Kingdom Hearts Walkthrough :
This walkthrough for Kingdom Hearts [Playstation 2] has been posted at 18 Jun 2010 by zix123 and is called "Kingdom Hearts FAQ". If walkthrough is usable don't forgot thumbs up zix123 and share this with your freinds. And most important we have 40 other walkthroughs for Kingdom Hearts, read them all!
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zix123 |
Walkthrough - Kingdom Hearts FAQ
1-26-2009
.`
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''| | \ / .`| .-. .`| .----. .---. .--. / .-. '.----.
` | | / / / | | \' | | .--. | | .-. ' / .. \ | | | .--. \
| |/ / `'. |< . \| |< | ` < | | || | | || | | | ` |
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| |\ \ | |' | \ | | | /. | | |_.' .| | | || | | | ' |
| | \ `. | | \ | .' |'. .--' |'. _.' \ '' / | | '. | / /
/ | _\ `.\| '. '._.` \.--. | \.' '--' . | \| .' .'
'. | `.-----` \| \ | / .'
\ | .` ' | ' /
\|.` | ' /||'
/ | _.| . .--' |
''| | .| .----. _.' | .---. ..____.`|.' __ |
` | |.' | | .--. | '. .. | | .-. ||.._ .' | .' \'
| |_| |< |_. ` \`' | | |.' '` < | `. '.
| _ | | _ > .' | | _ \ / | | `. \
| | | | | | ' /| ' .'. '.| | ` | '' | | ' '
| | | |_' '.-' \ \ \.| |. |.' / | \| |_ |' \ |
| | '._.`'.-----` `.' '/ \.| '._ '.____\ | '_.' /
/ | '..-` | '
'. | | __.`
\ | | /
\| |/
.-------------------------------------------------------------.
\ Kingdom Hearts Walkthrough/FAQ (US release) /
\ Guide and ASCII art by ElectroSpecter /
\ Version 2.0 /
\ E-Mail: ElectroSpecter26@hotmail.com /
'-----------------------------------------------------'
o=============================================================================o
\ Introduction /
o=========================================================================o
After coming back to this guide after a few years, I realized it was a
living testament to how much of a newbie to guide writing I was when I
wrote it. Therefore, I've gone through the game again and changed things
around a bit in the guide. I've tried to preserve much of the original feel
of the guide while making it flow better and correcting the errors I made.
It's time I listened to the hundreds of reader emails pointing out
technical or strategical flaws ;]
Anyway, if you're using this guide for pretty much anything related to the
first Kingdom Hearts, you've most likely come to the right place. The only
things this guide doesn't comprehensively cover include:
- The Gummi Ship system, since I can't be bothered to write about a part of
the game I (and most people) dislike. I've listed blueprint locations,
however.
- Content related to Final Mix.
Other than that, you should hopefully find what you're looking for! Please
enjoy the guide and the game!
o=============================================================================o
\ Table of Contents /
o=========================================================================o
1. Story --------------------------------------------------> [stry] [100%]
2. FAQs and Interesting Stuff -----------------------------> [frqs] [N/A%]
3. Walkthrough --------------------------------------------> [wkth] [100%]
4. Flowchart ----------------------------------------------> [flwc] [100%]
5. Journal ------------------------------------------------> [jrnl] [100%]
6. Dalmatians ---------------------------------------------> [dlma] [100%]
7. Trinity Marks ------------------------------------------> [trma] [100%]
8. Mini Games ---------------------------------------------> [mgms] [100%]
9. Postcards ----------------------------------------------> [pscd] [100%]
10. Torn Pages ---------------------------------------------> [trnp] [100%]
11. Mushrooms ----------------------------------------------> [mshr] [100%]
12. Synthesis Shop -----------------------------------------> [snth] [100%]
13. Gummi Ship ---------------------------------------------> [gmmi] [100%]
14. Magic --------------------------------------------------> [magc] [100%]
15. Summon Spells ------------------------------------------> [smsp] [100%]
16. Items --------------------------------------------------> [itms] [100%]
17. Weapons ------------------------------------------------> [weps] [100%]
18. Accessories --------------------------------------------> [accs] [100%]
19. Abilities ----------------------------------------------> [abls] [100%]
20. Enemies ------------------------------------------------> [enms] [100%]
21. 'Simple and Clean' Lyrics ------------------------------> [lrcs] [100%]
22. Version History ----------------------------------------> [vrhs] [N/A%]
23. Thanks -------------------------------------------------> [thx!] [N/A%]
For a quicker way to jump around the guide, use Ctrl+F to search for any of
the abbreviations in the brackets. For an even easier time, jump to the
Flowchart and then find where you are in the game. From there use Ctrl+F
again to jump to a section or Boss Fight.
o=============================================================================o
\ 1. Story [stry] /
o=========================================================================o
This is the basic story behind Kingdom Hearts, taken from the instruction
book:
The Destiny Islands are a beautiful paradise where children's laughter
abounds. Day after day, Sora, Riku, and Kairi talk and dream of new places,
new worlds beyond their islands. They ponder the usual questions that
adolescents do-about the world outside, about their existence. Little do
they know a great destiny awaits them. One stormy night, a terrible
darkness invades the Destiny Islands.
Thus does their journey begin...
Sora awakens in another world, in a place called Traverse Town. His hopes
of seeing new worlds are realized, but his friends Riku and Kairi are
nowhere in sight.
Meanwhile, Donald and Goofy have also arrived in Traverse Town. They have
come from Disney Castle in search of a "key" and its owner. Their king, who
has mysteriously disappeared, has left them a cryptic message:
"Now, there's somebody with a 'key'-the key to our survival... we need that
key."
What is happening to this world?
The "somebody" mentioned by the missing king turns out to be Sora. To find
Kairi and Riku, Sora joins Donald and Goofy and embarks on an epic journey.
o=============================================================================o
\ 2. FAQs and Interesting Stuff [frqs] /
o=========================================================================o
Q: Hey, I'm at the end of the game and I'm missing a Red Trinity Mark. I
visited all the spots you mentioned, but I can't figure out which one
I'm missing!
A: You're probably missing the one that was in Oogie's Manor. If you miss
it the first time through, you'll never be able to get it... Sorry.
-----
Q: How do I get back to Monstro?!
A: Calm down, sir / madam. Just fly back and forth in between Agrabah and
Atlantica until you are mercilessly swallowed again.
-----
Q: Whenever I visit Monstro (post Hollow Bastion) there are different
enemies there! Do you know what affects which enemy groups I'll
encounter, or which enemies will never appear in Monstro?
A: No, and I don't plan on trying to find out. Even getting in to Monstro
takes way too long, and I hate flying all the way there just to have
Goofy tell me that Monstro is gone and that we should keep moving. I
have also searched for any documents on the web pertaining to this
phenomena, but so far I have not had any luck. If anyone knows the
general programming idea they used with Monstro's enemy groups, let me
know: I'm interested, but too frustrated to find out myself.
-----
Q: So I'm at the end of the game, I have a battle report screen, but it
won't let me do anything. I can't save. Is my game frozen?
A: No, this is just the ending screen. If you are lucky enough to have any
other Kingdom Hearts games, try playing those instead! Alternately,
reset the game and try other things you may have skipped / missed. As
a last ditch option, you could always try reading a book, going
outside, or... wait, am I just being a jerk now?
A: Yes.
-----
Q: I can't open some of the game's chests! Is there any way to get rid of
Gummis so that I can open them up?
A: Cid will buy wing and body Gummis (Float, Dispel, Protect, etc.) but
nothing else. If you want to open all the game's chests, you would have
to open them BEFORE getting all 99 Dalmatian puppies and accepting the
prize. Otherwise you'll have all the game's Gummis and no way to sell
them. However, if you open up all the chests and then return to the
Dalmatians, you can still accept their prize even if you're completely
full of Gummis.
-----
Q: What is this bat-like Heartless I have heard about?
A: Back when I first got this game, my sister complained of bat-like
Heartless killing her when she tried to fight the final boss. I had no
idea what she was talking about until she showed me what exactly she
was doing: flying up really high so that she could heal. When you do
this, these guys will chase you. They release HP balls when defeated,
and that's pretty much the only point of them existing.
-----
Q: During the Destiny Islands series of cutscenes involving Donald, Goofy,
Daisy, and Queen Minnie, Donald asks Daisy if she can "take care of-,"
at which point Daisy cuts him off and says, "Of course." What are they
talking about? (This was a question that had plagued me for a while. In
fact, no one has actually asked me about this before, but I had someone
write in and explain).
A: "It looks to me like they just poorly translated that scene. In the
Japanese version, Donald says something along the lines of 'Daisy, the
king...' His complete sentence would be Daisy, the king we will find.
(This obviously means Daisy, we will find the king) She cuts him off and
says 'It'll be fine. Make sure to take care of yourself as well.'"
- scyko42
o=============================================================================o
\ 3. Walkthrough [wkth] /
o=========================================================================o
~=============================================================================~
| A. AWAKENING [A0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Potion .............. [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Darkside (Boss) |
|_____________________________________________________________________________|
'============================================================================='
The beginning of the game can be quite disorienting for new players, as there
is no indication as to where you actually are. After the lovely opening cinema,
you take control of Sora, our main character. You are asked to choose between a
staff, a shield, and a sword. After you choose one, you are asked to sacrifice
one of them. The combination you pick will determine your starting statistics,
and what weapon you carry for this brief sequence. Finally, your initial choice
affects when Sora will learn certain abilities.
How your choice affects your beginning stats:
.---------------------------------------------------.
| CHOOSE | SACRIFICE | STR | DEF | MP | AP | ITEM | KEY
|========|===========|==============================| ---
| Staff | Shield | 5 1 3 3 +0 |
|--------|-----------|------------------------------| STR -> Strength
| Staff | Sword | 3 3 3 3 +0 | DEF -> Defense
|--------|-----------|------------------------------| MP -> Magic Points
| Shield | Staff | 5 4 2 1 +2 | AP -> Ability Points
|--------|-----------|------------------------------| ITEM -> Number of Item
| Shield | Sword | 4 4 2 3 +2 | Slots *
|--------|-----------|------------------------------|
| Sword | Staff | 6 2 2 1 +1 |
|--------|-----------|------------------------------|
| Sword | Shield | 6 1 2 3 +1 |
'---------------------------------------------------'
* For the number of Item Slots, you won't see the difference initially. Rather,
these extra slots will be awarded to you as you level up, later in the game.
I used 6 item slots as the default number, so add whatever number is in the
ITEM column to 6 to figure out how many item slots you'll have by the end of
the game.
The decision really banks on your playstyle. I could say, "Go for the extra MP
so that you can use more magic later on the game, when you need to use it
more!", but there would be some that would say there's no need to rely on lots
of MP with the right abilities equipped (and they are absolutely right), or I
could say, "Go for the extra Item Slots, so you are better prepared with items
later on in the game when things get tough!", though a smart player may retort,
"Well, why don't you rely on magic to heal, and allies to use items?" Sure,
that's smart too.
What you'll really want to consider is the following chart, which details when
Sora learns his abilities, and how your choice affects this.
.===================================================================.
| Lv. | Picked Sword | Picked Shield | Picked Staff |
|===================================================================|
| 9 | Combo Plus | Guard | Scan |
| 12 | Vortex | Scan | Treasure Magnet |
| 15 | Scan | Lucky Strike | MP Haste |
| 18 | Blitz | Second Chance | Counterattack |
| 21 | Berserk | Counterattack | Critical Plus |
| 24 | Counterattack | Jackpot | Guard |
| 27 | Air Combo Plus | Treasure Magnet | Aerial Sweep |
| 30 | Aerial Sweep | -- | Treasure Magnet |
| 33 | Treasure Magnet | Blitz | MP Rage |
| 36 | Guard | MP Rage | Berserk |
| 39 | -- | Treasure Magnet | Lucky Strike |
| 42 | -- | Combo Plus | -- |
| 45 | MP Haste | Vortex | -- |
| 48 | Critical Plus | Berserk | Second Chance |
| 51 | Second Chance | Critical Plus | MP Rage |
| 54 | -- | -- | Jackpot |
| 57 | MP Rage | Air Combo Plus | Vortex |
| 60 | Treasure Magnet | Aerial Sweep | Air Combo Plus |
| 63 | Jackpot | MP Haste | Blitz |
| 66 | MP Rage | MP Rage | Combo Plus |
| 69 | Lucky Strike | Critical Plus | Critical Plus |
| 72 | Combo Plus | -- | -- |
| 75 | Air Combo Plus | Combo Plus | Air Combo Plus |
| 78 | Critical Plus | Air Combo Plus | Combo Plus |
| 84 | Combo Plus | Combo Plus | Combo Plus |
| 90 | Critical Plus | Critical Plus | Critical Plus |
| 96 | Combo Plus | Combo Plus | Combo Plus |
'==================================================================='
I'm really no expert on different playstyles, but I can tell you that I like to
pick the Staff, mostly because you will learn MP Haste and MP Rage(s) early,
which will help immensely while healing (you will basically be able to heal
almost always). It's nice to have Treasure Magnet(s) and Scan so early as well.
In a cosmetic sense, picking the Staff is also nice, because you will have a
super long MP bar if you max yourself out at the end of the game. However, I
am somewhat certain that the max MP for Sora is 15. So if you chose the Staff,
you have a potential for 16 MP at the end (three Crystal Crowns). Since you
max out at 15 MP anyway, you'll never reach 16 MP, and you could pick the
Shield in the beginning instead. This way you would have the two extra item
slots AND 15 MP! Holy crap!
I'm so done discussing this now. ;)
After choosing, you will fall onto another platform similar to the first. Here
is your first real battle with the Heartless. This is a simple battle, and you
really shouldn't lose. Just keep attacking, and practice dodging.
_____________________________________________________________________________
|=============================================================================|
| Shadow (Opening Dream) |
|-----------------------------------------------------------------------------|
| Stats | HP: 10 ATK: 2 |
| | EXP: 1 DEF: 2 |
| | |
| Drops (Defeated) | HP balls |
|-----------------------------------------------------------------------------|
| Shadows are the basic creatures that you will fight in Kingdom Hearts. They |
| don't have a lot of HP, and they aren't very strong either. They tend to |
| attack in large groups, and will sink into the floor sometimes. You can't |
| hit them while they are in the floor. The only attack they seem to possess |
| is a scratching attack. For now, they only drop HP balls, but later they |
| drop munny, and items like Potions and Lucid Shards. |
|_____________________________________________________________________________|
'============================================================================='
Once you have defeated all of the enemies, you will fall onto yet another
platform. Inspect the door (use the d-pad or right analog stick to choose the
"Examine" command) and a chest will appear behind you. Go ahead and open that
to make a box appear. Push it around if you want, but you need to hack it open
to make a barrel appear. You will also find a POTION in the crate. Walk over to
the barrel and choose lift, and the door finally opens. Walking through this
door brings you outside, where you will see three familiar faces (familiar if
you have played a lot of Final Fantasy, at least).
You need to talk to all three characters to continue. This is another little
choice that will affect the difficulty of the game. Depending on the responses
you give, you will get one of three messages. Each message represents a
different leveling "curve" that you can pick from. If the game mentions leaving
at dawn, you can expect to level up fairly fast in the beginning of the game,
and slow down towards the end. Leaving at noon will allow even leveling
throughout the game, and leaving at night will make the end of the game a much
easier time to level up, while making the first part of the game difficult.
-------------------------------------------------------------------------------
Here are the questions that the three characters will ask you, followed by
potential responses:
Selphie: "What's most important to you?"
1. Being number one.
2. Friendship.
3. My prize possessions.
Wakka: "What do you want outta life?"
1. To see rare sights.
2. To broaden my horizons.
3. To be strong.
Tidus: "What are you afraid of?"
1. Getting old.
2. Being different.
3. Being indecisive.
The following chart is a bit odd, so bear with me. To use it, answer Selphie
and Wakka first, and take the responses that you gave them and put the numbers
in that order. For example, if you told Selphie friendship, and Wakka to be
strong, then you would take the number 23. Find that number on the chart and go
down until it meets the number you chose for Tidus.
You picked (Selphie, Wakka)
| 11| 12| 13| 21| 22| 23| 31| 32| 33|
-----------------------------------
You 1 | A | B | A | A | B | B | A | B | C |
Picked 2 | A | B | B | B | B | B | C | B | C |
(Tidus) 3 | A | B | C | B | B | C | C | C | C |
A = Level up fast early, slow later. Your journey begins at dawn.
B = Normal leveling up. Your journey begins at noon.
C = Level up slow early, fast later. Your journey begins in the dead of night.
For those of you who don't want to be confused by weird charts, just give the
three characters the first three answers to get early leveling up, the second
answers for normal leveling up, or the last three answers for late leveling up.
There, it didn't have to be that complicated did it?
HOW IT SPECIFICALLY WORKS - I received an email from SonoJimmy that said the
following:
"From my experience, if you pick all three of the first answers then you will
level up speedily until level 50, then you will level up slowly from then on
until level 100. The second answers will make you level up at the same speed
for the whole game, of course at a gradient equal to your level. If you were to
pick all of the third answers then it would be vice versa of picking the first
ones, obviously, you will level up slowly to level 50 and then reverse to level
up swiftly from that point."
-------------------------------------------------------------------------------
Now that you have the knowledge, can you make a decision? I personally feel
that the beginning of the game is a major pain in the butt, and the resources
you gain later more than make up for low levels. In this line of thinking,
choosing to leave in the dead of night (slow leveling at first, faster
leveling at the end of the game) would be the most difficult, making either of
the other two options the easier ones.
Once that ordeal is over with, you find yourself back in the dark place. After
fighting more Heartless, you will learn about a new feature, the Save Point.
After saving, continue up the new ramp that was built until you reach the next
platform. Be prepared for the bad part of the dream.
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Darkside (Opening Dream) [A1] |
|-----------------------------------------------------------------------------|
| Stats | HP: 240 ATK: 2 |
| | EXP: 18 DEF: 2 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| This boss shouldn't give you too much trouble, but it doesn't matter if you |
| die, as this is just a dream, after all (or is it... oooooh). |
| |
| Darkside isn't very agile, and you will be able to anticipate his attacks |
| with ease. |
| |
| Attack 1: Summon Heartless |
| |
| Darkside's first attack isn't direct. He shoves his hand into the ground to |
| summon Heartless. This gives you an advantage. You can easily attack the |
| submerged hand from here, and you can kill the smaller creatures for HP |
| orbs. Also, if you're good, climb up onto his hand and walk along his arm. |
| You will get 2 tech points every time you hit Darkside's head. |
| |
| Attack 2: Energy Blast |
| |
| This attack IS direct, and much more deadly than attack #1. Darkside |
| releases charged energy that homes in on your position. If you feel |
| inexperienced, and want to conserve HP, keep moving, and you ought to be |
| able to dodge the blasts. If you feel lucky enough, stand your ground and |
| deflect the energy back at Darkside by swinging your weapon at just the |
| right moment. You will get Tech points for this, and it takes a good chunk |
| of his HP away, especially if you hit him with multiple blasts. Try to lock |
| onto his head before you try this to maximize the amount of Tech points you |
| get. As the battle wears on, he will start to shoot three energy balls |
| instead of one (and five for his finishing move instead of three). |
|_____________________________________________________________________________|
'============================================================================='
Regardless of the outcome of the battle, you will finally wake up, back on
Destiny Islands.
~=============================================================================~
| B. DESTINY ISLANDS [B0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Potion(s) ........... [ ] Coconut ................. [ ] |
| Hi-Potion ........... [ ] Cloth ................... [ ] |
| Hi-Potion ........... [ ] Empty Bottle ............ [ ] |
| Pretty Stone(s)...... [ ] Drinking Water .......... [ ] |
| Fish ................ [ ] Rope .................... [ ] |
| Fish ................ [ ] Mushroom ................ [ ] |
| Fish ................ [ ] Mushroom ................ [ ] |
| Log ................. [ ] Mushroom ................ [ ] |
| Log ................. [ ] Seagull Egg ............. [ ] |
| Coconut ............. [ ] |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Protect Chain ....... [ ] |
|-----------------------------------------------------------------------------|
| KEYBLADES: Kingdom Key ......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Darkside (Boss) |
|_____________________________________________________________________________|
'============================================================================='
Sora lives with his friends Kairi and Riku on the Destiny Islands. They have
always dreamt about exploring faraway worlds that they could only guess
existed. Lately, the three friends have been building a raft, and this is
exactly what your first task is.
=====
Day 1
=====
After the great cut scenes, you are given control of Sora again. Your task is
to find material for the raft, because everyone else is a lazy bum.
Your task is to find the following items:
1 Cloth
2 Logs
1 Length of Rope
Kairi asks you to return when you have found them all. Turn around and walk
along the shore to start your search. You will almost immediately find the
first LOG underneath the pier. Continue onward, but turn right to see a small
shack. Inside is a Save Point, and an exit to the upper level. Exit the shack
on the upper level. You can also get up here by jumping onto the roof of the
shack from outside. Cross the pier and search the small island for another LOG.
The last two items are on the other end of the current half of Destiny Island
(you cannot access the other half of the island quite yet). Trek across the
beach to the next development of shacks. Head up the ramps connected to the
massive tree and enter the hut here. On the wall is the CLOTH you are looking
for, so just walk into it to grab it.
Back outside on the balcony, look down and to the right until you see a little
kid swinging a stick. Head towards him to a small deck area (the place you were
questioned in before, in the dream world). Check the corner of the platform for
the ROPE. Congratulations! That's all we need for the raft.
=======
DUELING
=======
You have probably talked to many of the characters by now, and noticed that
they ask you to duel. Accept the offer to duel, and get ready to fight.
_____________________________________________________________________________
|=============================================================================|
| DUEL: Wakka [B1] |
|-----------------------------------------------------------------------------|
| Wakka is on the beach with his Blitzball, and he's pretty easy to beat too. |
| When the match starts, wait until he throws the ball, and hit it back at |
| him, much like you may have done with Darkside. When done correctly, Wakka |
| will sustain damage, and be stunned, giving you an opportunity to pull off |
| a single combo on him. You also get 1 Tech point for doing it. If he jumps |
| in the air to chuck the ball at you ("Take this!"), try to hit it back, and |
| you will get 2 Tech points. Wakka will stretch his arm by rotating it |
| before attempting this attack. |
|_____________________________________________________________________________|
'============================================================================='
_____________________________________________________________________________
|=============================================================================|
| DUEL: Selphie [B2] |
|-----------------------------------------------------------------------------|
| Not too much strategy here. You will get tech points if you can hit her |
| weapon back at her (a jump rope I guess? Apparently it is according to |
| Julie Lee. Thanks for the tip). Other than that, just keep hitting her, and |
| she'll go down in no time. |
|_____________________________________________________________________________|
'============================================================================='
_____________________________________________________________________________
|=============================================================================|
| DUEL: Tidus [B3] |
|-----------------------------------------------------------------------------|
| Tidus is on a higher platform where you found the Rope for the raft. |
| Fighting Tidus is a little harder than his two friends. Tidus likes to jump |
| and swing his stick a lot, and it causes a lot of damage. He's also adept |
| at constantly sidestepping after his attacks, which tends to add up to an |
| annoying combo. Try to avoid these assaults while getting attacks of your |
| own in. Aerial combos work well here, so you shouldn't have too much of a |
| problem. Try to get a few good combos in if you get behind him, especially |
| if he decides to stand there like a fool and taunt you. |
|_____________________________________________________________________________|
'============================================================================='
==========
3-Way Duel
==========
Talk to Tidus after defeating all three of them in single battle, and you can
now choose to fight all three of the characters. This is obviously very tough.
The strategy that I found most effective was to focus on them one at a time,
starting with Selphie. Corner her, but keep moving to avoid Blitzballs. She
should go down eventually. After Selphie, focus your attacks on Tidus. You'll
still have to constantly avoid Wakka's attacks, but with only two opponents,
it may be much easier to predict when they are coming. When only Wakka is left,
you should feel fairly safe. Don't try to run in and attack him, as he tends to
use a spin attack that will knock you back. Of course, you will probably find
an easier way of winning; it just depends on luck and skill. I am typically
around level 6 when I finally manage to defeat them.
You will receive a POTION whenever you win this duel.
_____________________________________________________________________________
|=============================================================================|
| DUEL: Riku [B4] |
|-----------------------------------------------------------------------------|
| Riku is found on the tall island where you found the second raft Log. This |
| is by far the toughest of the duels, as Riku is a skilled swordsman (at |
| least compared to everyone else), and his ground recovery attack is lethal. |
| This is definitely a hit and run battle, because if you button mash, I |
| guarantee you will fail (unless you are very, very lucky). What I like to |
| do is rush in after he attacks, hit him once, and jump away. If you get |
| around to his backside (for example, when he is taunting) you can risk |
| pulling a combo on him. This takes a while, but once you get the hang of |
| it, you will be able to defeat him any time you try. Be VERY careful when |
| you knock him on his back, his recovery move kicks you right in the face |
| and takes about 1/4 of your HP away. Winning this battle nets you another |
| POTION, and also changes the score. (The score doesn't affect anything in |
| particular, as far as I know). This battle really isn't too tough if you |
| are at least Level 6. |
|_____________________________________________________________________________|
'============================================================================='
When you are all tuckered out from battling, return to Kairi to give her the
pieces. In return, you get a HI-POTION, and the well-deserved chance to rest.
Choose to go to bed, and the story will progress.
=====
Day 2
=====
The second half of the island is now open, and there are new tasks to complete.
You can't go on a journey without food and water, after all.
You can reach the second half of the island by going through the door Kairi was
blocking earlier, or by going over to the massive tree and jumping into the
hole in the cliff wall to the left of it.
Riku and Kairi are chillin' on this side of the island, and you should talk to
both of them. Start with Riku, who will challenge you to a race. The winner
gets naming rights of the raft! Start the race by running along the wooden
pier, but be careful because it falls. Riku can fall through too. Head right
around the tower, and beeline straight for the ramp in the far distance (even
better, go a little to the left, so you can jump on the ramp). An alternate
strategy is to jump at the ladder on the tower, and climb up to use the zip
line. This gets you to the ramp very quickly, but the sacrifice is the long
climb up the ladder. Head up the ramp, and jump across to the star shaped
plant. Jump up and touch it, and then face back the way you came, and jump
across the trees. Fall from this platform, and then take the pier back to
Kairi.
Don't worry if you don't win, you can always race again. Riku, however,
will still name the raft. If you do win, you will get a PRETTY STONE. You can
sell these for 30 munny later on, and that's about it. If you want more of them
(which is way more trouble than it's worth, believe me), you will win one for
each time you beat Riku in the race.
===============
COLLECTING FOOD
===============
It's time to collect more items for the lazy denizens of the island. Kairi
gives you a list of food needed, and she will give you some really good hints
on where to find most of it. Try it yourself before you use this guide, but if
you are stuck, here's a list.
COCONUTS: Behind Kairi is a grove of Coconut trees. Keep striking the trees
until you find an edible Coconut, and pick it up. The edible ones are colored
yellow. Keep striking the trees for the second Coconut. You can also get the
Coconuts by striking the trees on the island that you fought Riku on.
MUSHROOMS: You will find some Mushrooms at the base of the watchtower on the
side of the island with the raft. Still on this side of the island, look for
a boulder behind the raft that you can move out of the way. The second
Mushroom is right in here. The third one is kind of tricky to find. Back on
the first half of the island, talk to Wakka to learn of the "Secret Place".
The camera will zoom in on where you should explore. Enter this area and go
all the way to the end to find the Mushroom. Take a look around while you are
in there. Try to find the chocobo!
FISH: This isn't too hard. Though the fish are rather small, you should be
able to see them from a distance and swim out to catch them. You need three.
DRINKING WATER: Go to any of the springs that flow from the cliffs on the
island, and you will receive the water.
SEAGULL EGG: Right before the pier that leads to the island that you fought
Riku on are three trees. Climb up the skinny one, and jump backwards off of
it to get the egg. That's all of the items!
There is one more item you can get right now. You may have noticed a hole in
the wall next to the watchtower with a chest in it. Simply bring the crate in
the nearby bushes over, and use it to climb into the hole. The chest contains a
PROTECT CHAIN, which you should equip.
Back at the raft, you get another HI-POTION and the chance to rest. Choose to
do so.
=========
INVASION!
=========
This cutscene confused me a bit at first: Sora and his friends live on the
Destiny Islands, meaning there's more than one. Sora's reference to Kiari's
and Riku's boat is meant to imply that they all live on a different island that
happens to be in the immediate area (they take boats over to this island from
their homes on the other one). Anyway, back to business.
Later that night, Sora is checking things out during the storm, when suddenly,
the Heartless appear again. Don't bother attacking them, as they are impervious
to your weapon. Instead, go back to Riku's island, where you will find him
greeting the darkness. Sora will obtain the Keyblade, and now you can destroy
the shadow creatures! Spend some time leveling up if you want, but eventually
you want to head to the door that appeared in front of the Secret Place.
_____________________________________________________________________________
|=============================================================================|
| Shadow (Destiny Islands) |
|-----------------------------------------------------------------------------|
| Stats | HP: 12 ATK: 6 |
| | EXP: 1 DEF: 6 |
| | |
| Drops (Defeated) | HP balls |
| | Items: Potion - 5% |
|__________________|__________________________________________________________|
'============================================================================='
_____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Darkside (Destiny Islands) [B3] |
|-----------------------------------------------------------------------------|
| Stats | HP: 300 ATK: 6 |
| | EXP: 60 DEF: 6 |
| | |
| Drops (Defeated) | -- |
|-----------------------------------------------------------------------------|
| This is basically the same fight as before, except he has a new attack and |
| more HP. If you are around level 7, you should have no problem at all. |
| Darkside uses the same Attack #1 and Attack #2. |
| |
| Attack 3: Darkside throws a giant sphere of darkness into the air, causing |
| it to rain little blobs of energy that hurt you. Keep moving! |
| |
| Remember that you need to win this battle, so don't hesitate to use any |
| Potions you have stocked. |
|_____________________________________________________________________________|
'============================================================================='
~=============================================================================~
| C. TRAVERSE TOWN [C0] |
~=============================================================================~
_____________________________________________________________________________
|=============================================================================|
| ITEMS: Potion .............. [ ] 100 munny ............... [ ] |
| Mega Ether .......... [ ] Mythril Shard ........... [ ] |
| Mega Ether .......... [ ] Mythril Shard ........... [ ] |
| Mega Potion ......... [ ] Mythril Shard............ [ ] |
| Mega Potion ......... [ ] Mythril ................. [ ] |
| Mega Potion ......... [ ] Mythril ................. [ ] |
| Elixir .............. [ ] Postcard ................ [ ] |
| Elixir .............. [ ] Postcard ................ [ ] |
| Elixir .............. [ ] Postcard ................ [ ] |
| Camping Set ......... [ ] Postcard ................ [ ] |
| Cottage ............. [ ] Postcard ................ [ ] |
| Pretty Stone ........ [ ] Postcard ................ [ ] |
| Pretty Stone ........ [ ] |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Brave Warrior ....... [ ] |
|-----------------------------------------------------------------------------|
| MAGIC: Fire ................ [ ] |
|-----------------------------------------------------------------------------|
| ABILITIES: Dodge Roll .......... [ ] Blue Trinity ............ [ ] |
|-----------------------------------------------------------------------------|
| TRINITIES: Blue Trinity #1 ..... [ ] Blue Trinity #3 ......... [ ] |
| Blue Trinity #2 ..... [ ] Blue Trinity #4 ......... [ ] |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES: Shadow Leon (Boss) |
| Soldier Guard Armor (Boss) |
|_____________________________________________________________________________|
'============================================================================='
Sora is awakened by Pluto, and finds himself in a strange new environment. You
are in Traverse Town, where people from all different worlds are showing up
after their own worlds are destroyed by the Heartless. You will come back here
often after completing other worlds to buy new weapons, armor, and items and to
check up on certain things you find (I'll explain all of that later).
For now, start to explore the First District, the one you are in now. Down at
the lowest part of the district is the Item Shop, which is run by Donald's
nephews, Huey, Dewey, and Louie. You don't have any munny yet, so you can't buy
anything. You can, however, sell your Pretty Stone for 30 munny. Also, use R1
to target the fan (press L2 until it's targeted) and then jump from the counter
and strike it to get a POSTCARD. Sweet. Take it and mail it in the big mailbox
down near the Item Shop. You get a COTTAGE for mailing it, and another item
every time you mail more. There are a total of 10 Postcards in Traverse Town.
Take the stairs to the right of the Accessory Shop (which is the big building
right in the middle of the district on the middle level). Look to the right and
you will see crates in the corner. Push the big crate over to the Accessory
Shop, and jump onto the roof from here. There is a POSTCARD up here in a chest
to the left. Mail this one for a MYTHRIL SHARD.
Well, after you've explored the district, head into the Accessories Shop, which
is on the first raised platform of the district. The shop is run by none other
than Cid from FFVII! Talk to him, and he will suggest you explore other
districts to find your friends. Open the chest on the shelf for a MYTHRIL
SHARD.
Behind the Accessories Shop on the upper level is another shop run by moogles.
It isn't open yet, unfortunately. Beyond this shop is the door to the Second
District.
As soon as you enter this new area, you are attacked by Heartless again! They
just don't stop do they? Run around the entire District to clear it of enemies.
This is a very good way of gaining Experience and munny. If you want to fight
more of them, leave the area and return.
There are a couple of chests you can get now. Immediately to the right when you
enter is an awning with a chest on it. Jump on the raised corner of the wall (it
looks like a lantern) and jump from here to the awning to grab onto it. The
chest contains a POSTCARD, which you can mail back in the First District for an
item. You get a MEGA-POTION for the third Postcard.
At the other end of this district is a church type building with stained glass
windows. As you are walking towards it, look to the right and jump onto a low
roof. From here, jump straight across to the church type building (the ledge is
a bit hard to see, but you should be able to grab onto it). From here, look to
the left, and jump towards the treasure chest, jamming the analog stick to the
|
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