King's Field: The Ancient City Walkthrough :
This walkthrough for King's Field: The Ancient City [Playstation 2] has been posted at 20 Oct 2010 by francis.medina and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up francis.medina and share this with your freinds. And most important we have 3 other walkthroughs for King's Field: The Ancient City, read them all!
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Walkthrough - FAQ/WalkthroughKing's Field: The Ancient City Walkthrough Author: Seorin E-Mail: seorin@wi.rr.com Creation Date: 04-07-2002 Version: Final Revision History Final - Big changes this time and also the final changes. I'm pretty sure this now contains all the information in the game. I'm also pretty sure that the vast majority of the people that read this can understand everything with no additional help. I've written answers to every question I've received more than one e-mail about. Special thanks to Smoothwind, XENOLadybug, and KANE for the final bits of information I'm putting in. With that said I would just like to ask anybody that feels the need to e-mail me your question to PLEASE look for the answer inside the detailed walkthrough or the Item Location FAQ first. 90% of all the e-mail I get for KF:TAC is asking a question that I've already answered. Sometimes it's even a question in the CSP/General FAQ. I don't mind answering questions if you're really stuck, but it can take awhile to get a response from me and anything you should ever want to know can be found on GameFAQs. 1.4 - Another FAQ questions added, new final boss strategy (thanks KazanMC!) 1.3 - Added the location of a magic crystal (thanks to aeon009!) 1.2 - Added a few websites that asked to also host the walkthrough 1.1 - Added the Hand Axe location (thanks, Novakaiser!) This document copyright 2002 Nick Emmerich This FAQ is free for personal use only. Anybody wishing to include this guide (or any part thereof) anywhere besides GameFAQs must first contact the author. If any part of this guide is found reproduced anywhere besides GameFAQs without having received written permission from the author, legal action will be taken. Introduction: I actually intend for this to be three documents in one. It is a Common Stuck Point (CSP) and General FAQ, a LITE Walkthrough, and a fully detailed walkthrough. I do not wish to include spoilers of any kind, but I DO wish to provide a walkthrough for those of you who have already gone through the game one time and want to use a walkthrough the second time to make sure you get everything. This is my reason for including the three different walkthroughs. If this is your first time through the game, use the CSP FAQ to give you a boost when you need it. If this is your second time, you will find the LITE walkthrough very helpful and small enough to print out. If you're really, REALLY stuck and you simply cannot figure out what you need to do next or where a particular item is, use the detailed walkthrough for step-by-step instructions on where to go and what to get. Also note that, even in the detailed walkthrough, sometimes I will simply tell you to explore. Usually this is in a very small area or a very easy to navigate area and what order to go to the various points in isn't really important. In these cases I will tell you exactly what you are looking for when you explore. Another point of interest is that I have not included everything in this walkthrough. All the important things I have tried to include (if I'm missing any, let me know!) and anything that you only find a few of in the entire game I have tried to include (though I have missed a few things, i.e. the Hand Axe I somehow instantly forgot where I picked it up and I know I forgot a keystone somewhere). Things like herbs, herbal liquid, forest root, etc. I do not mention and if an entire area includes nothing but those items, I do not tell you to explore that area. It is for this reason, and for your own enjoyment, that I strongly encourage you to play the game on your own and ONLY use the walkthrough when you REALLY need it! /rant on A final note about this specific walkthrough is that it is a walkthrough only! I do NOT mention monsters you'll be fighting (except bosses), I do NOT warn you about most traps in the game, and in no way do I ever try to prevent you from dying! Death is part of King's Field. The first time you fall in lava (veterans know what I'm talking about) shouldn't make you curse, it should bring a smile to your face! I smiled and thought to myself why I love these games. From Software does a GREAT job getting you IN the game and making you feel like you are the valiant warrior adventuring forth into these perilous dungeons. With no fear of death, you are no longer a valiant warrior but instead you're playing a Final Fantasy game where you just walk from point A to point B and enjoy watching your graphically intense character walk around the screen. I will tell you this: SESO (Save Early Save Often!). I will not remind you to save. If you come to the realization that you've just done something that you can't withstand having to do over again, go to the nearest save point (no matter how far it is) and SAVE! KF:TAC isn't as bad as other King's Field games in this respect, but death still can lurk around ANY corner (as can poison, darkness, curse, silence, MUMMIES!!, etc). I will never tell you to do something that will get you killed, but I'm not going to warn you against it either. You will enjoy the game more when you allow the music, the graphics, and the gameplay to draw you in and make you feel like you ARE the main character. If I gave away all the surprises in the game, you wouldn't feel like that anymore. You wouldn't even need to play the game, you could just read the walkthrough and experience it that way! /rant off Please, if anybody reading this walkthrough finds it on ANY website (besides the websites listed below), let me know as soon as you can! I worked hard to gather the information for this walkthrough and write it up and all I ask is that I be contacted before my work is posted on another website. If you find this walkthrough on a website not listed below, I have not been asked. Please help me protect my work! These are the following sites that have permission to host my walkthrough: GameFAQs (which will ALWAYS have the most updated version) Gamespot Cheat Code Central Neoseeker PSXCodez Lastly, if anything in this walkthrough is found to be inaccurate, PLEASE e-mail me! If you find my writing style difficult to read or otherwise have problems with this walkthrough, please e-mail me, as this is the first walkthrough I have ever written. Enjoy! ----------------------------------------------------------------------- Common Stuck Point (CSP) and General FAQ Q: Help! Where do I find ___? A: Please check my Item Location FAQ Q: I've gone everywhere that I can, where do I go next? A: The LITE Walkthrough is probably the best place to find your answer. Q: I'm missing the ___ key, where do I find it? A: Please check my Item Location FAQ Q: The keystone looks like it would lower the bridge, but when I try and use it on the pedestal to the right of the bridge I get a "Nothing Happens" message. Is this the right keystone? A: All keystones work for all pedestals. This game is very picky about use of items. Try using it again from a different angle and it should work. Q: What do I do with the icon of healing? A: Place it on the altar of healing in the room where you fought the giant spider. You might have to try it from different angles a few (anywhere from 10 to 372) times to get it to work. This one really doesn't like being placed. Q: Where is the second life rock/widda egg/release stone? A: Please check my Item Location FAQ Q: I killed the fat blob monster in the fire cavern, now what? A: The refinery is now thawed a little too thawed go check it out Q: I keep dying in the area with the 4-armed knights, how do I get past it? A: It helps to shoot the 4-armed knights with arrows/bolts. Aim for the head (all creatures take more damage when hit in the head). There is a spot you can stand where the knights will continually try to physically attack you, but you are just out of their reach (stand in the doorway), standing there is a good idea. If all else fails, do it later. You don't need to do this until you get Serrak's Key anyway. Q: I beat 2 of the 4-armed knights, where do I go now? A: when you exit the room with the second 4-armed knight, drop off the ledge to the left. Q: I got to the end of the passage of light, now I can't get back! Where do I go? A: Look for the King's Key on the ground next to the skeleton. Q: The dwarf told me he would go back to his quarters, where are those? A: It's in the Earth Folk Area, where you found the Frostbite sword. Go up the hill as if you were going to head to the refinery and stop at the top of the hill. Now turn left and go up a little ramp. He's in there. Q: What do I do with the second strange egg (a.k.a. widda egg) I found? A: Give it to the man who won't let you into the room where you got the icon of fire. He gives you a crystal vial. Q: What do I do with the second rock of life I got? A: Go upstairs in the temple with the healing spring outside and trade it to Chad for a crystal vial. Q: Where can I find the wavecrasher? A: Please check my Item Location FAQ. Q: Where is the second release rock? A: Please check my Item Location FAQ. Q: I tried using arrows on the 4-armed knights, but the wyverns keep shooting fireballs at me. Is there any other way? A: Yes. Wait. By the time you actually NEED to go through the passage of light you can easily walk up to each knight and thwack them with your favorite sword, healing when they manage to damage you enough that you need it. Last time through the game I did this area at level 46 and the knights could barely scratch me. Q: I tried to open ___ but it won't open! How do I open it? A: It opens from the other side or not at all. Find a way around. Q: What does placing the icon of fire do? A: It Lights up the surrounding area. Q: If I look up from the bridge that's not completely lowered I see a statue holding something light. What is it and how do I get it? A: It's a torch a very decorative torch. Look at her from the floor above and you can see it clearly. You don't ever get a torch in this game. Q: A guy keeps asking for poison. Where do I get it? A: Use a crystal vial on the poison fountain way back at the beginning. Q: How do I become Kingly? A: Wear the Ring of Wisdom. Q: I found a frozen dwarf! How do I thaw him? A: Keep exploring until you find the fire cavern. It's at the top floor of the frozen area. You will need to walk across a small ledge made of ice to get there. Q: Where do I find the Forest Folk Key? A: There isn't one. Those chests are opened using Zastari's Key. Q: Where is Zastari's Key? A: Please check my Item Location FAQ. Q: How do I use sword magic? A: Every weapon, in my experience, has sword magic. First of all, the weapon must be level 3. Second of all, there are 2 types of sword magic. Most weapons have type A (they just fire a little slice of wind off into the distance). Perform Type A by pressing triangle as the weapon swings by on the screen. Some (many of the elemental based weapons) weapons have the very special type B magic. To perform this quickly press X and then Square, then press Triangle while the weapon is on the screen. Q: How do I swim? A: You don't. You really just walk underwater and hope that you can make it out before your air gauge runs out. Don't worry, when you start drowning you always lose HP at the same rate. That means that, while you died instantly when you explored behind David Bunch's shop, your HP are going to increase a lot and drowning won't be so bad. As you level up your air gauge will start to decrease a lot more slowly, too, and you will eventually find a necklace called the water talisman that allows you to stay underwater even longer. For the time being, though, ignore that water behind David Bunch's shop: there's another way around. Q: How do I get the Moonlight Sword? A: See the detailed walkthrough. The information is under this title: Dead kings, confusing messages Q: What does the fortune bracelet do? A: It doubles gained exp when worn. ----------------------------------------------------------------------- LITE Walkthrough City Ruins -Items: Leather Helmet, Leather Boots, Leather Gloves, and Club -Shoot the mushroom later with a fireball or wind cutter Healing Temple & Surrounding Areas -Items: Short Sword, Leather Vest, Leather Shield, Wooden Shield -Make sure to collect all the antidotes you can -There is a secret door inside the temple Mine -Find the pickaxe in here to break barrels and barriers -One Rock of Life is by some poison water -Another Rock of Life is in a cave filled with poison -Don't Miss The Arm Guards and a couple Earth Rocks First Area Wrap-Up -Give the Rock of Life to the sick mother -Her daughter gives you fire magic -Don't miss the Clarity Bracelet -Chad Breshears wants your other Rock of Life Deeper Into The Temple -Fireball can burn webs -Inspect the locked door, and then talk to Lee to get the key -Don't miss the Water Crystal by the Altar of Healing Miner's Graveyard -A fiery sword is behind a secret door -You will need to burn a web in a wall to get a light crystal -Other Items: Iron Boots, 3 Release Stones, Icon of Healing -You can only get 1 release stone after you find the need for it -The Icon of Healing must be placed on the Altar of Healing Behind David Bunch's Shop -Don't miss the morning star and the leather skirt -Do what the old man asks for the rusty key -Take the caretaker's map from the old man's shack -You can now break the barrels in David Bunch's Shop -You can also probably afford to buy the wind crystal Down The Well -You need to close one gate at the bottom and open another -Don't leave without the Bone Arms -Grab a water crystal on your way out Disarming the Arrow Towers -Knight Greaves are hidden off to the right -You will need to take the binding crown from the right, too -Items on the left: Buckler, Plate Helm, Red Guidestone, Hand Axe Past the Arrow Towers -Items: Knight Sword, Gauntlets, Iron Breastplate Guardians -You can't kill the guardian just yet -Items: Forest Carver, Chain Mail Center Tower 3F -You will need to get the bow -Buying arrows wouldn't hurt Kill the Guardians -Get 2 binding crowns, a keystone, and an earth crystal Back to Center Tower 3F -Get a Magic Crystal, Scale Mail, and Iron Boots in the tunnels -Through the "gate" are the expedition key, Wise Man's Fruit, a Knight Shield, and a Long Sword. Through the Silver Gate -Don't miss the Dark Crystal, the Wind Carver, and a War Helm. -There's a Keystone around here, too Forest -Don't miss the Earth Crystal Tunnels under the Forest -You're here to get the Dew -Other Items: Fire Carver, Crusader helm, Cavalier Plate, Blessed Gloves, and Leg Guards King's Mausoleum -Don't miss the Crystal Vial near the entrance -Try ringing the bell with Wind Cutter -Inspect the eyes before the Hall of Five Wands -You'll have to light a torch to get a light crystal -Remember the priest's door? -Use the green wand when you're ready to move on -Items: Holycrest, Priest's Key, Earth Carver, Sacred Gloves, Scale Mail x 2, Dragon Flower, Crusader Shield Craftsman's Workshop -Stop by here and grab the Earth Folk Map Earth Folk Area -Did you find the Ring of Insight on the way here? -Search the graves for the Earth Folk Key -There is a breakable wall near the save point -Items: Knight Gloves, War Hammer, Knight Greaves, Earth Ring, Earthen Shield, Frostbite Refinery -Items: Kite Shield, Crusader Gloves, Knight Plate, And Lethal Rapier Fire Cavern -Make sure to get the Crescent Axe and the Fire Ring -You need to kill a large, fat blob Refinery 2 -Fight a boss to get the icon of ice -Don't forget to talk to the dwarf -Can you find the Scared Plate? Fire Cavern 2 -Placing the icon of ice opens up a new path -Don't miss the Fire Plate and Fire Crystal Earth Folk Area 2 -Get the Craftsman's Key from the Dwarf -Remember the chest in the Craftsman's Workshop? Refinery 3 -You can get another fire crystal here now -Don't miss the Black Scar and Flame Shield A new path to Center Tower 3F -Items: Cavalier Greaves, Wind Crystal, 2 Magic Crystals, Wind Ring -Look for a secret door near the wind crystal The path to Center Tower 2F -Items: Release Rock, Crystal Vial, Cavalier Helm, and Crossbow Closer to Center Tower 2F -This time, fire will melt ice -Look for secret doors in the room with the ice pillar -Items: Crusader Greaves, Light Crystal, Keystone, Kite Shield, Crystalline Blade, Wind Crystal, And Yellow Guidestone Engineer's Quarters -Don't miss the release rock in here -Secret doors can be on the floor, too, apparently -Kill the boss for an Earth Crystal -Buy a Crystal Vial and Yellow Wand from the merchant here. He sells bolts, too. The other hallway -You'll have to go downstairs to shut off the faces -Lighting a torch in another room will help you shut off the faces -You can find a release rock before you kill the boss After the boss -The clue in one room will help you solve the puzzle in the other -Items: Water Necklace, Earthquake, Engineer's Key, Widda Needle Outside Widda Castle -Look at the tops of the waterfalls on either side of the flames -You will need to get and place the icon of fire -Shortly after you can find a necklace -The Water Ring and Tsunami (rapier) are in separate parts of the water -The Widda Map will drop off a local widda -Did you find the underground caves? -Wavecrasher is here, but you might need the broken katana equipped to find it Underground Caves -Did you know that you could break barrels with spells? -One of the Carved Statues can be broken -Remember the poison fountain in the beginning? -Items: Broken Katana, Sacrificial Mask, Lucky Pendant, Water Crystal, Fortune (bracelet), Great Helm Ocean Fort -You can run over trap floors fast enough to not fall -You are looking for the Widda Ring, Bracelet, and Necklace -You can also find the enchanted armor, blessed bow, and a dark crystal Widda Castle -Getting in is easier if you equip all the widda accessories -Make sure you find the treasury so you can get the Queen's Staff -The Champion Helm, The War Sword, and the Battle Sword can all be gotten before any bosses -After both bosses you can get a fire crystal, widda key, venom gloves, and lawful blade Egg Field -You will have to shoot 1 egg through a large hole in the wall -The other egg is near the mine cart that leads to death -An Earth Crystal can be found near the second egg -Do you think the hungry guy near the entrance to Widda Castle likes eggs? Great Graveyard -A secret door near the beginning will lead to Myu's Necklace -You will have to drop down somewhere to get the Widda Bow and Dwarven Pickaxe -Search the gravestones for Demon Legs Ancient Ruins -Search around here for the Ancient Key, Ancient Sword, and a Dark Crystal Center Tower 1F -There is a water crystal in an underwater tunnel Treasury -Don't miss the Earth Crystal, Crystal Helm, and the Triple Fang -The clue to the puzzle is in the room with the Earth Crystal -You will have to drop onto a block and break a wall to get the King's Map Mansion of Howling Winds -You will need to drop off a cliff to get a wind crystal and the guardian shield. -The cliff can be seen from a window in the previous area -You need to get Serrak's Key from the Mansion -Don't miss the Dragon Flowers and the Ancient Shield -The Icon of Water is in here, too -Now is a good time to get the Ancient Plate between Center Tower 1F and the Jail On the way back to Center Tower 2F -Look for a Fire Crystal in a torch in the spider room -There is a secret door in the spider room Passage of Light -Don't miss the Ancient Helmet, Arms, and Legs -After the second knight you need to drop off a ledge Behind the throne -Use the 4 black eyes on the sealed door -Don't miss the king's key You're Not Kingly -Put on the Ring of Wisdom to become Kingly. Near where you got the ancient plate -The icon of water will clear up the water -The jail key is in here -Also get a Water Crystal and the Healing Pendant Jail -The Demon Shield is on the ground in here -A Dark Crystal can be found behind a secret door -Break a wall in a jail cell for the Violet Guidestone Old Battlefield -A demon will J you in the back. Kill him and take his dark crystal -Get the Scorpion (sword) here as well. Final Area -Swinging the Moonlight Sword lights up the darkness -Save, and THEN place the idol of sorrow on the altar of darkness End Boss -If you're having trouble, level up and make sure you've got all Myu's Armor. ----------------------------------------------------------------------- Detailed Walkthrough City Ruins ---------- Walk through the first door on your left to get into the city ruins. Explore everywhere in this area. -To get the boots you can see from the top of the wall you will need to jump off the wall and make your way around. -To get the mushroom that you can see sitting on top of a partially broken wall you will need to hit the mushroom with a spell or an arrow. You will get both later in the game. Items: Leather Helmet, Leather Boots, Leather Gloves, Club Healing Temple -------------- When you're done in town, exit and head left towards the healing temple. When you get there you will want to explore the cave on the left first and pick up the short sword and leather vest while you're there. Next, head inside the building. Upstairs is Chad Breshears, but I advise that you not talk to him until you have the second life rock. Head down the stairs in the back-left and open a secret door to get the Leather Shield inside. Leave the building and turn left. The cave on the far left is the mine. To the right of that is a save point. To the right of that is a path leading to a couple houses. Save if you want, then go to the couple houses. There is a shield inside the first house. Talk to the people there and explore the cave in back for several antidotes (these are important). Then head for the mine. Mine ---- Inside the mine take 2 lefts to find a healing spring. From there head left across a log and then head right at the sign. When you encounter a sign, break it. When you encounter wooden boards, break them with a pickaxe. Head left when you are able to and grab the arm guards. Then backtrack and head right instead. This will take you back to the entrance. Head back across the log and go left this time. Pull the lever in the wooden building to call the lift, and then ride the lift down to the bottom floor. At the poison water, take the far right path and grab an earth stone. The middle 2 paths are empty so now take the far left path and grab the rock of life. Climb up over the rubble to exit. Head right into the poison caves. Find and kill the gigantic red slime for another rock of life. Exit the mine. Magic, yay! ----------- Go back to the house and give a rock of life to the sick mother. She's snobby and ungrateful and will never thank you, but at least her daughter gives you a fire crystal. Don't use it yet. Take the pickaxe to the house in back and explore everything in that house. Make sure to get the clarity bracelet from behind the house. Equip it as soon as you get it, then go ahead and use your fire crystal. Crystal vial, yay! ------------------ Head back to the healing temple, go upstairs and trade Chad your second rock of life for a crystal vial. While you're up here, fireball the dragon flower (you can see it if you turn around and look down from where Chad stands) and head downstairs to collect it. Fire! Fire! Fire! ----------------- Burn the web on the door on the right. Go through the door and down some stairs, and then burn several more webs. At the fork you can go right to a save point or left to an NPC. When you're ready attempt to open the door leading into the room in the middle, then talk to the NPC again to get the key. Use the key on the door (it's difficult to line up, you may have to try several times) and open it up. Boss: Big, evil, nasty spider I find it easiest to just fireball him to death, strafing behind the door when he gets ready to spit web at me. When he's dead, search his room for a water crystal, then exit the room and go down the hallway ahead. Miner's Graveyard ----------------- Enter the first door on the right. Grab the treasure chests to the left and right, then enter the graveyard proper. Go down the stairs and into the room on the right. Search the back wall of that room for a secret door. Search the grave behind the secret door for the best weapon you'll find for awhile: the fiery sword. Head back upstairs. Explore the upstairs. Note that if you don't drink the poison water, Mista Fopa won't warn you not to (bastard! Warn me BEFORE I drink it, not after!). In that same room with the poison water there is a hole in the wall. Torch the web down that hole (use a fireball) and then head back to the hallway in front of the save point near the spider room to collect a light crystal. When you're done exploring upstairs drop down the hole in the jail cell on the right in the far room. Grab the iron boots here, then drop down and grab a release stone. Go out the door to this room. Explore left if you want (it leads to the shroom room). When you're ready, keep going forward and look for a release stone. When you go through the gate you will be near David Bunch's shop. Pay him a visit if you like. Keep exploring down here and above ground at the opposite side. -Grab the Iron Helmet behind the barrels by David Bunch's Shop. -Grab the leather skirt around the side of the house -Kill all the monsters for the old man to get the key to his shack -Break a box on the cliff for the morning star -The caretaker's map is in the old man's shack -At this point, if you've been saving up, selling excess equipment should get you enough money to buy the wind crystal for 2500. Do so ASAP. Mmmm healing water ------------------- Go back into the miner's graveyard and use the 2 release rocks on the locked door near the poison fountain and the old man. Inspect the door on the other side of the room and then talk to the old man for another release rock. Go unlock the door and grab the icon of healing inside. Use the icon of healing on the altar of healing in the giant spider room to activate the healing spring in front of the healing temple. Go heal and fill up your vial. I think I broke my legs ------------------------ You should be a high enough level to survive a jump down the well in town (125 damage approximately). Go ahead and jump down and use the healing water you just collected to recover from the fall. Once inside you need to jump down to the very bottom of the water. Close the open gate and open the closed gate, then RUN back to the top to catch your breath. Use herbs if you start to drown. When the water drains, search around on the bottom for a secret door. Behind the door you will find the bone arms. Now exit this well. The only way out will lead past a water crystal (grab it!) and behind David Bunch's Shop. Where are all those arrows coming from? ---------------------------------------- Go back to the spider room and head towards the miner's graveyard. Instead of entering the graveyard, though, keep going straight. When you reach a room with a hell of a lot of firing arrows, turn right. Now enter the door on the right and search the room for a secret compartment containing Knight Greaves. Exit that room and go straight down the hall. Take a look at all the statues with square heads. Find the one with a binding crown on it. Take the binding crown and RUN AS FAST AS YOU CAN all the way back to the place with the firing arrows. Now go left instead of right. Explore this area thoroughly. -You can find the Hand Axe here -Note the Engineer's Door here -The room with the spiders in it has a secret door containing a very good buckler -There is a stairway behind some barrels in the room upstairs. At the bottom of the stairs is a switch. Flip it to open up the gate that frees the dog. Grab the red guidestone from where the dog was. -There is a stairway behind one of the doors. Climb the stairs and then jump off onto another set of stairs. Flip the switch at the bottom of the stairs to turn off the arrow trap and grab yourself a plate helm. Turn off the 4 switches at the top of the stairs to stop all the arrows from shooting. More stuff ---------- Enter the door behind where the arrows were shooting. Ignore the door on the left for now and explore straight ahead for some new stuff. You will get the Knight Sword, Gauntlets, and Iron Breastplate (so you can take off that skirt and become a belly dancer!). Large, moving rocks that want to harm you (Guardians) ----------------------------------------------------- Now go back and enter the door you passed up a moment ago. Place your binding crown onto the statue on the right so you can get past the guardian. At the end there is a large door in front of you and a small door on the left. The door on the left leads to a save point. Go up the stairs to the left of that small door. Explore everywhere up those stairs. -Make sure to get the Forest Carver and the Chain Mail. Now go through that large door in the middle. In the name of all that is pure and good, ignore the wyverns! ------------------------------------------------------------- You are now in Center Tower 3F. Go down the stairs, turn left, and enter the first door on the left. Explore here to find an NPC that gives you the bow and sells stuff. Buy some arrows. Piercing trauma --------------- Go back to where you placed the binding crown and take both binding crowns off the statues. Fire 3-4 arrows AT THE HEAD of each Guardian. Collect the Earth Crystal and Keystone from where they were standing. Time to traverse tunnels ------------------------- Now go back through the large door, down the stairs, and left. Pass up the doorway to where you got the bow and enter the door on the far end. Explore all around this area. -Eventually it leads back to Center Tower 1F on the other side of the break in the ledge. -There is a magic crystal in here -There is some scale mail behind a secret door at the end of the left tunnel -You can also get Iron Boots here, but the Knight Greaves are better What do widda and the expedition key have in common? ---------------------------------------------------- Don't bother with the bridge just yet. Go in the door at the top of the stairs instead. Explore this area thoroughly. -Break a box to find Wise Man's Fruit -Find the Knight Shield in a chest -Find the Expedition Key on a corpse -Find the Long Sword in a chest locked with the Expedition Key -You can now open the expedition chest in the first city, but it only contains a spider armband, which is useless. Unlock! Unlock, I said! Aw, cmon! --------------------------------- Go back to the bridge and try as many times as it takes to properly position yourself to place the keystone in the pedestal on the right. When that's finally done, cross the bridge and go left across another bridge and through a door. ALIEEEEENNN!!! -------------- Go up the stairs on the left and into the hall on the right. Use your divine light spell liberally in here and explore the dark area. -You will find a dark crystal, a wind carver, and a war helm sitting around on the ground or in breakable boxes Now go back to the land where light exists and explore the three doors (don't go up the stairs yet). Note the location of the priest's door in there. Make sure you find the keystone. When you're done, go back and explore up the stairs. There are a lot of stairs. You will eventually come out in the forest. You can equip support magic onto the select button --------------------------------------------------- Here you will find Aeaine Vigil standing next to a fountain that replenishes MP. Up a nearby hill (follow the herb trail) is an Earth Crystal. Now is a great time to build up all your support magic. Endure Fire will come in very handy. Note that you can only build up Earth Heal if you are hurt and you can only build Purity if you are poisoned. Remember that poison fountain? Keep it in mind; you might want to head back there after you get a couple wands (to make travel easier). Is that an armadillo or a porcupine and what did you feed it? -------------------------------------------------------------- Look around for a cave/stairs going downward and explore thoroughly down there. -You're looking for the one remaining dew on a pedestal of dew -Find the fire carver -Also look for the crusader helm, cavalier plate, blessed gloves, and leg guards If it makes the golem move like that, is it dew or mountain dew? ---------------------------------------------------------------- Use the dew on the golem and he'll open the huge door. Go inside and down the stairs. Check the room on the right for a crystal vial, and then go through the other door and down more stairs. At the bottom turn left and go down more stairs. This is the King's Mausoleum. Explore it thoroughly. -Way down at the bottom (past the bottom, actually) is a save point and a door. Press the button next to the door to unlock it, allowing you a new way to get to Central Tower 3F. If you have the priest's key when you do this, this would be a good time to go back to that priest's door and grab the earthbinder inside. -When you find a VERY dark room, light the torch in the middle. Look up at the creepy hanging things and toss a fireball at the light crystal hanging from one of them. It will fall down when you hit it. -There is a dragon flower in here, a crusader shield, and 2 different scale mail. You will have to jump through a hole in the wall to get one of the scale mail. -At the bottom (the room where the skeleton rings the bell) are the holycrest, the priest's key, the earth carver, and the sacred gloves. Search the tombs in the back -After the skeleton rings the bell you can ring it again to reverse its actions Have wand, will travel ---------------------- Now head back to the very beginning of the mausoleum and head right instead of left. The large hall on the right leads to a save point, the Passage of Light, and the famed "You're Not Kingly" room. Ignore it for now (unless you want to save) and head straight. This room features a magic circle with 2 rooms, one on either side of it, and the Hall of Five Wands. Explore the rooms first, grabbing you an antidote and a knight sword, then enter the Hall of Five Wands. In the entrance are a bunch of creepy eyes. Examine them until you find the one that, upon being examined, closes all the eyes. Cast Endure Fire and run into the Hall of Five Wands grabbing the red, blue, and green wands from off the flaming statues. This reminds me of the first King's Field ------------------------------------------ Stand on the magic circle outside the hall and use the green wand. Voila, new area to explore. Head down the hallway and turn left. Make sure to turn left before you hit the lava. Walking on lava isn't a good way to promote the long life of your character. Explore the area to the left and kill the 4 faces upstairs that are spewing lava. Then come back down and head past where the lava used to be. Pass up the area (Craftsman's Workshop) on your right and open up the gate that you couldn't open from the other side. Then come back and explore the Craftsman's Workshop. After the disembodied voice (Arx Angelos) says hello, light the torch in the middle of the room with your fireball. A door on the end of the room will open and allow you to grab the Earth Folk Map. After you get that, exit out the other door and walk along the ledge until you come to a ladder. You can time your walking down so that you won't get hit, or cast Endure Fire if you like. In any case, head down the ladder, ignore the locked chest, and press the button to open the door. You'll come back here later. Now go over to the magic circle on the far end and use the green wand again. At least he didn't let go ------------------------- This time turn right instead of left. Explore the first room thoroughly because it has a secret door in it. Going through the secret door will, eventually, lead you to a dead-end cliff. Go there and search the left of the cliff for the ring of insight. Now go back and exit the door you were supposed to exit through. Grave robbing if only the dwarf knew --------------------------------------- This door will take you to a not-so-dead-ended cliff. Run across the bridge there and into the Earth Folk Area. Go up the hill with all the torches at the top and go down the torch lit hallway, taking a left at the end and entering the graveyard. Search the gravestone farthest from the entrance for the Earth Folk Key. ALIEEEEENNN!!! Part 2 --------------------- Ignore the other part of this hallway for now and head back into the Earth Folk Area. Explore around everywhere thoroughly. -Some Knight Gloves and a War Hammer are to be found -Break a wall near the save point for more Knight Greaves and the Earth Ring -The Earth Folk Chest contains the Earthen Shield -Don't miss the ramp to the left at the top of the hill going towards the graveyard. The Frostbite sword is in there and it's going to be the best you have for awhile. When you're ready, head down the only path you've been avoiding straight across from the graveyard. Have you been avoiding paying the gas bill? ------------------------------------------- Go down one set of stairs and explore everything between here and another set of stairs going up. When you're ready, head up the stairs. There is a tunnel to the right and a ledge to the left. Take the tunnel for now. Explore for a kite shield and a save point, then head back to the ledge. Search the wall on the ledge for a compartment containing Crusader Gloves. Then go through the nearby door and through another door towards the left. Make your way through these few rooms until you reach a wall. Turn left and examine the bridge to drop it down, then turn around, go down the hallway, and enter the first door on the left. Search this room for a secret door to get the knight plate. Exit this room, turn left, and head down the hallway. Go across the bridge and grab the lethal rapier from the chest, then double back across the bridge and head up the stairs to your right. Turn left, cross the ice ledge, then head up some stairs. Keep heading up stairs until you get to the top. Enter the door on the left. These aren't dragons, they're dwarves in red, vinyl suits! ---------------------------------------------------------- Endure Fire just became your best friend. Turn right and keep going straight until you get the crescent axe. Turn around from there and head down the right passage. Ignore the stairs on the left (they just go back to where you came from) and turn right. Ignore the passage on the right for now and go straight to the earth folk chest with the fire ring. Now come back and head down the passage you passed up. Keep to the left and you will eventually come to Boss: Fat, disgusting blob of fire You can snipe him if you want. It's the most efficient way. I just cast endure fire over and over again while I whack at him with frostbite. He can barely hurt me through a level 3 endure fire. You woke him from his nap -------------------------- When the blob is dead, head back to the refinery (frozen area) save point. From there head down the ledge and through the door as you did before, only turn right instead of left this time. Boss: Cranky, the 8th dwarf Equip the knight sword, fire ring, and fireball. Lure him to the door and back away until the door closes. Now open the door, stun him with a fireball, hit him with the knight sword and back up to avoid his attack. Repeat until dead. Grab the icon of ice he drops. National Enquirer Headline reads: Frozen Dwarf Lives Again! ------------------------------------------------------------ Go talk to the now unfrozen dwarf. He'll tell you that he's headed back to his quarters. Now head back towards the fire cavern, making a brief stop on the way at the area where you previously walked across the ice ledge. Now you're going to cast Endure Fire and walk around the edge of the pool of lava until you reach the treasure chest. Drop down onto it and open it for the Scared Plate. Placing the Icon of Ice ------------------------ Now go back near to where you fought the blob. Follow the lava stream across a bridge and then head up the stairs. Place the icon of ice on the altar of ice and head back down the stairs. Look to the right and go down the newly opened path. Boss: Fire Demon there's nothing funny about this boss, he's actually somewhat difficult. Some people shoot arrows at him; I circle around him, smacking him with frostbite and using Earth Heal. Use what works for you. Fire! Fire! Fire! Part 2 ------------------------- Take the fire crystal from the back room and head back to the Earth Folk Area. Meet the dwarf where you got the frostbite sword and he will give you the craftsman's key. Run back to the craftsman's workshop and open up the craftsman's chest to get the ice armor (great armor!). Now, head back into the refinery. Go down the steps on the right and into the door on the right for yet another fire crystal. Now go over to the save point and into the door behind it. Ready your healing items/spell and grab the black scar. Search for a secret compartment behind the craftsman's door in this room to get the flame shield. Man, that fire equipment sucks ------------------------------- Leave the save point, going through the tunnel, down the stairs, and left. Run across the bridge and enter the door on the left to get Cavalier Greaves. Now exit that room and enter the other door. Go through a couple of doors until you see some stairs. Go up the stairs. You come out by Center Tower 3F. Turn left and enter another door. Drop down and explore everything this side of the gate. -Break the barrels on the left side of the room with all the barrels; one contains a wind crystal -Search near where you found the wind crystal for secret doors to get 2 magic crystals -There is a wind ring in a chest in this area When you're ready, open up the gate. ALIEEEEENNN!!! Resurrection ---------------------------- Go down the stairs and into the first door on the right. Go up the stairs in that room and explore. You will find a release rock by an NPC. Now go back down the stairs and explore the downstairs part of this room. You will find a crystal vial inside a hole in the wall. Now leave the room and head down more stairs. At the bottom, turn right and head up more stairs to get you a cavalier helm. Go back down the stairs and enter the door on the right to get a crossbow. Exit the room and, finally, head down the other set of stairs. Are we done with all the strange-looking monsters now? ------------------------------------------------------- Grab the dwarven sword and head down more stairs. Now you're at a new area with a save point and yet another gate you can't open just yet. Yay. Head right. Once inside head left and take the first left you can (go up the stairs if you really want to). Use the release rock to unlock the door on the right and go inside. Head up the stairs in that room. Go across a couple of bridges and grab the crusader greaves. Then go back and drop down the hole in the wall. Grab the light crystal and the keystone, and then head out. Turn right and then left, then drop down. Take the first right and then drop down. Grab the kite shield and exit through the door. Go up the stairs and into a door on the right. Toss a fireball at the pillar of ice in this room and grab the crystalline blade. Search the opposite end of the room for secret doors to get you a wind crystal and the yellow guidestone. Exit the room. Open up the gate now that you're on this side and head straight through the door. Head right this time. Welcome to Center Tower 2F --------------------------- Turn left and follow the edge of the room all the way to a door. Enter the door. Go to the end of the hallway here and turn left into the Engineer's Quarters. Search a ledge on your left for another release rock and search the floor in the back-left corner for a hidden ladder leading to the power wrist. Go into the tunnels in back, taking the left tunnel first. Sell off all your unused equipment for the money to buy all the good stuff Jamarc Neely wants to sell you. Buy his Yellow Wand and Crystal Vial, and stock up on bolts. Forest Root and Mushroom are also always good choices, as is a good amount of Herbal Liquid. After selling my stuff I had 42,707 gold, so it was time for a shopping spree. Now head down the right tunnel that you passed before. Boss: Giant, creepy bug (did it scare you, too, when you realized it wasn't a wall?) Run as fast as you can over to his behind (he's sleeping for now). When you're ready, slash him. Keep behind him no matter what you do and you will hardly get hurt. Sometimes you might have to run to keep up with his turning speed. Polishing him off will earn you an Earth Crystal. Pain! Burning! --------------- Now leave the Engineer's Quarters and head left down the flaming hallway. Run as fast as you can to the stairs on the right and head down them. When you get down them go down the hall and enter the far door (not the one you see from the bottom of the stairs). Search the panels in the sides of the room for a release rock. Leave, turn right, and enter a door on the right. In this room, enter another door on the right. Light the torch and kill the light grayish-blue face (it's on the back wall, right side). Exit this room and go through the only door you haven't been through yet. One door in this room is sealed so enter the other door (on the right) for now. Boss: !#@& |
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Another King's Field: The Ancient City Walkthrough :
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