Metal Gear Solid 3: Subsistence Walkthrough :
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Walkthrough - MGS 3: Subsistence FAQ 2_______________________________________________________________________________ "What do you say to one last showdown?" - Ocelot __ __ _ _ ___ ___ _ _ _ ____ | \/ |___| |_ __ _| | / __|___ __ _ _ _ / __| ___| (_)__| | |__ / | |\/| / -_) _/ _` | | | (_ / -_) _` | '_| \__ \/ _ \ | / _` | |_ \ |_| |_\___|\__\__,_|_| \___\___\__,_|_| |___/\___/_|_\__,_| |___/ +-------------------------------------------------------------------+ | S U B S I S T E N C E | +-------------------------------------------------------------------+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ |O|f|f|i|c|i|a|l| |S|u|r|v|i|v|a|l| |H|a|n|d|b|o|o|k| +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ Metal Gear Solid 3: Subsistence - FAQ/Walkthrough Playable on the PlayStation 2 Gaming Console Written By: SamuraiX- (MetalGear781(at)Yahoo.com) 79 Characters Per Line Format - Font/Style/Size: Courier New/Regular/10 Copyright © 2006 Raul Copaciu Version: 1.00 ============================================================================== ------------------------------------------------------------------------------ ============================================================================== Here are some helpful tips concerning the use and distribution of this guide. * Have any contributions? Don't hesitate to send them in! You can send in anything that you feel will be of any use to this guide. However, please keep in mind that I will only accept submissions that I am actually able to read and understand without too much trouble. Just remember to proof read your contribution before sending it in. Also, be sure that what you are trying to contribute isn't already somewhere in the guide. * Want to host this guide on a website? No problem! Just remember to ask for my proper consent before taking action. I will only refuse the hosting of this guide in other locations on very rare occasions. Primarily to people and/or websites who I've known to steal other people's work without any consent from the author. * Please be sure to take the time and make an effort to look through the entire guide before actually e-mailing me to ask for help. If you e-mail me about something that you don't understand or need help with, when it is clearly stated in the guide, I will not respond to your e-mail. I am not trying to be disrespectful, but I just have a low tolerance for laziness. ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ V e r s i o n H i s t o r y ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ ~~ Version 1.00 | April 14, 2006 | 235 kb Guide submitted. The walkthrough covers the entire Virtuous Mission portion of the game. The Game System section is nearly complete. I have also created a basic outline for displaying the information in the Encyclopedia and New Additions section of the guide. I hope to have more updates coming sometime in the near future. ============================================================================== ------------------------------------------------------------------------------ ============================================================================== ___________________________________________________________________ -- -- -- -- -- -- -- -- -- -- -- -- T a b l e o f C o n t e n t s -- -- -- -- -- -- -- -- -- -- -- -- 01) Introduction [01INTD] ----------------------------------- Introduction [01INTD] Contact Information [01CTIN] 02) Game Basics [02GMBS] ----------------------------------- Controls [02CNTR] Game System [02SYST] Actions [02ACTN] Close-Quarters Combat [02CQCT] Infiltration Techniques [02INFT] 03) Walkthrough [03WLKT] ----------------------------------- Virtuous Mission [03VRTM] 04) Encyclopedia [04ENCL] ----------------------------------- Weapons [04WPNS] Equipment [04EQPM] Camouflage and Face Paint [04CMFP] Food [04FOOD] Boss Strategies [04BSST] Secrets and Easter Eggs [04SCRT] Fun Stuff [04FNST] Radio Frequencies [04RDIO] Kerotan Frogs [04KERO] Characters [04CHRC] Previous Operations [04PRVS] Metal Gear Soild 3 Timeline [04TMLN] Music Lyrics [04MUSL] Frequently Asked Questions [04FAQS] 05) New Additions [05NWAD] ----------------------------------- Disc 1 - Subsistence [05SUBS] Disc 2 - Persistence [05PERS] Disc 3 - Existence [05EXIS] Metal Gear Saga Vol. 1 [05MGSA] 06) Plot Summary & Analysis [06PLSM] ----------------------------------- 07) Conclusion [07CNCL] ----------------------------------- Legal Disclaimer [07LGDS] Acknowledgements [07AKNW] ___________________________________________________________________ -- Guide Navigation -- This guide is divided up into sections, sub-sections, and so on. Each of the primary sections focuses around one general concept. As you read more into each section, you will notice that there will be many other different kinds of categories, but everything will continue to focus on the same subject. For your benefit, I have provided a fast and efficient method that you can be used to access each of the specific sections and categories in the guide. The procedure is quite simple. First, highlight the search code for the particular section you wish you locate. Next, right click on the highlighted text and select the "Copy" option. Now, click on the "Edit" tab at the top of your internet broswer and select "Find" option. After a small window appears, right click in the small text box and select the "Paste" option. Finally, select the "Find Next" option in the window and that should automatically take you to your desired location. Another, faster and even more efficient option is to highlight the code, press Ctrl+C, then Ctrl+F, followed by Ctrl+V, and press the "Enter" key. Both are, more or less the exact same method. The primary walkthrough for the Snake Eater game is also divided up into separate parts so that you can locate a specific area much easier. Simply use the Part Descriptions information below to locate the particular area you are search for, copy and paste the code of the part that has that area within it, and use the Find option to automatically arrive at your destination. You will, of course have to scroll through the other areas accordingly to arrive at the specific area that you are searching for. _____________________________________________________________________________ ---------- Part Descriptions ------------------------------------------------ Virtuous Mission : Covers the Virtuous Mission. ============================================================================== ------- Section 01 : Introduction ------- [01INTD] ============================================================================== In "Metal Gear Solid 3: Snake Eater," the mission was jungle survival and the game was set in the year 1964, during the Cold War, a time when spies were at their most active. Building upon the success of Snake Eater, additional game modes and widely-anticipated online battle mode have been added to MGS3 to give us the complete edition: "Metal Gear Solid 3: Subsistence." Subsistence refers to "survival" - you have to stay alive long enough to attempt the harsh battles that wait you. Metal Gear Solid 3: Subsistence has added a 3rd Person View Camera. The low-angle camera provides players an even deeper stealth-action experience through the jungle. In the online mode, players can choose Team Battle or Snake vs. Enemies and carry out missions cooperatively or competitively. Subsistence still offers the classic MGS elements, such as the cardboard box disguise, infiltration, sniping, and close-quarters combat (CQC). Metal Gear Solid 3: Subsistence also contains original versions of the games "Metal Gear" and "Metal Gear 2: Solid Snake," which were previously only released in Japan. Subsistence also features new and enhanced game modes, including Duel Mode, Demo Theater, and Snake vs. Monkey, plus all the features that were previously exclusive to the European Version of Snake Eater. MGS3: Subsistence is the must-have game package for all MGS fans. All the original MGS staff were involved in this production to take MGS3 to the next level. The game is directed and produced by Hideo Kojima, with executive producer, Motoyuki Yoshioka, and line producer, Yoshikazu Matsuhana, along with Yoji Shinkawa, the art director for the entire MGS series. Subsistence is the final chapter of MGS3, providing a glimpse of what lies in store for MGS in the next generation. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Contact Information *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- If you have any comments, corrections, suggestions, or contributions then just send them in to the e-mail address that I provided below. Please remember to keep your messages relevant, primarily to comments, corrections, suggestions, or contributions. For your convenience, I have included a list of what TO do, and what NOT to do when e-mailing me. As long as you abide by the guidelines that are provided below, I don't think we'll have any problems. :) E-Mail : MetalGear781(at)Yahoo.com - DO - ¯¯¯¯¯¯ - Write legible sentences - Include good grammar and decent spelling - Inform me of errors related to spelling, grammar, gameplay, story, etc. - Provide me with tips or strategies in relevance with aspects of the game - Ask for help with things that are not already covered in this guide - Scan through the guide and be sure that your question isn't already answered - DO NOT - ¯¯¯¯¯¯¯¯¯¯ - Spam me - Insult me - Send me viruses - Use excessive profanity - Send irrelevant e-mails - Add attachments to your e-mails - Write in 1337 talk, e.g. "h0w d0 1 g37 pa5t d1s p4rt?!" - Write in funky text colors, e.g. yellow font with a light-green background - Ask questions that are already answered in this guide =============================================================================== ------- Section 02 : Game Basics ------- [02GMBS] =============================================================================== S T E A L T H G A M E Sneak in withiout being seen by the enemy Infiltrate and avoid detection Metal Gear Solid 3 is a 3D action-adventure game that lets you experience the thrill of sneaking past the enemy without being seen. You play the role of Snake, who must infiltrate enemy territory and carry out a top-secret mission. If the enemy sees you, they'll call for reinforcements and things are bound to get rough. You'll want to avoid battle whenever possible. Knowing how to survive in hostile territory will be crucial. In this mission, your top priority will be staying alive in a combat zone. Raid provisions warehouses to get supplies for maintaining stamina and treat wounds to keep Snake in fighting condition. The game is a work of a fiction. Any resemblance to actual persons or groups, living or dead, is purely coincidental. ------------------ [02CNTR] Metal Gear Solid 3 offers quite a complex and interactive layout of controls. Most of the buttons are assigned a variety of functions. The function of a button will sometimes change, depending on the current circumstances that are presented. Some of the buttons are context sensitive, and will have a different effect, depending on the amount of pressure that is applied to the button. This section will show you a basic outline of the control configuration in the game. Triangle Button - * Action button * Climb trees * Open lockers * Go up / down ladders * Climb onto platforms * Hang Circle Button - * Punch button / CQC button / Enter button * Punch * Execute CQC * Knock on walls (when pressed against a wall) Cross Button - * Crawl button / Cancel button * Switch between standing, crouching, and crawling positions Square Button - * Weapon button * Use your currently equipped weapon START Button - * Enter the Survival Viewer SELECT Button - * Enter the Radio Screen R1 Button - * Enter First Person View (FPV) R2 Button - * Weapon Window button * Select, equip, and un-equip weapons (Third Person/Normal View) * View, Peek (Corner/First Person View) L1 Button - * Aim button * Lock aim in one direction (Normal View) * Center camera (Third Person View) * Shoulder aim (First Person View) L2 Button - * Item Window button * Select, equip, and unequip items (Third Person/Normal View) * View, Peek (Corner/First Person View) Directional Pad - * Move character (stalking movement) * Look around (First Person View) Left Analog Stick - * Move character (Third Person/Normal View) * Look around (First Person View) * Navigate menus Right Analog Stick - * Adjust camera L3 Button - * Interrogate enemy (when enemy is in CQC hold) R3 Button - * Switch between Third Person and Normal View NOTE: The initial control scheme CANNOT be altered. ---------------- [02SYST] -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Survival Viewer *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- Begin by pressing the START button to open the Survival Viewer. The Survival Viewer contains everything that Snake will need to survive in the jungle. Use the viewer to adjust settings, eat food, apply camouflage, heal wounds, place or remove weapons/items, or view the map. __________________________________ ------- CAMOUFLAGE --------------- The "CAMOUFLAGE" option is divided into two sub-categories: "UNIFORM", for clothing, and "FACE", for face paint. Simply select either of the two options to choose your desired camouflage pattern. Select "FACE" from the "CAMOUFLAGE" screen. Then, choose your desired face paint pattern and press the Circle button to apply your selected choice. When applying face paint, remember to select the most appropriate face paint pattern that is best suited for Snake's current environment. Select "UNIFORM" from the "CAMOUFLAGE" screen. Then, select the desired uniform and press the Circle button. As with selecting face paint, you should probably choose the camouflage uniform that conceals Snake the best in his current environment. The effectiveness of each face paint and uniform in a given environment is expressed as a percentage number, located in the top right corner of the screen. This percentage number is known as the Camo Index. When selecting a particular face paint or uniform, notice the number that is expressed at the far right side in the rectangular box of the selected uniform. This number tells how much your Camo Index will rise or lower, depending on the type of camouflage you apply. It should be fairly obvious that numbers with a "-" sign next to it will lower your Camo Index, while numbers with a "+" sign next to them will raise it. ________________________________ ------- BACKPACK --------------- The backpack an entirely new storage system that has been incorporated into Metal Gear Solid 3. If you have played previous titles in the series you would know that most of the weapons and equipment that are available in the game are procure-on-site acquisition. The primary purpose for the incorporation of the backpack is to allow the player to select only the most necessary weapons and items to place in his inventory, where he may have quick access to them. Newly acquired weapons and items will be stored in the backpack. To use them, Snake needs to take them out of his backpack and carry them with him. Open the "BACKPACK" window in the Survival Viewer to ready weapons and items for use. A list of currently equipped weapons and items will appear when the "BACKPACK" window is opened. Select "WEAPON" from the "BACKPACK" screen. Then, choose the weapon for Snake and press the Circle button. To put a weapon back in the backpack, choose the corresponding weapon and press the Circle button. Use the same process, except select "ITEM" from the "BACKPACK" screen, when exchanging items from the backpack. You are restricted to a maximum of eight weapons and items that can be carried in their corresponding inventories. An easier method of placing weapons and items back into the backpack is by first opening the "ITEM" or "WEAPON" window when accessing the "BACKPACK" window. Then, hold down the corresponding window button - L2 or R2 and press the Circle button to return the selected weapon or item to the backpack. Each weapon and item has a specific weight classification. The heavier the total weight of the weapons and items that Snake is carrying on him, the faster he will burn off stamina. If Snake is running low on stamina or food, put items back into the backpack to aid in conserving stamina. ____________________________ ------- FOOD --------------- When the Stamina Gauge runs low, use the "FOOD" option to eat something. To replenish the Stamina Gauge, you must find and capture food. You can obtain food from plants and animals in the jungle as well as from enemy rations. The process of gathering and capturing plants and animals in the jungle is called "food capture." Plants and animals can be turned into food rations by attacking them with basic hand-to-hand attacks (using the Circle button) or weapons attacks (using the Square button). The type of food an animal produces when captured depends on what type of attack is used. Animals captured using knives or guns are stored as raw meat. Because of this, they will spoil after a certain period of time. Animals captured alive using tranquilizer guns and mousetraps are kept alive in cages and will not spoil. Snake can caputre up to three lives animals and store them in cages. To eat food, choose the desired food item from the "FOOD" window and select "EAT" to consume the selected food item. To dispose of food, choose the desired food item from the "FOOD" window and select "DISPOSE" to throw it away. Each food item that you obtain will be cateogorized into one of four statuses: -- Food Status -- * Live Capture - Food will not spoil. * Normal Capture - Ready to eat. * Spoiling - There is a chance that Snake will get sick if he eats this item. * Spoiled - This food item will make Snake sick if he eats it. There are several different types of food properties. These properties affect how food is used and the effects they have in the game. Different types of good differe in quality - some taste good, others taste bad. How good a food item tastes can be gauged by Snake's reaction after ingesting it. The more delicious it is, the more the Stamina Gauge will be replenished. In some cases, even bad-tasting foods can become palatable if Snake eats them repeadtedly and develops a taste for them. If Snake eats food that is poisonnous or rotten, he will become ill. This condition can be cured by using the "CURE" option in the Survival Viewer to administer antidote or stomach medicine. Some foods have additional effects besides replenishing the Stamina Gauge. When Snake finds a new type of food, there are many ways to find out what it does. He can be brave and just eat it, for exmaple, or call Para-Medic on the radio for a description of its porperties. Rotten and poisonous foods can be used to Snake's advantage in battle by getting enemies to eat them. Go to "WEAPON" on the "BACKPACK" screen to equip a food item as a weapon and press the Square button to throw it. Be sure that the food item will land in a close radius of your desired enemy target. Also keep in mind that enemies will only make an attempt to eat thrown food items if they are famished from not eating in awhile. For the enemy to become so hungry, you must destory a food storage shed. ____________________________ ------- CURE --------------- When Snake is attacked by the enemy or poisoned by plants or animals, he can recover faster by administering medical treatment. If Snake is wounded, the maximum value of the LIFE Gauge will decrease unless the wound is treated. Use the "CURE" option in the Survival Viewer to heal Snake if he is poisoned or wounded. When Snake recovers from a wound, his maximum LIFE Gauge will increase as well. There are two types of treat, medical and surgical. Each has its own uses in treating different types of injuries or sicknesses. Use the L2 button to access medical treament, and the R2 button to access surgical treatment. There are a variety of medical items at your disposal when you want to perform treatment. You must use only the specific medical items that are required if you wish to fully treat Snake. -- Medicinal Treatment Items -- * Serum - Injected to neutralize poison from snake bites. * Antidote - Taken orally. Used to neutralize ingested poison. * Cold Medicine - Taken orally. Used to cure colds. * Stomach Medicine - Taken orally. Used to cure stomach aches. -- Surgical Treatment Items -- * Splint - Applied locally. A fastener used to treat broken bones. * Suture Kit - Applied locally. Used to sew up cuts. * Bandage - Applied locally. Used to treat cuts, burns, gunshot wounds, and broken bones. * Survival Knife - Used to treat gunshot and bolt wounds. The knife is used to dig out the bullet/bolt. Can be used an unlimited number of times. * Cigar - Used to burn off leeches. Can be used an unlimited number of times. * Ointment - Liniment. Used to treat burns. * Disinfectant - Liniment. Used to treat cuts and gunshot wounds. * Styptic - Applied locally. Stops bleeding. Used to treat cuts and gunshot wounds. Now, let me explain the treatment process. First, use the Left Analog Stick to move the Treatment Cursor to the affected area of Snake's body. The type of aliment will appear when the Treatment Cursor is moved to the affected area. Next, press and hold the L2 button or the R2 button, use the Left Analog Stick to select medical items, and press the Circle button to confirm your selection. The circle surrounding the affected area will shrink if the treatment was successful and will disappear entirely if the area is completely healed. Items used in treatment are consumed in the process (with the exception of the knife and cigar). NOTE: Be sure to keep a good supply of medical items so that treatment can be performed at any time. Enemies carry medical supplies as well. Snake is able to acquire these medical items from enemies either by shaking down their bodies or holding them up. _______________________________ ------- OPTIONS --------------- By selecting "OPTIONS" from the Survival Viewer, you will be allowed to adjust your in-game settings to better suit your specific preferences. O=======================O====================================================O | Vibration | Turn the vibration ON / OFF. | O=======================O====================================================O | Blood | Turn blood display ON / OFF. | O=======================O====================================================O | Dolby Pro Logic II | Turn the Dolby Pro Logic II ON / OFF. | O=======================O====================================================O | Own View | Select First Person View control type. | O=======================O====================================================O | Camera Mode | Select Camera Mode. | O=======================O====================================================O | Camera Up / Down | Set up/down controls for 3D Camera Mode. | O=======================O====================================================O | Camera Left / Right | Set left/right controls for 3D Camera Mode. | O=======================O====================================================O | Captions | Turn the captions ON / OFF. | O=======================O====================================================O | Language | Select language. | O=======================O====================================================O | Screen Adjustment | Adjust screen position. | O=======================O====================================================O | Brightness Adjustment | Adjust screen brightness. | O=======================O====================================================O | Exit | Return to the previous screen | O=======================O====================================================O ___________________________ ------- MAP --------------- Select "MAP" from the Survival Viewer to display a map of the area that Snake is currently occupying. The map displays useful information that can help you during the mission. Pay attention to special symbols that may appear on the map. These symbols will provide valuable information about your surroundings. The meanings of the possible symbols that you might see include: - Snake's Position [represented by gray triangle with a line underneath] - Enemy's Position [represented by a medium sized, red square] - Eva's Position [represented by a medium sized, yellow square] - Item Box [represented by a small sized, gray square] - TNT [represented by a gray "T" shape] - C3 [represented by a gray target shape] - Claymore Mine [represented by a gray "C" shape] - Mousetrap (Empty) [represented by a large sized, hollow gray square] - Mousetrap (Occupied) [represented by a large sized, filled gray square] - Destination Point [represented by a large sized, gray "X" shape] When the map is displayed, use the Triangle and Square buttons to zoom in and out and the Left Analog Stick or Directional Buttons to change the map display position. If an arrow is displayed at the edge of the map, move the Left Analog Stick in the direction of the arrow and press the Circle button to switch to a map of the neighboring area. If there are multiple floors, use the R1 and R2 buttons to switch between them. NOTE: Most of symbols that can appear on the map can only be obtained by the method of interrogating enemies. -=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Gauge Types *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=- __________________________________ ------- LIFE GAUGE --------------- This gauge represents the amount of LIFE that Snake currently has. You will need to pay specific attention to this gauge throughout the game. If the tan colored bar is completely depleted at any time during the game, Snake will die. Remember to always try to manage a strong LIFE Gauge. This is particularly important when you expect an intense battle sometime in the very near future. Snake's LIFE will recover naturally over time. However, the speed at which it recovers depends on how full the Stamina Gauge is. The higher Snake's stamina, the faster his LIFE will recover. LIFE will also recover more quickly when Snake is in a crouching or proning position. If Snake falls from a high place or is hit by a powerful atttack, he will be wounded. When Snake is wounded, a red meter will be displayed in the LIFE Gauge. Select "CURE" from the Survival Viewer to treat wounds. To note, most wounds will heal naturally after a set period of time even if left untreated. However, certain types of wounds will not heal without treament. During the mission, Snake may be poisoned or become sick. Leaving poison untreated will cause the LIFE Gauge to decrease, while leaving colds or leeches untreated will drain the Stamina Gauge. Select "CURE" from the Survival Viewer to treat these conditions. Saving the game and quitting for a while will give Snake a chance to get some rest. LIFE, wounds, and disease will all recover over time until the game is loaded again. _____________________________________ ------- STAMINA GAUGE --------------- = The second most important gauge is the Stamina Gauge. This is what determines Snake's performance in the game. Depending on whether you have a high or low Stamina Gauge will affect many of the factors related to Snake's performance. These include how much his weapon will shake when he's aiming in First Person View mode, the rate at which your LIFE Gauge recovers, and how the amount of the Grip Gauge and the 02 Gauge you will have when in Hanging Mode or under the surface of water. Almost every action that you take will have a direct effect on your Stamina Gauge. Things like walking, running, climbing, hanging, and so on will all contribute in the depletion of your Stamina Gauge. To replenish the Stamina Gauge, you can hunt for local flora and fauna. These can be used as food whenever you have a low Stamina Gauge.You will want to have at least three of the four bars in your Stamina Gauge at any time. If the gauge is reaching or drops below two of the four bars, then be sure to eat something so that you can recover. Remember that some foods will have a stronger effect than others when it comes to replenishing your Stamina Gauge. __________________________________ ------- GRIP GAUGE --------------- The Grip Gauge is displayed when Snake is in a hanging position. The gauge is meant to represent the amount of time Snake can hold onto the ledge from which he is hanging. The longer you are in a hanging position, the more the gauge will drop. As the gauge decreases, Snake will gradually loose his grip on the ledge from which he is hanging. When the gauge depletes completely, Snake will fall. Be sure to not let this happen too often. Snake may or may not suffer from any injuries when falling depending upon how high the surface from which he fell was. Press the Action Button to bring Snake back up from a hanging position onto a solid surface. Remember that the duration of the Grip Gauge directly corresponds to the amount of your Stamina Gauge. A low Stamina Gauge will result in a low Grip Gauge and a low 02 Gauge. If you are planning on staying in Hanging Mode for an extensive period of time, then remember to eat a quick meal before attempting this. ________________________________ ------- 02 GAUGE --------------- When Snake dives underwater, the amount of time that he can hold his breath is represented by the 02 Gauge. As with the Grip Gauge, this gauge will continue to decrease, at a moderate speed the longer you exhaust it. In this case, the longer you hold your breath while underwater, the more the gauge will deplete. When the gauge is completely depleted, and you are still underwater, then your LIFE Gauge will begin to deplete as the 02 Gauge did. If your LIFE Gauge is completely depleted, Snake will die. Try to manage your 02 Gauge accordingly based on your present situation so as to not meaninglessly waste any LIFE. -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- -=* Difficulty Levels *=- -=*=-*-=*=-*-=*=-*-=*=-*-=*=-*-=*=- When starting a new game, you will be asked to select from one of several difficulty settings. Each difficulty level will provide you with a different experience when playing through the game. Depending on which difficulty setting you decide on, the game will prove to be either easier or harder for you. The selectable difficulty levels are as follows: * Very Easy - For beginners. If you do not have any past experience with games of the stealth or action genres, then this would probably be the prefered difficulty for you. The guards may as well be blind, deaf, or just plain mentally disturbed. Enemies will be scarce in most areas. They will deal little damage to you, while you will deal a lot of damage to them. Caution, Evasion, and Alert phases will very short, and they will end when you exit the area you are in and enter a different one. * Easy - For non-action experts. Some very minor increases in difficulty from Very Easy. Enemies are still just as blind, deaf, and stupid as in the previous difficulty. There may be an extra guard added to a couple of the many areas. There's really not much of a change at all between Very Easy and Easy. * Normal - Standard difficulty level. The intended difficulty level for most casual gamers who have not played any of the Metal Gear Solid titles. Everything is well-balanced to fit the specific preferences of the player. All the elements from the easier difficulties are taken up a notch. This is the difficulty that most people will start out on. The main walkthrough is based off this specific difficulty level. * Hard - For condifent players. Most hardcore Metal Gear fans will initially choose this difficulty when they play through the game their first time. You will notice another drastic change in difficulty when playing on Hard. This is the difficulty level that sets off the transition of the odds being stacked against you. All of your enemies are now * Extreme - For action game experts. The difficulty that needs no introduction. The one difficulty that all MGS veterans just can't get enough of. Everything in this difficulty level has been enhanced to the maximum level. Enemies will be able to see and hear you from far away distances. It only takes a few shots/hits from the enemy to kill you, and many bullets from you to take them down. The initial amount of enemies in all areas reaches maximum capacity, not including the alert team guards. Everyone is nearly equal to you in terms of vision, hearing, and intelligence. The perfect difficulty level for any hardcore MGS fan. * European Extreme - Game ends when being seen by the enemy. This is as close to reality as MGS will get, which isn't too far away. All of the enhancements from Extreme are incorporated into European Extreme. The two levels are basically equal in terms of difficulty. The only real difference between them is that in European Extreme, if you are seen even once, the game will end right then and there, forcing you to either continue or exit. Well, in other words: this difficulty is only meant for the possessed or insane. There are many factors of which each of the difficulty levels differentiate in. Depending on which of the difficulty levels you choose, you will notice either an increase or decrease in the following: - Range of vision of enemies - Range of hearing of enemies - Intelligence level of enemies - Amount of damage taken from enemies - Amount of damage dealt to enemies - Accuracy and precesion of enemies - Duration time that enemies stay unconscious - Duration time needed for a tranquilizer to take effect - Duration time of Caution, Evasion, and Alert phases - Amount of reinforcements called in - Amount of trembling while sniping - Duration time needed to recover LIFE - Duration time needed to recover from wounds - Amount of Stamina restored after eating a meal - Duration time of Stamina Gauge, Grip Gauge, and 02 Gauge - Amount of damage taken when falling from a high distance - Duration time needed of exposure to catch a cold - Amount of Backpack storage space - Maximum capacity of weapons, items, and ammunition - Availability of weapons, items, and ammunition boxes ------------------ [02ACTN] This section will cover all the various actions that are available to you in the game. It will explain, in detail from the most simple concepts of walking and running, to the more complex techniques, such as CQC. ___________ / BEGINNER / ¯¯¯¯¯¯¯¯¯¯¯ _______________________________________ ------- WALKING/RUNNING --------------- Press the left analog stick in the direction you want to move to start heading in that direction. There are two movement speeds depending on how far the left analog stick is pressed. Press it lightly to walk or harder to run. Also, use the directional button to perform stalking that is slow, but noiseless. ________________________________ ------- CRAWLING --------------- Press the left analog stick while ctouching or lying down to crawl. There are two types of movement, normal (making noise) and stalking (not making noise), depending on how far the left analog stick is pressed. __________________________________________ ------- CROUCHING/STANDING --------------- Press the X button to switch between standing, crouching and lying down. Press the X button twice rapidly or hold it down to instantly switch from standing to lying down or from lying down to standing. _________________________________________ ------- FIRST PERSON VIEW --------------- Hold down the R1 button to change to First Person View. While in First Person View, the left analog stick controls the viewing direction. It is also possible to attack in First Person View with the Square button. Press the First Person View Button to switch to the First Person View. In First Person View, you can look at your surroundings through your own eyes. The Overhead View's range is limited. If you plow ahead using only the Overhead View, you put yourself in danger of running into an enemy without even realizing he was there. Make regular stops, and check your surroundings with First Person View. The First Person View Attack attack is a fundamental part of gunfighting. It allows you to aim in directions impossible to hit with the overhead view like shooting enemies that are above or below you. It also makes it possible to aim for your enemies' weak points. When you need to take an enemy out in one shot, use a First Person View attack and aim for the head. ________________________________________ ------- ACTIONS ON TREES --------------- Press the Triangle button in front of any tree with vines attached to start climbing it. It is also possible to hang down from nearby branches by getting close to one and pressing the Triangle button. ______________________________ ------- AIMING --------------- Press the L1 button in First Person View with certain weapons to improve the accuracy over regular aiming. It is also possible to lock the direction you are facing by pressing the L1 button in overhead view. ________________________________ ------- SWIMMING --------------- Press the X button while above the surface of water to dive under. It is possible to stay under as long as the O2 Gauge is not empty. Use the left analog stick to determine the direction you are facing and repeatedly press the X button to swim in that direction. Let go of the X button to stop. Press the left analog stick up to swim up and down to dive down. The Stamina Gauge will affect the length of the O2 gauge. Rapidly press the Triangle button to head for the surface. ________________________________________________ ------- ROLLING (ROLLING ATTACK) --------------- Press the X button while running to roll in the direction of movement. With rolling, it is possible to clear some small obstacles. ______________________________________ ------- INTRUSION VIEW --------------- You will enter and move in intrusion view automatically when you crawl under desks, into ducts or any other constricted spaces. If you crawl into areas of tall grass, you will also enter and move around in intrusion view. _______________________________________________ ------- OJECTS/LADDERS CLIMBING --------------- Press the Triangle button in front of objects of a certain height to climb up on them. Also, press the Triangle button in front of a ladder to climb or descend it. _______________ / INTERMEDIATE / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________ ------- HANGING --------------- It is possible to hang down from cliffs, branches and other high places. When there is a railing, face the edge and press the Triangle button to jump over it and hang down. If there is no railing and the edge faces a long drop that might result in injury, you will automatically hang down when you walk over the edge. If it is a long drop, then you will only hang down if you approach the edge walking or stalking. Use the left analog stick to move along the edge, hanging. Press the L2 button and R2 button at the same time to do a pull-up and peek over the edge. The Grip Gauge will continue to decrease while hanging and you will fall if it runs out. Press the X button to let go and drop down while hanging. ____________________________________ ------- QUICK CHANGE --------------- Quickly press the L2 button or R2 button to unequip and re-equip the current weapon or item. A weapon will automatically reload if it is unequipped, so use this technique to reload in the heat of battle. ____________________________________________ ------- CQC THROW (KNOCKOUT) --------------- Use the left analog stick and the Circle button while near an enemy soldier and while equipping a CQC-ready weapon to throw the enemy. THe enemy will be knocked unconscious after being tossed. _______________________________________ ------- CQC (CHOKEHOLD) --------------- Use the Circle button while near an enemy soldier and while equipping a CQC- ready weapon to put the enemy in a chokehold. From the chokehold, several further options are available. ______________________________________ ------- CQC (THREATEN) --------------- Press the L3 button while holding an enemy soldier in a chokehold to threaten them with a knife and get some information out of them. _________________________________________ ------- CQC (SLIT THROAT) --------------- Press down the Circle button firmly while the enemy is in a chokehold to slit their throat. __________________________________________ ------- CQC (HUMAN SHIELD) --------------- Quickly press the Square button after grabbing the enemy in a chokehold to use them as a human shield, leaving you free to fire. __________________________________________ ------- CQC (THROW/HOLDUP) --------------- Hold down the left analog stick and press the circle button while the enemy is in a chokehold to throw them. If you bring your gun up to the enemy soldier after throwing them, you can hold them up. _____________________________________________ ------- CORNER VIEW (PEEKING) --------------- Continue to hold the left analog stick in the direction against hallway corners or tree trunks to press up against them and enter into a reverse fading corner view. Press the R2 and L2 button to peek out left or right respectively. You can also use the right analog stick to change the point of view and get a clearer picture of your surroundings. _______________________________________ ------- ACCURATE FIRING --------------- The lower the position, the less your hands will tremble and the more accurate shooting will be. Crouching is better than standing and lying down is better than either position. ___________ / ADVANCED / ¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________ ------- CORNER JUMPOUT SHOOTING --------------- With certain weapons like a handgun in corner view, it is possible to make a jumpout shot to the left or right with the Square (Weapon) button. The corner technique is useful when you are in a shootout with enemy soldiers. ____________________________________________________ ------- ACTIONS IN FIRST PERSON VIEW --------------- Press the L2 button or R2 button in First Person View to sidestep left or right. This is only useful for probing your surroundings when there is some cover to press against. Do this action in front of a door to open the door slightly and peek through the opening. You can also press the L2 button and R2 button at the same time to stand on your tiptoes and check the surrounding area. _____________________________________ ------- HANGING SHOTS --------------- While hanging, press the Square button with certain weapons like a handgun to fire it one-handed. ____________________________ ------- DRAG --------------- Press the Square button near a downed enemy while you are unarmed to pick their body up. If you move while holding the body, you can drag it along with you. There are occasions when items will fall from the enemy soldier if the body is dropped. _____________________________________________ ------- ENEMY'S HEAVY WEAPONS --------------- Press the Triangle button near any gun emplacements or anti-aircraft cannons to hop in and start using them. ____________________________________ ------- MAKING NOISE --------------- Press the Circle button while up against a wall to knock on it and attact the enemy's attention. If you distract an enemy, you can occasionally make your way around them and infiltrate while avoiding combat. __________________________________________ ------- RIGHT ANALOG STICK --------------- Use the right analog stick in overhead view to shift the camera view. Hold down the right analog stick in any direction and press the R3 button to lock the view in place. This is very useful for keeping track of what is up ahead in the direction of movement. Move the right analog stick or press the R3 button again to free the view lock. _________________________________ ------- DISARMING --------------- Shooting the right hand of an armed enemy soldier will make them drop the weapon they are carrying. It is also possible to shoot and destroy the radios that enemy soldiers are holding. If the radio is destroyed, the soldier will be left without any way to call for backup. ______________________________ ------- HOLDUP --------------- Bring your gun up to an enemy's back while in close proximity to hold them up. Use stalking movement to move within range of the enemy. You cannot perform a holdup during Alert Mode. ------------ [02CQCT] In actual battle, it is used in the jungle, bushes, and indoors when you cannot use a gun. It is also used when terrorists with hostages are in a facility or an airplane. The technique has been developed for when you have to fight multiple enemies that are very close to you, or when you don't know from where you will be attacked. It is a total combat technique, studied by actual special forces, used when you are close to enemies and you have to be able to fight with your bare hands, knife, and gun accordingly. |
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