LEGO Star Wars Walkthrough :
This walkthrough for LEGO Star Wars [Playstation 2] has been posted at 02 Jun 2010 by Calisinoa and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Calisinoa and share this with your freinds. And most important we have 3 other walkthroughs for LEGO Star Wars, read them all!
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Walkthrough - FAQ/Walkthrough+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ | * * * * * | : * ~~~~~~~~~~~~~~~~~~~~~~~~~ * : | * * ~ L E G O : Star Wars ~ * * | : * ~~~~~~~~~~~~~~~~~~~~~~~~~ * : | * | : * A Complete FAQ/ Walkthrough (PS2 release) * : | * * | : * * by ~~: Syonyx :~~ * * : | * * * | +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+ _____________________ _____________ TABLE OF CONTENTS GAME INFO 1) Introduction Title: Lego Star Wars: The Video Game 2) Controls Platform: Playstation 2 3) Gameplay Genre: Action -Overview # of Players: 1 or 2 -Life hearts ESRB Rating: E (Everyone) -Lego Studs Developer: Traveller's Tales -Changing Characters Publisher: Eidos -Combat Licensed by: LucasArts -Special Abilities Release Date: 02-Apr-05 -Pickups ______________ 4) Story Mode Walkthrough GUIDE INFO 4X) Dexter's Diner 4A) Episode I: The Phantom Menace Author: Syonyx S1-0 Episode I Hub Version #: 1.0 S1-1 Chapter One: Negotiations Last Update: 18-Feb-07 S1-2 Chapter Two: Invasion of Naboo S1-3 Chapter Three: Escape from Naboo S1-4 Chapter Four: Mos Espa Podrace S1-5 Chapter Five: Retake Theed Palace S1-6 Chapter Six: Darth Maul 4B) Episode II: Attack of the Clones S2-0 Episode II Hub S2-1 Chapter One: Discovery on Kamino S2-2 Chapter Two: Droid Factory S2-3 Chapter Three: Jedi Battle S2-4 Chapter Four: Gunship Cavalry S2-5 Chapter Five: Count Dooku 4C) Episode III: Revenge of the Sith S3-0 Episode III Hub S3-1 Chapter One: Battle over Coruscant S3-2 Chapter Two: Chancellor in Peril S3-3 Chapter Three: General Grievous S3-4 Chapter Four: Defense of Kashyyyk S3-5 Chapter Five: Ruin of the Jedi S3-6 Chapter Six: Darth Vader 5) Free Play Mode Walkthrough 5A) Episode I: The Phantom Menace FP1-1 Chapter One: Negotiations FP1-2 Chapter Two: Invasion of Naboo FP1-3 Chapter Three: Escape from Naboo FP1-4 Chapter Four: Mos Espa Podrace FP1-5 Chapter Five: Retake Theed Palace FP1-6 Chapter Six: Darth Maul 5B) Episode II: Attack of the Clones FP2-1 Chapter One: Discovery on Kamino FP2-2 Chapter Two: Droid Factory FP2-3 Chapter Three: Jedi Battle FP2-4 Chapter Four: Gunship Cavalry FP2-5 Chapter Five: Count Dooku 5C) Episode III: Revenge of the Sith FP3-1 Chapter One: Battle over Coruscant FP3-2 Chapter Two: Chancellor in Peril FP3-3 Chapter Three: General Grievous FP3-4 Chapter Four: Defense of Kashyyyk FP3-5 Chapter Five: Ruin of the Jedi FP3-6 Chapter Six: Darth Vader 6) Bonus Level Walkthrough S4-B Story Mode FP4-B Free Play Mode 7) Characters 7a) Story Characters 7b) Purchased Characters 8) Extras 9) Hints 10) Closing Info -Contact Info -Legal Info ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~ - ~ 1) INTRODUCTION ~ - ~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ Welcome, Lego builders and Star Wars fanatics. At last, there is a game that unites your two passions into one cohesive whole: LEGO Star Wars. Now, I know that you always wondered what the more recent Star Wars trilogy would look like if the universe were made of Lego, and now your wait is over. Traveller's Tales has crafted a fine, fun, hilarious game from some wonderful source material, with which they have taken some creative liberties. It is an easy game to pick up and play, and is fun for solo or partnered players. Not to mention you can never really die in this game, making it highly accessible to younger gamers everywhere. This guide is intended to be fairly exhaustive, covering in detail every chapter in both Story and Free Play modes, detailing all of the many, many characters, and otherwise providing all of the necessary information to get the most of the game, including how to locate all of the highly-sought LEGO Minikit Canisters and how to achieve True Jedi status in every stage. Note that one thing I will not give you is the codes to unlock characters and extras in the game. Instead, I'll do you one better: I'll give you the information you need to obtain these bonuses on your own. Codes won't give you anything that cannot be obtained through more wholly legitimate means, which also provide much greater satisfaction than simply inputting a cheat. LEGO Star Wars was released simultaneously on all of the then-current gaming platforms (Playstation 2, Xbox, Gamecube, and PC). Though this guide was created based on the Playstation 2 version, they are all virtually identical, apart from the control scheme. There were also versions of the game released for handheld platforms, but this guide does not apply to them. Now on with the show... IF YOU JUST WANT TO GET THROUGH THE GAME, then the Story mode walkthrough is for you. There, I give explicit directions for completing each chapter with the minimum amount of effort. This will allow you to view all FMVs and say that you technically completed the game, though you'll be missing out on a lot of fun if this is all that you do. IF YOU WANT TO EXPERIENCE EVERYTHING THAT THE GAME HAS TO OFFER, then the Free Play mode walkthrough is for you. There, I detail how to locate every Lego Stud and Minikit Canister to be found, and provide information on how to achieve True Jedi status for each chapter. Beyond that, this guide also includes details on each playable character and how to unlock them, as well as every Extra and Hint available for purchase in Dexter's Diner. You can also find all necessary information on unlocking the Secret Bonus Level (ooohhh) after the Free Play walkthrough. Enjoy! ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~ - ~ 2) CONTROLS ~ - ~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ ~~ In-Game ~~ Move lead character: Left stick or D-pad Jump: [X] Attack: [Square] Pull Lever: [O] while standing in front Switch character (Story mode): Triangle (while facing) Switch character (Free Play mode): L1/L2, R1/R2 Pause game: Start Steer vehicle: Left stick or D-pad Fire vehicle weapon: [Square] ~~ Character-specific actions ~~ (Lightsaber wielders) Pull out lightsaber: [Square] Holster lightsaber: [O] Attack combos: Press [Square] repeatedly Defend: Hold [Square] Reflect blaster shots: Press [Square] just before shot hits Double-jump: [X], [X] Backflip: [X] + back on Left stick or D-pad Jump attack: [X], [Square] Slam attack: [X], [X], [Square] Use the Force: hold [O] while object is aglow (Blaster users) Ready weapon: [Square] Holster weapon: [O] Grapple gun: [O] while standing inside grapple point (Astromech Droids) Hover: Hold [X] Open Astromech Droid Locks: [O] or [Square] while facing lock (Protocol Droids) Open Protocol Droid Locks: [O] or [Square] while facing lock (Flyers) Float: Press [X] to engage, then [X] again to disengage (Children) Chute Slide: Press [O] or [Square] when facing a chute entrance ~~ In Menus ~~ Highlight option: Up/Down (D-pad or Left stick) Select highlighted option: [X] Cancel/go back: [O] Change setting: Left/Right (D-pad or Left stick) ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~ - ~ 3) GAMEPLAY ~ - ~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ ---------- Overview ---------- In Lego Star Wars: The Video Game, you will play through sections of the first/last three Star Wars films (depending on whether you're looking at the chronology of the films, or the order in which they were made), namely Episodes I, II and III. Each film is divided into five or six chapters, with cut- scenes filling in the story in between. Each chapter can be played in Story mode, in which the saga is played out with designated characters, or in Free Play mode (unlocked once Story mode is complete for that chapter), where you can switch freely between a number of characters sporting various abilities, allowing you to fully explore each chapter in greater depth. Primarily in the latter mode, you will also be pursuing two major tasks: achieving 'True Jedi' status in each chapter by collecting a set amount of Lego Studs (the currency of the game), and locating all Lego Minikit Canisters, with which to build Lego Star Wars vehicles for your perusal. As you progress through the game, you will also unlock more and more characters to infuse your experience with ever more fun and variety. You can also purchase 'Extras' with saved Lego Studs, providing you with various fun game options to add a little more variety and humour to the whole affair. ~ Dexter's Diner ~ This is the hub of the game, the central point that will be your launching pad for all of your adventures. In the Diner, you can enter unlocked chapters to play out the stories of the Star Wars saga, wander around and interact with any unlocked characters (who will also frequently interact with each other in deadly ways), check out the Lego Star Wars vehicles that you've built by collecting Minikit Canisters, and grab some extra Lego Studs stashed away around the place. At the counter, in the main room of the Diner, you have several shopping options. Here, you can view and purchase game hints (though they're very basic and can often be found in the game manual), purchase unlocked characters for use in Free Play mode, purchase Extras (fun options that can mostly impractically enhance your game experience; see the appropriate section further down in this guide), and input cheat codes (not recommended, just do things yourself!) if that's how you play. To the left of the counter, there are four doorways in a row. These are marked 'I' to 'III' for the hubs to the chapters within each Star Wars episode. There is also a mysterious door marked '?' that hides the game's biggest secret. Will you be able to unlock it? ~ Story mode ~ Here, you will act out the saga of the Star Wars films. In Story chapters, you are restricted to the characters appropriate to that chapter. Though your primary purpose is to simply complete the chapter, you will also be trying to obtain True Jedi status by collecting a set number of Lego Studs (though this may not be possible in Story mode for all chapters). After completing a chapter in Story mode, new story characters that you have encountered may be unlocked for use in Free Play mode. Most enemy characters encountered in the chapter will also become unlocked and will now be available for purchase at the Cantina Bar. But perhaps most importantly, the next chapter in the current movie episode will also be unlocked, so that you can continue the story. After completing the first chapter of Episode IV, the first chapters of Episodes V and VI will also be unlocked, so you don't have to play through all three films in perfect order if you don't care to do so. ~ Free Play mode ~ In Free Play, you will revisit previously completed chapters with a new stock of characters, sporting additional character abilities not available to you in Story mode. In this way, you will be able to go more places, do more and collect more Studs and Lego Minikit canisters. You will also have the opportunity to reach True Jedi status if you were unable to do so in Story mode. Completing Free Play chapters 100% will usually require that you have characters with the following abilities: blasting, grappling, Force, Dark Force, double-jumping, super-jumping, chute sliding, and opening Astromech and Protocol Droid Locks. The first time that you will have all of these skills and character classes available is after completing Episode I in entirety (assuming that you're playing the game in proper order), at which point you will be able to purchase characters possessing these abilities if you have not received them already as Story characters (Darth Maul, I'm looking at you here!) ------------- Life Hearts ------------- Each player-controlled character has four life hearts. Each time they take a hit from an enemy attacks, one heart is lost. You can replenish lost hearts by picking up hearts dropped by defeated enemies and by destroying parts of the environment. If you lose all of your hearts, then you die. You can also die instantly by falling into an area without a floor below, or by coming into contact with certain potent environmental hazards. But don't fret! You'll simply re-spawn at the same point in a moment. However, death is not completely without penalty. While playing any chapter in Story or Free Play mode, you will lose some Studs - 2,000 if you die by getting hit until your hearts run out, or 1,000 if you die by falling into the abyss. These Studs will be scattered around the point of your death, and when you respawn you may be able to re-collect some or all of them if you act quickly. ------------ Lego Studs ------------ Throughout the game, you will be collecting Lego Studs, the currency of the Lego Star Wars universe. These come in three colours: Grey Studs (worth 10 each), Yellow Studs (worth 100 each), and Blue Studs (worth 1,000 each). Studs can be spent on a number of things at the counter in Dexter's Diner. You can purchase unlocked enemy characters, Extras, and basic game hints. --------------------- Changing Characters --------------------- Different characters sport a variety of different abilities, and you will often need to switch between characters to be able to advance. In the Diner, you can take control of any character that you have unlocked. Face the character you wish to control and press [Triangle] to take them over. This must occur within a reasonably short distance. The new character's icon will appear in your HUD. In Story mode, you are limited to using the characters that are part of your party at any given time, switching between them by again facing them and pressing [Triangle]. In Free Play mode, you can switch between any of the characters that you brought with you by scrolling through them using the L1, L2, R1 and R2 buttons; You can also switch control to your partner by pressing [Triangle]. In 2-player mode, players can trade control of their current characters by facing each other and pressing [Triangle] simultaneously. -------- Combat -------- Try as you might, conflict is unavoidable in the Star Wars universe, so you'd best be prepared. You have two main offensive weapons at your disposal: Blasters and Lightsabers. The former have the advantage of distance, while the latter win out in sheer pizzazz. Blaster fighting is pretty simple, due to the game's auto-targeting system. Basically, fire in the general direction of your target, and your shot will fly true. Of course, if it's a moving target, it may move out of the line of fire, and because of the auto-targeting, what the game thinks you wanted to shoot and what you actually wanted to may not always be the same. You can discourage this by pushing the Left stick as accurately as you can in the direction that you actually want to shoot; this rule applies equally to animate and inanimate targets. Now, often your targets will also likely be firing back at you too, and a blaster in itself offers no defensive abilities. So when using a blaster, you also need to watch for incoming fire and move around accordingly to avoid it. Moving side to side and jumping randomly will throw off enemies trying to target you, but watching for incoming enemy fire and dodging accordingly will provide the best defense. Lightsaber wielders prefer to get up-close and personal. They also have combo attacks to strike multiple nearby targets in rapid succession, or the same target more than once, if it is of a type that requires more than one hit to kill. Lightsaber users can also leap out to a mid-range target with a jump attack, and can also eliminate multiple targets with a double-jump ground slam attack. As for defense, Lightsaber users can defend against incoming blaster shots by holding down the attack button. And to turn defense into a good offense, they can reflect incoming blaster fire back at the shooters by pressing [Square] just before the shot hits. Finally, since lightsaber wielders also tend to have Force powers, they can also use Force Push on some minor enemies to send them flying. However you're fighting, be sure to keep an eye on your heart meter. Watch for hearts dropped by defeated enemies and grab them as needed, but don't leave yourself overly vulnerable as you do so. ------------------- Special Abilities ------------------- Different character classes can perform special actions. Many of these are required to advance past various points throughout the game. DOUBLE-JUMP: Lightsaber wielders, by virtue of their mastery of the Force, can perform these acrobatic leaps to reach otherwise unattainable heights. SUPER-JUMP: Some particularly skilled jumpers can reach heights even greater than the Jedis' double-jump. Some super-jumpers achieve this via their own double-jump, or sometimes in an extra powerful single leap. FORCE: Jedis can manipulate certain objects marked by a glow that appears as the Jedi approaches them while being controlled by a player. This ability can be used to open, move, reassemble, or blow up the objects in question. The Force can also be used on inferior enemies to push them back, well, forcefully. GRAPPLE: All blaster users can fire a grappling hook and zip up the line to reach a distant point, starting from red grapple points on the ground. DROID LOCKS: Some are designed for Protocol Droids (such as C-3PO), others for Astromech Droids (like R2-D2). All require that the appropriate Droid type stand in front of it and operate it to gain access to the adjacent door or other device. CHUTE SLIDE: Certain small characters can fit through special vent hatches, sliding through a tunnel to re-emerge at a different point on the screen, granting access to otherwise unreachable areas. This ability is restricted to organic characters; though some Droids may be small enough, they're not sufficiently flexible to maneuver through the winding vents. HOVER: Using their built-in foot jets to rise above the ground, Astromech Droids are able to cross large gaps in the terrain that any other character would plunge to their doom in. FLOAT: A few characters seem to be able to float above the ground just like Astromech Droids can, but be warned that this ability does not allow them to pass over empty space; they must have solid ground below them to avoid falling into the abyss. DARK FORCE: Only the Sith, Jedis' evil counterparts, can use the twisted dark side of the Force on certain black and red objects scattered throughout the game. Dark Force can also be used anywhere that regular, good-guy Force can be used. --------- Pickups --------- As you move through the game's chapters, in either Story of Free Play mode, there are several things to watch out for so that you can add them to your inventory: LEGO STUDS: The currency of Lego Star Wars, these little round buds will, in sufficient quantity, allow you to purchase unlocked enemy characters and fun Extras. Your sum of Lego Studs in your possession after successfully completing any particular chapter will be added to your running total for use in Dexter's Diner. Grey Studs = 10, Yellow Studs = 100, Blue Studs = 1,000. You will need to collect a certain number of Studs in a given chapter in order to obtain True Jedi status for that chapter. HEALTH HEARTS: Valuable only when you've lost one or more of your own. These are often dropped by defeated enemies and released by destroying pieces of the environment. MINIKIT CANISTERS: There are ten such canisters in every chapter, many of which can only be obtained in Free Play mode. Each contains Lego pieces to build a Lego Star Wars vehicle. Once you've collected all ten in a particular chapter, the vehicle will be complete and you will receive a 50,000 Lego Stud bonus (after then finishing the chapter, of course). Both complete and in-progress vehicles can be viewed outside the Diner, in the parking lot. ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~ 4) STORY MODE WALKTHROUGH ~ - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - ~:~L~E~G~O~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~+~:~L~E~G~O~:~ This half of the walkthrough will be the briefer of the two, containing only the necessary information to get through each chapter and technically complete the game. I will not spend time here indicating where or how to collect the many, many Studs scattered throughout each chapter, or how to find the LEGO Canisters either. These two tasks will instead be carried out in-depth in the next part of the walkthrough, under Free Play. The only exception to this rule is that I will describe how to collect all of the Studs from Dexter's Diner and from each episode's hub. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4X) DEXTER'S DINER ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The diner serves as the home base for the entire game. Here, you can walk around to take in the sights, interact with or take over any unlocked character that happens to be walking around, start a brawl, or check out the Lego Star Wars vehicles that you have unlocked by finding Lego Canisters in each chapter during gameplay. But more importantly, at Dexter's counter you can also unlock additional characters for use in Free Play mode, purchase Extras (little bonuses that don't add anything practical to the game, but can infuse a little goofy fun into it), read gameplay hints (which are all essentially useless, since all of the info is found in the game manual or in the 'Hints' section of this guide, you're welcome), or enter cheat codes (if that's the way you play, which I would never ever recommend). New characters will be available for purchase after each newly completed chapter in Story mode. See the sections of this guide following the walkthrough for full details on all of these features. And last but certainly not least, the Diner is just chock full of extra Lego Studs, the valuable currency of this game. Ripe for the taking, it's up to you whether or not to spend some time harvesting this bounty, since it can take some time and get dull after a short while. Nevertheless, in the interests of perfection, I will provide you with a list of all sources of Studs to be found inside and outside the Diner. Please note that there are five areas to the building: the main room, the parking lot outdoors, and the hubs for the three episodes. These last will be described in detail at the appropriate points in the walkthrough below. For now, it's just the main room and the parking lot. ------------------- Diner - main room ------------------- To receive the hidden Studs contained in the diner, most of the time you must use the Force. Move around to see the different objects light up, and press O when the desired object is lit to release its treasure. It may require a bit of wiggling around to get the right object to glow, so feel free to jump on top of other objects to get right up close if necessary. LIGHTS: Each set of three vertical round yellow 'bulbs' can be turned on using the force, releasing various amounts of Studs. The lights can also be shot with a blaster to achieve the same effect. BENCHES: The red benches on either side of the tables around the room will release some Studs after using the Force on them for about three seconds. The one below the window straight across from the door to Episode III is the one exception. SALT & PEPPER SHAKERS: Presumably that's what they are, anyway. The white containers with grey lids on some tables yield a lot of Studs when blown up with sustained Force power. OTHER CONTAINERS: At the left end of Dexter's counter, there are two grey round containers with white lids. Lift the lids with the Force to receive several Studs. You can only lift the right one while the left lid is still suspended in the air. STOOLS: These are trickier. You have to flip over all of the stools in the room using the Force before the first one rights itself again. Once you've accomplished this, they'll all stay flipped. Now you have to destroy them with a lightsaber to receive some Studs. KETTLE: The large black pot at the right end of the counter can only be opened by Dark Force power, so is inaccessible until later in the game. It does hold quite a lot of Studs, though, so don't forget about it. Approximate Total Studs: 16,000 (this number is only an estimate due to some randomness in the actual Stud release) --------------------- Diner - Parking Lot --------------------- GARBAGE CANS: The dark cylinders along the wall of the diner can be destroyed by lightsaber or blaster, to give a fair number of Studs. VENT COVERS: Levitate and destroy the grates covering the two vents in the floor to receive some Studs. Approximate Total Studs: 10,000 And please note that each time that you return to the Diner, all of these objects will have regenerated or refilled, creating an endless supply of cash if you want to take the time to collect it. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Qui-Gon Jinn | | Obi-Wan Kenobi | | | | PURCHASABLE CHARACTERS: Gonk Droid (250 Studs) | | PK Droid (350 Studs) | \_______________________________________________________________________/ ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4A) EPISODE I: THE PHANTOM MENACE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ =-=-=-=-=-=-=-=-=-=-= S1-0 Episode I Hub =-=-=-=-=-=-=-=-=-=-= Follow the short trail of Studs waiting for you on the ground through the Episode I door from the diner to begin. Inside, there are six doors waiting, appropriately numbered 1 to 6. Doors that are accessible will have green lights flashing over top of them, while inaccessible doors will have red lights. To gain entry to each door, you must complete the previous chapter in Story mode. You can re-enter any chapter once unlocked to play it again, in either Story or Free Play mode. And now for the Studs that you can find inside this hub: LIGHTS: Again, each of the 21 sets of three lights will launch some Studs once lit up using the Force. BENCHES: Shake the red benches with the Force to receive more Studs. SHAKERS: The white shakers on the tables provide lots of Studs when blown up with the Force, which may require standing on the tables to make them glow. STOOLS: Flip over all four stools using the Force (two at each end of the room) before the first one flips back, then destroy them all with your lightsaber for lots of Studs. Approximate total Studs: 11,500 And for fun, you can also use the Force on the juke box near the entrance to the room to hear the creature cantina theme, and old favorite from Episode IV! When you're done playing around, walk through the door marked '1' to begin the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-1 Chapter One: Negotiations (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Turmoil has engulfed the Galactic Republic! With a blockade of deadly battleships, the Trade Federation has stopped all shipping to the small planet of Naboo. The Supreme Chancellor has secretly dispatched Jedi Knights Qui-Gon Jinn and Obi-Wan Kenobi to settle the conflict... After the amusing FMV (full-motion video, for the uninitiated), you have control of your two Jedi. Please feel free to switch control between them at any time. Walk forward and use the Force on the door until it blows apart. Now get ready for some fightin'! Remember to hold Square to defend. You can quickly release and re-press Square to then attack without dropping your defense. Take out the four Battle Droids, then head straight up the hallway and finish off two more. Turn right at the end of the hall and keep fighting your way through another four Battle Droids. Go forward to find the first other character who isn't trying to kill you. Take control of the Protocol Droid by pressing Triangle while facing him. As the Droid, walk right to the control panel to the left of the round hatch, and press either O or Square, then don't move until the hatch opens. Walk past it to the next similar door and open that one by operating the panel as well. Switch back to one of the Jedi before entering the next room. Get your lightsaber out and walk up to the Lego grate between the two streaming pillars of blue light. Use the Force on it until it is fully reassembled at the side of the room, then destroy the two Battle Droids that come through the hole you just created. Go up the ramp and enter the passageway yourself. Jump down to the ground and fight the group of Battle Droids. Pick up any dropped Hearts to replenish your life meter. Now, before you head down to the ramp to the lower section of the room on the right, move to the upper right corner on your level. From there, use the Force on the smaller of the two blue and white domed devices on the ground over the fence. Doing this will activate the larger device, which is a powerful electromagnet. This will draw all of the Battle Droids over to it, allowing you to take out most, if not all, of them with a double-jump lightsaber strike. Now on to the Droidekas! For the shielded Droidekas, there are a couple of options for taking them out. If you simply move up to them and whack their shields with your lightsaber, it'll take several hits to destroy the shield. You can wipe it out in one go, though, with a double-jump lightsaber strike. The unshielded Droidekas will still take three hits to destroy, however. Next, you need to get through the energy gate. Use the Force on the grey structure attached to the fence on either side of the energy gate. This will rebuild it into a platform that you can use to double-jump clear over the fence. Once over, stand on one of the two red buttons in the floor, and wait for your Jedi partner to join you and do the same with the other button. This drops the gate, allowing your Droid friend to join you. Just ahead, however, there are six Battle Droids that come running out from behind the brown vehicle. Destroy them all. Once the opposition is gone, switch to the Protocol Droid and have him activate the panel beside the vehicle. This opens the hatch to the vehicle, so climb aboard to finish the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: TC-14 | | | | PURCHASABLE CHARACTERS: Battle Droid (Security) (300 Studs) | | Battle Droid (200 Studs) | | Battle Droid (Commander) (1,000 Studs) | | Droideka (10,000 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-2 Chapter Two: Invasion of Naboo (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Trade Federation has launched a full-scale attack on the peaceful world of Naboo. Hiding aboard the landing craft, Qui-Gon Jinn and Obi-Wan Kenobi have secretly hitched a ride with the invasion force. Now they must make contact with the local forces - before it is too late... Run up through the forest as the battle rages around you. Watch out for Battle Droids as they run across the field; if they get close to you, they'll spot you and open fire, forcing you to fight. Though they pose little threat one at a time, they are also easily avoided. Once you approach the fallen tree blocking the path, a small squadron of four Battle Droids emerges, and you must deal with them. Once they're destroyed, use the Force on the Lego tree to set it back upright and continue up the path. Up ahead, another five Battle Droids come out after you as you near the ship blocking the path. Once they're out of the way, use the Force on the ship's engine three times until the ship blows up. Jump over the debris and continue forward to trigger a brief FMV. Afterwards, the most beloved character in Star Wars history joins your party. Head up the stairs, veering right to enter the ruins. Inside, run right until you reach the end of the path. Use the Force on the Lego structure built into the wall until you construct a bridge, then jump across it. Jump and destroy the Droid on the other side of the gap, then switch to Jar-Jar and do a super- double-jump to the top of the platform to lower it enough so that the Jedis can surmount it. Switch back to a Jedi and use the Force on the gears in the wall revealed by the lowered platform. Double-jump across the bridge that lowers, then switch to Jar-Jar again when you reach a too-high portion of the path. This again lowers it so the others can pass. Stay in control of Jar-Jar and repeat for the next platform, but as soon as it starts to lower, switch back to one of your Jedis, because a Battle Droid is hiding in the alcove revealed by the lowered platform. Use the Force to destroy the Battle Droid quickly, and repeat for the next one just ahead. When you reach the golden waterfall, have a Jedi use the Force on the grey blocks overhead to create the next bridge. Jump across, kill a couple of Battle Droids, then proceed to the end of the path. It's a little bit difficult to see, but there's a cave entrance here, so stay along the upper wall as you walk right to enter it. Walk right to the edge of the path and the log overhead will automatically collapse, creating a ramp for you to climb up. Walk right across the swamp, fighting your way past the enemy forces. Jump over the grey rocks at the end to land in the sunken area, destroy the three Battle Droids here, then switch to Jar-Jar and jump up to the rocks behind the tree on the right, where you can see a bunch of grey Lego Studs. Walk right along this ledge until you reach a platform that lowers as you step on it. At the bottom, walk upwards into the cave it revealed. Switch to a Jedi in case combat is required, and walk up until you reach the water's edge. If you're lucky, you won't have to engage any Battle Droids at all. Step into the water to trigger the end of the chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Jar-Jar Binks | | | | PURCHASABLE CHARACTERS: None | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-3 Chapter Three: Escape from Naboo (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Gungan ruler Boss Nass has refused to help the people of Naboo. Qui-Gon Jinn and Obi-Wan Kenobi have left his underwater city for the Royal Palace in Theed. As Trade Federation battle droids seize control of the Naboo capital city, Queen Amidala and Captain Panaka, her loyal protector, are powerless to repel the invasion... This chapter starts off with two blaster-wielding characters, who are functionally interchangeable, so play with whoever you think is prettier. First order of business: shoot some Battle Droids! Your blaster shots more or less auto-aim, as long as you're facing in the general direction of your target. Keep moving to avoid the retaliatory Battle Droid blaster shots, and pick up any Hearts dropped to keep your health up. Eliminate the group of Battle Droids dead ahead, then the ones that approach from your right flank. Next, head up to the upper left corner of the field. Standing over the red circle in the corner at the base of the wall, press the O button to use your grapple and haul yourself to the top of the wall. Head right while firing away and clear out the Battle Droids on your way across. At the end, there's another grapple indicator, so rise one more level and take out the pair of Battle Droids waiting up there. After that, it's another grapple ride up, and some more Battle Droids. Once the coast is clear, shoot the gold conical structure in the right corner to reveal yet another grapple indicator on the ground below it. Up above, there's a whole squadron of Battle Droids! Simply wade through the crowd while shooting indiscriminately and pick up any Hearts dropped immediately. The entrance to the building in on the right side of the roof. From the top of the stairs, fire at the Battle Droids waiting at the bottom, continuing as more run in from the archway ahead. Once they're clear, head through the archway yourself. Run right down the stairs to find yourself in a glassed-in round gazebo-type room. Walk up to any window and shoot it out, then jump out and kill the Battle Droid guards outside. Head right along the bridge. On the far side, shoot the round target to the right of the gate to cause the latter to rise, granting you free passage. On the other side of the gate, move left and shoot the green dome to reveal a hole in the floor. Jump down (alternately, you could just leap over the rail and sail to the ground below), and you'll find your Jedi friends battling some Droids. Lend them a hand and destroy the squadron, then head towards the right along the ground a fair distance. You may wish to switch control to one of the Jedi characters, since you'll soon encounter a large group of Battle Droids, and the Jedis at least are able to defend against blaster shots (though you've been managing just fine with your blaster characters up to this point). Now, there are those conical structures sitting on top of square pedestals on either side of the gate at the end. Destroy the cones with either blaster or lightsaber, then have a blaster character jump on top of one of the pedestals, which now move up and down automatically. Shoot the two round targets as you move up and down, then repeat for the other side of the gate. Once all four targets are lit, the gates will open. For the next section, I recommend using a Jedi to fight the small groups of Battle Droids that roam around the roof. There are three groups in total: at the entrance, along the upper path as you head right, and at the very right end. Once they're all out of the way, you can get down to business. Walk up to the middle of the three large green domes down the middle of the area. jump up to the top and step on the button to be found there. Doing so opens up one of the indestructible domes at the far right end of the roof. Walk up to it and shoot or slash the smaller flat-topped dome inside, then drop down into the hole it reveals (and hey, you get a LEGO Canister while you're at it!). That's all she wrote for this chapter. __________ ______/ UNLOCKED \_____________________________________________________ / \ | STORY CHARACTERS: Queen Amidala | | Captain Panaka | | | | PURCHASABLE CHARACTERS: Royal Guard (800 Studs) | | Padme (800 Studs) | \_______________________________________________________________________/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S1-4 Chapter Four: Mos Espa Podrace (Story Mode) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Queen Amidala and her Jedi protectors have fled Naboo, heading for Coruscant. They plan to inform the Galactic Senate of the Trade Federation invasion. However, the Royal Starship's hyperdrive is damaged in the escape, and they have been forced to land on the remote planet of Tatooine for repairs... The race track is divided into three segments, and the race consists of three full laps. Thus, the race is divided into nine sections, and you must come in first place on each one to be able to continue to the next. Fortunately, each section is fairly short, so if you fail you will be able to try again without losing much progress. Aside from simply not winning, you will also have to retry if you crash your podracer by either A) running out of Hearts due to several small collisions, or B) crashing into a large object, blowing you up instantly. Now on with the race! LAP 1 - SECTION 1 Hold down the X button to accelerate. You pretty much want to just keep the X button depressed for the entire chapter. Scoot on ahead and follow the path, which winds back and forth a little through a desert valley. After the second turn, you'll find the first accelerator, those grey squares with green arrows that dot the track throughout the race. Passing over one of these gives you a brief but significant boost in speed, and you will have to hit most of them to be able to finish the race in time. So aim for the accelerators! After you drop down a bit over a cliff, there are some large craters that you need to avoid steering into, since falling into one is an instant death. If you stick to the right, you can use the accelerator pads to skip past most of the craters. Once you're approaching the turn ahead, move to the left to avoid the last craters along the wall. After this bend, stick to the right side and smash through the fence to go up the ramp along the side of the valley, using the accelerators along the way. Next up, you pass through a cave tunnel with purple crystals. Hitting these crystals does not harm you, they actually give you some Studs, but don't worry about taking them all out. Just keep on racing around the bends and try not to bump into the walls. You'll notice a timer counting down in the middle of the screen. This is the amount of time you have left to reach the checkpoint and still be in first place. The checkpoint is at the very end of the tunnel. LAP 1 - SECTION 2 Here, the Sand People join the mix to make things interesting. Avoid their blaster shots (duh). This is easy to do since you can see where they're firing in a continuous stream. Stick to either the left or right side, and avoid the points where their shots hit the ground while still picking up a few accelerators. Once you're clear of this field, use the pair of accelerators and take a sharp right as you enter the valley. On the other side, you go up a small rise. Stick to the left side to avoid smashing into the rocks. When the field opens up again, make sure that you hit the accelerators at the top of the next rise, and fly along the path towards the checkpoint. LAP 1 - SECTION 3 This is the shortest of the three sections, and you have only an open field to navigate. There are plenty of accelerators, but also lots of black bombs scattered througout - try to hit as many of the first as possible, but none of the latter. Sounds easy, right? You can see the bombs coming from a decent distance away, and the signs over the accelerators will guide you to them. Use as many accelerators as possible if you want to successfully complete the lap. LAP 2 - SECTION 1 After the first accelerator, you'll see a short FMV where Sebulba takes out a competitor, damaging the field in the process. You need to be as fast and efficient as possible, using every accelerator up to this point to be able to shoot under the falling rock before it completely collapses, creating an impassable barrier for you to crash against. If you succeed in doing this, the rest of the section should be fairly easy. Remember to avoid the craters and use the ramp on the right immediately after them to reach top speed. LAP 2 - SECTION 2 Now, in addition to their blaster shots, the Sand People have sent some boulders rolling down to crush you all. Stick to the left side except for dodging right around the rolling boulder that cuts across your path. Use the accelerators along the left side while staying clear of where the blaster shots hit the ground. After the next bend, again stay left as you go up the rise to avoid hitting a rock, and use every accelerator to reach the front of the pack before the checkpoint. LAP 2 - SECTION 3 It's no different from the last time. Aim for the accelerators, dodge the |
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