Mortal Kombat: Deception Walkthrough :
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Walkthrough - Noob-Smoke FAQThe all-purpose Noob-Smoke FAQ Mortal Kombat: Deception Sony Playstation 2/Microsoft X-box/Nintendo GameCube Version 1.60 by ShadalooSoldier (ShadalooSoldier@hotmail.com) December 29, 2005 Legal and Copyright issues, etc: This FAQ may NOT be posted without my permission. No exceptions. It may be found at www.gamefaqs.com, www.neoseeker.com, www.freewebs.com/ smoke081, and nowhere else. However, any Mortal Kombat-oriented sites that wish to post it may do so, as long as I am contacted first. That said, this FAQ may not be used to garner any profits whatsoever. It is public domain, and will remain so. I wrote it, you didn't. If you wish to use it for ANYTHING, contact me and we'll talk. If any of these rules are broken, you will face swift legal action, and possibly, harsh moderation. -Mortal Kombat Deception, Noob Saibot, Smoke, all other characters, the Dragon Logo, etc. are copyright by Midway Entertainment. -This FAQ copyright 2005 by ShadalooSoldier ======================================================= ---------------------A) CONTENTS----------------------- ======================================================= A) Contents (You'd be reading that now, silly!) B) Version History C) Introduction & Foreword D) Controls and Fighting Basics E) Combo Theory F) The Difference G) Noob-Smoke in the Krypt H) Attacks and Kombos H1) Noob - Monkey H2) Smoke - Mi Tzu I) Special Moves I1) Noob I2) Smoke I3) Shared Moves J) Fatalities and Hara-Kiris K) Player-Created Kombos L) Backstory L1) Smoke L2) Noob Saibot M) Bios N) Ending O) Konquest Mode O1) Fight Locations O2) Training P) Frequently Asked Questions Q) Unanswered Questions R) Needs S) Thanks Use Ctrl and F to search through the FAQ for whatever section you're looking for. ======================================================= -----------------B) VERSION HISTORY-------------------- ======================================================= Version 1.00 (October 14, 2004) -FAQ created. Moveset, Combos, Finishers, Bio, Backstory, Ending, etc. all in. Version 1.01 (October 14, 2004) -Fixed a contradiction, and an embarrassing typo. Version 1.30 (October 17, 2004) -Fixed some more typos, added a BUNCH of player-created combos, and supplied an answer to one of the 'Unanswered Questions'; moved it to the 'Frequently Asked Questions' section. Added another question to the FAQ section, also added info on Noob's appearance in 'The Grid'. Added additional info to 'unanswered questions' section. Added 'Needs' section. Lastly, added one more koffin to 'Noob-Smoke in the Krypt' section. Version 1.35 (October 21, 2004) -Fixed a major error regarding the codebreaker codes being for PS2, and not X-box, added more combos, supplied an answer to another of the 'Unanswered Questions'; moved it to the 'Frequently Asked Questions' section. Added another Q to 'unanswered questions', and a couple to 'Frequently Asked Questions'. Altered player-created combos section to a condensed format. Fixed Noob's fatality distance. Version 1.40 (November 5, 2004) -Made several corrections, altered the FAQ section a bit, added a new FAQ or two, made plans for the next revision, and added more combos. Version 1.50 (December 4, 2004) -Credited Shang Heihachi of MKO for being the first to come up with the Noob 'theory' some time back. Added mandatory battle to Konquest section, as well as Smoke's mission quotes. Added notes on MKT differences and Smoke's UMK3 ending to questions in FAQ section. Added an assload of combos (BIG thanks to infamousoulja - check out the Noob corner stuff!), and a Stinky Cloud tactic in the Special moves section. Moved Player-Created Kombos to its own section. Sorry for the long period between updates, GTA: SA has been owning my soul. Version 1.51 (December 6, 2004) -Corrected Noob's Darkness special move typo. Major thanks to The_Scorpions_Sting for telling me! Version 1.55 (December 21, 2004) -Corrected some typos, added more plausible explanation as to why the main outfit has human skin for Noob. Added info on contacting me in regards to MSN. Way more combos. Added area section for Chaosrealm's brother of Shadow. And finally added Noob's fifth negative training vocal quote. Whee! Version 1.60 -Updated with storyline info concerning character appearances in Mortal Kombat: Shaolin Monks in the FAQ and Backstory sections. -Included 2 new questions in the FAQ section. -Am no longer accepting combos. -Most importantly, expanded to include Gamecube controls. Not to rag, but it's absolutely hilarious that 60% of the other MK:D FAQs up at Gamefaqs don't have GC controls listed. Authors at fault for not updating? Gamefaqs at fault for not making FAQs system-specific? Doesn't matter, really. People have long since corresponded controls between systems. Still, I'm a completist. :P -One year and several days after the last update. Hot damn. Further updates possibly forthcoming to include PSP's Mortal Kombat Deception Unchained, depending on Noob-Smoke's appearance in that version. ======================================================= -------------C) INTRODUCTION & FOREWORD---------------- ======================================================= Welcome. Shadaloo here, and this would be my second zesty tasty FAQ. This FAQ is for Noob-Smoke only, so if you've come here seeking information on anyone else, you're in the wrong place. This FAQ will cover Noob-Smoke's basic moves, combos, specials, story, ending - shoot, even their locations in Konquest mode. Considering that we're dealing with the ins and outs of two characters here, it's something of a long FAQ. Why Noob-Smoke, you ask? Well, for starters, they compose one of the most complex characters in MKD, the game's sub-boss in fact, and people might want a reference point for their specifics; they're not played exactly like every other character. Their differences are cosmetic, but very noticeable. Also, Smoke kicks ass, and so does Noob (to a lesser extent IMO, but he still does). Ever since their first appearances in MKII way back when, I've always loved Smoke (my fave character), and thought Noob was pretty cool. When they merged two great characters into one, I couldn't help but think to write an FAQ! This being an all-encompassing FAQ, I suppose I should mention that there are SERIOUS MAJOR SPOILERS OMG ahead. If you don't want to have their kickass ending ruined for you, avert your eyes from the Ending, Backstory, and Frequently Asked Questions sections of the FAQ at all costs. For those who don't care, or came here to see the ending in particular, having not played the game yet (shame on you!), and being very curious, please follow me... If you have any insightful input, questions, comments, additions, or corrections, you may e-mail me: ShadalooSoldier@hotmail.com. I'll make a future update once I get anything really big. However, there are a couple of things to keep in mind... 1. Do NOT e-mail me asking for hints, tips, info, etc. that I have not covered in this guide. There are plenty of other FAQS and websites which will answer those questions for you. Remember - Noob-Smoke only, folks. 2. Do NOT e-mail me asking for endings, tips, etc. to other games. I don't think I need to explain this. 3. I don't read letters that bear the mark of CATS. That is to say, if you must contact me, please use proper grammar, sentence structure, and punctuation. I like being able to read things without straining my eyes. I'm not too lenient with letters that could make Samurai Shodown 4 look like Shakespeare. 4. I don't work for Midway. So please, dear god, don't e-mail me asking if there are any superunlockables in the game. I have no more clue than you do. Besides, you should know by now. 5. Although Noob-Smoke (more specifically, Smoke) are my specialty, I do know a good deal about the MK universe, especially when it comes to the storyline. If there's a question about MK's story you want answered, I may be able to help. I've answered one or two such E-mails already. But don't start asking me how to beat MK: Special Forces, okay? ...and lastly... DO NOT ADD ME TO YOUR MSN UNLESS IT'S SOME SORT OF LIFESAVING, EMERGENCY TYPE DEAL. IF YOU DO, CHANCES ARE I WILL BAN YOU. Seriously, you have no idea how pissed I get when 25 people start popping up on my contact list I've never even heard of. And it's even more irritating when all of them expect me to talk first, and wind up never saying anything. Just E-mail me, people. It's not that hard. If you contact me, and break any of this criteria, your letter will be laughed at, deleted, and you will be ignored. In short, don't waste my time. Now, on to the nitty gritty.... =========================================================== ------------D) CONTROLS AND FIGHTING BASICS --------------- =========================================================== The D-pad's/analog's controls, and uses: Up- Move character into the background Down - Move character into the foreground Left, Right - Move character toward or away from your opponent, relative to their position. Diagonal Down-Left, Down-Right: Duck. Diagonal Up-Left, Up-right: Jump toward or away from your opponent, relative to their position. The buttons, controls, and uses: Attack 1 - X-Box: X. PS2: Square. Gamecube: B. Your first attack, punching type Attack 2 - X-Box: Y. PS2: Triangle. Gamecube: Y. Second attack, punching type. Attack 3 - X-Box: A. PS2: X. Gamecube: A. Third attack, kicking type. Attack 4 - X-Box: B. PS2: Circle. Gamecube: X. Fourth attack, Kicking type. Block - X-Box: R. PS2: R2. Gamecube: R. Defends against incoming hits, can be used while ducking. Style Switch - X-Box: L. PS2: L1. Gamecube: L. Switches the martial arts style you are currently using (or in Noob- Smoke's case, the character). Each style has its own different strengths and weaknesses. Throw - X-Box: Black. PS2: R1. Gamecube: Z. Grabs your enemy and punishes them, usually with a toss of some kind. Pick Up Weapon - X-Box: White. PS2: L2. Gamecube: C-Stick Grabs any weapon that might be laying around in the arena. Breaker: While receiving an attack, Forward and Block. This will break any assault toward you with an abrupt punch to the enemy's face. It can only be used 3 times per match, however. By default, this guide follows an ambiguous button layout, it being simpler to type 1,2,3,4 rather than Square, Triangle, X, Circle, (and so on for X-box and GC). As for the Style Switches and Throws, we're going to just say "Throw" and "Switch", for simplicity's sake. Mmmkay? A comma between commands means that the commands are performed in sequence (one after the other), while "+" denotes that the commands are performed simultaneously (at the same time). =========================================================== --------------------E) COMBO THEORY ----------------------- =========================================================== In theory, and in practice, a combo is two or more attacks strung together to create a chain of unstoppable hits. There are two types of combos present in Mortal Kombat: Deception: Dial-a-combos, the first kind, which have been around since MK3. Dial- a-combos are MK:D's basic combo system, wherein with each button you press, you get a hit. Each hit is strung together to create a chain. The only thing that can break a chain is a breaker move, of which you are allotted 3 per match. The second type are juggle combos, which have been present since the old days of MK, involve using an attack to pop a character up into the air, and then keeping them airborne for a (usually) short period of time with other attacks, hence the term 'juggle'. Most juggle combos are performed in MKD by popping the opponent up, and then using a dial- a-combo. Commands that are next to each other (1,2,3) indicate a dial-a-kombo. However, commands that are spaced (1, 2) indicate steps of a juggle combo. Cases such as (1,2,3, Forward+2) indicate dial-a- kombos that become juggle combos. ======================================================= ------------------F) THE DIFFERENCE-------------------- ======================================================= Mortal Kombat: Deception features the same martial arts system as was found in its predecessor, Mortal Kombat: Deadly Alliance. This system is one wherein each character is given two bare-fisted attack styles, and one weapon style to choose from. The weapon style would deal more damage, but the user would take more in return. Each style, as mentioned, has its own strengths and weaknesses. That's it, in a nutshell. However, Noob-Smoke is different. Being the sub-boss of the game, they have to be a little bit more challenging, and unique. Plus, being two characters, it would be only logical that they each have a different moveset. Hence, they operate by style-switching. Whereas your typical MKD character still has 2 fighting styles and a weapon style, Noob- Smoke have only 2 fighting styles: Monkey, which is used by Noob, and Mi Tzu, which is used by Smoke. When their style is switched, one 'tags' out, and the other 'tags' in, making for a unique play experience to say the least. They have no third weapon style. Which one would use it? Besides, they ARE a weapon. :) They each have only one fatality, unfortunately. There are no others. And as a last note: They're fast. Really fast. Moreso than other characters. They are the sub-boss, after all. Maybe it's not fair...but it sure is fun! ======================================================= --------------G) NOOB-SMOKE IN THE KRYPT--------------- ======================================================= Well, first things first. If you want to play as this awesomely awesome hybrid of two characters, you'll have to unlock them. Noob-Smoke are one (or two, depending on your view) of the twelve initially unselectable characters on the select screen. To acquire them, first build up 3642 Onyx Koins, and proceed to Koffin DM in the Krypt. A quick grave-robbery later, and Noob-Smoke is yours to control! MWAHAHAHAAHAAA! But wait, there's more! Several other Noob-Smoke related items can be found in the Krypt. First and foremost is their alternate costume, located in Koffin EJ for the princely sum of 1494 platinum koins. The alternate costume is selectable by pressing START. The primary costume features Noob in standard ninja gear, with flesh- toned skin - unusual for him, since all of his previous appearances have depicted him as being totally black in color. There actually is a rational explanation for this, but we'll get to that much later. As for Smoke, he appears in his regular outfit as a somewhat upgraded improvement on his old cyber-ninja form, complete with what look to be exhaust pipes on his back. Sounds weird, but it's very sleek and shiny. If both players pick the same basic outfit, Noob's gear will have a reddish tint to it, while Smoke will have yellow coloring (coughCyraxtributecough). Their alternate costume is way better, in my humble opinion. Although there are no changes to Noob's model structure, he is entirely decked out in black, as we're used to seeing him. Smoke definitely looks way better here, though. Wicked new look, complete with transparent smoky skin, scary-ass ninja mask, red eyes, and a take on the old MKII ninja garb. VERY nice. If both players pick the alternate outfit, Noob will have a blue tinge to him, while Smoke's garments will have a reddish hue. As a note, their alternate is supposed to be their original. They appear in those forms in their ending; Noob is by default black, and Smoke's transparent body is what he looks like after his nanomachines reshape him. Other Noob-Smoke related items to be found in the Krypt: Koffin FR - 288 Onyx Koins - Double Character Concept Koffin AN - 179 Sapphire Koins - Noob Story Board Koffin HI - 312 Gold Koins - Noob-Smoke Bio Koffin GB - 390 Sapphire Koins - Alternate Noob-Smoke Bio Koffin KB - 225 Sapphire Koins - Noob Concepts Koffin PN - 161 Sapphire Koins - Noob Concepts Koffin JF - 217 Platinum Koins - Noob Alternate Concepts Koffin MF - 385 Jade Koins - Noob Saibot Demo Koffin TD - 289 Platinum Koins - Noob Demo Version 2 Koffin OM - 181 Onyx Koins - Noob and Smoke Demo Koffin ES - 234 Onyx Koins - Sektor and Smoke (Don't get excited, it's just a design concept...but what if...) Also, you can plainly see where Havik came from... ======================================================= --------------H) ATTACKS AND KOMBOS-------------------- ======================================================= OK, time for the gameplay! Legend: Attack name: Key or command Damage dealt Description of move NOOB-SMOKE DIFFICULTY: 5 FIGHTING STYLES: NOOB - MONKEY SMOKE - MI TZU H1) NOOB - MONKEY BASIC ATTACKS: Sloth Fist: 1 Damage: 8 A quick punch to the opponent's midsection. Downward Slap: Forward+1 Damage: 13 An overhead smack to the head, which will plant them face down to the ground. Low Twisting Slap: Down+1 Damage: 5 A swift chop to the shin. Hooking Wrist: 2 Damage: 8 A quick smack to the head. Berzerk Slap: Back+2 Damage: 10 A fast slap to the torso, which will pop the enemy up. Good choice to initiate a juggle combo. Palm Uppercut: Down+2 Damage: 13 Noob will step forward and deliver a double-fisted smash to the face, which will send the enemy sailing away through the air. Thrust Kick: 3 Damage: 9 Noob delivers a swift kick to the enemy's torso, knocking them back through the air to land face-down. Leg Scraper: Back+3 Damage: 7 Noob will stick out his leg to trip the enemy, who will fall face-down. Push Kick: Down+3 Damage 6 Noob will plant his hands to the ground and deliver a back kick, which will push the enemy back a bit, as the name would imply. Bad Monkey: 4 Damage: 8 A double-fisted overhead blow to the skull, which will bounce the enemy off the ground for combo purposes. Whirling Low Kick: Down+4 Damage: 3 Noob performs a very quick sweeping kick to the shin. This has little effect, save for knocking the enemy slightly back. COMBOS: Tree Monkey: 1,1 Damage: 8+4 A punch to the torso, followed by a punch to the face. The enemy will remain standing. Going Ape: 2,1 Damage: 8+5 A slap to the head, followed by a jab to the torso. Same effect as Tree Monkey. Krazy Apes: 2,4 Damage: 8+4 Noob will perform here a slap to the head, followed up with the same Bad Monkey pop-up blow, for use as a juggle combo starter. Monkey Rage: 2,1,1 Damage: 8+5+3 Same as Going Ape, but with an extra smack to the face added. Monkey Trouble: 2,1,3 Damage: 8+5+3 Same as Going Ape again, but with the Thrust kick added in to knock back and down. Double Trouble: 1,1,Switch Damage: 8+4+4 This is Noob's tree Monkey Combo with an extra strike added to the end, the Thigh Break, performed by Smoke, who will be tagged in for the third and final hit. Double Trouble Plus: 2,1,1,Switch Damage: 8+5+3+3 This combo does not appear in their in-game movelist, only in their Konquest mode training exercise (I gave it the name). The extra hit added to the beginning of Double trouble makes it their second-best dial-a-combo. H2) SMOKE - MI TZU BASIC ATTACKS: Lunge Attack: 1 Damage: 9 A quick punch to the enemy's torso. Thigh Break: Back+1 Damage: 12 A double-fisted straight attack, aimed at the enemy's legs. This will knock them down, and send them skidding back across the ground. Low Quick Claw: Down+1 Damage: 4 A ducking jab to the thigh area, which will knock the enemy back slightly. Turning Lunge Strike: 2 Damage: 10 A straight jab to the chest, which will stagger the enemy back slightly. Dual Upward Wrists: Forward+2 Damage: 12 Double-fisted blow to the face, which will knock the enemy back and through the air. Single Upward Palm: Down+2 Damage: 13 Single uppercut-style blow to the face. This will send them flying even farther back, and higher, too. Makes Dual Upward Wrists kind of obsolete, serving all the same purposes, but better. Axe Kick: 3 Damage: 12 Smoke will lift his leg and deliver a crushing downward kick to the head, sending the enemy skidding backward along the ground. Sneak Attack: Down+3 Damage: 6 Smoke will get low to the ground and deliver a sweeping kick to the enemy's ankle, to knock them back slightly, and almost cause them to trip. Reaching Toe Poke: 4 Damage: 12 Smoke will deliver here a swift kick to the enemy's jaw. They will stay in close. Shattering Kick: Up+4 Damage: 7 Smoke will hit the opponent with a stiff upward kick which will knock them spinning upward. This is his opener for juggle combos. Dancing Foot: Back+4 Damage: 9 Smoke will perform here a quick step kick to the enemy's ankle, causing them to almost trip. Low Flat Foot: Down+4 Damage: 4 Smoke will get down on his hands and deliver a back kick to the enemy's shin, initiating the near-trip animation, yet again. COMBOS: Flowing Wing: 1,1 Damage: 9+7 Smoke will deliver a punch to the torso, and a knee to the face. They will remain in position. Lunge Strikes: 1,2 Damage: 9+6 Smoke will deliver two punches to the enemy's torso, knocking them back. You might say he gave them the old 'one, two'. >_> King Palms: 1,2,Forward+2 Damage: 9+6+4 This is Smoke's aforementioned Lunge Strikes, with Dual Upward Wrists added at the end to knock them backward through the air. Long Ranged Strikes: 1,2,4 Damage: 9+6+3 This is Lunge Strikes with Reaching Toe Poke at the end. They will remain standing in the same position afterward. Deadly Foes: 1,2,4,Switch,1 Damage: 9+6+3+4+2 This is it, THE ultimate Noob-Smoke dial-a-combo. Smoke will perform Lunge Strikes, and immediately upon its completion, Noob will tag in from the rear to execute his Tree Monkey combo. However, this has the added bonus of knocking them backward through the air. This could be just the thing if Smoke is cornered near the edge of an arena, and you want to turn the tables... ======================================================= -------------------I) SPECIAL MOVES-------------------- ======================================================= I1) NOOB Monkey Flip: Throw Damage: 5+5+5 This is Noob's throw. He will grab the enemy by their shoulders, flip himself up and over their head, and use the momentum to throw them face-first into the ground, almost the entire screen away. You cannot use this to knock the enemy into a deathtrap, however. Use it in a corner for combo possibilities however, as the enemy cannot block immediately after. Be sure to always follow with Death From Above afterwards, if not in a corner, for a guaranteed hit! We Live: Down, Back, 2 Damage: 9 Smoke will pop up next to Noob, and together they will deliver a VERY fast dashing punch which will knock the enemy down, and send them skidding back, during which time Smoke will teleport away. When they get up, they will be at the same distance from you, however. It comes out quick, however you'll be left hanging in place for a moment if it misses or is blocked, so watch out. Darkness: Up, Down, 1 Damage: N/A Noob will disappear in a puff of black smoke when this move is used, becoming completely invisible. The advantages to this are obvious; you can launch Death From Above and Dark Shadows while invisible, and the enemy will have only a split-second to react. There are downsides, however: it's obviously useless against the CPU, and a seasoned MKD player should be able to know just where you are via the camera angles. Being hit while invisible, switching to Smoke, or performing the move a second time will return Noob to visibility. I2) SMOKE Nosebreaker: Throw Damage: 5+11 This is Smoke's throw. Smoke will grab the enemy by the head, pull back, and smash their face into his knee (OW!!). They will stagger around for a second, and finally fall down face-first. You can combo during the staggering period, but the hits will do minimal damage. Unless you're in a corner... Smokeycut: Forward, Forward, 4 Damage: 7 Remember Smoke and Sektor's teleport uppercut from MK3? Although Sektor kept it for Mortal Kombat Gold, Smoke proves here he can use it just as well as he, albeit with a slight name change. Smoke will disappear into the ground, though a puff of - well, smoke - and come up on the other side of the enemy with an uppercut, which will knock them upward into the air to set up a juggle combo. It leaves him very vulnerable if it is blocked, however. One of your key moves. Stinky Cloud: Up, Down, 1 Damage: N/A When this is performed, Smoke will dash backward and leave a cloud of thick black smoke in his place. If the enemy comes into contact with the cloud, they will cough and choke for a second or two. The cloud itself, if untouched, will remain in place for about 3 seconds. This acts very similar to Sub-Zero's ice clone, except that the enemy has shorter recovery time. This is just perfect for when you want to put a bit of space between yourself and your opponent. Players who've waited for years to see Smoke use his elemental powers can now finally be happy! (Zachegizio [Zachegizio@aol.com] suggests using this immediately after a blocked in-close Dark Assassin, to stop their counterattack. Not bad...) Dark Assassin: Down, Back, 2 Damage: 2+2+2+2 This is Noob-Smoke's projectile. When this is performed, Smoke will take a step forward and duck down, with Noob popping up behind him. Noob will then launch four ninja stars in quick succession at the enemy before disappearing. This is the only projectile attack they have, and unlike many of MKD's other projectiles, actually travels pretty fast. Like most of Noob-Smoke's moves, it comes out quick, and the added bonus of Smoke's ducking makes it pretty hard to punish him for using it. Recovery time is almost slow, but acceptable. I3) SHARED MOVES As the name would imply, these are two special moves that Noob and Smoke both share, and can be used at any time. Using either of these two moves will tag the outside member of the Noob-Smoke team into the fray. Death From Above: Forward, Forward, 3 Damage: 9 Remember Mileena's teleport kick? Same deal. When this is used, the current member of the team will step out of the screen, as the other drops down out of the sky to deliver a crushing kick to the enemy's face. This will leave the player VERY vulnerable if it is blocked however, as they will be hanging in the air for a full second or so. Always use it after Noob's throw if you're not in a corner! Dark Shadows: Down, Back, 3 Damage: 7 When this is used, the current member of the Noob-Smoke team will vanish in a puff of smoke, and the other will appear directly behind the opponent, dashing in with a punch that will send the enemy careening backward. This is a great surprise manoeuvre, probably their best, and the CPU loves to abuse it. The only warning you get is the first character bending back to disappear - less than half a second. Beware if it's blocked or dodged, however, as you'll be left frozen in place for a moment, just as in 'We Live'. ======================================================= -------------J) FATALITIES AND HARA-KIRIS-------------- ======================================================= What would Mortal Kombat be without its Fatalities? MK has always boasted the bloodiest killing strokes in any game series - and it should, it invented them. MK: Deception makes slaughtering an art form, with some of the greatest fatalities yet, and Noob and Smoke are no exception to the rule. Well, maybe Noob is. :P To perform a fatality, as we all know, beat seven shades of crap out of your opponent until you get a message at the end of the second round telling you to "FINISH HIM/HER!" The old MK games required that you be at a specific distance away from your opponent in order to perform the fatality; MKDA did away with this rule, but MKD has brought it back in full force. There are three fatality distances in MKD, as far as I'm concerned: in close, medium range, and far away. They're self- explanatory, but to get a better idea of medium range, it would be at such a distance from your opponent so that none of your basic attacks would hit them. Say, perhaps 2 inches away from them. To make things easier, switch to FATALITY stance once the message appears, by tapping the switch button. Having this stance on will prevent your character from moving around. Try to have your desired character on-screen before you administer the blow which will end the round, otherwise you might find yourself confused trying to switch from Noob to Noob's Fatality, over to Smoke, and so on. You probably won't have enough time to do all that, and then enter the command afterward. Either that, or they'll have already performed a hara-kiri. A Hara-Kiri is a suicide move, long a persistent rumor among the MK fanbase. For so long, fans wished that they could have some way to kill their own character: now they can. If you lose the battle, rather than allow yourself the dishonor of being brutally murdered by your enemy, you can take your own life and deprive them of the chance. You can enter the hara-kiri command anytime after it says "FINISH HIM/HER". No need to worry about distances with this - you're not moving anywhere, being dizzy and all. NOOB SAIBOT FATALITY: NINJA STARS Your on-screen character must be Noob to perform this. Command: Back, Forward, Back, Forward, 4 Distance: Medium (people have said far - it's not, trust me) Noob Saibot will produce a series of nasty-looking ninja stars. He will then proceed to whip them into the opponent's legs, arms, torso, and finally finish them off with one to the head. They'll gurgle as they scream, bleed and collapse. Not a bad fatality...but didn't I see this in MK4? Oh well. Reiko stole Noob's teleport throw, so I suppose it's only fair. SMOKE FATALITY: INVISIBLE DISMEMBERMENT Your on-screen character must be Smoke to perform this. Command: Up, Down, Down, Forward, 2 Distance: Medium Smoke disappears in a puff of - you guessed it, smoke. A second later, the enemy receives a strike to the head. They look around in bewilderment, only to have their arms suddenly ripped off. They scream in pain, only to have it cut short as their head is ripped from their shoulders. The body drops, and Smoke reappears, raising his arms and making a small noise of triumph. Now THAT's a fatality! NOOB HARA-KIRI: STARRY SUICIDE Your on-screen character must be Noob to perform this. Command: Down, Up, Up, Down, 4 Noob will produce several ninja stars, and toss them straight upwards into the air. A moment later, they will return to him, embedding themselves into his chest, shoulders, and face, before he falls dead to the floor. What can I say, but...OUCH!!! SMOKE HARA-KIRI: SELF-DESTRUCT Your defeated character must be Smoke to perform this. Command: Down, Up, Up, Down, 4 Smoke will tap at several buttons on his arm's keypad, and we hear a rising noise as he gradually extends his arms, looks up...and explodes. Just like Cyrax's old fatality, but without the laughter. ======================================================= --------------K) PLAYER-CREATED KOMBOS----------------- ======================================================= I figured that since I'd had such a sick amount of contributions for new and ingenious combos, this thing deserved its own section. So here you go. NOTE: As of December 2005, I am no longer accepting any combos. This may change in the future with the release of MK Deception Unchained for the PSP. NOOB COMBOS: Shadow Griffin's Custom Combos: Back+2, back+2, back+2: 24% Damage (3 hits) Back+2, back+2, down+2: 25% Damage (3 hits) 4, back+2, 2: 19% Damage (3 hits) 4, back+2, 'We Live': 19% Damage (3 hits) Credit: Shadow Griffin (insomniac9181@yahoo.com) Shadaloo's 'Two-fisted Smoking Monkey Style' Combo Back+2, Back+2, 1,1,Switch Damage: 30% (5 hits) Universal Noob Juggle Combo 1: 2,4, step forward, Back+2, step forward, 2,1,1,Switch Damage: 27% (7 hits) Universal Noob Juggle Combo 2: Back+2, Back+2, 2,4 Damage: 26% (4 hits) Infamousoulja's Raging Shadow Noob Corner Combos: Raging Shadow Corner Combo 1: In corner, Back+2, 2,1,1, 2, Down+2 Damage: 43% (6 hits) NOTE: Start the juggle very late, or else the last hit won't have time to connect. You may want to skip the Hooking Wrist to make it easier. Raging Shadow Corner Combo 2: In corner, Back+2, 2,1,3, step forward, 2, step forward, 2 Damage: 40% (6 hits) NOTE: Same rules apply. Last hit is even tougher to connect. Raging Shadow Corner Combo 3: In corner, Back+2, 2,1,3, Down+2 Damage: 37% (5 hits) NOTE: You may want to stick with this one. Easy as pie. :) Raging Shadow Corner Combo 4: In corner, 2,4, Down+4, 2,1, Down+2 Damage: 28% (6 hits) NOTE: Purely for show. Not worth the damage, but looks nice! Infamousoulja's Corner Noob Throw Combos: NOTE: The timing for these are really weird. Basically, you start the combo immediately after the enemy hits the ground from the Monkey Flip. The strange bit is that despite the fact that they're lying there, the next hits will cause them to fly through the air as if they were airborne and low. Weird, but you'll get used to it. These seriously improve Noob's arsenal, even if the first one kinda makes all the rest obsolete. :) Combo 1: In corner, Monkey Flip, 2,1,3, Down+2 Damage: 53% (6 hits) Combo 2: In corner, Monkey Flip, 2,1,1, Down+2 Damage: 52% (6 hits) Combo 3: In corner, Monkey Flip, Back+2, 2,1, Down+2 Damage: 49% (6 hits) Combo 4: In corner, Monkey Flip, Back+2, 1,1, Forward+1 Damage: 48% (6 hits) Combo 5: In corner, Monkey Flip, 2,1,1, 4 Damage: 47% (6 hits) Combo 6: In corner, Monkey Flip, Back+2, 2,1, 1 Damage: 46% (6 hits) Combo 7: In corner, Monkey Flip, 2,1,1, Down+3 Damage: 45% (6 hits) Combo 8: In corner, Monkey Flip, Back+2, 1,1, 2 Damage: 44% (6 hits) Combo 9: In corner, Monkey Flip, 4, 2,1, Down+2 Damage: 43% (6 hits) Combo 10: In corner, Monkey Flip, 4, 1,1, Forward+1 Damage: 42% (6 hits) Combo 11: In corner, Monkey Flip, 2,1,1, Down+4 Damage: 41% (6 hits) Combo 12: In corner, Monkey Flip, Back+2, 1,1, Down+4 Damage: 40% (6 hits) Combo 13: In corner, Monkey Flip, Back+2, Down+4, Down+2 Damage: 39% (5 hits) Combo 14: In corner, Monkey Flip, Back+2, 2,4 Damage: 38% (5 hits) Credit: infamousoulja (reaperoflostsouls@msn.com) - for this and all his other combos, outlined later. SMOKE COMBOS: First off, khoa nguyen (skygto19@hotmail.com) has given us an excellent breakdown of the basic combo outlined in the following examples. Always a good idea to mix it up! Starters: Nose Breaker(throw)->Shattering Kick(Up+4) Shattering Kick(Up+4) Smokeycut(Forward,Foward,4) All these will pop up the other player. Shattering Kick isn't very good because you need to be up close and it's very easy to block. Nose Breaker->Shattering Kick does less damage in the end, but it can catch a guarding player. Body: Shattering Kick(Up+4)->Dark Assassin(Down,Back,2) The Shattering Kick will pop up the player again, setting them up for the Dark Assassin. Your Dark Assassin should hit if you use it right after the Shattering Kick. Finishers: Long Ranged Strikes(1,2,4) Deadly Foes(1,2,4,Switch,1) King Palms(1,2,Forward+2) Death From Above Dark Shadows The first two are the same, just depends on if you want to switch right away or not. Most of the time Noob will miss, but if he does hit, it'll do some extra damage. King Palms is my favorite because it'll knock the other player further away. Thank you very much, khoa! This is an EXCELLENT breakdown of Noob-Smoke's combo format, and a great combo! I hope everyone out there is paying attention! Now then, here are some very basic notes about the following combos: -Using Smoke's Nosebreaker throw at the beginning of any combo will seriously lessen the damage done. -Dark Assassin has the effect of causing Smoke to crouch forward and down. So when used in a juggle combo, it must be timed so that Smoke does not duck under his falling opponent, bur rather ducks just beside them. A slight pause should do it. -In general, try to keep away from walls when using these. Your enemy's going to be flying a long way back and forth, so walls/obstacles are sure to interrupt your combo flow. -I have removed the hit counter's damage info, and just placed the overall percentage for these. Dark Assassin seems to screw things up. Shadaloo's Custom Combo: Smokey Assassin Smokeycut, Dark Assassin, step forward, 1,2,4 Damage: 35% (5 hits) NOTES: Kind of piddly compared to what's out there now, but I like it for its simplicity. :) Khoa Nguyen's main combo: Damage: 37% (6 hits) Smokeycut, Shattering Kick, Dark Assassin, 1,2, Forward+2 = 37% Damage. Sanose/Petrun's Custom Combo: Evil Brother Smokeycut, Dark Assassin, step forward, 1,2,4,Switch,1 Damage: 46% (7 hits) NOTES: You must hit the enemy as low to the ground as you possibly can after the step forward with the Deadly Foes combo for the whole thing to come off. Petrun's Custom Combo: Angry Mantis Smokeycut, Dark Assassin, step forward, 1,2,Forward+2 Damage: 36% (5 hits) Credit: Sanose (metatron.intermail.co.il) PetRun (PetRun@bellsouth.net) Zerlo's Custom Combo 1: Up+4, Smokeycut, Dark Assassin, 1,2,4,Switch,1 Damage: 44% (8 hits) Zerlo's Custom Combo 2: Up+4, Up+4, Dark Assassin, 1,2,4,Switch,1 Damage: 44% (8 hits) NOTES: Remember, low as possible with the Deadly Foes combo. Credit: Zerlo(Fatflaver@hotmail.com) Ephor's Custom Combo: Lin Kuei Ladykiller: Smokeycut, wait, 1,2,4,Switch,1 Damage: 37% (6 hits) NOTES: Apparently, this is easier to do on females than on males, but I seem to be able to get it done on both without problem. Ephor's Custom Combo 2: Smokey Manslaughter Smokeycut, don't wait, 1,2,4*,Switch,1 Damage: 30% (5 hits) NOTES: The lack of pause at the beginning of the juggle means that Smoke's final blow will miss, but Noob will come in and connect for 2 hits. A revised version of 'Lin Kuei Ladykiller'. Credit: Ephor (second_ephor@yahoo.com) StriderBeta's custom combo: Smokeycut, Shattering Kick, Dark Assassin, Death From Above. Damage: 28% (4 hits) Credit: StriderBeta (striderbeta@tampabay.rr.com) Eugene Kim's custom combo 1: Stinky Cloud, Dark Shadows, Switch back to Smoke, Up+4, Up+4, Dark Assassin, 1,2,Forward+2 Damage: 37% (7 hits) NOTE: This is all dependent on whether you can knock them into the Stinky Cloud, of course. Eugene Kim's custom combo 2: Stinky Cloud, Dark Shadows, Switch back to Smoke, Up+4, Up+4, Dark Assassin, 1,2,4,Switch,1 Damage: 44% (9 hits) NOTE: Same as above, remember a slightly longer pause for the Deadly Foes combo, though. credit: Eugene Kim (eujinkim@gmail.com) infamousoulja's custom combo 1: Nosebreaker, Smokeycut, Smokeycut, Dark Assassin, step forward, 1,2,4 Damage: 30% (8 hits) NOTE: Yes, the Smokeycut can be comboed twice, but the timing is way too tough - you're much better off using Shattering Kick instead, it does the same damage, and is easy to connect with. This is, however, an interesting variation for those of you seeking a bit of a challenge. Ditch the Nosebreaker if you're looking for good damage, though. infamousoulja's Corner Crushing Combo: In corner, Shattering Kick, SLIGHT pause, Dark Assassin, 1,2, Down+2 Damage: 44% (5 hits) NOTE: After the Lunge Strikes combo, you will be pushed back, which is when you must initiate the uppercut. Somewhat tricky, but not impossible. The timer will say 41% most of the time, because of that dang Dark Assassin combo counter issue. It's actually 44%. infamousoulja's Beat Down Corner Combo: In corner, Shattering Kick, SLIGHT pause, 1,2,Forward+2, (hold forward) Forward+2, 4 Damage: 47% (6 hits) NOTE: Psychotic timing is required for the very last hit to connect. You've gotta be pretty much holding forward for the entire combo to work out right, so that Smoke advances a tad right after the King Palms combo, and the Dual Upward wrists that come after it, to compensate for his being pushed back. infamousoulja's Assassin Combo: In corner, Shattering Kick, Dark Assassin, 1,1, (hold forward) Forward+2, Forward+2 Damage: 50% (6 hits) NOTE: I like this one. The very fact that Flowing Wing is used for once, rather than King Palms, adds variety. Anyway, the same rules apply as the Beat Down combo above. Timing is very tough for the last hit, though I find it slightly easier here. A worthwhile corner combo, IMO. infamousoulja's Ultimate Smoke Combo: Near corner, Shattering Kick, step forward, Dark Assassin, step forward, 1,2,Forward+2 (hold forward) Forward+2, Forward+2 Damage: 56% (7 hits) NOTE: OH DEAR GOD. O_o Basically, your enemy must be a set distance away from the corner - it's really tough to judge, maybe two character's lengths away. Then come in with the Shattering Kick to Dark Assassin we know so well, to the King Palms Combo. At this point you should be continuously holding forward, so that like in the Beat Down combo, Smoke moves forward for the last 2 hits to make up for the push-back. And like the Beat Down Combo, it's great to watch, but so hard to pull off during a heated battle that it's not really worth it, with the easier combos out there. However, If you can actually get this combo down to a science, I salute you. Smoke's Infinite Combo: In corner/against wall, Nosebreaker, Down+1, Nosebreaker, Down+1, repeat. Damage: Infinite/100% NOTE: Simple, and yet so sad. The corner/wall's presence will prevent the enemy from being pushed back, making this combo possible. The Nosebreaker must be done instantly after the Low Quick Claw. NOTE 2: I have no problems with people using this in the comfort of their own home, against friends over a bowl of popcorn, or what have you. But when you go online and start using this against people, they won't be happy. Chances are they'll disconnect, and people DO get warned about certain users who abuse infinites. You might find yourself with few people willing to accept your challenges. Let me make this short and sweet: If you go online and use this to win matches, you are a chump, and you suck. It's that simple. Credit: The thirty-five or so people who E-mailed me about this, the GameFAQs message boards, the Mortal Kombat Online message boards, etc. NOOB/SMOKE COMBOS: Start with Noob out for all of these: money1's Flipping Death combo: Monkey Throw, Death From Above Damage: 26% (3 hits) NOTE: Due to the nature of Noob's throw, Death From Above is unblockable, and serves as an excellent follow-up for guaranteed damage. Credit: Money1 (Chisox26@aol.com) infamousoulja's Noob/Smoke Shadow Tag corner combos: Shadow Tag Combo 1: In corner, Back+2, Switch to Smoke, Up+4, Dark Assassin, Switch to Noob, Down+2 Damage: 32% (4 hits) NOTE: Switch Smoke in ASAP to get his hits off right. Same with Noob. Fun as all hell to perform! Shadow Tag Combo 2: In corner, Back+2, Switch to Smoke, Up+4, Dark Assassin, Death From Above Damage: 30% (4 hits) NOTE: Whee! Shadow Tag Combo 3: In corner, Back+2, Switch to Smoke, 1,2,Forward+2, Down+2 Damage: 40% (5 hits) NOTE: Fairly easy. Not bad. Shadow Tag Combo 4: In Corner, Up+4, Switch to Noob, 2,1,3, Down+2 Damage: 34% (5 hits) NOTE: Yes, for once, you start with Smoke out. Yay! Remember to start the juggle late. infamousoulja's Noob/Smoke corner throw combos: Noob/Smoke Corner Throw Combo 1: In corner, Monkey Flip, Back+2, Switch to Smoke, 1,1, Down+2 Damage: 52% (6 hits) NOTE: As above, Switch Smoke in ASAP to get his hits off right. Noob/Smoke Corner Throw Combo 2: In corner, Monkey Flip, Back+2, Switch to Smoke, 1,2, Down+2/Forward+2 Damage: 51%/50% (6 hits) NOTE: Same as above. Damage is dependent on the last hit used. Noob/Smoke Corner Throw Combo 3: In corner, Monkey Flip, Back+2, Switch to Smoke, Down+2 Damage: 37% (4 hits) NOTE: Not as damaging as the first two, but definitely easier to do. infamousoulja's Noob/Smoke Shadow Reversal Combo: Back+2, Switch to Smoke, Up+4, Dark Assassin, 1,2,4,Switch,1 Damage: 47% (8 hits) NOTE: Flawless timing required for the Smoke tag-in and hit. Dark Assassin must be performed immediately after the Shattering kick to connect. You may find this easier to perform if you are backed into a corner. infamousoulja's Ultimate Noob/Smoke Combo 2: Near corner, Back+2, Switch to Smoke, step forward, Shattering Kick, step forward, 1,2, Forward+2 (hold forward) Forward+2, Forward+2 Damage: 54% (8 hits) NOTE: Essentially, this is the Ultimate Smoke combo with Noob tossed in at the beginning. Although the damage is lessened by 2%, the extra hit provides even more bragging rights if you can get this whole thing off. Remember, the opponent must be 2 characters' distance away from the corner. infamousoulja's Noob/Smoke Master of Shadows Combo In corner, Monkey Flip, Switch to Smoke, 1,2,Forward+2, Forward+2, Forward+2 Damage: 69% (7 hits) NOTE: Yes, you read that right. It's best to hold forward for the entire combo, so that Smoke can get close for his attacks. You have a split- second to get Smoke in for his hits to connect. Their deadliest combo to date, and also the hardest to perform. Good luck with the second Dual Upward Wrists. Timing is insane for the whole thing. Practice, practice, practice! infamousoulja's Noob/Smoke Rushing Shadow Combo In corner, Monkey Flip, Switch to Smoke, 1,2,4, Forward+2, Forward+2 Damage: 67% (7 hits) NOTE: Same as above, only slightly less insane. Still crazy, though. :) infamousoulja's Noob/Smoke Fist Of Fury Combo In corner, Monkey Flip, Back+2, Switch to Smoke, 1,2, Forward+2, Down+2/ Forward+2 Damage: 61/60% (7 hits) NOTE: Damage dependent on final hit used. Again, good luck! SPECIAL NOTE: A MAJOR hanks to infamousoulja (reaperoflostsouls@msn.com) for providing more combos than any of us can shake a stick at! Remember, if you have any new, undiscovered or psychotic combos, let me know! ======================================================= -------------------L) BACKSTORY------------------------ ======================================================= So, you want to know the past experiences of these two masters of stealth and savagery? Pull up a chair; this might take a while. I said it before, I'll say again: MAJOR SPOILARZ AHEAD, LOL L1) SMOKE We first learned in Smoke's MK3 storyline that he was a warrior of the Lin Kuei, sent along with the second Sub-Zero, after the first one did not return from Shang Tsung's Mortal Kombat Tournament. Sub-Zero II was to find out what had happened to Sub-Zero I, and complete the mission that the first had apparently failed at: Assassinate Shang Tsung. Smoke was to merely accompany him (makes you wonder what he was doing in Goro's lair, anyway). The assassination never happened, as Liu Kang whooped Shang and Shao Kahn. Sub-Zero and Smoke learned that the first Sub-Zero was dead at teh hands of Scorpion, and returned to the Lin Kuei. There, they found that the Lin Kuei had begun automating their ninjas, transforming them into cybernetic assassins. Neither would have any part in it, and they attempted to escape. Sub-Zero did, but Smoke was unsuccessful. He was transformed into a cyber-ninja (Unit LK-7T2) against his will, and along with Cyrax and Sektor, the other two cyber- ninjas, was sent to find and kill his old friend and partner, Sub-Zero. It was during this time that Shao Kahn had invaded Earthrealm. The precise events that occurred are unclear, but what we know is that in the end, Shao Kahn was defeated - but he took Smoke back with him to Outworld as a war trophy, and threw him in a dungeon, possibly deactivating him beforehand. There are two chief possibilities as to what exactly happened, IMO: 1) As indicated by Smoke and Sub-Zero's MK3 endings, Sub-Zero helped Smoke to recover his memory, and learn that he still had a soul. Together they fended off Cyrax and Sektor. Smoke realized that since his soul had not been taken during Kahn's invasion, he was one of the chosen warriors. They joined up with Earthrealm's other fighters in the battle against Kahn's forces, but Smoke was captured during the onslaught and brought back (this, I believe, is the most likely. The fact that the events surrounding Cyrax and Sektor are referenced in 2 endings are a strong indicator as to them actually having happened). 2) Similar to what was shown in Sektor's ending, Smoke analyzed Kahn's forces, saw them as a threat to the Lin Kuei, and confronted them. He lost, and was captured. In either case, Smoke remained in the bowels of Kahn's dungeon for years, before being reactivated and reprogrammed by Noob Saibot with |
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