entry to the park, once your visitors have paid they will have little, or no money left, in which to spend on other things. This means if you don't have everything free of charge, many people will get annoyed as they can't do anything. By having cash machines, they can withdraw, and spend more money. Once upgraded, this will be added to your park entrance(s). Cost to research - $600 Research time - 1 month Cost to create/build - Free (One goes in every existing entrance, and every entrance you build after that) Special features - None Location - None Weather Guard. Umbrellas for visitors, and enhanced protection against lightning for structures and fences. Visitors will complain if they don't have the appropriate clothing during rain or a heavy storm. This upgrade also protects the safari ride. Cost to research - $500 Research time - 1 month Cost to create/build - Free (You will see people with either blue or green umbrellas when it is raining) Special features - None Location - None Fountain. A calming water feature which helps to reduce people's stress levels. This helps to calm people down, and they do gather around it. Best placed in crowded areas where people get stressed easily (mainly because there are too many people around). Cost to research - $400 Research time - 1 month Cost to create/build - $1500 plus $100 a month for water costs. Special features - You can turn the fountain on and off, but there's no point in having it, if it's off, as it won't soothe anyone. Location - In the 'paths' menu, on the upper-right side. Souvenir Stand. This lets you sell souvenirs to your visitors. Best placed near the entrance/exit, even though many people visit it before they've even looked around the park. You are able to sell three different gifts, as well as three free gifts to go with them. You are also able to set the price. Cost to research - $2000 Research time - 2 months Cost to create/build - $2000 Special features - You are able to choose what to sell at what price. Location - In the 'amenities' menu, on the upper-right side. Rest area. Somewhere for tired visitors to go. This is a good building to have, as visitors can go here and rest, instead of leaving the park as they are too tired. This way they will continue to spend money. This may also help to stop people dying of exposure. Only eight people can be in the rest area at any one time, so be sure to have more than one. Cost to research - $1500 Research time - 1 month Cost to create/build - $1500 Special features - None Location - In the 'amenities' menu, on the lower-right side. --------------- Attractions. Visitor facilities and services. These items give visitors a more enjoyable time, and let them get closer to the dinosaurs. These are probably the most important park of the park (apart from the dinosaurs). Binoculars. Improved binoculars help to increase the viewing distance from the viewing platform. This upgrades the current binoculars, which means the visitors have a better chance of seeing a dinosaur, and therefore enjoying the experience more. Cost to research - $600 Research time - 1 month Cost to create/build - Free (it will be listed in the viewing platform screen, and it upgrades automatically). Special features - None Location - None Balloon Ride. This is one of the best buildings to have. You set a trail for the balloon to follow, and a price to be charged. Many people use this, and you can see them all queuing up for it. The only problem is if bad weather approaches, and the ride has just started, because there is no quick way to get the balloon to return, without it completing the trail. This could mean you will need to buy another balloon if it crashes. Cost to research - $1500 Research time - 2 months Cost to create/build - $4000 Special features - You can take pictures from it, which will be sold if they are of good quality. You can also set the trail and price for the ride. Location - In the 'attractions' menu, lower-right side. Viewing Dome. This lets the visitors get up close and personal with the dinosaurs. People go through the main entrance, and then go through an underground tunnel to the dome itself, which should be in an enclosure. Here they are totally safe, and everyone enjoys it. Cost to research - $1250 Research time - 2 months Cost to create/build - $5000 Special features - You can set the cost. Location - In the 'amenities' menu, lower-right side. Safari Adventure. This allows visitors to take a safari in a land cruiser. Again, you set the cost, and the trail they are to take. If you build this with the garage facing into the enclosure, there won't be any congestion if the vehicle is trying to return using the paths. Unlike the balloon ride, you can actually drive this. Just be careful not to go too far, otherwise you could run out of fuel and the visitors will need rescuing. WARNING : Never drive into and kill small dinosaurs, as the visitors will hate it, and so will INGEN. Cost to research - $2000 Research time - 2 months Cost to create/build - $4000 Special features - You are able to set the trail and price, and like the balloon ride you can take pictures. As well as that, you can drive the vehicle. Location - In the 'attractions' menu, at the bottom. Dinosaurs. Genetics and science related items. These items help the park and your scientists to understand dinosaurs, and how to deal with them better. Super Extractor. This speeds up DNA extraction. When DNA is sent to the genetics lab, the time it takes is decreased. Cost to research - $4500 Research tine - 1 month Cost to crate/build - Free (it will be listed in the hatchery building, and you will notice that extraction is quicker. Special features - None Location - None Growth Booster. Speeds up dinosaur growth in the hatchery. This means dinosaurs will be created faster then normal. Nothing will change, just the time it takes for them to be created. Cost to research - $3000 Research time - 1 month Cost to create/build - Free (you will notice that dinosaurs are being produced quicker). Special features - None Location - None Hatchery Immunization. Automatically immunizes all newborn dinosaurs will all available diseases (doesn't work on dinosaurs born before it was upgraded). This is a good upgrade to have, as you don't have to vaccinate so often by helicopter, and therefore save money. Cost to research - $5000 Research time - 2 months Cost to create/build - Free (you will see that new dinosaurs are already vaccinated with all possible vaccines). Special features - None Location - None Auto Lure. Dispenses dinosaur lures, which attract them to a certain location. Useful if you wish to gather many dinosaurs together (perhaps to take a picture) but otherwise pointless. Cost to research - $1200 Research time - 1 month Cost to create/build - $2000 Special features - You pick the type of dinosaur you want to attract, and you can also decide when you want it on or off. Location - In the 'dinosaurs' menu, on the lower-right side. Lethal Gene. The lethal gene is a fatal error in the DNA of all dinosaurs. When this is activated, the dinosaurs' health will gradually decrease. This is great to have, as you can retire a dinosaur slowly, without visitors becoming annoyed at what you are doing. This is because they don't know why it died. NOTE: This becomes available after everything but the auto-lure is researched, only in the dinosaur section. Cost to research - $20000 (yes, 20000) Research time - 1 month Cost to create/build - Free (it will be listed in the hatchery). Special features - You can kill dinosaurs without losing money or your rating. Location - When selecting a dinosaur, bring up its health, and then the orders, and then it will be in the lower-left. Security. Weapons and security items. These are specialized items which will ensure the safety of your visitors, as well as the park in general. As the name says, these are security items and help to protect the park, but they come at a price. Medium Security Fence. Recommended for carnivores. This is one step better than the low security fence. It will still require maintenance, but it has more voltage to help keep the dinosaurs where they should be. You can upgrade a low security fence by clicking it, and choosing the upgrade option. Cost to research - $1000 Research time - 1 month Cost to create/build - $250 per segment, but you have to have three segments at a time, so $750. Special features - None Location - In the 'dinosaurs' menu, lower-left side. Visitor Shelter. Provides a safe haven for visitors who feel threatened in the park. The shelter holds 40 people, and is virtually indestructible. When the park is in emergency mode, the visitors will either run to the exit, or to one of these shelters. Cost to research - $2500 Research time - 1 month Cost to create/build - $2000 Special features - None Location - In the 'security' menu, at the bottom. Security Camera. To improve park security. These can be placed in enclosures or anywhere in the park. The idea is that they will alert you if there is a dinosaur breakout or there is a rampage. Cost to research - $1500 Research time - 1 month Cost to create/build - $600 Special features - You can view the area through it, and set what it's monitoring for. Location - In the 'security' menu, upper-right side. Sentry Turret. To increase park security. It's good to have, providing it's used properly. If a dinosaur is loose or enraged, it will fire a projectile at the dinosaur, retiring it. This should NOT be put inside enclosures, as it may mistake a dinosaur hunting as an enraged dinosaur, and the device would kill it. Cost to research - $3000 Research time - 2 months Cost to create/build - $10000 Special features - You can control what it is to attack, and you can even control it as well. Location - In the 'security' menu, lower-right side. Avoidance Beacon. Nearby dinosaurs will be repelled with this device. It emits radio waves to keep dinosaurs away, but is run on battery power, so it does need to stop once in a while to recharge. Cost to research - $2000 Research time - 1 month Cost to create/build - $2000 Special features - You can turn it on or off. Location - In the 'security' menu, right side. High Security Fence. The high security fence type, recommended for dangerous dinosaurs. NOTE : This is only available after you have researched the medium fence. It's one step better, but still requires maintenance. It has even more voltage, to keep everything where it should be. You can upgrade the medium security fence to this, as you can with the low to medium. Cost to research - $5000 Research time - 2 months Cost to create/build - $500 per segment, but as you have to have three, $1500. Special features - None. Location - In the 'dinosaurs' menu, at the bottom. Rangers. Vehicle and equipment upgrades. These upgrade the helicopter, as well as giving you a new type of arsenal to attack dinosaurs. You don't need a ranger station to upgrade these. Gyro Stabilizer. Provides stability for helicopters during storms. This lets you fly in storms, instead of the helicopter returning to base automatically. (Justin says that you cannot fly in the tornado, but I thought that you can). Cost to research - $2000 Research time - 1 month Cost to create/build - Free. Special features - You can now fly in storms. Location - None. Double Battery. Provides better batteries for helicopters, so they can remain airborne for longer. This is important if you have to do several jobs at once. Cost to research - $1500 Research time - 1 month Cost to create/build - Free Special features - You will be able to fly for longer. Location - None. Retire. Enables your rangers to retire dinosaurs by helicopter. NOTE : If you need to retire a dinosaur, be sure to close the park or visitors will become annoyed. Cost to research - $1500 Research time - 1 month Cost to create/build - Free Special features - You can retire dinosaurs if you feel the need to. Location - When selecting a dinosaur, select its health, and then orders, and it will be on the right hand side. Vaccines. These are used to cure dinosaur sicknesses. Just like humans, if one catches the disease, it can quickly spread. Visitors don't like seeing diseased dinosaurs, so be sure to cure it quickly. There are two ways to vaccinate dinosaurs - either buy using the hatchery immunization or to do it by helicopter. These cost between $100 and $300 per dart. The six vaccinations are - Dino belly. Cost to research - $1500 Research time - 1 month. Tick Infestation. Cost to research - $1000 Research time - 1 month. Dinosaur Flu. Cost to research - $1750 Research time - 1 month. Rabies. Cost to research - $3000 Research time - 2 months. Bumblefoot. Cost to research - $1000 Research time - 1 month. Gastric Poisoning. Cost to research - $2000 Research time - 2 months. ======================================================================= SECTION 9 - DINOSAURS...HOW TO CREATE THEM ----------------------------------------------------------------------- Creating your own dinosaurs is simple. Firstly, get yourselves a hatchery, and enclose it in a fence. You will already have a couple of dinosaurs, so select one, and move the egg meter up to how many you want. Remember dinosaurs cost money to be made and to be fed (add a herbivore/carnivore feeder into your enclosure to save yourself from having to do it). As I will state in another section still to be added, different types of dinosaurs don't mix well, for a number of reasons, whether it be they will kill each other, or just eat different food. SECTION 10 - DINOSAUR DISEASES AND HOW TO CURE THEM ----------------------------------------------------------------------- Dinosaurs can get diseases, and if they aren't treated, it can spread to others, and kill them as well. As well as getting diseases, they can also collapse. When this happens you can either 1. go out in the ranger helicopter (you will need this building) and vaccinate the dinosaur by shooting it, or 2. use the orders menu to get the ranger to do it instead. It is advisable to get the research department to research the helicopter, so it can be used in all weathers, as sometimes storms can last for months, and if you have a sick dinosaur, there will be no way of rescuing it. Once all the vaccines are researched, you should make sure all the dinosaurs are vaccinated when born, so you only need to shoot them to revive them, kill or put to sleep for a while. I will create a separate section later on showing all the diseases. SECTION 11 - HOW TO CREATE BUILDINGS ----------------------------------------------------------------------- This is simple. Pick a building and a suitable site (you will know if it isn't suitable) and click to build it. Make sure there is a path connecting it to the main path, otherwise no-one can visit. More buildings will be unlocked as you research them. Certain buildings like the balloon ride and the safari require you to set a route for them to go, so make sure it doesn't go too far as there is a limit, and remember that buildings cannot be placed on top of a safari. SECTION 12 - PARK RATING ----------------------------------------------------------------------- Your park has a rating, shown in stars on the screen that is a lot more important than it may seem. The most important part of the stars, is that as they increase, you are able to go to more fossil hunting sites. There are many things that can affect the rating, including - new dinosaurs found, good reports from INGEN, but most importantly, your parks' rating. A park in which many people leave dissatisfied, whether it be because of the weather, high prices, or simply because the park is rubbish, will affect the rating. To keep the amount of stars to 3 or 4 is perfect, but obviously not as good as 5. SECTION 13 - VISITORS ----------------------------------------------------------------------- There are four types of visitor...Mainstream, Thrill Seeker, Dino Nerd and Fun Lover. Each one prefers something different, whether it is seeing dinosaurs ripping each other apart, or herbivores grazing. If you look at their passport, you can find out a lot about them, including how much money they have. This is important. Even though I will explain this in another section, if you charge a huge sum for entry, visitors get annoyed easily if the park isn't great, and they will be forced to leave quickly if they don't have money for food. Section i - Visitor Deaths |
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