Metal Gear Solid 2: Substance Walkthrough :
This walkthrough for Metal Gear Solid 2: Substance [Playstation 2] has been posted at 18 Sep 2010 by DARK and is called "Tanker Chapter Guide". If walkthrough is usable don't forgot thumbs up DARK and share this with your freinds. And most important we have 15 other walkthroughs for Metal Gear Solid 2: Substance, read them all!
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Walkthrough - Tanker Chapter GuideMETAL GEAR SOLID 2: SUBSTANCE Tanker Chapter Guide written by RedClyde | Renato Farias darkslide2001@hotmail.com --== Version 1.23 ==-- ` F r e e d o m t o D e c i d e . . . ` ----------------------------------------------------------------------- CONTENTS ----------------------------------------------------------------------- 1.0 GAME MANUAL -1.1 Basic Controls -1.2 Basic Actions -1.3 Caution, Evasion, Alert -1.4 Using the Environment 2.0 ITEMS AND WEAPONS -2.1 Items -2.2 Special Items -2.3 Weapons 3.0 ITEM LOCATIONS -3.1 Staring Equipment -3.2 Very Easy, Easy & Normal Item Locations -3.3 Hard Item Locations -3.4 Extreme & European Extreme Item Locations 4.0 TANKER CHAPTER WALKTHROUGHS -4.1 Normal Mode Walkthrough -4.2 European Extreme Walkthrough 5.0 DOG TAGS -5.1 Intro to Dog Tags -5.2 Very Easy Mode Dog Tags * -5.3 Easy Mode Dog Tags -5.4 Normal Mode Dog Tags -5.5 Hard Mode Dog Tags * -5.6 Extreme Mode Dog Tags 6.0 OTACON'S TIPS * not completed yet ----------------------------------------------------------------------- VERSION HISTORY ----------------------------------------------------------------------- Version 1.23 (9/22/2003) [118kb] - added Very Easy mode Dog Tag walkthrough - fixed the Extreme mode Dog Tag table; I had forgotten to list which guards are tough guys in under the "T" column Version 1.22 (9/21/2003) [113kb] - added Extreme mode Dog Tag walkthrough Version 1.21 (9/5/2003) [103kb] - added Easy mode Dog Tag walkthrough Version 1.2 (8/30/2003) [97kb] - added European Extreme walkthrough - added more Otacon tips - added some details in the Game Manual Version 1.1 (8/24/2003) [83kb] - added `Analysis' to all the items - added more info for the Game Manual - added the Dog Tag section, with a Normal mode Dog Tag walkthrough - added Otacon's Tips section - cleaned up some section headers and the Contents... looks nicer now Version 1.0 (8/22/2003) [45kb] - finished sections: Game Manual with Basic Controls & Basic Actions - basic info on Items and Weapons found in the Tanker - item locations and starting equipment for all difficulties - Normal difficulty walkthrough ======================================================================= -1.0---------------------------------------------------------------1.0- G A M E M A N U A L -1.0---------------------------------------------------------------1.0- ======================================================================= =1.1===============================================================1.1= BASIC CONTROLS =1.1===============================================================1.1= Action Button - Triangle Crawl Button - X Weapon Button - Square Confirm Button - Circle First Person View - R1 Lock-on Button - L1 Right Step Button (while in Corner View) - R2 Left Step Button (while in Corner View) - L2 Selecting weapons - hold R2 Selecting items - hold L2 =1.2===============================================================1.2= BASIC ACTIONS =1.2===============================================================1.2= The Basic Actions can be found under `Special' in the MGS2:Substance main menu. ----------------------------------------------------------------------- B E G I N N E R ----------------------------------------------------------------------- FIRST PERSON VIEW ATTACK Aim in First Person View and use the directional button to aim at and shoot specific spots --enemy weak points and spots at various heights that you normally cannot shoot. You can also punch in First Person View. THROW With no weapon equipped, use the left analog stick and the Weapon button near an enemy to throw him. Sometimes this will knock the enemy unconscious. CORNER VIEW Input left analog stick toward wall near corner to enter corner view. You can stay hidden and look beyond corner. You can move camera with right analog stick in corner view. CLIMB UP OBJECTS Press Action button to climb up objects with heights close to your waist. You cannot climb up heights too high. ROLL FORWARD Press Crawl button when running to roll forward. Effective to jump from one object to another. Hold down Crawl button while rolling to start crawling at the end of the roll. DRAGGING ENEMIES With no weapon equipped, press the Weapon button near an unconscious/dead enemy to grab his body. Hold down the Weapon button to drag him. You can use this to hide bodies and avoid being found. HANGING Press Action button near handrail to jump over handrail and hang to avoid enemy. You can move sideways and also enter First Person View. OPEN/CLOSE LOCKER Stand in front of locker & press the Action button to open locker. Press Action button again in front of open locker to close it. You can open locker even when standing against it. ----------------------------------------------------------------------- I N T E R M E D I A T E ----------------------------------------------------------------------- CARDBOARD BOX If you hide under a cardboard box and stay still, the enemy will ignore you. If you move when in his sight, you will be found. Blocking enemy's path while in the box will cause the enemy to discover your. CHOKE HOLD With no weapon equipped, walk up to an enemy from behind & press the Weapon button, without using the left analog stick. Hit the Weapon button rapidly to take the enemy out. To drag the enemy, hold down the Weapon button. PEEK AROUND CORNER Press the left/right Step button during Corner View to peek around a corner. You could be seen by an enemy when leaning sideways. Be careful. STEP SIDEWAYS Press the Left/Right Step button during First Person View to step sideways. Press the Left & Right Step buttons together to stretch up. Effective while hiding behind object during gun fights. KNOCK ON WALL Stand up against a wall and press the Punch button to knock on the wall. This will draw the attention of an enemy who never seems to leave his spot. ROLLING ATTACK If you roll into an enemy, you can knock him down. Effective when surround by enemies. BOOK Placing a book in or near an enemy's path will catch his attention. Not effective in Evasion and Alert modes. QUICK CHANGE You can deselect equipped weapons and items by pressing the Item or Weapon menu button quickly. Press it again to re-equip. Comes in handy with First Person View equipment like the Scope. ----------------------------------------------------------------------- A D V A N C E D ----------------------------------------------------------------------- JUMP-OUT SHOT While in Corner View, equip weapon & press the Weapon button to jump out and aim. You can attack quickly around a corner. HOLD UP To hold up an enemy, sneak up and press the Weapon button to raise your gun. Aim at enemy weak points and the enemy may give you an item. SHIELD Use one enemy as a shield by strangling him and taking him hostage. Other enemies will hesitate to shoot. You can escape during this moment. AIM AND MOVE Aim guns by pressing the Weapon button. To move while aiming the gun, press both the Weapon button and the Lock-on button. You can also shoot while moving. SHAKE OUT ITEM Lift an unconscious or dead enemy by pressing the Weapon button. Release the Weapon button to drop the body. Continue pressing and releasing the Weapon button to shake the body. The enemy may drop an item. DESTROY RADIO When discovered by an enemy, prevent a call for backup by shooting the radio on the right side of his waist before he can call for help. FIRE EXTINGUISHER Shoot the fire extinguishers and chemicals will spray out. Use this to disorient enemies. HANG AND JUMP DOWN While in Hanging mode, press the Crawl button to jump down. To knock out an enemy, jump down and land on top of enemy. =1.3===============================================================1.3= CAUTION, EVASION, ALERT =1.3===============================================================1.3= CAUTION MODE: In Caution mode, your radar is still usable. It will have a yellow bar underneath it that will slowly empty. Once it's completely empty the game will return to normal. In this mode, more guards can be called up to temporarily search an area. Guards that were there before might also leave their original patrol route. How do you get into Caution mode? Well, if you hold up a guard, he _sees_ you and you tranquilize him, when he wakes up he'll buzz his buddies and the game'll go into Caution mode. They'll also call in if you shoot a guard in a non-vital area with a real gun (like the USP), or if you kill a guard and another guard sees the body. If you knock a guard down (with punches and kicks, or a throw) and hide, so that he doesn't see you when he gets up, he'll also call in. If you tranquilize a guard and he stays down for a while, eventually his buddies might check in to see why they've gotten no word from him. That'll also make the game go into Caution (and several guards will come to check up on the guard; if he's out in the open, they'll wake him up). If a guard sees you while in Caution mode, the game will immediately go into Alert mode. EVASION MODE: You automatically go into this mode if you were in Alert mode and you lost your pursuers. The radar is unusable in this mode, replaced by an orange bar. Evasion will eventually degrade into Caution if you can keep yourself hidden well enough. If the guards that were after you find you again, you'll immediately go back in Alert mode. Clearings are done when in Evasion mode. Hide yourself well. ALERT MODE: The game will go into Alert mode when a guard sees you and calls for back-up. The radar is unusable; you'll only have a red bar in its place. Usually, in this mode, several guards will quickly show up and start shooting at you. If you can get out of everyone's sights, the Alert bar will very quickly empty out and you'll go into Evasion mode. But there isn't much difference between the two, since when you just get to Evasion, the guards will still be near you. Keep yourself well hidden. =1.4===============================================================1.4= USING THE ENVIRONMENT =1.4===============================================================1.4= To survive, you must get skilled at using your environment to help you out. LOCKERS: Open and close with the Action button. Get in the locker to hide yourself (in higher difficulties, it's safer to also duck so they don't see your face through the slit). This is useful when you've been found, to hide from the attack team. Lockers sometimes also have items. PIPES/FIRE EXTINGUISHERS: You can shoot at these to temporarily stun enemies. Use this time to either escape or attack. RAILINGS: Sometimes very useful when you need to hide. On higher difficulties, trying to get past an enemy by hanging on a railing right next to his patrol route isn't reliable, since they can sometimes spot you. You can also drop on enemies to temporarily knock them out, and doing a punch-punch-kick combo on an enemy next to a rail will send him tumbling over it, usually meaning death. LOW SPACES: Any object that you can crawl under provides good cover. However, it's not a good idea to crawl under somewhere when you've got enemy personnel on your tail, since they'll toss grenades and the likes at you. Since crawling is slow, chances are you won't get far enough way in time. ======================================================================= -2.0---------------------------------------------------------------2.0- I T E M S A N D W E A P O N S -2.0---------------------------------------------------------------2.0- ======================================================================= DIFFICULTY LEGEND: VE = Very Easy EA = Easy NO = Normal HA = Hard EX = Extreme E-EX = European Extreme =2.1===============================================================2.1= I T E M S =2.1===============================================================2.1= ----------------------------------------------------------------------- CAMERA ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Press Square button for photos. Zoom in w/ Circle button, zoom out w/ X button." -=- WHAT OTACON HAS TO SAY... -=- OTACON: I'll explain how to use the camera. That digital camera you have was specially made to take pictures of the prototype Metal Gear. When a picture is taken, the screen data is first stored in the camera's internal memory. Then it's automatically processed through various algorithms to protect against tampering. Each picture is electronically stamped and distinctively encrypted. So, in the off change that someone alters the data during transmission, we'll know immediately. Oh -- there's a limit to the internal memory's capacity. If the memory becomes full, overwrite the pictures you don't need anymore. When you're ready to take a shot, use the L1 and R1 buttons to scroll left or right among the pictures previews at the bottom of the screen. -=- A N A L Y S I S -=- The Camera only really serves for getting the Metal Gear photos in the Tanker. Its internal memory can only hold six photos, and you can't save pictures you take with the Camera (only the Digital Camera). You can have a little fun with it, though. Take a picture of one of the female models in the Tanker (Deck-A, crew's quarters has some, in the lockers) and watch Otacon's reaction when you upload the pics at the computer in Hold 3. Also, if you take a picture of that man's body in the Engine Room (starboard), he'll question your sexuality. ----------------------------------------------------------------------- AP SENSOR ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Sensor detecting lifeforms. Vibrates on enemy approach. All other vibrations will be OFF when sensor is activated." -=- WHAT OTACON HAS TO SAY... -=- OTACON: You're using the Anti-personnel Sensor, I see. It measures the electromagnetic fields and heartbeat of life forms and coverts the data into vibrations. If an enemy draws near, it will vibrate. The stronger the vibration, the closer the enemy is. But, remember, when using the Anti-personnel Sensor, you'll only be able to feel the vibrations coming from the sensor. -=- A N A L Y S I S -=- The AP Sensor is only useful if you have your radar off, to know when an enemy is near, usually when you can't see yourself (like around a corner or something). All other vibrations are turned off when this is equipped, but since there aren't any other important vibrations in the Tanker anyway, this isn't important. ----------------------------------------------------------------------- CIGARETTES ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Highly addictive and hazardous to your health." -=- WHAT OTACON HAS TO SAY... -=- OTACON: Snake, are you smoking? You really should quit. First of all, it turns you into an instant target in the dark. As for what it means to your health, I won't even go there. Remember what Naomi said about lung cancer rates? Everyone knows that it's a dangerous substance. SNAKE: So's war, and I've done that all my life. OTACON: Well, you can screw up your own body if you like, but think about other people, okay? SNAKE: This is the new kind that has almost no second-hand smoke. It won't bother anyone. OTACON: Oh really? Didn't I see you toss the butt off the bridge? Littering, polluting... SNAKE: Ummm... OTACON: You have a long way to go, my friend. -=- A N A L Y S I S -=- The main idea here is to equip the Cigs to see infrared beams. However, since it decreases your life slowly and there are usually other ways to see the beams (hitting a fire extinguisher, hitting a sack of flour, equipping the Thermal Goggles...), this item is basically useless. (Maybe that's how Kojima intended it to be!) ----------------------------------------------------------------------- CARDBOARD BOX 1 ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Cardboard box to transport perishable goods. Equip to wear." -=- WHAT OTACON HAS TO SAY... -=- OTACON: Using the old cardboard box trick, huh? Looks good on you, Snake. Camouflage is the best way to slip past enemy surveillance. But cardboard is just paper when it comes down to it. It won't withstand any serious assault for long. Don't rely on the trick too many times, either. And I recommend you keep it dry. -=- A N A L Y S I S -=- Equip and stay still to fool enemy guards. Don't equip this out in the rain. On harder difficulties, the guards may not fall for it, so use it sparingly (there are usually better hiding solutions, anyway). ----------------------------------------------------------------------- WET CARDBOARD BOX ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Cardboard box to transport perishable goods. Wet and weak. Equip to wear." -=- A N A L Y S I S -=- Like the regular Cardboard Box, but this one will only fool guards out in the rain (obviously, I mean, it's wet). ----------------------------------------------------------------------- THERMAL GOGGLES ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Visualizes heat source distribution. Allows one to see in the dark. Claymores can be seen when used." -=- WHAT OTACON HAS TO SAY... -=- OTACON: You have the Thermal Goggles equipped huh? They provide night vision by using variances in heat distribution to create an image. It uses a two dimensional solid state projection system to create high-res images at sixty fps in real-time. By using the Thermal Goggles, you can take a look at the enemy's neck to see if they have dog tags or not. -=- A N A L Y S I S -=- The Tanker has several dark areas, so I guess you could make some use of this item. This will also reveal the infrared beams to you. I personally never found the Thermal Goggles useful for spotting enemies... Well, not that it wasn't useful for that, just that I never needed it. ----------------------------------------------------------------------- USP SUPPRESSOR ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Firing noise is reduced when attached to USP. Equip together w/ USP to attach. Unremovable once attached." HOW TO ACQUIRE: Beat the Tanker once. It'll show up all of the following times. -=- A N A L Y S I S -=- Very useful. It suppressor the USP shots, so that no one will hear. If you're holding up guards for dog tags this is very useful, as there's a much lower risk of you being discovered. ----------------------------------------------------------------------- RATION ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "'Meal ready to eat' to restore life. Press Circle button to use. Life automatically recovers when down to 0 if equipped." -=- WHAT OTACON HAS TO SAY... -=- OTACON: So you've got rations now. These are military food supplies, and allow you to recover some LIFE with use. If it is equipped in advance, the ration will automatically be used and LIFE will be regained when you received damage. You can select it in the window and push the confirmation button to use the item on the spot. Rations were designed to be carried and eaten on the field. They're all about functionality and calories. They use a special freeze-drying methods developed by NROC. They're compact, portable, and last for weeks. -=- A N A L Y S I S -=- The usefulness of this item cannot be argued. Using rations is the only way to restore _during_ battles (your health is restored after some boss battles, but even then, not all of them). If you've got no rations, you're going to have to beat the fight using only your one life bar. On Extreme difficulty, you won't find many rations lying around. Most of the time you'll have to hold up enemies for them. In European Extreme, there are no rations period. Capacity on VE: 10 Capacity on EA: 6 Capacity on NO: 5 Capacity on HA: 3 Capacity on EX: 2 Capacity on E-EX: 0 ----------------------------------------------------------------------- PENTAZEMIN ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Benzodiazepine antidepressant. Serves as muscle relaxant, treats automatic imbalance. Use w/ Circle button." -=- WHAT OTACON HAS TO SAY... -=- OTACON: You have Pentazemin in your inventory. If you need to take some, select it in the Item Window and push the Enter button. Pentazemin is a mild tranquilizer used to treat clinical depression, obsessive-compulsive behavior, and anxiety. It belongs to the benzodiazepinate family, and along with its antidepressant and anti- anxiety qualities, it suppresses convulsions. Take it when you have a tought shot ahead with the sniper rifle and you need to minimize shakiness. But I guess you don't have one of those yet. Well... you can also try some if you're feeling really seasick. -=- A N A L Y S I S -=- Very useful in the Plant chapter, useless in the Tanker chapter. This item relaxes muscles, making your shots with the sniper rifle much more precise and easy to do. But you don't get a sniper rifle in the Tanker, so this thing will only serve to take care of Snake's seasickness. Capacity on VE: 20 Capacity on EA: 15 Capacity on NO: 10 Capacity on HA: 5 Capacity on EX: 5 Capacity on E-EX: 5 ----------------------------------------------------------------------- BANDAGE ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Absorbent pads to stop blood loss when bleeding. Press Circle button to use while having it selected in window." -=- WHAT OTACON HAS TO SAY... -=- OTACON: You've picked up gel bandages, I see. When you're bleeding, select the bandage as an equipment to stop the blood. The bandage is a type of alginate dressing. It's a highly absorbent pad that gels blood and other fluids on contact. It releases calcium ions during absorption, hence the coagulating effect. -=- A N A L Y S I S -=- It's not very common, especially on harder difficulties where you'll just die outright from some enemy attacks, but sometimes Snake WILL start to bleed. Use the bandage immediately to stop life loss. I suggest you pick up at least one of these (there are two in the Aft deck, and they're not out of the way no matter which door you must use to get in). Capacity on VE: 10 Capacity on EA: 10 Capacity on NO: 10 Capacity on HA: 5 Capacity on EX: 3 Capacity on E-EX: 3 ----------------------------------------------------------------------- MEDICINE ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Cold medicine. Press Circle button to take while having it selected in window." -=- A N A L Y S I S -=- The Medicine only shows up on Hard or higher, since Snake only starts sneezing on those difficulties. You get only one of these, and I recommend you save it until after you go back inside after the Olga battle. This is because getting through Deck-D with Snake sneezing is much harder than doing so in Deck-A (which is the first place he'll start sneezing, since it's where you first enter the inside of the Tanker). Capacity on HA: 1 Capacity on EX: 1 Capacity on E-EX: 1 =2.2===============================================================2.2= S P E C I A L I T E M S =2.2===============================================================2.2= ----------------------------------------------------------------------- DOG TAGS ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Select SPECIAL on title screen and enter Dog tag Viewer mode to look at obtained dog tags." HOW TO ACQUIRE: Hold up guards. -=- A N A L Y S I S -=- Serves to unlock the Bandana and the Stealth camo in the Tanker. You get them by holding up guards and making them dance. ----------------------------------------------------------------------- DIGITAL CAMERA ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Press Square button to take photographs. Zoom in with Circle button, zoom out with X button." HOW TO ACQUIRE: Beat the Tanker chapter. -=- A N A L Y S I S -=- Unlike the regular Camera, the shots you take with the Digital Camera can be saved on your memory card for later viewing. There are some really fun things you can do with this. Try taking unusual shots! ----------------------------------------------------------------------- BANDANA ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Solid Snake's bandana. Infinity symbol is sewn in." HOW TO ACQUIRE: Collect a total of 46 dog tags in the Tanker chapter. -=- A N A L Y S I S -=- Snake's bandana, huh? I always thought it was smaller... Snake must clip it for the Plant chapter... When you have this item equipped, your bullet count won't go down when you shoot. This is very good for weapons that use up bullets fast, like the assault rifles, but it loses usefulness in the Tanker, since you don't really have to use a lot of bullets. Also note, you must have at least one bullet in the gun for the item to take effect. If you have no bullets in the gun, you won't be able to fire it even with this equipped. ----------------------------------------------------------------------- STEALTH ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Activates when equipped. Can optically deceive enemy eye, helping you to hide." HOW TO ACQUIRE: Collect a total of 78 dog tags in the Tanker chapter. -=- A N A L Y S I S -=- Basically, when you have this equipped, no one can see you. You can have serious fun with this, like punching guards and watching them look around confused. This item is also helpful, sometimes necessary, for getting some of the Dog Tags that are in the Holds. Be careful when running around with it equipped, though. If you bump into somebody, the Stealth camo will automatically unequip. This can be quite nasty... (Holds, anyone?) =2.3===============================================================2.3= W E A P O N S =2.3===============================================================2.3= ----------------------------------------------------------------------- M9 ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Tranquilizer with suppressor. Press Square to aim, and release to fire. Equipped with laser pointer." -=- WHAT OTACON HAS TO SAY... -=- OTACON: What you're wielding right now is a converted Beretta M-92F, designed to fire tranquilizer rounds. A direct hit will knock the target unconscious. Think of those rounds as tiny syringes. The impact of the round causes the mixing of two chemicals in the shell. The resulting gas compresses a tiny piston and injects the tranquilizer in the bullet's tip into the target's skin. The tranquilizer's effects are felt at different times depending on where the bullet lands. A head or heart shot will take effect immediately, but a round that hits somewhere like feet or hands will take a while. Use the First Person View Attack for maximum accuracy. The gun is fitted with a suppressor, so there is no need to worry about alerting the enemy with the noise. But since it is a tranquilizer gun, the M9 has its limitations. All it can do is knock the enemy unconscious. Keep that in mind. -=- A N A L Y S I S -=- You know of the importance of the M9 if you've played the Plant chapter on harder difficulties, where you don't get it for a while. The M9 makes getting through areas much easier. If there's a guard in your path, just tranquilize him. You can use it to distract enemies, by shooting somewhere in their field of vision, like a wall or something. If you're going for a no-kill game, this is the only one of only a few weapons in the game that don't kill, so it'll be your main arsenal (in the Tanker, it's the _only_ weapon that doesn't kill, not counting the Stun Grenades). The M9 comes with a suppressor already attached, so you never have to worry about making noise with it. And even on harder difficulties, the M9 can hold a lot of bullets (unlike the USP, whose bullet capacity decreases drastically). Very useful indeed. Capacity on VE: 106 Capacity on EA: 61 Capacity on NO: 46 Capacity on HA: 46 Capacity on EX: 46 Capacity on E-EX: 46 ----------------------------------------------------------------------- USP ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "9mm auto. Press Square to aim, release to fire. 15 rounds per magazine. Can attach suppressor." -=- WHAT OTACON HAS TO SAY... -=- OTACON: Hey, Snake, you found a handgun. SNAKE: It's a decent one - USP. OTACON: The USP fires real bullets - not the knockout rounds the M9 uses. You know that, right? The USP isn't equipped with a suppressor, either. If you fire it when there are enemies nearby, they'll probably hear it. Keep that in mind. Having the USP will make combat easier, but being undetected is still the best way to go. OK? -=- A N A L Y S I S -=- The handgun of the Tanker chapter. You can find a suppressor for it on the Navigational Deck after you've cleared the Tanker at least once. This'll allow you to use the USP in many more areas and situations than without it, since the shots won't be heard (note that the shots won't be heard even without it in the Engine Room, due to the noise there). Since you don't really need to kill anyone, the USP is used primarily for getting the dog tags of those pesky tough guys. Well, you could kill guards if you want, but that's your decision, heh. Just watch your bullets on harder difficulties. Capacity on VE: 61 Capacity on EA: 46 Capacity on NO: 46 Capacity on HA: 31 Capacity on EX: 16 Capacity on E-EX: 16 ----------------------------------------------------------------------- CHAFF GRENADE ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Grenade that neutralizes electronic devices temporarily. Press Square button to aim, release to throw." -=- WHAT OTACON HAS TO SAY... -=- OTACON: Hey, you have a chaff grenade. You can use that to interfere with enemy radio communications... and electronic devices for a short time. The chaff grenade is a weapon that disperses aluminum foil or metalcoated glass and plastic fibers to confuse the enemy radar. What you have is a portable application of the chaff-launchers built into fighter planes. When detonated, the grenade releases tiny chaff pieces as well as miniaturized active jammers using a small amount of explosives. The grenade can't create full-scale chaff corridors or chaff clouds, but will form a Radar Cross Section area large enough for single-personnel use. This weapon is for electronic interference only, though. It has no effect on enemy personnel. -=- A N A L Y S I S -=- This item has several uses in the Plant chapter, but in the Tanker chapter, it only has one, and that's knocking out security cameras. However, there are only two security cameras in the Tanker, and along with the camera it knocks out your radar, which can be nothing good if you're not used to not having it. Capacity on VE: 50 Capacity on EA: 30 Capacity on NO: 20 Capacity on HA: 10 Capacity on EX: 6 Capacity on E-EX: 6 ----------------------------------------------------------------------- STUN GRENADE ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Grenade that stuns enemy soldiers temporarily. Press Square to aim, release to throw." -=- WHAT OTACON HAS TO SAY... -=- OTACON: The stun grenade in your equipment is for incapacitating enemies without killing them. Stun grenades are non-lethal weapons that knock out enemy personnel with an intense flash of light and a burst of sound. Once the grenade is airborne, a timed detonator ejects an internal cartridge using a small amount of explosives. The cartridge then explodes, and releases a flash rated at over a million candlepower, with an accompanying bang of over 200 decibels. The combinations of the flash and the bang temporarily overwhelms human sensory perceptions. There are no projectiles released, so it can only knock out enemies, not wound them. Keep that in mind. -=- A N A L Y S I S -=- A rather dangerous weapon. The sound this grenade makes can alert nearby guards, like the USP and the Frag Grenade do, sending the game into Alert mode. There are usually better alternatives to using these items (the M9, for example). Capacity on VE: 50 Capacity on EA: 30 Capacity on NO: 20 Capacity on HA: 10 ----------------------------------------------------------------------- FRAG GRENADE ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Grenade. Press Square to hold, release to throw. How strong button is pressed varies distance." -=- WHAT OTACON HAS TO SAY... -=- OTACON: I see you have the grenade equipped. It's an anti-personnel frag grenade - throw it at the enemy and the blast and fragments will take the enemy out. Watch out -- pushing the Weapon button will pull out the pin. Release the Weapon button to toss it. The throwing distance depends on how hard you push the Weapon button. After pulling the pin, you'll have five seconds until the grenade explodes. Get familiar with changing the timing and throwing distance of the grenade before it goes off. -=- A N A L Y S I S -=- A real grenade. Like the Stun Grenade, it'll send the game into Alert Mode if you use it with several guards around (who'll obviously hear the explosion). This weapon also kills, something you may want to avoid. Capacity on VE: 50 Capacity on EA: 30 Capacity on NO: 20 Capacity on HA: 10 Capacity on EX: 6 Capacity on E-EX: 6 ----------------------------------------------------------------------- MAGAZINE ----------------------------------------------------------------------- IN-GAME DESCRIPTION: "Empty magazine. Press Square button to hold, release to throw. How strong button is pressed varies distance." -=- WHAT OTACON HAS TO SAY... -=- OTACON: Snake, you have an empty magazine in your hand. Why are you still carrying that around? second time - OTACON: Select the magazine and throw it using the Weapon button. The noise will draw enemy soldiers toward wherever the magazine lands. How strong you push the button determines how large a swing you take. Take aim using First Person View and try to land it where it will lure the enemy away. -=- A N A L Y S I S -=- Only available on Very Easy and Easy, this item starts out in your inventory. You can throw it like a grenade, but it only serves to get an enemy's attention. It can be useful, but again, you don't really need it, since there are usually alternatives. Can be handy, but not necessary. Capacity on VE: 200 Capacity on EA: 150 =3.0===============================================================3.0= ----------------------------------------------------------------------- I T E M L O C A T I O N S ----------------------------------------------------------------------- =3.0===============================================================3.0= =3.1===============================================================3.1= STARTING EQUIPMENT =3.1===============================================================3.1= VERY EASY M9 with 109/109 Magazine with 7/200 Camera AP Sensor Cigs EASY M9 with 46/61 Magazine with 4/150 Camera AP Sensor Cigs NORMAL, HARD, EXTREME, & EUROPEAN EXTREME M9 with 16/46 Camera AP Sensor Cigs =3.2===============================================================3.2= VERY EASY, EASY, & NORMAL DIFFICULTY =3.2===============================================================3.2= AFT DECK: 1 Chaff Grenades (2) 1 Pentazemin (5) 2 Bandage (2) 1 Ration (1) DECK-A, CREW'S LOUNGE 1 M9 Bullets (15) 1 USP Bullets (15) 1 Stun Grenades (2) 1 Ration (1) DECK-A, CREW'S QUARTERS 1 M9 Bullets (15) 1 Ration (1) DECK-B, CREW'S QUARTERS 1 M9 Bullets (15) 1 USP Bullets (15) 1 Ration (1) DECK-C, CREW'S QUARTERS 1 Chaff Grenades (2) 1 Ration (1) DECK-D, CREW'S QUARTERS 2 M9 Bullets (30) 2 USP Bullets (30) 1 Ration (1) Box 1 DECK-E, THE BRIDGE 1 USP Bullets (15) 1 Ration (1) |
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