Metal Gear Solid 3: Snake Eater Walkthrough :
This walkthrough for Metal Gear Solid 3: Snake Eater [Playstation 2] has been posted at 01 Sep 2010 by modymohamed and is called "Enemy Drop Guide". If walkthrough is usable don't forgot thumbs up modymohamed and share this with your freinds. And most important we have 38 other walkthroughs for Metal Gear Solid 3: Snake Eater, read them all!
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Walkthrough - Enemy Drop Guide********************************* Document: Enemy Item Drop Guide Authored: Shotgunnova / Bebedora ********************************* -------- UPDATES: -------- 06-27-06 - - - -+Enemy Drop Guide put up; Very Easy/Easy covered. 06-30-06 - - - -+Normal Mode Covered (to Graniny Gorki: I. Walls) 07-03-06 - - - -+Normal Mode Finished 08-14-06 - - - -+Updated to Rassvet (Operation: Snake Eater) on Extreme difficulty. --------- LEGALITY: --------- This guide cannot be reproduced, hosted, edited, distributed as a free item or insert, nor can anyone profit from this guide. If one wants permission to host, drop me an e-mail and I'll probably grant it. Disregarding the legal status of this document is violative of federal copyright law. The following sites can use this document: GameFAQs SuperCheats --------------- GUIDE NOTATION: --------------- [OR]..................Indicates a permutation of a drop based on a storyline choice made by the player. Mostly means if you kill one of the Cobras at the Ponizovje Warehouse or not, as subsequent drops will be changed. I have to give both, though. [SE/_]................Indicates a permutation of a drop based on version of the game. Both drop templates for MGS3: Subsistence and MGS3: Snake Eater are shown, and will be separated if they differ. Such permutations are: [SE/V]................Snake Eater, Very Easy [SE/E]................Snake Eater, Easy Mode [SE/N]................Snake Eater, Normal [SE/H]................Snake Eater, Hard Mode [SE/E]................Snake Eater, Extreme Extreme and European Extreme mode should have the same drops. [N+]..................Only shows up on Normal difficulty or higher. ----------------- HOW THIS'LL WORK: ----------------- I (Shotgunnova) have displayed the drops (4 max) like so: [*] TEXT [*] TEXT [*] TEXT [*] TEXT The drops go from one to four in descending order, meaning: [*] First Drop [*] Second Drop [*] Third Drop [*] Fourth Drop The first two drops can be obtained from an unconscious guard or from interrogation; the last two can only be obtained via a hold up. Also, if you kill the guard and loot him, you'll only get the item in the first slot. If you see an example of this: [*] First Drop [*] Second Drop [*] Third Drop [SE] Third Drop [N+] Third Drop [*] Fourth Drop ...the "[SE]" or "[N+]" means the third drop can change based on which version of the game you're currently playing or which difficulty setting you're on. Just so we're clear on those bases. ----------------------------- OTHER THINGS YOU SHOULD KNOW: ----------------------------- 1) Guide was composed with MGS3: Subsistence and MGS3: Snake Eater games. 2) The difficulty chosen does not seem to have a great impact on what items you get, only how much of that item you get. 3) For the most part, the guide is written as if you'd get a new weapon last so that all the drops are evenly found. Sometimes, when a weapon can be found without having to pass through enemies, as in Dremuchij North (w/ SVD rifle), it will have been obtained before the area was scoured. --------- MINI-FAQ: --------- [Q] - Does the guide cover all the ammo drops and permutations? [A] - Not yet, but that's the eventual aim. It's halfway through Normal mode on both Subsistence and Snake Eater right now, and it's going fast on one end and slow on the other. The part about permutations will come last, though -- I want to complete all the difficulty-oriented drops first before I tackle how those drops change when you have forgotten to get certain weapons. [Q] - So, how do you hold an enemy up to get the last two items? [A] - The easiest way is to knock an enemy unconscious and kick them awake. As they stand up, stand in back of them (safest) as close as you can and point your gun at the back of their body as they get up. Snake should say 'Freeze!' and they'll drop their weapon. If you're not close enough, the enemy may find you or may walk away unwittingly, which wastes time. Also note that support units will resist when you hold them up, so you'll need to fire a warning shot beside them to make them give up their items. [Q] - Sometimes I get three or four more guards than what you list, and they're not backup soldiers! [A] - Those soldiers come from the other areas, and will rush to help on Normal-plus levels if you haven't killed them. [Q] - Your notation makes reading harder! [A] - My apologies. Once all the difficulties are covered, I plan to crunch the size down before any permutations get covered. Think of it as a tentative phase. [Q] - I found an error! [A] - Drop me a line and I'll look into it if I can. Some drops can differ from what I get due to a few reasons. You can either get a weapon before I did and get different drops; you can forget a weapon I didn't and get different drops; or, you could have found a discrepancy due to the Snake Eater/Subsistence version that I'm trying to remedy, and it's a legit one. If you describe the cir- -cumstances (weapon inventory, which guard, what mode you're on) I might be able to change something with your help. [Q] - So these drops should work for all modes of difficulty? [A] - They should, with European Extreme excluded -- it's basically a No Alerts game on Extreme mode, with the added twist of getting an automatic game over if you're spotted. This will make the support unit drops impossible or next to impossible, but I'll do 'em if I can. [Q] - You should number your sections better. [A] - On the last playthrough, I didn't have the Sokrovenno portions, so I didn't number them right. After the next playthroughs get put up in whole, I'll number 'em, don't you worry. [Q] - Can we get on with this? [A] - By all means. ------------------ TABLE OF CONTENTS: ------------------ VIRTUOUS MISSION 01) Dremuchij North 02) Dolinovodno 03) Rassvet 04) Rassvet, after Ocelot Scenes OPERATION SNAKE EATER 05) Dremuchij North 06) Dolinovodno 07) Rassvet 08) Bolshaya Past South 09) Bolshaya Past Base 10) Ponizovje West 11) Ponizovje Warehouse: Exterior 12) Ponizovje Warehouse 13) Graniny Gorki Lab Exterior: Outside Walls 14) Graniny Gorki Lab Exterior: Inside Walls 15) Graniny Gorki Lab 1F 16) Graniny Gorki Lab B1 East 17) Graniny Gorki Lab B1 West 18) Graniny Gorki Lab Exterior: Inside Walls 19) Graniny Gorki Lab Exterior: Outside Walls 20) Ponizovje Warehouse 21) Svyatogornyj West 22) Svyatogornyj East 23) Sokrovenno South 24) Sokrovenno North 25) Sokrovenno West 26) Krasnogorje Mountain Base 27) Krasnogorje Mountainside 28) Krasnogorje Mountaintop 29) Krasnogorje Mountainop, after meeting EVA 30) Groznyj Grad Southwest 31) Groznyj Grad Northwest 32) Groznyj Grad Northeast 33) Groznyj Grad Southeast 34) Groznyj Grad Torture Room 35) Groznyj Grad Weapons Lab: East Wing 36) Groznyj Grad Weapons Lab: Main Wing 37) Groznyj Grad Weapons Lab: West Wing Corridor 38) Groznyj Grad Torture Room 39) Groznyj Grad Southeast 40) Groznyj Grad Northeast 41) Groznyj Grad Southwest 42) Groznyj Grad Northwest 43) Tikhogornyj 44) Groznyj Grad Northwest 45) Groznyj Grad Southwest 46) Groznyj Grad Northeast 47) Groznyj Grad Southeast 48) Groznyj Grad Torture Room 49) Groznyj Grad Weapons Lab: East Wing 50) Groznyj Grad Weapons Lab: Main Wing 51) Zaozyorje West 52) Zaozyorje East _________________ ___________________________/ Dremuchij North \______________________________ ------------------------------------------------------------------------------ 1) First Patrolman X) Support Unit Soldier [*] Mk22 Bullets EX+ /---[*] Mk22 Bullets [*] Stun Grenade SWITCH \---[*] Chaff Grenade [*] Mk22 Bullets [*] Stun Grenade [*] LIFE Medicine [*] Book 2) Patrolman by the Vert. Log X) Support Unit Soldier [*] Mk22 Bullets [*] Mk22 Bullet [*] Grenade [*] Mk22 Suppressor [*] Bug Juice [*] Bug Juice [*] Book [*] LIFE Medicine 3) Patrolman by the Hrzntl. Log X) Support Unit Soldier [N+] [*] Grenade [*] SVD Bullets [*] Mk22 Bullets [*] Chaff Grenade [*] Stun Grenade [*] Mk22 Bullets [*] Book [*] Mk22 Suppressor 4) Patrolman by Path to Dolinovodno [*] Smoke Grenade [*] SVD Bullets [*] Stun Grenade [*] LIFE Medicine _____________ ______________________________/ Dolinovodno \_______________________________ ------------------------------------------------------------------------------ 1) Patrolman Under Hornets' Nest X) Support Unit Soldier [*] Mk22 Bullets [*] Smoke Grenade [*] Stun Grenade [*] Mk22 Bullets [*] Mk22 Bullets [*] Stun Grenade [*] LIFE Medicine [*] Book 2) Patrolman on Bridge, Back X) Support Unit Soldier [*] Grenade [*] Mk22 Bullets [*] Mk22 Suppressor [*] Grenade [*] LIFE Medicine [*] SVD Bullets [*] Book [*] LIFE Medicine 3) Patrolman on Bridge, Front [*] Stun Grenade [*] Mk22 Bullets [*] Mk22 Suppressor [SE/E] Styptic [*] LIFE Medicine 4) Patrolman by Cliffside [*] Mk22 Bullets [*] Grenade [*] SVD Bullets [*] Mk22 Suppressor _________ ________________________________/ Rassvet \_________________________________ ------------------------------------------------------------------------------ 1) Guard by Road Intersection X) Support Unit Soldier [*] Chaff Grenade [*] Mk22 Bullets [*] XM16E1 Suppressor [*] Chaff Grenade [*] Bug Juice [*] Bug Juice [*] LIFE Medicine [SE/E] Digestive Medicine [*] LIFE Medicine 2) Guard Leaving Building, By Crates X) Support Unit Soldier [*] XM16E1 Bullets [*] Smoke Grenade [*] Stun Grenade [*] Grenade [*] LIFE Medicine [*] Mk22 Bullets [SE/E] Antidote [*] XM16E1 Suppressor [*] Book 3) Guard Patrolling Interior, by Crates X) Support Unit Soldier ________||__________ [*] Mk22 Bullets | NOTE: | [*] Mk22 Bullets [*] Stun Grenade | Enemy not found in | [*] Mk22 Bullets [*] SVD Bullets | EX+ difficulties. | [*] Grenade [*] Book |____________________| [*] LIFE Medicine 4) Guard Near/In Shelf Room DROP INVENTORIES SWITCH ON EX+ [*] Mk22 Bullets | DIFFICULTY [EX+] XM16E1 Bullets | [*] SVD Bullets | [EX+] XM16E1 Bullets | [*] LIFE Medicine | [EX+] Book | | 6) Guard by Locked Gate [N+] |
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