Midnight Club 3: Dub Edition Remix Walkthrough :
This walkthrough for Midnight Club 3: Dub Edition Remix [Playstation 2] has been posted at 22 Jan 2010 by jskin and is called "Midnight Club 3: DUB Edition FAQ". If walkthrough is usable don't forgot thumbs up jskin and share this with your freinds. And most important we have 7 other walkthroughs for Midnight Club 3: Dub Edition Remix, read them all!
|
jskin |
Walkthrough - Midnight Club 3: DUB Edition FAQMidnight Club 3: DUB Edition Author - Neil Stump Email - neil(dot)stump(at)gmail(dot)com Version - 2.0 Date - 22 July 2005 Please do not plagairize Websites with permission to post this: -NBox Gamer (www.nboxgamer.com) -GameFaqs (www.gamefaqs.com) -Supercheats (www.supercheats.com) -Game Renegades (www.gamerenegadescom) -Cheat Code Central (www.Cheatcc.com) -Cheat Planet (www.Cheatplanet.com) -Neoseeker (www.neoseeker.com) -IGN (www.IGN.com) -(www.Cheats.de) Table of Contents 1 - Version History 2 - Controls 3 - Driving Tips 4 - Car Database 5 - Walkthrough 5.1) San Diego 5.2) Atlanta 5.3) Detroit 6 – Detailed Race Information 6.1) San Diego 6.2) Atlanta 6.3) Detroit 7 - Unlockables 8 - Rockstar Logo's 8.1) San Diego 8.2) Atlanta 8.3) Detroit 9 - Special Thanks ------------------ 1) Version History ------------------ Version 1.0: 17 May - 4 percent complete 18 May - 15 percent complete 19 May - 28 percent complete 20 May - 46 percent complete 21 May - 72 percent complete 22 May - 94 percent complete 23 May - 100 percent complete Version 1.1: 25 May - Total teardown and redo of the Walkthrough section. The game's random event generation was the problem. I would like to thank ipino for helping me in verifying the problem, I started a new game to verify all the information and well it didn't work to well, again thanks ipino for helping me verify this. Version 1.1.5: 18 July - So I have come back through and redone a good deal of the guide and have fixed most of the problems. I am just getting very burnt out with this game, I need to take a break and have a nice change of view for a couple days, maybe I need a good First Person Shooter. Anyways, this version is just to get what I have done out. Check the information on version 1.2 if you are interested in seeing what this guide will be when it is finished. At this time I will not be accepting any race information that I am missing, since well I have not finished yet, and I do not want anyone doing the work for a race then sending it in while I already have done that, I hate to turn work away, but in this case I will have to. I will be starting back working on this guide in a few days. A full version will be out soon. Version 1.2: 22 July - Well that should show that random event generation. I have gone through and added in a new section called Detailed Race Information. It holds information on all the races, the race type and a walkthrough for each. I believe that every race has been covered, but if anyone notices any missing feel free to use the same setup that I have used for each race, E-mail it to me, at neil(dot)stump(at)gmail(dot)com, and if it is approved I will add it in and give you full credit for your submission. I have also gone back through and changed a few of the Rockstar Logo's some problems were sent in about certain ones, so they have been updated. =========== 2) Controls =========== Default Controls: A Button - Handbrake Y Button - Look Back X Button - Nitro/Slip Stream Turbo Left Thumbstick Left/Right - Steering Left Thumbstick Up - Raise Camera Right Thumbstick - Rotate Camera During Pause B Button + Left Thumbstick - Two Wheel Driving/Weight Transfer B Button + Left Thumbstick (While Airborne) - In-air control Right Trigger - Accelerate Left Trigger - Brake/Reverse Black Button - Change Camera White Button - Flash Headlights/Accept Race Click Left Thumbstick - Vehicle Special Maneuver/Activate Power Up Y Button + Directional Pad Left/Right - Rotate camera around vehicle Directional Pad Up - Map Directional Pad Down - Toggle Hydraulics Directional Pad Left - Change Music Directional Pad Right - Change Music Back Button - NAV System Start Button - Pause Menu Hydraulic Mode: Right Trigger - Hold to extend the right front wheel/Tap to bounce Black Button - Hold to extend the right rear wheel/Tap to bounce Left Trigger - Hold to extend the left front wheel/Tap to bounce White Button - Hold to extend the left rear wheel/Tap to bounce Left Directional Button - Rotate Camera Around Vehicle Right Directional Button - Rotate Camera Around Vehicle =============== 3) Driving Tips =============== -Use Slip-Stream Turbo to your advantage -Save atleast one shot of Nitrous for the final stretch -On Sport Bikes be sure to use weight transfer on turns -On Choppers use weight transfer and the hand brake for optimum turning -Always upgrade your car when available -Stay in second place and blow by the opponent in the final strech AI knows the best shortcuts and racing lines -Plan your route before you take off for the race -Agro: (From game manual) This special move is unlocked in Career Mode, and is only available to SUVs, trucks and luxury sedans. The AGRO meter is charged by hitting traffic and sidewalk clutter. When fully charged, AGRO can be activated (or used at a later time) by pressing down on the Left thumbstick. AGRO allows you to plow through the competition, swatting aside any car that gets in your way. -Roar: (From game manual) This move is unlocked in Career Mode, and is availabe to muscle cars and choppers. The roar meter is charged through successful drifting. When the special move meter is fully charged, Roar can be activated right away or saved for later use. When activated by pressing the Left thumbstick, Roar sends out and engine rev so loud, traffic will do anything it can do to get out of the way. -Zone: (From game manual) Unlocked in Career Mode and availabel to import and exotic cars, as well as sportbikes, the Zone meter is charged by driving cleanly and avoiding collisions. Collisions will prevent the meter from charging. Activated by pressing the Left thumbstick, Zone simulates the adrenaline rush of racing at insane speeds by slowing down the world around you to a crawl, allowing players to squeeze around tight turns and through narrow spaces with ease. =============== 4) Car Database =============== 1) Mitsubishi Eclipse (Class D/Tuners) Cost - 21,200 (Game Manual) A good performer in all categories, the Eclipse's weight distribution allows it to smoothly slide around almost any turn. Those who purchase an Eclipse will get a lot of use from the car especially if they continue to upgrade its performance parts. -Stock: Acceleration - 13 Top Speed - 28.4 Handling - 34.0 -Fully Tuned: Acceleration - 23.2 Top Speed - 53.2 Handling - 49.7 2) Volkswagen Jetta (Class D/Tuners): Cost - 21,350 (Game Manual) Sporting good acceleration and speed off the blocks, with proper attention to performance upgrades the Jetta can go a long way in Career Mode. The Jetta's handling also allows it to corner well without the slippage prevalent in other starting models. -Stock: Acceleration - 13.6 Top Speed - 28.4 Handling - 27.4 -Fully Tuned: Acceleration - 22 Top Speed - 51.7 Handling - 45 3) Dodge Neon SRT4 (Class D/Tuners): Cost - 21,450 (Game Manual) Out of all the beginning cars, the SRT4 is the strongest off the blocks. Its maneuverability at high speed make it a good choice for those who want to have a robust start to their Career. -Stock: Acceleration - 14.7 Top Speed - 35.5 Handling - 39.2 -Fully Tuned: Acceleration - 28.1 Top Speed - 55.2 Handling -55.2 4) Volkswagen Golf R32 (Class D/Tuners): Cost - 21,750 (Game Manual) Size can be an advantage, and in this case the Golf its miniscule frame allows it to do things that other cars cannot. Able to make tight corners at high speeds and squeeze through small spaces, not starting car can out maneuver the Golf. -Stock: Acceleration - 12.3 Top Speed - 33.4 Handling - 41 -Fully Tuned: Acceleration - 27.7 Top Speed - 53.9 Handling - 56.7 5) Lexus IS300 (Class D/Tuners): Cost - Prize Car -Stock: Acceleration - 15.3 Top Speed - 37.5 Handling - 40 -Fully Tuned: Acceleration - 29.5 Top Speed - 55.2 Handling -58.2 6) 1978 Chevrolet Monte Carlo (Class D/Muscle Cars): Cost - 20,750 (Game Manual) In addition to being a car designer's dream thanks to a weath of modification parts, the Monte Carlo can become a real contender on the circuit with the proper upgrades under the hood. Its heavy backend makes it prone to fishtailing on quick turns, but countersteering can turn this into an advantage. -Stock: Acceleration - 10.9 Top Speed - 27 Handling - 20 -Fully Tuned: Acceleration - 19.1 Top Speed - 50.4 Handling - 33.5 7) 1964 Chevrolet Impala (Class D/Muscle Cars): Cost - 21,450 (Game Manual) A stylish way to begin your Career, the '64 Impala has respectable acceleration and handling, but not to a degree of modern cars. Effective drifting technique is essential to winning when using the Impala. -Stock: Acceleration - 13.5 Top Speed - 28.4 Handling - 22.2 -Fully Tuned: Acceleration - 23.4 Top Speed - 53.9 Handling - 37.2 8) 1957 Chevrolet Bel Air (Class D/Muscle Cars): Cost - Prize Car -Stock Acceleration - 11.2 Top Speed - 24.9 Handling - 16.7 -Fully Tuned: Acceleration - 22.5 Top Speed - 57.5 Handling - 35.2 9) Hummer H1 (Class D/SUV/Trucks): Cost - 117,508 -Stock Acceleration - 9 Top Speed - 20 Handling - 19.2 -Fully Tuned: Acceleration - 13.5 Top Speed - 37.5 Handling -28.2 10) Chrysler 300C (Class D/Luxury Sedans): Cost - Prize Car -Stock Acceleration - 13.9 Top Speed - 30.6 Handling - 37.2 -Fully Tuned: Acceleration - 28.2 Top Speed - 51.7 Handling -56.7 11) Lexus GS430 (Class D/Luxury Sedans): Cost - 48,600 -Stock: Acceleration - 14 Top Speed - 34 Handling - 40.7 -Fully Tuned: Acceleration - 26.2 Top Speed - 55.2 Handling -55.5 12) Chrysler CTS-V (Class D/Luxury Sedans): Cost - 54,495 -Stock: Acceleration - 15.5 Top Speed - 39 Handling - 45.4 -Fully Tuned: Acceleration - 31 Top Speed - 58.9 Handling - 59 13) Mitsubishi Lancer Evolution VIII (Class C/Tuners): Cost - 29,999 -Stock: Acceleration - 19.2 Top Speed - 41.9 Handling - 40.7 -Fully Tuned: Acceleration - 35 Top Speed - 64.5 Handling - 60.7 14) Nissan 350Z (Class C/Tuners): Cost - 34,666 -Stock Acceleration - 23.7 Top Speed - 44.7 Handling - 29.7 -Fully Tuned: Acceleration - 39 Top Speed - 62.4 Handling -54 15) 1998 Toyota Supra (Class C/Tuners): Cost - 37,975 -Stock Acceleration - 17.5 Top Speed - 50.4 Handling - 32 -Fully Tuned: Acceleration - 32.9 Top Speed - 68 Handling -58.2 16) Lotus Elise (Class C/Tuners): Cost - 39,998 -Stock Acceleration - 26 Top Speed - 50.4 Handling - 50.5 -Fully Tuned: Acceleration - 43 Top Speed - 64.5 Handling -68 17) 2002 Nissan Skyline (Class C/Tuners): Cost - Prize -Stock: Acceleration - 21.4 Top Speed - 46 Handling - 43.9 -Fully Tuned: Acceleration - 42 Top Speed - 68 Handling -65.8 18) 1996 Chevrolet Impala SS (Class C/Muscle Cars): Cost - 35,750 -Stock: Acceleration - 19.5 Top Speed - 39 Handling - 29.4 -Fully Tuned: Acceleration - 33.2 Top Speed - 58.9 Handling - 45.4 19) 1970 Chevrolet El Camino (Class C/Muscle Cars): Cost - 37,250 -Stock: Acceleration - 20.5 Top Speed - 38.4 Handling - 19.2 -Fully Tuned: Acceleration - 31.7 Top Speed - 63.7 Handling - 34.4 20) 1969 Dodge Charger R/T (Class C/Muscle Cars): Cost - 37,450 -Stock: Acceleration - 19.2 Top Speed - 40.5 Handling - 27 -Fully Tuned: Acceleration - 32.2 Top Speed - 64.5 Handling - 41.9 21) 1968 Pontiac GTO (Class C/Muscle Cars): Cost - 42,150 -Stock: Acceleration - 20.6 Top Speed - 39.7 Handling - 29 -Fully Tuned: Acceleration - 34.4 Top Speed - 63.7 Handling - 46.5 22) 1949 Chevrolet Fleetline (Class C/Muscle Cars): Cost - Prize -Stock Acceleration - 18.2 Top Speed - 44.7 Handling - 16.7 -Fully Tuned: Acceleration - 28.9 Top Speed - 62.4 Handling - 26.2 23) Hotmatch Cuevito (Class C/Choppers): Cost - Prize -Stock: Acceleration - 40.2 Top Speed - 41.2 Handling - 46.2 -Fully Tuned: Acceleration - 53.7 Top Speed - 56 Handling - 46.2 24) West Coast Choppers CFL (Class C/Choppers): Cost - 60,000 -Stock: Acceleration - 46.4 Top Speed - 42.5 Handling - 52 -Fully Tuned: Acceleration - 58.2 Top Speed - 57.5 Handling - 52 25) West Coast Choppers El Diablo Soft Tail (Class C/Choppers): Cost - 125,000 -Stock: Acceleration - 42 Top Speed - 43.2 Handling - 43 -Fully Tuned: Acceleration - 55.9 Top Speed - 58.9 Handling - 43 26) Cadillac Escalade EXT "DUB Edition" (Class C/SUV/Trucks): Cost - Prize -Stock: Acceleration - 9.6 Top Speed - 34 Handling - 27.4 -Fully Tuned: Acceleration - 18.4 Top Speed - 51.7 Handling - 46.2 27) Cadillac Escalade (Class C/SUV/Trucks): Cost -55,535 -Stock: Acceleration - 9.6 Top Speed - 34 Handling - 28.6 -Fully Tuned: Acceleration - 18.4 Top Speed - 51.7 Handling -47 28) Hummer H2 (Class C/SUV/Trucks): Cost - 56,040 -Stock: Acceleration - 10.1 Top Speed - 31.2 Handling - 31.2 -Fully Tuned: Acceleration - 19.7 Top Speed - 49.7 Handling - 46.2 29) Mercedes-Benz G500 (Class C/SUV/Trucks): Cost - 76,000 -Stock: Acceleration - 12 Top Speed - 34.7 Handling - 39.2 -Fully Tuned: Acceleration - 22 Top Speed - 55.2 Handling - 51.7 30) Mercedes-Benz G55 AMG (Class C/SUV/Trucks): Cost - Prize -Stock: Acceleration - 25.7 Top Speed - 62.4 Handling - 51.2 -Fully Tuned: Acceleration - 25.7 Top Speed - 62.4 Handling - 51.2 31) Lexus SC430 (Class C/Luxury Sedans): Cost - 63,500 -Stock: Acceleration - 14.9 Top Speed - 37.5 Handling - 47.7 -Fully Tuned: Acceleration - 26.7 Top Speed - 57.5 Handling - 59.9 32) Mercedes-Benz CL500 (Class C/Luxury Sedans): Cost - 94,000 -Stock: Acceleration - 15.6 Top Speed - 43.2 Handling - 49 -Fully Tuned: Acceleration - 32.2 Top Speed - 64.5 Handling - 59 33) Volkswagen Phaeton (Class C/Luxury Sedans): Cost - 97,233 -Stock: Acceleration - 13.9 Top Speed - 42.5 Handling - 39.2 -Fully Tuned: Acceleration - 30.6 Top Speed - 61.7 Handling - 56 34) Mercedes-Benz CL55 AMG (Class C/Luxury Sedans): Cost - Prize -Stock: Acceleration - 37.9 Top Speed - 69.5 Handling - 60.4 -Fully Tuned: Acceleration - 37.9 Top Speed - 69.5 Handling - 60.4 35) Chevrolet Corvette Z06 (Class B/Tuners): Cost - 51,925 -Stock Acceleration - 27 Top Speed - 57.5 Handling - 57.5 -Fully Tuned Acceleration - 44.4 Top Speed - 78.6 Handling - 69.3 36) Dodge Charger R/T (Class B/Tuners): Cost - 60,000 -Stock Acceleration - 29.6 Top Speed - 56.7 Handling - 56 -Fully Tuned Acceleration - 44.5 Top Speed - 75.9 Handling - 67.8 37) Lotus Esprit (Class B/Tuners): Cost - 93,225 -Stock Acceleration - 26.5 Top Speed - 61 Handling - 65.4 -Fully Tuned Acceleration - 44.7 Top Speed - 80 Handling - 71.6 38) Dodge Viper GTS-R (Class B/Tuners): Cost - 152,000 -Stock Acceleration - 40.2 Top Speed - 68 Handling - 51.2 -Fully Tuned Acceleration - 65 Top Speed - 83 Handling - 62.7 39) Saleen SR (Class B/Tuners): Cost - 174,000 -Stock Acceleration - 29.5 Top Speed - 66 Handling - 63 -Fully Tuned Acceleration - 54.4 Top Speed - 82.3 Handling - 71.3 40) Ducati 04 Monster S4R (Class B/Sport Bikes): Cost - 13,495 -Stock Acceleration - 40 Top Speed - 60.2 Handling - 74.9 -Fully Tuned Acceleration - 70.8 Top Speed - 76.5 Handling - 74.9 41) 2004 Ducatti SS1000 (Class B/Sport Bikes): Cost - Prize -Stock Acceleration - 40 Top Speed - 58.9 Handling - 80 -Fully Tuned Acceleration - 61.5 Top Speed - 75.1 Handling - 80 42) 1970 Pontiac GTO (Class B/Muscle Cars): Cost - 48,000 -Stock Acceleration - 22.1 Top Speed - 49 Handling - 32 -Fully Tuned Acceleration - 43 Top Speed - 73 Handling - 47.4 43) 1969 Chevrolet Camaro Z28 (Class B/Muscle Cars): Cost - 49,900 -Stock Acceleration - 21.7 Top Speed - 48.2 Handling - 34 -Fully Tuned Acceleration - 44.2 Top Speed - 70.1 Handling - 51.2 44) 1981 Chevrolet Camaro Z28 (Class B/Muscle Cars): Cost - 54,000 -Stock Acceleration - 23 Top Speed - 49.7 Handling - 36.4 -Fully Tuned Acceleration - 47.7 Top Speed - 75.1 Handling - 52.9 45) 1968 Chevrolet Corvette (Class B/Muscle Cars): Cost - Prize -Stock Acceleration - 25.6 Top Speed - 51.7 Handling - 34 -Fully Tuned Acceleration - 48.5 Top Speed - 76.5 Handling - 57 46) Hotmatch Skully (Class B/Choppers): Cost - Prize -Stock Acceleration - 46.7 Top Speed - 58.2 Handling - 60 -Fully Tuned Acceleration - 66.3 Top Speed - 70.1 Handling - 60 47) D'Elegance (Class B/Choppers): Cost - 80,000 -Stock Acceleration - 46.7 Top Speed - 58.9 Handling - 54.9 -Fully Tuned Acceleration - 67.8 Top Speed - 71.5 Handling - 54.9 48) El Diablo Rigid (Class B/Choppers): Cost - 100,000 -Stock Acceleration - 48 Top Speed - 56.7 Handling - 47.4 -Fully Tuned Acceleration - 67.4 Top Speed - 70.9 Handling - 47.4 49) Chevrolet Silverado SS (Class B/SUV/Trucks): Cost - 40,755 -Stock Acceleration - 19.9 Top Speed - 41.2 Handling - 29.7 -Fully Tuned Acceleration - 32 Top Speed - 58.9 Handling - 42.2 50) Dodge Ram SRT10 (Class B/SUV/Trucks): Cost - 45,850 -Stock Acceleration - 20.2 Top Speed - 44.7 Handling - 32 -Fully Tuned Acceleration - 35.7 Top Speed - 61 Handling - 46.2 51) Mercedes-Benz SL500 (Class B/Luxury Sedans): Cost - 90,620 -Stock Acceleration - 23.4 Top Speed - 51.7 Handling - 57.2 -Fully Tuned Acceleration - 37.4 Top Speed - 76.5 Handling - 64.5 52) Mercedes-Benz SL55 AMG "DUB Edition" (Class B/Luxury Sedans): Cost - Prize -Stock Acceleration - 43.7 Top Speed - 80 Handling - 69.1 -Fully Tuned Acceleration - 43.7 Top Speed - 80 Handling - 69.1 53) Cadillac Sixteen (Class B/Luxury Sedan): Cost - Prize -Stock Acceleration - 38.7 Top Speed - 66 Handling - 37.2 -Fully Tuned Acceleration - 51 Top Speed - 87.1 Handling - 49.2 54) Kawasaki Ninja ZX 12R (Class A/Sport Bikes): Cost - Prize -Stock Acceleration - 60 Top Speed - 85.8 Handling - 87.4 -Fully Tuned Acceleration - 93.6 Top Speed - 100 Handling - 87.4 55) Aprilia Mille Factory (Class A/Sport Bikes): Cost - 17,899 -Stock Acceleration - 51.7 Top Speed - 85 Handling - 100 -Fully Tuned Acceleration - 90.3 Top Speed - 99.1 Handling - 100 56) Ducati 999R (Class A/Sport Bikes): Cost - 29,995 -Stock Acceleration - 48.2 Top Speed - 84.4 Handling - 97.1 -Fully Tuned Acceleration - 87 Top Speed - 96.4 Handling - 97.1 57) Cadillac Cien (Class A/Exotics): Cost - Prize -Stock Acceleration - 62 Top Speed - 88.5 Handling - 69.5 -Fully Tuned Acceleration - 62 Top Speed - 88.5 Handling - 69.5 58) Gemballa Turbo Coupe (Class A/Exotics): Cost - 140,000 -Stock Acceleration - 66.1 Top Speed - 90.6 Handling - 72.6 -Fully Tuned Acceleration - 66.1 Top Speed - 90.6 Handling - 72.6 59) Chrysler ME Four-Twelve (Class A/Exotics): Cost - Prize -Stock Acceleration - 91.6 Top Speed - 95.6 Handling - 91.1 -Fully Tuned Acceleration - 91.6 Top Speed - 95.6 Handling - 91.1 60) Lamborghini Gallardo (Class A/Exotics): Cost - 184,100 -Stock Acceleration - 58.5 Top Speed - 90.6 Handling - 79.3 -Fully Tuned Acceleration - 58.5 Top Speed - 90.6 Handling - 79.3 61) McLaren 95 F1 LM (Class A/Exotics): Cost - 250,000 -Stock Acceleration - 99.9 Top Speed - 97 Handling - 89.3 -Fully Tuned Acceleration - 99.9 Top Speed - 97 Handling - 89.3 62) Lamborghini Murcielago (Class A/Exotics): Cost - Prize -Stock Acceleration - 70.1 Top Speed - 95 Handling - 86.9 -Fully Tuned Acceleration - 70.1 Top Speed - 95 Handling - 86.9 63) Saleen S7 (Class A/Exotics): Cost - 375,000 -Stock Acceleration - 84.5 Top Speed - 94.3 Handling - 93.3 -Fully Tuned Acceleration -84.5 Top Speed - 94.3 Handling - 93.3 64) Mercedes-Benz CLK-GTR (Class A/Exotics): Cost - 725,000 -Stock Acceleration - 75.1 Top Speed - 97 Handling - 74.4 -Fully Tuned Acceleration - 75.1 Top Speed - 97 Handling - 74.4 65) Mercedes-Benz SLR McLaren (Class A/Exotics): Cost - 452,750 -Stock Acceleration - 82.6 Top Speed - 92.9 Handling - 66.4 -Fully Tuned Acceleration - 82.6 Top Speed - 92.9 Handling - 66.4 66) Police 1000 (Specialty): Cost - 0 -Stock Acceleration - 58.2 Top Speed - 99.1 Handling - 87.4 -Fully Tuned Acceleration - 58.2 Top Speed - 99.1 Handling - 87.4 67) San Diego Cop (Specialty): Cost - 0 -Stock Acceleration - 32 Top Speed - 63.7 Handling - 48.2 -Fully Tuned Acceleration - 32 Top Speed - 63.7 Handling - 48.2 68) Atlanta Cop (Specialty): Cost - 0 -Stock Acceleration - 37.7 Top Speed - 70.1 Handling - 54.9 -Fully Tuned Acceleration - 37.7 Top Speed - 70.1 Handling - 54.9 69) Detroit Cop (Specialty): Cost - 0 -Stock Acceleration - 44.7 Top Speed - 76.5 Handling - 67.4 -Fully Tuned Acceleration - 44.7 Top Speed - 76.5 Handling - 67.4 =============== 5) Walkthrough =============== This is just a suggested order for racing the races to ensure that you do not miss anything. -------------- 5.1) San Diego -------------- Six-One-Nine San Diego's car heaven. This will be your "base" in San Diego. Stop by here for car parts, new cars, or just to say hello. Time to get to busisness, lets pick a car. Here is what you can choose from: -Mitsubishi Eclipse (Class D/Tuners): Cost - 21,200 Acceleration - 13.0 Top Speed - 28.4 Handling - 34.0 (Game Manual) A good performer in all categories, the Eclipse's weight distribution allows it to smoothly slide around almost any turn. Those who purchase an Eclipse will get a lot of use from the car especially if they continue to upgrade its performance parts. -Volkswagen Jetta (Class D/Tuners): Cost - 21,350 Acceleration - 13.6 Top Speed - 28.4 Handling - 27.4 (Game Manual) Sporting good acceleration and speed off the blocks, with proper attention to performance upgrades the Jetta can go a long way in Career Mode. The Jetta's handling also allows it to corner well without the slippage prevalent in other starting models. -Dodge Neon SRT4 (Class D/Tuners): Cost - 21,450 Acceleration - 14.7 Top Speed - 35.5 Handling - 39.2 (Game Manual) Out of all the beginning cars, the SRT4 is the strongest off the blocks. Its maneuverability at high speed make it a good choice for those who want to have a robust start to their Career. -Volkswagen Golf R32 (Class D/Tuners): Cost - 21,750 Acceleration - 12.3 Top Speed - 33.4 Handling - 41.0 (Game Manual) Size can be an advantage, and in this case the Golf its miniscule frame allows it to do things that other cars cannot. Able to make tight corners at high speeds and squeeze through small spaces, not starting car can out maneuver the Golf. -1978 Chevrolet Monte Carlo (Class D/Muscle Cars): Cost - 20,750 Acceleration - 10.9 Top Speed - 27 Handling - 20 (Game Manual) In addition to being a car designer's dream thanks to a weath of modification parts, the Monte Carlo can become a real contender on the circuit with the proper upgrades under the hood. Its heavy backend makes it prone to fishtailing on quick turns, but countersteering can turn this into an advantage. -1964 Chevrolet Impala (Class D/Muscle Cars): Cost - 21,450 Acceleration - 13.5 Top Speed - 28.4 Handling - 22.2 (Game Manual) A stylish way to begin your Career, the '64 Impala has respectable acceleration and handling, but not to a degree of modern cars. Effective drifting technique is essential to winning when using the Impala. That does it for the cars you can afford, for more detail on the cars check the "Car Database" Section of this Guide. Anyways the car that offers you the most bang for your buck is the Dodge Neon SRT4, it has a good combination of Acceleration, Top Speed, and Handling. You can test drive the cars if you so desire. After the purchase of your new whip exit the garage. You will get some information about the world of Midnight Club 3: DUB Edition. Races -Introduction Race -Vanessa (Race 1 of 3) -Vanessa (Race 2 of 3) -Vanessa (Race 3 of 3) -Unbeatable Street Racers (Race 1 of 13) -Unbeatable Street Racers (Race 2 of 13) -Unbeatable Street Racers (Race 3 of 13) -Unbeatable Street Racers (Race 4 of 13) -Unbeatable Street Racers (Race 5 of 13) -City Tournament: -Downtown Race (Race 1 of 3) -Beachcross Race (Race 1 of 3) -Oceans Race (Race 1 of 3) -Bishop (Race 1 of 3) -Bishop (Race 2 of 3) -Bishop (Race 3 of 3) -Balboa Park Tournament: -Twists On The Prado (Race 1 of 3) -Balboa Drag (Race 2 of 3) -Hillcrest Hysteria (Race 3 of 3) -Carlos (Race 1 of 3) -Carlos (Race 2 of 3) -Carlos (Race 3 of 3) -Stage Tournament: -Stage 1 (Race 1 of 4) -Stage 2 (Race 2 of 4) -Stage 3 (Race 3 of 4) -Final Stage (Race 4 of 4) -Luxury Rollers Car Club (Race 1 of 14) -Luxury Rollers Car Club (Race 2 of 14) -Luxury Rollers Car Club (Race 3 of 14) -Luxury Rollers Car Club (Race 4 of 14) -Luxury Rollers Car Club (Race 5 of 14) -American Royalty Car Club (Race 1 of 15) -American Royalty Car Club (Race 2 of 15) -American Royalty Car Club (Race 3 of 15) -American Royalty Car Club (Race 4 of 15) -American Royalty Car Club (Race 5 of 15) -Phil (Race 1 of 4) -Phil (Race 2 of 4) -Phil (Race 3 of 4) -Phil (Race 4 of 4) -Chopper of America Bike Club (Race 1 of 15) -Chopper of America Bike Club (Race 2 of 15) -Chopper of America Bike Club (Race 3 of 15) -Chopper of America Bike Club (Race 4 of 15) -Chopper of America Bike Club (Race 5 of 15) -Chopper of America Bike Club (Race 6 of 15) -Chopper of America Bike Club (Race 7 of 15) -Vanessa 2 (Race 1 of 3) -Vanessa 2 (Race 2 of 3) -Vanessa 2 (Race 3 of 3) Thats it for the races in San Diego for now, get to the City Transport and its off to Atlanta. We will be coming back to San Diego in a while for some races that will be soon unlocked. ------------ 5.2) Atlanta ------------ In Atlanta Apone Team Racing will serve as your garage, so head there if you need some upgrades. Races -Unbeatable Street Racers (Race 6 of 13) -Unbeatable Street Racers (Race 7 of 13) -Unbeatable Street Racers (Race 8 of 13) -Unbeatable Street Racers (Race 9 of 13) -Unbeatable Street Racers (Race 10 of 13) -Luxury Rollers Car Club (Race 6 of 14) -Luxury Rollers Car Club (Race 7 of 14) -Luxury Rollers Car Club (Race 8 of 14) -Luxury Rollers Car Club (Race 9 of 14) -Luxury Rollers Car Club (Race 10 of 14) -Chopper of America Bike Club (Race 8 of 15) -Chopper of America Bike Club (Race 9 of 15) -Chopper of America Bike Club (Race 10 of 15) -Chopper of America Bike Club (Race 11 of 15) -Chopper of America Bike Club (Race 12 of 15) -American Royalty Car Club (Race 6 of 15) -American Royalty Car Club (Race 7 of 15) -American Royalty Car Club (Race 8 of 15) -American Royalty Car Club (Race 9 of 15) -DUB Tournament: -Welcome To Atlanta (Race 1 of 4) -Top and Bottom (Race 2 of 4) -Five Point Station (Race 3 of 4) -Whiplash (Race 4 of 4) -Roy (Race 1 of 4) -Roy (Race 2 of 4) -Roy (Race 3 of 4) -Roy (Race 4 of 4) -Dre (Race 1 of 3) -Dre (Race 2 of 3) -Dre (Race 3 of 3) -Big Playas (Race 1 of 15) -Big Playas (Race 2 of 15) -Big Playas (Race 3 of 15) -Big Playas (Race 4 of 15) -Big Playas (Race 5 of 15) -Vito (Race 1 of 3) -Vito (Race 2 of 3) -Vito (Race 3 of 3) -Hotlanta Tournament: -Downtown (Race 1 of 3) -Twister (Race 2 of 3) -Tight Turns (Race 3 of 3) (Time to Double back to San Diego for some newly unlocked races) -Big Playas (Race 6 of 15) -Big Playas (Race 7 of 15) -Big Playas (Race 8 of 15) -Big Playas (Race 9 of 15) -Big Playas (Race 10 of 15) -Original Riders (Race 1 of 14) -Original Riders (Race 2 of 14) -Original Riders (Race 3 of 14) -Original Riders (Race 4 of 14) -Original Riders (Race 5 of 14) (Time to head back to Atlanta) -Cheng (Race 1 of 3) -Cheng (Race 2 of 3) -Cheng (Race 3 of 3) -Naomi (Race 1 of 3) -Naomi (Race 2 of 3) -Naomi (Race 3 of 3) -Lamont (Race 1 of 3) -Lamont (Race 2 of 3) -Lamont (Race 3 of 3) -Roy 2 (Race 1 of 3) -Roy 2 (Race 2 of 3) -Roy 2 (Race 3 of 3) -Original Riders (Race 6 of 14) -Original Riders (Race 7 of 14) -Original Riders (Race 8 of 14) -Original Riders (Race 9 of 14) -Original Riders (Race 10 of 14) Drive to the city movers and you can head off to Detroit now. ------------ 5.3) Detroit ------------ Vince's will serve as your Garage in Detroit, so just stop by there for some upgrades. Races -Unbeatable Street Racers (Race 11 of 13) -Unbeatable Street Racers (Race 12 of 13) -Unbeatable Street Racers (Race 13 of 13) -Luxury Rollers Car Club (Race 11 of 14) -Luxury Rollers Car Club (Race 12 of 14) -Luxury Rollers Car Club (Race 13 of 14) -Luxury Rollers Car Club (Race 14 of 14) -Big Playas (Race 11 of 15) -Big Playas (Race 12 of 15) -Big Playas (Race 13 of 15) -Big Playas (Race 14 of 15) -Big Playas (Race 15 of 15) -American Royalty Car Club (Race 10 of 15) -American Royalty Car Club (Race 11 of 15) -American Royalty Car Club (Race 12 of 15) -American Royalty Car Club (Race 13 of 15) -American Royalty Car Club (Race 14 of 15) -American Royalty Car Club (Race 15 of 15) -Chopper of America Bike Club (Race 13 of 15) -Chopper of America Bike Club (Race 14 of 15) -Chopper of America Bike Club (Race 15 of 15) -Bad Boyz Tournament: -River Rouge Drag (Race 1 of 4) -Rock City (Race 2 of 4) -Tightrope (Race 3 of 4) -Speed (Race 4 of 4) -Roy 3 (Race 1 of 3) -Roy 3 (Race 2 of 3) -Roy 3 (Race 3 of 3) -Leo (Race 1 of 3) -Leo (Race 2 of 3) -Leo (Race 3 of 3) (Back to San Diego for a newly Unlocked Tournament) -DUB Tournament -Savant (Race 1 of 3) -Trail Blazer (Race 2 of 3) -Emerald Vistas (Race 3 of 3) (Back to Detroit) -Spider (Race 1 of 3) -Spider (Race 2 of 3) -Spider (Race 3 of 3) -Ceasar (Race 1 of 3) -Ceasar (Race 2 of 3) -Ceasar (Race 3 of 3) -Kioshi (Race 1 of 3) -Kioshi (Race 2 of 3) -Kioshi (Race 3 of 3) -Ceasar 2 (Race 1 of 3) -Ceasar 2 (Race 2 of 3) -Ceasar 2 (Race 3 of 3) -Angel (Race 1 of 3) -Angel (Race 2 of 3) -Angel (Race 3 of 3) -City Tournament -Projects (Race 1 of 3) -Tough Turns (Race 2 of 3) -Highland Park (Race 3 of 3) -Original Riders (Race 11 of 14) -Original Riders (Race 12 of 14) -Original Riders (Race 13 of 14) -Original Riders (Race 14 of 14) (Back to San Diego for some recently unlocked Races) -By Invitation Only (Race 1 of 16) -By Invitation Only (Race 2 of 16) -By Invitation Only (Race 3 of 16) -By Invitation Only (Race 4 of 16) -By Invitation Only (Race 5 of 16) -By Invitation Only (Race 6 of 16) -By Invitation Only (Race 7 of 16) (Off to Atlanta next to do some more recently Unlocked Races) -By Invitation Only (Race 8 of 16) -By Invitation Only (Race 9 of 16) -By Invitation Only (Race 10 of 16) -By Invitation Only (Race 11 of 16) -By Invitation Only (Race 12 of 16) (Back to Detroit for just a couple more races) -By Invitation Only (Race 13 of 16) -By Invitation Only (Race 14 of 16) -By Invitation Only (Race 15 of 16) -By Invitation Only (Race 16 of 16) (Back to San Diego again) -U.S. Championship Series (Vanessa) Race 1 -U.S. Championship Series (Vanessa) Race 2 -U.S. Championship Series (Spider) Race 3 -U.S. Championship Series (Spider) Race 4 (Off to Atlanta) -U.S. Championship Series (Angel) Race 5 -U.S. Championship Series (Angel) Race 6 -U.S. Championship Series (Lamont) Race 7 -U.S. Championship Series (Lamont) Race 8 -U.S. Championship Series (Roy) Race 9 -U.S. Championship Series (Roy) Race 10 -U.S. Championship Series (Ceasar) Race 11 -U.S. Championship Series (Ceasar) Race 12 -U.S. Championship Series (Kioshi) Race 13 -U.S. Championship Series (Kioshi) Race 14 ============================ 6) Detailed Race Information ============================ All Races are done Alphabetically This holds stratagies for individual races found around the Midnight Club 3: DUB Edition world. While I am trying to get every race and put together detailed information for each, it will prove tough to ensure that I get them all. So if there are any races that I am missing feel free to send me an E-mail with race information setup in the same format as you see below. I will give you full credit to the information that you send me, if it is approved it will be posted. -------------- 6.1) San Diego -------------- -Alley Assault Race Type: Ordered Race Information: This is a very straight forward race, it just winds through alleys no paths are hidden here. Just blow through here picking up all the checkpoints and it will be over in no time. -Balboa Drag Race Type: Ordered Race Information: This race is basically just a straight away, a U-turn left, and a straight away. There really is not much help to be offered here. Just keep it on the track and you can beat out your competition. -Balboa Race Race Type: Autocross Infomation: This race takes place on a closed course, just follow the road and try not to hit the walls. -Balboa Track Race Type: Track Race Information: This race takes place on a closed course, just follow the road and try not to hit the walls. -Ballistic Race Type: Ordered Race Information: From the race start go forward after passing through the first checkpoint go right through checkpoint two, then left through the third. Go straight down this road, once you hit the checkpoint make a right, then left through the next one. Go down this road pass throuh the checkpoint and make a right. Stay on this road until you come to a checkpoint to the left, make a sharp left turn, then head straight into an alley, follow it and exit it straight through the next point. Coming up make a right at the checkpoint, follow this road to the next checkpoint make a right, and another right. Go over this bridge and at the other side go right over the next bridge. At the end of this bridge make a left, follow the road and it will lead you to the end checkpoint. -Base Track Race Type: Track Race Information: This race takes place on a closed course, just follow the road and try not to hit the walls. -Bay Bridges Race Type: Ordered Race Information: Drive forward over the wooden bridge, pass through checkpoint number one, make a left, head over this bridge, make a right through checkpoint number two, continue down this road, take the next right you come to, pass through checkpoint number three, make a right turn here, cut it early, go down this road, it will curve left, and pass through checkpoint number four. Immediately make a right, go over the wooden bridge you see, it will curve right, folow it, go over the next wooden bridge, take the jump, when you land, look over to your right, go through checkpoint number five, follow the curve left, on this next straight, look for the second left hand turn, take it, pass through checkpoint number six, head down this straight, take the second left you come to, the road will curve right, then pass through checkpoint number seven, continue down this road, then curve left, pass through checkpoint number eight and continue down this straight. Pass through checkpoint number nine, make a left at the turn, go over the bridge, the road will curve right, follow it, pass through checkpoint number ten, make the next right, go over this bridge, the road will curve left, when the bridge puts you out on the ground, make a left at checkpoint number twelve and continue down this road. The road will then curve right, follow it, cut the left hand turn early, pass through checkpoint number thirteen, continue down this road, it will curve left, follow it to checkpoint number fourteen, make a left, the road will curve left, and then pass through the final checkpoint. -Beach Bash Race Type: Ordered Race Information: Drive forward through checkpoint number one, drop down into the sand off to your right, go through this tunnel, follow it as it curves left, when you exit pass through checkpoint number two, follow it under the pier, continue curving to the left, head down this section of the beach, pass through checkpoint number three, continue down the beach, and pass through checkpoint number four. Follow the beach as it curves to the left, look to your left, go up onto the asphalt, pass through checkpoint number five, continue down this road, pass through checkpoint number six, the road will then curve left, follow it, make a left at checkpoint number seven, you will see, checkpoint number eight, go through it and follow this road. You will then come to checkpoint number nine, pass through it, follow the road as it curves left, pass through checkpoint number ten, continue curving left, when you come to checkpoint number eleven, pass through it, go down this road, pass through checkpoint number twelve and make a right. Drive into the festival area, you will see an archway on you left, go under it, continue in the same direction you previously were, pass through checkpoint number thirteen, go down this straight, pass through checkpoint number fourteen, the road will then curve to the right, follow the road, look off to the left, go through the opening you see, drive across the beach, pass through checkpoint number fifteen, curve to the right, under the pier, you will see checkpoint number sixteen, drive up to it and pass through it. Go into the tunnel, follow the road as it curves right, go up the sandy slope and follow it directly to the final checkpoint. -Beach Track Race Type: Track Race Information: This race takes place on a closed course, just follow the road and try not to hit the walls. -Beachcross Race Race Type: Autocross Race Information: This race takes place on a closed course, just follow the road and try not to hit the walls. -Belmont Circuit Race Type: Circuit Race Information: Drive forward, the road will curve slightly right, pass through checkpoint number one, go around the merry-go-round, pass through checkpoint number two, make a right, pass through checkpoint number three, continue right, follow the road, and go through checkpoint number four at the end. From here the road will curve left, follow it, pass through checkpoint number five, pass through checkpoint number six, follow the road as it curves left, pass through checkpoint number seven, make a left, drive down this straight, and pass through checkpoint number eight. From here the road will curve left, follow it, pass through checkpoint number nine, continue to the left, pass through checkpoint number ten, the road will curve left, then straighten out, pass through checkpoint number eleven, the road will then begin to curve left, follow it and pass through checkpoint number thirteen, continue around the curve pass through checkpoint number fourteen, the road will then straighten out, follow it to the last checkpoint. Continue using this strategy until all laps are done. -City Loop Race Type: Circuit Race Information: Drive forward through checkpoint number, turn, then you will see checkpoint number two, pass through it, continue down this road, it will curve left, pass through checkpoint number three, then go up the opposite ramp and go through checkpoint number four. The ramp will curve right, then put you out onto a road, follow it, when you come to checkpoint number five, pass through it, make a right, this road will then curve left through checkpoint number six, cut this corner to the right early, when you come back on the main road you will see checkpoint number seven, go through it, make a right, continue down this road, make a left, and pass through checkpoint number eight. Go down this stretch go through checkpoint number nine, then up this ramp, it will curve right follow it, when you are put out on the interstate, cross it, pass through checkpoint number ten, then go up the exit ramp you see, make a right, pass through checkpoint number eleven, look to the alleway off to the left, go down it and pass through checkpoint number twelve. Make a left to checkpoint number thirteen when you exit the alleyway, go down this street to checkpoint number fourteen, go through it then immediately make a left down onto the interstate, follow it as it curves left, pass through checkpoint number fifteen the road will curve left, follow it then get over in the right hand lanes, go up the ramp you come to, cut through these turns and pass through checkpoint number sixteen. Continue down this street, it will curve left, follow it to checkpoint number seventeen, continue down the road, pass through checkpoint number eighteen, the road will go over a bridge, curve left, then back right, go down the hill, follow the road left, pass through checkpoint number ninteen, get on the road ahead of you, it will curve left, go to checkpoint number twenty when you see it, head down this street to checkpoint number twenty-one, after checkpoint number twenty-one immediately make a right, go down this road, it will curve left, cut through the park, off to your right you will see checkpoint number twenty-two, pass through it, go right, pass through checkpoint number twenty-three, go down this alleyway, it will curve right and pass through checkpoint number twenty-four. The alleyway will curve back left, follow it, make a right at the exit, head down this street to checkpoint number twenty-five, make a right at the first main road you can, cut the corner early, pass through checkpoint number twenty-six, head down this long straight, pass through checkpoint number twenty-seven, make a right hand turn, cut it early through the side area, pass through checkpoint number twenty-eight. From here drive nearly forward, go down the road that is coming into the U-turn ahead of you at an angle, it is directly in front of checkpoint number twenty-eight, follow this road, it will curve left, pass through checkpoint number twenty-nine, make a right, this road will curve left, go down this straight, the road will curve right, after that take the first left hand turn you can, pass through checkpoint number thirty, head down this road, it will go up a hill, curve left, pass through checkpoint number thirty-one, the road will then curve back right, follow it over a bridge, pass through checkpoint number thirty-two. Immediately after checkpoint number thirty-two, make a left up the road you see, follow this road to the start finish line. This is a very long race, just continue to use this strategy, watch out for traffic, sidewalk clutter, your opponents, and race a clean race. If you do all that is said it should not take to long to complete this race, just race smart. -Chicane Race Type: Ordered Race Information: Drive forward to checkpoint number one, cut through the grass to the right of it to get to checkpoint number two, to road will then go into a U-turn to the right, follow it, but take the first main road on the left that you come to which is halfway through the turn, take it, pass through checkpoint number three, go over the wooden part of the bridge, jump it, and pass through checkpoint number four. Continue forward, go down the next wooden bridge between the two roads ahead of you, the bridge will curve left, follow it, at the end make a left, pass through checkpoint number five, head down this road, it will curve right, pass through checkpoint number six, make a right down the road just after it, take the first left you come to, pass through checkpoint number seven, make a right at the road just past checkpoint number seven, then look to the left for an alleyway, drive down it and pass through checkpoint number eight. After checkpoint, the road will curve left, follow it, pass through checkpoint number nine, make a left after it, then a right back on the main road, make a left, pass through checkpoint number ten, drive to checkpoint number eleven, go through it, make a left, follow this path to checkpoint number twelve, go through it and go up the ramp to the left. The ramp will put you out on the interstate, pass through checkpoint number thirteen, the road will curve right, follow it, pass through checkpoint number fourteen, the road will then curve left, follow it through checkpoint number fifteen, take the path to the left here, go down it and through checkpoint number sixteen. Just after exiting, look over to the left, go through checkpoint number seventeen, drive under the bridge, make a right to checkpoint number eighteen, follow this path and go over to the right just a bit, pass through checkpoint number ninteen, make a right, you will see where checkpoint number twenty is located, drive over to it and through it. From there make a left, drive through checkpoint number twenty-one, take the first left you come to, drive through checkpoint number twenty-two, the road will then curve right, then back left, follow it, and go through the final checkpoint. -Cliff Drift Race Type: Circuit Race Information: Follow the road through checkpoints one, two, three, four, and five, at number six, make a sharp left down this street and another sharp left at the end. After going through the next checkpoint look to the right for an alleyway, go through it and follow the curve in the road, stay on the upper level by going through the center path. Stay to the right of the next area to get the next checkpoint. Make a sharp right and follow this road to the lap end point, continue using this strategy until the end. -Cliffhanger Race Type: Ordered Race Information: Drive forward through checkpoint number one, go under the covering slightly off to the right, pass through checkpoint number two, follow this road through checkpoint number thee, go off to the right, through checkpoint number four, and follow this road as it curves left. The road will curve back right, follow it through checkpoint number five, go down the ramp to the right, take the first right you come to, pass through checkpoint number six, follow this road as it curves left, then back right, make a left when you come to an intersection, pass through checkpoint number seven, |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Midnight Club 3: Dub Edition Remix Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

