Kingdom Hearts II:Final Mix+ Walkthrough :
This walkthrough for Kingdom Hearts II:Final Mix+ [Playstation 2] has been posted at 30 Apr 2010 by best buds! and is called "Kingdom Hearts II: Final Mix Ability Guide". If walkthrough is usable don't forgot thumbs up best buds! and share this with your freinds. And most important we have 7 other walkthroughs for Kingdom Hearts II:Final Mix+, read them all!
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Walkthrough - Kingdom Hearts II: Final Mix Ability Guide_____ _______ ___ _____ | / | | | | | \ | | |\ /| | / | |\ | | | \ | | | \ / | | / | | \ | | | | | | | \ / | |/ | | \ | | | | | | | \/ | |\ | | \ | | ___ | | | | | | | \ | | \ | | | | | | | | | | \ | | \| | | | / | | | | | \ __|__ | \ |______| |___/ |_____| | | ______ _____ _______ ______ | | | /\ | | | | | | | / \ | | | | | | | / \ | | | | |_____| |____ /______\ |_____| | |______ | | | | | | \ | | | | | | | | \ | | | | | | | | \ | | | | |______ | | | \ | ______| __________ | | | | | | | | | | | | | | ___|__|___ ______ _____ _____ | | | | /\ | |\ /| | \ / | | |\ | / \ | | \ / | | \ / | | | \ | / \ | | \ / | | \ / |____ | | \ | /______\ | | \/ | | \/ | | | \ | | | | | | | /\ | | | \ | | | | | | | / \ | | | \| | | | | | | / \ | __|__ | \ | | |______ | | __|__ / \ キングダムハーツ II ファイナルメックス + Version 0.4 ~ Cover most of the Ability Section only. Version 0.55 ~ Added Some Reaction Ability Section, new updates and correct some mistake. Version 0.75 ~ Added New Synthesize Section, Some Combi-Attack Section, some Reaction updates and corrects some mistakes. Also added Lion Form ability. Version 0.9 ~ Weapon's Ability section change to Equipment Section. Synthesize and Reaction Ability Section updated. Version 0.95 ~ Added information at Synthesize Section, Reaction updated, corrected some mistakes. Version 1.0 ~ Reaction Updated(New Special Type), Divided into 3 Parts. Version 1.2 ~ Sora and Riku Sleight Update! Some other update. Correct some mistake. Version 1.25 ~ Sleight Update and corrected some mistake. New Boss Sleight. Version 1.3 ~ Sora Attack Detail Added, Correct some mistake. Version 1.35 ~ Complete Sora's Sleight! Added some detail. About Me: Well, this is my first time ever writing a guide FAQ. I may not have this kind of experience than those who write many guide in this website. But I try to write in simple detailed way manner!! Also, I may committed some grammar mistakes. Well, I decided to make this Ability Guide into something like Final Mix Sub-Guide. But the title is still the same. I may be modify some of my Ability Guide. Oh, the content topic is Content XIII sign, lol. Some website is give permission to use my guide here. http://www.neoseeker.com/ http://www.supercheats.com/ Note: Capital Letter with bracket beside every content name, highlight it, Press Ctrl C then Ctrl F then Ctrl V to find! (Not confusing, I hope) ~~~~~~~~~~~ Content ~~~~~~~~~~~ a) Before you start reading the guide b) How to use this guide PART 1 - Kingdom Hearts II: Final Mix I) Ability Section<--------------------------- [ABI] --------------->Action Ability<------------ [ACT] ------------------------------>Sora<------- [SORA1] ------------------------------>Donald<------ [DON] ------------------------------>Goofy<------- [GOO] ------------------------------>Riku<-------- [RIKU] ------------------------------>Mulan<------- [MUL] ------------------------------>Beas<-------- [BEA] ------------------------------>Auron<------- [AUR] ------------------------------>Sparrow<----- [SPA] ------------------------------>Aladdin<----- [ALA] ------------------------------>Jack<-------- [JACK] ------------------------------>Simba<------- [SIM] ------------------------------>Tron<-------- [TRON] ---------------->Support Ability<------------ [SUP] ---------------->Sora's Growth Ability<------ [SORA2] II) Sora's Form Section<------------------------ [SORA3] --------------------->Brave/Valor Form<------ [BRA] --------------------->Wisdom Form<----------- [WIS] --------------------->Master Form<----------- [MAS] --------------------->Final Form<------------ [FIN] --------------------->Limit Form<------------ [LIM] --------------------->Lion Form<------------- [LION] III) Sora's Attack Detail<----------------------- [ATKDET] ---------------------->Basic Move<----------- [BASIC] ---------------------->Limit Move<----------- [LIMIT] ---------------------->Brave Move<----------- [BRAVE] ---------------------->Wisdom Move<---------- [WISDOM] ---------------------->Master Move<---------- [MASTER] ---------------------->Final Move<----------- [FINAL] ---------------------->Magic Move<----------- [MAGIC] IV) Equipment Section<-------------------------- [EQUIP] ------------------->Keyblades<--------------- [KEY] ------------------->Staffs<------------------ [STA] ------------------->Shields<----------------- [SHI] ------------------->Armors<------------------ [ARM] ------------------->Accessories<------------- [ACCS] V) Synthesize Section<------------------------- [SYN] -------------------->Material Get List<------ [MGET] -------------------->Synthesize Item List<--- [LIST] VI) Combination Attack Section<----------------- [COM] ---------------------------->Character<------ [CCA] ---------------------------->Summon<--------- [SCA] VII) Reaction Ability<--------------------------- [REA] ------------------>Heartless Type<----------- [HEA] ------------------>Nobody Type<-------------- [NOB] ------------------>Boss type<---------------- [BOSS] ------------------>Organization XIII Type<--- [ORG] ------------------>Special Type<------------- [SPEC] PART 2 - Kingdom Hearts RE: Chain Of Memories VIII)Sora Sleight/Stock<-------------------------- [SORA4] -------------------->Attack<------------------ [ATT1] -------------------->Magic<------------------- [MAG] -------------------->Summon<------------------ [SUMMON] -------------------->Friends<----------------- [FRI1] -------------------->Special<----------------- [SPCL] IX) Riku Sleight/Stock<-------------------------- [RIKU2] -------------------->Attack<------------------ [ATT2] -------------------->Friend<------------------ [FRI2] -------------------->Duel<-------------------- [DUEL] X) Boss Sleight/Stock<-------------------------- [BOSLE] (Coming Soon) XI) Cards<--------------------------------------- [CARDS] (Coming Soon) ------->Attack Type<-------------------------- [ATKCD] ------->Magic Type<--------------------------- [MAGCD] ------->Item Type<---------------------------- [ITEMCD] ------->Enemy Type<--------------------------- [EMECD] ------->Friend Type<-------------------------- [FRICD] ------->Map Type<----------------------------- [MAPCD] PART 3 - Others XII) FAQS<--------------------------------------- [FAQS] XIII)Credits<------------------------------------ [CRE] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ a) Before you start reading the guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Please take note that, without my permission, you cannot copy, modify from my guide as your own!! If you do, who knows what will ever happen to you. Otherwise, feel free the check the guide. And also this guide can ONLY be use in Gamefaqs! E-mail me if you want to discuss about this game or there are some error in this guide! HOTMAIL: wongtfe@hotmail.com YAHOO MAIL: wongtfe@yahoo.com.sg Thank You! All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ b) How to use this guide ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this guide, since Kingdom Hearts 2: Final Mix + doesn't have English version. Beside the every name of Title/Ability shall have the Japanese Character which you must use JAP (SHIFT-JIS) Encoding. It will note the changes between Normal KH2 and FM Version besides the Abilities/Sleights. The guide will be in this format: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Ability Section> (Name Of the Ability) (Description from the Game itself) (Mime own description and some with Tips on it) (Rating from 0 to 10) (Optional: Who can use this ability) (AP COST) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Sora's Form Section> (Name of the Ability) (Description from the Game itself) (Mine own description and some with Tips on it) (Rating from 0 to 10) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Sora Attack Detail> (Move Name) (Power/Hit Estimation) (Short Detail) (Finish Boss??) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Weapon-Type Section> (Name of the Weapon) (Weapon Stats) (Ability Bonus) (Description of the shape&chain or story of it) (Mine description) (Rating from 0 to 5) (Get the weapon from) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Armor/Accessory-Type> (Name of the Armor/Accessory) (Status) (Some Description) (Extra Stuff) (Get from) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Material's Name - Rank> (Get From) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Name of the Synthesize Item> (Material Needed List) (Upgrade Material Type) (Advance Item(Needed Serenity Material)) (Recipe Needed) (Get from) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Combination Attack Section> (Name of the Combination Attack) (The Link Move Chart) (Ability Description of the move/attack) (Mine Description) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <For Enemy Reaction> (Name of the Reaction Ability) (Requirement to make the Reaction appear) (Attack Detail) (Mine Tips) (Work on which enemy) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <For Boss Reaction> (Name of the Boss) (Reaction) (Explanation) (And so on...) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Special Reaction> (Name of the Reaction) (Description) (How to activate it) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <Sleight Ability Section> (Name of the sleight) (Description from the Game it) (Mine Description with some tips) (Rating from 0 to 10) (Require what kinds of card) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ That's all for now!! Good luck with the greatest part of the game of Kingdom Hearts 2: Final Mix +!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ <PART 1 - Kingdom Hearts II: Final Mix> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty Mode: Beginner(ビギナー) - Everything is easy! Only for beginner in action game! Standard(スタンダード) - Normal Game. Proud(プラウド) - Hard Game. For expert player on Action Game. Critical(クリティカル) - For people who master the whole game of Kingdom Hearts!! Basic Control: Circle: Execute, Select X: Jump, Cancel Square: Special Action Triangle: Reaction, Talk, Examine Start: Open Menu, Pause(In Battle) Select: First Person View R1: Lock-On/Off L1: Shortcut(Hold with Circle/X/Square/Triangle) Left Analog: Movement Right Analog: Rotate Camera View ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I - Ability Section (アビリティ) [ABI] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This part of Section will show ALL the Abilities available in this KH2: FM You need AP to equip ability from below. It really require a lot of AP to Equip all if you want. Even LV. 99 also can't equip them all. You either equip any accessory that raise AP a lot or use AP Up Item(either synthesize or find from treasure/quest). Try to equip those ability which suits you best fighting style. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Action Ability (アクション) [ACT] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Action Ability is an unique ability for every character member in this game. It's like adding extra attack style or magic. Sora is the only Character you can control besides Roxas(beginning only), Mickey(only for certain boss fight), Riku(Final Zemnas's fight, one-time only). The most enjoyable part of the Kingdom Hearts which is Sora Action Ability!!! Every moves that Sora have are cool, besides Riku and Auron. Try to make use every Action Ability to its fullness. You may want to use your own type of fighting without following mine tips. ~~~~~~~~~~~~~~~~~~~~~~~~ Sora (ソラ) [SORA1] ~~~~~~~~~~~~~~~~~~~~~~~~ Reflect Guard (リフレクトガード) While standing, press Square Button to guard or deflect enemy's attack. This is one of the most(or probably best defense skill beside Reflect Magic) useful skill. It guards almost ALL kinds of attack. If you perfectly master the guard timing, you will probably master the game style, I presume. Rating: 10/10 (Must equipped at all times once you got it!!) AP: 2 (Cheap isn't it) Slash Upper (スラッシュアッパー) In the middle of Sora's ground combo, press Square Button to hit enemy into air. Well, if you want to link your combo with extra damage, this would probably a good ability to use. Not all enemies can hit into air. Tips: Just before execute a finishing move, press Square Button and hit enemy into air and continue your air combo till finishing move. Rating: (7/10) AP: 4 (Too costly skill) Air-Side Slash (エアサイドスラッシュ) In the middle of Sora's air combo, press Square Button to hit 3-hits combo(Left-Right-Left). This move is an extra move for air combo. Damage may be higher than normal air hit. Tips: (With NO Combo Plus or Minus Ability) If you attack 2 times and press square to use this move, after that you still can use finishing move at your fourth attack. It doesn't count as final combo hits. Pretty cool, isn't it. Rating: (7.5/10) AP: 2 Finish Rise (フィニッシュライズ) Before your finishing to be executed, press Square Button to blast enemy into air as your ground finish move. This is another version of Slash Upper, instead of the middle of combo, this is using as finishing move and still can link to air combo methods. Rating: (8/10) AP: 5 (Better use this than Slash Upper if you have it) Revenge Slash (リベンジスラッシュ) When Sora got hit by any enemy and fly into air, press Square Button to Recover and attack back the enemy who hit you at the same time. Well, this skill is good only when you are quite near the enemy who hit you. Otherwise, use Air Recovery. Tips: You still can continue the air combo while using the move. Make use of the dropping timing. Press too early may not be the wise choice. Rating: For Near Enemy(10/10), For Far Enemy(2/10) AP: 3 (Another must equipped ability) Snap Shot (スラップショット) An addition combo for ground type. Sora quickly do an upper slash at the enemy. The attack combo is short-fast type combo. It also increase critical rate. Tips: Good for linking your ground combo as quickly as possible. Rating: Normally for many hits combo (9/10), For less combo hits (6/10) AP: 2 Dodge Slash (ドッジスラッシュ) An addition combo for ground type. Sora do a 3-hits diagonal slash at the enemy. This is to increase extra hits for your ground combo. Rating: (6.5/10) AP: 2 Flash Step (フラッシュステップ) (Final Mix) An addition combo for ground type. Sora do a extreme quick step attack and uppercut to break enemy's Guard from certain distance. Pretty much like Slide Dash but actually this is even better than it. It really help to fight against those Fat guy who is immune from attacking it's front. I have receive many E-mail about this but this is the correct info. But thanks anyway. Rating: (9.5/10) AP: 2 Slide Dash (スライドダッシュ) An addition combo for ground type. Sora do a quick dash while attacking towards an enemy from some distance. This is an extremely useful attacking skill. It helps a lot on fighting enemies on the ground. Tips: It still can be use in the middle of the combo.(Not first attack only) Rating: (9/10) AP: 2 Round Break (ラウンドブレイク) (Final Mix) If there are many enemies around Sora, Sora will do a spin slash to hits enemies who surround him. Much like Kingdom Hearts I Vortex Ability except this have larger range. Pretty cool add-on ability in Final Mix Version. Rating: (8.5/10) AP: 2 Stride Break (ストライドブレイク) A finishing move. Sora do a fierce thrust attack towards an enemy. This finishing move ignore defense or any enemy who is guarding. It replace the normal Blitz-like(Kingdom Hearts I Ability) finishing move. Rating: (9.5) AP: 3 Explosion (エクスプロージョン) A finishing move. Sora create three spinning light balls around him when there are multiply enemies around him. It looks cool finishing move, but trust me, it pretty disappointing. Recovery Time is slow, that's why. But at least it knock enemies away from you. Rating: (8/10), For boss (4 to 5/10) if you have Finish Plus Ability Equipped. AP: 3 Aerial Sweep (エアリルスィープ) While Sora standing on the ground, he hit with a spinning slash to the air at the air-type enemy. It hit faster than the normal upper slash to the air. And damage will the better than normal. Tips: If you use Upper Slash or Finish Rise, you can hit enemy with this skill while they are at the air near you. Rating: (7.5/10) AP: 2 Aerial Dive (エアリルダイヴ) (Final Mix) While Sora standing on the ground, he jump and hit with 3 diagonal slashes towards the air-type enemy. (Must be in a bit further from the enemy if you equipped Aerial Sweep) This attack is a bit better than Aerial Sweep. More hits and damage than Aerial Sweep. Tips: Try not to equip Aerial Sweep if you want to use this attack often. Rating: (9/10) AP: 2 Air Spiral (エアスパイラル) An addition combo for air-type. Sora do a vertical spin slash of 360 degree at the enemy. If you hit the enemy with this attack close enough, it actually hit 2 times. Rating: (8.5/10) AP: 2 Aerial Finish (エアリルフィニッシュ) An Air Combo Finishing Move. Sora do a multiple vertical slash to single and finish at with a strong vertical slash. (I think Sora Vertical slash spin 360 degree at the final blow.) It replace with the air Biltz-like(Kingdom Hearts I ability) attack. Massive Damage against single enemy. Tips: If there are many enemies in the air near Sora, Sora will finish with 360 degree Horizontal Slash instead of using this attack. Rating: (9.5/10) AP: 3 Magnet Splash (マグネスプラッシュ) An Air Combo Finishing Move. Sora spin around while create a magnet force and explode, when there are multiple enemies near him. WOW!! This is one of my favorite finishing moves!! It actually suck nearby enemies to Sora. Good for attacking many enemies at the time. Also it replace with the Air 360 degree Horizontal Slash. Rating: (10/10), for boss (8.5/10) if you equipped with Finish Plus. AP: 3 Guard Counter (ガードカウンター) Require Reflect Guard to perform!! When Sora successfully guard an enemy's attack, hit attack fast to execute a fast counter-attack. It is something like Conuter-Attack. Unless without Reflect Guard Ability equipped. Tips: It actually deal more damage than normal attack. Good for fast attack while guarding. Rating: If no Reflect Guard (0/10) it is obvious, otherwise (9/10) AP: 4 (Actually if the AP Cost is lesser than this, it probably is like Must-Equip Ability.) Auto-Brave (オートブレイヴ) When Sora's HP reach the Pinch State(25& & Below), Auto-Brave Reaction will Appear during battle. Good for only when you either want to train Brave Form or quickly fill up both HP and MP Bar to Full. Rating: (1.5/10), For in Pinch State (5/10) AP: 1 Auto-Wisdom (オートウィズダム) When Sora's HP reach the Pinch State(25% & Below), Auto-Wisdom Reaction will appear during battle. Good for only when you either want to train Wisdom Form or quickly fill up both HP and MP Bar to Full. Rating: (1.5/10), For in Pinch State (5/10) AP: 1 Auto-Limit (オートリミット) (Final Mix) When Sora's HP reach the Pinch State(25% & Below), Auto-Limit Reaction will appear during battle. Good for only when you either want to train Limit Form or quickly fill up both HP and MP Bar to Full. Rating: (1.5/10), For in Pinch State (6/10) AP: 1 Auto-Master (オートマスター) When Sora's HP reach the Pinch State(25% & Below), Auto-Master Reaction will appear during battle. Good for only when you either want to train Master Form or quickly fill up both HP and MP Bar to Full. Rating: (1.5/10), For in Pinch State (5/10) AP: 1 Auto-Final (オートファイナル) When Sora's HP reach the Pinch State(25% & Below), Auto-Final Reaction will appear during battle. Good for only when you either want to train Final Form or quickly fill up both HP and MP Bar to Full. Rating: (1.5/10), For in Pinch State (5.5/10) AP: 1 Auto-Summon (オートサモン) When Sora's HP reach the Pinch State(25% & Below), Auto-Summon Reaction will appear during battle. Good for only when you either want to train Wisdom Form or quickly fill up both HP and MP Bar to Full. Rating: (1.5/10), For in Pinch State (5/10) AP: 2 Trinity Limit (トリニティリミット) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Donald (ドナルド) [DON] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Donald Fire (ドナルドファイア) Donald cast Fire surround him. (6 Fire Balls) Only good for hitting nearby enemy. MP: 10 AP: 2 Donald Blizzard (ドナルドブリザド) Donald shoot an Ice straight towards enemy with his staff. Good for long range. (Can't hit the air from ground.) MP: 10 AP: 2 Donald Thunder (ドナルドサンター) Donald cast a bolt of lightning and hit enemy from above. The lightning may hit the enemies who is close to the enemy who get shock. MP: 10 AP: 2 Donald Cure (ドナルドケアル) Donald cast a healing spell on a single ally. Recover to Full HP. MP: ALL AP: 3 Fantasia (ファンタジア) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 Flare Force (フレアフォース) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goofy (グーフィー) [GOO] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goofy Tornado (グーフィートルネド) Goofy use his Shield and spin himself towards enemy to the air with multiple spin. Very useful skill to stun and stop enemy movement for a while. MP: 10 AP: 2 Goofy Blade (グーフィーブレイド) Goofy throw his Shield towards an enemy with multiple hits. Good for long-range attack. It also stun enemy movement a while. MP: 10 AP: 2 Goofy Turbo (グーフィーターボ) Goofy jump and step on his Shield and dash around the place while hitting any enemy who got rush by Goofy. Still a useful skill for attacking while running(with shield on foot). MP: 10 AP: 2 Tornado Fusion (トルネドフュージョン) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 Unison Asrit(sp?) (ユニゾンアスリート) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Riku (リク) [RIKU1] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dark Aura (ダークオーラ) When Sora doing finish his finish move, Press Triangle Reaction Button which show Dark Aura. Riku will warp himself near the enemy who was attack by Sora and shoot some Dark Aura(Fire) to the enemy. A cool extra finish move by Riku after Sora. Use it in any situation. MP: 10 AP: 2 Dark Shield (ダークシールド) When Sora got hit by any enemy attack, Press Triangle Reaction Button which show Dark Shield. Riku will warp himself in front of Sora and cast a Dark Barrier. Another cool move from Riku. It is an extremely life saver skill. If you got hold off by enemy into air, first press Triangle then Air Recovery to avoid from hitting while the shield is on. MP: 10 AP: 2 Cure Potion (キュアポーション) Riku use his personal Potion(It won't waste a Potion from Riku's Item Slot.) to heal any ally to Full HP. This make him a good warrior with some healing. MP: 99 AP: 3 Eternal Session (エターナルセッション) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mulan (ムーラン) [MUL] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mushu Fire (ムーシューファイア) Mulan uses Mushu to Fire some fire ball surround her. Good for attacking nearby enemies. MP: 10 AP: 2 Flametougue (フレイムタン) Mulan uses hold Mushu and dash towards enemy with flame. Good for long-range fire attack. MP: 10 AP: 2 Dragon Breath (ドラゴンブレイズ) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Beast (ビースト) [BEA] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Furious Bellow (フュリアスベロウ) Beast roars and create an aura and hit nearly enemies. Well, better than nothing, I guess. The range of it is too short. But it can blow off enemy. MP: 10 AP: 2 Ferocious Lunge (フェロシアスランジ) Beast uses his head and ram on any enemy who is in his way. Much better skill than Furious Blow BUT as I remember Kingdom Hearts I Version of this ability is much more powerful the this version. MP: 10 AP: 2 Howling Moon (ホウリングムーン) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Auron (アーロン) [AUR] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Snow Moon Flower (雪月花) Auron unleashes a powerful air combo attack. This is one of my favorite move animations. It really cause a lot of damage to one or more enemies at the same time, enemy/enemies stun in the middle of the air until Auron finish his attacking. MP: 10 AP: 2 Holy Water (いやしの水) Auron uses his Holy Water to heal ally to Full HP. Another good skill for him. MP: 10 AP: 3 Overdrive (オーバードライヴ) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sparrow (スパロー) [SPA] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mercilessly (マーシレスリー) Sparrow do constantly upper slash multiple times at the enemy. He actually can do as many times as he wants. MP: 10 AP: 2 Rain Storm (レインストーム) Sparrow throws his knife constantly at a single enemy. He actually can shoot unlimited times if the enemy haven't move much. MP: 10 AP: 2 Bone Crush (ボーンクラッシュ) Sparrow throws 3 bombs towards enemies. This can be used to breaking enemies' action when they got the explosion of the bombs. MP: 10 AP: 2 Treasure Island (トレジャーアイランド) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aladdin (アラジン) [ALA] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Slash Rush (スラッシュラッシュ) Aladdin attack an enemy by running around the enemy. Good for attacking enemy who got long HP Bar or big ground enemy. MP: 10 AP: 2 Quick Play (クイックプレイ) Aladdin dash and attack enemy and back-flip away from the enemy. Aladdin hit total in 3 times. This attack is very useful for attacking in certain distance away from enemy. It can also hit the air-type enemy. MP: 10 AP: 2 Trick Faster (トリックファスター) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jack (ジャック) [JACK] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Raging Flame (怒りをまとう火炎) Jack casts 3 Fire Ball in front of him and dash towards any enemy. Fire-based Dashing Attack, I guess. Can't hit the air-type enemy. MP: 10 AP: 2 Scary Blizzard (恐怖にっかまる吹雪) Jack jumps and casts a Snow-Flake towards the enemy. The Snow-Flake is like homing missile, it follow the enemy and hits a few times. MP: 10 AP: 2 Sad Lightning (悲しみのつづく雷) Jack jumps and casts rapidly total of 6 bolts of lightning from the sky and hits any nearly enemy. It's like modify upgrade version of Donald Thunder spell. MP: 10 AP: 2 Apolse Biltz(sp?) (アブローズブリーズ) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simba (シンバ) [SIM] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fiercely Claw (フィアスリークロウ) Simba attack with his claw at random enemies with 8 spinning. While he is doing his attack, enemy can't really hurt him. But not all of it though. MP: 10 AP: 2 Earth Shaker (アースシェイカー) Simba roars which create and light wave pillar and nearby enemies will get hit by 4 times. Quite useful when he got surround by enemies. MP: 10 AP: 2 Holy Nature (大自然のいやし) Simba uses his healing aura to heal ally to Full HP. It really helps lots of trouble in Pride Land. MP: 99 AP: 3 King's Pride (キングスプライド) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tron (トロン) [TRON] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Auto-Disk (オートディスク) Tron throws his disk towards the enemy and the disk rapidly hit the nearly or same enemy while flying around them. Very useful skill against multiple nearby enemies since the disk flying speed is super fast to hit many enemies at same time. MP: 10 AP: 2 Pulse Thunder (プルスサンター) Tron casts some lightning bolts at the enemies. Better than Donald Thunder at least. Equipped with Thunder Up for more damage. MP: 10 AP: 2 Full Compile (フルコンパイル) Go to Combination Command to use this Combination Attack Move. (The attack details will be cover at Combination section.) MP: ALL AP: 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Support Ability (サポート) [SUP] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Libra (ライブラ) Equip this do see enemy Green HP Bar at top-right of the screen. Well, this ability is like almost equip at all times. Since it only cost some AP. Rating: (9.5/10), if not (1/10) Depend what you thinks. Who can equip it: Sora AP: 2 Air Recovery (エアリカバリー) When you got hit by enemy and get blow off, Press X Button to recover balance while in the air. This is a must-equip skill at all times, it really helps all a lot in fighting enemy. Rating: Of course (10/10) Who can equip it: Sora AP: 2 Combo Master (コンボマスター) (Final Mix) Attack Command have change. Even if you are not hitting any enemy, you still can continue to link your attack combo. A NEW cool support skill add-on in this game. It really helps me a lot with it. Tips: If you don't have hit any enemy, you can't use any Square Action whether you are in the ground or not. Rating: (10/10) Rocks!! Who can equip it: Sora AP: 4 Combo Plus (コンボプラス) Increase an addition ground hit combo. Well, if you like to hit enemy with extra combo, this is will the cheap good for it. Tips: If you equip with Combo Up, the more Combo Plus you have equip, the more effective the finish move will become. Better if you equip with Finish Plus Ability. Rating: (6/10), for Combo Up Add-On (8.5/10) Who can equip it: Sora(X2) AP: 1 Air Combo Plus (エアコンボプラス) Increase an addition air hit combo. Well, same as Combo Plus except it is for air combo. Tips: Equip Air Combo Up to make this ability to it's fullness like Combo Plus. Rating: (6.5/10), for Air Combo Up Add-On (9/10) Who can equip it: Sora(X2) AP: 1 Combo Up (コンボアップ) Increase the power of Sora's ground finishing move depend on the numbers of hits on enemy. There are some changes between KH2 and KH2: FM that is the AP COST has increase by 2!!! Powerful ability if you got many combo hits. Tips: Don't use Combo Minus for this, it won't worth it due to the AP Price. Rating: KH2 (9/10), KH2: FM (7/10) Who can equip it: Sora AP: 3---->5 (Too Expensive!!) Air Combo Up (エアコンボアップ) Increase the power of Sora's air finishing move depend on the numbers of hits on enemy. This ability is much better choice than Combo Up due to AP COST. Tips: If you want to combo enemy to the air by using Slash Upper, equip this ability than Combo Up. Rating: KH2 (9.5) KH2: FM (8/10) Who can equip it: Sora AP: 3---->4 (At least not 5) Reaction Up (リアクションアップ) Increase the power of Sora's Reaction Attack By 50% If you use reaction more than normal attack if possible, equip it by all means. Any boss fight works well on them. Rating: (7.5), no reaction, (1/10) Who can equip it: Sora AP: 2 Finish Plus (フィニッシュプラス) Increase finishing attack by 1. Also means, Sora can do two finishing move in one combo(air or ground). This is one of the ability must equip at all times if you have it. Very good for dealing extra large damage. Tips: Equip with either Combo Up or Air Combo Up for extra damage. Better Equip Rumbling Rose for third finishing move. Rating: (9/10), equip with Combo Up or Air Combo Up (10/10) Who can equip it: Sora AP: 5 (Worth it, trust me) Combo Minus (コンボマイナス) Decrease Ground and Air combo by 1. It can be good and bad ability depend on how you use it. Tips: If you want to get fast finishing move, please equip Finish Plus to get extra damage, otherwise don't equip it. Rating: (5/10), with Finish Plus (8.5) Who can equip it: Sora AP: 2 Charge Berserk (チャージバーサク) When Sora's MP Bar is in charging Mode, Sora's attack will be infinity until the MP is fully charge. Finishing Move cannot be use. Attack Power increase by 2. Well, if you like to deal damage without any delay, this ability will be perfect for you. But, you cannot use any magic. Tips: Don't equip Combo Up, Air Combo Up or Finish Plus if you often use this ability. Rating: (6.5), Black Mushroom XIII (10/10) for some of them Who can equip it: Sora AP: 5 (Not really cheap skill) Damage Drive (ダメージドライヴ) When Sora got hit by any enemy, Drive Bar will also increase depend the amount of damage from enemy. This skill is very good at beginning and fighting hard boss. But if you manage to avoid as many damage as possible, this skill will become quite useless. Rating: (5/10), For boss (8.5) Who can equip it: Sora AP: 3 Drive Boost (ドライヴブースト) When Sora's MP Bar is in charging Mode, hitting any enemy will increasing the speed of filling the Drive Bar. Very, very good ability for people for like to drive. It actually much better than Damage Drive. Tips: If you hit enemy more than you got hit, equip this ability, if not, equip Damage Drive. (You can equip both of them if you got tons of AP.) Rating: (9/10) Who can equip it: Sora AP: 3 Form Boost (フォームブースト) Increase the duration of any Sora's Form Bar. Very useful skill to earn Form Lv. fast. Equip more for even longer duration. Tips: If you really like to drive even though your Form Lv. is MAX, equip it by all means. Rating: (9/10) Who can equip it: Sora(X2) AP: 5 (Quite costly) Summon Boost (サモンブースト) Increase the duration of the Summon Bar. Not really that useful unless you want to lv. up your summon lv. or doing quest requirement at arena, otherwise pretty useless skill since summon aren't that great. Rating: (3.5/10), For Lv. up or Arena (9.5/10) Who can equip it: Sora AP: 5 (Too costly again!!) Combination Boost (コンビブースト) Increase the duration of the Combination Time Limit. Well, not a bad skill if you use Combination Attack quite often. And this will help to link your move better. Tips: It also apply to Summon Combination attack Time Limit. Rating: (7.5/10) Who can equip it: Sora AP: 4 (Luckily not 5) EXP Chance (EXPチャンス) Increase the EXP Gain by 100% when your HP is half of your MAX Bar. Very, very good skill to quickly earn lv. as fast as possible but be careful your HP Bar though. Tips: Equip Gullwings for a maximum X3 EXP!!! The enemies must BE defeated/killed by Sora, otherwise the EXP will not gain 3 times amount. Rating: (9.5/10), Lv. 99 (0/10) Obvious, isn't it. Who can equip it: Sora AP: 3---->4 (Increase by one, not that bad) Leaf Veil (リーフベール) When Sora is casting Cure, he will be immune to ANY Damage from enemy. Pretty nice ability. It helps to save a lot of life. Beside the AP COST is so cheap. Rating: (9.5/10) Who can equip it: Sora AP: 1 Auto Lock Magic (オートロックマジック) When Sora is using attacking magic, any magic will be Auto Lock-On to the enemy without using Manual Lock-On. I don't know what to say but it doesn't really that useful. Unless you are fighting Black Mushroom XIII, otherwise use normal Lock-On will do. Rating: (5/10), for Black Mushroom XIII (9.5) for some only Who can equip it: Sora AP: 1---->2 (It did increase) Draw (ドロー) Attract any Money and HP/MP/Drive Balls to any character who is equip this ability. Save some running time since the stuff which enemy drop will attract to you when you go near to it. The more you equip, the attract range will increase. Tips: Better equip this for the Black Mushroom appear outside of the Beast's Castle. Rating: (8/10) Who can equip it: Sora(X2), Donald, Goofy, Mulan and Sparrow(X3) AP: 3 Prize Up (プライズアップ) Increase the amount of the money and HP/MP/Drive Balls when defeating an enemy. It is a very good ability to earn money!! The more of this ability equip, the more bonuses the enemy drop. Tips: This ability is share as long as any party member equip it. Rating: (8.5) Who can equip it: Sora, Donald, Goofy, Aladdin and Tron AP: 4 Luck Up (ラックアップ) Increase the chance of item drop by enemy. This is a super good ability to obtain material and other items fast!!! The more party member equip, the dropping rate will increase as well. Share Ability by the way. Rating: (10/10), fighting boss (0/10) pretty useless since boss won't drop any item. Who can equip it: Sora, Donald, Goofy, Sparrow, and Jack AP: 5 Drive Converter (ドライヴコンバッター) (Final Mix) Convert the money into Drive Balls. I don't know what to say about this. I only find it useless, unless you are lv. up Master Form lv., otherwise really not that useful since money can't be collect. Tips: I may be wrong but this is my opinion. Rating: (4.5/10), lv. Master Form (9/10) Who can equip it: Sora AP: 5 (And the AP COST is so great!!) Fire Up (ファイアアップ) Increase the fire damage. Normal Attack will be added with fire-element. Either the enemy is vulnerable against fire or you like to use Fire Magic, equip it to boost up the damage. Don't fight with fire-type enemy though. Rating: For maximum usage of Fire (8.5/10), if not (6/10) Who can equip it: Sora, Donald, Mulan and Jack AP: 3 Blizzard Up (ブリザドアップ) Increase the ice damage. Normal Attack will be added with ice-element. Either the enemy is vulnerable against ice or you like to use Blizzard Magic, equip it to boost up the damage. Don't fight with ice-type enemy though. Rating: For maximum usage of Fire (9/10), if not (6/10) Who can equip it: Sora, Donald and Jack AP: 4 Thunder Up (サンターアップ) Increase the lightning damage. Normal Attack will be added with electric- element. Either the enemy is vulnerable against lightning or you like to use Lightning Magic, equip it to boost up the damage. Don't fight with lightning/electric-type enemy though. Rating: For maximum usage of Thunder (9.5/10), if not (6/10) Who can equip it: Sora, Donald, Jack and Tron AP: 5 (Getting higher than Fire or Blizzard Boost) Item Up (アイテムアップ) Increase the healing rate of any item. If you really in emergency status like example; HP is Pinch State, No MP, and Can't Drive. This probably help a lot in this situation when you are using Potion, Hi-Potion or Mega-Potion. Ether/Mega-Ether recover Full MP and Elixir/Megalixir recover Both HP and MP, so no extra effect by equipping this ability. Rating: (7.5), Ether, Elixir-type (0/10) Who can equip it: Sora, Goofy, Riku, Mulan, Beast, Sparrow, Aladdin and Tron AP: 2 Damage Aspil(sp?) (ダメージアスピル) When you got hit by enemy, your MP will recover a bit. This skill can be good if you want to use extra other magic besides Cure. Tips: Equip more for extra effect. Does not apply in MP charging Mode. Rating: (5.5/10) Who can equip it: Sora(X2), Donald, Goofy, Auron and Simba AP: 3 MP Haste (MPへイスト) Increase the MP Charging Speed by 25% Good for magic-user or using Cure quite often. More of the MP Haste, MP Hastera or MP Hastega Equip, the faster speed of recover the MP Charging Bar. Rating: (8/10) Who can equip it: Sora, Auron, Aladdin and Tron AP: 3 MP Hastera (MPヘイスラ) Increase the MP Charging Speed by 50% Upgrade Version of MP Haste. More of the MP Haste, MP Hastera and MP Hastega Equip, the faster speed of recover the MP Charging Bar. Rating: (9/10) Who can equip it: Donald AP: 4 MP Hastega (MPヘイスガ) Increase the MP Charging Speed by 75% Upgrade Version of MP Hastera. More of the MP Haste, MP Hastera and MP Hastega Equip, the faster speed of recover the MP Charging Bar. Rating: (10/10) Who can equip it: Riku AP: 5 Defender (ディフェンダー) When your HP is in Pinch State(25%HP), your defense stats will increase by 3. Well, it can be useful at critical times. But if you can maintain your HP, it will probably not that useful good ability. Tips: If you equip EXP Chance, this will be a better choice to equip. Beside Sora, equip it will be a good choice. Rating: (6.5/10), EXP Chance Equip (9/10) Who can equip it: Sora, Goofy, Riku, Beast, Sparrow and Simba AP: 3 Crisis Half (クライシスハーフ) (Final Mix) When your HP is in Pinch State(25%), every damage you receive will cut into half. Whoa!!! Better than Defender skill!! If you equip 2 of this ability, every damage is reducing to half when your HP is less than half. Tips: The second of this ability is from weapon. Rating: (8.5/10), if 2 equip (10/10) Who can equip it: Sora and Goofy AP: 5 Last Leap (ラストリーヴ) Your HP will left 1 after a massive damage from enemy. This skill is almost a must-equip ability. It give extra chance to heal yourself. Rating: (9.5/10) Who can equip it: Sora, Goofy, Riku and Beast AP: 4 Combo Leap (コンボリーヴ) Your HP will left 1 after a long series combo from enemy. Another life saving ability!! Good for fighting against enemy who like to use multi-hit attack. Especially Sephiroth or ES. Tips: Don't Air Recovery or Revenge Slash when you got 1 HP until you are safe to do so. Rating: (9.5)/10) Who can equip it: Sora, Goofy, and Riku AP: 4 Auto-Combination (オートれんげい) When Sora's MP is full, fighting enemy will get the Reaction of Combination. Well, better than nothing I guess, but it also not really that useful if you want to use a proper Reaction Attack. And also, the combination is random depend who your character has equip. Rating: (3/10) Who can equip it: All except Sora AP: 1 Auto-Change (オートチェンジ) When your party member who is in Pinch State(25%), a Change Reaction will pop out. Press it to switch your character immediately if you got sub- character in it. Good for certain bad situation. But it only effective when the world have 4 characters in it. It will be unless if only 3 characters. Rating: (7.5) Who can equip it: Goofy, Aladdin and Tron AP: 5 Hyper Healing (ハイパーヒーリング) When one of your party member got in Conscious Mode(0%HP), the revive rate speed will be increase than usual. This is for only Other-member since Sora die means Gave Over other than special boss occasion, Mickey pop up. Good at Tight Situation like fighting ES. Rating: (8.5/10) Who can equip it: Donald, Goofy, Riku, Mulan, Beast and Simba AP: 3 Auto-Healing (オートヒーリング) When you switch the character, the character will come out with full HP. Well, same, must have 4 characters. If you got character who is less HP equip with this ability, change with the sub-character and change back out to get a full HP. Rating: (8/10) Who can equip it: Donald, Goofy, Sparrow, Jack and Simba AP: 3 Protect (プロテス) (Final Mix) All damage reduce by 10% Rating: (8.5/10) Who can equip it: Goofy's Weapon only Protectra (プロテラ) (Final Mix) All damage reduce by 20% Rating: (9.3/10) Who can equip it: Goofy's Weapon only Protectga (プロテガ) (Final Mix) All damage reduce by 40% Rating: (10/10) Who can equip it: Goofy's Weapon only Light&Dark (ライト&ダーク) (Final Mix) Increase the chance to become either Anti(Arch) or Final Form, by using Brave(Valor), Wisdom or Master Drive. Very useful skill to transform into Final Form in early of the game. And also can transform into Anti Form as side effect. Rating: (7 to 9.5/10) Who can equip it: Sora's Weapon only Zero EXP (ゼロEXP) (Final Mix) Every defeated enemy EXP will become ZERO. Well, I can't say much about this ability but if you want to challenge yourself, this will be the great skill to use. Rating: (Depends) Who can equip it: Sora ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sora's Growth Ability (グロウ) [SORA2] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ High Jump LV1, LV2, LV3 (ハイジャンプLV1, LV2, LV3) Sora will jump higher than usual. The more lv. the ability, the higher the jump is. Good for jumping some place that can't reach by normal jump. Some Puzzle Pieces require this ability to get it. Rating: (Up to you) AP: 2 Air Slide LV1, LV2, LV3 (エアスライドLV1, LV2, LV3) Sora does a air slide dash on the ground. The longer you hold the Square Button, the further the slide will be depend on this ability lv. Very Good for evading many enemies attack. And increase walking time speed by dashing the place. Rating: (Up to you) AP: 2 Dodge Roll LV1, LV2, LV3 (ドッジロールLV1, LV2, LV3) (Final Mix) Sora does a quick front roll on the ground. The more lv. the ability is, the effective of the roll increase. This is quite a classic which Kingdom Hearts have. Nothing much change from Kingdom Heart I except the Lv. The recover speed is faster than Air Slide but shorter range. Rating: (Up to you) AP: 3 Air Dodge LV1, LV2, LV3 (エアドッジLV1, LV2, LV3) Sora will do another quick spinning jump after a normal jump. Press jump Button 2 times. The higher the lv. is, the better jump it will get. One of the useful dodging skill in the air. High Jump is not good enough to |
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