Metal Gear Solid 2: Substance Walkthrough :
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Walkthrough - FAQ/WalkthroughA Detailed Walkthrough and FAQ for the Playstation 2 Console Game:
Metal Gear Solid 2: Substance
A Hideo Kojima Game
Written By: Patrick G. Lowery
Current Version: 1.3
Date Created: 5 April 2003
Last Updated: 8 October 2003
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`First Update: 5 April 2003, 1:22 P.M. `
`Version: 0.1 `
` `
`I've just started up this guide and now I've got two hours to work on`
`it, Chances are I'll be playing this infront of the computer and TV `
`all night. Thus, I should get alot of work done. `
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`Second Update: 6 April 2003, 1:45 P.M. `
`Version: 0.2 `
` `
`On Saturday I left around 2:30, so I didn't get as much as I wanted `
`done. Oh well, I got up to the Weapons, which I will do today, I `
`should hopefully finish up the whole introduction and get started on `
`the Sons of Liberty walkthrough. The Tanker Chapter should be done by`
`Tuesday at the earliest. `
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`Third Update: 8 April 2003, 9:47 P.M. `
`Version: 0.3 `
` `
` w00t, I say w00t! I finished the Tanker Chapter late Sunday night, `
`right before South Park Started. Then I had Monday off, which was ok `
`cuz I had Track, plus I went to WWE RAW, it ruled. It's Tuesday night`
`and I started up the Plant Chapter, right now I got up to Strut C. `
`Expect a lot of work done on weekends, because I only have about 1 `
`free hour during the week to work on this. With School, Track, and `
`just hanging around LUE, I still have time for this. Oh well, MGS `
`rules, so I don't mind! `
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`Fourth Update: 11 April 2003, 7:03 P.M. `
`Version: 0.3 `
` `
` Don't expect anything tonight. It's Friday, and I'm tired, so I will`
`not resume work until Saturday. I'm typing this because I'm waiting `
`for a friend to come over, and I figure you should all have the right`
`to know how the progress is coming along. Oh, and I won't update `
`again until I have finished the Plant Chapter. It should be done by `
`next April 21st at the earliest. `
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`Fifth Update: 18 April 2003, 11:53 P.M. `
`Version: 0.4 `
` `
` Well thank God! I finally finished the Plant chapter and I am tired.`
`Tomorrow I'll proof read everthing I have so far, start on the FAQ. `
`After I finish that, I'll probably edit some stuff, add some stuff, `
`then start up writing stuff for the Missions or Special stuff. I'll `
`sleep on it tonight. I really and uber tired, so I don't know, and I `
`have been working on thus guide since 6:00 P.M. So folks, I bid you `
`a good night. `
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`Sixth Update: 20 April 2003, 3:16 P.M `
`Version: 0.5 `
` `
` Happy Easter everyone. I hope you enjoy your chocolate, I know that `
`I'm gonna tonight. The Previous story link is up. And, tonight I'm `
`gonna work on getting Dog Tags put up, I have most of them, but I `
`need to get a few of them that I missed in Easy and in Extreme. I'll `
`be fine with playing on Easy, but the Extreme part sucks. The only `
`good part is I missed like 2 guys in the Tanker on Extreme.. the Easy`
`people I missed are in the Tanker. I'm hoping to have this whole `
`thing up and ready to go by the end of month. Until then loyal fans, `
`just keep checking back for updates. I'll be sure to give an update `
`1 or 2 times a week. `
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`Seventh Update: 21 April 2003, 11:18 A.M. `
`Version: 0.6 `
` `
` Crap, I'm missing alot more dog tags than I thought I was. I'll put `
`up everything I have and come back to working on the ones I missed `
`after I finish up some other things in my FAQ. Until then, a few dog `
`tags are gonna be missing. Right now I'm gonna put up the rest of the`
`special stuff, like the Casting Theater + Boss Survival Mode. After `
`that I'll do all the Missions. Lastly, I'll do the skateboarding. `
`Once all that is done, the Walkthrough/FAQ for Substance will be `
`complete. `
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`Eighth Update: 23 April 2003, 9:50 P.M. `
`Version: 0.7 `
` `
` I really haven't been working on this a whole lot lately. Sorry. `
`However, tomorrow I plan on finishing all of Raiden's Mission stuff. `
`Not just regular Raiden, but all of his characters. On Friday and `
`Saturday, I'll put up the stuff for all of Snake's costumes and such.`
`Sunday I'll put up the Skateboarding stuff, but since I really don't `
`play it, it won't be too big. After that I'll get all the credits and`
`copyrighted stuff up. I'll go down and get this copyrighted tomorrow.`
`I hope to have it done by then. Anyway, Sunday is the earliest it'll `
`be done by. Oh, and If I have time, I'll do the Snake Tales Sunday. `
`So expect an update Saturday and Sunday. `
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`Ninth Update: 24 April 2003, 4:49 P.M. `
`Version: 0.8 `
` `
` Sorry guys and gals, I haven't done as much as I wanted too, `
`although you gotta give me credit, because I've always been ahead of `
`schedule so far when making this guide, up until now, so I guess this`
`makes it all even. I just finished up regular Raiden's stuff for the `
`missions pack. Here's an estimate on when everything will be done. `
`Don't hold me on my word for this one, I might be a little late with `
`two Track Meets this week. `
` `
`Blade-Raiden = 4/29 `
`X Raiden = 4/29 `
`Snake = ??? `
`Pliskin = Whenever I beat it all `
`Tuxedo Snake = Whenever I beat it all `
`MGS1 Snake = Whenever I beat it all `
`Snake Tales = 5/8 `
`Whatever Else = 5/10 `
` `
` There ya go kids. Check it out, and hopefully it'll all be finished `
`and done on 5/7. Don't expect any updates until it's done. I'll send `
`the guide into GameFAQs whenever I finish the stuff I have completed `
`on my game done. `
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`Tenth Update: 2 May 2003, 10:00 P.M. `
`Version: 0.9 `
` `
` I am terribly sorry. This is the first time since my last update `
`that I've been able to work on my walkthrough, I've had alot of stuff`
`going on, and I've been tired and busy all the time, up until now. `
`Right now I plan on getting 1 Snake Tale done tonight, and the rest `
`tomorrow, and then everything else. If I'm lucky, I'll have the first`
`version of my guide up! Wish me good luck on completing this.. I'm `
`gonna be needing it. `
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`Eleventh Update: 3 May 2003, 9:25 A.M. `
`Version: 0.9 `
` `
` Well folks, I'm going on vacation, right now I have the first Snake `
`tale done. I guess this vacation sorta slipped my mind up until now. `
`Anyway, I'll be back on May 16th and try and finish it all up then! `
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`Twelveth Update: 16 May 2003, 1:38 P.M. `
`Version: 0.9 `
` `
` Ahoy! I'm home and ready to start working on this guide again. At `
`first I really enjoyed working on this.. but now I just wanna finish `
`it up! Hopefully I can get it done by Thursday. Or at least that's my`
`goal. And for now I'll be sticking to it, unlike I usually do. Until `
`then loyal fans. `
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`Thirteenth Update: 20 May 2003, 9:04 P.M. `
`Version: 1.0 `
` `
` Finally! The first version of my FAQ! I am so glad I finally got my `
`first version of this done! w00t! Alright, I'm tired and I'm gonna `
`now submit this to Ceejus. Although I'm sure it'll take a week for `
`this to get posted. Ah well. I'll be spell checking this every so `
`often. And adding some things in too. `
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`Fourteenth Update: 12 June 2003, 10:30 A.M. `
`Version: 1.1 `
` `
` School is out, and now I must update my guide. That is all. I don't `
`think I'm ever gonna get done with the Snake VR missions, but, there `
`is always hope. `
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`Fifteenth Update: 14 August 2003, 4:05 A.M. `
`Version: 1.2 `
` `
` A lot of new content is up, but the Snake VR missions still aren't `
`up. Anyone who would like to help me write them can, I will give them`
`full credit in the guide for writing the walkthrough for Snake. If `
`not, expect to see the Snake VR missions done in like.. a year, heh. `
`Seriously though, if anyone would like to help me with it, just `
`e-mail me, it's listed in my contributor information. `
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`Sixteenth Update: 8 October 2003, 6:33 P.M. `
`Version: 1.3 `
` `
` All the stories are now up. I will work on Snake's missions over the`
`next few months or something. After I finish that part of the `
`walkthough, I'll finalize this and never touch it again. Yes, this `
`guide was a lot of work for me. `
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Table of Contents
I. Introduction
i. Introduction to the game
ii. Previous Stories
iii. Player Characters
iv. Weapons
v. Difficulty levels
II. MGS 2: Sons of Liberty Walkthrough/FAQ
i. Tanker Chapter
ii. Plant Chapter
iii. Frequently Asked Questions
III. Special
i. Previous Stories
ii. Dog Tag Listings
a. Tanker
b. Plant
iii. Casting Theater
iv. Boss Survival Mode
IV. Missions
i. Raiden
ii. Blade/Ninja Raiden
iii. X Raiden
iv. Snake
v. Iroquois Pliskin
vi. MGS1 Snake
vii. Tuxedo Snake
V. Snake Tales
i. A Wrongdoing
ii. Big Shell Evil
iii. Confidential Legacy
iv. Dead Man Whispers
v. External Gazer
VI. Skateboarding
i. Snake
ii. Raiden
VII. Author Information
i. Do's and dont's
ii. Contact information
iii. About me
VIII. Outro
i. Credits
ii. Thank you's
iii. Legal notice
iv. If you'd like to help..
v. Outro
"""""""""""""""""""""METAL GEAR SOLID 2: SUBSTANCE"""""""""""""""""""""
S T E A L T H G A M E
I N F I L T R A T E A N D A V O I D D E T E C T I O N
STEAL
vt.{stole stolen) to perform an action in a silent, secretive manner.
vi. to proceed secretly, to sneak to move silently
n. stealth - the act of moving silently and secretly
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I.-i. Introduction to the game
"Metal Gear Solid 2: SUBSTANCE is a Tactical Espionage Action game.
The player must single-handedly infiltrate a facility under enemy
control and carry out a covert operation.
If an enemy soldier spots the player, he will call for his comrades to
attack. Since the player dosen't stand much of a chance when vastly
outnumbered in battle, unnessecary conflict should be avoided whenever
possible.
"Metal Gear Solid 2: SUBSTANCE" is composed of the original game "Metal
Gear Solid 2: Sons of Liberty", a "missions" pack featuring new stages
to play, five additional playable stories called "Snake Tales" and a
special skateboarding mode.
"Metal Gear Solid 2: Sons of Liberty" will hereafter be referred to as
"Metal Gear Solid 2" or simply "the original game".
Anyway, enough with that. I'll assume you know all the buttons and such.
If not, study the manual and get everything down. Got it? Alright, lets
begin.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I.-ii. Previous Stories
T H E O U T E R H E A V E N U P R I S I N G
FROM "METAL GEAR" (Released in 1987)
FOXHOUND agent Solid Snake infiltrates Outer Heaven, a fortress-nation
deep in the heart of South Africa, and destroys their prototype weapon
Metal Gear, a walking tank with nuclear capability. In the process he
discovers that the leader of Outer Heaven is none other than Big Boss,
the supreme commander of FOXHOUND, and puts an end to his former
comrade's twisted schemes.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
T H E Z A N Z I B A R L A N D D I S T U R B A N C E
FROM "METAL GEAR 2: SOLID SNAKE" (Released in 1990)
After surviving the Outer Heaven incident, Big Boss escapes to Zanzibar
Land and sets up an independent military regime with the hope of
creating a world of strife, the only kind of world a born soldier can
truly enjoy. At the request of FOXHOUND, Solid Snake infiltrates
Zanzibar Land and again destroys Metal Gear, which had been transferred
to Zanzibar Land following the collapse of Outer Heaven. He triumphs
once again in a final, decisive battle with Big Boss and ensures the
downfall of Zanzibar Land.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
T H E S H A D O W M O S E S I S L A N D I N C I D E N T
FROM "METAL GEAR SOLID" (Released in 1998)
On Shadow Moses, a remote island off the coast of Alaska, FOXHOUND leads
an armed uprising and seizes the new Metal Gear REX in the single
biggest act of terrorism in history. At the request of the government,
Col. Roy Campbell, the former commander of FOXHOUND, summons Solid Snake
out of retirement and sends him to infiltrate Shadow Moses Island in one
last solo covert operation.
Snake must penetrate deep into the heart of a nuclear weapons facility.
Aiding him in his mission are Dr. Hal Emmerich, aka Otacon, a former
Metal Gear developer: Meryl, Col. Campbell's niece: and a team of the
top specialists in each field, who communicate with Snake via the Codec.
In the middle of his battle against the members of FOXHOUND, Snake
encounters a cyborg ninja, who thirsts only for battle. This mysterious
figure's true identity turns out to be Grey Fox, Snake's former FOXHOUND
comrade who defected to the enemy and fought against Snake in Zanzibar
Land. After destroying Metal Gear REX, Snake confronts the head of the
terrorist group, Liquid Snake. Each of the Snakes, Liquid and Solid,
carries the genes of the 20th century's greatest soldier, Big Boss. With
the support of the cyborg ninja, Solid Snake fights a decisive battle
with Liquid. After a long and protracted struggle, Snake finally defeats
Liquid and leaves the legacy of Shadow Moses Behind him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Metal Gear Solid 2 is comprised of two chapters: The "Tanker" and
"Plant" Chapter.
TANKER CHAPTER
Following the incident on Shadow Moses Island, Metal Gear's top-secret
technology was leaked into the black market through the machinations of
Revolver Ocelot. As a result, countless variations of Metal Gear have
sprung up in every corner of the globe, making the weapon an
increasingly common sight in the armed forces of nuclear powers. In the
midst of all this, Solid Snake, now a member of the anit-Metal Gear
group "Philanthropy" has learned that a new prototype Metal Gear has
been developed by the U.S. Marines and is being transported in secret to
an unknown destination. To find out more about this prototype, Snake
must infiltrate the transport as it makes its way down the Hudson River
disguised as a tanker. However, just as Snake is about to begin his
mission, the tanker is seized by a mysterious armed group. Snake must
continue his mission and get information on the new Metal Gear.
PLANT CHAPTER
The Big Shell is a huge offshore cleanup facility constructed off New
York's coast that serves as a symbol of environmental preservation and
is now occupied by a terrorist group calling themselves the "Sons of
Liberty." The President, who was on a tour to inspect the facility at
the time, has been taken hostage, and the Sons of Liberty have demanded
a large sum of money from the government in return for his release. If
this demand is not met, they have threatened to detonate a series of
bombs placed around the Big Shell, releasing huge amounts of chemical
toxins into the sea and unleashing a massive environmental disaster.
Faced with an enprecedented state of crisis, the government has called
on the newly reformed FOXHOUND to handle the situation. FOXHOUND's
chosen agent, Raiden, must single-handedly infiltrate the "Big Shell"
from underwater and carry out a covert operation.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I.iii. Charcters
SOLID SNAKE
The legendary hero who has thrice saved the world from Metal Gear. Solid
Snake is a master of Stealth, and will always get the job done, no
matter what the odds. Originally a member of FOXHOUND, until it's
disbandedment (Is that even a word?). Solid Snake is now a member of the
NGO group "Philanthropy" an anti-Metal Gear group. In Sons of Liberty,
you only get to play with him for about 1/8th of the game.
RAIDEN
A member of the Special forces unit FOXHOUND, Raiden has no experience
in Real Life combat, but in his own words is a "Legendary Mercenary" of
VR training. His skills are great with all the weapons used. The
infiltration of the Big Shell is Raiden's first actual mission. Raiden
is basically the main character of this game, and you will play with him
for the remaining 7/8ths of the game.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I.iv. Weapons + Items
Weapons
~~~~~~~
Non-Lethal Weapons
~~~~~~~~~~~~~~~~~~
M9: Uses anesthetic bullets, used to put an enemy to sleep, said to be
strong enough that it could put an elephant to sleep. (Press Square to
ready the gun and quickly release to fire. Slowly release to not fire.
Equipped with Suppressor and laser sight. Must insert bullet every shot)
Tanker: Yes
Plant: Yes
Coolant Spray: Used to disarm bombs and awake sleeping Soldiers. Game
will cut to First Person View when equipped. Aim with the left analog
stick. Press Square to spray, the harder you press, the further and
faster the coolant will spray. Distance also varys on how hard it is
initially pressed.
Tanker: No
Plant: Yes
Chaff Grenade: Electronic Jamming hand grenade.Renders electronic
devices useless for awhile, You will see a 'Jamming' thing where your
radar is, and when it runs out, the machines work again. Metal particles
fly around the air when released to jam the network. Will blow up 5
seconds after being readied. Press Sqaure to ready, and release square
to throw it.
Tanker: Yes
Plant: Yes
Stun Grenade: "Flash bang" Grenade. Knocks out the enemies for awhile.
The distance you throw it depends on how long you hold onto the Stun
grenade. To ready it, press square, and to throw it, release the square
button. The grendage will blow up 5 seconds after it is readied.
Tanker: Yes
Plant: Yes
Magazine: An empty firearm magazine. I really never use them, thus,
neither should you. Well, go ahead if you want. They will distract the
enemy for about 5 seconds, so you can pop out and shoot them. Press
square to ready, and release square to throw. Distance depends on how
long you hold it for.
Tanker: Yes
Plant: Yes
Book: Lets be honest.. who dosen't like half nekkid pictures. The
soldiers definatly do. Press square to place it down, and will divert
the enemy for a very long time.
Tanker: No
Plant: Yes
D. Mic: An extremly sensitive microphone that can be aimed toward
something to hear it. The game will cut to first person view when
equipped.
Tanker: No
Plant: Yes
PSG1-T: Wow.. the manual actually forgot this one. Sniper rifle with
tranquilizing darts. When readied the view will switch to rifles target
screen. Circle zooms in, and X zooms out. Press square to fire, and put
enemy to sleep. Hands will shake less in crawling position. Shaking can
be temporarily stopped by using a pentazemin.
Tanker: No
Plant: Yes
Lethal Weapons
~~~~~~~~~~~~~~
USP: A very loud Handgun. Press square to hold it up, and release to
shoot. Can be done multiple times. The loud shots from this gun can be
muffled if a surpressor is found. Also, this gun is equipped with laser
sight.
Tanker: Yes
Plant: No
Socom: Handgun. Press square to hold it up, and release to fire it. Can
be done multiple times before reloading. Equipped with laser sight, and
the shots can be muffled if a surpressor is found.
Tanker: No
Plant: Yes
Stinger Missle: Portable SAM missle launcher. Game will cut to first
person view when it is equipped. Aim with left analog stick, and press
square to fire. Keep target in sight until the missle is locked on.
Tanker: No
Plant: Yes
Hand Grenade: Hand-thrown anti-personnel fragmentation grenade. Press
square to ready the grenade, and square to throw it. The distance thrown
depends on how long you hold it for. Explodes after five seconds, and if
you do not let go will damage you.
Tanker: No
Plant: Yes
Claymore: Directional land mine, Press the square button to set the
mine. Will detonate when anyone steps in its displayed range and cause
damage.
Tanker: No
Plant: Yes
M4: Assault Carbine. Press the Square button to shoot. Hold down square
for full automatic shooting.
Tanker: No
Plant: Yes
AKS-74u: Assault rifle. Press the square button to shoot. Hold down the
square button for full automatic shooting. Shots can be muffled if the
surpressor is found.
Tanker: No
Plant: Yes
C4: Plastic explosive. Press the square button to set, and press circle
to detonate it. Multiple explosives can be placed.
Tanker: No
Plant: Yes
PSG1: Sniper rifle. When readied, will switch to rifle view. Press
circle to zoom in, and X too zoom out. Hands shake less while in the
crawling position. Hands can temporarily stop shaking if you use a
pentazemin.
Tanker: No
Plant: Yes
Nikita: Radio-guided missle. Press square to aim and release it to fire.
Camera view will change to the missles perspective when aiming. After
its been fired, control where it goes with any arrows. The missle cannot
be controled if the signal is being jammed with a chaff. Can only be
controlled limited distances when outside.
Tanker: No
Plant: Yes
RGB6: Grenade launcher. Press square to aim, and release square to fire.
Grenades will travel in an arc-shaped path towards the target. Must be
reloaded every 6 shots.
Tanker: No
Plant: Yes
HF Blade: High Frequency Blade. Press square to flip between sides of
the blade. Blue will knock people out, red will kill. As I have just
learned. Red is the sharp side of the blade, blue is the blunt, or
reverse side of the blade.
Tanker: No
Plant: Yes
Items
~~~~~
Ration: Standard issued army ration. When used in the menu by pressing
O, health increases by a fixed amount. If you equip it, your life will
jolt back up when the life gauge reaches zero.
Tanker: Yes
Plant: Yes
Bandage: Adhesive pad used to stop the flow of blood. Press the O button
in the menu to use it. Stops blood flow from open wounds. Not nessecary,
because you can gain health and stop the blood flow by crouching
(Pressing X).
Tanker: Yes
Plant: Yes
Card Lv*: Opens doors equal or lower than the security level. Does not
need to be equipped contrary to what the manual says.
Tanker: No
Plant: Yes
Cardboard Box *: Equip the cardboard box to hide from the enemy. It is
also possible to move around while using the cardboard box. There are
several different types of boxes.
Tanker: Yes
Plant: Yes
Binoculars/Scope: Objects with adjustible magnification. Used for long
distance reconnaissance. Press O to zoom in and X to zoom out.
Tanker: Yes
Plant: Yes
Pentazemin: An anti-depressant that stops trembling and calms down the
person.
Tanker: No
Plant: Yes
Medicine: Cold medicine. When equipped in the menu, press O to use if
Snake/Raiden has a cold.
Tanker: Yes
Plant: Yes
Thermal Goggles: Detects heat in the area. Very useful in dark areas,
because it shows soldiers clearly. Also can detect people with Stealth
Camo.
Tanker: Yes
Plant: Yes
Night Vision Goggles: Used to see in the dark. Won't show people in
Stealh Camo., but will turn dark rooms bright.
Tanker: No
Plant: No
AP. Sensor: Sensor that detects living objects nearby. When equipped,
will vibrate whenever an enemy soldier draws near. All other sensors are
turned off when this is active.
Tanker: Yes
Plant: Yes
Sensor A: Detects the C4 'scent' and connects to the radar to give an
approximate location of where a C4 is.
Tanker: No
Plant: Yes
Sensor B: Detects C4's without a scent.
Tanker: No
Plant: Yes
Surpressor: Equip with a weapon that matches the surpressor. The
surpressor will not be effective unless it is attached.
Tanker: No
Plant: Yes
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I.v. Difficulty Levels
Very Easy: For the beginners to video gaming. This is pretty simple,
very few guards, high item capacity, weaker shots. The radar is always
up, and if you leave a room, alert mode is gone.
Easy: For people who are new to Metal Gear Solid. A little harder than
very easy, but somewhat of the same rules. Alert mode is gone when you
leave a room.
Normal: This is for people who've played 1 Metal Gear game before, or
are decent at FPS games. This is what difficulty I will use for the
Walkthrough. More guards are out now, If you are caught, Alert mode is
up until you've gotten away and have been hiding.
Hard: This is for the season veterans of Metal Gear. If you've played
all the Metal Gears, this should be sort of easy for you. There's alot
more guards, and they are actually smart now. Bullets will hurt alot
more.
Extreme: The title sums it up. The guards are uber smart, and the damage
seems real, two shots on your dead. Very few spots for items, and the
bosses are brutally hard.
European Extreme: I had lots of trouble on Extreme mode. There's no way
I'm gonna try this, but if you want to run around the block and yell
"OMG I R TEH H4RDC0R3!!!1111oneoneone!" you must beat this mode. If I
ever beat this level, I will run around block yelling that.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
SECTION II
Sons of Liberty Walkthrough
PLEASE NOTE: This is assuming you have the difficulty on Normal. If you
have it on a different mode, it will be a little bit different.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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II.i.
TANKER WALKTHROUGH
`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`~`
***********************************************************************
We enter the scene. Snake explains whats going on, and jumps onto the
Tanker, just in time to see it get taken over by a group of Terrorists.
Snake and Otacon go through the mission objectives, and Snake looks
onward, ready to begin his mission.
`~~~~~~~~`
`Aft Deck`
`~~~~~~~~`
You get control over Snake. Get used to the controls now, shoot some
stuff, look through your items, whatever. When your ready, shoot the
guard wandering near you with the M9. Try to hit him in the head, it'll
get him out easier. You can find a Chaff Grenade on a little section of
the ship outside here, it's to the right. There's a few paths that lead
into the ship. Follow mine, or you'll get confused. Go to the left,
making sure the guard you took out earlier is still asleep, and you'll
see a door. Open it and go inside.
`~~~~~~~~~~~~~~~~~~~~~`
`Deck-A, Crew Quarters`
`~~~~~~~~~~~~~~~~~~~~~`
Don't bother going north, that door won't open. Instead, go right, and
press square until no more water is coming off of you. Wander in circles
so you get the water off your shoes. Go into the room you will see, and
check all the lockers, you'll find M9 bullets and a Ration. Now, get out
of there, and make sure the guard isn't facing you, and shoot him.
Continue down that hall into the next room..
`~~~~~~~~~~~~~~~~~~~~~`
`Deck-A, Crew's Lounge`
`~~~~~~~~~~~~~~~~~~~~~`
Go forward and you'll see some stairs. Go down them and grab the Stun
Grenade. Take it an come back up and look down the hall. A guard will be
looking the other way, now shoot him. Another guard will come out from
the lounge, when he does, shoot him too. Now go into the lounge and
behind the bar, grab the M9 bullets. Go to the other side of the lounge
and grab the ration. Leave the lounge part and go up the stairs next to
you, and enter the door to the right.
`~~~~~~~~~~~~~~~~~~~~~~~`
`Deck-B, Crew's Quarters`
`~~~~~~~~~~~~~~~~~~~~~~~`
As you enter, you see the shadow of a guard. Ignore that now, and go to
the room up and to the right, behind the stairs you'll find some
bullets. Get out of there, and go down, and you'll notice a little space
that leads to a dead end. A ration is right there, grab it, and you
should see a guard on the radar. Shoot him, and continue the way the
guard is, and eventually you'll see another side room. Go there, and up
the stairs.
`~~~~~~~~~~~~~~~~~~~~~~~`
`Deck-C, Crew's Quarters`
`~~~~~~~~~~~~~~~~~~~~~~~`
You'll notice a camera as you come in. Lean against the wall and walk
down the hall. Once you've evaded the came, open the locker and grab the
Chaff Grenade. Go down the hall to the right, and you'll notice a little
crawl space. Go in there and grab the ration. Once done, go back towards
the locker and up the stairs.
`~~~~~~~~~~~~~~~~~~~~~~~`
`Deck-D, Crew's Quarters`
`~~~~~~~~~~~~~~~~~~~~~~~`
A guard walks by into a room as you come into Deck-D. Follow him there,
and shoot him right away. Go back right to the end of the hall, and
wait. Don't go down, there's a field that will blow up anything that
crosses it. Wait for a soldier to come along, and shoot him from afar.
Go up and into the pantry, grab the box and M9 bullets. Just wait a
minute, because a guard will come up the stairs for some reason, and
after 10 seconds, he'll go back downstairs. Go back into the kitchen,
and go to where the people cook food, aka. behind the counter. Grab the
ration there, go down, and pass through the door, evading the camera.
Now go up the stairs which lead to Deck E.
`~~~~~~~~~~~~~~~~~~`
`Deck-E, The Bridge`
`~~~~~~~~~~~~~~~~~~`
Snake enters Deck-E walking past the dead Marines. Just then, he sees
some Kasatka helicopters coming towards the ship. They drop down the
reinforcements. Great, more terrorists to deal with. The choppers drop
off about 25 men.
After they've been positioned, Snake checks where the ship is headed.
Apperantly, it's headed out to the middle of the ocean for testing. Just
as Otacon is about to tell Snake to get down to the holds, Snake notices
a female soldier outside, talking to someone via. Walkie Talkie. Snake
decides to investigate. So go to the left, and open the door.
`~~~~~~~~~~~~~~~~~~~~~~~`
`Navigational Deck, Wing`
`~~~~~~~~~~~~~~~~~~~~~~~`
You see the female soldier talking to Sergei Gurlukovich. You find out
her name is Olga Gurlukovich, apperantly Se |
