Metal Gear Solid 3: Snake Eater Walkthrough :
This walkthrough for Metal Gear Solid 3: Snake Eater [Playstation 2] has been posted at 10 Oct 2010 by GRUBIJ and is called "Demo FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up GRUBIJ and share this with your freinds. And most important we have 38 other walkthroughs for Metal Gear Solid 3: Snake Eater, read them all!
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Walkthrough - Demo FAQ/WalkthroughThe spear, the bow, the gun, and finally the guided missile had given him weapons of infinite range and all but infinite power * * * * * * * * * * * * * * * * * * * * * * * * * * Metal Gear Solid 3: Snake Eater (DEMO) -- Survival Handbook ------------------------------ Written by : El Greco and Error1355 Created : September 29, 2004 Version : 1.50 Updated : October 29, 2004 E-mail : REMOVED E-mail : error1355(at)gmail.com Copyright © 2004 Don Fleming and John Sherman ------------------------------ This is currently [Version 1.50] of El Greco's Metal Gear Solid 3: Snake Eater [DEMO) FAQ/Walkthrough. ----------------------------------------- --- WHAT'S NEW? (Version History) ---- ----------------------------------------- Version 1.50 | October 29, 2004 | 91 kb My co-author finished up the script and I added in a few contributions that have been made recently. I reckon this will be one of the final updates of this guide. Version 1.40 | October 11, 2004 | 82 kb This version contains all the food items in the demo. I also tweaked the format of the guide. Most notably the top of the guide, new ASCII header along with some other ommissions and insertions. i also added in the transcript written by my co-author. It is incomplete but it should be completed in due time. Version 1.30 | October 10, 2004 | 63 kb I updated the weapons and items sections with my own descriptions and added in some miscellaneous contributions that were mailed to me over the previous days. Version 1.20 | October 8, 2004 | 56 kb I added in a whole lot of secrets, easter eggs, fun stuff, characters, weapons, and items. Big update. The next version will contain a partial [in-progress) script for the demo. Could come tomorrow or the next day. Version 1.10 | October 5, 2004 | 39 kb I added in the Fun Stuff section. Weapons, Items, and Food shall be coming soon. I also fixed a confusing error in the Actions section. Version 1.00 | October 3, 2004 | 33 kb First public version of the guide. Walkthrough is complete. Appendices [additional ones) and other sections to come soon. \-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\-o-\ -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- T A B L E O F C O N T E N T S -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 01) Introduction Opening Remarks Contact Information 02) Metal Gear Solid 3 Demo -- Walkthrough Dremuchij South Dremuchij Swamp Land Dremuchij North Dolinovodno Rassvet 03) Appendices Controls Game System Actions Close Quarters Combat Weapons Items Secrets and Easter Eggs Fun Stuff Characters Transcript Frequently Asked Questions 04) Conclusion Legal Notice Contributor Credits Conclusion ============================================================================== ---- 01) Introduction ---- ============================================================================== This is the section that will introduce you to the guide and tell you what will be covered in this guide. You can also find out how to contact us if you have a question. +=--=+=--=+=--=+=--=+=--=+=--=+ O P E N I N G R E M A R K S +=--=+=--=+=--=+=--=+=--=+=--=+ Well here we are in the waning days of the year waiting for the final release of one of the most anticipated games of the year, Metal Gear Solid 3: Snake Eater. To be honest, I wasn't even sure if I was going to get the demo mainly out of me figuring that if I played the demo the final game would be somewhat ...meh. I am combating this however by only playing through enough to write this FAQ and then I will hand it over to someone in my family for them to hide until after the game is released. I understand that that is not the best way to go about things but I feel it is best for me and if you think otherwise...get over it! I mainly consider this to be a warm-up, a practice run, for my guide that will cover the full version of the game. I hope to get all the kinks out here and get all the formatting and such down so that I can blast right into the guide when the game comes out. I reckon that you aren't reading at this point so let me wrap this thing up... +=--=+=--=+=--=+=--=+=--=+ C O N T A C T I N F O +=--=+=--=+=--=+=--=+=--=+ If you have any questions, comments, suggestions, or contributions to make then you can e-mail me at the address provided below. I will only accept questions, comments, suggestions, and contributions if they abide by the guidelines outlined below. I do not think that I am asking much by doing that, but if you do have a problem with that then I ask you just not send me anything at all. * El Greco : elgreco(at)gmail.com * Error1355 : error1355(at)gmail.com SUBJECT LINE : Metal Gear Solid 3 ON TO THE WALKTHROUGH! ============================================================================== ---- 02) Metal Gear Solid 3 Demo -- Walkthrough ---- ============================================================================== For reference: North will always be the top of the screen. South at the bottom, east to the right and west to the left. Those are the basic directions I will give so keep that in mind. I will also not tell you when to eat your food items. That is up to you since that depends on a variety of factors that cannot be covered in an guide like this. ------------------------- ++ Dremuchij South ++ ------------------------- There aren't any enemies in this area or the next one so you just have to spend your time here getting acclimated to the controls. As of now you don't have any weapons because your backpack got snagged on a tree while you descended. Make your way north and crawl under the fallen trees blocking the way. Right up ahead you will see the tree that your pack is snagged on. Climb the tree by pressing the action button and walk out across the branch. Press Triangle to swing down and hang on the branch to retrieve the backpack. In the backpack is a full arsenal of weapons for you to enjoy but in the full game you will only have a Hush Puppy and your survival knife. After the radio conversation make your way out of this area by heading straight up north. There is an alternate route in this area. You can run up on the right side of the area, going around the logs, and drop down the hill towards the tree. It isn't much faster but it provides a little variety. ------------------------------ ++ Dremuchij Swamp Land ++ ------------------------------ This area is also lacking of human enemies but there are some other obstacles for you to get past. Run up ahead following the only route available and you will come to a large swamp that is crawling with alligators. Whip out any of your lethal weapons (pistol, grenades, AKM, and so on) and open fire on the alligators in the swamp. The reason that you can't use a tranquilizer is that the alligators cannot be caged for you to carry around, they are much too large for that, and they will wake up as soon as you come within striking distance. The only option is to kill them. Once you have killed all the alligators run around the swamp on the east side and cross to the small island. If there are still alligator meals lying around scrounge them up for later use. Look upwards and see if you can spot the hornet's nest that is situated on this small island. If you shoot it down you will get a very tasty treat but Snake will get stung quite a few times and thus lose some health. You can shake the bees off by crossing the marsh. When you are done here make your way to the north and into the next area. If you want to grab the mango out of the ground (the one under the tree) all you have to do is kick it using the CIRCLE button or slash it with your knife and it will pop out of the ground. ------------------------- ++ Dremuchij North ++ ------------------------- Once the cinematic is over change your camouflage to the LEAF pattern. This will work better in this area. Move up north and off to the left side of this area and crouch down in some grass and wait for the enemy sentry to pass by. When he does get up and come up behind him, carefully, in stalking mode. When you can grab him do so. What you do with him is up to you. When the first sentry has been taken out move straight up to the north. Take a peek around and spot the second enemy sentry. Tranq him with your Hush Puppy so that you can get by him easily. If you went straight up north without making any turns or taking alternate routes the pathway into the next area will be slightly to the northeast. On a side note (no horribly constructed pun intended) there is a small side area in the beginning of the area. Move off to the right once you reach the stump in the first clearing. There are some snakes and a few other creatures for you to kill and eat. --------------------- ++ Dolinovodno ++ --------------------- This area is probably where you will have the most fun since there are quite a few things to do here. I'll leave that part up to you though. I'm just here to get your arse through the level unscathed. Start off by taking out the SVG and sniping the two sentries at the first part of the bridge. If you take them out quickly enough you won't alert either of them and you can make a clean break here. When they are both down take a look up in the trees. What's that succulent treat up there!? Apples! Well...it's not that exciting but you can shoot the apples out of the tree with your pistol and gather them up to eat later. There is also another hornet's nest up in the tree, hanging above the entrance to the bridge. Descend the hill and lay down on the right side of the bridge. Take out the SVG and aim across the bridge. Take note of the two sentries and kill them both. Cross the bridge and make your way into the next area if you do not need any food or ammo. If you do, read the next paragraphs. When you are heading westward along the trail that takes you to the final area there is a small side trail that leads south. This will allow you to get under the bridge and obtain some ammo for your pistols and an item called "LIFE RECVR". I'm not sure what this does but I reckon that it stands for "LIFE RECOVER". If you are out of food and need some stamina before pressing onwards you can pick yourself some mushrooms by the entrance to the bridge. ----------------- ++ Rassvet ++ ----------------- Watch the cinematic and listen to the radio transmission. When they are done take out your SVG and move up north into the gap between the brick walls. Snipe the two sentries outside the buildings. One is to the northeast and another is directly north. You will have to look through some inconveniently placed grass to snipe the second guard but if you use the thermal goggles you can take him out without a problem. I suggest that you take the eastern entrance for the easiest route to Sokolov's room. Just stay outside the walls of the buildings and find the ladder on the eastern side. When you are up on the roof drop down into the building below and you will have a clear path to the room. If you want to take the slightly more difficult route then make your way to the top of the screen. When you reach the entrance of the building take a look around and make sure that there are no sentries right ahead. Go through the entrance and stop at the stacked boxes. When you reach this place you will most likely be approached by an enemy sentry coming right by the stairs. Have your gun at the ready and shoot him when he is in view. Now go up the stairs and get behind the barrel. Push it down the stairs by pressing the action button and it will roll down the stairs and blow up, killing both guards in this area. Your work here is done. Get to Sokolov's room and end the demo. If you are inclined to find out just how detailed this game is check out one of the chains that is hanging around in this area. Shoot the shain itself and then try to shoot through one of the little holes between the links of the chain. Whoa! ============================================================================== ---- 03) Appendices ---- ============================================================================== +=--=+=--=+=--=+=--=+=--=+ C O N T R O L S +=--=+=--=+=--=+=--=+=--=+ The controls in Metal Gear Solid 3: Snake Eater are complex. Almost every button has a different function depending what item you have equipped, your position (crawling, against a wall), or any other circumstance. They are very context sensitive. This section that immediately follows will provide you with a basic outline of what each button can do and then the next few sections after that will detail how to do each of those and some special actions and such. X Button - * Cancel selection * Crouch (move to crawl) * Press while moving to roll Circle Button - * Engage CQC * Punch * Confirmation button * Zoom in * Grab enemy Square Button - * Shoot weapon * Zoom out Triangle Button - * Action button (open doors, climb ladders) * Interact with cut-scene * Zoom in START Button - * Pause the game * Activate survival viewer SELECT Button - * Open radio interface R1 Shoulder Button - * First-person view R2 Shoulder Button - * Open weapons menu * Quick equip/unequip * Strafe right (in FPV) * Shuffle right(against wall) L1 Shoulder Button - * Shoulder aim * Keep aim in one direction L2 Shoulder Button - * Open items menu * Quick equip/unequip * Strafe left (in FPV) * Shuffle left (against wall) Directional Pad - * Move character (stalking) * Navigate menu Left Analog Stick - * Move character([normal movement) * Navigate menu Right Analog Stick - * Move camera (corner mode) +=--=+=--=+=--=+=--=+=--=+ G A M E S Y S T E M +=--=+=--=+=--=+=--=+=--=+ --=O==O=-- Radar --=o==o=-- Unlike in previous Metal Gear Solid games this game does not default to the usual Soliton Radar that we have come to know and love. Instead we now have a battery powered mechanical radar that picks up everything that is living around you. That means frogs, birds, snakes, and so on will all appear on your radar. Be careful with this since you may get into some trouble either running for your life from a frog or running out of battery power and not being able to use it at all. --=O==O=-- Gauges --=o==o=-- Life Gauge ------------ This is the one gauge that you will want to watch closest for the entire game. This gauge represents Snake's life. The more of it that is filled up the more life he has, the lower it is the less life he has. This gauge can be restored by using Rations or by crouching while bleeding. When the Life Gauge reaches a low enough point, Snake will begin to bleed. It will steadily decrease over time until it eventually runs out and Snake dies. To prevent this horrible tragedy Snake must either crouch for a while so that it will slowly restore, use a Bandage to stop the bleeding, or using a Ration to recover some of his health. Please note that smoking Cigars will slowly but surely decrease Snake's Life Gauge, but it will only deplete it to the point where he will begin to bleed. Once it reaches that point it will stop depleting health. Stamina Gauge --------------- This gauge shows how much energy Snake has left. The higher his Stamina bar is the more energy he has and the better he will perform in combat and other situations. This bar is decreased by almost everything that you do: walking, running, climbing, hanging, and so on. Once he gets down to the last 1/4 of the bar his performance will become very impaired and many things will become difficult to do: running, stalking, climbing, aiming and so on. You will want this to be in the top 3/4 most of the time. You can save yourself some of the bar by thinking ahead and performing actions that are essential and nothing else. The bar can be recovered quite easily though as long as you have some food for Snake to munch on. Certain foods will give him more stamina than others but all will give some sort of contribution. Grip Gauge ------------ This only appears when Snake is hanging off of a ledge or railing. As soon as Snake enters Hanging Mode the gauge will appear on screen. As it decreases Snake will gradually lose his grip on the surface he is holding onto. When it reaches zero Snake will fall. He may or may not die or lose health depending upon how high up he is. If you do not wish for him to fall then you want to get him back up onto a solid surface by pressing the "Action Button". Please note that the duration of the grip gauge also depends upon how much stamina Snake has. The less he has the faster the gauge will drop and vice versa. --=O==O=-- Enemy Tactics and Intelligence --=o==o=-- The jump made in enemy intelligence from the last game is almost comparable to that mede between MGS and MGS2. In MGS3 the enemies have recieved a whole new array of tactics and decisions to take you out with speed and precision. If you think I am saying this in pure jest you may go and try to outwit the guards yourself. Not easy, is it? The enemy in this game will flank, use suppressing fire, flush you out with grenades, take cover, back eachother up and so on. Think you can sit behind that tree forver? Think again. The enemy will most likely toss a grenade in your direction to either kill you or flush you out of hiding. They succeed a surprising amount of times when they do this. Also take note that the enemy will not simply stop firing at you if you have one of their comrades taken hostage. They will circle around, cut off your exits, attack you with a knife, and maybe even sacrifice their comrade to kill you. Basically, expect the enemy to be smarter than the average bear, as Yogi likes to say. They behave and act and perform just like a well-trained soldier and unit. Don't_underestimate_them. --=O==O=-- Alert Modes --=o==o=-- Unlike in previous Metal Gear games as soon as you alert a guard or make him suspicious you will be in Alert or Caution mode, depending upon what you did to alert the guard. When either of the modes start there will by a timer that counts down to zero. If you are in Caution mode and the timer reaches zero the game will go back to normal. If you are in alert mode then the game will drop down to evasion and then caution and then back to normal once each of the respective timers has fully counted down. --=O==O=-- Bleeding --=o==o=-- If you are too overly irresponsible maintaining Snake's well-being then you may find that he begins to bleed. This happens when his life bar reaches roughly 1/4 of it's full length. You will know that he has started to bleed by seeing the life bar turn orange and slowly begin to decrease. To heal Snake right up just stop and lay down for a while and his life bar will begin to increase until the bleeding stops. Please note that bleeding can and will carry guard dogs to your location due to the scent. Be careful. --=O==O=-- Radio --=o==o=-- Unlike in the first two Metal Gear Solid games Snake must now communicate with his allies via a field radio (as opposed to the nanotech Codec). The radio will allow him to dial into specific frequencies to contact certain people. When a person is reached a picture of them will pop up on screen and Snake and the character will converse. The radio can be used to find things out about certain characters, plants, animals, survival techniques and so on. It is pretty much an information database at your fingertips. Different frequencies will contact different people so make sure you are on the right frequency before transmitting. It is not, however, necessary to memorize all the frequencies by yourself. There is a small options screen below the main interface where you can select a previously used frequency so that you don't have to remember it or constantly dial it in. ----------------- Radio Frequencies ----------------- Major Tom - 140.85 ParaMedic - 145.73 The Boss - 141.80 - - - - - - - - - - - -- Useless Trivia -- - - - - - - - - - - - When you are talking to someone over the radio you will be able to see a few different pictures of them as well as a small dossier. Just use the d-pad to scroll through all of this and find what you are looking for. Note that you can only do this while talking to the person not at any other time. +=--=+=--=+=--=+=--=+=--=+ A C T I O N S +=--=+=--=+=--=+=--=+=--=+ Basic Movement ---------------- I probably don't have to explain this but I guaruntee that if I don't I will get an e-mail asking about this. Whenever you want to move your character around in this game you must use the left analog stick or the directional pad. The direction of the stick or pad will correspobnd to the on-screen movement of the character Stand/Prone ------------- There is a very small change in this system from other MGS games. In this game you can hold down the X button while standing and Snake will go straight to the prone position. Tapping it (like usual) will just bring Snake to a crouching position. If you want to go from prone to a standing position hold down X instead of tapping it and Snake will stand up immediately. Thanks to the 8 or so people that e-mailed me about this last night. First Person View Attack -------------------------- This allows you to attack enemies while in the first person view. This makes shooting at far away a lot easier. You can shoot handguns, assault rifles, use the survival knife, and use fist attacks with the first person view. Corner View ------------- Flatten yourself against the wall near a corner to enter Corner View. This will allow you to see things that are behind the corner without exposing yourself to the enemy. Climb Up Objects ------------------ Press the action button in front of any waist high object to climb on top of it. Some objects Snake will automatically climb onto if they are low enough to the ground. Such as the bombed out floors in Rassvet. Roll Forward -------------- Rolling is essentially a forward diving somersault (not a backflip). The rolling manuever can be used for several different things. It can be used as a dodging manuever (trying to avoid gunshots or otherwise). It can be used to move silently over noisy metal grates, this way is faster than walking so it is the preferential way to go over them. Or it can be used to knock over enemy attackers or unsuspecting guards. Personally, I use the rolling manuever to tackle sentries and move them out of my way. This is good because once they have been hit they will be very, very disoriented for a while, giving you ample time to do your dirty work. Be aware though that if you do knock somebody over they will attack you or call for backup if you are in the general area. Make sure you deal with them once you knock them over. Dragging Enemies ------------------ Once you have a guard in a chokehold you may not wish to immediately dispose of him. Perhaps you wish to drag him to another spot or something like that. If that is the case then just keep holding down SQUARE and move along with the Analog Stick. Snake will walk backwards slowly and drag the guard along with him. If the guard is held long enough he will start to break out of it. If he does do this then Snake will begin to lose his grip on the guard. Just quickly tap SQUARE again to regain your hold on him. Once you have him in whichever place you want you may do whatever devious things you have in mind. Once you have killed a guard in whatever manner you choose he will be lying on the ground in plain sight (most of the time). To avoid them danged alert modes or caution modes you will have to hide the body somewhere where it will not be found easily. To do this simply walk up to any deceased guard with no weapon equipped, press SQUARE, and hold it. Once you have done that you may drag him wherever you wish. Hanging --------- If you want to hang froma tree branch just walk out along the top of the branch and press the Action button to hang down. When you are hanging you can press the directional buttons to move along the branch or use R2 and L2. Drop down by pressing X. If you want to shoot at guards while hanging from a branch then just go into FPV and push the wepon button to draw a weapon. Just shoot normally once you rae in FPV. You can also hang from the rope bridge and a few rock ledges but you cannot shoot from these. Chokehold ----------- Without your weapon equipped come up behind a guard and press the CIRCLE button. Your character will now grab him around the neck to temporarily immobilize him. Once he is in the choke hold you can either snap his neck, knock him out, or leave him. To snap his neck rapidly press the weapon button to snap his neck, you will hear a quite distinct, and disturbingly pleasing, "SNAP!" If you prefer not to take his life you can press the weapon button about 9 or ten times to cause him to lose consciousness. Peek Around Corner -------------------- When in corner view use the shoulder buttons L2 and R2 to peek around the corner to get a better view of the area. You can use the right analog stick now to move the camera around to see more detail. Step Sideways --------------- While in FPV you can use the shoulder buttons L2 and R2 to strafe or step sideways in either direction. This will allow you hide behind corners and step out quickly to shoot in the First Person. Knock On Wall --------------- This is one of the best distractions you can use in this game. Knocking is basically what it says. It is just a knock on a surface to create a noise that will attract the attention of the enemy. Knocking is done when your character is leaning against a wall or some other flat surface and you press CIRCLE (the CQC button) and Snake will rap his fist on the wall. This will attract the attention of any nearby guard and he will come to investigate the noise. This will give you a chance to slip into the shadows and strike from a place of your choosing while he stands in the open looking around. If taking the guard out is not your intention then you can use this to draw him out of your way so that you can proceed unheeded to wherever you are going. Quick Change -------------- This is an essential technique to master for this game. Quick change is essentially where you can very quickly switch between two weapons or items (or from a weapon to no weapon quickly). A quick-change is done by quickly tapping down on either the L2 or R2 buttons. Any quick change using a magazine type weapon will automatically reload the magazine with all the bullets inserted so that you don't have to waste time changing magazines. Just quickly tap down on the R2 button twice in a row and you will have done it. I like to call this the "tactical reload". Jump Out Shot --------------- You have been spotted by the enemy and are now engaged in a high intensity shootout with an attack team. You are bleeding badly and in need of help. Situation sound familiar? What you would need to use here is a jump out shot. Get behind a box or another hard surface such as a wall and move to the corner. With a weapon equipped press the weapon button "A" and Snake will quickly jump out fire a shot and get back behind the wall. This method of shooting is also accurate. When Snake jumps out he will usually hit an enemy on the first shot, and sometimes in a vital area such as the groin or head. If you wish to fire multiple shots you will have to rapidly press the weapon button once Snake is out in the open or else he will just go back to hiding. Shake Out Item ---------------- This is done when you have either knocked out a guard or killed him in any way. The guard will be lying on the ground so if you wish you can have Snake pick him up. If you do pick him up you can either drag him around or shake down his body for items and ammunition. To shake a guard down all you have to do is pick him up and repeatedly drop him until things start to fall out from his person. He will drop any number of items and ammunition and the amount that he drops will depend on the difficulty level that you are playing on. Destroy Radio --------------- With any gun you can shoot a guards radio and this will permanently disable it and he will no longer be able to communicate via radio. When a guard has discovered you can shoot his radio while he is making the report or before he does, giving you more time to get away. You can only do this in FPV. Climbing ladders ------------------ Ladders, well... there isn't much to say about them. There are very few in the game and they are few and far in-between. The only explanation that is needed is that they transport you either straight up or straight down. To get on a ladder just go up to it, push the action button, and then use the D-Pad or the Analog Stick to move up and down. You can't fall off of a ladder so don't worry about that, you will stay on until you either reach the top or bottom of it Dodging Bullets ----------------- This is somewhat useless but if you can pull it off then you will be able to save yourself some health. Basically what this involves is a gunfight (you have to be shot at to dodge bullets) and you in FPV. When a guard shoots at you it may be possible to move to the side with the R2 and L2 buttons or to duck and evade the bullets. It isn't completely foolproof by any means but it does work on occasion so it is worth a try. +=--=+=--=+=--=+=--=+=--=+ C Q C +=--=+=--=+=--=+=--=+=--=+ In actual battle, it is used in the jungle, bushes, and indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The technique has been developed for when you have to fight multiple enemies that are very close to you, or when you don't know from where you will be attacked. It is a total combat technique, studied by actual special forces, used when you are close to enemies and you have to be able to fight with your bare hands, knife, and gun accordingly. - Motosada Mori, MGS3 Military Advisor In Metal Gear Solid 3: Snake Eater there is an implemented combat system that allows the player to engage an enemy or multiple enemies in a series of movements that will disarm the opponent as well as defend the player from damage. Used correctly, this will be most useful tool when you stray too close to an enemy patrol or find yourself surrounded by bad guys. From here on out Close Quarters Combat will be referred to as CQC. CQC Capable Weapons --------------------- Bare Hands Survival Knife M19 MK-22 In Metal Gear Solid 3 the above weapons can be used during CQC. Usually you will want to go with a combination of survival knife + a handgun. You can also go with the knife + bare hands (nothing else equipped) if that suits your fancy. CQC Progression ----------------- As you get your victim into various stages and positions during CQC you will be able to perform a certain number of movements and as you do more of them your options will become more and more limited. See the below explanation to see how this works. * The first thing that you have to do is either sneak up to an enemy by using the stalking mode or be in some other circumstance as long as you are close to the guard that you wish to engage. Now you can do one of two things. A - Press the Circle button along with the directional stick to knock your enemy to the ground. There are two things that you do in this position. 1. Interrogate him with the knife. 2. Knock him out or dispose of him in some other fashion. B - Press and hold the Circle button to grab the enemy. Now you have a few options. Available options : 1, 2, 3, 4. 1. Threaten him with your knife. To do this you must apply pressure to the L3 button. if you release the pressure on the button the guard will stop talking. To get him talking again just re-apply pressure to the L3 button. Next available actions : 2, 3, 4 2. You can use the enemy as a human shield by pressing the Square button. After this you will not be able to threaten the enemy or interrogate him. This will, though, prevent other enemies from attacking you. With this you will be able to engage any nearby enemies by going into FPV and using a handgun to shoot at them. Next available actions : 3, 4 3. Now you can knock the guard to the ground by pressing the Circle button along with a direction on the analog stick. Now you can (if alone) threaten him and have him relinquish items to you. Once you have gotten your worth out of the guard you can eliminate him by tranquilizing or by shooting him in some other fashion. Next available actions : None 4. If you still have the guard in your grip you can cut his throat with your knife. When you do this the guard will fall out of your grasp and the CQC session will be over until you come across the next guard. Next available actions : None +=--=+=--=+=--=+ W E A P O N S +=--=+=--=+=--=+ * For now these are just the descriptions that are given in the game menu. I will write my own descirptions soon, when I have the time. Barehand ---------- Barehand is the way to go when you have to take out individual guards stealthily. Rather than using a weapon to take him out sneak up on him and use CQC to kill, interrogate, or knock out your victim. See the CQC guide for more information on this. Survival Knife ---------------- Use essantially in the same way as bare-hands. Use the CIRCLE button to engage in CQC with the knife. More information can be found in the CQC guide. If you wish to slash at the enemy up front just tap away at the SQUARE button. A single tap will get uou one slash and more taps will do more slashes resulting in a combo. Mk22 ------ Snake's standard, non-lethal firearm in the game. Use this for quick take-down shots at an enemy while still undetected. Try to use this in a high-intensity combat situation and you will get your ass waxed. Headshots are a must with this gun since it doesn't penetrate well, has a very slow rate of fire, and any other location besides the head will take longer to knock the enemy tagret out. Best used in FPV. Attach a supresser with CIRCLE button while in the weapons menu. M1911A1 --------- .45 handgun. Snake's standard, lethal firearm in the game. Use this for quick take-down shots at an enemy while still undetected. Try to use this in a high-intensity combat situation and you will get your ass waxed. Headshots are a must with this gun since it doesn't penetrate well and doesn't have as fast a rate of fire as some other weapons. Best used in FPV. Attach a supresser with CIRCLE button while in the weapons menu. M16 ----- United States Standard Issue assault rifle. This fires rounds very quickly, accurately, and is relatively powerful. Use this to blast your way through an area that is crawling with guards or to take out an advancing assault team. Whatever you choose to use it for make sure that it is used wisely because there isn't much ammo for it in the demo. Press R1 for FPV shooting and then L1 for a shoulder view. If you wish to attach a suprresser for it then press the circle button while in the weapons menu. AKM ----- A Soviet-made assault rifle. This fires rounds very quickly, accurately, and is relatively powerful. Use this to blast your way through an area that is crawling with guards or to take out an advancing assault team. Whatever you choose to use it for make sure that it is used wisely because there isn't much ammo for it in the demo. Press R1 for FPV shooting and then L1 for a shoulder view. M37 ----- 12 gauge shotgun...would any game be complete without one of these? This gun is mainly useful for close-quarters engagements with the enemy. It is not recommended when there are a lot of enemies around since it has a somewhat slow rate of fire. If there are only one or two enemies around then it should be okay to use this. SDV ----- Sniper rifle. Use this for longe-range combat situations such as across the canyon in Dolinovodno. There are two magnification settings. Change them with the triangle button. The sniper rifle is powerful enough to rip right through a guard and into another so try to line up double kills as often as possible to save ammo and for lots of fun. Grenade --------- Also known as Frag Grenades or Fragmentation Grenades, these are explosive devices set to detonate after a five second delay. When the grenade detonates, it scatters small fragments that significantly increase the damage caused by the explosion of the grenade itself. Causing noise to alert any nearby guard or sensor, these are mainly used to take out vehicles or to blow away advancing enemies by less-than-subtle operatives. Interesting tidbit of info: You can toss grenades into an alligator's mouth when he has it open. Use this feature for easy kills of the large beasts. Stun Grenade -------------- Also known as Flash bangs or Sound and Flash Grenades, these temporarily disables all enemies within a user's line of sight. Highly charged and tightly packed magnesium reacts to friction, detonating after five seconds once the safety pin is pulled. Used for freeing hostages and such. Makes a big flash and lots of noise to distract and disable enemies temporarily by stunning them for about 8 seconds. Magazine ---------- An empty gun magazine. Throw ths near an enemy to distract him, allowing you a chance to slip by in concealment. Throw this item just like you would a grenade. Directional Mic ----------------- The directional microphone is a very sensitive piece of equipment that picks up the slightest sound. It's a high-precision mike that's been designed to pick up sounds in front of it. In short, it will pick up sounds in the direction you point it. Use this in FPV to scout for small anmals to eat. +=--=+=--=+=--=+ I T E M S +=--=+=--=+=--=+ Cigar ------- Snake's favorite brand. Highly Addictive and hazardous to your health. The cigar can be equipped to drive away bees if you are under attack. The smell of the cigar, however, will alert the enemy to your presence. Be careful with this. Binoculars ------------ Military binoculars allowing long distance reconnaissance. Zoom in with Triangle Button, zoom out with Square. Thermal Goggle ---------------- This item picks up heat sorces and registers them in different colors on the display. Blue and green are not very hot, red and yellow and orange are usually indicative of a life-form such as a snake, guard, or bird. Use these sparingly because they run on batteries. Night Vision Goggles ---------------------- Enhances light in dark areas. Makes screen go green to allow you to see better. The goggles electronically amplify ultra-violet and infrared light to increase image clarity. The goggles don't help in well-lit areas, as when used in such areas will have a similar effect to that of Stun Grenades. Motion Detector ----------------- This item will detect moving objects for you and display them on the radar. If an object is not moving then it will not be detected. Don't get pissed off when it isn't detecting dead/unconscious guards for you because that is not what it is for. Active Sonar -------------- This item will automatically detect any life forms within it's range. There is an option to send out a brief burst of sonar to reach a larger area but this will alert nearby enemies. Please not that all life forms will be displayed on here. That means frogs, snakes, birds, alligators and so on. Try not to spend half the demo running from frogs and birds that were mistaken for guards. This itme runs on batteries so be careful to use it sparingly. Anti-Person Sensor -------------------- When you are operating without radar, this device can help greatly, vibrating whenever another person is near. It cannot tell directions, but it vibrates stronger the closer another person approaches. It is, however, ficticious. It must be equipped however for it to vibrate with enemy presence. Also, all other vibration (like when shot etc) will be turned off when the AP Sensor is equipped. +=--=+=--=+ F O O D +=--=+=--=+ Reticulated Python -------------------- These reptiles can be found in a good abundance throughout the game and will always give you an outstanding stamina boost when eaten. You can usually spot these slithering through the grss or out in the open. Look around with your NVGs to spot them. It is easy to knife, shoot or tranquilize them. I suggest that you knife them simply because they aren't very strong and you'd be wasting ammo by shoting them. Russian Oyster Mushroom ------------------------- These suckers can usually be found next to trees or tree stumps. There is another type of mushroom in the demo but there isn't much difference betwen the two besides looks and name. These are easy to harvest. Just knife them and they will fall off their stems and onto the ground for you to place in your backpack. You can also shoot them but that is a gross waste of valuable ammunition. These will provide a very mild stamina boost. Siberian Ink Cap ------------------ These are most likely the first food form that you will find in the game. Right after you land these will be immediately visible at the base of the tree in front of you. These can be harvested exactly like the Oyster Mushrooms. Knife them or shoot them, knifing is recommended. These will provide a small stamina boost when eaten. Golova -------- These are found in the northern part of the Dremuchij Swampland. You will spot them by noticing the one that has fallen to the ground. These can only be acquired by shooting them down from the tree with some kind of firearm. These will provide an appreciable stamina increase when eaten. The golova on the ground can be taken by kicking it with the CIRCLE button or by slashing it with the knife. Yabloko Moloko ---------------- These are found in the tree in Dolinovodno, at the entrance to the bridge. Acquire these with the same method as the golova, shoot them down with a firearm. These can attract the attention of the guards when they fall to the ground so they are a good source of energy as well as being a useful infiltration tool. These will provide Snake with a good stamina boost but slightly less than the golova. Giant Anaconda ---------------- I've only been able to find this specific creature once in the demo, in Dremuchij South. When this guy is caught and eaten he will provide the bigggest stamina boost of all the food items in the demo. Kill him/capture him the same way as the Python. Tree Frog ----------- These little buggers really aren't worth the effort required to catch them. They are found all over the place but they will usually slip right into the background since they are extremely small and blend in with the grasses and dirt. Get these guys with your firearm or the knife. I suggest the firearm since a knife is hard to use in this situation. Frogs will provide a miniscule stamina boost. Indian Gavial --------------- This is probably the best stamina booster in the game. The Gavial will provide you with three rations of meat that all boost your stamina in a very good amount. One Alligator will provide you with enough meat for a little while. Just note that you cannot tranq and capture these beasts. They will merely fall asleep and wake up soon after. You have to kill them with a grenade (toss one in its mouth for an entertaining kill) or a firearm. I suggest a grenade since thast is one of the least used weapons in the demo and can be put to good use here. Hornet's Nest --------------- These you need to be careful with. If you shoot them when you are close by the hornets will get pissed off and start to attack you. So you need to snipe it from afar. If you feel the need to get one fom up close equip the Cigar after shooting it and the smoke will drive them away. This will provide a high stamina increase. Magpie -------- These are probably the hardest creature to catch in the demo since it moves quickly and only stands still for the briefest of moments. To get one of these into your catalog of food simply lay down somewhere and watch it fly around. Note the places where it stops. Get out your sniper rifle and focus in on that spot. When it comes into view, re-adjust your aim and fire. It is difficult to do but you can get one of these with the tranquilizer. The magpie will provide a medium stamina increase. Hardly worth the effort. Rat ----- These little rodents are only found in Rassvet. Look under the floor of the room where Sokolov is and you will spot a few scurrying around. Shoot them with your pistol and pick them up. Despite their gross appearance Snake does not mind the taste. Medium stamina boost for the rats. Russian False Mango ---------------------- the only plae I have found these is in the beginning area, where you acquire the backpack. Look up and to the left before you climb onto the tree and you should be able to spot some hanging up in the trees. Shoot them down with a firearm and pick them up for a decent stamina boost. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ S E C R E T S A N D E A S T E R E G G S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ -=o=- Time Paradox- =o=- If Snake dies at any point in the game you will be brought to the game over screen that says "Snake is dead". You know that already. But did you know that if you wait 30 seconds on the game over screen then the words "Snake is dead" will change to "Time Paradox". This is because Nakes Snake is believed to be a younger version of Big Boss. Big Boss is the father of the three Snakes in the first games and therefore if he dies it completely contradicts previous games. The same thing will happen with Sokolov's death. If you kill him in the demo the words "Sokolov is dead" will change once again into the words "Time Paradox". -=o=- Repeated Lines -=o=- Many people who have played the demo will notice some odd similiarities between some lines to those in previous games. For example, Snake says in the |
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