King of Colosseum: Green Disc Walkthrough :
This walkthrough for King of Colosseum: Green Disc [Playstation 2] has been posted at 30 Jul 2010 by smart and is called "FAQ/Movelist". If walkthrough is usable don't forgot thumbs up smart and share this with your freinds. And most important we have 3 other walkthroughs for King of Colosseum: Green Disc, read them all!
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Walkthrough - FAQ/Movelist_ ___ K | | / / I ____| |_____/__/__ N / __| |_________ \ G / / _|_|___/ / \ \ G / / / _____/ /\ \ \ O R / / / /| | / /\ \ \ \ F E | | / / | |/ _/ \ \ \__\ E | | | | | _/ | | C N | | | | | \_ | | __ O | | \ \ | |\ \ / / / / L D \ \ \ \|_|_\ \/ / / / O I \ \ \______\ \/ / / S S \ \___| |___\__\__/ / S C \____| |___________/ E | | \ \ U |_| \__\ M KING OF COLOSSEUM - GREEN DISC FAQ/Movelist by Jerrold Ng jiyau@yahoo.com Version 1.0 __________________________________________________________________________ | _____________________________________________________| \_TABLE_OF_CONTENTS_/ A. INTRODUCTION B. BASIC CONTROLS C. ADVANCE CONTROLS D. COMBINING RED & GREEN E. MODE INDEX F. TRIAL RODE G. ONE NIGHT MATCH H. TITLE MATCH I. SERIES MODE J. BATTLE ROYAL K. 5x5 ELIMINATION L. EDIT MODE M. OPTION & SAVE/LOAD & COMBINE N. HDD O. PARTIAL MOVELIST P. ACKNOWLEDGEMENTS VERSION HISTORY 16th March 2003 - Version 0.5 - First incarnation of this FAQ. Mostly the same as the Red Disc FAQ, but probably riddled with mistakes :P - Added a lot of info of Disc Combining - This is a beta version... it's not supposed to be for wide circulation! Wait a little bit for the actual version to be submitted to GameFAQs if you want a more-mistake free version 18th March 2003 - Version 1.0 - First version for wide circulation. With mistakes corrected by Storm Mark, chuchu33 and a few others. __________________________________________________________________________ | _______________________________________________________| \_A._INTRODUCTION_/ Fire Pro Wrestling makes a big jump to the Playstation 2 with King of Colosseum. Well, sort of. While King of Colosseum shares some traits with the old Fire Pro (especially in the Edit Mode), it's on it's own in terms of the grappling engine, which takes a fair share from AJPW King's Soul, but improves various poor aspects of that game (the speed). All in all it produces one of the best wrestling games in existence. And that's a big thing, considering the game was programmed by 4 programmers and 1 lead programmer, and still manage to outdo most of the big name wrestling titles produced by entire schools of programmers. The aforementioned grapple system is the star of this game. It takes some practice to get used to, but once you do, it's pretty much the best grapple system around. It's not slow as molasses as in some "sim" type wrestling matches (read All Star Pro Wrestling 1&2), and it's not fast to the point of being totally unrealistic (read any of the Smackdown! series). It's just right. It's also an improvement on many aspects that has been neglected by other games as of late - a good submission system which lets you lock a submission on a LONG time and has the crawling to ropes bit; a weight system that makes smaller guys have trouble lifting bigger guys; a Powerball System that makes you really careful how you use finishers and not dish 'em out every few minutes; and an accurate wrestling system which forces you to start off with weak moves and move on from there. Also needed to be mentioned is the well-designed "Season" mode called Trial Road. It's almost an RPG in itself, with leveling up wrestlers, training and health management. Oh, and there's plenty of matches, feuds and other usual Japanese wrestling occurrences (no ridiculous story lines though, we'll leave that to that other big fed in the US). Of course, there's still room for improvement. The Create-A-Wrestler mode is 100% Fire Pro, so it's pre-made heads all the way, so it's by far inferior to that of Smackdown's outrageously detailed CAW. And not to mention no women's parts either, so the fairer sex gets totally left out in this game! And my personal complaint - just four wrestlers in the ring, even without a referee, is a tad bit little. It's not like the game has particularly flashy graphics for each wrestler either. And with all the big Japanese federations doing 3- or 4- man tags with such frequency, it would be nice to sim those as well. All in all, there's a lot of faults with this game, but simply put, it excels where others don't - gameplay. I've never played a wrestling game with a better game engine than this. And at the end, that's really the one field that matters most, at least for me. Ratings Graphics - 7/10 Sound - 6/10 Music - 7/10 Gameplay - 10/10 Replay - 9/10 Overall - 9/10 Incidentally, for those who don't know, this FAQ/Movelist is for the "Green Disc" version of the game which contains NOAH and Zero 1 wrestlers; there's another version called the "Red Disc" version which has wrestlers from All Japan Pro, New Japan Pro and Pancrase. If you need more info on that game, check my FAQ on the "Red Disc" version. It should be available at the same place you got this FAQ. And yes, I realize I'm missing a lot of stuff. If you feel there's anything you can add to the game, send me a mail at jiyau@yahoo.com. I may not have time to reply everybody, but I do read 'em all. Okay, enough with all that, time to get it on with the FAQ/Movelist! __________________________________________________________________________ | _____________________________________________________| \_B._BASIC_CONTROLS_/ Fighting Controls ================= Dir. Pad - Moves wrestler L-Analog - Moves wrestler R-Analog - Performs Taunts (four directions for four taunts) [] Button - Light Attack Button >< Button - Medium Attack Button () Button - Strong Attack Button /\ Button - Run/Tag Out/Very Strong Attack Button R1 Button - Hold to Grapple/Hammer Throw/Super Strong Attack Button R2 Button - Hold to Block Strikes L1 Button - Breathing L2 Button - Change Target Select - None Start - Pause and enter Pause Menu Menu Controls ============= Dir. Pad - Moves cursor L-Analog - None; rotate models in Edit Mode R-Analog - None [] Button - None >< Button - Cancel; go back a menu () Button - Select; go forward a menu; color edit in Edit Mode /\ Button - None; Extra Edit change in Edit Mode R1 Button - None; switch menu/costume right R2 Button - Speeds up scrolling in certain menus L1 Button - None; switch menu/costume right L2 Button - None Select - None Start - None __________________________________________________________________________ | __________________________________________________| \_C._ADVANCED_CONTROLS_/ This section discusses the finer controls of the game. Feel free to contribute any tips to ease any of the controls. This section I'll also throw in some tips to improve your gaming experience for King Of Colosseum. Strikes You're not going to get very far without learning basic striking maneuvers. Strikes will vary depending on your opponent's position. Normal standing has up to eight types of strikes - [], >< (Powerball) Dir+[], Dir+>< (Powerball). As in most cases, []/Dir+[] are usually set as weak, >< as medium, and ()/Dir+() are strong. Of course, the two powerball attacks are the strongest of the all strikes. Enemy positions that produce different strikes include standing, on one knee, on all fours and corner. Running Attacks To perform running attacks, run (with /\) and press an attack button. Against standing opponents there's two different sets of four attacks ([], >< or /\+(). That's six clutch types for front; same amount for back. After initiating a clutch, watch for the right timing, then hit one of the following :- [], >< (Powerball) or /\+() (Powerball) to perform the actual move. The clutch system works pretty much the same way with back grapples. Remember the basic rule of wrestling :- start off with weak attacks, then move on to stronger attacks! If you try strong maneuvers early in the match, it will be countered almost all the time. If you need help in timing your second button press, look carefully at the clutch. In all the cases, upon clutching, you will notice both wrestlers shift their weight down slightly and hear a foot tap - that's your cue to hit the button. The exact timing differs somewhat from clutch type to clutch type. Observe the sound and visual cues and you'll get the timing down in no time. If you're still stuck, practice with a 1P vs. 2P match with a free joypad. When you clutch in this instance you'll notice that there will be an animation stop point for each clutch - try to press the button right before the clutch animation stops. Powerball System Each wrestler has 1-4 "Powerballs". These are used to perform very powerful moves; therefore you are given a limit to use wisely. All of them are available at the start and they do not gain during the match. From what I notice, moves set as powerball moves (i.e. set to the []+>< or /\+() button presses) do much more damage and are easier to connect with (thought they still can be countered). Powerball submissions make the opponent tap easier and restricts their movement so unless they're very fresh they're not going to reach for the ropes. There are many moves in the game that are "Powerball Only" meaning they aren't meant for normal usage. However, in a Red Disc glitch, but you can set these super-strong moves in the R1 button for free usage, but only in certain clutches. This glitch is fixed in Green Disc and thus in the Red+Green Disc state as well. Headlock If you've played Fire Pro Wrestling, you'll know a wrestler in the game can put their opponents in a headlock (tuck their heads under his arm and drag him around). Well, it's possible in this game as well. Put an opponent in the front grapple (R1+/\), wait for the tap of the foot, then press R2 to get him into a headlock. Now you can drag him anywhere you want. Press any attack button to elbow or knee him once you have re-positioned him. Defending and Counters To defend against strikes of all sorts, press R2 (in a humorous note, normal wrestlers block by "hulking-up" i.e. stick their chest out - and that's supposed to absorb damage?!). If you press R2 right as the blow lands, you can also counter into a variety of attacks. Against grapples, your only chance is to reverse the move. To successfully reverse, watch your opponent grapple - the moment he is supposed to enter the attack button (when the "weight shifting" occurs) you must press either [], >< or () for up to three different counter types. How successful you are depends on how injured you are and how good your timing is. Ground Attacks To perform a ground attack, have your opponent on the ground then press [], >< (Powerball). Again, this is in increasing strength. Note that there are six sets of maneuvers you can perform depending on whether your opponent is face up or down on the mat, and your position to him. The six are :- 1) Opponent face up, you near his head 2) Opponent face up, you by his side 3) Opponent face up, you near his feet 4) Opponent face down, you near his head 5) Opponent face down, you by his side 6) Opponent face down, you near his feet There are also three running strikes to a grounded opponent. Note that if you're making a CAW, and he's a wrestler, you better set some on his "by his side" attacks as pins or you're not going to get anywhere in a wrestling match! Other Ground Maneuvers Pressing /\ does some other things on a grounded opponent. Near his head, you will pull him by his arm. Near his sides, you'll drag him by arm, changing the angle at which he's lying on the mat (great to set up splash-type aerial maneuvers), finally near his feet you'll pull him by his feet. Also, on his sides, if you press R1+/\ you can turn him over. To pick up an opponent, just press R1+/\ near his feet or head. You can also pick him up automatically into a grapple by going near his head when he's face up and press R1+[] or R1+() or R1+>< or R1+[]+>< or R1+/\+(). The type of clutch you'll go to varies; it will enter the clutch of the same button, but whether it's the front or back clutch depends on what is set in the movelist. When you're the one lying flat on the mat, there are a few options available to you as well. To roll about in the ring, once you're down hold the [] button then press in the direction you want to roll towards. You can roll right out of the ring if you want. To crouch down as you are getting up and temporarily avoid being grappled or attacked, hold down the >< button while you're still on the ground. The computer does this fairly often. Cornered When your opponent gets cornered, you've got some options to give 'em a big hurt. There are the corner strikes and running corner strikes discussed earlier, and then there's the corner grapple. Go right near him and press R1+[] or R1+>< or R1+() or R1+[]+>< (Powerball) for corner grapples of increasing strength. If you press R1+/\ you'll hook him up in the tree-of-woe setup similar to Fire Pro. Aerial Attacks There are two different types of aerial attacks in this game - top rope and climbing. The top rope ones are those that require you to be on the top of the turnbuckle to perform - to climb up to the top of the turnbuckle, hold down the direction towards the turnbuckle and press /\. It's possible for some wrestlers to run and climb up very quickly; others need to be right next to the turnbuckle, and climb up slowly; some can't climb at all. These moves lead to the Top Rope Attacks - [], >< (Powerball) - in increasing strength. Press /\ again at the top rope to climb back down without doing anything. The second type is the climbing maneuvers; these do not have your wrestlers perched on the top rope. To perform these, simply press in the direction to the corner (have to be near the corner) then press [], >< (Powerball). Note that some of these maneuvers need your opponent to be lying at the right position and orientation or else they won't work. Exit/Enter the Ring To get out of the ring, just press and hold down the direction to the outside + /\ while near the ropes. Or just run at the ring and hold down /\ to slide out. Or just get forcefully tossed out! To get back into the ring hold towards the ring and press and hold down /\. Attack Outside Opponent Even when your opponent is out of the ring taking a breather doesn't mean you should leave him alone! There's two ways to attack him from inside of the ring - slingshot to the outside or running attacks to the outside. To slingshot out, simply go near the ropes and hold towards the outside then press [] or >< or () or []>< (Powerball) to chuck yourself to the outside. Running Attacks to the outside is a little harder, because you need to run towards the ropes, and at the right distance, press either [] or >< or () or []>< (Powerball). However, I've found a much easier method - first run towards the ropes on the opposite end, then as you're rebounding, press and hold down the attack button. Your wrestler will then automatically perform the move when he reaches the right distance. Apron Side There's a number of maneuvers available from the apron as well. To get on to the apron, just tap /\ instead of holding it like how you usually do to get in and out of the ring. When your opponent is on the apron, you can grapple him with R1+[], R1+(), R1+>< (Powerball). When you are on the apron and you see an opponent outside, press towards him and /\ to run at him then press [],>< (Powerball) to leap off the apron and land onto him. Tag Team During tag team matches, to tag out simply go to your partner and press /\. To perform double team attacks, have your partner and you stand in front or behind your chosen target and press [] simultaneously. It takes a while to get it right, but I noticed that if the opponent is dizzy, your partner will usually go behind him and try to initiate a back double team. When he's not dizzy, your partner will head to the front to try for a front double team instead. And finally an easy corner double team is to whip your opponent to your corner and then press []+>< - yes, all corner double teams require a powerball, but they do look the most painful of all double-teams. If your active wrestler has a move set to []+> < in the corner he will do that instead of the double team. Match Rules If you play 1 on 1 in Exhibition, the Match Rules option becomes available. These are the match types available :- Wrestling - This is basic wrestling rules - rope breaks, pin or make your opponent submit to win. If you're a wrestling face you should know what's all this about! Shoot Fight - Shoot Fighting rules are all about KO'ing your opponent or make him submit. Pins are not in effect in this mode. Vale Tudo - Same as Shoot Fighting rules, KO and submission only. However, the match is broken into rounds of ten minutes each, like boxing (only longer rounds). The Time Limit option will then turn into Match Length, which you can set to less or more than ten minutes. A new option will also be available for no. of rounds (1-15 or Infinite). Pancrase - Not sure about this one. It's basically same as the Vale Tudo rules, but the time is fixed at 5 minutes, and rounds fixed at 2 rounds. Win by KO or submission. Shingeki - Zero-1 style Shoot Fight rules. Seems to be same as Shoot Fight rules above. UFO Style - Very similar to the Pancrase Rules. Fixed at 5 minutes, and rounds fixed at 3 rounds. Win by KO or submission. Free Style - Not sure. Plays just the same as normal Wrestling Rules. Note : The UFO Style and Shingeki Rules are exclusive to the Green Disc. All the rules become available once Red Disc and Green Disc are combined. __________________________________________________________________________ | ______________________________________________| \_D._COMBINING_RED_&_GREEN_/ Perhaps the first game of it's kind, King of Colosseum Green allows you to combine it's rosters with that of King of Colosseum Red to turn the game into a true puro fan's wet dream. A little note here - when you combine, you will create a separate save file (so you will essentially end up with three save files, Red Save, Green Save and Red+Green Save). Any changes in the Red Save or the Green Save will not effect the Red+Green Save, unless you decide to combine them again. Combining Red and Green Saves again will cause you to lose whatever changes you made in the previous Red+Green Save. It's kinda complicated, but basically, if you have both Red and Green discs, combine once, then never touch Red or Green alone and never select the CONVERT option EVER AGAIN! In fact, once you have created a Red+Green file you can safely delete the Red and Green saves - since they don't really matter if you're only playing a combine game. The only thing that may bother you is that the game will prompt you to create a green or red file each time the respective discs are loaded up. Monitor of KOC Access (currently the best and only KOC resource on the web) has post up a fairly simple step-by-step guide on combining discs. First Time ========== 1. Load KOC Green 2. Select Load/Save off of Main Menu (9th option down) 3. Select Load (Top Option) 4. Select EVERYTHING (Top Option) 5. Go back to Load/Save screen 6. Choose CONVERT (Bottom option) 7. Select Top Option 8. Select YES (Top Option) when it prompts 9. Now wait. It takes quite a while for the data to be converted 10. Go back to Main Menu 11. Choose COMBINE DISCS (Bottom-most Option) 12. Choose Top Option on the prompt. 13. Press Start, insert Red Disc, press Eject button (NOT RESET) to close 14. Press Start, insert Green Disc, press Eject button (NOT RESET) to close 15. Once both are loaded press any button to return to the main menu 16. Go BACK to Load/Save options 17. Select Load (Top option) 18. Select EVERYTHING (Top Option) 19. Go BACK to Load/Save options 20. Select Save (2nd option) 21. Select EVERYTHING (Top Option) Note :- Steps 2-4 assumes you have already made a Green Save file. If you don't have it, jump straight to Step 6. You now should be in a state with all your renames from Red and Green complete, and any trial road progress from both games complete as well. Edits from red will be the default edits now in the game, unless the free edit move wrestler process has been done. Subsequent Time =============== You need to do the above steps ONCE. After that, to return to the combined state, do this each time you boot up :- 1. Load KOC Green 2. Choose COMBINE DISCS (Bottom-most Option) 3. Choose Top Option on the prompt. 4. Press Start, insert Red Disc, press Eject button (NOT RESET) to close 5. Press Start, insert Green Disc, press Eject button (NOT RESET) to close 6. Go BACK to Load/Save options 7. Select Load (Top option) 8. Select EVERYTHING (Top Option) Now you are back in a green/red combined save state. __________________________________________________________________________ | _________________________________________________________| \_D._MODE_INDEX_/ Here is the entire list of modes as they appear in the main menu :- TRIAL RODE -> A one-player single mode ONE NIGHT MATCH -> Exhibition Matches ahoy! TITLE MATCH -> Defend the titles you earned SERIES MODE -> Special Events in Japanese Wrestling simmed here! BATTLE ROYAL -> Four-way elimination match 5x5 ELIMINATION -> Five-on-five group elimination match EDIT MODE -> For all your editing needs OPTION -> Change a few in-game options here SAVE/LOAD -> Save and load any game changes here HDD -> Put this hardware to work here! COMBINE DISCS -> For combining Red and Green discs TITLE MATCH and HDD are blurred out at the start. To unlock TITLE MATCH mode, you need to play Trial Road and win some title belts; those that you win become available for use in TITLE MATCH mode. To open HDD mode, you need a PS2 Hard Disk Drive, obviously. And finally COMBINE DISC option only shows up if the game detects that you have a Red Disc save on your memory card. The method to combine discs has already been mentioned one chapter above. The rest of these modes will be discussed in more detail in the chapters below. __________________________________________________________________________ | _________________________________________________________| \_E._TRIAL_MODE_/ Trial Road is the "Season Mode" of KOC - basically a story-driven single player mode. It's quite innovative; there's an almost RPG-like progression in this mode - heck, wrestlers even level up here! Besides, you're going to want to play this mode since it's the only way to unlock all the secret bits of the game. Trial Road Basics ================= Upon entering Trial Mode you'll get two options. Top is START NEW GAME, bottom is CONTINUE GAME. You can only save one game at a time. Since you're just starting out, choose START NEW GAME. You'll be taken to the CHOOSE SCENARIO screen - each organization has it's own little story line you follow. The Green Disc on it's own has two Scenarios - NOAH and Zero-1. The Red Disc scenarios will also appear if you've made a combine file, completed or otherwise. Once you've picked which one to go to, select a wrestler from that organization. If you want a CAW in Trial Road, put him in one of the organizations involved in that particular scenario you're playing. After a brief chat with the respective owner(s) of each organization, you'll be brought to the main screen of the game :- NEXT MATCH EXCHANGE CONDITION TRAINING SCHEDULE WRESTLER EDIT ROOM OF TITLES SAVE/EXIT NEXT MATCH goes on to your next match, obviously. First you will pick which costume to fight in, then some very slim match options :- RULE SET (which is actually not selectable, just shows you the current rule set for the next match); GAME SPEED (don't try any other speed other than 100%, they're practically unplayable); PLAY-BY-PLAY (On or Off) and ENTRANCE (On/Off). Win or lose, you'll gain two types of points - the first number (from 0-20) are Clear Points, which will affect your reputation and thus how easy it is to get a tag partner; and Exchange Points (from 0-100) which you use to buy health items to restore your battered and bruised body. Fight, then win or lose you'll come back a week later to the above menu again. Normally there's a match every week unless you get holidays to rest your weary bones. EXCHANGE menu allows you to purchase special items to assist you in your upcoming matches. The first six items are available for sale. The top right number is the Exchange Points you have, and the bottom left number is the cost to purchase that particular item. Note that the costs change from location to location; stock up in cheaper areas for use later! __ __ __ __/2 \__/5 \__/8 \__ /1 \__/4 \__/7 \__/10\ \__/3 \__/6 \__/9 \__/ \__/ \__/ \__/ 1. [Muscle Flexing Icon] - Restores 30% of the topmost green bar. If I'm not mistaken, this bar is for health, which affects the punishment you can take [Costs 10 or 20 Exchange Points] 2. [Arms Across Chest Icon] - Restores 30% of the second green bar from the top. This one is most likely stamina, affects how long you can go before getting winded. [Costs 10 or 20 Exchange Points] 3. [Heart Icon] - Restores the bottom-most green bar by 50%. This I don't know - Fighting Spirit, maybe? It's cheap [Costs 5 or 10 Exchange Points] 4. [Arms on Hips Icon] - This icon restores any body part damage you may have incurred during a match as indicated by the figure in the condition menu [Costs 10 or 20 Exchange Points] 5. [Arms Raised Icon] - Restores all three bars by 20% [Costs 25 or 50 Exchange Points] 6. [Large Arms Raised Icon] - Restores all three bars by 50% [Costs 50 or 100 Exchange Points] 7. [Title Belt Icon] - This item shows that you've won a title belt. There's a level on it - the more belts you have, the higher the level - if you have this your green bars go up by a set amount (depending on the icon level) after every match 8. [Battle Icon] - When you restart Trial Road after finishing you get this. The more times you win Trial Road the higher the level. Another member of the Gamefaqs Board has also suggested that you earn a Battle Icon after defeating an opponent from a rival organization (which is usually the last opponent you will face, hence it also tallies with the above assumption). Having this also increases your stats by a certain percentage after every match 9. [Crown Icon] - Rewarded after you win certain events, apparently. Again, there's a level on it that increases as you win more special events - like the above, this increases one of your stats by a certain percentage after every match 10.[Respect Icon] - Basically the higher the Clear Points you earn during the match, the more chances you'll get of earning a Respect Icon. Hint: nailing aerial maneuvers, finishing with a powerball attack, using your specialty moves all earn you more Clear Points. With this icon you will randomly get +10 Clear Points after every match CONDITION menu shows you your current condition and is also where you use the items bought in the EXCHANGE menu. The three items on the left of the skill shop heals your body, which consists of three stats on the upper-left. The longer and greener the bar, the better that particular stat. According to Kyouki, the three stats, from top to bottom is :- Physical Strength, Vitality and Breathing. I'm guessing that Physical Strength is affects how much damage you can dish out; Vitality affects how much damage to can take; Breathing affects how long you can go before getting winded and how fast you can recover while breathing. The upper-right of the menu shows you your skills. These can be leveled-up at the next menu, TRAINING. At the bottom left you'll see a figure of your wrestler; this shows if there's any injured body part on you (again, healthy parts are green, and weaker parts are less green). TRAINING is where you level up your respective skills. Pick a skill and you'll enter the little Dojo mini-game. Here you'll get "Cards" valued from 1-6 dealed to you and your sparring partner. Your basic goal is like Black Jack - you must get the total value of your cards close to, but not exceeding 21. You win if you have a higher card value against your partner. Note that leveling up that skill drains your stats. The stats drained depends on what training you underwent; notice that once you win or lose (or draw) you'll be brought back to the CONDITION menu; watch your green bar(s) go down! Training also costs points; in the main TRAINING menu highlight a skill and look at the number in the midst of the Japanese text to see how much it costs to train. Different training centers have different costs in training. The skills you can train are :- 1) Health - Affects how much damage you can take in battle. All stats will drop after training. According to Kyouki, this also reduces the stat drops that occur after training 2) Stamina - Affects how long you can go without getting winded. Stamina stat will go down after you train 3) Powerball - Affects how well you can land Powerball moves. Stamina will go down after you train 4) Special Skills - Affects miscellaneous abilities. Stamina goes down after you train 5) Spirit - Affects how well you can kick out of pins and break out of submissions. Stamina will go down after you train. According to Kyouki this also affects the max amount of Exchange Points you get after a match SCHEDULE shows you who's your upcoming opponent, and the past opponents you have faced (and how much points you earned fighting them). If your current opponent is blank, you've earned a holiday! WRESTLER EDIT lets you edit your wrestler. Really. The first option allows you to edit his appearance and the second, his moves. Note that these changes only occur in TRIAL ROAD; the wrestler you're using will remain unchanged in every other mode. ROOM OF TITLES shows you the list of all the titles you've won. You can see a model of your character wearing his belt(s) here - for bragging rights, if anything else. SAVE/EXIT menu is there when you get tired of Trial Road. Select this and a SAVE YES/NO option appears; select the top option to save. Then select the top option when a second menu appears (SAVE OVER CURRENT SAVE YES/NO). Afterwards, whether you saved or not, the EXIT YES/NO option appears. I'll let you figure that one yourself. Trial Road Tips =============== - Train your Wrestler! When you first start off Trial Road you won't have any points and can train only once or twice in the gym, so you have to train nearly every week. If you're injured during training buy and use the health items. Do not train only if you don't have enough Exchange Points for health items. If you have enough Exchange Points the best time to train is during holidays since you regain some lost stats on every off week - Every now and the background music will change - this is your cue that a special event is about to occur. If the tone of the music suddenly gets serious, you're in for a title match or title defense. When it suddenly sounds like Christmas melody you're fighting some Junior Heavies. Other events such as the G1 tournaments each have their own distinct music - Be prepared for very tough computer opponents - at title matches the computer will always be much stronger than you, and can pretty much counter anything you throw at them. So at worst, cheat! - When you get to tag matches, the first thing you need to do is to negotiate for a partner. Note that if your Clear Points are too low the owner will automatically pair you off with a weak wrestler. At higher levels you'll get to a menu where you'll see all the wrestlers available for negotiations. You will be given a set amount of tries (that's the single-digit number at the bottom right of this screen) and each time you fail you lose Exchange Points. If you fail all your negotiations the owner will pair you off with a weak wrestler (the last one on the list). The chances of success depends on how high your Clear Points are as well as how popular your would-be tag partner is - so trying to get Misawa or Hashimoto even at good Clear Points would prove to be difficult - To unlock wrestlers you need to beat them with a high Clear Points; meaning above 12 points or so. Normally the best way is to set your finisher as a move with a pin at the end and uses a powerball. The best Clear Point earning move I've encountered so far is the Diving Moonsault Press as a powerball finisher - I've almost always gotten above 16 finishing a match with it - How to cheat? Give your wrestler a dropkick to knee (the Mutoh one) and repeatedly nail it - for some reason even on high level opponents the don't block this all the time. Also give 'em a Shining Wizard and a strong leg submission to make 'em tap. You will need to be pretty patient because these moves don't do all that much damage so stronger opponents will take 20-30 minutes for these moves to have any effect. It's even longer during tag matches - If anyone has more useful tips for Trial Road, I'm open to suggestions! Trial Road Unlockables ====================== Whenever you exit Trial Road you'll see a menu containing all the stuff you have unlocked. Or have not. There are five pages :- - Page 1 - [Secret Characters] [Power Warrior] [Kazuo Yamazaki] [Osamu Kido] [Seiji Sakaguchi] [Masa Saito] [Kuniaki Kobayashi] [Norio Honaga] [Black Cat] [Great Muta] [Stan Hansen] [Super Strong Machine] [Tokimitsu Ishizawa] - Page 2 - [Head Parts] [Mitsuharu Misawa "Chouseidai"] [Jumbo Tsuruta "Young Master"] [Kenta Kobashi "Black"?] [Akira Taue "Seikiguni"] [Shuichi Nishinaga (Referee)] [Ryu Nakata (Ring Announcer)] [Hideyoshi ?-tada] [Duke Sado] - Page 3 - [Costumes] [Misawa 3rd & 4th Costume] [Akira Taue 3rd & 4th Costume] [Kenta Kobashi 4th Costume] [Jumbo Tsuruta 3rd & 4th Costume] - Page 4 - [Titles] [GHC Heavyweight Title] [GHC Tag Titles] [GHC Tag Team Titles] [NMA World Heavyweight Title] [NMA International Tag Titles] [NMA International Junior Title] - Page 5 - [Edit Points] [250 Edit Pts] [280 Edit Points] [320 Edit Pts] [374 Edit Points] - All the Page 1 secret characters are from Red Disc, so you can only unlock them there unless you are in the Red+Green State. - To get the titles in page 4 for use in Title Match Mode, win them in Trial Road. - Edit Points are unlocked as you play Red Disc scenarios. It's possible that playing Green Disc scenarios will also unlock these. If you are wondering, 374 points is the number needed to max out a created wrestler in all attributes - To unlock everything from pages 2-4, simply finish the NOAH Trial Road. Yeah, finishing the Zero-1 Trial Road doesn't actually unlock anything. __________________________________________________________________________ | ____________________________________________________| \_F._ONE_NIGHT_MATCH_/ This is for your basic pick-up-and-fight mode. You'll probably be spending a fair bit of time here at the start, so let's see what's available:- ONE-ON-ONE TAG TEAM ONE-ON-TWO Pick your mode, then pick your players (up to four players may participate if you have a multitap handy). Next pick your wrestler - left/right switches organizations, up/down scrolls the wrestlers. Once you select a wrestler, left/right or L1/R1 picks his costume. Pressing /\ lets you pick a random wrestler. Then comes the massive match options menu :- MATCH RULES -> Match rules. Discussed in more detail -> Wrestling in the Advanced Controls section. Note -> Shoot Style that not all the rules are available -> Vale Tudo until you combine Red Disc and Green -> Pancrase Disc -> Shingeki -> UFO Style -> Free WIN TYPE -> Match is either won by pinfall or -> 3-COUNT submission -> SUBMISSION ROPE BREAK -> Switches Rope Break On or Off -> On/Off ROUND SYSTEM -> Switches on multiple round system -> On/Off (only for Shoot and Free styles) TIME LIMIT -> Chooses the match's time limit -> 10/20/30/45/60/Infinite NO. OF FALLS -> Win either by a single fall or two out -> ONE FALL three falls -> TWO-OUT-OF-THREE FALLS LUMBERJACK -> If on, you can't leave ring -> On/Off RING OUT COUNT -> How long a ring out count is, if any -> 20/10/None DQ COUNT -> DQ On/Off. Only DQ use I noticed is when -> On/Off you're on the top rope too long JUDGEMENT -> Not sure. Maybe switches on a rating -> On / Off system for draw matches? COM LEVEL -> COM difficulty, the lower the easier -> 1/2/3/4/5/6/7/8 SPEED -> Game speed. Anything more than 100% is -> 100%/200%/300%/400% almost unplayable, however CRITICAL RATE -> How often criticals occur -> High/Medium/None VENUE -> Pick which venue to wrestle in. Most are -> Tokyo Dome based on real halls in Japan, just with -> Tokyo Dome, NJ Style fake names. This list is based on a -> Sumo Hall Red+Green Combined state, so some of the -> Korakuen Hall Red Disc venues will not be in the Green -> Budoukan Hall Disc-only game. New venues introduced in -> Budoukan Hall, AJ Style Green are the Ocean Harbor, Mayfair Ariake -> Ocean Harbor(?) and NOAH Style Budoukan Hall -> Mayfair Ariake(?) -> Yoyogi Gymnasium -> Kawasaki Stadium -> Differ Ariake Gym -> Budoukan Hall, NOAH Style ELEVATED RAMP -> Switches On/Off the elevated ramp; only -> On/Off available for venues without ramps RING TYPE -> Select the ring type to wrestle in. This -> Plain Blue list is again based on the Combined state, -> Blue, White Apron in the Green-only state only the last four -> Blue with Design Ring types are available -> Blue with Large Logo -> Blue with Side Design -> White Pancrase Logo -> White Blade Ring -> Green NOAH Ring -> Blue/White Zero-1 Ring -> Blue Zero-1 Ring -> UFO Ring RING ANNOUNCER -> Choose your ring announcer. The first two -> NJPW Announcer Tanaka are only available after combining with Red. -> AJPW Announcer Kihara Nakata is the only Green Disc Announcer -> NOAH Announcer Nakata PLAY-BY-PLAY -> Switches play-by-play on or off -> On/Off COLOR COMMENTARY -> Select who would do color commentary; not -> Giant Baba available when Play-By-Play is off. Again, -> Kazuo Yamazaki Baba and Yamazaki are only available after -> Mitsuo Momota combining with Red. ENTRANCES -> On/Off entrance and ring intros -> ON/OFF COM CUT -> Quickly goes through COM vs. COM matches -> ON/OFF START MATCH Once you've set all your match options, choose START MATCH to get it on! __________________________________________________________________________ | ________________________________________________________| \_G._TITLE_MATCH_/ Once you've won some titles in Trial Road, they become available for Title Defenses in this mode. The first menu shows you all your current champions. The titles available, and their default holders are :- GHC Heavyweight Title - Mitsuharu Misawa GHC Tag Team Titles - Jun Akiyama & Akitoshi Saito GHC Junior Heavyweight Title - Yoshinobu Kanemaru NMA World Heavyweight Title - Vacant NMA International Tag Team Titles - Shinya Hashimoto & Naoya Ogawa NMA Junior Heavyweight Title - Vacant If you have combined Red and Green, scroll up or down further and you'll get the Red Disc titles. I've noticed that the champions will get shuffled about here after combining for some reason. IWGP World Heavyweight Title AJPW Triple Crown Title King of Pancrasist Heavyweight IWGP World Tag Team Titles AJPW World Tag Team Titles IWGP Junior Heavyweight Title AJPW Junior Heavyweight Title IWGP Junior Tag Team Titles All Asia Tag Titles King of Pancrasist Middleweight King of Pancrasist Welterweight Pick a belt you want to fight or defend for. Next menu you'll have three choices. The bottom-most choice allows you to vacate the title. Second option shows you the title history. The top option lets you fight for or defend the title! Note that the champion is ALWAYS in the blue corner. You'll then head to Match Options - that is discussed in more detail above. Select you match options, then pick START MATCH to go for it! __________________________________________________________________________ | ________________________________________________________| \_H._SERIES_MODE_/ This mode is where you want to go if you're simulating one of the many special events in Japanese Wrestling. When you first enter the menu you'll get two options. The first option is a League Style - basically you fight everyone in the league bracket to earn yourself points, and the highest from both brackets fight each other. The winner is thus declared to League Champion. The second is tournament style, in which you progress round robin style from the heats to quarter-finals to semi-finals to finals to win the tournament. The second menu is to choose to load a previous ongoing league/tournament or start afresh. First option is to start a new league/tournament, second is to load any ongoing tournament or league. You can only save one ongoing league and one ongoing tournament. Third menu chooses the Match Style. Here you choose which event type, single (top option) or tag (bottom option), to go for. Fairly obvious what those are - enter yourself in a singles league/tournament or yourself and a tag partner in a tag league/tournament. Take your pick. Depending on whether you combined the game or not, you'll get different events. In the Green Disc alone, for Singles events there's the GHC Championship, Fire Festival, GHC Junior Championship and BOSJ. Combining with Red will also get you the G1 Climax, Champion's Carnival and Best of Super Jr. There's also a Free event (you can create and name your own event). For Tag events, the Green Disc alone has the GHC Tag Championship and Fire Festival Tag Championship. Combining with Red will get you G1 Tag and Real World Tag. There's also a Free event here. Now that you've picked your single/tag league/tournament, you can begin your event. If it's a created event, name it first. Then pick your wrestlers. In league matches you can put in up to five singles/tag teams per bracket for a total of ten entries. In tournament mode you can enter a total of 32 singles/team competitors. After selecting them all, press > < and select the second option to enter the Match Options menu. More detail of these options are found in One Night Match chapter of this FAQ. Pick the last option to begin. Now you'll see the tournament/league tables. Press > < to enter the menu. First option plays the match selected. Second option saves the current tournament/league for play later. Third exits Series Mode completely. Have fun! __________________________________________________________________________ | _______________________________________________________| \_I._BATTLE_ROYAL_/ Basically a four-man elimination match. Every man stays in the ring until he is eliminated, and the last man standing is the winner. While this type of match isn't done very often in Japan, it's still rather fun. After you select this mode, it goes to player entry mode. Press left/right to choose which player/COM, then up/down to choose your slot. Then press () to select your wrestler. Repeat that for all four slots. Then press > < to exit the back to the main menu. Enter FREE EDIT Mode and you'll see a whole mess of Japanese menus. The menu is as follows:- NAME -> Give your wrestler a name SELECT MODEL WRESTLER -> Select the wrestler you want to edit WRESTLER MAKE -> Change his looks here EDIT SKILL -> Change his skills and abilities EDIT PARAMETER -> Change his physical attributes EDIT MOVES -> Change his movelist EDIT LOGIC -> Changes COM's Logic patterns for this wrestler SAVE/LOAD -> Save/load/delete a wrestler on a memory card; there's also has a FREE WRESTLER option that lets you load up created wrestlers from another Save File EXIT -> All done? Choose this to exit this mode - select the top option when it prompts Since going through all these menus will take up a massive chunk of this FAQ, I've split it into a separate FAQ altogether. Therefore refer to the other FAQ which should be available where you got this one (otherwise check the links I've put down in the Acknowledgements section). MAIN WRESTLER EDIT ================== This is the second option from the top in the Edit Mode Menu, and here is where you edit the data of all the pre-made wrestlers in the game. The menu is mostly the same as that of the Create-A-Wrestler Mode, except for certain options :- RENAME -> Renames a wrestler SELECT MODEL WRESTLER -> Select the wrestler you want to edit WRESTLER MAKE -> Change his looks here EDIT SKILL -> Change his skills and abilities EDIT PARAMETER -> Change his physical attributes EDIT MOVES -> Change his movelist EDIT LOGIC -> Changes COM's Logic patterns for this wrestler UPDATE -> Select top option to update this wrestler EXIT -> All done? Choose this to exit this mode ORGANIZATION EDIT ================= Here's where you can create your own organization and toss in your newly created or old wrestlers. Four basic options here... NAME OF ORGANIZATION -> Names your organization. Easy enough. SELECT ORGANIZATION LOGO -> Pick a logo to represent your new group. Say, some of these look AWFULLY familiar... ORGANIZATION SAVE - LOAD / SAVE / DELETE -> Load, save or delete your creation. EXIT -> All done? Choose this to exit this mode You can create and save up to 10 organizations on your memory card. RENAME ====== Here you can rename all the wrestlers and organizations in the game. Nice. Left/Right moves between Organizations and Up/Down moves between wrestlers. Here's how to work the name menu:- the first four sets of characters are all Japanese Katakana/Hiragana characters. Fifth set are English characters and the last set are symbols. The last option here is Exit. You must choose Exit in order for the game to save the changes you made in naming! To move between menus, as usual, press () to go forward and >< to go back. [] deletes one character. L1 and R1 |
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