Madden NFL 07 Walkthrough :
This walkthrough for Madden NFL 07 [Playstation 2] has been posted at 31 Aug 2010 by evilchik888 and is called "FAQ/Strategy Guide". If walkthrough is usable don't forgot thumbs up evilchik888 and share this with your freinds. And most important we have 2 other walkthroughs for Madden NFL 07, read them all!
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Walkthrough - FAQ/Strategy Guide================================================================================ EA SPORTS - IT'S IN THE GAME ================================================================================ Madden NFL 2007 (PS2) Strategy Guide Version: 0.9 - 10/30/06 By Jim Chamberlin [email address removed by author] ================================================================================ > Madden 2007's Official Site http://www.easports.com/madden07/ PSX Sports (Roster Updates) http://www.psxsports.com VG Sports http://www.vgsportsinc.com/ ================================================================================ Introduction ================================================================================ Welcome to my first football FAQ! I hope it goes a little more smoothly than my (incomplete) baseball FAQ. :) Shortly after producing this FAQ, I got rid of my copy of Madden NFL 07, but I'm still getting a ton of emails. Because I don't have the game to go back to, I am no longer answering questions. I apologize for this, but I've included a lot of info in this FAQ, and you should be able to use the message board on GameFAQs and other sites for getting help with this game and others. ================================================================================ Revision History ================================================================================ Version 0.9 - Oct 30, 2006 - 275 KB I removed my email address. I'm sorry, but I'm no longer accepting emails about this game (read the Introduction section). ================================================================================ Table of Contents ================================================================================ In order to navigate this guide, I have implemented a Ctrl+F system, which means you press Ctrl+F in your browser or word processor to bring up the search menu, then enter the letters in brackets on the right of the section. Madden 2007's New Features.......................................(00000) Controls.........................................................(00001) Game Modes.......................................................(00002) Player Positions.................................................(00003) Defense..........................................................(00004) Offense..........................................................(00005) Running The Ball...............................................(00006) Passing The Ball...............................................(00007) Special Teams....................................................(00008) Team Profiles....................................................(00009) Arizona Cardinals..............................................(00010) Atlanta Falcons................................................(00011) Baltimore Ravens...............................................(00012) Buffalo Bills..................................................(00013) Carolina Panthers..............................................(00014) Chicago Bears..................................................(00015) Cincinnati Bengals.............................................(00016) Cleveland Browns...............................................(00017) Dallas Cowboys.................................................(00018) Denver Broncos.................................................(00019) Detroit Lions..................................................(00020) Green Bay Packers..............................................(00021) Houston Texans.................................................(00022) Indianapolis Colts.............................................(00023) Jacksonville Jaguars...........................................(00024) Kansas City Chiefs.............................................(00025) Miami Dolphins.................................................(00026) Minnesota Vikings..............................................(00027) New England Patriots...........................................(00028) New Orleans Saints.............................................(00029) New York Giants................................................(00030) New York Jets..................................................(00031) Oakland Raiders................................................(00032) Philadelphia Eagles............................................(00033) Pittsburgh Steelers............................................(00034) San Diego Chargers.............................................(00035) San Francisco 49ers............................................(00036) Seattle Seahawks...............................................(00037) St. Louis Rams.................................................(00038) Tampa Bay Buccaneers...........................................(00039) Tennessee Titans...............................................(00040) Washington Redskins............................................(00041) Franchise Mode...................................................(00042) SuperStar (Hall of Fame) Mode....................................(00043) Frequently Asked Questions (FAQs)................................(00044) Madden Challenge.................................................(00045) Links............................................................(00046) Revision History.................................................(00047) Final Words......................................................(00048) ================================================================================ Madden 2007's New Features (00000) ================================================================================ All-New Lead Blocker Controls For the first time ever, throw the perfect block to create a hole, then switch control to the tailback to rip off a big gain. NFL Superstar: Hall of Fame Mode Play your way into the Pro Football Hall of Fame and experience the game from any position on the field. Become a superstar on and off the field. Master New Highlight Stick Moves Use the all-new Highlight Stick to elude or bowl over defenders with new jukes, cutbacks, and power moves. Deepest Franchise Mode Ever Use the NFL Draft Scouting System and College All-Star Game to evaluate prospects, or determine impact players with Franchise Player Roles. Authentic NFL Defensive Playbooks Shut down your opponent's offense by using real Defensive Playbooks from all 32 teams. ================================================================================ Controls (00001) ================================================================================ Before playing Madden, get familiarized with the controls in the game. If you wish, feel free to customize the controls to better suit your needs. The controls as listed below are the DEFAULT. OFFENSE (BEFORE THE SNAP) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Call an Audible [] button then [], X, O, L1, L2, or R1 button Cancel an Audible /\ button (before selecting an Audible) Run original play [], L2 button (after selecting an Audible) Flip Play [], R2 button (at the line of scrimmage) Quiet the crowd Click the left analog stick Coach's Cam R2 button (with passing routes) Coach's Cam L2 button (without passing routes) Fake snap Click the right analog stick Call timeout SELECT button Snap the ball X button Switch Direction of Running Play Right Analog Stick Hot Route Right Analog Stick , up, or down Primary Receiver Change Primary Receiver/Lock on to receiver R2 button + receiver's button Hot Route /\ then the button corresponding to a different receiver to the receiver, then: D-button Up for a Fly Pattern D-button Down for a Curl Pattern D-button for an In or Out Pattern L2 button or R2 button for a slant pattern You can also press the left analog stick to change the direction of a receiver's route. Send player in motion Left Analog Stick Up or Down to Highlight eligable player then left analog stick to send that player in motion Slide offensive line protection L1 button, then D-button up to spread the offensive line; D-button down to pinch the line; D-button to shift blocking left/right RUNNING ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Move player/run D-Button or left analog stick Sprint X button Dive [] button Slide (QB) [] button (tap) Dive (QB) [] button (hold) Cover Up/Protect Ball /\ button Spin O button Juke/Cut Left L1 button Juke/Cut Right R1 button Stiff Arm Left L2 button Stiff Arm Right R2 button Highlight Stick Right analog stick Up (power backs lower shoulder and "truck" over the defender; agile backs dodge tackler) Right analog stick Down for Back Juke Right analog stick Big juke left/right Double Moves Right analog stick or vica versa Note: DOuble moves are only possible with the most agile of RBs. PASSING ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Look left/right Right analog stick Precision Passing Left analog stick or D-button as you release the ball to lead the pass in a certain direction Pass to the receiver with X icon X button Pass to the receiver with O icon O button Pass to the receiver with [] icon [] button Pass to the receiver with L1 icon L1 button Pass to the receiver with R1 icon R1 button Activate Playmaker Passing to guide Click right analog stick then move to closest receiver the stick in any direction Throw ball away L2 button (while passing icons are up) Scramble/Toggle passing icons OFF/ON L2 button Pump Fake R2 button RECEIVING ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Control intended receiver O button (while ball is in air) Dive for pass [] button Sprint O button Jump for pass /\ button Call for ball L1 button - this only works when with a teammate in a multiplayer game, and in Superstar Mode when playing as a WR, RB, or TE. LEAD BLOCKING ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can begin any running play as the lead blocker (press the O button to select a blocker before the snap). After you open a big hole through the line, press the O button to switch to the runner and pick up yards. Impact/Cut Block Right analog stick Up/Down Turn Block Left/Right L2 button/R2 button Pull/Hold Defender L1 button Diving Block [] button Jump /\ button Change Blocking Assignment (before snap) /\ button, then press the button of the RB or TE whose route you wish to change. Then press the L2 button/R2 button to change the route left/right. AFTER THE PLAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Bypass cutscene X button Spike ball O button (Hold) Instant Replay L1 button + R1 button (before Playcalling screen appears) Fake spike ball [] button (Hold) No Huddle /\ button (Hold) Timeout SELECT button DEFENSE (BEFORE THE SNAP) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Cycle through defenders X button or O button Reposition player D-button or left analog stick Defensive Playmaker Highlight a player and press right analog stick: Up to put LB and DL in a hook zone (yellow) or DBs in a deep zone (dark blue); if the DB is in a deep zone already, it becomes a short zone. Down to blitz Down twice for a QB contain blitz to play a flat zone (lt blue) --> twice to play a curl zone (purple) Defensive line shift L1 button then D-button: Up to spread DE outside the tackles Down to move the line in tight between the tackles to shift the line left/right L1 button then right analog stick: Down to make the line crash in Up to make the line rush to the outside to make the line crash left/right Reset defensive line shift L1 button then L2 button Linebacker shift R1 button then D-button: Up/Down to spread LBs out/in tight to shift LBs left/right R1 button then right analog stick: Down to blitz all LBs Up to put LBs into hook zone to blitz the right/left outside Linebacker Reset linebacker shift R1 button then L2 button Call a coverage Audible /\ button then D-button: Up/Down to put DBs into press/loose coverage to shift safeties and LB into better position to cover their assigned man /\ button then R2 button to disguise the coverage by sending your defenders back to their default positions. Reset coverage audible /\ button then L2 button Shade Safeties /\ button then the right analog stick or Up/Down to shade the safeties' zone coverage to the left/right/up/down Change individual matchups /\ button then the button of the offensive player you want to match up against, then D-button: Down/Up to bump/play off the receiver --> to double team the receiver Pump Up Crowd (LBs only) Click the Left analog stick Call timeout SELECT button DEFENSE (AFTER THE SNAP) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Control player nearnest the ball O button Commit to Run/Pass Right analog stick right after snap: Up - Pass Down - Inside Run Run to the left/right Hit Stick Right analog stick (any dir.) Move player D-button or left analog stick Dive [] button Sprint X button Jump/Intercept/Hands Up /\ button Strip Ball (when not engaged) L2 button/R2 button Rip/Swim/Spin (when engaged) L1 button/R1 button Strafe (when not engaged) R1 button Swat Ball (when not engaged) L1 button KICKING ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Aim Kick Left analog stick Start Power Meter Press right analog stick down Stop Power Meter/Kick Ball Press right analog stick up KICKOFF/PUNT RETURNING ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Switch players O button Move return man D-button or left analog stick Fair catch /\ button (you must have control of the return man) ================================================================================ Game Modes (00002) ================================================================================ Madden 2007 has more than just one or two different game modes. Below you will find a brief description as to what you can expect to find while in that part of the game. PLAY NOW Challenge either the CPU or a friend to a game of football. This obviously isn't a season game or anything like that - it's an exhibition game. You get the option to choose teams, stadiums, uniforms, etc. This is also a great way to introduce yourself into the basics of the Madden game series. PLAY ONLINE With certain versions of the game, you can play online against friends or even people you've never met before. Depending on the game system you're using, you may need to buy additional hardware, so be sure to consult your user manual when attempting to use this game mode. FRANCHISE This is one of the older and most popular game modes in the Madden series, and most games aren't viewed complete without this mode. Build your dream team for up to 30 seasons. You can change coaches and draft players just like the General Managers do in real life. NFL SUPERSTAR: HALL OF FAME In the Superstar mode, you create a player and take him from the NFL Draft and hope that he makes it into the prestigious NFL Hall of Fame. You take tests, do interviews, go to practices, get endorsement deals, and of course play football. NFL NETWORK Sterling Sharpe walks you through three select plays on both offense and defense for each team. After he describes the play to you, you can practice the play against your team's defense for as long as you wish. TOURNAMENT Set up your own tournament with 8 or 16 teams and see who comes out the winner. MINI-CAMP Tour NFL cities in the Madden cruiser and fine-tune your playing skills in the Mini-Camp mode. You can also earn trophies along the way in various drills for Madden Cards. RUNNING ATTACK Select two teams to test the ability to run the ball and then defend against the run. On offense, you'll use the main running back, and on defense, you'll control one of the linebackers. TWO MINUTE DRILL Earn valuable points and Madden Cards, while working on your skills at the same time. PRACTICE Work on your playing skills in practice. This allows you to better familiarize yourself with your team's playbook and players. ================================================================================ Player Positions (00003) ================================================================================ There are a number of positions for players to play at. If you aren't at all familiar with football, this section will give you a much better idea of who does what on the field. However, if you're familiar with the sport, you can skip right on past this, of course. OFFENSE ŻŻŻŻŻŻŻ Quarterback (QB) - The quarterback is perhaps the single most important offensive player on the team. He touches the football on nearly every play. If it's a passing play, he passes it; if it's a running play, he hands the ball off to whoever is running it. Running Back (RB)/Tail Back (TB) - Don't be confused if you hear someone mention tail back or running back, because they're the same position. In professional, you'll usually hear running back, and in college, you'll usually hear tail back, but it really doesn't matter. (I usually refer to the position as running back) The running back is responsible for running the ball down the field, once he is handed the ball from the quarterback. Depending on the play called, he may be expected to block defenders from tackling the quarterback, and he also runs short passing routes when called upon. Fullback (FB) - Fullbacks are typically larger than running backs - 20-30 pounds heavier in fact. They are mostly used for blocking, leading the way for a running back. The fullback also has the speed to be used for rushing and receiving, like the Running back. Wide Receiver (WR) - The wide receiver is the primary passing target for the quarterback. They're often tall and very fast, capable of out-jumping and out-running the defenders. Tight End (TE) - Often a blocker, the tight end is also used for receiving. He typically has a size advantage over defenders, and is sometimes taller than their wide receiver counterparts. The passes they catch are often over the middle of the field, just beyond the first down mark. Center (C) - Centers give the ball to the quarterback and punters to start the play. Often very large in size, centers are also responsible for keeping the defenders from getting at the quarterback. Guard (G) - Guards flank the center and are responsible for blocking against defenders, but they also have to try to open holes in the line to allow the running back or fullback through to run the ball. Offensive Tackle (OT) - Tackles flank the guard and are also responsible for blocking against defenders. They're job is very much the same that of the guards. DEFENSE ŻŻŻŻŻŻŻ Defensive Tackle (DT) - They are in the middle of the defensive line, and they're trying to either tackle the running back or fullback who is running through the line, or they're trying to rush the quarterback. Defensive End (DE) - The ends flank the defensive tackles, and their jobs are very much the same. Middle Linebacker (MLB) - Middle linebackers are large and agile. They typically tackle the runs up through the middle and any short passes up the middle. Outside Linebacker (OLB) - Often smaller and faster than their middle linebacker counterparts, they must protect from short passes to the outside, but also protect from the outside runs. Cornerback (CB) - Cornerbacks have to cover the wide receivers, so they are very quick and agile. Free Safety (FS) - These guys have great acceleration since they're free to do almost anything they want to do. They are free to cover wide receivers or even go after (blitz) the quarterback. Strong Safety (SS) - Strong safeties are resposible for tackling wide receivers and tight ends. They're quick and very strong because of this. SPECIAL TEAMS ŻŻŻŻŻŻŻŻŻŻŻŻŻ Kicker (K) - Kickers are responsible for kick offs and field goals. They are often the smallest of the players. Punter (P) - Punters are responsible for punting on fourth down. ================================================================================ Defense (00004) ================================================================================ There is often a great deal of emphasis put on offense, but I believe a defense is equally as important. Offense may win games, but defense wins championships, or so the saying goes. For a defense to be successful, you don't necessarily have to stop the other team on each and every play, just stop them from scoring. This is a much more realistic goal, afterall. When it comes to offense versus defense, I actually prefer to play defense. I know most are the other way around, enjoying racking up the yards on offense, but I enjoy shutting down my opponent's offense. Below, you'll find a brief description of each of the general defensive formations, which includes the advantages and disadvantages of using the particular formation. 4-3 ŻŻŻ The 4-3 defense is likely the most commonly used defense formations. It involves four lineman, three linebackers, two cornerbacks, one free safety, and one strong safety. This is a great overall formation, but is best for defending against the run. If you're forced to defend an offense using three or four wide receivers, I'd recommend selecting a different formation. 3-4 ŻŻŻ The 3-4 defense is much like that of the 4-3 formation, and also very popular. It involves three lineman, four linebackers, two cornerbacks, one strong safety, and one free safety. With the additional linebacker, you will be able to better defend the short pass and the outside runs, compared to the 4-3. 46 ŻŻ The 46 defense is much like that of the 4-3 formation, but not very popular in today's game. It involves four lineman, three linebackers, two cornerbacks, one strong safety, and one free safety. This defensive formation is good for run stopping, as one of those safeties will be close to the line of scrimmage, providing speed. With that speed, you will also be able to blitz, providing pressure on the quarterback. If the quarterback is able to find a wide receiver open deep down the field, you will find yourself in some trouble. Nickel ŻŻŻŻŻŻ The Nickel defense typically involves four lineman, two linebackers, and five defensive backs. With the additional defensive backs, you'll be able to provide a better defense against a passing offensive situation. This defense is susceptable to a run, so make sure the offense will be passing. Dime ŻŻŻŻ The Dime defense typically involves four lineman, one linebacker, and six defensive backs. With the additional defensive backs, you'll be able to provide a better defense against a passing offensive situation. This defense is susceptable to a run, so make sure the offense will be passing. Quarters ŻŻŻŻŻŻŻŻ The Quarters defense typically involves three lineman, one linebacker, and seven defensive backs. With the additional defensive backs, you'll be able to provide a better defense against a passing offensive situation. This defense is susceptable to a run, so make sure the offense will be passing. Goal Line ŻŻŻŻŻŻŻŻŻ The Goal Line defense involves several linemen and linebackers and a couple of defensive backs. This formation should really only be used when your opponent's offense is in a short yardage situation and running the ball. Although you are given defensive backs, you may be in a world of hurt if your opponent decides to pass the ball. There's always a chance they could do a play-action pass for short yardage, so be careful. Make sure you have your audibles set so that you can quickly find a good pass defense if you notice something odd at the line. ================================================================================ Offense (00005) ================================================================================ The bulk of the points you will score will obviously be on offense. A balanced offense is required to effectively move the ball down the field. The best advice I can give someone is to vary your offense. Don't call the same play over and over; the defense will learn what you're doing and shut your play down. The same play calls aren't the only thing you need to vary; you have to vary what type of play... run vs pass. Mix it up often, and don't be afraid to use the occasional play-action pass. This is a great way to confuse the defense, getting a linebacker or two to bite on the possible run, while the quarterback drops back for a pass. If you're not happy with the playbook your team is given by default, choose another. Some team playbooks are very balanced, while others may favor either the pass or run a bit more. You can also create your own playbook, which will offer you a lot of input into your own playbook. TIP: If you're running low on time, hold the L2 or R2 button after you call your play. This will actually stop the clock until you release the buttons. It will allow your players to get to the line of scrimmage without any time on the clock expiring. It's kind of a cheat. -------------------------------------------------------------------------------- Running The Ball (00006) -------------------------------------------------------------------------------- When running the ball, you will require a hole in the line. If you don't see one, try to get to the outside as quickly as possible, as it's only a matter of time until the defense ends up in the backfield, taking you down for a loss. If you are able to find a hole, get right up in there and hit the sprint button, along with the appropriate juke button should you need to get around a defender. If you're lucky enough to have a fullback blocking ahead of you, don't be afraid to follow him to one side or the other. Some of my biggest runs are because of my fullback knocking defenders down on their butts, allowing me to sprint right on by, picking up several yards and the ever important first down. Going around defenders isn't your only option when running the ball, of course. In Madden 2006, we were given the Truck Stick. It was very much like the Hit Stick for the defensive side of the ball. When the runner (running back, wide receiver, etc), you can use the Truck Stick to knock the defender down, shedding the tackle. It doesn't always work, which is why I prefer to try and avoid the tackler with a well-timed spin move, juke, stiff-arm, or just have a blocker take him out for me. One disadvantage of using the Truck Stick, also known as the Highlight Stick, is it increases the odds of you fumbling the ball. If your running back is smaller and more ellusive than say a larger back, like Jerome Bettis, when you hit the Highlight Stick, your smaller, more ellusive back will try to evade the tackler by ducking the tackler and doing other cool moves. If you are trying to run the ball to one side of the field, but have noticed that the defense has stacked that side of the field, you have three options. You can change the direction of the play, you can audible an entirely new play, or you can send your tight end in motion so that he blocks on the other side of the field, allowing you to still run there. A common mistake rookies make when running the ball is instantly hitting the speed burst button. Lay off of it until your blockers do their job. Going too fast too soon may result in you either running into your own lineman or you may even end up running right into the man your blocker was supposed to block, but you were in too much of a hurry to let him do his job. -------------------------------------------------------------------------------- Passing The Ball (00007) -------------------------------------------------------------------------------- After you call your play and are approaching the line of scrimmage, take a look at your defense. What formation are they using? Are they in 4-3 or are they in Nickel or Dime and expecting a pass. With Nickel or Dime, their defense will have more defensive backs, which means you'll have a more difficult time passing the ball. You could consider changing the play or perhaps using the playmaker option to have one of your wide receivers run a quick curl or something else short. When it comes to actually throwing the ball, make sure your quarterback's feet are planted. If he is on the run, his passes will likely be inaccurate, resulting in either incomplete passes and even interceptions. A bullet pass thrown on the run is also likely going to be incomplete. Throwing on the run can be dangerous, so if you are in a situation where you have to throw while running, try to lob the ball a little. The odds are a lob will allow the receiver to get where he needs to be to catch the ball and not result in an interception or incomplete pass. If you have a wide receiver or tight end that you can send in motion, give it a shot. You may be able to interpret what sort of defense your opponent is currently running (aside from the obvious formation), and the motion man may end up causing a little confusion with the defense. ================================================================================ Special Teams (00008) ================================================================================ You're not going to be able to score a touchdown every time you have the ball. On these occasions, you'll likely have to either punt the ball or kick a field goal, depending on where you are on the field. If you're in field goal range on third down, but are on the far left or right of the field, you may wish to use that third down for a run or short pass to the middle of the field. This will allow for an easier field goal kick. If you're to the extreme left or right on the field, you will have to adjust your kicker's aim. Obviously with this situation, there's a chance that you could kick the ball too far to the right or left of the field goal posts. For this reason, it's easier to kick from the center of the field, especially when the wind can become an issue during an angled kick. If you're in a punting situation, kick the ball fairly hard. If the line of scrimmage is in your opponent's territory, you may want to try a shorter, angled punt. Aim for the pylons near the end zone and try to get the ball out of bounds within the five yard line. If you end up kicking it in the endzone, the opponent will get the ball at the 20-yard line, so try to make them start as far back as you can on offense. On punt and kick-off returns, there's really not much to talk about... much like the other subjects of special teams, lol. Anyway, try to watch for where your blockers are and try to find a hole to run through. Jukes and spins can help you elude tacklers and gain extra yards. ================================================================================ Team Profiles (00009) ================================================================================ Below you'll find complete profiles for the teams available to you in the game, which includes a full roster. The figures are actually from the XBox 360 version and are from VG Sports' website. Several sites posted this information just before the game was released, such as IGN and GameSpot. -------------------------------------------------------------------------------- Arizona Cardinals (00010) -------------------------------------------------------------------------------- Stadium: Cardinals Stadium (2006-) 2005 Record: 5-11 Head Coach: Dennis Green Division: NFC West Overall Rating: 87 Offense Rating: 88 Defense Rating: 85 The 2006 Cardinals have made some big changes recently. They've got a brand new stadium, a great new backup quarterback in Matt Leinert and a new starting running back in Edgerrin James. Arizona certainly has the potential for a big turnaround. Despite having one of the league's top running backs, the success of their running game will depend on its mediocre offensive line. PLAYER ROSTER Quarterbacks Num Name OVR SPD STR AWR AGI ACC THP THA CAR BCV TRK SFA ELU 13 Warner, Kurt 87 46 54 92 44 44 89 93 31 20 38 10 32 7 Leinart, Matt 81 59 61 69 64 63 90 90 64 55 60 24 48 16 Navarre, John 66 43 63 66 44 40 87 79 45 15 40 20 31 Running Backs Num Name OVR SPD STR AWR AGI ACC JMP CAT CAR RBK BCV TRK SFA ELU 32 James, Edgerrin 96 92 74 91 92 93 83 79 91 45 98 90 92 92 31 Shipp, Marcel 79 84 75 73 82 86 69 60 84 32 74 86 88 59 28 Arrington, J.J. 73 91 62 61 88 92 68 67 73 39 60 66 60 83 Fullbacks Num Name OVR SPD STR AWR AGI JMP CAT CAR RBK PBK BCV TRK SFA ELU 30 Ayanbadejo, Obafemi 85 75 65 65 65 61 62 72 67 63 74 85 87 54 Wide Receivers Num Name OVR SPD STR AWR AGI ACC JMP CAT CAR RBK BCV TRK SFA ELU 11 Fitzgerald, Larry 93 88 70 86 90 90 97 95 67 44 86 70 75 77 81 Boldin, Anquan 92 88 69 88 91 91 90 94 69 33 90 73 75 87 80 Johnson, Bryant 79 91 55 69 86 92 87 83 58 41 63 52 37 74 86 Walters, Troy 68 84 37 61 87 85 75 77 37 27 87 44 36 88 19 McCoy, LeRon 67 92 57 36 94 91 89 67 55 22 65 54 35 89 Tight Ends Num Name OVR SPD STR AWR AGI ACC JMP CAT CAR PBK BCV TRK SFA ELU 82 Pope, Leonard 80 82 69 45 85 84 87 78 71 57 64 72 65 77 83 Edwards, Eric 73 72 66 61 72 72 60 75 65 54 47 56 55 55 89 Bergen, Adam 66 64 69 60 65 68 55 64 66 55 44 63 55 40 Offensive Line Num Name OVR SPD STR AWR AGI PBK RBK RBS RBF IBL PBS PBF 75 Davis, Leonard 88 52 99 82 44 87 94 98 68 77 92 62 74 Wells, Reggie 86 57 87 80 59 88 87 87 75 83 88 72 79 Ross, Oliver 83 54 92 80 53 86 88 88 67 75 84 60 67 Brown, Milford 78 48 91 74 39 81 88 91 73 83 85 72 76 Lutui, Deuce 78 45 94 58 53 88 90 90 86 90 88 80 60 Leckey, Nick 77 55 81 73 52 85 82 84 66 73 80 65 71 Stepanovich, Alex 76 46 85 72 44 84 86 78 75 82 82 78 61 Brown, Elton 75 49 90 62 53 82 86 86 63 66 84 66 73 Bridges, Jeremy 71 54 84 62 54 84 79 82 65 79 80 64 78 W |
