Kingdom Hearts Walkthrough :
This walkthrough for Kingdom Hearts [Playstation 2] has been posted at 25 Jul 2010 by KagomeInuyasha and is called "Boss FAQ". If walkthrough is usable don't forgot thumbs up KagomeInuyasha and share this with your freinds. And most important we have 40 other walkthroughs for Kingdom Hearts, read them all!
Walkthrough - Boss FAQ
Kingdom Hearts Boss Faq Here we are, I was bored one day and decided to put my mind to the test once again. So I designed a strategy for each boss that opposes you in the game. They all prove effective as well. DarkSide ------------ HP :: 240 Exp :: 18 ------------ This is the first boss of the game. It all depends on what weapons you chose in the beggining on his dificulty. Note that even if you lose this battle the game will continue. But dont make a habit to lose all the boss battles. He has two attack patterns. One is stick his hand in the ground where a lot of shadow heartless enemies appear, and another is by blasting numerous energy balls at you. Both attacks are easy to dodge. You can cause damage to him by attacking him arm when its low enough. That is the key to defeating him. You can also climb up his arm to deal damage to his head but that is a bit more dificult. After you win or lose, the story continues. Darkside (Rematch) ------------ HP :: 300 Exp ::60 ------------- Nothing is different. This time you have a better keyblade to deal a bit more damage. Just follow the same pattern as above to take him down. Note that if you lose this time, the game ends. The only advantage he has over you now is more HP. Leon (Squall) --------- HP :: 120 Exp :: 30 --------- Do not be folled by Leon's HP beeing low that he is weak. This is a tough battle, considering that Leon is tough and fast as well. His attacks are devastating also. Lucky for you, you dont have to win this battle, but it will be worth it if you do. Leon will only swing his Gunblade around or charge up an energy ball at Sora. But his attacks are so powerfull, he can probably take you down in 2 hits. Run up to him and attack him while he is charging up his energy ball and then run as humanly possible fast away from him. Just repeat this tactic and you might win. Guard Armor ------------ HP :: 700 Exp :: 110 ------------ Allright, this is it. The first reall boss battle of the game. Lucky for you, that you have a party, and Donald and Goofy are at your side. The Armor has severla parts to his body. Each part has a certain HP. You have to take down his 2 hands, 2 legs, head and the body. You dont have to worry to much about healing, as Donal and Goofy have a few curative items that they will use automatically on you if your HP depletes to low. But if they run out, make sure you use a potion on one of them. Try to take out his hands first. They are incredibly annoying and can deal some major damage as well. Also try to jump as much as possible when attacking to avoid his attacks. Then move on to the legs. This shouldnt be to hard, but try to avoid him stomping on you. Then his head which is incredibly easy, and finally his torso. After each part of the body is destroyed, HP balls will drop. Collect them to regain your HP. Thats pretty much the strategy to him. Crank Tower + Cards ------------ Crank Tower HP :: Unk Crank Tower Exp :: 100 ------------- Heart Cards HP :: 60 Heart Cards Exp :: 0 ------------- Spade Cards HP :: 45 Spade Cards Exp :: 0 ------------- This battle is incredibly annoying. Its best that you have Donald and Goofy released by collecting as much evodence before the battle as possible so they are free during the battle. The main purpose is to defeat the Crank Tower. Note that you cannot kill the cards completly. They just stagger for a little amount of time and come back after you. If you attack the Queen, some of the cards will attend to her aid and stop attacking you for a little bit, giving you time to heal or attack the tower. Fire is the towers weakness so attack it with the Fire spell as much as possible. Also note of the healing also. The cards have a tendency to gang up on a character and consume all of his HP. Trickmaster --------- HP :: 600 Exp :: 150 --------- The last fight before you can exit wonderland. You can see that he has several parts to his head. After each part is destroyed, one will go away. Once all 5 parts of his head are gone, you will win the battle. You could use fire spells on him, as the are very lethal, but when he spins to attack, his hands will do double the damage, so its a matte of gamble if you can dodge his attacks. Don't bother with magic that much as they are not thats special, and hard to hit him as well. Pummel him with physicall attacks. To attack his heads, you need to get on the table, and jump attack him. You can also climb a chain to do so. If by any chance he makes them dissapear, climb on the nearby bookshelf and repeat this tactic. Cloud -------- HP :: 300 Exp :: 80 --------- This is another tough battle. But like Leon, the FF7 veteran does not need to be defeated for the game to continue. Since your party is tired from all the previous battles, just make sure that you avoid Clouds attacks. He mostly ryshes at you at an incredible speed then he jumps in the air with his Braver attack. Run from him as his attack is lethal once he lands on the ground. He calls out before every attack he makes so use that to an advantage. Your best bet to hit him is from behind as its almost imposible to not get damaged from the front. Cerberus --------- HP :: 600 Exp :: 200 --------- This is the most difficult boss battle up to this point. Cerberus has a lot of HP, and its almost imposible to hit him. Magic attacks wount phase him much either. His attacks differ, from making shadow attacks rise up from the ground, which can be avoided if you keep moving, and biting at you with all 3 heads. All attacks are lethal. You can jump on his back if you wish and attempt to hurt him but it wount work that great. If you see him standing on his hind legs, get out of the way and make sure you jump after he lands. A shockwave will occur damaging the whole party if hit. When you try to hit him, make sure you only attempt to hit one of his outside heads. This will still be difficult, but if you go for the middle, you will 3x more damage then regular. If you cant do it at this point, just continue on with the game and come back later when your leveld up a bit more. Sabor ------ HP :: 90 Exp :: 15 ------ This is a one on one battle between Sora and the leopard, Sabor. Sabor doesnt attack much, but if he gets to close to Sora, use the dodge/roll ability and roll behind him and continue to attack him. This battle is a breeze, so just give him all you've got. Sabor (rematch) --------- HP :: 90 Exp :: 15 --------- This works the same as last time. The only difference is that you now have your party with you. If you have Tarzan, use him. He will be extremly helpfull in this fight. Sabor (rematch once again) --------- HP :: 90 Exp :: 15 --------- Follow the same pattern as before. Nothing new here. You can rebattle him as many times as possible if you desire, by leaving the area and returning. Sabor (Final Confrontation) ------------- HP :: 180 Exp :: 150 ------------- Just beat this leapord to a pulp to finish him off. The same tactics as above are great. He just has a bit more HP, but you have your party with you, so its a no brainer battle. Clay + Powerwilds ----------- Clayton HP :: 250 Clayton Exp :: 250 ---------- PowerWild HP :: 30 PowerWild Exp :: 4 ---------- The major battle in here is Clayton. Lucky for you that he only has one attack. He seems to wander away from you and take his shotgun and shot you. Run up to him and do a chain combo to quickly end the battle. Then the real match begins. StealthSnake ---------- HP :: 750 Exp :: 30 ---------- If you havent finished off Clayton in the last round, do it now so he wount be a nuisance this battle. The Stealth Snake can turn invisible making harder for you to hit him. He has some of the same attacks as Sabor. Note that fire spells work great in this battle. If you take too much HP from the snake run off and heal. Once he becomes visible pound at him with as many physicall attacks as you posibly can. His attacks are dificult to avoid so dont even bother to dodge them. When Clayton is on the snake's back, use Lightning spells to deal some more damage to the hunter. Guard Armor --------- HP :: 196 Exp :: 0 --------- This is just a warm up battle for the real thing. Just walk up to it and dish out all you have and be prepared for the real thing. Opposite Armor ---------- Body HP :: 900 Body Exp :: 390 ---------- Arms HP :: 135 ---------- Legs HP :: 270 ---------- Allright here it is. He has the same attack pattern as before. The new addition to his attacks are a huge beam that deals lethal damage to the party. It can be avoided by rolling under it. Your main problem is the torso. It starts to spin widly after a certain ammount of damage. Since it has 3 HP bars, deal as much damage as possible to the torso, untill you reach his green bar. Then go for the other parts of the body to regain some HP. After that try to stay healthy a little bit longer, and summon Simba to use his Proud Roar attack and hopefully finish off the armor for good. Pot Cenitpede ------- HP :: 600 Exp :: 250 -------- This is more of a tactical battle. The centipede forms from the pot spiders that are on the field. You need to take them out as quickly as possible so that the reall battle does not occur. If by any chance you manage to destroy none of the spiders, then the centipede will use all of its strongest attacks and the battle will become a lot more dificult. One its assembled, its tail and head share the same HP metter. Doesnt matter which you attack as long as its one of the two. The Sonic Blade ability that you got from Cloud is extremly usefull to brake the centipede back into the pot spiders. Cave of Wonders --------- HP :: 380 Exp :: 400 --------- You just can't have Agrabah without the cave of wonders. The main problem is the cave's eyes. That is also the only way that you can deal damage to it. Have Donal and Goofy hold back the regular enemies while Sora climbs on the cave's head and attacks the eyes. After they are both out, not only will it be a lot easier to take it down, but those damaging beams will no longer phase you as they are gone =D Jafar ------ HP :: 500 Exp :: 600 ------ Your main concern in this battle is Jafar. You do not have to worry about Genie, as he calls out before each attack, and makes it a weak one. Even if it does hit you, he releases some HP balls to heal yourself. Jafar may attack with an ice attack in the center area, but it can easily be avoided if you are clear of the middle part of the battle field. After Genie is out of the picture, Jafar will start attacking more personall. You can unleash some combos while he is low to the ground. All of his attacks can easily be dodged. If he is turned into a white light, do not bother to harm it as its invincible. Just use the time to heal your part. Once he lands, just keep on attacking him untill he is done for. Genie Jafar ------- HP :: Unk Exp :: 0 -------- Jafar and the lamp that floats around the room beeing caried by Yago share the same HP. Do not bother attacking Jafar in his genie form, instead go for the lamp. They will do the same ammount of damage to Jafar as well. Iago may drop the lamp occasionally, so this is your chance to dish out all you have on it. Be warned though, that Jafar will protect the lamp by throwing a massive fireball at the party. Parasite Cage -------- HP :: 450 Exp :: 500 -------- The first and only battle, in which Rikku may help you in. The young fella goes right off to the cage and starts attacking it. Sadly it does no damage. You need to aim for the cage's head in order to win this battle. Stand on the platform, lock on to its head and start blasting it with Fira spells untill you MP metter deplets. The cage should drop down and Rikku can deal some massive blows to it and hopefully kill it. If not just use an ether or collect some of the MP balls dropped by the cage and repeat untill he is dead. Parasite Cage (Rematch) ---------- HP :: 900 Exp :: 1000 ---------- Allright a rematch. This can be extremly difficult or incredibly easy. You could let Goody and Donald stand and attack it and get killed, while you go on a platform and start dishing out the Fira attacks again. Sadly this strategy will not work as well as last time did. The cage will use a gas attack that damages everyone in the room and poisons you so your best bet is to avoid this strategy unless you want a chalenge. Since you now have the high Jump ability, you can jump high enough to harm the cage with your physical attacks. So run up to it, jump and unleash a series of combos. This is the fastest and easiest way to kill of this beast for good. Ursula ------- HP :: 450 Exp :: 1000 ------- Floatsam & Jetsam HP :: 60 Exp :: 150 ------- This is a tricky battle. Do not bother with the two fish as they are nothing. Ursula has very high defense. The key to defeating her is the cauldron in the middle of the room. Have a few ethers in stock. Lock onto the cauldron and use as many fire spells on it as possible. This will not only harm Ursula, but also also weaken her defenses, in which you can take advantage of and start attacking her untill her defense goes back up. Continue this strategy and you will win in no time. Ursula (True Confrontation) -------- HP :: 900 Exp :: 1500 --------- This is the true battle. Ursula grew a bit as well. Cast Aero and Sora and the whole party as soon as possible, and try to keep it going throughout the battle. This will bounce the attacks off you back at Ursula and increase your defense. Try to get in back of Ursula's head and attack her with chain of combos. This is easier said than done as she keeps facing Sora. If she starts to inhale try to swim away from her as fast as possible, because if she inhales you, it will cause lethat damage. When she raises her trident, run away from her again, as she is preparing for a devastating attack that is easier to dodge from a distance. If this battle is still to tough for you, then put some megaelixers in Donald and Goofy's slots to decrease the dificulty of the battle. After you defeat her you will receive the Crabclaw Keychain for your efforst at the battle. Lock, Shock and Barrel --------- Hp :: 150, 120, 180 Exp :: depends on who you take out first. --------- This shoudnt even be a boss battle. Just kill the little creeps. Oogie Boogie -------- HP :: 450 Exp :: 2500 -------- This battle takes place on Oogie's giant roulette. The key to this battle is to avoid all the perrals that appear on the roullete. Try to avoid all of the obstacles that he throws at you in this battle, and jump over the giant blades that appear from time to time. Once Oogie has enough, you will see a giant red pad appearing in the same section of the roulette as Oogie. Step on it to make the bars go down and giving you acces to Oogie. Now is the time to harm the bastard with all you have. The bars dont stay up for too long though so make sure you attack fast with chains of combos. You cannot harm Oogie while you are on the roulette, so once they go back up, continue this strategy to get back to him. Ooogies Manor ---------- HP :: Unk Exp :: Unk ---------- This is just a bonuse battle before saying farewell to Halloweentown. The mannor has 7 purple orbs attached to it. You have to find them all and destroy them in order to win the battle. But this is not easy, as there are plenty of heartless enemies going after you while attempting to look and destroy all of them as well. There are also many parrels like fire lanters trying to harm you and push you down the manor. All the places of the orbs are random as well. Antisora ------ HP :: 750 Exp :: 2000 ------ This heartless has may of the same attack patterns as a regular shadow heartless enemy. It has a tripple HP bar also. Continue to attack it untill it reaches his yellow HP bar. Now its time to get strategicall. Antisora decides to split into 3 forms. Only 1 of them is the real one, so make sure you attack them all to harm him a little as well. Its not that hard to find him either so just keep on attacking him untill he is done for. That is pretty much the only strategy that Antisora likes to use during this battle. Captain Hook -------- HP :: 900 Exp :: 3400 -------- Captain Hook is skilled with the blade. There are many other enemies around Captain Hook, such as ship heartless and regular shadow enemies, but dont bother with them. They will just get replaced if you take them down. Try to keep this battle on the ground as much as possible, despite your ability to fly. Once you lock on to Captain Hook, do not wander away from him. You have Donald and Goofy for healing purposes, so you dont need to worry about your health. Captain Hook has multiple attack combos that are lethal. As you guessed this is not an easy battle, but as long as you stay on him and dont give him any chances of attacks then you will be fine and be able to survive his attacks. Also to make things a bit easier you should learn by now that Aero is your friend. Do not hesitate to also use Cura ince you deplete his HP to low. You might need it. Rikku ------ HP :: 500 Exp :: 2000 ------ Here he is. Your best friend challenging you. His HP may be small but you are lucky if you damage him at all. Rikku is incredibly fast and wount stand still at all. Try to roll behind him and counterattack his lunging strikes for an effective attack. He is also resistant to magic so it wount do you any good to cast any magic on you. Aero might help a bit though. If your HP is depleting fast, there are numerous vases around the room that contain HP balls to heal yourself. Maleficent -------- HP :: 900 Exp :: 6000 -------- Maleficent is on a platform that makes her invulnurable to attack. The platform also has its own small HP bar that you need to take out in order for it to come down. Then you can attack Maleficent head on. She summons some regualr heartless enemies to keep you busy but just avoid them and continue your attack on her. You can also cast Gravity on the platform to bring it down to make the battle faster. She uses her Dark Meteor to send you back and cause some damage. Nothing big though, so dont worry about it much. Dragon (Maleficent) ---------- HP :: 1200 Exp :: 6000 ---------- This is the harderst battle in the whole game next to Cerberus. The Dragon will not stand still, as it continues to rampage while spinning around so getting close to it to attack is a big no, no. It also likes to use a flame attack that remains on the battle field for a long period of time as well. And it can be very lethal if you get hurt by it. You can do a few things, but there is still a huge chance of luck of you winning this battle. You can go around her, and climb on its back. From there on, use Strike Raid on the dragon and hope that it will hit it. Follow up the combos. This is one of the ways to do it. The other is just heal Beast and Goofy while they slowly deplete the Dragons healt. Once her HP bar hits the green stage, jump off her back and use the Ars Arcanum ability on it to hopefully put an end to her. This is not an easy battle so just make sure you cast Aero on yourself and the party to stay healthy most of the battle. Rikku (Rematch) ------- HP :: 900 Exp :: 9500 ------- Rikku is just as dificult as the Dragon was. And to make things worse, Sora is alone in this battle. The Olympia Keyblade is an absolute must have in this battle in order to win. Make sure you also have Guar and Counterattack set. If Rikku starts running up to you, immediatly guard his attack and counterattack it. Try to be as agile as Rikku to take less damage as well. Cast Aero and Cura when needed. Rikky can throw his Keyblade at you, so its easy to dodge it, but you can also deflect it back at him and stun him for a bit. Its wiser to dodge it though. Also when his HP metter deplets, he will go crazy across the battle field. Jump and glide. Make sure you stay in the air as much as possible untill he calms down again. After that unleash the Ars Arcanum ability on him as much as possible hoping to take him out. Behemoth --------- HP :: 1350 Exp :: 16,000 --------- Behemoth is an easy battle. Just hop on its back and continue to damage its horn in order to kill it. It may have a lot of HP, but its a slow attacker and can take a lot of damage fast. Chernabog --------- HP :: 1500 Exp :: 15,000 --------- This is almost a replica of the Ursula battle. You can float in this battle so no need to worry. Try to get in the back of his head and start attacking him with the Ragnarok or Ars Arcanum. You can easily tell when he is going to attack as he tends to pull his head back. You can avoid the projectiles from him by casting Aeroga on the whole party. Not that dificult of a battle. The many stages of Ansem Stage 1 ------- HP :: 1500 Exp :: 10,000 -------- Ansem has his guardian with him. Try to follow him where ever he tends to go and attack him. He is resistand to magic so do not bother trying to cast it on him. The Guardian on Ansem's back may attack himself to Sora. This is not good. He will drain a large ammount of HP from Sora if he attempts to attack Ansem, so its best to let him repeal off before continuing your assault. Stage 2 (DarkSide) --------- HP :: 900 Exp :: 8000 --------- You have been here before, and you know the drill. Just contnue to take out his arm, or maybe climb up to his head and deal some damage. He should be no problem at this point in the game for you. Stage 3 ( Ansem and Guardian) ---------- HP :: 12000 Exp :: 20,000 ---------- Ansem tries to kill off Sora this time. Sora has no allies in here and he is alone in this confrontation. Cast Aeroga on Sora to repeal some of his attacks. Try to stay as far away from him when he starts to Zap accross the battlefield. Also he has a new attack similar to Cerberus, in the way that you must keep moving. Once he stops, you can unleash the Ragnarok ability on him and continue this patter untill he goes down once and forall in his human form. Stage 4 (World of Chaos) -------- HP :: 1500 Exp ::20,000 -------- Ansem is now a bit larger. This may seem like a rematch from the Ursula and Chernabog fight, but treating it as that is a big misstake. Since Ansem now has a swallow with him, going behind him is a huge misstake. Cast Aeroga on yourself and close in on him to attack him with all youve got. If your HP is too low fly away from him and cast Curaga or use a potion, then close in on him and hope to kill off his stage also. His attacks are not that big of a threat though. Stage 5 (Room Core) --------- In this room, you can retrieve one of your allies back to help you. This room is pitch black and you almost see nothing. Its best to lock on and destroy the enemies that way. Lucky for you the enemies are just regular shadow heartless. Once they are all gone destroy the time warp thing in the middle of the room to get out. Stage 6 ( Artilerry) -------- HP :: 120 -------- Float up to the world of chaos, and destroy all the artilery that fires little beams at you. This shouldnt be to dificult. Cast Aeroga on you to repeal their attacks also. Stage 7 (Room Core 2) --------- HP :: 30 --------- Now you can get your second ally back. Defeat all the heartless in this room, and again destroy the time warp in the middle afterwards to regain your party back. Then exit for a last confrontation with Ansem. Stage 8 (Face) -------- HP :: 1200 Exp :: 3000 -------- Now go back out to the face of the World of Chaos. The face just has a lot of HP but is not difficult to defeat at all. Cast Aeroga on Sora and start wacking at it with the RAgnarok or combos to take it out. Stage 9 (Main Core) ---------- HP :: 300 ---------- This is it. The last stage of the battle. Attack the main core and ignore all of the little artilery that came back. Once you do this, you have completed the game and defeated all the forms that Ansem has. Congratulations on defeating the bosses of Kingdom Hearts. (c) DarkLynx 2003