Kingdom Hearts Walkthrough :
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Walkthrough - FAQ/Walkthrough** * ** * ** **** *** **** **** **** ** ** ** ** ********** * *** ** *^^* _/ _/ _/_/_/ _/_/ _/ _/_/_/ _/_/ _/_/ _/_/ _/ ** **^^^^* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *** **^^^^^^^* _/_/ _/ _/ _/ _/ _/ _/_/_/ _/ _/ _/ _/ _/ _/ _/ *^^* *^^^^^^^^^* _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ ****^^^* *^^^^^^^^^^** _/ _/ _/_/_/ _/ _/_/ _/_/_/_/ _/_/ _/_/ _/ _/ ****^^^^^^^* *^^^^^^^^^^^* * *^^^^^^^^^^^* *^^^^^^***^^* * *********** ** *^^^^^^*****^* *^^^^^* *^^* * **** ** *^^^^^^^^^^^* *** *^^^^^** ** *^^^^^* *^^* ** ***^^^** *^* *^^^^*^^^^^^^^* ** *^* *^^^* * **^^^* *^^* **^* **^^**^^* *^^^* *^^* *^^***^^^* *^^** **^^* *^^* **^^* *^^* *^^* *^^* ** ***^^^^^* *^* *^*##*^^^* *^^^^*****^^^* *^^^* **^^* *^^* *^^* **^^* *****^^***^^* * *^^*##*^^** *^**^^^^^^^^* *^^^* **** *^^*****^^* ***^^* * ** ***^^*#*^^* *^^^***^^^^^* * *^^^^^** *^^^^* *^^^^^^^^^* **^^* *^* * *^^*#*^^* *^^^^^^^^^^^^ * *^^* *^^^^^* *^^*****^^* *^^***^^* *^^^*#*^^* *^^^^^^^^^^^^^^* *^^^* *^^^^^^* *^^* *^^* *^^^^^^^ * **^^^^*^^^* *^^^^**^^^^^*** *^^^^* *^^^^^^^* *^^* *^^* *^^***^^* *^^^^*^^^^^* * *^^^* *^^^* * *^^^* *^^^^^^^* *^^* *^^* *^^* *^* * *^^^^* *^^^^*** *^^* **^^^* *^* *^^* *^^^^^^^* *^^* *^^* **^^* * ** *^^^* *^^^^* *^^* *^^* *^^* *^^* *^^^^^^* *^^* *^^* **^*** ***^* *^^* * *^^^* *^^* *^^^* *^^* **^^* * **^^^^^* *^^* *^^** **^^^^^^^^* *^^^** **^^** *^^* *^^^* *^^^**^^^^* ** **^^^^^^* *^^^* **** *^*****^^** *^^* **^^* *^^* *^^^* **^^^^^^^* *^* *^^^^^^^* **^^^^** * ******* ** **^* *^^^* *^^* **^^^^^^***** *^^**^^^^^^^* **^^^^^^*** * *^^^* *^^* *^^^^^^^** *^^^^^^^^^^* ***^^^^*** *^^^* *^^* ******** *^^^^^^^^** **^^^^* *^***^* **^^* ** *^^^^^*** *^^^* ** ** ***^***** *^^*** *^* * **^^** *** *^* *** ** *^* ** * * * * ****************************************************************************** Kingdom Hearts Complete FAQ/Walkthrough Written by MTincher and winnie the poop Version 1.0 Last Posted: 12/03/04 ****************************************************************************** ============================================================================== --------------------- Table of Contents --------------------- ============================================================================== QUICK SEARCH ------------ To quickly go to a section that you are wanting to see, press CTRL + F. This will bring up a search box. In this box, type the code that is beside the section in the Table of Contents section. This will take you to the section you want to gain quick access to. 1. Introduction a. Author's Note b. Copyright c. Site Permission List d. What's New 2. Basics a. Story b. Controls c. Saving d. Game Screen e. Menus 3. Walkthrough a. Awakening b. Destiny Islands c. Traverse Town d. Wonderland e. Olympus Coliseum f. Deep Jungle g. Traverse Town (2nd Visit) h. Phil Cup i. Agrabah j. Monstro k. Atlantica l. Halloween Town m. Neverland n. Traverse Town (3rd Visit) o. Hollow Bastion p. Getting Ready q. End of the World 4. Side Quests a. 99 Dalmatians b. Post Card Locations c. Torn Page Locations d. Trinity Mark Locations * e. Optional Bosses f. Duels g. Synthesis h. Gummi Blueprint Locations 5. Olympus Coliseum a. Phil Cup b. Pegasus Cup c. Hercules Cup d. Hades Cup e. Gold Match * f. Platinum Match 6. Appendices a. Main Characters b. Sub-Characters c. Bosses d. Heartless e. Weapons f. Accessories g. Items h. Abilities i. Magic Upgrades j. Summons k. Ansem's Reports 7. Mini Games a. The Jungle Slider b. Mini-Games of 100-Acre Wood c. Vine Swinging d. Rare Mushrooms 8. Secrets a. Clock Tower Items b. Expert Mode/Secret Movie 9. The End a. Credits ============================================================================== ---------------------- 1. Introduction ---------------------- ============================================================================== ------------------------------------------------------------------------------ a. Author's Note ------------------------------------------------------------------------------ | | ------------- Two authors wrote this massive guide. MTincher conducted most of the walkthrough before he had personal matters which obligated him to stop writing. I, winnie the poop, offered him my services to finish his FAQ and I did, as you can see. So here. Although this FAQ is essentially complete, I still have several things to do before it's truly complete. I want to personalize the format a bit more, since MTincher and I used different format... I tweaked MTincher's format to match my preferences, but there are still some underlying writing styles that are different from mine that should be changed if I want the FAQ to look smooth throughout. MTincher has done an excellent job writing the FAQ up to Hollow Bastion and I am honered to be the one to complete his job. To contact me, please email to this address: hockeyfox (at) ameritech (dot) net Cheers, winnie the poop ------------------------------------------------------------------------------ b. Copyright ------------------------------------------------------------------------------ | | ----------- This FAQ/Walkthrough is (c) 2004 to Michael Tincher. It may not be used for your own profit or on any other site without our permission. If you see this FAQ/Walkthrough on any site that is NOT on our Site Permission List, please contact us immediately. If you would like to use this FAQ/Walkthrough on another site, contact us and ask us if you can use it. Ifwe allow you use it, please dont change anything about the guide and give us proper credit. You may print this guide out for YOUR OWN PERSONAL USE. Do not print this guide out, then attempt to sell it. If you do not want to kill a tree by printing this guide out, you can save it to your hard drive for your personal use. ------------------------------------------------------------------------------ c. Site Permission List ------------------------------------------------------------------------------ | | ---------- GameFAQs http://www.gamefaqs.com/ IGN http://faqs.ign.com/ Neoseeker http://www.neoseeker.com/ CheatHappens http://www.cheathappens.com/ ------------------------------------------------------------------------------ What's New ------------------------------------------------------------------------------ | | ---------- Everything is new. Of course, that is because this is the first version. Still to come... Kurt Zisa, Phantom, Sephiroth, and a format change. Won't come very soon though. ============================================================================== ---------------------- 2. Basics ---------------------- ============================================================================== ------------------------------------------------------------------------------ a. Story ------------------------------------------------------------------------------ | | ------------ Is it just me, or do you like to read the story from the instruction manual, as well as reading the story put into the words of the writer? Well, that is what I am doing in this section. Instruction Manual's version ---------------------------- The Destiny Islands are a beautiful paradise where children's laughter abounds. Day after day, Sora, Riku, and Kairi talk and dream of new places, new worlds beyond their islands. They ponder the usual questions that adolescents do - about th world outside, about their own existence. Little do they know a great destiny awaits them. One stormy night, a terrible darkness invades the Destiny Islands. Thus does their journey begin... Sora awakens in another world, in a place called Traverse Town. His hopes of seeing new worlds are realized, but his friends Riku and Kairi are nowhere in sight. Meanwhile, Donald and Goofy have also arrived to Traverse Town. They have come from Disney Castle in search of a "key" and its owner. Their king, who has mysterioulsy disappeared, has left them a cryptic message: "Now, there's somebody with a 'key' - the key to our survival... We need that key." What is happening to this world? The "somebody" mentioned by the missing king turns out to be Sora. To find Kairi and Riku, Sora joins Donal and Goofy and embarks on an epic journey. My version ---------- You are a young boy, Sora, on an island with no other connections to the outside world. On this island, you are supplied with everything you will ever need, as well as want. However, Sora, and his friends Kairi and Riku, wonder if there are any other worlds besides of the one they live on. Sora seems to like Kairi more than as just a "friend." It also seems that Riku feels the same way towards Kairi as Sora does. Sora and Riku have always been competitive with each other. Their silly little games seem to never cease. One night, a terrible storm comes across the island. Along with the storm came weird, never before seen creatures. These creatures had no emotion, and would attack you. There were swarms of these msyterious creatures. Sora then decides to help protect the island by going out and fighting off all the strange creatures. Once he "thinks" he has demolished all of these creatures, he is taken to a new world, called Traverse Town. In this town, while searching for Kairi and Riku, he meets up with Donald Duck and Goofy, who are searching for their king, Mickey Mouse. And this is where you epic journey begins... ------------------------------------------------------------------------------ b. Controls ------------------------------------------------------------------------------ | | ----------- +~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ | Button | Function | |+~+~+~+~+~+~+~+~+~|~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+| | L1 | Hold down to display magic menu. | | | | | L2 | Rotate camera counterclockwise (disabled when | | | target lock is engaged) / Press simultaneously | | | with the R2 button to revert the camera to | | | default frontal view / Cycle through available | | | while locked on. | | | | | R1 | Engage or disengage target lock. | | | | | R2 | Rotate camera clockwise (disabled when target | | | lock is engaged) / Press simultaneously with the | | | L2 button to revert the camera to default | | | frontal view / Cycle through available while | | | locked on. | | | | | R3 | Confirm (disabled in menu screen). | | | | | D-Pad | Move cursor | | | | |Left Analog Stick | Move character (walks or runs depending on how | | | far the stick is tilted) / Move cursor in menu | | | screen. | | | | |Right Analog Stick| Move cursor in command menu. | | | | | Start | Display main menu / Pause (during battle and cut | | | scenes) / Display special menu during mini games.| | | | | Select | Toggle first-person view on and off. | | | | | O | Cancel / Jump / Let Go / Swim fast / Ascend when | | | flying or swimming. | | | | | /_\ | Command party members to attack a locked | | | target / Press while holding the L1 button to | | | cast assigned spell. | | | | | [] | Use special abilites / Descend when flying or | | | swimming / Press while holding the L1 button to | | | cast assigned spell. | | | | | X | Confirm / Press while holding the L1 button to | | | cast assigned spell. | +~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+ ------------------------------------------------------------------------------ c. Saving ------------------------------------------------------------------------------ | | ----------- -=-=-=-=-=-=-=-=-=-=-=- -=- Save Points -=- -=-=-=-=-=-=-=-=-=-=-=- To save your game progress, you will need to find a save point. In Kingdom Hearts, there are two different types of save points. Type A - The first type of save point is called Type A. It is circular, has a green interior, as well as a yellow flame deal going on on the rims of the outside of the circle. This type of save point will never disappear. They can also teleport you back to your gummi ship. Type B - The second type of save point is called Type B. It has two different "blades" spinning around in a circle. If you step inside the blades, you will be able to save. These save points will disappear at certain points in the game. Unlike Type A, Type B save points are unable to teleport you back to your gummi ship. -=-=-=-=-=-=-=-=-=- -=- Save Menu -=- -=-=-=-=-=-=-=-=-=- Save ~~~~ Save your progress onto a memory card. Party ~~~~~ Switch party members when there are more than two available to accompany Sora. Gummi Ship ~~~~~~~~~~ Board the gummi ship. This option does not appear initally, or at all Type B save points. Menu ~~~~ Open the main menu. ------------------------------------------------------------------------------ d. Game Screen ------------------------------------------------------------------------------ | | --------- -=-=-=-=-=-=-=-=-=-= -=- Commands -=- -=-=-=-=-=-=-=-=-=-= On the main game screen, there is a small box in the lower left hand corner that is labeled "Command." This menu contains all of the action that Sora will do. The first command is usually "Attack," but will often change to "Talk" while in a stable enviroment. The next two commands will always remain as "Magic" and "Items," respectively. The bottom icon changes the most from the limited selection of commands that have the ability to morph. -=-=-=-=-=-=-=-=-= -=- Gauges -=- -=-=-=-=-=-=-=-=-= There are two different sets of gauges. One set of gauges is in the upper right hand corner of the screen, while the second, and main one, is displayed in the bottom right hand corner. The top gauges displays the Health Points (HP) and the Magic Points (MP) of your partners. The bottom gauge shows the amount of Health Points and Magic Points the main character Sora has. The green bar is the HP gauage, the blue bar is the MP bar, and the orange gauge is the charge bar for the MP gauge. -=-=-=-=-=-=-=-=-=-=-=- -=- Field Icons -=- -=-=-=-=-=-=-=-=-=-=-=- A Field Icon can appear anywhere. The field icon automatically selects an item, person, or heartless that Sora can receive, talk to, or fight. If you have the field icon on, let's say a treasure chest, Sora will then be able to open the chest by selecting "Open" on the Command Menu. When the Field Icon is placed on a person, Sora will be able to "Talk" to the person. If a heartless is highlighted by the Field Icon, then Sora and the gang are able to attack that Heartless. ------------------------------------------------------------------------------ e. Menus ------------------------------------------------------------------------------ | | ----------- -=-=-=-=-=-=-=-=-=-=- -=- Main Menu -=- -=-=-=-=-=-=-=-=-=-=- The Main Menu has many different selectable options. This menu is not accessible during combat, however. This menu allows you to select items to place in the inventory of Sora, Donald, Goofy, and/or special playable characters of your group. You are able to choose what equipment you want your group to have. Another option is selecting the abilities that each member has, as well as the shared abilities. The customize sub-menu enables you to decide which magic spells you would like to have short-cuts for. There are three possible short-cuts Sora can equip. The status preference permits you to see the status of your group. While Jiminy's Journal contains many different things within it. You are able to see characters that you have encountered so far, as well as the Heartless ; how many Dalmatians you have collected, and how many are left in each world ; the Ansem's Reports you collect throughout the adventure ; how many Trinity Marks you have gotten thus far ; and finally, it records summaries of each world you have visited. The final sub-menu you can pick is Config. This allows you change the game settings. -=-=-=-=-=-=-=-=-=-=-=-= -=- Command Menu -=- -=-=-=-=-=-=-=-=-=-=-=-= On the main game screen, there is a small box in the lower left hand corner that is labeled "Command." This menu contains all of the action that Sora will do. The first command is usually "Attack," but will often change to "Talk" while in a stable enviroment. The next two commands will always remain as "Magic" and "Items," respectively. The bottom icon changes the most from the limited selection of commands that have the ability to morph. -=-=-=-=-=-=-=-=-=- -=- Save Menu -=- -=-=-=-=-=-=-=-=-=- Save ~~~~ Save your progress onto a memory card. Party ~~~~~ Switch party members when there are more than two available to accompany Sora. Gummi Ship ~~~~~~~~~~ Board the gummi ship. This option does not appear initally, or at all Type B save points. Menu ~~~~ Open the main menu. ============================================================================== ---------------------- 3. Walkthrough ---------------------- ============================================================================== Well, here is the part most of you are wanting to look at. This section will contain MANY spoilers. So, don't read too far ahead of where you are at in the game, or you may have part of the game spoiled for you. ------------------------------------------------------------------------------ a. Awakening ------------------------------------------------------------------------------ | | ------------ "I've been having these weird thoughts lately." "Like is any of this for real or not?" Enemies Major Items Suggested Level ------------------------------------------------------------------- Shadow Staff 1 (duh) Darkside (Boss) Sword Shield Upon you get through the configuration of the game, you will be presented with a wonderful FMV. Within the FMV, you see Sora and Riku washed away in a tsunami, but they land on shore where Kairi greets them with a smile. Once the FMV is finished, Sora will be within a large stained glass circle floor that illustrates Snow White and the Seven Dwarfs. On the outskirs of this circle are three pedestals. On each pedestal is an item, which are a sword, staff, and shield. You are albe to select one of these weapons, and you must toss away another. It is up to you on deciding which Sora shall keep, and which will be trashed. Below is a chart that shows the stats of Sora, depending on which item you took, and which you rejected (the following statistics were obtained from the Brady Games Strategy Guide). ________________________________________________________________ | Keep | Sacrifice | HP | MP | AP | STR | DEF | Weapon | |--------|-----------|------|------|------|------|------|--------| | Sword | Shield | 18 | 2 | 3 | 6 | 1 | Sword | |--------|-----------|------|------|------|------|------|--------| | Sword | Staff | 18 | 2 | 1 | 6 | 2 | Sword | |--------|-----------|------|------|------|------|------|--------| | Shield | Sword | 18 | 2 | 3 | 4 | 4 | Shield | |--------|-----------|------|------|------|------|------|--------| | Shield | Staff | 18 | 2 | 1 | 5 | 4 | Shield | |--------|-----------|------|------|------|------|------|--------| | Staff | Sword | 18 | 3 | 3 | 3 | 3 | Staff | |--------|-----------|------|------|------|------|------|--------| | Staff | Shield | 18 | 3 | 3 | 5 | 1 | Staff | ---------------------------------------------------------------- After you have choosen your so called "form," the glass floor will begin to break beneath Sora, causing him to fall in a downward sprial in what starts off looking like a black hole. Soon, however, you wlil land on another circular, stained floor that has Cinderala painted on it. On this platform is where you will fight your first enemy, which happens to be the most common, as well as simple, enemy throughout the game. Shadows will begin to arise. Upon killing a Shadow (you will be attacked by a few), the others will run away (disappear within the floor). You will now be taught a little more about the controls, but then you are attacked from behind by a Shadow. Now, there are four Shadows you must defeat. The departure of the fourth heartless causes a blackhole to form, whcih you will automatically fall down. This tie, Sora stops on a colorful platform. After Sora sits up, walk over to the door, and on your command menu, select "Examine." For some reason, Sora is unable to open the door. Now what are we suppose to do? Wait... A treasure chest just appeared. Have Sora walk over to the chest. Using the command menu, selct "Open," and press the "X" button on your controller. Hold on a second. Nothing came out of the chest. Fortunately, a box appears in the middle of the floor. Aren't you so lucky? Anyway, Sora is told to push the box. So, do what the narrative game text tells you. Once you push it so far, a message appears giving you a hint that you will need to smash the box. Hmmm....How are you suppose to smash the box? Ah, I've got it. Just continually hit the box with your weapon. After you hit the box a few times, it will break, and shall leave a potion just for Sora. But now a barrel is created. Walk over to the barrel and attack it until it breaks. Finally, you are able to enter the blame door, but what awaits you on the otherside? Huh? What just happened? We were taken back to Destiny Island (where the opening FMV took place, incase you did not know). Where you are at, you are able to talk to Tidus (from Final Fantasy X), Wakka (who is also from FFX), and Selphie (she is from FF8). Each character will ask you one question. You must choose one of three responses for each question. Which responses you choose determine how fast or how slow you shall gain levels. If you select the first response for each of the three questions, you will level up quickly at the beginning of the game, but later on you will level up slowly. If you choose the last response for all the questions that Sora is asked, he will level up slowly at the start of the game, but towards the end Sora shall level up quickly. Personally, I like to choose the middle responses, because they cause you to level up equally throughout the whole game. -=-=-=- Selphie -=-=-=- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What's most important to you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Being number one. 2. Friendship. 3. My prize possessions. -=-=- Wakka -=-=- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What do you want outta life? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. To see rare sights. 2. To broaden my horizons. 3. To be strong. -=-=- Tidus -=-=- ~~~~~~~~~~~~~~~~~~~~~~~ What are you afraid of? ~~~~~~~~~~~~~~~~~~~~~~~ 1. Getting old. 2. Being different. 3. Being indecisive. As soon as all three questions have been answered, you will be taken back to the mysteriously vague and freaky place you were previously at. This time, however, the stained glass has Sleeping Beauty engraved in it. Why are all famous Disney girl characters being portrayed on the glass floors? No, I am not being sexist or anything, I was just wondering why there wasn't any famous animals or anything like that on the glass. Once you regain control of Sora, you should see a stream of light coming from above. Sprint over to this light, skim through the boring text that pops up on the screen, then annihilate all the Shadows that circle around you. After they are defeated, a short clip of the light will be shown. At the base of the light, a green circular object forms. This "object" is a save point. You will find save points like this throughout the game. Step into the save point, and skim through the info given. You should save the game before you continue any further. As soon as you are ready, hurdle up the church house glass steps. At the top is where Sora's first boss, Darkside, awaits his arrival. ================================ Boss: Darkside ================================ HP: 240 EXP: 18 Difficulty: Easy Items Dropped: None ------------------ Darkside's Attacks ------------------ There are two different attacks that Darkside will use. They are simple to avoid receiving damage. Heartless Generator ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When Darkside uses this attack, he will sink his hand into the ground, causing his hand to smear all over the ground. While he still has his hand smeared on the ground, Shadows will come out. The Shadows do not possess much of a threat, because they are easy to eliminate. Shadowball ŻŻŻŻŻŻŻŻŻŻ This attack can be difficult to avoid for beginners. Darkside will shoot dark, homing balls out of his chest. These balls don't have a very good homing system. To easily avoid this attack, just wait until one of the balls are about to hit you, then jump over it, or side-step to get out of the way. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Darkside's right arm. - Constanstly hit Darkside in his arm with your weapon. - Watch out for the Shadow heartless, because they you may think they are all dead, when they actually are not. - Be careful about the Shadowballs that Darkside shoots. Just jump over the balls or side-step them. ================================ "But don't be afraid." "You hold the mightest weapon of all." "But don't forget." "You are the one who will open the door." During the FMV after the defeat of Darkside, the screen will be taken to the beach at Destiny Islands. As the camera slowly lowers, Sora wakes up and realizes all that has just happened was a dream...or was it? Kairi finds him laying on the golden sand beach. After fussing and flirting with Sora for a few moments about being lazy, and how they need to find parts to build a raft, Riku runs towards Sora and Kairi and tells Kairi that she, too, is lazy. So, now you must find parts for a raft as you are on... ------------------------------------------------------------------------------ Destiny Islands ------------------------------------------------------------------------------ | | ----------- Enemies Major Items Suggested Level ------------------------------------------------------------------- Selphie Logs (x2) 3 Wakka Cloth Tidus Rope Riku Empty Bottle Coconut (x2) Fish (x3) Seagull Egg Mushroom (x3) Drinking Water When you gain control of Sora, he will be in front of Kairi. Talk to Kairi, and she will tell you to get a few items so they can build their raft. The items are: Logs (x2) ; Cloth (x1) ; Rope (x1). So, let's go find these items, or you can duel with Selphie, Wakka, Tidus, or Riku, but I suggest that we get the important items. We shall first get the two logs. Okay, to get the first log, once you are through talking to Kairi, turn around and run along the beach. You will encounter the log right at the shoreline of the beach. For the second log, enter the Seaside Shack (It is right beside the first log that you found. The entrance is on the otherside of where you talked to Kairi.) Once inside the Seaside Shack, you should see a save point. You may want to save here, but if not, run up the stairs that are in the building, and exit the door at the top. Gallop over the wooden bridge, and onto the island. At the end of this small piece of land is the second log. Also on this island is Riku. You can battle him now if you would like, but the strategies for him are listed on below. Next on our "to get" list is the Cloth. To get the cloth, go to the pier on the opposite side from where you started at on Destiny Islands. As soon as you reach the pier, go up the slanted platform that leads to a path, not the one that leads to the beach. Sprint straight ahead until you reach a set of stairs hidden within a rock wall. Go up these stairs, then go up the long, jagged, wooden ramp on the right at the top of the stairs. After walking up the ramp a little ways, you will reach a dead end, but you will also see a pegged ladder. Scramble up the ladder, journey forwards on the platform until you reach a door that steers into the tree. On the right wall, after walking inside, you will see the cloth. Run up to it and snatch it off the wall. The last thing to obtain is the Rope. To acquire it, go back to where the steps that led into the stone containing wall was. On the other side of the pathway from where the steps are is a ladder. Hurdle out through the platform until you see Tidus. Behind Tidus, in the corner, is the rope. Take the rope from the floor. Now, let's gossip about the duels you can have with Selphie, Wakka, Tidus, and Riku. Please note that you DO NOT have to duel anyone on the island. It justs helps you get used to the battle system, as well as gain a tiny bit of Experience Points. First, I should tell you where each one is located at if you haven't already seen them (which you should have). Selphie is located on the pier. Wakka is located beside the Seaside Shack and the large pond. Tidus is located where you obtained the rope. And Riku is located on the small island where you found the second log. He will be sitting on a tree. ============================= Duel: Tidus ============================= HP: N/A EXP: 2 Difficulty: Easy Items Dropped: None --------------- Tidus's Attacks --------------- Tidus will only try beating you with his wooden stick. His attakcs are easy to dodge. When he swings his weapon, he will do a backflip also. Sometimes, he will stand still, with his arms at his side, and taunt you like an idiot. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Tidus. - When Tidus starts to swing at you, just jump up to dodge his attack. - Sometimes Tidus will taunt Sora. When Tidus does this, jump behind Tidus, which causes him to be stunned, and attack him. ============================= =============================== Duel: Selphie =============================== HP: N/A EXP: 1 Difficulty: Easy Items Dropped: None ----------------- Selphie's Attacks ----------------- Selphie is probably the easiest duel to win. She will snap her jump rope at Sora the way people do wet towels at other people. It is her only attack, and is extremely easy to avoid. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Selphie. - Jump to the side of Selphie, or over her when she snaps her jump rope at you. This is the simpliest method to do while attempting to avoid her attack. - Hurdle behind Selphie, and quickly do a combo attack on her. Or, you can do an air combo attack. =============================== ============================= Duel: Wakka ============================= HP: N/A EXP: 1 Difficulty: Easy Items Dropped: None --------------- Wakka's Attacks --------------- Wakka has two different attacks that he uses. As in Final Fantasy X, Wakka's weapon is a Blitzball. Blitzball Toss ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is Wakka's simpliest attack. He will lean back, and attempts to impel you with is Blitzball. There are three different ways you can avoid this attack. One is to hit the Blitzball back at him, the second is to jump over the ball, and the third is to step to the side of the ball. Power Blitzball ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wakka's Power Blitzball attack can be difficult to avoid. He leaps up in the air, then hurls the Blitzball towards Sora. This time, however, the Blitzball is traveling at a higher rate than before. Use the same methods to avoid it as you would on the Blitzball Toss. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Wakka. - To avoid both of Wakka's attacks, you can hit the Blitzball back at him, Sora can bounce over the ball, or Sora can simply side-step the ball. If you hit the blitzball back on the Blitzball Toss attack, Sora will gain 1 Tech Point. If he does on the Power Blitzball attack, Sora will gain 2 Tech Points. - Get close to Wakka. When he attempts to do one of his attacks, clear out of the way of the ball, then do a combo to him. ============================= ============================= Duel: Rikku ============================= HP: N/A EXP: 5 Difficulty: Hard Items Dropped: Potion --------------- Riku's Attacks --------------- Riku has a lot of different sword attacks that he will attempt to use on Sora. However, most of them are almost the same, just slightly different techniques used in starting out the attack. So for that, I will only list two attacks below for Riku. Normal Attack ŻŻŻŻŻŻŻŻŻŻŻŻŻ Riku's Normal Attack has a punch of different variations, but they cause the same amount of damage, and they are avoided the same way. One of these attacks, Riku jumps up in the air, and comes down swinging his sword towards the ground. Another Normal Attack used by Riku is a spinning slash. He will slightly hop of the ground, spin, and hit Sora with his sword. Kickflip Smack ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Kickflip Smack is Riku's most powerful attack, as well as the hardest to avoid. When doing this attack, Riku will lay on the ground, tuck his knees into his chest, then shoot his legs forward, and press his body upwards. He will try to hit you with his sword and his feet. Riku seems to do this attack when Sora is in the middle of a combo, or has just ended a combo. That is why this move is so hard to avoid. ----------------- Sora's Strategies ----------------- - Use the Target Lock function to lock onto Riku. - Try to stay off the ground as much as possible. - Attempt a lot of air combos, this will prevent Riku from doing his Kickflip Smack. - Watch out when you are near the edge of the island, because you CAN fall off. If you fall off, you lose the match. - If Riku happens to try his Kickflip Smack, try your best to move out from in front of him as quickly as possible. ============================= Once you are through with the duels, go talk to Kairi. Since you found everything she wanted, Kairi will give you a measly little Hi-Potion in return for all of your labor. After you have been handed the Hi-Potion, Kairi will ask you if you are tired, and do you want to call it a day. Select "Yeah, let's go home," then watch the FMV. So, in the FMV, Sora, Kairi, and Riku talk a while about another "home," and about the raft they are going to use to find this other "home." After a lot of their talking and gazing at the sunset, another FMV will start. This FMV is located at a large, beautiful castle. Within this castle, you will find Donald Duck, Pluto, and Goofy. Donald discoveries that their all mighty King Mickey is missing. He quickly finds Goofy, then swears Goofy to secrecy. However, this doesn't last long as Minnie and Daisey over here the promise made between the two. The FMV will now end, and you will regain control of Sora at Destiny Islands on the pier. Sora is now able to battle in another duel. This time, however, he will take on Tidus, Wakka, and Selphie at the same time. The same methods can be used to defeat each one, but there is an order you can defeat them in that makes it easier. The first one you should defeat is Wakka, since he can throw the Blitzball at you, which will get annoying while you are trying to take out another person. The second person that should be eliminated is Tidus. He is quick with his wooden stick. And finally, Selphie should be saved for last since she is the easiest of the three to triumph over. Whenever you are finished fooling around, find Wakka and go along the path that is beside him. After entering, walk up to the door. You will see a short FMV. Once the FMV has completed, grab the mushroom beside the door (you will be needing this in just a few seconds), hurdle back outside, and run over to where Kairi used to be at. When you reach the spot, she isn't there. Where did she sneak off to? Wait, Riku isn't around either?! What could they be up to?! Haha...anywho, there is a building behind where Kairi was at. Go through the door, and Sora shall be taken to another part of the island. Here you will meet up with Riku. Riku will challenge Sora to a race, which is harder than you know what to win. After the pointless race, journey to where you had to turn around at during the course of the race. Around here, on a small wooden raft, you will see Kairi. When you talk to Kairi, she will give you a list of things to find to take on the raft. The items she tells you to get are: Seagull Egg (x1) ; Mushrooms (x3) ; Coconuts (x2) ; Fish (x3) ; Drinking Water (x1). Kairi hands Sora an Empty Bottle to get the Drinking water in. You already have one mushroom that you got earlier. The second mushroom is in a cave, that is covered by a rock, that is near the raft. Push the rock out of the way to get the mushroom. This will leave one mushroom left to find. The Seagull Egg is located in the top of a tree, which is located on the opposite island, of the wooden bridge, that Tidus is currently on. To get the coconuts, walk up to any coconut tree and hit it with your sword. This will cause coconuts to fall. Grab two coconuts, and you are finished fooling with them. The drinking water is simple to get. head back to where Wakka is standing at, and jump in the pond beside him. Upon entering the pond, walk under one of the tiny waterfalls. This will fill your empty bottle up. To get the three fish, just get in the water near the pier that Selphie is perched on, and run up to the fish. When you get close enough to a fish, it says you have obtained (captured) the fish. Do this to get three fish. Once you have gotten three fish, this leaves you with one more thing, and that is the third mushroom. The third mushroom can sometimes be hard to find. It is located on the side of the island Kairi, Riku, and the wooden raft are on. Venture to the base of the watchout tower that you and Riku had to climb during the race you two had to see what the name of the raft would be. On the left side of the base, deep within shrubs is the third mushroom. Hurry back to Kairi and talk to her. There will now be a long FMV that takes place. In the FMV, Kairi and Sora will talk while the sun is setting. Then the scene will be taken to Mickey Mouse's castle, wehre most of the action of this FMV occurs. Chip and Dale, the Rescue Rangers, have made a ship for Goofy and Donald to use to travel to different worlds. Donald and Goofy will travel to a world called Traverse Town, then the FMV will be taken back to Destiny Islands, where Sora is restless in his bed. He decides to walk down to the pier in the middle of the night, and this is where the fun begins. Sora discovers Heartless taking over the island, and you now regain control of Sora. I suggest that you quickly go to the Seaside Shack and save your game progress. Once saved, venture up the steps that are in the Seaside Shack. When you have climbed the steps, and are outside, run across the bridge to meet up with Riku. An FMV will start that showcases Riku telling Sora that the "door" has been opened, then it shows Riku being swallowed up by darkness, followed by Sora receiving the Keyblade. Okay, now progress to the pond that Wakka was standing beside earlier in the day. On the path beside the pond, you will see a newly formed door. Walk up to the door, and open it, and sprint along the path on the otherside. Soon, Sora will reach Kairi, which causes a cut scene. I'm not going to say |
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