Legacy of Kain: Defiance Walkthrough :
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Walkthrough - WalkthroughPRESS CRTL & F TO FIND SPECIFIC INFORMATION ====================================================================== Legacy of Kain Defiance. Walkthrough (c) of Alan Manning Aka Necrin ====================================================================== ---------------------------------------------------------------------- ====================================================================== This Guide should only appear on the following site Neoseeker.com If you should find this Walkthrough on any other site please let me know at alanmanning@eircom.net. Please provide a link to the site in question. ====================================================================== ---------------------------------------------------------------------- ====================================================================== VERSION HISTORY 14/07/04 FIRST VERSION 20/07/08 ADDED CREDITS AND READER SUBMISSION POLICY SECTIONS ====================================================================== ---------------------------------------------------------------------- ====================================================================== Table of Contents Press CTRL and F then type in, or copy and paste the chapter headings below to go to the walkthrough of that chapter 1. Chapter 1 The Safafan Stronghold 1.1 Hunt Moebius down within the Stronghold 1.2 Enhance Reaver to destroy barriers 1.2 Destroy the blessed barriers 1.3 Seek out Moebius' chambers 2. Chapter 2 The Underworld 2.1 Find a way out of the caverns 2.2 Seek and exit from the crypts 2.3 Defeat the Archons 3. Chapter 3 The Sarafan Stronghold continued 3.1 Take the Falcon Insignia 3.2 Use Falcon Insignia on sealed door 3.3 Recover Malek's missing shield 3.4 Return the shield to Malek's statue 3.5 Recover Malek's missing sword 3.6 Return the sword to Malek's statue 3.7 Seek Moebius out in the tower 3.8 Find the Decorative Sword 3.9 Return Sword to emblem door 3.10 Find the Flame Emblem 3.11 Proceed to the tower 4. Chapter 4 The Cemetery 4.1 Find a means to shift into material 4.2 Investigate door in first crypt 4.3 Find a path to the elevated temples 4.4 Acquire the Dark Reaver 4.5 Open the Light temple 4.6 Acquire the Light Reaver 4.7 Unlock the Pillars gate 5. Chapter 5 The Pillars in the age of the Sarafan 5.1 Explore west of Pillars clearing 5.2 Search for missing Emblem fragment 5.3 Return to vista with Dimension Emblem 5.4 Use bat form to travel 6. Chapter 6 The Pillars 500 years later 6.1 Seek the specter Ariel at the Pillars 6.2 Acquire the Fire Reaver 6.3 Use fire to unlock the ancient gate 6.4 Find key to unlock bronze gate 6.5 Unlock bronze gate 6.6 Acquire the Air Reaver 6.7 Use Air Reaver to reach the path 7. Chapter 7 The vampire Citadel 7.1 Explore the ancient Citadel 7.2 Find the missing gate seal 7.3 Unlock gate with Wheel of Life 7.4 Find warp gate to the Light area 7.5 Find warp gate to Fire area 7.6 Find warp gate to Water area 7.7 Find Death and States relics 7.8 Use relics to open sealed door 7.9 Acquire the Lightning Emblem 7.10 Return to Fire area via warp gate 7.11 Return to Light area via warp gate 7.12 Return to terrace via warp gate 7.13 Unlock terrace gate 8. Chapter 8 Voradors Mansion 8.1 Seek out Vorador within the mansion 8.2 Find one of the relic weapons 8.3 Find a second relic spear 8.4 Find half of Vorador's crest 8.5 Find other half of Vorador's crest 8.6 Open the sealed crypt door 8.7 Recover the third relic spear 8.8 Impale final gargoyle with relic spear 8.9 Acquire the Water Reaver 8.10 Return to garden crypt 8.11 Use Seal to unlock library door 9. Chapter 9 The vampire Citadel continued 9.1 Find warp gate to Earth area 9.2 Find Earth relic to unlock door 9.3 Use Earth Globe to open door 9.4 Find warp gate to Dark area 9.5 Find orb to power warp gate 9.6 Return to Earth area via warp gate 9.7 Activate warp gate to Air area 9.8 Use Warp gate to Air Area 9.9 Find warp gate to Light area 9.10 Acquire the Time Emblem 9.11 Unlock the Balance Emblem door 9.12 Jump into portal to travel in time 9.13 Find vista to Avernus 9.14 Use bat form to travel Chapter 10 Avernus Cathedral 10.1 Find the Heart of Darkness 10.2 Acquire the Earth Reaver 10.3 Return to Avernus Cathedral 10.4 Solve the mystery of the altar 10.5 Enter the dimensional portal 10.6 Explore the Avernus catacombs 10.7 Escape from the sacrificial pit Chapter 11 Showdown at Avernus 11.1 Defeat Raziel 11.2 Defeat Kain Chapter 12 Return to Voradors Mansion 12.1 Find a path to Janos Crypt 12.2 Restore the Heart to Janos body 12.3 Investigate the inner chamber below 12.4 Proceed to lower chamber 12.5 Acquire the Spirit Reaver 12.6 Return to Janos in the Council Chamber Chapter 13 Avernus Catacombs 13.1 Battle the demon hordes 13.2 Ascend back to the Cathedral 13.3 Use bat form to travel 13.4 Investigate the Spirit Forge 13.5 Battle the ancient God Credits/Special Thanks Reader Submission policy ====================================================================== ---------------------------------------------------------------------- ====================================================================== 1. Chapter 1 The Safafan Stronghold 1.1 Hunt Moebius down within the Stronghold Ok, I assume you know the controls and are only using this guide as reference material. Here we go again. Run up and Kill the two Safafan guards, now jump on the dumpster and then jump to the neaby platform. Use this platform to jump across, and climp up the structure. Fall down then climb up the next structure. Fall down again and run to the next area, then through the double doors. Walk over to the cracked wall and jump up to climb it. At the top walk to the gate and phase through it. After the cutscene, do what you will, with the girl. Walk forward into the mess hall, their are some people here you can feed on, when done, go left at the table and up the nearby steps. Dont bother with the alcoves theirs nothing inside. Go up the nearby steps and into the room with the red object, break it to get a HEALTH TALISMAN. Go back out and follow the path to the girl go left into the room, their is nothing at the top of the stairs. Break the wall using the Reaver and go through. After the scene walk to the end and jump up the metal pump, use it to glide across the water. Walk to the end of the path and climb up the wall, jump off it to reach the metal platform. Climb up the wall here, at the top follow the wooden bridge to get a TK RUNE. Go through the opening and down the hall, phase through the gate at the end. 1.2 Enhance Reaver to destroy barriers Remember this area as you will be coming back. Go through the opening on the left, by the flag. In this room you will have to deal with the Sarafan, use TK to make them fall of the ledge, after that phase through the nearby gate. In this area jump over the small ledge and approach the statue. It's a statue of Malek, you may remember him from such games as Blood Omen and Soul Reaver 2. The doors nearby will open when you get some items for Malek. Right let's get those items. Go through the door directly behind the statue. Navigate through this hall the arrow machines can be annoying but are easy to kill. Go through the door on the end. Here is the first checkpoint. Go forward and the door will lock. Before the gate their is a ARCANE TOME to the right and a BLOOD BANK to the left. Go through to the chapel and as you approach the EMBLEM the Sarafan attack, it's amazing the way the door is attuned to their lifeforce. Grab the BALANCE EMBLEM and the Sarafan attack again, kill them. 1.2 Destroy the blessed barriers The Reaver can now open doors with the skull symbol. Use the Reaver to open the door on the left, then go through. This hall is the same as the other hall, earlier, make your way to the end and go through the door. Kill the Sarafan that attack, Kain will then go to a nearby door an examine it, remember this location for later. Follow the path to the right of the door for an opening. Go through the double doors. In this area, deal with the Sarafan that attack. You should notice a glowing pillar by the blue door. Break it using the Reaver and climb up. Phase through the gate on top. Drop into the room below and go over to the training dummy with the red symbol under it. Perform the various actions it requires, then do the same for all the other dummys to reveal a cracked wall above. Go up, break the wall and grab the HEALTH TALISMAN. Drop down again, and through one of the alcoves below, will be a brown door, go through it. Feed here if need be then climb up the nearby wall. Break the contraption above to lower the bridge. Drop down and make your way across the bridge, and through the double doors at the end of the hall. You should now be in a familiar place. Kill the Sarafan that attack to open the gate ahead. You still wont be able to open the doors with the symbols yet, so go through the opened gate back to where you met the first symbol door. Kill the Sarafan and use the Reaver on the door and go through. 1.3 Seek out Moebius' chambers Go into the nearby opening and deal with the turret ahead. Make you way to the bottom of the room and go through the opening on the end. Go left at the brown door and through the room with the barrels until you arrive at the Save point. Go down to the red circle, you can use these to long jump, strange how it takes a red circle to do it, but anyway. Use TK on the rocks to break them, then glide over to the platform. Use TK on the rocks again then glide over to the platform. Grab the HEALTH TALISMAN on the left here, the walk back and you will notice another platform. After gliding over use TK on the switch above the door tp open it, go through for a meeting with the time streamer. 1.4 Destroy Shades and pursue Moebius Do exactly that. 2. Chapter 2 The Underworld 2.1 Find a way out of the caverns Raziel looks like he's been on the Atkins. Run down the steps and go left along the path and climp up the platform. Glide to the other platform and then glide to the platform across from you. Climb up the steps, see the small platform below the Elder God's eye, glide to it. Use this platform to glide over to the exit. At the SAVE POINT walk forward, after the scene jump to the platform oposite. Use this platform to glide over to the walkway on the left. Here walk to the end, near the eye, and jump to the walkway nearby. The Elder God will command that you eat some Souls, six en all. Eat the one nearby and a light, or eye will close. Theirs is one floating on the left, walk to the edge to be able to eat it. Float back to the walkway by the big eye and eat the soul there. Go back to the blocked opening with the lights and this time float to the platform on the right. Eat the soul here and walk to the edge of this walkway and eat the soul floating in between the platforms. Float over to the next platform and eat the last soul. Dont worry if you fall in, you will always come back, and you wont have to eat anything you didn't already. After all the Souls are eaten the Elder gives an ominious message, the type I usually gave to my X girlfiriend. Proceed to the exit. Here glide to the area below and as you approach the exit some Sluagh will emerge, kill them to open a way forward. In the next area float to the platform ahead of you, this will activate a timed challenge. Walk forward by the blue eye and jump to the walkway across. The Elder God will break the floor ahead. Jump over the gap and walk to the end of this path, you will see a SAVE SYMBOL on you left, now jump and float straight ahead. Aim for the wall with the lines to grab onto it. Climb up and back flip to the platform behind you. As you walk along this path the Elder God will break the floor again, jump over the gap he creates. Climb the steps and follow the path to a climbable wall. Climb up the wall and backflip onto the platform behind. Float over to the platform straight ahead, then float over to the next platform. Climb up the step here and the Elder God will break the walkway again. Float over the gap, and he will do it again. Float over to the next platform and climb up the steps, now see the hanging platform jump to it for your life. 2.2 Seek and exit from the crypts At the SAVE POINT go right and Raziel will mention something about swimming up. Go back out, and go right until you see a small set of steps. Climb up the steps and jump up the step and to the next platform. Glide to the walkway on the left and when you face the two pillars jump to the platform, with the steps, ahead. Climb the steps and jump and float to the climbable wall ahead. Raziel will mention something about returning to the physical realm. Turn around and jump and float to the walkway across the way. Go through the opening and up the steps, some bandersnatch will attack. Make your way through, forget the climbable wall and run ahead and up the steps. In this room the Elder God will taunt Raziel. See the bars by the white door ahead, climb up and pass through them. 2.3 Defeat the Archons Do exactly that. 3. Chapter 3 The Sarafan Stronghold continued 3.1 Take the Falcon Insignia Defeat the Shades and take the glowing FALCON SYMBOL ahead. 3.2 Use Falcon Insignia on sealed door Go up the steps ahead and go right. You will see what looks like a climbable wall ahead, break the wall using the Reaver. Climb the wall and break the wall ahead. Go through the double doors ahead, you should be now in a familiar place. Go ahead into the mess hall and you will be attacked by some Shades, kill them all. The way you left last time is blocked so use the double doors on the top of the stairs. Here climb the stairs and go over to what looks like another climbable wall, again break the wall using the Reaver and climb up. Break the wall ahead and go through the double doors. Were back in the chapel, go out the open gate and approach the big door and you will be attacked, kill everyone to open the big door and go through. Go to the end of the hall and through the doors. Your now back in Maleks statue area. Go to the doors on the left and you will be attacked, kill everyone and go through the door to the left of the statue. Walk down the hall and across the bridge and go through the small brown door here. In this room where the dummys were you will be attacked again, after you have killed everyone climb up the wall. Approach the SAVE POINT for a cutscene. Drop to the floor below and kill the Sarafan that attack. Go right of the blue door and enter the double doors. Go through the hallway and into the room beyond, as you approach the Weird door the Sarafan will attack, kill them. Place the Falcon Insignia on the door to open it. 3.3 Recover Malek's missing shield Go through the hall and up both sets of stairs. On top, go left through the opening, and go through the double doors. Walk along this path until you reach more doors, go through. Here go forward and long jump to the other side. Use TK to hit the switch above the door and go through. Here grab the chest and push it into the square hole near it. Grab MALEKS SHIELD. 3.4 Return the shield to Malek's statue As you leave the room some Shades will attack, kill them. Leave the area and in the chapel area drop to the floor below. Kill the Sarafan and leave through the double doors near the SAVE POINT. Go through the hall and go through the double doors. Your back in Malek's courtyard, go over to the statue and place the shield on it, to open the door ahead. 3.5 Recover Malek's missing sword Go over to the door with the shield on it and go through. Go up the steps and through the hall, your now above the courtyard. Go around the path killing the archers as you go until you get the TK RUNE. Go back the other way and through the double doors. Here dont jump off the path, kill the Sarafan, you can use TK to knock them off. Go up the sloap, and here you should see another Malek statue. Go up to the statue and grab the Sword. 3.6 Return the sword to Malek's statue The Sarafan will attack again so kill them. Now go down the other sloap and follow the path until you get a HEALTH TALISMAN. Go back the way you came and through the double doors again. Drop down into the courtyard and place the sword on the statue. 3.7 Seek Moebius out in the tower Go through the now open sword door. Go up the steps and through this hall, watch out for the turrets. You will see a climbable wall, climb up and bash the contraption. Drop down and the Sarafan will attack. 3.8 Find the Decorative Sword See the glowing door with the sword symbol on it, that's the door you need to open. Go left and up the steps and bash the contraption there. Go back down, now the drawbridge beside the Sword door will be open. Go outside and deal with the Sarafan. You can use TK to throw them into the statues on the bridge, which is cool. Once done, go over to the red circle and long jump to the other side. Climb up the wall and up top break the contraption. See the wall beside it, break it with the Reaver. Do the same again and break the contraption in this room. Go back out and fall through the alcove on the left. Here go forward to the SAVE POINT, see the shiny sword near the wall, grab it. 3.9 Return Sword to emblem door The Sarafan will attack yet again, so kill them. See the Double doors by where you got the sword you will return here later, in the mean time, go back out and long jump to the the bridge. Kill the Sarafan that are here and go back inside to where the sword door was, and open it. 3.10 Find the Flame Emblem Go through the door and the hall until you reach the SAVE POINT. In this room will be a small puzzle, see the object in the middle of the room press action on it to turn it. Turn it twice to open the door ahead, grab the FLAME EMBLEM. 3.11 Proceed to the tower You can now use TK to light torches. You can light the two torches by the closed door to open it and get an ARCANE TOME if you like. Ok go back to the bridge, cross it and this time go through the double doors I mentioned earlier. Approach the big pillars and use TK to light the torches on top. This will lower some steps go up until you see the switch on the wall, use TK on it. More steps will appear so go up until you reach the next switch, use TK on that also. Jump the two last steps and walk to the end of the hall, then go through the double doors. After the meeting with Moebius grab the HEALTH TALISMAN nearby and go outside. Use bat form to fly away. Chapter 4 The Cemetery 4.1 Find a means to shift into material You may as well kill the Sluagh that attack, they will only get in your way. Go forward through the opening and take the right path, you should see a candle and some tombstones. Continue along until the path goes left and you see some steps and a door. Go through the door and follow this path to the end. You will come to a courtyard and some souls, eat them to trigger some Shades and kill them. After the barrier is lowered climb up one of the window ledges and phase through the bars. Here approach the purple smoke and change to the physical realm. 4.2 Investigate door in first crypt You will see a smokey object nearby, these can be struck to charge the Reaver. As you approach the opening charge stone the sentries will close the door, you will have to find a means to stop them. Go over to the door by the windows and go through. In the spectral Realm, you cannot open doors but in the physical it's easy. Knowing where to utiilize each realm is the key to victory, with Raziel. Outside some bandersnatch will attack, avoid, or kill them and make you way back the path to this place. As you approach the cemetery some vampire hunters will attack, you have to kill them to lower the barrier. The way to the other crypt with the sentries will now be blocked by a door. Go forward and as you do Raziel will spot the entrance to the Light Reaver shrine. Go back to the wall outside the first crypt, you should notice a container on the left opening of the wall, it's a HEALTH TALISMAN. Go through the opening in the wall and through the door beyond. Inside you will be attacked by a new enemy the Revenants. You must kill them to progress. After that go into the hall beyond and down the steps, more Revenant will attack. Dont bother with the climbable wall just yet, carry back to the room with the water. Jump in and dive to the bottom. Find the opening in the wall and swim through. Swim up from the big symbol on the ground and get out of the water. See the pillar ahead, grab it and pull it from the wall, jump on it and jump to the ledge across, grab the shield. Jump back into the water and swim back into the room you were before. Get out of the water, see the door with the shield beside it, go over there and place the shield into position. 4.3 Find a path to the elevated temples Go through the door and the hallway, and through the double doors. The Revenant will attack again so kill them to drop the barrier. When done go up the steps nearby, when you reach the gate change to the spectral realm and phase through the gate. The pillar ahead has been lowered, so fly over to it, and then jump into the opening across. Go through the hall. Some Bandersnatch will attack you on the way. Outside, Raziel will spot the Light Reaver Shrine door. 4.4 Acquire the Dark Reaver Use the nearby portal to change back to physical. Some pesky Humans will attack so you wil have to deal with them. Lets not worry about this area for now, so go through the double doors nearby. Go through this hall until the Revenant attack, kill them to lower the barrier and press on up the steps. Go through the double doors, your now above the cemetery. Fly over to the ledge opposite, deal with the Humans and grab the TK RUNE. Fly over to the ledge with the door and go inside. Go down the steps and through the hall until you reach more Revenant, kill them to lower the barrier. Go through the double doors on the end. Once outside shift to Spectral and climb the platform ahead. Use this to fly over to the ledge with the door with the sparks. Use the portal to change back to physical, then use the Soul Reaver to open the door. Here use the charge stone nearby to power up the Reaver by striking it. Drop to the floor below and some shades will attack, dispose of them. The portal nearby will activate so go through it. After the scene go around the hall and Shades will attack, so kill them. At the SAVE POINT change to spectral and phase through the gate here. Drop to the bottom floor and deal with the Sluagh. Go through the openings until you find the portal back to the physical realm. Once back the Revenant will attack, kill them to lower the barrier and go outside. Bandersnatch are all over the place so deal with them. Now approach the glowing fountain nearby and use it to forge the Reaver. 4.5 Open the Light temple That was easy, wasnt it. The Dark reaver has different properties to the normal one so it can open doors that adorn it's symbol. Walk around the room until you see two golden orbs. Use the Dark Reaver to extinguish them both, this will open the portal home. Their is a HEALTH TALISMAN in the room behind the GOLDEN DOOR use the Reaver to break it. When you are done sight seeing you can leave the Shrine by going into the room with the climbable wall and well climbing it. This will lead back to the portal so go through it. Back in the cave try and exit and you will be blocked by two sentry drones, remember these guys. Well you can use your new Dark Reaver to get past them, use the charge stone nearby to power up. Back away from the door and hold down attack and release to turn invisible, this is a power that the Dark Reaver has. You can now exit, the Sentries wont be able to see you in this state. Remember to change back to the normal Reaver to open the door. Outside jump down and go through the double doors. Go through this building and back outside. An animation will play showing you where you need to go. Drop down and go over to the door with the sparks with the Reaver symbol. Use the Dark Reaver to open the door. Follow the path to the next building and go inside. Remember this place. Dispose of the Revenant and use the same method as you did before to get past the Sentries. Go through the double doors and phase through the bars at the end of the hallway. An animation will play detailing what you need to do. Kill the Sluagh and use the portal nearby to change back to physical. Climb the steps you will notice a door that needs an object to open it. Fly across to the platform then change to the Spectral Realm. The platform beyond will move towards you, fly over to it. Fly into the opening beyond, after the scene use the portal to change back to physical. Grab the shield and kill the Revenant to lower the barrier. Go through the broken bars and up the steps for more Revenant. Go into the room beyond to see a bust of Kain, turn it so if faces the door, and go through. Kill the Shades and go up the steps and place the shield in the door to open it. Exit and push the pillar to the ground below. Pull it so it lines up with the door then use the platform nearby to fly to it. Use the Dark Reaver to open the door. 4.6 Acquire the Light Reaver Right this is tricky to figure out at first. Drop to the bottom floor and go over to the light source. You will see a beam of light emanating from it. There is a climbable wall to the right of the portal, climb up and grab the FACETED ORB. Walk along this path until you reach the Light Reaver sign. Use TK on the rocks above to open the light source. Drop to the floor below and place the Orb on the central object to open the portal, go through. After the scene go left until you reach the broken portal and the SAVE POINT. Change to spectral and phase through the gate here. Drop to the bottom floor and deal with the Sluagh until you can use the portal here. When back go over to the Font and forge the Reaver yet again. 4.7 Unlock the Pillars gate A new enemy will be released, I call these guys Golems. Kill it to open the various doors around here. Theirs nothing much in the two others rooms apart from an Arcane tome, so when your done break the golden cracked door down. Go inside and climb up to the top and drop to the floor below. Walk out and around the walkway until you reach the Dark smoke object. Strike it with the Reaver, this will activate one half of the portal. Go back out and continue around the path until you reach the next Dark object. The portal will activate once you hit it. Continue along until you reach the same gate you initially phased through. Change to spectral and go through it again. Kill the Sluagh until you can use the portal at the end of this hall. Once back use the portal to exit the Light Shrine. Your back here. If you try and exit Shades will attack, so kill them to lower the barrier. The exit will only open if you use the Dark Reaver, remember to observe the symbols by the doors. Outside drop down and go through the double doors beyond the fire. Go through this building some Revenant will attack inside. Outside, as you approach the ledge, an animation will play showing you where you need to go. Drop down and locate the building you first emerged from, the one where you escaped the Elder god. Dont go in, but go right from this area. You will find a path that leads to the Pillars gate. The door will have a Dark and Light Reaver symbol to each side. Use the Light Reaver on the Light symbol area and vice versa. Depart for the pillars. Chapter 5 The Pillars in the age of the Sarafan 5.1 Explore west of Pillars clearing The Sarafan are in their droves here, deal with them until you can move about freely. Dont worry about the torches just yet. Carry on until the scene plays at the Pillars. Go right of the Pillars, dont jump in the water just yet. Grab the HEALTH TALISMAN and go back to the Pillars. This time go left and phase through the golden gate. Follow this path until you reach the structure and the Sarafan attack. Kill the Sarafan so you have freedom to move. Ok see the coiled pillar by the Blood Bank, break it with TK. Climb up the now broken pillar and then the wall across. Jump over to the next ledge and their will be more Sarafan to contend with. Deal with the remaining Sarafan and continue along the path until the scene. 5.2 Search for missing Emblem fragment Grab the STONE DISC that's glowing nearby. Make your way back to the Pillars dealing with the Sarafan along the way. From the Pillars go back to the area where you first arrived with the torches. Place the STONE DISC on the grey stone marking near the torches, this will raise a pillar. Light the two torches by the wall using TK, now pull the pillar so the point faces the closed opening and it will open. Go through and down the path until you reach the SAVE POINT. Kill the Shades that attack. This next part is timed so if you fail you can do these steps again. See the Green Head scultpture, blast it with TK to reveal a switch. Hit the Switch with TK to cause some platforms to jet out from the wall. Go to the platform to the left of the switch and jump up, use this to jump to the platform that came out from the wall and jump from this to the top platform, grab the EMBLEM. Get the TK RUNE in this area. 5.3 Return to vista with Dimension Emblem As you leave this area some Shades will attack so deal with them. The opening is closed, so you will have to use the same method you used before to open it. Go back to the Pillars, the Sarafan are all over the place, but they shouldn't pose any threat. Go left of the pillars as before and phase through the golden gate. Follow the path to the structure and climb up the coiled pillar, like you did before, and climb to the top. You must kill all the Sarafan before the barrier will be lowered. Follow the path back to the vista and place the EMBLEM in the circular object. 5.4 Use bat form to travel Am ..... Chapter 6 The Pillars 500 years later 6.1 Seek the specter Ariel at the Pillars This is essentially the same area you were just in, so you should be familiar with your surroundings. Jump in the water and get out over by the tents. Kill the Humans to lower the barrier. Go left of the tents and the Revenant will take over some Humans. Kill the Humans and approach the torches Raziel mentions something about a fire source, the Fire Reaver perhaps. 6.2 Acquire the Fire Reaver You will see a climbable wall to the right of the torches, climb to the top and fly over to the grassy platform jetting from the wall. Walk along this path and some Revenant will attack. Kill the Revenat and enter through the Reaver door. Observe the Symbol and use the appropraite Reaver to open it. Inside, drop to the floor below. Find the the block you can pull with the smoke jetting from the top. Theirs a barrier in from which you need to remove first. Locate the Climbable wall to the right of the portal. Climb up and up top go over to the pillar with the Fire Reaver Symbol on it, turn it until the barrier in front of the block with the smoke coming out of it is lowered. Jump down to the floor below. Pull the block to the center of the room and then push it front of the barrier by the glowing red switch. Go back up top and turn the pillar with the Fire Reaver symbol on it, until the barrier in front of the glowing red switch is lowered. Jump back down and push the block right in front of the switch and blast it with TK. After the block is set alight, pull it back to the center where the Fire symbol is This will activate the portal. go through. After the scene go ahead until you reach the broken portal, go out the opening here. Drop to the floor below and deal with the Bandersnatch. Approach the Font and you will find out that it's not active. Ignore the open rooms for now and find the two golden gates phase through in spectral. Each will lead to a boss fight. Boss 1 Nature Guardian This is a pretty easy fight. Her main attacks are launching purple fireballs at you and conjuring up Bandersnatach. Just focus all your attacks on her and she should be dead in no time. Her death will fill half of the Font, outside. Boss 2 Conflict Guardian A slightly harder fight. This guy conjures up shades randomly and has a fireball attack. When you have attacked him too much he glows white and blasts you back. The main problem with this guy is he levitates often and is therefore hard to attack. His death will complete the Font outside. If you die you can just return to either boss, so it's no bigey. Once the Font is full you will need to return to physical to use it. Find the room with the broken portal their are some souls inside. The portal is here, use it to go back to physical then go over to the Font to get the Fire Reaver. 6.3 Use fire to unlock the ancient gate A pile of rubble will block access to the climbable wall. Go back to the portal room, there are two torches in here, light them with the Fire Reaver. That leaves two more torches to light. Go out again and find the room with the chairs, their is a wall here you can climb up to reach the top, do so. You will arrive in another broken portal room, go through the opening here. Outiside go left and through the next opening. Shades will attack inside so kill them. See the switch on the big edifice, blast it with TK to release some torches above. This is another timed bit. See the big boulder in the room, climb up that to reach the left torch. Use the climbable wall on the right to reach the right torch. After the other two lights are activated the portal will open. Go outside then go left to reach it. Exit the Fire Reaver shrine using the appropriate Reaver. Outside some Revenant will attack, kill them and go back to the pillar of fire. Light the torches using your new Fire Reaver and pull the pillar until the point faces the opening. Go outside and some Vampire Hunters will attack, kill them if you wish. Approach the pillars for a scene. God Ariel is looking good must be the Botox. 6.4 Find key to unlock bronze gate The bronze gate in question is the gate Kain phased through to get to the vista. The key lays to the right of the pillars. Make sure you get the TK RUNE in this area. Follow the right path until you reach the tent area. As you approach the glowing key, vampire Hunters will attack. Kill them all to lower the barrier so you can grab the key. Soul Reaver 2 players will notice the Air Reaver Font to the left where you got the Key, you can use these to fly up, once you get the Air Reaver of course. 6.5 Unlock bronze gate As stated before the bronze gate lays to the left of the Pillars. Use the Bronze disc to open it. 6.6 Acquire the Air Reaver Walk along this path until you reach the structure you traversed as Kain. It's best to kill the Humans here as they can be annoying. The coiled pillar is repaired so you cant use it this time. Climb the small pillar and jump over to the taller one and change to spectral. The pillar will raise so you can jump over to the ledge. Use the portal here to go back to physical. Carry on until you reach the SAVE POINT, see the grassy rocks ahead, walk up and fly over to the Reaver door past the waterfall. Use the Fire Reaver on the door to open it. Inside drop to the floor below. You will see two steam currents and two brown rocks beside them. Go over to the left current and pull the rock over it. A switch is behind the rock, blast it with TK to raise a beam that blocks the rock. Go over to the other rock and pull it over the current. This will activate the steam current in the center of the room. Go over and use the Reaver on it, you will fly up. Fly over to the HOWLING HEARTSTONE and grab it, place it on it's pedestal below. Go over to the switch and blast it with TK again, this will release the rock. Go over to the other rock and pull it so the current is free again. This will activate the porta, go through. After the scene drop down the hole here. The Revenant will attack so kill them to lower the barrier. Go outside and you will notice the Font is empty like last time. Kill the Bandersnatch and find the bronze gate, phase through it in spectral. Boss 3 Mind Guardian This guardians attacks are pretty much the same as the others. They must have all gone to the same school. She has a four way projection attack that creates four clones of herself. You have to hit each one a few times to find out if it's the real one. Other that that she has fireballs and that's about it, easy peasy. Once she's dead the Font will be half filled, or is that half empty. Go through the opening to the left of the casket and climb the wall inside. Up top follow the path [one way is a dead end] until you see a hole in the ground, jump down and approach the casket for another boss fight. Boss 4 Dimension Guardian Another easy fight. This boss warps to a random location if he takes too much damage and casts a fireball at you, and that's about it. His death will fill the Air Font. Climb back up the wall and phase through the bronze gate ahead. Use the portal to change back to physical and grab the HEALTH TALISMAN here. Change back to spectral and go back through the bronze gate. Go back to the area with the Font and find the room with the portal and change back to physical. Use the Reaver on the Font to get the Air Reaver. 6.7 Use Air Reaver to reach the path Ok see the steam current, use the Air Reaver on it to fly upward. Float straight ahead until you reach the platform with the angel statues. Turn the right one until it displays the Dark Reaver symbol for reference look at the door. Turn the left one until it displays the Light Reaver symbol again look at the door. Hit the Switch, this will open both doors. Go through the Light Reaver door and use the Dark Reaver on the light. Go through the Dark Reaver door and use the Light Reaver on the Light. Two switches down, two to go. Jump back down to the floor below and find the other Air Font. Use the Air Reaver on it to fly upward then light the torch using the Fire Reaver. Jump back down and go left of the Air Font to find a broken one and a climbable wall, climb up and back flip to the platform behind. Use the Fire Reaver on the torch to activate the portal. Jump down to the floor below and find the room with the climbable wall that leads to the portal outha here. Exit the Air Reaver shrine using the appropriate Reaver. Outside you will have to kill all the Humans to lower the Barrier. From the structure go back to the Pillars and go back to the area with the tents. Use the Air Font that's here to reach the platform above. Walk along the path and it's end of chapter. Chapter 7 The vampire Citadel 7.1 Explore the ancient Citadel Exit the circular room and follow the hall and phase through the grey gate at the end. Go down the steps to reach a SAVE POINT and another gate, you need an object to open it. 7.2 Find the missing gate seal Go right until you see a hairy thing on the ground, go past it for another scene. As you approach the golden door Kain says you need to complete the BALANCE EMBLEM first. Go left of the door until you reach another gate. Once again you need to get an object to open it, so go on right until you reach another SAVE POINT and the WHEEL OF LIFE. 7.3 Unlock gate with Wheel of Life A new enemy will attack let's call them hairy dudes. Kill them all to open the gate. Go left and kill all the hairy dudes to open the gate, then go to the area with the golden door. Again you will have to kill everyone to open the gate to the right. After that go left and open the previously locked gate with the WHEEL OF LIFE. 7.4 Find warp gate to the Light area Go down the steps for some Shades kill them and the hairy dudes attack. There is a HEALTH TALISMAN to the left. Go down the other steps for more Shades. Long jump over to the portal and go through. 7.5 Find warp gate to Fire area Your now in the Light Shrine so the place should look familiar. Kill everyone and go outside. A Golem will attack, you need to kill it to open the doors. Find the room with the climbable wall and climb to the top. Drop to the hall below and go outside. Kill the hairy dudes and follow the path to the golden gate, phase through. Fight or go straight through the portal here. 7.6 Find warp gate to Water area Go outside and some Shades will attack. Go right and into the first room for a TK RUNE. Drop to the bottom floor and kill the hairy dudes. Ok, find the small room with the chairs, it's not the one with the climbable wall or through the golden gates. You can jump up this wall like you did as Raziel. Follow the path for some hairy dudes and the portal. The statues here are different to the ones in the other portal room. Remember what they look like so you wont get lost later. Go through the portal. 7.7 Find Death and States relics This is the Water Reaver shrine, you will have not been here before but the general layout is the same. Phase through the gate ahead. Go left past the gate [theirs nothing inside] and go into the room before the drop for a HEALTH TALISMAN. Go back outside and drop to the floor below. Find the cracked golden door and break it. Go inside for the RUSTED SCALES. Go back outside and find the other cracked door. Break it and go inside for the CARVED STONE SKULL. It dosent matter which order you find them. 7.8 Use relics to open sealed door Go outside again and find the door with the two plaques and place the objects in each indentation to open the door. 7.9 Acquire the Lightning Emblem Go inside the room and step on the SAVE POINT. Use TK to blast the two torches, if you can see them just aim until you lock on. The water will lower. Jump down and kit the switch here with TK. Climb up the platform and grab the LIGHTNING EMBLEM. 7.10 Return to Fire area via warp gate Some Shades will attack so kill them. Jump back up to the SAVE POINT and use the EMBLEM on the left SEAL. Go outside and deal with everyone. Find the door with the switch above and blast it with TK, you might have done so already. Go inside and climb up the wall. Drop down and follow the path to a broken portal and a Golem, as you exit it will attack, so kill it to open the door. Go outside and follow the path past the golden gate until you reach a closed door. Use the EMBLEM on it to open it and phase through the gate. A Fire Golem will attack, you will have to kill it so you can use the portal. When it's fire barrier is up, dont attack, as you will hurt yourself. When it's dead go through the portal. 7.11 Return to Light area via warp gate As you enter you will be attacked by some Golems. Again you have to kill them to open the doors. When they are dead go left and drop down the opening. Go outside and find the room with the climbable wall. Climb up and follow the hall to the portal room and two Fire Golem. You must beat them to open the portal. Once their dead go through the portal. 7.12 Return to terrace via warp gate Phase through the gate past the save point. Outside, drop to the floor below. Find the room with the portal and go through. 7.13 Unlock terrace gate Long jump to the other area acn climb up the steps. Some shades should attack so kill them. Dont go up the stairs, but go right of the SAVE POINT, back to the golden door. You cant open it yet so go left until you reach the grey gate that was locked earlier. Use the EMBLEM on it to open it. Chapter 8 Voradors Mansion 8.1 Seek out Vorador within the mansion Voradors mansion is the bane of many LoK Defiance players. It is typically the first area you get stuck in, but like most things it's easy to accomplish when you know how. The first thing you need to do is get inside. Go up the winding steps in front of the mansion and try and open the door, two golems will attack so kill them. After they are dead a crack will appear in the glass above the main door and the veranda will collapse. Go back up to the main door and climb the rubble. Break the glass to reveal a gate, then change to spectral and phase through. Drop to the floor below and go through one of the halls, they both lead to the same area. Follow the corridor to the Lobby and use the portal to change back to physical. Revenant will attack so kill them to lower the barriers. Go to the golden door on the left and go through, it's the same as last time they both lead to the same area. The Revanant will attack in the corridor so deal with them. You will come to a room with some Golem and a switch. Us TK on the switch to make some torches appear. Use the Fire Reaver to light them which opens the door ahead. Right, your now in the LOWER GARGOYLE ROOM. Kill the Bandersnatch here and find the Air Reaver Fonts, use one to fly up to, you guessed it, the UPPER GARGOYLE ROOM. 8.2 Find one of the relic weapons After the scene explore the area. You will see three glowing areas behind the gargoyes, with a symbol on the ground of each. You need to get three objects to use on these gargoyles so let's press on. Some people report various glitches in Voradors Mansion from here one. If the steps in this guide do not work you may have encountered a glitch. It's a good idea to keep a save before this point if anything should happen. Ok, find the door with the Air Reaver symbol and use the Air Reaver to go through. Kill the Shades that haunt this corridor and go down the steps until you reach the Mural. A new breed of Revenant will be here a hornier one at that, kill them and jump in the water. Change to spectral and find the gate and phase through. Use the climbable wall at the end of this room to climb up. Raziel will find another door that needs an artefact to open it. Find the portal and change back to physical. You will notice a little step that leads to a mural on the wall, if you cant see it go into look around mode, you will return here later, meanwhile kill the Revenant dotted around here, then find the grey double doors and go through. Follow the corridor to the wine cellar, notice the mural here. Go up the steps and look around to find the climbable wall nearby. Fly over to it and climb up, go into the room nearby. Find the rocks in front of the platform here and use them to climb up it. Use this platform to fly to the platform on the right. Fly from this platform over to the last, then grab onto the red brick climbable wall and climb up. Backflip from the wall onto the top platform and use TK on the stained glass to break it. Jump over to the bars and change to spectral and phase through. Jump down to the area below, your now back outside the mansion. Find the portal on this walkway and change back to physical. If you fall down by accident you can use the climbable wall to the right of the entrance to get back up. When you change back the pillars in the courtyard change position. Fly over to the pillar on the right, the once closest to the mansion. Change back to spectral and it will move to the right, and up, hopefully with you one it. The pillar on the other side has lowered so you can now use the height advantage to fly down to it. This can be tricky, but dont worry, if you fall, you can always use the new climbable wall below to get back up, as mentioned before. Fly from this pillar to the one by the other walkway. Great you now on the left walkway of the mansion. Follow the walkway to the opening in the wall and go through. Kill the Sluagh and find the steps downward. Jump to the floor below and go into the other room. Use the portal in this room to change back to physical. As you approach the other corridor the Revenant will attack so kill them to lower the barrers. Go through the other corridor until you reach the stairs, go up, and then through the door here. After the scene proceed to destroy all the chairs who hah hah. Explore the room first, you will notice various lights scattered around the room and some sentries blocking some areas. There is a switch behind the statue and two charge stones by the exit. Your task is to change all the lights to dark, here's how. Light 1 Change to the dark Reaver. Go behind the statue and find the Light, use the dark Reaver on it to change it to dark. Light 2 Go over to the charge stones and use them to power up the Reaver to max. Use the Dark Reaver Spell by holding down attack and then release. You will be made invisible, and the sentries wont be able to detect you. Go back to the statue and use the climbable wall on the left to get to the next Light. Light 3 Use the same method as before to change to Shade form. Break the glass panel to the right of the exit and go outside. Find the Light and use the Dark Reaver on it. |
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