MS Saga: A New Dawn Walkthrough :
This walkthrough for MS Saga: A New Dawn [Playstation 2] has been posted at 16 May 2010 by JJB and is called "Mobile Suit Guide". If walkthrough is usable don't forgot thumbs up JJB and share this with your freinds. And most important we have 1 other walkthroughs for MS Saga: A New Dawn, read them all!
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JJB |
Walkthrough - Mobile Suit Guide
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__ ________ _____
/ |/ / ___/ / ___/____ _____ _____ _
/ /|_/ /\__ \ \__ \/ __ `/ __ `/ __ `/
/ / / /___/ / ___/ / /_/ / /_/ / /_/ /
/_/ /_//____/ /____/\__,_/\__, /\__,_/
/____/
_ __ ____
/ | / /__ _ __ / __ \____ __ ______
/ |/ / _ \ | /| / / / / / / __ `/ | /| / / __ \
/ /| / __/ |/ |/ / / /_/ / /_/ /| |/ |/ / / / /
/_/ |_/\___/|__/|__/ /_____/\__,_/ |__/|__/_/ /_/
MS Saga: New Dawn - Mobile Suit Compendium
May 3, 2006
Created by Carlos M. (Gundam4Fun - Omegamaxmannx@yahoo.com)
==============================================================================
===============
=================
TABLE OF CONTENTS
=================
===============
1. DISCLAIMER
2. INTRODUCTION
3. MOBILE SUIT COMPENDIUM
1. What are Mobile Suits?
2. MS Research Report (1)
3. MS Research Report (2)
4. Hosho-Ken: The Mystic Martial Art
5. Types of Melee Weapons
6. All About Ranged Weapons (1)
7. All About Ranged Weapons (2)
8. Boost Attack Report
9. Mobile Suit Squad Tactics (1)
10. Mobile Suit Squad Tactics (2)
11. Mobile Suit Studies
MS01. Mobile Suit Studies: GM
MS02. Mobile Suit Studies: GM Command
MS03. Mobile Suit Studies: GM Sniper
MS04. Mobile Suit Studies: Zaku I
MS05. Mobile Suit Studies: Zaku II
MS06. Mobile Suit Studies: Zaku II Special
MS07. Mobile Suit Studies: Gouf
MS08. Mobile Suit Studies: Guncannon
MS09. Mobile Suit Studies: Dom
MS10. Mobile Suit Studies: Gelgoog
MS11. Mobile Suit Studies: Gelgoog Special
MS12. Mobile Suit Studies: Gyan
MS13. Mobile Suit Studies: Gundam
MS14. Mobile Suit Studies: Kaempfer
MS15. Mobile Suit Studies: Full Armor Gundam
MS16. Mobile Suit Studies: Hizack
MS17. Mobile Suit Studies: Marasai
MS18. Mobile Suit Studies: Gundam Mk II
MS19. Mobile Suit Studies: Nemo
MS20. Mobile Suit Studies: Hyaku Shiki
MS21. Mobile Suit Studies: Zeta Gundam
MS22. Mobile Suit Studies: ZZ Gundam
MS23. Mobile Suit Studies: Rick Dias
MS24. Mobile Suit Studies: NU Gundam
MS25. Mobile Suit Studies: Qubeley
MS26. Mobile Suit Studies: Dreissen
MS27. Mobile Suit Studies: Zaku III
MS28. Mobile Suit Studies: R-Jarja
MS29. Mobile Suit Studies: Bawoo
MS30. Mobile Suit Studies: Sazabi
MS31. Mobile Suit Studies: Heavyarms
MS32. Mobile Suit Studies: Sandrock
MS33. Mobile Suit Studies: Deathscythe
MS34. Mobile Suit Studies: Altron
MS35. Mobile Suit Studies: Wing Gundam
MS36. Mobile Suit Studies: Master Gundam
MS37. Mobile Suit Studies: Shining Gundam
MS38. Mobile Suit Studies: Burning Gundam
MS39. Mobile Suit Studies: Death Army
12. The Greatest of the Gundams
4. MOBILE SUIT PARTS DATA
5. WEAPONS / SHIELDS / GUARDS DATA
6. OPTIONAL PARTS DATA
7. SPECIAL THANKS
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-
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-
==============================================================================
1. DISCLAIMER
==============================================================================
This FAQ is copyrighted (c) 2006 Carlos M. (Omegamaxmannx@yahoo.com)
and may not be reproduced, in whole or in part, under any circumstances except
for personal private use.
It was written specifically for the following websites: WWW.NEOSEEKER.COM
WWW.SUPERCHEATS.COM, WWW.IGN.COM and WWW.GAMEFAQS.COM. Those are the only
Internet sites that have permission to post this guide and also those are the
only 4 sites that I will send updates.
It may not be placed on any web site or otherwise distributed publicly
without advance written permission. In another words, this document may not be
redistributed in any form unless you have obtained permission from the creator
(namely, me).
Use of this guide on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright.
Information has been copied from http://www.mahq.net for the creation of
this guide; all copied information is being used with permission of
www.mahq.Net Site Admin.
Mobile Suit Gundam, characters, and related information are copyrights of
Sotsu Agency/Sunrise and Bandai Entertainment, Inc ©1979-2006.
If you find any mistakes or see any information that may be wrong or
missing, contact me at Omegamaxmannx@yahoo.com.
-
-
-
-
==============================================================================
2. INTRODUCTION
==============================================================================
It is the world of the far future.
In a technological revolution, the ultimate machine was created:
The "G System."
This device allowed for the basic concept of fusion and transformation
of energy and materials so that anyone who had the blueprints could
create anything they desired.
Those who used it would eventually become gods or demons... The men
who controlled the system wanted to create a new world. But what the
"G System" produced was merely a nightmare that drove the world to
ruin. People called this "The Great Fall".
The small portion of humanity that survived, in order to reconstruct,
had no choice but to use the abominable "G System". Learning from
the mistakes of the past, humanity put the "G System" to strictly
practical use, and gradually restored a stable society...
One day, a mysterious black Mobile Suit destroyed an orphanage. Only
two survived, a young boy named Tristan and his lifelong friend Fritz.
Those two unlucky survivors swore to take revenge for their teacher
and friends. In order to gain the power to accomplish this, Tristan and
Fritz must find their own "Mobile Suits", and travel to find the forbidden
"G System". A grand and dangerous adventure begins...
Prologue, Game Manual, page 4.
First of all, thanks for reading my guide.
As we play MS Saga: New Dawn, pieces and bits of information about the
Mobile Suits, weapons and tactics are given as we found books in different
locations through out the world map.
Using this concept I did put together a Mobile Suit Compendium, starting
with the information given by the game itself and then adding some more
information like, name and designation for the Mobile Suit, to which timeline
the Mobile Suit belongs (Universal Century, Future Century or After Colony).
But then I found a small problem, the game only have books for GM (include
GM, GM Command, GM Sniper), Zaku (include Zaku I, Zaku II, Zaku II Special),
Gouf, Dom, Gyan, Gelgoog (include Gelgoog, Gelgoog Special), Guncannon,
Kaempfer and Gundam and there are 39 Mobile Suits in the game.
So to achieve the objective of this guide I would have to find or create
the information for all the other books. So I decide to create the other books
using information that is available in many official Gundam sites; I did send
emails to many web sites, but only one site answer my request.
An special thanks to http://www.mahq.net and their site Administradors, for
given me permission to use information posted in their site, to create the
information necessary for all the other Mobile Suits books.
All the information used in this guide from http://www.mahq.net, have a
link to the original page from where the information has been taken, the
information used in the created books are just pieces and bits put together in
the same way as the original books in the game.
Only the Greek symbols have been removed from the text (NU Gundam and
when you read the information about Rick Dias [Gundam Gamma or Gundarium Gamma
Armor]) since plain text does not save those symbols.
This guide also have the in-game information for the Mobile Suits upgrades,
Weapons and Optional part items.
-
-
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==============================================================================
3. MOBILE SUIT COMPENDIUM
==============================================================================
---------------------------
1. What are Mobile Suits?
---------------------------
Mobile Suits are humanoid weapons, in common use during the age known as
the "Universal Century". Much of the data about them were lost in the Great
Fall, but a portion survived. Althrough mysteries abound, detailed records
have been unearthed in the islands known as "Japan".
It is likely the discovery will lead to major advancesin our ongoing
studies of the Mobile Suits.
---------------------------
2. MS Research Report (1)
---------------------------
Our army is researching Mobile Suits as part of the fight against the Dark
Alliance. We have maganged to build many Mobile Suits - the Zaku, Gouf, Dom,
Gyan and Gelgoog.
But those constitute only a small fraction of the Mobile Suits created in
the Universal Century. Though we lack sufficient data to create specimens
with the G System, we known that other models exist, such as the "Hizack" and
"Marasai".
---------------------------
3. MS Research Report (2)
---------------------------
Mobile Suits were a weapon developed during the Universal Century. However,
evidence contradicting this has been discovered in various locations.
Documents describe alternate eras of Mobile Suits, such as the "Future
Century" and "Another Century". Debate continues as to the truth and accuracy
of those documents.
---------------------------------------
4. Hosho-Ken: The Mystic Martial Art
---------------------------------------
Little is known about the martial art known as "Hosho-Ken". This is largely
because the skill is passed down from master to student by word of mouth. The
origins of this ancient art are said to date between the first and seventh
centuries BC.
It was developed to bring an end to an extended military conflict, and was
refined into an art form over the subsequent centuries. Given its long
heritage and legacy, it seems superfluous to point out that the art of
Hosho-Ken is devastatingly powerful.
---------------------------
5. Types of Melee Weapons
---------------------------
There are four kinds of melee weapons: Sword, Axe, Lance and Fist.
Each has its own characteristcs, and care should be taken in matching them
with pilots and Mobile Suit.
Swords are well balanced and allow the use of a variety of Boost Attacks.
Axes deal heavier damage at the cost of increased Energy consumption.
Lances are powerful and have defensive capabilities, yet are cumbersome and
are hard to equip.
Fists deal less damage but consume less Energy.
All are different; none has a definite advantage. Consider pilot ability,
Mobile Suit type and enemy type when selecting weapons to maximize their
effectiveness.
---------------------------------
6. All About Ranged Weapons (1)
---------------------------------
Firepower is the most important factor in choosing a ranged weapon. That
said, powerful but inaccurate weapons such as the Giant Bazooka are often
difficult to use effectively.
However, the wise use of certain tactics can compensate for thier
shortcomings. For example, Boost Attacks such as "Arm Snipe", which guarantee
a hit, can ensure the effectiveness of less accurate weapons.
Remember: no matter its flaws, any weapon can be devastating if used
effectively. Mobile Suit pilots must familiarize themselves with a wide
variety of tactics to gain the advantage in ranged combat.
---------------------------------
7. All About Ranged Weapons (2)
---------------------------------
Mobile Suits are capable of using a wide variety of ranged ordnance, from
handheld weaponry such as Beam Rifles and Machine Guns, to shoulder-mounted
Cannons and arm-mounted Arm Machine Guns.
Up to six ranged weapons can be mounted on a Mobile Suit, including
build-in weaponry. However, only one of those weapons can be fired at a time.
As such, pilots should consider balanced loadouts that also include shields
and melee weapons.
One exception to this rule is the "Gatling Fire" Boost Attack, which allows
the pilot to fire all of a Mobile Suit's ranged weaponry at once to dispatch
even powerful enemies with a single, massive attack.
------------------------
8. Boost Attack Report
------------------------
Boost Attacks use Energy accumulated by Mobile Suits during combat to
unleash special attacks. The effectiveness of Boost Attacks depends heavily on
the pilot's ability and the weapon used.
Most Boost Attacks were discovered by chance, so their use is not
systemized. However, they are becoming an increasingly important aspect of
Mobile Suit warfare.
----------------------------------
9. Mobile Suit Squad Tactics (1)
----------------------------------
When fighting the enemy with four or more Mobile Suits, make sure to split
up into frontline and rearguard positons. Though this reduces maximum
firepower, it allows rearguard Mobile Suits torecharge Energy and receive
emegency repairs in relative safety.
By carefully timing switches between frontline and rearguard units, it is
possible to emerge from battles completely unscathed.
-----------------------------------
10. Mobile Suit Squad Tactics (2)
-----------------------------------
There are advantages to frontline/rearguard tactics other tahn Energy and
HP recovery. Mobile Suits can be deployed to exploit enemy weaknesses or
defend against certain attacks.
Option parts can be mounted that increase HP and Energy recovery rates for
Suits in the rearguard. The strategies available are limited only by the
commander's imagination.
-------------------------
11. Mobile Suit Studies
-------------------------
-------------------------------
MS01. Mobile Suit Studies: GM
--------------------------------
The "GM" is the mass produced version of the extremely high-spec "Gundam".
The GM is a reliable, sturdy and well-balanced Mobile Suit with no glaring
weaknesses or noteworthy strengths. It has reasonable Armor and Durability,
making it a survivor on the bettlefield. The versatility of the original
design led into a wide number of different modified and improved versions.
In particular, the "GM Command" and the "GM Sniper" boast capabilities that
are altogether on another level from those of the standard GM.
-----------
MS01 - GM
--------------------------------------------------
RGM-79 GM / Earth Federation / Universal Century
--------------------------------------------------
BODY : GM
SHOULDER: GM Armor R/L
ARMS : GM Arm R/L
LEGS : GM Legs
OPT : None
PAYLOAD : 4x4
B.WEAPON: Head Vulcan
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 120 EN 2 HP 260 EN 2
MEL 31 AMR 32 MEL 62 AMR 32
RNG 27 SPD 30 RNG 57 SPD 56
How to acquire:
--------------
- Tristan defaut Mobile Suit.
- GM Data (25 Ct): Port Marley vendors, after you complete the Pirate Base
mission.
-
-
-
---------------------------------------
MS02. Mobile Suit Studies: GM Command
---------------------------------------
In the last weeks of the One Year War, the Earth Federation Forces refined
its mobile suit manufacturing processes and developed several variants of its
standard RGM-79 GM.
One such variant was the RGM-79G GM Command, developed primarily for colony
defense. Built on a somewhat different body type and frame, the GM Command
also featured thruster acceleration and maneuverability superior to the
standard GM.
(http://www.mahq.net/mecha/gundam/0080/rgm-79g.htm)
-------------------
MS02 - GM Command
-----------------------------------------------------------
RGM-79G GM Command / Earth Federation / Universal Century
-----------------------------------------------------------
BODY : GM Command
SHOULDER: GM Command Armor R/L
ARMS : GM Command Arm R/L
LEGS : GM Command Legs
OPT : None
PAYLOAD : 5x4
B.WEAPON: Head Vulcan
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 220 EN 2 HP 416 EN 2
MEL 44 AMR 44 MEL 76 AMR 44
RNG 39 SPD 43 RNG 71 SPD 75
How to acquire:
--------------
- Tremmie default Mobile Suit, when she joins your group.
- GM Command Data (50 Ct): El Dar Samnia Black Market, behind the Elder's
house.
-
-
-
--------------------------------------
MS03. Mobile Suit Studies: GM Sniper
--------------------------------------
Although the experimental RGM-79[G] GM Ground Type was serving well as a
general-purpose ground combat unit, the Earth Federation Forces found
themselves needing specialized units for specific mission roles.
The first of a long line of GM variants was the RGM-79[G] GM Sniper,
although in a sense it wasn't a variant at all. The mobile suit itself was
exactly the same as the standard RGM-79[G], except it was painted in an olive
drab paint scheme for camouflaging purposes. The various hand-carried standard
weapons were replaced with a large, long-range beam rifle.
(http://www.mahq.net/Mecha/Gundam/08thmsteam/rgm-79g-sniper.htm)
------------------
MS03 - GM Sniper
------------------------------------------------------------
RGM-79[G] GM Sniper / Earth Federation / Universal Century
------------------------------------------------------------
BODY : GM Sniper
SHOULDER: GM Sniper Armor R/L
ARMS : GM Sniper Arm R/L
LEGS : GM Sniper Legs
OPT : None
PAYLOAD : 4x6
B.WEAPON: None
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 360 EN 2 HP 644 EN 2
MEL 44 AMR 56 MEL 76 AMR 56
RNG 70 SPD 58 RNG 106 SPD 94
How to acquire:
--------------
- After you complete Wyvern Ravine (defeat the Apsulus), Vargas will give
the GM Sniper to you.
- Eisengrad treasure chest: GM Sniper Data x10.
- GM Sniper Data (80 Ct): Eisengrad Black Market, need the Black Ticket.
-
-
-
-----------------------------------
MS04. Mobile Suit Studies: Zaku I
-----------------------------------
The "Zaku" was the first Mobile Suit ever developed. Records show that a
great many variations were created and used in a variety of roles. Though
well-balanced, its design was basic and low performing.
However, the legendary red Zaku (also known as the "Zaku II Special") is
another story entirely. It outperforms the Zaku II in all respects and is said
to boast three times the speed and maneuverability of a standard Zaku.
The Zaku II Special also boast increased Energy levels and a larger weapon
payload.
---------------
MS04 - Zaku I
---------------------------------------------------------
MS-05 Zaku I / Principality of Zeon / Universal Century
---------------------------------------------------------
BODY : Zaku I
SHOULDER: Zaku Armor R/L*
ARMS : Zaku I Arm R/L
LEGS : Zaku Legs
OPT : None
PAYLOAD : 3x4
B.WEAPON: None
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 100 EN 2 HP 232 EN 2
MEL 21 AMR 31 MEL 50 AMR 31
RNG 23 SPD 20 RNG 52 SPD 44
*Note: The Zaku I start without the Zaku Armor R (even if you make one).
For the Stats information the Zaku Armor R is equipped.
How to acquire:
--------------
- Fritz defaut Mobile Suit (without Zaku Armor R).
Fritz's Zaku I - Mod Lv5 Stats
(DUR 1 / ATK 2 / MOB 2)
-------------------------------
HP 116 EN 2
MEL 27 AMR 22
RNG 29 SPD 28
- Zaku I Data (15 Ct): Port Marley vendors, after you complete the Pirate
Base mission (defeat the Zock).
-
-
-
------------------------------------
MS05. Mobile Suit Studies: Zaku II
------------------------------------
Introduced early during the One Year War as a replacement for the C-type
Zaku II, the F-Type was the most heavily mass-produced version of the Zaku II
line and served as the mainstay of the Zeon military.
It is the F-type Zaku II that is also the most well-known version of Zeon's
mobile suit forces. Many F-types would survive the war and remain in service
as part of Haman Karn's Neo Zeon forces during the First Neo Zeon War in
UC 0088.
(http://www.mahq.net/Mecha/Gundam/msgundam/ms-06f.htm)
----------------
MS05 - Zaku II
-----------------------------------------------------------
MS-06F Zaku II / Principality of Zeon / Universal Century
-----------------------------------------------------------
BODY : Zaku II
SHOULDER: Zaku Shield R, Zaku Spikes L
ARMS : Zaku II Arm R/L
LEGS : Zaku Legs II
OPT : None
PAYLOAD : 4x4
B.WEAPON: None
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 110 EN 2 HP 246 EN 2
MEL 31 AMR 32 MEL 61 AMR 32
RNG 24 SPD 18 RNG 53 SPD 43
How to acquire:
--------------
- Aeon defaut Mobile Suit, when she first join your group.
Aeon's Zaku II - Mod Lv7 Stats
(DUR 3 / ATK 2 / MOB 2)
-------------------------------
HP 161 EN 2 OPT: Acid Guard OP
MEL 37 AMR 32 Weapons: Zaku Machine Gun
RNG 30 SPD 24 Small Cannon
- Zaku II Data (20 Ct): Port Marley vendors, after you complete the Pirate
Base mission (defeat the Zock).
-
-
-
--------------------------------------------
MS06. Mobile Suit Studies: Zaku II Special
--------------------------------------------
Known as the MS-06S Zaku II Commander Type, the S-type Zaku, while visually
identical to the F-type except for the minor addition of a squad leader
"antennae" on the head, was a big step up for its pilots. Featuring a more
powerful reactor and greater thrust and acceleration, the S-type was a potent
weapon in the hands of an expert pilot.
Many aces and unit commanders gave their S-type Zakus custom paint jobs,
the most notable being the red-and-maroon colors of "Red Comet" Char Aznable,
the greatest mobile suit ace of the One Year War.
(http://www.mahq.net/Mecha/Gundam/msgundam/ms-06s.htm)
------------------------
MS06 - Zaku II Special
--------------------------------------------------------------------------
MS-06S Zaku II Commander Type / Principality of Zeon / Universal Century
--------------------------------------------------------------------------
BODY : Zaku II Special
SHOULDER: Zaku Spikes Kai L, Zaku Shield Kai R
ARMS : Zaku Arm Kai R/L
LEGS : Zaku Legs Kai
OPT : None
PAYLOAD : 5x5
B.WEAPON: None
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 180 EN 3 HP 352 EN 3
MEL 48 AMR 40 MEL 82 AMR 40
RNG 35 SPD 60 RNG 65 SPD 94
How to acquire:
--------------
- After Hal gives you the Card Key (L1), return to the Moon Ark, there you
will find a treasure chest with Zaku II Special Data x30.
- In El Dar Samnia, a hidden treasure chest with Zaku II Special Data x30.
- Zaku Sniper also drop the Zaku II Special Data.
- Zaku II Special Data (40 Ct): Port Marley vendors, after you complete the
Pirate Base mission (defeat the Zock).
-
-
-
---------------------------------
MS07. Mobile Suit Studies: Gouf
---------------------------------
The "Gouf" is designed for close combat against other Mobile Suits. The
spike armor on both its shoulders and its build-in arm weapons were
specifically designed for use in close range combate.
In particular, the high temperature Heat Rod on the Gouf's right arm can
overheat an enemy Mobile Suit. The Gouf's legs are designed to withstand heat,
so as to allow combat in various enviroments.
-------------
MS07 - Gouf
--------------------------------------------------------
MS-07B Gouf / Principality of Zeon / Universal Century
--------------------------------------------------------
BODY : Gouf
SHOULDER: Gouf Spikes R/L
ARMS : Handgun Arm L, Heat Rod Arm R
LEGS : Gouf Legs
OPT : None
PAYLOAD : 6x3
B.WEAPON: Heat Rod, Handgun
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 200 EN 2 HP 384 EN 2
MEL 61 AMR 30 MEL 98 AMR 30
RNG 21 SPD 28 RNG 49 SPD 60
How to acquire:
--------------
- Hal will give you 50x Gouf Data; return to the MS Corp HQ in Eisengrad,
after you defeat the boss (Zock) in the Pirate Base.
- Gouf type enemies also drop the Gouf Data.
- Gouf Data (40 Ct): El Dar Samnia Black Market, behind the Elder's house.
-
-
-
--------------------------------------
MS08. Mobile Suit Studies: Guncannon
--------------------------------------
The "Guncannon" was designed to support the "Gundam" and has high offensive
capabilities in ranged combat. Like the Gundam, its Gundarium alloy armor
provides a high level of protection. The Guncannon is slow and ineffective in
close combat, but these are less vital for a support Mobile Suit.
Once equipped with speed enhancing Option Parts and powerful ranged
weapons, this Mobile Suit can also function as an effective frontline fighter.
------------------
MS08 - Guncannon
--------------------------------------------------------
RX-77 Guncannon / Earth Federation / Universal Century
--------------------------------------------------------
BODY : Guncannon
SHOULDER: Guncannon Armor R/L
ARMS : Guncannon Arm R/L
LEGS : Guncannon Legs
OPT : None
PAYLOAD : 3x7
B.WEAPON: Head Vulcan
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 300 EN 2 HP 540 EN 2
MEL 16 AMR 68 MEL 46 AMR 68
RNG 70 SPD 22 RNG 106 SPD 52
How to acquire:
--------------
- El Dar Samnia treasure chest (Guncannon Data x10),
- Mining Base treasure chest (Guncannon Data x15); 3x (yellow) enemy
encounters in the Mining Base will give you Guncannon Data x5, for a
total of x15; After you complete the Mining Base, return to the Elder's
house and talk to him, he will give you Guncannon Data x30.
- Guncannon Data (85 Ct): El Dar Samnia Black Market, behind the Elder's
house.
-
-
-
--------------------------------
MS09. Mobile Suit Studies: Dom
--------------------------------
The "Dom" is well protected due to its heavy armor, and compensates for its
weight with the hovering units in its legs. The dom is ideally suited for
ranged combat, yet its reasonable melee capabilitiesmake it an effective well
round performer.
Being a well balanced design, it lacks any outstanding capabilities. The
Dom works best in a supporting role, as a complement to the main fighting
units.
------------
MS09 - Dom
------------------------------------------------------
MS-09 Dom / Principality of Zeon / Universal Century
------------------------------------------------------
BODY : Dom
SHOULDER: Dom Armor R/L
ARMS : Dom Arm R/L
LEGS : Dom Legs
OPT : None
PAYLOAD : 4x5
B.WEAPON: Internal Beam Gun
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 280 EN 2 HP 512 EN 2
MEL 44 AMR 60 MEL 76 AMR 60
RNG 46 SPD 37 RNG 78 SPD 72
How to acquire:
--------------
- Fort Arid treasure chest (Dom Data x8).
- Dom Data (60 Ct); El Dar Samnia Black Market, behind the Elder's house.
-
-
-
------------------------------------
MS10. Mobile Suit Studies: Gelgoog
------------------------------------
The well balanced, high spec "Gelgoog" is often compared to the equally
high performance but less evenly balanced "Gyan". The Gyan excels at melee
combat, but in every other category, the Gelgoog is superior. The Gelgoog has
no weak points and offers stable combat performance in most situations.
The Gelgoog line includes the "Gelgoog Special", an improved model with
increased Energy capacity.
----------------
MS10 - Gelgoog
----------------------------------------------------------
MS-14 Gelgoog / Principality of Zeon / Universal Century
----------------------------------------------------------
BODY : Gelgoog
SHOULDER: Gelgoog Armor R/L
ARMS : Gelgoog Arm R/L
LEGS : Gelgoog Legs
OPT : None
PAYLOAD : 5x4
B.WEAPON: None
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 400 EN 2 HP 704 EN 2
MEL 65 AMR 70 MEL 102 AMR 70
RNG 25 SPD 71 RNG 102 SPD 117
How to acquire:
--------------
- El Dar Samnia treasure chest (Gelgoog Data x20)
- After the events where Hal finds the Legendary Gundam, go to the MS Corps
HQ and talk to Hal, he tells you about Vargas and the Black Market, and
then gives you the option between Gelgoog Data x50 or Gyan Data x50.
- Gelgoog Data (110 Ct): Eisengrad Black Market, need Black Ticket.
-
-
-
--------------------------------------------
MS11. Mobile Suit Studies: Gelgoog Special
--------------------------------------------
Before Zeon's new mass-produced MS-14A Gelgoog went into production -
pending the completion of Zeon's beam weapon technology research - 30 test
units of the Gelgoog line were put into service in October UC 0079.
Assigned the model number MS-14S (originally YMS-14), 29 of these test
Gelgoogs were given to Zeon's elite "Ace Corps" for trials and field testing
in the Corregidor Shoal Zone before actual mass production began.
The 30th MS-14S was assigned to Zeon ace pilot Char Aznable, who used his
Gelgoog in combat for the first time against the Federation's powerful
RX-78-2 Gundam mobile suit inside the abandoned Texas Colony at Side 5.
(http://www.mahq.net/Mecha/Gundam/msgundam/ms-14s.htm)
------------------------
MS11 - Gelgoog Special
--------------------------------------------------------------------------
MS-14S Gelgoog Commander Type / Principality of Zeon / Universal Century
--------------------------------------------------------------------------
BODY : Gelgoog Special
SHOULDER: Gelgoog Armor Kai R/L
ARMS : Gelgoog Arm Kai R/L
LEGS : Gelgoog Legs Kai
OPT : None
PAYLOAD : 5x5
B.WEAPON: None
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 470 EN 3 HP 814 EN 3
MEL 71 AMR 73 MEL 109 AMR 73
RNG 80 SPD 110 RNG 120 SPD 165
How to acquire:
--------------
- Gelgoo Special Data (140 Ct): Diggins Rock and Unicorn HQ vendors.
- Some enemies, like Gelgoog Cannon drop Gelgoog Special Data.
-
-
-
---------------------------------
MS12. Mobile Suit Studies: Gyan
---------------------------------
The "Gyan" is the most famous of the melee Mobile Suit designs. Its form
reminiscent of a medieval knight, the Gyan's designers cut no corners when
optimizing the machine for melee combat tactics.
The Gyan's ability to equip top of the line melee weapons, make it a
powerful for in close combat, yet its super specialization means that it must
be used wisely and carefully to avoid becoming a liability in battle.
-------------
MS12 - Gyan
--------------------------------------------------------
YMS-15 Gyan / Principality of Zeon / Universal Century
--------------------------------------------------------
BODY : Gyan
SHOULDER: Gyan Armor R/L
ARMS : Gyan Arm R/L
LEGS : Gyan Legs
OPT : None
PAYLOAD : 7x3
B.WEAPON: None
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 380 EN 2 HP 676 EN 2
MEL 89 AMR 57 MEL 129 AMR 57
RNG 30 SPD 56 RNG 60 SPD 91
How to acquire:
--------------
- El Dar Samnia treasure chest (Gyan Data x20).
- After the events where Hal finds the Legendary Gundam, go to the MS Corps
HQ and talk to Hal, he tells you about Vargas and the Black Market, and
then gives you the option between Gelgoog Data x50 or Gyan Data x50.
- Some enemies, like Gyan (enemy) also drop Gyan Data.
- Gyan Data (105 Ct) : Eisengrad Black Market, need Black Ticket.
-
-
-
-----------------------------------
MS13. Mobile Suit Studies: Gundam
-----------------------------------
The legendary "Gundam" is considerated to be the ultimate Mobile Suit of
its era. Constructed with a special metal alloy called "Gundarium",
conventional attacks can barely scratch the surface of its armor.
Though it excels in all regards, the Gundam is best suited for melee
combat. Along with its superb offensive potential, its armor will shrug off
enemy counter attacks.
---------------
MS13 - Gundam
-------------------------------------------------------
RX-78-2 Gundam / Earth Federation / Universal Century
-------------------------------------------------------
BODY : Gundam
SHOULDER: Gundam Armor R/L
ARMS : Gundam Arm R/L
LEGS : Gundam Legs
OPT : None
PAYLOAD : 5x5
B.WEAPON: Head Vulcan
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 520 EN 2 HP 896 EN 2
MEL 85 AMR 72 MEL 127 AMR 72
RNG 76 SPD 92 RNG 116 SPD 140
How to acquire:
--------------
- After you complete the Wyvern Ravine, return to MS Corps HQ in Eisengrad
and talk to Hal; then go rest, then leave the MS Corps HQ, and go to
Mobile Suit Hangar, Hal will give the Gundam to you.
-
-
-
-------------------------------------
MS14. Mobile Suit Studies: Kaempfer
-------------------------------------
The "Kaempfer", designed specially for assault purposes, boasts top rated
specs that even rival the Gundam, according to some sources. Its high speed,
resulting from numerous thrusters mounted over the entire frame is especially
noteworthy.
On a side note, outfitting other Mobile Suits with Kaempfer parts will help
improve speed considerably.
-----------------
MS14 - Kaempfer
-----------------------------------------------------------
MS-18E Kämpfer / Principality of Zeon / Universal Century
-----------------------------------------------------------
BODY : Kaempfer
SHOULDER: Kaempfer Thruster R, Kaempfer Spikes L
ARMS : Kaempfer Arm R/L
LEGS : Kaempfer Legs
OPT : None
PAYLOAD : 6x5
B.WEAPON: Head Vulcan
Mod Lv0 Stats Mod Lv24 Stats
(DUR 0 / ATK 0 / MOB 0) (DUR 8 / ATK 8 / MOB 8)
------------------------- -------------------------
HP 480 EN 2 HP 840 EN 2
MEL 109 AMR 60 MEL 151 AMR 60
RNG 75 SPD 139 RNG 113 SPD 197
How to acquire:
--------------
- Eisengrad treasure chest (Kaempfer Data x5)
- Wyvern Ravine treasure chest (Kaempfer Data x10).
- Kaempfer Data (140 Ct): Falldust. Make sure you buy the Kaempfer Data,
before you complete the attack in the Dark Alliance Base; all the
vendors will be gone after you defeat the boss.
-
-
-
----------------------------------------------
MS15. Mobile Suit Studies: Full Armor Gundam
----------------------------------------------
As the RX-78-2 Gundam continued to perform beyond all expectations during
the last months of the One Year War, a program was initiated by the Earth
Federation Forces to develop and investigate options for possible upgrades to
the Gundam.
One such design concept was the FA-78-1 Gundam Full Armor Type, which
featured a tremendous amount of firepower for a single mobile suit. In
addition to removable external armor modules all over the Gundam's body, new
weapons would be added, including a shell-firing cannon, several missile
launchers, and a large, hand-held 2-barrel beam gun.
(http://www.mahq.net/MECHA/gundam/msv/fa-78-1.htm)
--------------------------
MS15 - Full Armor Gundam
-----------------------------------------------------------------------
FA-78-1 Gundam Full Armor Type / Earth Federation / Universal Century
-----------------------------------------------------------------------
BODY : Full Armor Gundam
SHOULDER: Gundam Armor Kai R/L
ARMS : Gundam Arm Kai R/L
LEGS : Gundam Legs Kai
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