Mat Hoffman's Pro BMX 2 Walkthrough :
This walkthrough for Mat Hoffman's Pro BMX 2 [Playstation 2] has been posted at 23 May 2010 by verity and is called "Gap FAQ". If walkthrough is usable don't forgot thumbs up verity and share this with your freinds. And most important we have 2 other walkthroughs for Mat Hoffman's Pro BMX 2, read them all!
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Walkthrough - Gap FAQGame: --------- Mat Hoffman's Pro BMX 2 Title: -------- Complete Gap Walkthru Platform: ----- Sony Playstation 2 Version: ------ v. 1.0 Author: ------- Adam Knoff E-mail: ------- Adam_Knoff@37.com Last Updated: - December 2005 _______ _ _ ___ ___ _ (_______) _ (_) (_) / __) / __) ( ) _ _ _ _____ _| |_ _______ ___ _| |__ _| |__ ____ _____ ___|/ ___ | ||_|| (____ (_ _)| ___ |/ _ (_ __|_ __) \(____ | _ \ /___) | | | / ___ | | |_ | | | | |_| || | | | | | | / ___ | | | |___ | |_|___|_\_____| \__)|_|_ |_|\___/_|_| _ |_|__|_|_|_\_____|_| |_(___/ (_____ \ (____ \(_______|_) (_)(_____ \ (_______) _____) )___ ___ ____) )_ _ _ ___ ____) ) _ ___ _____ ____ | ____/ ___) _ \ | __ (| ||_|| | | | / ____/ | | (_ (____ | _ \ | | | | | |_| || |__) ) | | |/ / \ \ | (_____ | |___) / ___ | |_| | |_| |_| _\___/_|______/|_| |_|_| |_||_______) \_____/\_____| __/ (_)(_)(_) | || | _ | | |_| _ _ _ _____| || | _ _| |_| |__ ____ _ _ | || || (____ | || |_/ |_ _) _ \ / ___) | | | | || || / ___ | || _ ( | |_| | | | | | |_| | \_____/\_____|\_)_| \_) \__)_| |_|_| |____/ Copyright 2005 Adam Knoff ================ Version History ================ 1.0- Completed all of the gaps in the game and unlocked The Mime. Started and completed the gap walkthru. Corrected spelling and grammatical errors. Added new ASCII art. Completed and fixed the arrangement of this guide. Distributed guide to friends for comprehension assessment. ================== ====================== Table of Contents Search Codes [1COD] ================== ====================== 1: Foreword 1-1: Notes -------------------------- 1NOT 1-2: Definitions -------------------- 2DEF 1-3: Cheats ------------------------- 3CHE 2: OK City, OK (22 gaps / grinds) ------ 1OKC 2-1: 12 Gaps ------------------------ 2OKC 2-2: 10 Grinds ---------------------- 3OKC 3: Chicago, IL (35 gaps / grinds) ------ 1CHI 3-1: 10 Gaps ------------------------ 2CHI 3-2: 25 Grinds ---------------------- 3CHI 4: Boston, MA (18 gaps / grinds) ------- 1BOS 4-1: 7 Gaps ------------------------- 2BOS 4-2: 11 Grinds ---------------------- 3BOS 5: New Orleans, LA (13 gaps / grinds) -- 1NOR 5-1: 6 Gaps ------------------------- 2NOR 5-2: 7 Grinds ----------------------- 3NOR 6: Las Vegas, NV (18 gaps / grinds) ---- 1LVE 6-1: 7 Gaps ------------------------- 2LVE 6-2: 11 Grinds ---------------------- 3LVE 7: Los Angeles, CA (17 gaps / grinds) -- 1LAN 7-1: 10 Gaps ------------------------ 2LAN 7-2: 7 Grinds ----------------------- 3LAN 8: Portland, OR (23 gaps / grinds) ----- 1POR 8-1: 10 Gaps ------------------------ 2POR 8-2: 13 Grinds ---------------------- 3POR 9: Tiki Park, HI (18 grinds) ----------- 1TIK 9-1: 18 Grinds ---------------------- 2TIK 10: Special Thanks ============ 1: Foreword ============ Just a few words to start off this walkthru of mine. I will try to explain to you the best ways to complete all of the gaps in this game since I did. All gaps in this game must be completed in "Road Tour" in order to count for gap completion for The Mime. Gaps completed anywhere else can be done, but it does not work for obtaining The Mime. You could use the other modes in order to see if you can even do the gaps. If you could, then you should do it in "Road Tour". It is a waste of time to me though. I'd rather practice in "Road Tour" so that if I get the gap, I don't need to do it again. I will make periodic references to the goals in this game in order to help you find the gap and / or gap area easier. If you cannot complete all of the goals in this game at least once with any biker, bike, or with knowledge to do the goals (meaning that you have to know how to execute and complete the goals with anybody and everybody), you will probably not be able to complete the gaps. Once you are able to do that, then you should have no problem completing all of the gaps with everybody. This is when you should read through and follow the directions in this walkthru. This is my first walkthru and my directions may be quite confusing. If they are, just try to do your best to do the gap. If you don't understand my directions, just try to find it on your own. This shouldn't be too hard since I found them all within a day or two. Completing all of the gaps will unlock the secret character of The Mime without the use of cheats (Unlock Mime Cheat (below)) (you can use cheats if you want, but none will do much for gap completion except Perfect Balance cheat which will make your grind / stall gaps 100% easier). I believe that the effort needed to complete the gaps is ridiculous since you can not play in "Road Tour" with The Mime or any other of the secret characters in the game (Day Smith, Vanessa, Big Foot, or Volcano). I have heard rumors of having to complete all goals / secrets / gaps to unlock the Mime, but this is just rumor. I did all of the gaps after all of the secrets were found by me and I got the Mime without all of the goals having been completed. The Mime will unlock after you have gotten all of the gaps in this game. I believe that you need to go to the Main Menu area before the words show that you have unlocked the Mime. I don't really remember because I wrote this walkthru after I had already completed all the gaps. I then did all of the gaps again for you, so that you can do them all too. Just to clear things up. After I completed my last gap in Tiki Park, HI, the words did not show that I unlocked the Mime. Since I had unlocked three other secret characters (Day Smith, Venessa, and Big Foot), I went to go to the "Free Ride" mode to see if I had the Mime. Once I went to the Main Menu area the words appeared that I had unlocked the Mime, and I checked to make sure, and I had Day Smith, Venessa, Big Foot, and the Mime along with the other normal bikers in "Free Ride" mode. In order to complete the Gap gaps, you will need to do any aerial trick (flip or grab) while executing the gap. If I state a gap by saying that you must go or transfer from one quarterpipe or halfpipe to another, I actually mean that you should transfer from one quarterpipe or halfpipe lip to another. If you do not execute a trick or transfer from one quarterpipe lip to the other quarterpipe lip, you probably will not get the gap. This rule does not apply to all Gap gaps, but it does apply to most of them. It's just easier to say to do a trick while completing the gap so that you can be assured that you will get the gap. It isn't that hard to do a trick transferring over a gap. Also, if you do not get the gap following my directions, just make sure that you are executing an aerial trick from one lip to another. If you still can't get the gap, you're hopeless, because as I stated I have completed all the gaps in this game at least twice so I am certain that my directions are correct. Also, in order to get the Grind gaps (gaps listed under Grind), you will need to do one continuous grind, unless there is gap in between the pieces that you must grind, then those would be called grind-gaps (listed under Gap gaps(you should not need to execute a trick in between these gaps)). While trying to do the stall gaps, you will need to press and hold the triangle button right before the place that you would need to stall and hold that stall for about 5 seconds until the name of the gap comes up on the screen. You must remember this piece of information. This is because some stalls do not look like you can even reach the stall point (such as the Insane Awning Stall in Los Angeles), but believe me, you can stall on those points as long as you press and hold the triangle button right before you stall on the stall point. While trying to complete the stall, some stall areas have other stall points above, below, or above and below the stall point. If you stall above or below the stall point, you usually will not get the stall completed. Stalls in my walkthru will be listed underneath Grind since this is the way that the game is also set-up. I am doing this walkthru so that those of you who do not want to take up the time of your day in order to find the gaps on your own or need help for excess stress and / or frustration or undue abuse on your controller and / or Playstation 2 console. I am not including my e-mail address so that you could ask me questions about other things than gaps or my walkthru. I do not have time to answer those questions. I will entertain questions pertaining to the gaps or things about my walkthru. If I deem that your question is something other than that, you will not get a response. If I do send you a response, you will get it back within a week or two since I am busy doing more important things. Before I get any questions about the gaps, let me state that I have described the gaps to the best of my ability and that all the gaps are correct. I am sure about this because I have done every gap in this game at least twice (once to unlock the Mime on my own, and a second time so that I will be able to describe how to get the gap for all of you). If you don't get the gap, try and try again until you do. Anyways, when you look for and try to complete the gaps on your own, you will become a better and more skilled player. I am already an excellent player because of my video game experience and my skills. I usually use walkthrus, but I was forced to do this on my own since I could not find another gap walkthru other than my own. If you want to quickly jump to a certain section of the walkthru just push Control + F. Then push 1COD to get to the search codes section. It will be with the Table of Contents. Next to each section will be a search code. Enter the correct code to get to the section in the Table of Contents. Then just enter the code again after pushing Control + F to get to your desired section. Each code will be 4 characters long (one number then three capital letters). This is the "Mat Hoffman's Pro BMX 2 Complete Gap Walkthru for Playstation 2". Enjoy! ========================================================================== 1-1: Notes [1NOT] ==================== 1: Complete all of the 164 gaps in "Road Tour" to unlock The Mime. 2: Remember to execute a trick and transfer from one lip to another while going for Gap gaps. 3: Grind gaps (gaps listed under Grind) are done as one continuous grind (not jump, grind, jump, grind) unless noted as a stall (listed as a Grind gap) or grind-gap (listed as a Gap gap). 4: You must jump in between the two or more grinding objects for a grind-gap (a type of gap listed under Gap). 5: The triangle button must be pressed and held right before you reach your stall area. 6: Your gap is not completed unless the name of the gap you are doing shows up on the screen. 7: To quickly jump to a section push Contol + F, 1COD, Control + F, desired code, Control + F, and then the desired code again. ========================================================================== 1-2: Definitions [2DEF] ========================== Roll-in- The part of a ramp that curves onto a platform is called a roll-in because of the purpose it serves. Tongue- A combination roll-in / kicker. Quarterpipe- A ramp which is usually about one quarter of a 360 degree pipe. Half of a half pipe split down the flat section. Halfpipe- A type of ramp that is shaped like a half of a pipe, but designed with a flat section between the bottoms of the transitions. Spine- A double-sided ramp that is two quarterpipes put back to back. Kicker- A flat ramp that is used to go off of and execute tricks or to go up, do a trick, and come back down. Lip- The edge of any obstacle that you ride. Tabletop- A platform object with usually two banked sides (sides opposite each other). Funbox- Usually the highlight of an artificial street course. A platform object with banked sides and sometimes a handrail. ========================================================================== 1-3: Cheats (if needed) [3CHE] ================================= These cheats must be entered in at the "Press Start" screen. If your cheat has been activated, you will hear a noise right after the code is entered. Perfect Balance cheat --------------------- (This will make your Grind gaps 100% easier.) Down, Up, Circle, Down, Up, Circle, Down, Up, Circle (or Down, Up, Circle x 3). Unlock The Mime --------------- (The Mime can not be used in "Road Tour".) (This cheat should only be used if you can not understand my directions or if you are too lazy to look for the gaps on your own.) Triangle, Left, Right, Left, Right, Left. ========================================================================== Sample Gap: ========================================== City, State (total gap #) [search code] ========================================== "Secret Area", How to open or get to it, and Location ============================ # Gap / Grind search code ============================ Gap Name (point value) ---------------------- Description of gap =========================================== 2: OK City, OK (22 gaps / grinds) [1OKC] =========================================== For some of these gaps you will need to go to the warehouse area. You can open the warehouse area by doing the "Unlock the Warehouse" Amateur Goal. The warehouse area will be through the doors along the wall on your right from where you start the level. ====================== 2-1: 12 Gaps [2OKC] ====================== Dakota Gap (800 pts) -------------------- The Dakota Gap is a combination of Gaps One and Two. When you start, go to your right and face the quarterpipe along the right wall. You should see a red rail to the left of you. You will be facing the wall that has the warehouse doors on it. Go up that quarterpipe, catch some air, come back down and do a trick going over the whole funbox-type thing that will be directly ahead of you after you come down the quarterpipe. You should be trying to go from right to left or left to right of where you start. Dakota Transfer (3000 pts) -------------------------- The Dakota Transfer is a somewhat difficult gap to get. It will be easiest to do it the way that I explain. What you need to do is to go off of the tongue and get to the walkway. Now, face towards the tongue (or the back wall of where you start). Go forward left or right to get to the quarterpipe along the back wall. The tunnel will be on your left if you went right, or it will be on your right if you went left. Now what you need to do is to transfer from one quarterpipe to the next, going over the platform that the tunnel goes through. When you transfer over the platform, you will need to execute a trick in order for the gap to get completed. This might take you a few tries. Just keep at it and you will get it. Gap One (800 pts) ----------------- You will have to do a perfect 360 nothing over this gap for one of your goals. If you still do not know, I will try to explain. Gap One is to the right of you when you start. Get off of the platform that you are on when you start by going to your right. When you are on the ground, look at the back wall. There should be a tunnel on your right and a long quarterpipe directly ahead of you and continuing along the right hand wall (left hand wall, if you are facing the back). To get the gap catch some air off of the quarterpipe, come back down, and do a trick while jumping over the funbox-type thing ahead of you. Gap Two (800 pts) ----------------- This gap is just like Gap One, but it is to the left of where you start instead of to the right. You also do not need to do a goal that includes this gap. Go to the left of where you start and the tunnel will be on your left when you are facing the quarterpipe that you need to get air off of. To get the gap go off of the quarterpipe along the back, get some air, come down, and do a trick while jumping over the funbox-type thing in front of you. Mcspliff Transfer (1000 pts) ---------------------------- This gap is relatively easy. In order to get it, you will need to go into the warehouse. When you do, you will need to get to the back wall of it. When you are there, go up the roll-in that is there to get to a little room with the green conveyer belt on your right, a quarter pipe ahead of you with a pipe on the wall above it, and a small quarterpipe and two kickers behind you along with the roll-in that you came up. To get the gap you need to transfer from the quarterpipe that is in front of you, go over the green conveyer belt on your right while doing a trick, and come down the quarterpipe on the other side of the conveyer belt. Roll-in Transfer (800 pts) -------------------------- When you start the level, you will see a little ramp (tongue) in front of you. Go off of that tongue to the walkway. You will be in a part of the walkway that will have a quarterpipe on your left continuing all the way around to you right. In between a part of the quarterpipe on your right will be a roll-in. This is a ramp. It will break the quarterpipe on your right. To get the gap you need to do a transfer from one part of the quarterpipe, over the roll-in while doing a trick, and down on the other part of the quarterpipe. Tongue Air (500 pts) -------------------- Do you see the ramp that is directly in front of you with the R inside a circle when you start? If you do, you have found the tongue. All that you have to do is pull a trick while jumping from the tongue to get this gap. Simple. Big Bowl Air (600 pts) ---------------------- As soon as you start this level, go over the tongue and down to the walkway directly in front of it. Go over the quarterpipe on your left side and fall into the bowl. Once in the middle of the bowl, look to your left and notice the roll-in separating the complete bowl. To get this gap you must go up the roll-in with some degree of speed and execute a trick when you go over the roll-in to get to the walkway next to Gap Two. This should be enough. I have also found another way to do this gap, although you will need to hold a long grind, but you will not need to execute a trick to get this gap. This method will give you two gaps for the price of one! Do the Commando Grind. Once you are at the end of the pipe, just jump onto the light fixture and grind that object to the end. Once at the end of the light fixture, just jump off into the bowl, and you will have just done the Commando Grind gap and the Big Bowl Air gap. Wanna Bee! (800 pts) -------------------- When you first start this level, go to the right side wall and go through the warehouse doors. Once through the doors, go to the quarterpipe along the left-hand wall. What you must do to get this gap is go up the quarterpipe, catch some air, come down the quarterpipe, and then jump and execute a trick while jumping over the funbox platform with the bee on it and landing on the platform slightly higher than that one. Cargo Transfer (1000 pts) ------------------------- Once you start the level, you will need to go through the warehouse doors and along the right side wall. Near the end of the right wall, you will notice boxes in between two long quarterpipes and a small quarterpipe. The small quarterpipe will be in between the two longer ones. To get the Cargo Transfer, you will need to go off of one of the longer quarterpipes, execute a trick, and come down on the small quarterpipe. C-belt Transfer (10000 pts) --------------------------- To get this gap, you will need to go into the warehouse area. Once through the doors, you will notice a green conveyer belt going left to right directly after the fun-box object ahead of you. You will need to go to the opposite side of the conveyer belt that you are already on and face towards the doorway area of the warehouse. If you look up and to your right, you will notice a green conveyer belt that has yellow rails with a gap in between each side of rails. The long quarterpipe underneath it will be directly lined up with this gap. You will need to go off of the quarterpipe ahead of you when facing the doorway, catch some air, and when you come back down you need to keep the speed you built up and launch up and over the higher portion of conveyer belt while executing a trick and come back down on the other side of the belt in order to get this gap. This may be difficult, but that is the way to get the gap. I've done it plenty of times. Lil' Belt Transfer (1500 pts) ----------------------------- To get this gap, you will need to get into the warehouse area. Once through the doors, you will notice a green conveyer belt going from left to right after the fun-box object directly ahead of you. You need to go over to the other side of the conveyer belt and look towards the back wall. To get the gap, catch some air going off of the quarterpipe ahead of you and when you come back down, you must keep the speed that you have built up and transfer over the lowest point of the conveyer belt while executing a trick and coming down on the quarterpipe on the other side of the conveyer belt. ======================== 2-2: 10 Grinds [3OKC] ======================== Fatty Grind (1000 pts) ---------------------- If you have already gotten the CD in this level, then you have probably already done the Fatty Grind. If you have not gotten the CD, you can get it and the Fatty Grind at once. There are three methods to getting it. The first method is to get into the bowl forward left of your starting point. Once in there, get some air on the side opposite the Duff's Precision Engineered Footwear sign, come down, and come up angled toward the right and press and hold the triangle button to grind towards the right of the pipe. If you did it right, you will be grinding towards the wall. If not, you will land in a stall, which means that you were not angled enough and you will need to try it again. Watch where you are going because there is a space in the pipe to another pipe. Once you get there, jump and press and hold your triangle button right before landing on the pipe. If not, you will wallride and not land back on the pipe and have to do it all over again. If you do land back on it, keep grinding until you get to the end of the pipe. You will see a large gap where the warehouse door is. Jump over it and press and hold the triangle button right before you land on the pipe between the two warehouse doors. If you grind the pipe between the two warehouse doors, you will get the Fatty Grind. The second method is to go to the wall on the other side of where you start and get into the corner next to the bowl. With the wall on your left, facing the warehouse doors, and with the bowl on your right, go forward and wallride up that wall and grind the rail above it. Follow the rest of the directions for the previous method to get the gap this way. The third method is a lot simpler. When you start the level transfer off of the tongue with the R in a circle ahead of you and land in a grind on the light fixture to the right of it (you will need to get the keys to the bus as an Amateur Goal on this fixture). At the end of the light fixture, transfer to a grind on the rail along the wall. Follow the rest of the directions for the first method to get the gap. High Corner Grind (1500 pts) ---------------------------- If you have unlocked the secret area in this level with the bull on the wall, Day Smith, and the Gear outfit, go to the entrance where the ramp / quarterpipe / roll-in was placed by the forklift. If you haven't unlocked it go through the warehouse doors and go to the ledge along the right-hand wall. Look towards the back of the warehouse. You will notice the ledge goes higher up. Go up the ledge until you reach a pipe. Grind this pipe to the end to get the High Corner Grind. If you don't understand, you will be at the other end of the McSpliff Transfer when you dismount from the pipe (at the end of your grind). Rodeo Clown (3000 pts) ---------------------- When you start this area, go through the warehouse doors on your right. If you have activated the switch to have the ramp put on the right wall, go up the ramp and to the secret area where you set off one fire alarm. If you have not activated the switch, look for it. If you can't find the switch just give up (this game is way to hard for you). Once in the secret area go into the halfpipe. Go up one side of it once you catch the speed and grind the top of one edge towards where you came into this area. You will notice a bull on the wall with horns that line up with the top edges of the halfpipe. You just need jump from a grind on the halfpipe edge to a grind on the bull's horns. Once you grind the whole bull's horns you will get this gap. The Commando Grind (5000 pts) ----------------------------- I have found two different ways to do this gap. Both ways are just as easy for me since I am such a good player. The first method is to start the level and ride forward all the way to the opposite wall. Once there, go into the corner closest to the warehouse doors. Look the opposite way as the door and you will notice a ramp (on the right side of the bowl). Go up this ramp with some speed and wallride the wall into a grind on the pipe. Hold this grind as long as you can. Do not jump and grind again or you might not get the gap. You must grind the pipe for about 8 or 9 seconds to get the gap. The second method is all right too. Get into the bowl by riding forward and left of your start position. Once in the bowl, catch some air opposite the Duff's Precision Engineered Footwear sign side. Come down and go up the Duff's side at an angle towards the left and press and hold your triangle button once over the lip of the bowl. If you did it right, you will be grinding the pipe needed to get the Commando Grind. This method is great for gameplay. You will just need to hold the grind for about 8 or 9 seconds to get the gap. If you want, or if you are a decent player, or if you have the perfect balance cheat in, you can grind the pipe after getting the Commando Grind, jump off of the end of the pipe, land in a grind on the light fixture, and hold that grind to the end. Once at the end, just jump off into the bowl, and you will get the Big Bowl Air gap as well. You will not need to execute a trick to get that gap either. This is recommended since you will get 2 gaps for the little effort of just balancing the grind and jumping. Yellow Streak Grind (500 pts) ----------------------------- This grind isn't too bad. What you need to do is go through the warehouse doors from where you start. Once through the doors, look to your right. You will notice a forklift. If you unlocked the secret area, it is at the bottom of the quarterpipe into the secret area. The forklift is on a corner quarterpipe. There is a yellow streak along the edge of this piece. To get the gap, you just need to grind this corner quarterpipe along the yellow streak. Hightop Cargo Stall (2000 pts) ------------------------------ To get this gap, you will need to go through the warehouse doors after beginning the level and go to the right wall. You will notice 3 quarterpipes (two long and one short). Go to the last quarterpipe, which is a long one, and notice the boxes above it. To get the gap, you will need to go up the quarterpipe and land in a stall on the top of the boxes. C-belt Grind (800 pts) ---------------------- To get this gap, you must go through the warehouse doors. Once there, you will notice a green conveyer belt going left to right through the middle of the warehouse. You will need to go up either side of the conveyer belt on a quarterpipe. You will then need to grind the yellow rail along this conveyer belt. The easiest side I believe is the side closest to the warehouse doors (the side closest to you when you when you get into the warehouse). Either side will give you the gap though. Little Red Rail (300 pts) ------------------------- When you start this level, go to the right wall and get to the warehouse doors. Once at the right warehouse door, but still in the starting area, look close to your area and you will notice a little red rail (it should be either behind you, to the left of you, or to the right of you (it will be at the top of the roll-in and quarterpipe area that you will be on)). Just grind down this rail to get the gap. Simple. Hightop Grind (1000 pts) ------------------------- To get this gap, you will need to go into the warehouse. Once in it, go to the back of the warehouse. You will notice a roll-in in the wall in the back on the left side. Go up it to a little room with a green conveyer belt on your right, a long quarterpipe with a pipe above it ahead of you, and two kickers and small quarterpipe along with the roll-in behind you. This is also the room I explained for the Mcspliff Transfer. If you are here, look behind you. You will notice two kickers, the roll-in that you came up, and a small quarterpipe. You must aim for the kicker on your right. Do not look directly straight at the kicker. You must be angled towards the wall a little bit like you are going for a wallride or fastplant. Bring your rider to the very top of the roll-in and angle towards the kicker. You must then ride towards the kicker and jump right before or right at the end of the kicker. If you did it right you will be grinding the pipe that is right next to the kicker. Now just hold that grind to get the gap. You will get the gap after grinding from the rail to a ledge. The gap is on the ledge. Bench Grind (300 pts) --------------------- This is a simple gap. In order to get this one, look behind yourself as soon as you start this level. You will notice a bench behind you near the wall. Just grind the length of this bench and you will get the gap. =========================================== 3: Chicago, IL (35 gaps / grinds) [1CHI] =========================================== For some of these gaps you will need to have opened the area on the other side of the river. You can do this by doing the "Bridge Toll, Deposit 5 Tokens" Semi-Pro Goal. When you start the level, turn to your right and go down the ramp to the bottom and go into the street. Turn to your right and follow the road a short distance until you notice the bridge on your left. Cross the bridge and you will be in the area. ====================== 3-1: 10 Gaps [2CHI] ====================== Rooftop Gap (2500 pts) ---------------------- Go forward when you start the level until you reach a bridge on your left heading left (it will be one or two seconds ahead of your start area). Follow the bridge towards the end and go up the ramp on the left of the end of the bridge. At the top of the ramp take a right to go through the heli-pad where you did the "Rider Down, Free the Medi-Vac Chopper" Amateur Goal. Go down the ramp on the other side of the heli-pad and you will notice a wooden kicker in the corner of the rail on your right. To get the gap, you need to transfer from the wooden kicker, execute a trick while in the air, and land (preferably on the kicker on the other end of the alley that you are jumping, but will also work if you get close to the other kicker and land in the alley). Plaza Gap (800 pts) ------------------- Turn and go left once you start the level until you reach a quarterpipe on your left and a ramp on your right (this area will be at the very bottom of the ramp on your left). To get this gap, you need to go up the ramp to your right, jump right before you get to the top of the ramp, execute a trick while in the air, and come down on the ramp on the other side of the bridge. North Bench Grind Gap (1000 pts) -------------------------------- Turn to your right when you start the level. You will see two benches on your right after the bottom of the ramp. To get the gap, you will need to grind one bench, jump over the space in between the benches, and land in a grind and hold the grind on the other bench. Planter Gap (500 pts) --------------------- Go forward from where you start. At the bottom of the ramp you will notice a ramp with a wall and a planter to the left of it on the building ahead and to the right of you and also a planter next to the building ahead and to the left of you. To get the gap, you will need to transfer off of the kicker on one end of the planter on the right, execute a trick in the air, and come down on the other kicker on the other side of the planter. Sidewalk Transfer (1000 pts) ---------------------------- Go forward when you begin the level and follow the building on your right. Turn right, right before the top of the ramp, and continue following the building on your right until you get to the street. Ahead of you towards the left, you will see two large quarterpipes separated by a set of stairs on the other end of the street. To get the gap, you need to transfer up one quarterpipe, execute a trick while in the air, and come down on the other quarterpipe on the other side of the stairs. Southside Transfer (500 pts) ---------------------------- Go forward from when your begin the level and follow the building on your right. When you get to the top of the ramp and the end of the building on your right, turn right and continue following the building on your right until you get to the street. Then turn left and continue forward until you get to the area directly after the big yellow Tour Bus. You will see two brown quarterpipes separated by a concrete spacer in front of you on the corner of the street. To get the gap just transfer up one quarterpipe, execute a trick while in the air over the concrete spacer, and come down on the other quarterpipe. West Bench Grind Gap (1000 pts) ------------------------------- When you begin the level turn left and continue to the other end of the street. Look to your right and you will see two red benches on the side of the street that you are on. To get the gap, hold a grind on the length of red bench, jump over the little gap in between the benches, and hold a grind on the bench after it. Stair Gap (1500 pts) -------------------- Go forward when you begin the level and follow the building on your right. At the top of the ramp and end of the building on your right, take a right and continue to follow the building on your right all the way to the street. At the street, look towards your left and you will notice a set of stairs in front of the building next to you with a kicker on either side of the stairs. To get the gap, transfer up one kicker, execute a trick while in the air over the stairs, and come down on the kicker on the other side of the stairs. Insane Train Gap (5000 pts) --------------------------- Go forward when you begin the level until you notice the building directly ahead and to the left of you. Go up and come down the ramp on the side of this building (you will be going left) and continue forward until you reach the street. Take a right on the street and turn left towards the wall after you pass the rail in the middle of the street (the rail and street will be on your left). You will notice a ledge / ramp on your left while going towards the wall (it will be right before the halfpipe area). To get the gap, get onto the ledge and wait until the train passes, then go up the ramp and jump at the end of the ramp, air over the tracks and execute a trick while in the air, and then come down on the other side of the tracks. Office Tower Grind Gap (1500 pts) --------------------------------- Go to the area on the other side of the river. Once on the other side, go right and follow the street until you get to the corner of the street and a building. There will be a stairway ledge to the left of a stairway which will be on your left. To get the gap, hold a grind up that stairway ledge, jump over the gap at the end of the ledge, and land in a grind on the other side of the gap on the ledge. ===================== 3-2: Grinds [3CHI] ===================== Ridin' The Metro (1200 pts) --------------------------- Go forward when you start the level until you get to the street. Follow the street to your right until you get to an area where people are sitting down drinking coffee in front of a building in the corner on your left. Look to your right and you will notice the big yellow Tour Bus with a cement platform on the right of it. There will also be a low long kicker on the ground as well (somewhat in a z-shape). To get this gap you will need to transfer from the kicker (the middle area of the z), land on the cement platform, and hold a grind on either the side next to the Tour Bus or the side opposite it the whole length. Starfish Grind (1000 pts) ------------------------- Go left when you begin the level and continue until you get to the street. Turn left again and go forward until you notice a red X-shaped sculpture on the corner of the side of the street that you are on. To get the gap, go up to the sculpture and grind the side to the left of the sidewalk and hold that grind until you get to another section of the sidewalk. The section that you need to grind will not be the section that will bring you up to the ledge, but the other one. Double By-Pass (1500 pts) ------------------------- Go left when you begin the level until you reach the street. Look to your right and you will notice a kicker on the sidewalk with two "bus stop shelters" after it and a kicker on the other side of those "bus shelters". To get the gap, transfer up the kicker, land in a grind on the left side of the top of the first "bus stop shelter" and hold that grind on that shelter, on the wire, and then to the other shelter. South Side Rail (8000 pts) -------------------------- Go forward when you begin the level all the way until you go to the other end of the street to a building. Go left up the stairs and jump over the turnstile, or you could do the Mini Awning Grind. Once on the platform next to the train tracks you will be ready. To get the gap, hold a grind on the leftmost side of the rail for about 6 or 7 seconds (you will be at least halfway across the tracks). You can grind on the inside or outside of the leftmost rail to get the gap. By The Water Front (900 pts) ---------------------------- Go right when you begin the level past the red benches and then cross the street to get to the toll booth. Go down the walkway to the left of the toll booth down to the river. To get the gap, transfer up the kicker on the right wall to a metal rail and hold a grind on the metal rail until the end. Round The Bend (500 pts) ------------------------ Turn to your right when you start the level and go past the benches for the North Bench Grind Gap and you will notice a rail leading to a wall with a curve in it. To get the gap, you will need to hold a grind on the length of the curved part of the wall. Alley Cat (700 pts) ------------------- Turn to your right when you start the level and go to the space in between the two benches for the North Bench Grind Gap. Turn left into the alley. You will see a drop in the alley with a ledge and two pieces of rail going to the other side of the alley. To get the gap, you will need to hold a grind on the right side length of ledge on your left to the other side of the alley (you will go down and then up the alley). Mochachino Grinder (800 pts) ---------------------------- Go forward from where you start the level until you reach the street. Go right down the street until you get in front of the court house building on your left. Go to the area on the right of this building. To get this gap, you will need to hold a grind on the entire length of the ledge on your right. Elbow Grind (900 pts) --------------------- This gap will be in the area on the other side of the river. Once there, turn left and follow the street and take a right at the corner when it turns. You will notice on your right that there is a walkway going around the corner to the left of the fountain. To get the gap, just grind either of the upper ledges of this walkway from one side to the other. Make-Out Point (900 pts) ------------------------ Turn left when you begin the level and continue until you get to the other end of the street. Then take a left and continue forward all the way to the corner of the street. In the corner go down the walkway on your left down towards the river. Ahead of you will be a planter with a kicker on each side of it and a rail above the whole thing. To get the gap, transfer up the kicker to a metal rail, and hold a grind on the length of rail. Steel-Toe Rail (800 pts) ------------------------ Go forward when you begin the level until you reach the bottom of the ramp. Then take a left and head towards the building ahead of yourself. When you get to it, turn right and continue forward until you reach the street. Turn around and you will notice a rail that curves toward the right in front of you. To get the gap, just hold a grind on that length of rail. Mid-Town Cable (1000 pts) ------------------------- Go forward when you begin the level and take your first left at bridge. Go up the ramp on left end of the bridge and then take a right through heli-pad from the "Rider Down, Free the Medi-Vac Chopper" Amateur Goal and down to the ramp on the other side. You will notice a wooden kicker in the forward right corner of the rail. Transfer from that kicker to the kicker on the other building over the gap (this would the Rooftop Transfer gap). On the other building, continue forward to the top of the little ramp and take a right to the rail and follow the rail to the right until you get to the corner. You will see a red cable going from this corner of the rail over to a building. To get the gap just grind the red cable to the building. Chain Smokers Grind (1000 pts) ------------------------------ Turn to your left when you start the level. You will notice an alley with a bench on the right side of the alley and two planters, a curved one on the left wall and a rectangle one in the middle with three trees in it. In order to get the gap, you will need to grind the whole length of the top of the cement bench on the right side of the alley. Tagger's Rail (900 pts) ----------------------- Go forward when you begin the level until you get to the bottom of the ramp. Then turn left and go up that ramp and down it and continue ahead to the street. Take a right and then turn left after the rail in the middle of the street until you get to the building. Turn left and you will go into an area with a halfpipe and a rail along the wall next to the tracks. Go up the side of the halfpipe on your right angled toward the left so that you will grind left on the lip of that side of the halfpipe. To get the gap, transfer up to the little piece of rail above that lip and hold a grind on it around the corner to the end. Uptown Cable (1000 pts) ----------------------- When you begin the level look towards your left. There will be a ledge on the side of the building to the left of you. The ledge will be right above the top of the ramp that is going down. Grind that ledge to the end of the building and continue up the cable that will be going over the street at the other end of the ledge. You might have to jump and grind a few times to keep your speed since the cable heads up. That will be the cable you will need to grind so if you can grind to the top of that cable without jumping and grinding, you will get the gap. If you did jump and grind, head to the other end of the cable to the platform where the CD in this level will be on the other side. To get the gap, turn around and then hold a grind on that red cable back down to the building ledge. Fountain Grind (1000 pts) ------------------------- This gap is in the secret area. Once there, notice the fountain directly ahead of you. Just grind the fountain all the way around to get the gap. Tour Bus Grind (1000 pts) ------------------------- Go forward when you start the level until you get to the street. Then follow the street towards the right until you get to the area where people are sitting down drinking coffee. Look to your right and you will see the big yellow Tour Bus with a low long kicker (somewhat in a z-shape) straight ahead. You will want to transfer from the kicker (the middle part of the z) onto the cement platform slightly to your right which will be next to the bus. Once you are on the cement platform next to the Tour Bus (where you will get the Ridin' The Metro gap) you are almost there. Now just grind the side of the Tour Bus opposite the platform you are on lengthwise to get the gap. Hip Hugger Wallride Grind (700 pts) ----------------------------------- Go forward from where you start until you reach the bottom of the ramp. You will notice on your left a C-shaped curved wall (where you would get one of the five tokens). What you need to do to get the gap is wallride up the edge of the inside of the curved wall and hold a grind on the length of ledge on the top of the wall (you need to grind most of the top ledge of the wall, so if you don't get it, try to grind more of the ledge). Entrance Stall (800 pts) ------------------------ Go forward when you begin this level and continue down to the bottom of the ramp. Then turn left, go up and then down the ramp and continue forward to the street. Turn left and then take another left into a cove in the building on your left that will be through the middle of the two bus shelters for the Double By Pass gap. In the cove will be a doorway with two quarterpipes, one on each side of the doorway, and a rail above it all. To get the gap, transfer up one quarterpipe and land in a stall on the rail above it. North Corner Stall (800 pts) ---------------------------- Go right when you begin the level and then take a left at the bottom of the ramp right before you get to the red benches. To get the gap, transfer up the quarterpipe ahead of you and stall on the rail which will be above it. Mini Awning Grind (1500 pts) ---------------------------- Go forward when you start the level and go past the Chain Smoker's Grind bench and across the street until you reach a building. Look to your left and you will notice a ledge to the stairway going up. To get this gap, you will need to grind the ledge and jump before the end and land in a grind on the awning after it and hold that grind. To get the gap, you just need to grind the awning, but grinding the ledge too will help to get you up there. Biggie Awning Grind (2000 pts) ------------------------------ Go forward when you begin the level and follow the building on your right until you get to the top of the ramp and the end of the building on your right. Then turn right and continue to follow the building on your right to the street. Then cross the street and go up the stairs on the other side that is between two quarterpipes (for the Sidewalk Transfer gap). At the top of the stairs, you will notice a kicker on your left and right against the building. To get the gap, transfer from the kicker on your left to a grind that you will hold on the blue awning after it for the whole length. Toll Side Rail (1000 pts) ------------------------- Go right when you start the level and continue past the benches. Cross the street and follow the rail on the right of the road to the toll booth. Left of the toll booth will be a rail going down to the walkway next to the river. To get this gap, you need to hold a grind on that rail. South Curb Grind (2000 pts) --------------------------- Go forward when you begin the level until you reach the other end of the street. Then turn left and follow the sidewalk until you reach a ledge that will be to the right of the sidewalk going around the corner (it will be part of the front patio of the building on the corner). To get the gap, hold a grind on that length of ledge. Platform Stall (600 pts) ------------------------ Go forward when you begin to level and continue until you get to the other side of the street. On your left will be the platform for the train and a quarterpipe will lead up to it on the left side of the turnstiles. To get the gap, transfer up the quarterpipe and stall on the gray lip of it. ========================================== |
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Another Mat Hoffman's Pro BMX 2 Walkthrough :
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