Metal Gear Solid 2: Substance Walkthrough :
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The Humble Players' Guide to:
Tactical Espionage Action
M E T A L G E A R S O L I D 2
============ SUBSTANCE ============
A Hideo Kojima Game
FAQ written by the Shnake Brothers: Solid & Liquid Shnake
"Game creators keep on expanding without limits -- just like the universe.
That is why I keep making games." --Hideo Kojima
_____________________________
/ \
_/ V E R S I O N H I S T O R Y \_____________________________________________
VERSION 1.10
- Minor revisions
- Corrected a few formatting errors.
- Spelling correction (thanks to Fatt Abbot).
VERSION 1.05
- Corrected error in Dolph's speech (thanks to Amos Armbrust).
- Added to boss tips.
VERSION 1.00
- First complete version
- Corrected a few errors.
- New boss strategies.
- Codes & Secrets section complete.
VERSION 0.95
- Minor update in VR Missions (First Person View Mode).
- Quotes section updated.
VERSION 0.90
- Preliminary version
- Quotes will be updated.
- Codes & Secrets will be updated (although most are found in walkthrough).
_______________________
/ \
_/ I N T R O D U C T I O N \___________________________________________________
"Brothers... I've been waiting for this!" --Liquid Snake
Brothers... it would appear that you have taken up the task of beating _Metal
Gear Solid 2: Substance_ (or _Sons of Liberty_, for which this guide will also
be useful). You have come to the right place, for together we will explore the
action and humor of this fascinating game. Read on (familiar Liquid hand
gestures)!
_______________
/ \
_/ C O N T E N T S \___________________________________________________________
I. Tactical Espionage Action
A. Difficulty Level
B. Radar
C. Nodes
D. Codec
1. Tanker
2. Plant
E. Equipment
1. Items
2. Weapons
II. Characters
III. The Sons of Liberty
A. Tanker Chapter
B. Plant Chapter
IV. Missions
A. VR Missions
1. Sneaking Mode
2. Weapons Mode
3. First Person View Mode
4. Variety Mode
B. Alternative Missions
1. Bomb Disposal Mode
2. Elimination Mode
3. Hold up Mode
4. Photograph Mode
V. Snake Tales
A. A Wrongdoing
B. Big Shell Evil
C. Confidential Legacy
D. Dead Man Whispers
E. External Gazer
VI. Boss FAQ
VII. Dog Tags
A. 2002 Dog Tags
1. Tanker
2. Plant
B. 2001 Dog Tags
1. Tanker
2. Plant
VIII. Codes & Secrets
IX. Fun Quotes
A. Great Speeches
1. Marine Commandant Speech
2. Tanker Takeover
3. Fatman Speech
4. Arsenal Gear Speech
B. Fun Quotes
C. Out of Context Quotes
X. Legal Stuff
_________________________________________________
/ CHAPTER 1 \
_/ T A C T I C A L E S P I O N A G E A C T I O N \_________________________
Before we begin, a note on writing and capitalization: we will try to be as
close to the game itself as possible in our writing. We capitalize words that
are capitalized throughout the game (e.g., all difficulty levels are
capitalized). Furthermore, some minor capitalization errors and inconsistencies
that are in the game have been retained in this guide. If you are confused by
this, feel free to e-mail us with any questions.
DIFFICULTY LEVEL
================
VERY EASY: it's just that easy
M9 is found in Deep Sea Dock, SOCOM suppressor in Transformer Room, and AK
suppressor in warehouse. Forget about nodes cause you get maps automatically and
bad guys forget about you just by leaving the area.
EASY: still easy, but not too easy
M9 is found in Deep Sea Dock and bad guys forget about you just by leaving
the area.
NORMAL: now that's more like it
HARD: kind of difficult, no?
EXTREME: there's a reason they call it extreme
Available after beating the game once.
EUROPEAN EXTREME: you got to be out of your !@#$ing mind!
Available after beating the game once.
In difficulty levels HARD, EXTREME and EUROPEAN EXTREME, you have an option
called "GAME OVER IF DISCOVERED". If you choose this, it is an automatic game
over if an enemy sentry spots you.
RADAR
=====
RADAR TYPE 1: your trusty radar is always with you
RADAR TYPE 2: radar disappears during infiltration mode (your hiding in a locker
or crawling through a duct)
NO RADAR: what do you think?
Your radar can easily get jammed if you are discovered. There are, however,
various levels of enemy suspicion.
Normal Mode
- You're just doing your job, sneaking around.
- If you make noise or shot a guard with a tranquilizer (but do not let him see
you), you may make him suspicious (indicated by a yellow cone on the radar). He
may investigate so stay out of sight.
- Some guards make reports over the radio every so often. If you stop him from
reporting and the others catch on, an attack team will be sent in looking for
you (red cones on radar). If you hid the body they will go away.
Alert Mode
* Radar is jammed.
- Holy !@#$ there looking for you!
- Either a sentry, cypher, or camera saw you or you shot off a gun without a
suppressor or did something stupid to let them know, without a doubt, there is
an intruder.
- Hide and wait it out.
* If you've been spotted, you have about 10 seconds to stop the guard from
reporting you. If you shoot out his radio or eliminate him he cannot report and
you will stay in Normal mode.
Evasion Mode
* Radar is jammed.
- Alert mode has ended but their still looking for you.
- If they saw you go into a room or area, they may do a clearing. In this case,
find a damn good hiding spot because they will check lockers, under tables, and
boxes that don't belong in the middle of the room.
- You'll have to wait this one out as well.
Caution Mode
- Maybe Evasion mode has just ended.
- Maybe that you knocked out woke up.
- Maybe that guard you held up and ran away from finally realized that you
aren't there.
- Whatever the case, you can still use your radar, but security has been
heightened. In some cases, additional guards may be sent in.
- Wait this one out and you'll be back in Normal mode.
NODES
=====
"Did you say 'nerd'?" --Raiden
In the Plant Chapter, Raiden can only access the radar through machines called
Nodes. Here are the locations:
Strut A, Deep Sea Dock -- to the right of elevator
Strut A, Pump Room -- front wall, under TVs
Strut B, Transformer Room -- in transformer room next to stairs
Strut C, Dining Hall -- in front of cafeteria, on left side
Strut D, Sediment Pool -- next to door on lower level
Strut E, Parcel Room -- front wall, right side
Strut F, warehouse -- B1 floor, front room on left side
Shell 1 Core, 1F -- on right side of room with lockers
Shell 1 Core, B1 -- room on the right side of elevator
Shell 1 Core, B2 Computer Room -- room on forward right corner of computer room
Shell 2 Core, 1F Air Purification Room -- lounge left of president
Shell 2 Core, B1 Filtration Chamber No. 1 -- right of elevator
Arsenal Gear-Stomach -- small room leading to jejunum
|------------------------------------------------------------------------------
|HAPPY BIRTHDAY!
|
|"I'll choose my own name." --Raiden
|
|The first time you log on to a Node, Raiden will shock the hell out of himself
|and then get to choose his name, birth date, blood type, and nationality. Here
|are a few observations:
|
|(1) Enter the name of one of the game creators. The rest of the information
|will fill itself in automatically.
|(2) Enter today's month and date. You will get a "Happy Birthday" message with
|a picture of a cake.
|(3) At the end of the game, Raiden will have your dog tags.
|
|------------------------------------------------------------------------------
CODEC
=====
To save a game, call 140.96 and choose "SAVE". In the Plant Chapter, you'll have
to listen to 8 hours of Rose and Jack talking.
TANKER
------
141.12 Otacon
140.96 Otacon-Save
PLANT
-----
140.85 Colonel
140.96 Rose
141.80 Pliskin
140.25 Stillman
140.48 Mr. X
141.72 Ames
141.37 President
141.52 Emma
141.12 Otacon
EQUIPMENT
=========
"Treat your cardboard box with care. Take care of the box and it will take care
of you... Don't think of it as just another box. Treat it with love... Don't be
rough. Okay?" --Iroquois Pliskin (Solid Snake)
ITEMS
-----
Ration: restores health
Binoculars (Scope): long-distance reconnaissance
Digital Camera: take pictures for fun
Camera: take pictures of Metal Gear RAY
Thermal Goggles: aid vision in dark areas & with invisible guards (that's right)
Night Vision Goggles (N.V.G.): aid vision in dark areas
Anti-Personnel (AP) Sensor: vibrates near enemies
Sensor A: locate bombs by smell (green area on radar)
Sensor B: locate bombs by sound
Mine Detector: detect mines (what else?)
Cardboard Box 1-5/Wet Box: hide under it
Battle Dress Uniform (B.D.U.): become a guard in the Shell 1 Core
Body Armor: reduces damage to half
Dog Tags: unlock special items
Cell Phone: receive calls from Mr. X (almost completely useless), order pizza?
Personal Access Network (PAN) Card Lv.1-5: allows access to security doors
Magneto-Optical (MO) Disk: install virus on GW
Cigarettes: smoke, die
Bandage: stops bleeding
Cold Medicine: helps cure cold
Pentazemin: helps steady hands (for use with sniper rifles)
Shaver (Razor): let Snake shave
Suppressor: silencer for weapons
Bandana: gives Snake infinite ammo
Brown Wig: gives Raiden infinite ammo
Stealth Camouflage: invisibility
Orange Wig: gives Raiden infinite grip
Blue Wig: gives Raiden infinite 02
WEAPONS
-------
M9: tranquilizer gun equipped with suppressor
USP: handgun (suppressor available after completing Plant Chapter)
SOCOM: handgun (suppressor available)
M4: assault rifle
AKS-74u: assault rifle used by Shell 1 Core guards (suppressor available)
PSG1: sniper rifle
PSG1-T: tranquilizer rifle with suppressor
Frag Grenade: kills enemies
Chaff Grenade: jams radars and electronic equipment
Stun Grenade: stuns enemies
Magazine: empty magazine, distract enemies
RBG6: grenade launcher
NIKITA: remote controlled missile launcher
Stinger Missile Launcher: missile launcher
Directional Microphone: magnifies sound
Book: read, distract enemies
Claymore: landmine
C4: plastic explosive (remote controlled)
Coolant Spry: disarm bombs, wake up enemies
High Frequency Blade: sword (use sharp end to kill, blunt end to stun)
___________________
/ CHAPTER 2 \
_/ C H A R A C T E R S \_______________________________________________________
Solid Snake/Iroquois Pliskin ( David Hayter )
"Fighting was the only thing I was good at, but at least I always fought for
what I believed in."
A wise man with extensive battle experience, this _Metal Gear_ classic returns,
much older than we've seen him before. It has been four years since his
adventure in Shadow Moses, and since then he has left the military, and devoted
himself to the anti-Metal Gear cause. He comments that he when he was in Alaska
"drinking too much", he used to be more self-absorbed, but now he is dedicated
to making a safe world for future generations.
Jack/Raiden ( Quinton Flynn )
"I'll pick my own name... and my own life."
Video game heroes don't get any more whiny than this. Jack grow up as a child
soldier, fighting a civil war in Africa during the eighties. All I can say is
that he needs to get a new wig, and shut the hell up.
Otacon/Hal Emmerich ( Christopher Randolph )
"I'm not like Snake... I can't carry a gun and face the enemy... That's why I do
what I do best..."
Otacon, a former technician on the Metal Gear REX project, has joined Snake in
the fight against Metal Gear Activities.
Rosemary ( Lara Cody )
"Jack, do you remember what day tomorrow is?"
Jack's girlfriend. Even more annoying than he is, and that says a lot. She has
been hired as an analyst for the Big Shell mission.
|------------------------------------------------------------------------------
|ROSEMARY OR ROSE MARY
|
|While Rosemary works as an analyst for Campbell, she wears an ID badge on the
|left pocket of her jacket. This is visible in the Codec screen and the end
|sequence, but you cannot get a very good look at it.
|
|_The Documents of Metal Gear Solid 2_ allows you to view 3D images of the MGS2
|characters. If you zoom in closely enough, you will see that her ID badge
|clearly reads "Rose Mary" as two separate words.
|
|------------------------------------------------------------------------------
Olga Gurlukovich/Ninja ( Vanessa Marshall )
"I grew up on the battlefield. Conflict and Victory were my parents."
A former Spetznaz and daughter of a former Soviet colonel. The longs for
nothing more than a good fight.
Colonel Roy Campbell ( Paul Eiding )
"He's not included in the simulation. Don't trust him. Ever. You got that?"
Former advisor and long time friend of Solid Snake. He supposedly retired, but
he ends up as Raiden's commanding officer.
Solidus Snake/George Sears ( John Cygan )
"Unlike an intron of history, I will be remembered as an exon."
Former U.S. president, former Dead Cell leader and the third Snake clone
brother. He wants only to be remembered by history, since he cannot pass on his
DNA. Neither Solid nor Liquid, he is a well-balanced mixture.
Fortune/Helena Dolph Jackson ( Maula Gale )
"My name is Fortune. Lucky in war and nothing else. And without a death to call
my own."
Daughter of Marine Commandant Scott Dolph, widow of Navy Commander Jackson, and
leader of her former Dead Cell comrades. She will keep on fighting until her
death, something that he constantly awaits.
Vamp ( Phil La Marr )
"Insane? We might be the only ones telling the truth."
Just your average bisexual vampire (and Dead Cell member). Need I say more...?
|------------------------------------------------------------------------------
|DEAD MAN WHISPERS
|
|"There's no need for sorrow, Queen. I already died once. I can't die twice."
|--Vamp
|
|That damn vampire just keeps coming back to life. That is, until, Raiden shoots
|him on the oil fence. Or is it?
|
|Look closely at the very end. Vamp is there, blending in with the city crowd.
|
|------------------------------------------------------------------------------
Fatman ( Barry Dennen )
"Laugh and grow fat!"
Former Dead Cell member, and bomb enthusiast. His life ambition is to become
"the most famous bomber of them all." He sees himself as an artist, and he
dislikes "boorish military types." According to Snake: "Supposedly he's
nicknamed after an atomic bomb, but to me, he's just a fat man."
Peter Stillman ( Greg Eagles )
"An old man who got dragged along for this party."
Former lecturer at NSEOD, Indian Head and retired consultant for the NYPD Bomb
squad. He screwed up a mission that resulted in the destruction of a well-known
church, and faked injury to cover up his guilt.
Emma Emmerich "E.E." ( Jennifer Gale )
"Science is for the individual. For me, it's a way to realize my dreams... You
can't realize your dreams without greed."
Otacon's sister. Although deep down she loves her brother, she joined weapons
development so that she could hurt him. In her own words, "I'm much more than
cute."
Revolver Ocelot/Shalashaska ( Pat Zimmerman )
"Gift of the silver tongue -- they say it's the mark of a good officer -- and of
a liar."
Former Spetznaz (who in this game isn't?) and fan of the Colt .45 revolver.
Needs a haircut, and some fashion sense (what's with the stirrups?), but
overall he's a pretty cool villain. But he may be much more than he appears
("la-li-lu-le-lo").
Liquid Snake ( Cam Clarke )
"Our raw materials are vintage, brother -- Big Boss was in his late fifties when
they created his copies. But I -- I live on through this arm!"
One our favorite characters: not because of his personality, but because of his
expressive hand gestures and jovial British accent. He was the second Snake
brother, basically a mixture of Big Boss's unfavorable genetic characteristics.
Sergei Gurlukovich ( Earl Boen )
"Even the technology that gave birth to these weapons is Russian, developed by
us! Russia will rise again -- and RAY is the key."
Former Spetznaz, he was raised in Snezhinsk, formerly know as Chelyabinsk-70,
the nuclear research outpost.
Commandant Scott Dolph ( Kevin M. Richardson )
"As a father I want to leave a better world for the future generation. As a
soldier, I know that is my duty."
Father of Fortune, and a proud Marine. See the Fun Quotes section, for a look
at his speech.
Richard Ames ( Pete Renaday )
"I was sent in by the La-li-lu-le-lo, just like you."
A member of the DIA, or maybe just a spy for the la-li-lu-le-lo. Nastasha's
ex-husband.
President James Johnson ( Paul Lukather )
"Without free will, there is no difference between submission and rebellion."
Current president of the United States. Unlike a pawn, he wants to wield the
power of a king.
_____________________________________
/ CHAPTER 3 \
_/ T H E S O N S O F L I B E R T Y \_____________________________________
This guide assumes you are using NORMAL difficulty setting and RADAR TYPE 2.
One thing I will note is that although the game itself is seemingly flawless,
there is a major error in the flow of the story from the original _Metal Gear
Solid_ to this sequel. The dates indicate that the first game was set at least
more than fifty years in the future, while this game takes place about the time
that it came out (note that the Marine Commandant, Scott Dolph, mentions that
the National Missile Defense program is expected to be completed in the year
2005).
If you have not played _MGS1_, you will be at somewhat of a disadvantage in
terms of the storyline, especially because many aspects of the story are based
upon the events that took place during the Shadow Moses incident (that took
place in that game). If you have the time, read through the PREVIOUS STORY
section, which will give you all you need to know about _MGS1_.
TANKER CHAPTER
==============
"The Hudson River, two years ago... We had classified intelligence that a new
type of Metal Gear was scheduled for transport. The whole thing stank, but our
noses had been out in the cold too long." --Solid Snake
OBJECTIVES:
(1) Sneak into the inner part of the tanker (the bridge) and discover its
destination.
(2) Obtain photographic evidence of Metal Gear RAY.
The Tanker Chapter is Snake's flashback to two years ago, when he infiltrated
the USS Discovery, an oil tanker, attempting to make visual conformation with a
new type of Metal Gear.
EVENT 1: Locate the bridge
Aft deck
There are three guards: one on the left, one on the right, and 1 on the upper
level (of which you can easily avoid confrontation. The one on the left is
easiest to hold up, and the guy on the right doesn't pose much of a problem
either. Now for the other one. Climb up the stairs on the right side, all the
way to the top. Wait for the guard to come around the corner and hang off the
railing. After he looks down and walks towards the stairs you came up, jump back
over, and hold him up.
There are a few ways to get inside the ship, but this guide will take you
through the door on the lower left side (leads to Deck-A).
If this is your first time playing or are not familiar with the structure of the
tanker, here goes: there are five levels, decks A-E, A at the bottom and E at
the top. Deck-E is the bridge, and that's where we are headed.
Below Deck-A is the Engine Room, accessed through the two exits on each side of
the crew lounge. The port (left) side of the Engine Room leads to Deck 2, which
takes you to the holds. But anyway, back to Deck-A.
|------------------------------------------------------------------------------
|USS DISCOVERY: OIL TANKER WITH A SURPRISE
|
|Go to the back of the Aft deck and look at the name on the tanker. You can
|read the name "USS Discovery". It is ironic that this is the ship where Metal
|Gear is being held, because the USS Discovery was the ship that was the base
|of operations for Snake's support team in the Shadow Moses incident four years
|ago.
|
|------------------------------------------------------------------------------
Deck-A, crew's quarters
Go into the locker room and collect some ammo and view some posters. There is M9
ammo in the lockers closest to the screen on the far left and the far right. But
be warned! There is a guard to the right of the locker room, and if you tap on
the poster in the locker on the right, you will alert him. If you hold him up,
he may or may not cooperate depending on the difficulty level. If not, you will
have to come back later with the USP.
Deck-A, crew's lounge
There are three guards here: one on the stairs, one patrolling the area, and
there is a guy on the far left on the lower level. If you take out the
patrolling guard, the one on the stairs is fairly easy to surprise. Also, the
guy on the lower level is falling asleep and can easily be snuck up upon. If
shake him down, you'll find a ration. However, if you take it, a swarm of bugs
will follow you around for a while. Deck-B is right upstairs from the middle of
the lounge. But before you go, check behind the bar. There's ammo back there and
some ice that you can shoot for fun. If you really want to take out your anger,
bust up the wine bottle.
Deck-B, crew's quarters
Two guards: one in front, one in back. You'll have to take out one: I suggest
the guy near the windows. On the port side a flight of stairs will lead you to
Deck-C.
Deck-C, crew's quarters
Nothing much here, but a security camera and hidden ration. Press against the
wall to evade the camera. You could just use a chaff grenade if you have one,
but why waste? Actually, it doesn't matter because there's another chaff grenade
in the locker by the stairs. Now for the ration: go to the starboard side, and
crawl into the duct. There we go.
Deck-D, crew's quarters
Just as you come up the stairs you see a sentry move into the cafeteria. You can
easily get him with an M9 from the doorway. There is also another guard on the
other side of the hall (he will always patrol the opposite hall from where you
enter the room). If you go through the cafeteria, you'll see a camera guarding
some USP ammo (as well as M9 and USP ammo under the tables and a ration in the
back). Don't worry about it now, just take care of the guard in the hall. When
you reach that, you'll notice a bunch of SEMTEX and IR sensors in the hall. Walk
through them. Just kidding! Don't do that! Just leave them alone.
Before you go up to the bridge, you should know that there is another guard on
this deck. He will only come if you go in the back of the pantry (room on upper,
starboard side). He will only come once, so I would suggest not entering that
room until you have the USP just in case.
Deck-E, the bridge
Snake finds the destination of the tanker and a Russian soldier, Olga
Gurlukovich, outside on the deck.
Navigation deck, wing
Snake will encounter Olga Gurlukovich, daughter of Sergei, the colonel behind
this operation. Your first boss battle has arrived.
===============================================================================
BOSS: OLGA GURLUKOVICH
"I think you deserve a little credit. No one's ever dodged that shot of mine.
But no one gets lucky twice, either!" --Olga Gurlukovich
Easiest boss of the game. Here are some key ideas. If you summersault quickly,
she will lose track of you. Take that opportunity to take her by surprise. You
may want to use the lock-on feature (L1), but a shot to the head will always
take off more health.
For more tips, see the boss section.
===============================================================================
EVENT 2: Obtain photographic evidence of Metal Gear RAY
Your next objective is to get those photographs of RAY. But first, you must make
it down to the holds.
Navigational deck, wing
Before you do anything, shake down Olga and get some equipment off of her,
including her dog tag. Snake takes her USP handgun, but cannot get ammo for it
until he goes back into the bridge.
Now, go up the stairs to the right and climb up the eagle's nest. You will find
the thermal goggles. Be careful. You should make sure to do this before you go
on to the starboard side of this deck. When you do, a guard will come out of one
of the doors, and if you climb up the nest, he'll follow you and patrol that
area, making it more difficult to hold him up. By the way, if you've already
completed the Tanker Chapter, you will be able to get a suppressor for the USP.
Oh, and don't forget to pick up the wet box as a souvenir.
Deck-E, the bridge
USP ammo x15. Load the sucker up!
Deck-D, crew's quarters
Okay, now take out the guards and you can use the USP to take care of the IR
sensors (by shooting the control unit for the sensors) in the hall and the
camera in the cafeteria. You may want to use this time to hold up the guy in the
pantry (mentioned earlier). If you do, then make sure you don't leave a body in
the hall, because he will notice.
Deck-C, crew's quarters
There's a new guard on this deck, but you can easily take him. You can also use
the USP to get rid of the camera.
Deck-B, crew's quarters
If I'm not mistaken, there's a stubborn guard on this deck.
Deck-A, crew's lounge
Take care of any stubborn guards. Now, go to the far right and down those
stairs. The door here leads to the Engine Room.
Engine Room
On the starboard side, you will encounter your old buddy (enemy, actually)
Vulcan Raven (well, sort of). Notice a dead guy in the locker all the way to the
left.
In the next room there are tons of sentries (six on NORMAL difficulty). However,
it has been my experience that things are not always what they seem. For some
reason, a guard may not be where he is supposed to be. For this reason, I
suggest saving your game if you want dog tags, so that you can make sure
everything is normal and which guards will give them up easily. You are much
better off if you have the USP suppressor, so you might want to wait until
another game for dog tags.
If there are no weird circumstances, expect to find a guard near the entrance.
Grab him from behind and take him into the room on the right. The area where he
patrols overlooks the rest of the room and you can easily use your M9 to take
out a few guards from there. If you're just looking for some fun, you can knock
this guy over the railing, and he'll fall on another guard. But if you do this,
you should head down there quickly before the second guard wakes up.
Expect another sentry on the next level, and one more on the lowest level. Move
left and you'll find a ration all the way at the end. Now move further left and
move up the stairs. There will be a guard right there, so get ready. There is
one more guard on the level below you and he is a little hard to hold up. The
last guy is on the stairs by the entrance to a room on the port side. This guy
is also a little difficult to hold up.
When you enter the room on the port side, Snake will hide behind the wall and a
sentry will come out and make a report. Get rid of this guy either before or
after he makes his report, but if you interrupt him, a search team will be sent
in. Next, just take out those control units with the USP.
Deck 2, port
It's cold in here, so don't move around or you might get sick. It's a little
dark, so you might want to use those thermal goggles. Now, go to the third
opening and hide as a box. Watch out that you don't knock over that pipe. After
the guard comes through, you'll have a chance to hold him up.
The next guard is listening to music and won't be a problem. The last guy makes
a report every minute or so and is also falling asleep. Sneak up to the area to
the left of him, wait until he falls asleep, and then hold him up. Get out of
there before they send a search team.
Deck 2, starboard
There are no guards, but get ready because a hell of a lot of them are coming.
===============================================================================
BOSS: SOLDIERS
"Who goes there?" --Soldier
Some people may not consider this a boss fight, but this is in the Boss
Survival, so it is a boss fight.
Now there is a trick to this. Most would be tempted to use the USP, but it takes
a few USP shots to kill a solider. However, it only takes one shot from the M9
to tranquilize a guard and in they won't wake up. (Like in the Tengu boss fight
in the Plant Chapter, stunning or knocking out a solider will eliminate the same
as killing them, but with much less effort.)
If you need any supplies, run up to the screen to find some ammo and a ration.
It doesn't matter if you run out of ammo because you will not need any more (but
it is helpful to have at least one M9 bullet for a marine Holds).
===============================================================================
Hold No.1
*If you are playing _Substance_, there are extra dog tags that can be earned in
the holds.
There is an easy way and a hard way. Let's go with the easy one.
Climb down the ladders and go over to the left side of the room (you'll have to
duck under the projector |
