Mortal Kombat: Deception Walkthrough :
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Walkthrough - Noob-Smoke FAQ
The all-purpose Noob-Smoke FAQ Mortal Kombat: Deception Sony Playstation 2/Microsoft X-box/Nintendo GameCube Version 1.60 by ShadalooSoldier (ShadalooSoldier@hotmail.com) December 29, 2005 Legal and Copyright issues, etc: This FAQ may NOT be posted without my permission. No exceptions. It may be found at www.gamefaqs.com, www.neoseeker.com, www.freewebs.com/ smoke081, and nowhere else. However, any Mortal Kombat-oriented sites that wish to post it may do so, as long as I am contacted first. That said, this FAQ may not be used to garner any profits whatsoever. It is public domain, and will remain so. I wrote it, you didn't. If you wish to use it for ANYTHING, contact me and we'll talk. If any of these rules are broken, you will face swift legal action, and possibly, harsh moderation. -Mortal Kombat Deception, Noob Saibot, Smoke, all other characters, the Dragon Logo, etc. are copyright by Midway Entertainment. -This FAQ copyright 2005 by ShadalooSoldier ======================================================= ---------------------A) CONTENTS----------------------- ======================================================= A) Contents (You'd be reading that now, silly!) B) Version History C) Introduction & Foreword D) Controls and Fighting Basics E) Combo Theory F) The Difference G) Noob-Smoke in the Krypt H) Attacks and Kombos H1) Noob - Monkey H2) Smoke - Mi Tzu I) Special Moves I1) Noob I2) Smoke I3) Shared Moves J) Fatalities and Hara-Kiris K) Player-Created Kombos L) Backstory L1) Smoke L2) Noob Saibot M) Bios N) Ending O) Konquest Mode O1) Fight Locations O2) Training P) Frequently Asked Questions Q) Unanswered Questions R) Needs S) Thanks Use Ctrl and F to search through the FAQ for whatever section you're looking for. ======================================================= -----------------B) VERSION HISTORY-------------------- ======================================================= Version 1.00 (October 14, 2004) -FAQ created. Moveset, Combos, Finishers, Bio, Backstory, Ending, etc. all in. Version 1.01 (October 14, 2004) -Fixed a contradiction, and an embarrassing typo. Version 1.30 (October 17, 2004) -Fixed some more typos, added a BUNCH of player-created combos, and supplied an answer to one of the 'Unanswered Questions'; moved it to the 'Frequently Asked Questions' section. Added another question to the FAQ section, also added info on Noob's appearance in 'The Grid'. Added additional info to 'unanswered questions' section. Added 'Needs' section. Lastly, added one more koffin to 'Noob-Smoke in the Krypt' section. Version 1.35 (October 21, 2004) -Fixed a major error regarding the codebreaker codes being for PS2, and not X-box, added more combos, supplied an answer to another of the 'Unanswered Questions'; moved it to the 'Frequently Asked Questions' section. Added another Q to 'unanswered questions', and a couple to 'Frequently Asked Questions'. Altered player-created combos section to a condensed format. Fixed Noob's fatality distance. Version 1.40 (November 5, 2004) -Made several corrections, altered the FAQ section a bit, added a new FAQ or two, made plans for the next revision, and added more combos. Version 1.50 (December 4, 2004) -Credited Shang Heihachi of MKO for being the first to come up with the Noob 'theory' some time back. Added mandatory battle to Konquest section, as well as Smoke's mission quotes. Added notes on MKT differences and Smoke's UMK3 ending to questions in FAQ section. Added an assload of combos (BIG thanks to infamousoulja - check out the Noob corner stuff!), and a Stinky Cloud tactic in the Special moves section. Moved Player-Created Kombos to its own section. Sorry for the long period between updates, GTA: SA has been owning my soul. Version 1.51 (December 6, 2004) -Corrected Noob's Darkness special move typo. Major thanks to The_Scorpions_Sting for telling me! Version 1.55 (December 21, 2004) -Corrected some typos, added more plausible explanation as to why the main outfit has human skin for Noob. Added info on contacting me in regards to MSN. Way more combos. Added area section for Chaosrealm's brother of Shadow. And finally added Noob's fifth negative training vocal quote. Whee! Version 1.60 -Updated with storyline info concerning character appearances in Mortal Kombat: Shaolin Monks in the FAQ and Backstory sections. -Included 2 new questions in the FAQ section. -Am no longer accepting combos. -Most importantly, expanded to include Gamecube controls. Not to rag, but it's absolutely hilarious that 60% of the other MK:D FAQs up at Gamefaqs don't have GC controls listed. Authors at fault for not updating? Gamefaqs at fault for not making FAQs system-specific? Doesn't matter, really. People have long since corresponded controls between systems. Still, I'm a completist. :P -One year and several days after the last update. Hot damn. Further updates possibly forthcoming to include PSP's Mortal Kombat Deception Unchained, depending on Noob-Smoke's appearance in that version. ======================================================= -------------C) INTRODUCTION & FOREWORD---------------- ======================================================= Welcome. Shadaloo here, and this would be my second zesty tasty FAQ. This FAQ is for Noob-Smoke only, so if you've come here seeking information on anyone else, you're in the wrong place. This FAQ will cover Noob-Smoke's basic moves, combos, specials, story, ending - shoot, even their locations in Konquest mode. Considering that we're dealing with the ins and outs of two characters here, it's something of a long FAQ. Why Noob-Smoke, you ask? Well, for starters, they compose one of the most complex characters in MKD, the game's sub-boss in fact, and people might want a reference point for their specifics; they're not played exactly like every other character. Their differences are cosmetic, but very noticeable. Also, Smoke kicks ass, and so does Noob (to a lesser extent IMO, but he still does). Ever since their first appearances in MKII way back when, I've always loved Smoke (my fave character), and thought Noob was pretty cool. When they merged two great characters into one, I couldn't help but think to write an FAQ! This being an all-encompassing FAQ, I suppose I should mention that there are SERIOUS MAJOR SPOILERS OMG ahead. If you don't want to have their kickass ending ruined for you, avert your eyes from the Ending, Backstory, and Frequently Asked Questions sections of the FAQ at all costs. For those who don't care, or came here to see the ending in particular, having not played the game yet (shame on you!), and being very curious, please follow me... If you have any insightful input, questions, comments, additions, or corrections, you may e-mail me: ShadalooSoldier@hotmail.com. I'll make a future update once I get anything really big. However, there are a couple of things to keep in mind... 1. Do NOT e-mail me asking for hints, tips, info, etc. that I have not covered in this guide. There are plenty of other FAQS and websites which will answer those questions for you. Remember - Noob-Smoke only, folks. 2. Do NOT e-mail me asking for endings, tips, etc. to other games. I don't think I need to explain this. 3. I don't read letters that bear the mark of CATS. That is to say, if you must contact me, please use proper grammar, sentence structure, and punctuation. I like being able to read things without straining my eyes. I'm not too lenient with letters that could make Samurai Shodown 4 look like Shakespeare. 4. I don't work for Midway. So please, dear god, don't e-mail me asking if there are any superunlockables in the game. I have no more clue than you do. Besides, you should know by now. 5. Although Noob-Smoke (more specifically, Smoke) are my specialty, I do know a good deal about the MK universe, especially when it comes to the storyline. If there's a question about MK's story you want answered, I may be able to help. I've answered one or two such E-mails already. But don't start asking me how to beat MK: Special Forces, okay? ...and lastly... DO NOT ADD ME TO YOUR MSN UNLESS IT'S SOME SORT OF LIFESAVING, EMERGENCY TYPE DEAL. IF YOU DO, CHANCES ARE I WILL BAN YOU. Seriously, you have no idea how pissed I get when 25 people start popping up on my contact list I've never even heard of. And it's even more irritating when all of them expect me to talk first, and wind up never saying anything. Just E-mail me, people. It's not that hard. If you contact me, and break any of this criteria, your letter will be laughed at, deleted, and you will be ignored. In short, don't waste my time. Now, on to the nitty gritty.... =========================================================== ------------D) CONTROLS AND FIGHTING BASICS --------------- =========================================================== The D-pad's/analog's controls, and uses: Up- Move character into the background Down - Move character into the foreground Left, Right - Move character toward or away from your opponent, relative to their position. Diagonal Down-Left, Down-Right: Duck. Diagonal Up-Left, Up-right: Jump toward or away from your opponent, relative to their position. The buttons, controls, and uses: Attack 1 - X-Box: X. PS2: Square. Gamecube: B. Your first attack, punching type Attack 2 - X-Box: Y. PS2: Triangle. Gamecube: Y. Second attack, punching type. Attack 3 - X-Box: A. PS2: X. Gamecube: A. Third attack, kicking type. Attack 4 - X-Box: B. PS2: Circle. Gamecube: X. Fourth attack, Kicking type. Block - X-Box: R. PS2: R2. Gamecube: R. Defends against incoming hits, can be used while ducking. Style Switch - X-Box: L. PS2: L1. Gamecube: L. Switches the martial arts style you are currently using (or in Noob- Smoke's case, the character). Each style has its own different strengths and weaknesses. Throw - X-Box: Black. PS2: R1. Gamecube: Z. Grabs your enemy and punishes them, usually with a toss of some kind. Pick Up Weapon - X-Box: White. PS2: L2. Gamecube: C-Stick Grabs any weapon that might be laying around in the arena. Breaker: While receiving an attack, Forward and Block. This will break any assault toward you with an abrupt punch to the enemy's face. It can only be used 3 times per match, however. By default, this guide follows an ambiguous button layout, it being simpler to type 1,2,3,4 rather than Square, Triangle, X, Circle, (and so on for X-box and GC). As for the Style Switches and Throws, we're going to just say "Throw" and "Switch", for simplicity's sake. Mmmkay? A comma between commands means that the commands are performed in sequence (one after the other), while "+" denotes that the commands are performed simultaneously (at the same time). =========================================================== --------------------E) COMBO THEORY ----------------------- =========================================================== In theory, and in practice, a combo is two or more attacks strung together to create a chain of unstoppable hits. There are two types of combos present in Mortal Kombat: Deception: Dial-a-combos, the first kind, which have been around since MK3. Dial- a-combos are MK:D's basic combo system, wherein with each button you press, you get a hit. Each hit is strung together to create a chain. The only thing that can break a chain is a breaker move, of which you are allotted 3 per match. The second type are juggle combos, which have been present since the old days of MK, involve using an attack to pop a character up into the air, and then keeping them airborne for a (usually) short period of time with other attacks, hence the term 'juggle'. Most juggle combos are performed in MKD by popping the opponent up, and then using a dial- a-combo. Commands that are next to each other (1,2,3) indicate a dial-a-kombo. However, commands that are spaced (1, 2) indicate steps of a juggle combo. Cases such as (1,2,3, Forward+2) indicate dial-a- kombos that become juggle combos. ======================================================= ------------------F) THE DIFFERENCE-------------------- ======================================================= Mortal Kombat: Deception features the same martial arts system as was found in its predecessor, Mortal Kombat: Deadly Alliance. This system is one wherein each character is given two bare-fisted attack styles, and one weapon style to choose from. The weapon style would deal more damage, but the user would take more in return. Each style, as mentioned, has its own strengths and weaknesses. That's it, in a nutshell. However, Noob-Smoke is different. Being the sub-boss of the game, they have to be a little bit more challenging, and unique. Plus, being two characters, it would be only logical that they each have a different moveset. Hence, they operate by style-switching. Whereas your typical MKD character still has 2 fighting styles and a weapon style, Noob- Smoke have only 2 fighting styles: Monkey, which is used by Noob, and Mi Tzu, which is used by Smoke. When their style is switched, one 'tags' out, and the other 'tags' in, making for a unique play experience to say the least. They have no third weapon style. Which one would use it? Besides, they ARE a weapon. :) They each have only one fatality, unfortunately. There are no others. And as a last note: They're fast. Really fast. Moreso than other characters. They are the sub-boss, after all. Maybe it's not fair...but it sure is fun! ======================================================= --------------G) NOOB-SMOKE IN THE KRYPT--------------- ======================================================= Well, first things first. If you want to play as this awesomely awesome hybrid of two characters, you'll have to unlock them. Noob-Smoke are one (or two, depending on your view) of the twelve initially unselectable characters on the select screen. To acquire them, first build up 3642 Onyx Koins, and proceed to Koffin DM in the Krypt. A quick grave-robbery later, and Noob-Smoke is yours to control! MWAHAHAHAAHAAA! But wait, there's more! Several other Noob-Smoke related items can be found in the Krypt. First and foremost is their alternate costume, located in Koffin EJ for the princely sum of 1494 platinum koins. The alternate costume is selectable by pressing START. The primary costume features Noob in standard ninja gear, with flesh- toned skin - unusual for him, since all of his previous appearances have depicted him as being totally black in color. There actually is a rational explanation for this, but we'll get to that much later. As for Smoke, he appears in his regular outfit as a somewhat upgraded improvement on his old cyber-ninja form, complete with what look to be exhaust pipes on his back. Sounds weird, but it's very sleek and shiny. If both players pick the same basic outfit, Noob's gear will have a reddish tint to it, while Smoke will have yellow coloring (coughCyraxtributecough). Their alternate costume is way better, in my humble opinion. Although there are no changes to Noob's model structure, he is entirely decked out in black, as we're used to seeing him. Smoke definitely looks way better here, though. Wicked new look, complete with transparent smoky skin, scary-ass ninja mask, red eyes, and a take on the old MKII ninja garb. VERY nice. If both players pick the alternate outfit, Noob will have a blue tinge to him, while Smoke's garments will have a reddish hue. As a note, their alternate is supposed to be their original. They appear in those forms in their ending; Noob is by default black, and Smoke's transparent body is what he looks like after his nanomachines reshape him. Other Noob-Smoke related items to be found in the Krypt: Koffin FR - 288 Onyx Koins - Double Character Concept Koffin AN - 179 Sapphire Koins - Noob Story Board Koffin HI - 312 Gold Koins - Noob-Smoke Bio Koffin GB - 390 Sapphire Koins - Alternate Noob-Smoke Bio Koffin KB - 225 Sapphire Koins - Noob Concepts Koffin PN - 161 Sapphire Koins - Noob Concepts Koffin JF - 217 Platinum Koins - Noob Alternate Concepts Koffin MF - 385 Jade Koins - Noob Saibot Demo Koffin TD - 289 Platinum Koins - Noob Demo Version 2 Koffin OM - 181 Onyx Koins - Noob and Smoke Demo Koffin ES - 234 Onyx Koins - Sektor and Smoke (Don't get excited, it's just a design concept...but what if...) Also, you can plainly see where Havik came from... ======================================================= --------------H) ATTACKS AND KOMBOS-------------------- ======================================================= OK, time for the gameplay! Legend: Attack name: Key or command Damage dealt Description of move NOOB-SMOKE DIFFICULTY: 5 FIGHTING STYLES: NOOB - MONKEY SMOKE - MI TZU H1) NOOB - MONKEY BASIC ATTACKS: Sloth Fist: 1 Damage: 8 A quick punch to the opponent's midsection. Downward Slap: Forward+1 Damage: 13 An overhead smack to the head, which will plant them face down to the ground. Low Twisting Slap: Down+1 Damage: 5 A swift chop to the shin. Hooking Wrist: 2 Damage: 8 A quick smack to the head. Berzerk Slap: Back+2 Damage: 10 A fast slap to the torso, which will pop the enemy up. Good choice to initiate a juggle combo. Palm Uppercut: Down+2 Damage: 13 Noob will step forward and deliver a double-fisted smash to the face, which will send the enemy sailing away through the air. Thrust Kick: 3 Damage: 9 Noob delivers a swift kick to the enemy's torso, knocking them back through the air to land face-down. Leg Scraper: Back+3 Damage: 7 Noob will stick out his leg to trip the enemy, who will fall face-down. Push Kick: Down+3 Damage 6 Noob will plant his hands to the ground and deliver a back kick, which will push the enemy back a bit, as the name would imply. Bad Monkey: 4 Damage: 8 A double-fisted overhead blow to the skull, which will bounce the enemy off the ground for combo purposes. Whirling Low Kick: Down+4 Damage: 3 Noob performs a very quick sweeping kick to the shin. This has little effect, save for knocking the enemy slightly back. COMBOS: Tree Monkey: 1,1 Damage: 8+4 A punch to the torso, followed by a punch to the face. The enemy will remain standing. Going Ape: 2,1 Damage: 8+5 A slap to the head, followed by a jab to the torso. Same effect as Tree Monkey. Krazy Apes: 2,4 Damage: 8+4 Noob will perform here a slap to the head, followed up with the same Bad Monkey pop-up blow, for use as a juggle combo starter. Monkey Rage: 2,1,1 Damage: 8+5+3 Same as Going Ape, but with an extra smack to the face added. Monkey Trouble: 2,1,3 Damage: 8+5+3 Same as Going Ape again, but with the Thrust kick added in to knock back and down. Double Trouble: 1,1,Switch Damage: 8+4+4 This is Noob's tree Monkey Combo with an extra strike added to the end, the Thigh Break, performed by Smoke, who will be tagged in for the third and final hit. Double Trouble Plus: 2,1,1,Switch Damage: 8+5+3+3 This combo does not appear in their in-game movelist, only in their Konquest mode training exercise (I gave it the name). The extra hit added to the beginning of Double trouble makes it their second-best dial-a-combo. H2) SMOKE - MI TZU BASIC ATTACKS: Lunge Attack: 1 Damage: 9 A quick punch to the enemy's torso. Thigh Break: Back+1 Damage: 12 A double-fisted straight attack, aimed at the enemy's legs. This will knock them down, and send them skidding back across the ground. Low Quick Claw: Down+1 Damage: 4 A ducking jab to the thigh area, which will knock the enemy back slightly. Turning Lunge Strike: 2 Damage: 10 A straight jab to the chest, which will stagger the enemy back slightly. Dual Upward Wrists: Forward+2 Damage: 12 Double-fisted blow to the face, which will knock the enemy back and through the air. Single Upward Palm: Down+2 Damage: 13 Single uppercut-style blow to the face. This will send them flying even farther back, and higher, too. Makes Dual Upward Wrists kind of obsolete, serving all the same purposes, but better. Axe Kick: 3 Damage: 12 Smoke will lift his leg and deliver a crushing downward kick to the head, sending the enemy skidding backward along the ground. Sneak Attack: Down+3 Damage: 6 Smoke will get low to the ground and deliver a sweeping kick to the enemy's ankle, to knock them back slightly, and almost cause them to trip. Reaching Toe Poke: 4 Damage: 12 Smoke will deliver here a swift kick to the enemy's jaw. They will stay in close. Shattering Kick: Up+4 Damage: 7 Smoke will hit the opponent with a stiff upward kick which will knock them spinning upward. This is his opener for juggle combos. Dancing Foot: Back+4 Damage: 9 Smoke will perform here a quick step kick to the enemy's ankle, causing them to almost trip. Low Flat Foot: Down+4 Damage: 4 Smoke will get down on his hands and deliver a back kick to the enemy's shin, initiating the near-trip animation, yet again. COMBOS: Flowing Wing: 1,1 Damage: 9+7 Smoke will deliver a punch to the torso, and a knee to the face. They will remain in position. Lunge Strikes: 1,2 Damage: 9+6 Smoke will deliver two punches to the enemy's torso, knocking them back. You might say he gave them the old 'one, two'. >_> King Palms: 1,2,Forward+2 Damage: 9+6+4 This is Smoke's aforementioned Lunge Strikes, with Dual Upward Wrists added at the end to knock them backward through the air. Long Ranged Strikes: 1,2,4 Damage: 9+6+3 This is Lunge Strikes with Reaching Toe Poke at the end. They will remain standing in the same position afterward. Deadly Foes: 1,2,4,Switch,1 Damage: 9+6+3+4+2 This is it, THE ultimate Noob-Smoke dial-a-combo. Smoke will perform Lunge Strikes, and immediately upon its completion, Noob will tag in from the rear to execute his Tree Monkey combo. However, this has the added bonus of knocking them backward through the air. This could be just the thing if Smoke is cornered near the edge of an arena, and you want to turn the tables... ======================================================= -------------------I) SPECIAL MOVES-------------------- ======================================================= I1) NOOB Monkey Flip: Throw Damage: 5+5+5 This is Noob's throw. He will grab the enemy by their shoulders, flip himself up and over their head, and use the momentum to throw them face-first into the ground, almost the entire screen away. You cannot use this to knock the enemy into a deathtrap, however. Use it in a corner for combo possibilities however, as the enemy cannot block immediately after. Be sure to always follow with Death From Above afterwards, if not in a corner, for a guaranteed hit! We Live: Down, Back, 2 Damage: 9 Smoke will pop up next to Noob, and together they will deliver a VERY fast dashing punch which will knock the enemy down, and send them skidding back, during which time Smoke will teleport away. When they get up, they will be at the same distance from you, however. It comes out quick, however you'll be left hanging in place for a moment if it misses or is blocked, so watch out. Darkness: Up, Down, 1 Damage: N/A Noob will disappear in a puff of black smoke when this move is used, becoming completely invisible. The advantages to this are obvious; you can launch Death From Above and Dark Shadows while invisible, and the enemy will have only a split-second to react. There are downsides, however: it's obviously useless against the CPU, and a seasoned MKD player should be able to know just where you are via the camera angles. Being hit while invisible, switching to Smoke, or performing the move a second time will return Noob to visibility. I2) SMOKE Nosebreaker: Throw Damage: 5+11 This is Smoke's throw. Smoke will grab the enemy by the head, pull back, and smash their face into his knee (OW!!). They will stagger around for a second, and finally fall down face-first. You can combo during the staggering period, but the hits will do minimal damage. Unless you're in a corner... Smokeycut: Forward, Forward, 4 Damage: 7 Remember Smoke and Sektor's teleport uppercut from MK3? Although Sektor kept it for Mortal Kombat Gold, Smoke proves here he can use it just as well as he, albeit with a slight name change. Smoke will disappear into the ground, though a puff of - well, smoke - and come up on the other side of the enemy with an uppercut, which will knock them upward into the air to set up a juggle combo. It leaves him very vulnerable if it is blocked, however. One of your key moves. Stinky Cloud: Up, Down, 1 Damage: N/A When this is performed, Smoke will dash backward and leave a cloud of thick black smoke in his place. If the enemy comes into contact with the cloud, they will cough and choke for a second or two. The cloud itself, if untouched, will remain in place for about 3 seconds. This acts very similar to Sub-Zero's ice clone, except that the enemy has shorter recovery time. This is just perfect for when you want to put a bit of space between yourself and your opponent. Players who've waited for years to see Smoke use his elemental powers can now finally be happy! (Zachegizio [Zachegizio@aol.com] suggests using this immediately after a blocked in-close Dark Assassin, to stop their counterattack. Not bad...) Dark Assassin: Down, Back, 2 Damage: 2+2+2+2 This is Noob-Smoke's projectile. When this is performed, Smoke will take a step forward and duck down, with Noob popping up behind him. Noob will then launch four ninja stars in quick succession at the enemy before disappearing. This is the only projectile attack they have, and unlike many of MKD's other projectiles, actually travels pretty fast. Like most of Noob-Smoke's moves, it comes out quick, and the added bonus of Smoke's ducking makes it pretty hard to punish him for using it. Recovery time is almost slow, but acceptable. I3) SHARED MOVES As the name would imply, these are two special moves that Noob and Smoke both share, and can be used at any time. Using either of these two moves will tag the outside member of the Noob-Smoke team into the fray. Death From Above: Forward, Forward, 3 Damage: 9 Remember Mileena's teleport kick? Same deal. When this is used, the current member of the team will step out of the screen, as the other drops down out of the sky to deliver a crushing kick to the enemy's face. This will leave the player VERY vulnerable if it is blocked however, as they will be hanging in the air for a full second or so. Always use it after Noob's throw if you're not in a corner! Dark Shadows: Down, Back, 3 Damage: 7 When this is used, the current member of the Noob-Smoke team will vanish in a puff of smoke, and the other will appear directly behind the opponent, dashing in with a punch that will send the enemy careening backward. This is a great surprise manoeuvre, probably their best, and the CPU loves to abuse it. The only warning you get is the first character bending back to disappear - less than half a second. Beware if it's blocked or dodged, however, as you'll be left frozen in place for a moment, just as in 'We Live'. ======================================================= -------------J) FATALITIES AND HARA-KIRIS-------------- ======================================================= What would Mortal Kombat be without its Fatalities? MK has always boasted the bloodiest killing strokes in any game series - and it should, it invented them. MK: Deception makes slaughtering an art form, with some of the greatest fatalities yet, and Noob and Smoke are no exception to the rule. Well, maybe Noob is. :P To perform a fatality, as we all know, beat seven shades of crap out of your opponent until you get a message at the end of the second round telling you to "FINISH HIM/HER!" The old MK games required that you be at a specific distance away from your opponent in order to perform the fatality; MKDA did away with this rule, but MKD has brought it back in full force. There are three fatality distances in MKD, as far as I'm concerned: in close, medium range, and far away. They're self- explanatory, but to get a better idea of medium range, it would be at such a distance from your opponent so that none of your basic attacks would hit them. Say, perhaps 2 inches away from them. To make things easier, switch to FATALITY stance once the message appears, by tapping the switch button. Having this stance on will prevent your character from moving around. Try to have your desired character on-screen before you administer the blow which will end the round, otherwise you might find yourself confused trying to switch from Noob to Noob's Fatality, over to Smoke, and so on. You probably won't have enough time to do all that, and then enter the command afterward. Either that, or they'll have already performed a hara-kiri. A Hara-Kiri is a suicide move, long a persistent rumor among the MK fanbase. For so long, fans wished that they could have some way to kill their own character: now they can. If you lose the battle, rather than allow yourself the dishonor of being brutally murdered by your enemy, you can take your own life and deprive them of the chance. You can enter the hara-kiri command anytime after it says "FINISH HIM/HER". No need to worry about distances with this - you're not moving anywhere, being dizzy and all. NOOB SAIBOT FATALITY: NINJA STARS Your on-screen character must be Noob to perform this. Command: Back, Forward, Back, Forward, 4 Distance: Medium (people have said far - it's not, trust me) Noob Saibot will produce a series of nasty-looking ninja stars. He will then proceed to whip them into the opponent's legs, arms, torso, and finally finish them off with one to the head. They'll gurgle as they scream, bleed and collapse. Not a bad fatality...but didn't I see this in MK4? Oh well. Reiko stole Noob's teleport throw, so I suppose it's only fair. SMOKE FATALITY: INVISIBLE DISMEMBERMENT Your on-screen character must be Smoke to perform this. Command: Up, Down, Down, Forward, 2 Distance: Medium Smoke disappears in a puff of - you guessed it, smoke. A