NCAA Football 06 Walkthrough :
This walkthrough for NCAA Football 06 [Playstation 2] has been posted at 15 Jan 2010 by zachre and is called "FAQ". If walkthrough is usable don't forgot thumbs up zachre and share this with your freinds. And most important we have 3 other walkthroughs for NCAA Football 06, read them all!
Walkthrough - FAQ
Ncaa Football 2006 FAQ Table of Contents Intro........................(1) Version History..............(2) Game Basics..................(3) Offensive Strategies.........(4) Defensive Strategies.........(5) Defensive Formations.........(6) Recruiting Tips..............(7) Dynasty......................(8) In-Season Recruiting.........(9) Race For the heisman.........(10) Teams........................(11) Pennants.....................(12) Credits......................(13) Contact Information..........(14) Legal Stuff..................(15) ============= Intro (1) ============= Welcome to my guide for Ncaa Football 2006. This is my first attempt at making a guide for a sports game so I hope it turns out good. I am a huge fan of college football and this is possibly the best Ncaa football game so far. =================== Version History (2) =================== Version 0.45 Nov. 7th- did intro, offensive strategies, defensive strategies, defensive formations, recruiting tips Version 0.85 Nov. 8th- finished dynasty, in-season recruiting, race for heisman, pennants Abbreviations: QB: Quarterback HB: Half back RB: Running back TB: Tail back FB: Fullback WR: Wide Receiver OL: Offensive Line DL: Defensive Line LB: Line Backer DE: Defensive end CB: Cornerback FS: Free Saftey SS: Strong Safety TE: Tight End DB: Defensive Back PA: Play Action int: interception td: touchdown FG: Field Goal ================== Game Basics (3) ================== ----------------------------------------------- Discipline, training, and recruting budgets ----------------------------------------------- At the beggining of each off season the game will ask you to set you budgets. The best I have found is recruiting 40, training, 40, and discipline 20. One exception is if my team is having disipline problems and I don't need that many recruits I will set more discipline points and less recruiting points. -------------------------------------------------- Disciplining players and being put on probation -------------------------------------------------- If you don't disipline your players good enough during the season and your NCAA interest meter gets high then your school will be investigated. If you are put on probation you will be sanctioned. The samctions are: loss of scholarships, ineligible for a bowl game, or ineligible for conference championship. To keep your players from getting in trouble recruit only players with good discipline and run a tight ship. Suspend them for at least five games to keep them from getting in trouble again. ========================= Offensive Strategies (4) ========================= In this section I will tell you what you need to be able to run certain offensive types, wishbone etc. And what is the best playbook to run for certain formations. ----------------- Flexbone Offense ----------------- Thye flexbone is possibly the hardest offense to run in this game. If you don't have a very good offensive line and fast running backs you will get killed. Every time you try to do a sweep with one of the wingbacks, one of the ends or a linebacker will usually tackle the qb before he can even hand the ball off to the back. You also need a fast qb and good blocking receivers if you want to run a good option offense out of this formation. To perfect this offense, you need a good Fullback who can get solid 4-7 yard runs and block well. One more thing is that you need solid TEs that can block and catch passes. The best playbook for the flexbone is Air Force's. Needs: Fast QB (78 speed or more) Good Offensive line VERY fast Running Backs WRs that can block well Solid FB that can block and run well TEs that can block and catch passes If you have all of that you will be able to run a good flexbone offense. -------------- Spread -------------- The spread is a very fun offense. To start you obviously need a good QB who can run and pass well since you will be doing some option out of the shotgun. You will also need a RB who is fast and can come out of the backfield and catch passes as well as block well. You will also need some good WRs that have good hands and speed. A good pass-blocking OL is also needed if you don't want to get sacked a lot. You will not ever need FBs or TEs in this offense. The best playbook to run the spread is Florida's. Needs: QB that can pass and run RBs that can come out of the backfield and catch passes Good pass blocking OL WRs with good hands and speed ------------- Wishbone ------------- The wishbone can be extremely effective or extremely frustrating. For starters you need good depth at RB (at least four good RBs). You also need a solid FB who can lead block and get good five yard runs. You obviously need a good OL that run blocks well. If you want to run the option you will need a speedy QB that can juke. If you have two fast RBs the HB option will work really well for you and get you around eight yards everytime you run it unless the defense is blitzing from the right side. Good blocking TEs are crucial since so many of the runs are to the outside. To give some more insurance you also need WRs who can block pretty good. I don't know any playbooks that have the wishbone formation in them so go to the create a playbook screen and put it in. Needs: Fast QB RBs that can turn the corner Good OL and TEs Depth at RB Solid blocking WRs -------------------- Running Offense -------------------- Here are some good formations to use if you want to pound the ball down your opponents throat. I form tight 2 TE, 1 HB, 1 FB, 1 WR Power I 1 HB, 2 FB, 2 TE Full House 1 HB, 1 FB, 3 TE Wishbone Tight 2 HB, 1 FB, 2 TE ----------- Pass Happy ----------- Here are the formations that I found worked best if you like to pass a lot. No Back 5 Wrs Shotgun Spread 4 Wrs, 1 RB Shotgun 5 wide 5 WRs Shotgun Trips 4 WRs, 1 HB ---------------- Offensive Tips ---------------- When you are down near the goal line a great play to use that will almost always get you a td is an option out of the shotgun or some kind of handoff to the outside with a WR. When you are driving down the field try to mix up your playcalling and play balanced. For example call a toss, pass, playaction, and run to the outside. How can they perdict what you are running? They can't. Almost everytime you call a post or fade and the defense is in the zone the WR will come wide open for a big gain. ========================== Defensive Strategies (5) ========================== In this section I will tell you what formations to run in certain situations. It will also tell what the CPU likes to do in certain situatons. --------- Goal Line --------- When a team is inside your five yard line the best plays to use are mad robber or any other 4-4 play. You can also use the goal line formation which is the best. You might want to drop back a couple of DBs because the game likes to do a PA pass or a drop back pass in these types of situations. Another formation that works pretty well is the 5-2. ------------- Pinned Down ------------- When you have a team down on their own one bring the house. A lot of the time they will do something stupid like an option or PA rollout and it will get you an easy safety. If you don't get to them in time they will just loft it over your head for usually a fifty yard gain and sometimes a TD. ----------------------- Two Point Conversions ----------------------- When the game goes for a 2 point conversion they will almost always do a draw out of the shotgun or some other outside play. To stop this go into the 4-4 and blitz both of the outside LBs which will usually stick them in the backfield. ------------- Other D tips ------------- On third and long they like to do a slant over the middle. To counter this drop a LB back into coverage and you might get a pick. Also when they line up in five wide they will sometimes do a fade which is impossible to stop when you are in the zone, so go with man-to-man when they use five wide most of the time, but not everytime. You need to vary your play calling espessially on Heisman difficulty. If you keep calling the same play over and over again, the offense will audible and burn you. One of the faults in the AI is that they run the HB pass at least six times a game. Since you never know what's coming it works almost every time and it will really piss you off. You will always want to get pressure on the QB on 3rd down. At least bring one LB and sometimes you may want to bring at least seven to get pressure and force a bad throw. When you are facing a scrambling QB who runs a lot always put in a spy or two on third down so he can't just easily run right past the marker. ======================== Defensive Formations (6) ======================== 4-3 Strengths: good run Defense Weaknesses: mildly weak pass defense The 4-3 works best in running situations ex. 2 and 3. Don't use this in passing situations or you will give up lots of yardage. The only time to use this in passing situations is when you have a QB rattled and want to get pressure on him. If a team is passing when you use this they are likely to get a first down because the safeties have to come in and play man coverage if you are blitzing your outside LBs and that's never good. 3-4 Strengths: Good slant coverage Weaknesses: Bad run defense This is almost impossible to throw over the middle on if you drop back all four LBs into coverage. If your opponent runs a draw you are helpless unless you have some very good D-Lineman. Never use this on first down or any running situation. Even if you blitz the LBs the RB will run by like it's nothing easily into your secondary. Dime Strengths: 6 DBs Weaknesses: only five men in the box This is a very good formation for 2nd and 3rd downs. If you haven't blitzed in a while this has all sorts of blitzing plays involving the CBs and the LB and can be very effective in forcing the QB to make a bad decision and turn the ball over. Nickle Strengths: 5 DBs and 2 LBs Weaknesses: Bad against slants and middle routes You can get more pressure on the QB because of the two LBs. The problem is the safeties will have to play man to man. The only time you should use this is when you are trying to sack and/or pressure the QB. 3-3-5 Stack Strengths: Good at getting pressure Weaknesses: Weak pass defense, weak against draw plays If you are facing a young, rattled QB, the middle blitz works well to force a turnover. If you use the middle blitz and they call a draw, the RB will slip right by your LBs and into your secondary. You are also going to get burned if they pick up the blitz because of the weak pass defense. 4-2-5 Same as Dime just different plays and the players are lined up slightly different. ====================== Recruiting Tips (7) ====================== The best recruiting budget I have found is 40 since it balances out with discipline and training. When recruiting starts, target all of your needs first. It really sucks when you QB gets hurt in the middle of the season and you have to start a walk on because you didn't recruit another QB. If you already have met all of your needs go after the players that fit your system. Ie. if you like to run the ball go after OL and RBs. When you are trying to decide a pitch look at the player's scouting report. If he is from your town try the location pitch, if you run the ball and he is a RB use the coaching style pitch. It is usually random though. Some pitches will even lower the prospects interest in your school. Like if he wants to go to a school with good acedemics an your acedemics is a one star it will lower his interest. Never recruit a player with poor discipline unless you have to. More often than not, it will hurt your school and possibly get you put on probation. If you have any recruiting points left when you are done say yes when it asks you if the CPU can recruit for you because it will usaully get you a couple of three star commitments. ============== Dynasty (8) ============== The object of dynasty is to take a team and turn them into a powerhouse. When you start, you will be asked to select a team. From there you can go into 'preseason options' and change your schedule to what you want, as well as start recruiting and look in the Athlon magazine to find out the preseason 119 and the conference projections. Sometimes before games you will be informed that one of your players have violated team rules. You must punish them or the Ncaa interest meter will rise and you may be put on probation which isn't pleasent. In the coach options menu it will tell you what your goals for the season are. If you are a two star program the goals will be modest like "have a winning record". If you accomplish your goals your coach prestige will rise and you may get a contract extension. If you consistently fail to meet your goals or have numerous losing seasons you may get fired.If you quit a coaching job before your contract is up and go somewhere else your coaching prestige will go down. ============================ In-Season Recruiting (9) ============================ At the start of the season you must target some recruits. After you have targeted them, you have to set a certain number of recruiting points out of the 100 that you are given. Always go after what you need. It is much easier to recruit during the season than in the offseason because all you have to do is win. On the scouting report for each recruit will be a list of eight schools. As the season goes on, the list will be narrowed down to three schools. You can then invite them for a visit. Always invite them during a game because if you win he will usually comit to you if you are at the top of his list. The best number of players to target is five or six so you can evenly give the points. =========================== Race For the Heisman (10) =========================== The object of Race for the Heisman is to try to build up a great college player and then try to get drafted in Madden 07. At the start you will need to choose what position you want to play. Next, you will do a drill and depending on how well you do in it is how big of a college you will be given a scholarship to. You can also choose to walk on to a school. Wow, I didn't know they could judge how good a player can be in college by one drill. After you have enrolled you will be moved to your dorm. From here you can look at the stats on your computer, go practice some drills, look at a picture of your girlfriend who is either ugly or hot depending on how well your doing, look at your fan mail, or start your season. ============= Teams (11) ============= In this section I will breakdown all 119 teams and tell about their tendencies, strengths, and weaknesses. *********** SEC (west) *********** ====================== Alabama Crimson Tide ====================== Strengths: Defense, running game Weaknesses: WRs, OL Rivals: Auburn, LSU, Tennessee Offensive scheme: balanced ---- QBs ---- Brodey Croyle has a very strong arm, but has accuracy problems and is not mobile at all. The rest of the QBs after him are terrible. ---- RBs ---- Kenneth Darby is one of the best HBs you will find in this game. He can run to the outside and break a 20 yard run up the middle. Tim Castille is the best FB in the SEC. Castille and Leron McClain are the best FB tandem in the game. McClain and Castille are also great at coming out of the backfield and catching passes. -------- WRs/TEs -------- Tyrone Prothro is great at catching the ball and running with it and is also a great return man. DJ Hall is a great second receiver to Prothro. He has great hands and good speed. For some weird reason Keith Brown isn't any good in this game even though he is great in real life. The TEs are pretty good at blocking, but are not a threat in the passing game. None of the other WRs are any good. --- OL --- There is NO good OL for Bama besidesthe center. You will probably be sacked a lot your first year because Croyle is so slow. ---- DBs ---- Alabama has one of the best secondaries you will find. At corner Simeon Castille, Anthony Madison, Ramzee Robinson, and Jeffery Dukes will shut down the opposing WRs. At safety Charlie Peprah and Roman Harper will provide good insurance. ----- LBs ----- Alabama has a very very good linebacking unit. Demeco Ryans is one of the best and Freddie Roach and Juwan Simpson are solid. Ryans can rush the QB as well as drop back into coverage. Roach is an excellent pash rusher, but isn't very good in coverage. Simpson has great speed for pass coverage and getting to the QB quickly and easily. ---- DL ---- Both DEs will get a lot of pressure on the QB as well as force fumbles and force ints. At DT Jeremy Clark is a 300 pound monster that is great at stuffing runs up the middle. ------------- Specialists ------------- The punter can get solid 45 yard punts consistently and has pretty good accuracy. Jamie Christiensien is a descent kicker, but he can't hit the long 50 yard FGs. ------------ Overall ------------ Alabama has protection problems and an unmobile QB, so the best way to go is to use the running game and grind out yardage. On defense they have an awesome front seven and a solid secondary. Roll Tide Roll! ================ Auburn Tigers ================ Strengths: WRs, OL, DEs Weaknesses: LBs Rivals: Alabama, Georgia Offensive Scheme: Balanced ---- QB ---- Brandon Cox is not a great QB, but can throw slants, screens, and other short passes well. You will almost never hit a pass downfield with Cox. ---- RBs ---- Kenny Irons and Tre Smith are a good one-two punch at tailback. They have a pretty descent fullback who can run block well. --------- WRs/TEs --------- Courtney Taylor is a solid possesion receiver who is good at coming down with jump balls because of his size and strength. The other two receivers Obamanu and the other guy who's name I can't pronounce also have good speed and hands. Their first TE is a solid threat in the passing game and he blocks well. ---- OL ---- Auburn has a very good all around offensive line. You will not be giving up many sacks with these guys. They all have all-SEC talent all the way around. ------ DBs ------ The corners are solid in coverage and don't give up to many big plays deep. The safeties are also good at providing insurance. ------ LBs ------ All of the linebackers are fast and are good at getting pressure on the QB. ----- DL ----- You will have a two-headed monster at DE with two great pash rushers. Nobody will be running to the outside on you. ------------ Specialists ------------ John Vaughn is a solid consistent kicker except against LSU lol. The punter has descent range and accuracy. ---------- Overall ---------- They have a very good receiving corps. great DL, and a very, very good OL and are very solid all the way around even though I hate them being an Alabama fan. More Coming Soon..... =============== Pennants (12) =============== I will only do the 'game cheats' pennants. #199: 1ST AND 5 Info: This pennant gives you 1st and 5 instead of 1st and 10 for one game. Code: N/A #200: 1ST AND 15 Info: This pennant forces your opponent to gain 15 yards for a first down. Code: Thanks #201: BLINK Info: This pennant causes the ref to spot the ball short for your opponent. Code: For #202: BOING Info: This pennant increases your opponent's chances of dropping passes. Code: Registering #203: BRAKES Info: This pennant helps you angle punts deep into your opponent's territory. Code: N/A #204: BUTTER FINGERS Info: This pennant increases your opponent's chances of fumbling for one game. Code: With EA #205: CROSSED THE LINE Info: This pennant allows your QB to throw the ball past the line of scrimmage. Code: Tiburon #206: CUFFED Info: This pennant prevents your team from fumbling or throwing interceptions. Code: EA Sports #207: EXTRA CREDIT Info: This pennant gives your team 4 points for each interception and 3 for each sack. Code: touchdown #208: HELIUM Info: This Old Spice Red Zone Performance Pennant improves your players' catching ability for one game. Code: In The Zone #209: HURRIANCE Info: This Old Spice Red Zone Performance Pennant improves your team's pass rush on defense for one game. Code: N/A #210: INSTANT FREPLAY Info: This pennant gives your team 5 downs instead of 4 to make a first down. Code: Impact #211: JUMBALAYA Info: This pennant adds points to your score when your player is injured. Code: Heisman #212: MOLASSES Info: This pennant increases your opponent's fatigue factor for one game. Code: Game Time #213: NIKE FREE Info: The Nike Free Trainer increases your ability to break tackles for one game. Code: N/A #214: NIKE MAGNIGRIP Info: The Nike Magnigrip Gloves incease your players' chances of intercepting a pass. Code: N/A #215: NIKE PRO Info: The NikePro Apparel improves your quarterback's passing accuracy for one game. Code: N/A #216: NIKE SPEED TD Info: The Nike Speed TD shoe increases your receivers' chances of burning the coverage deep. Code: N/A #217: PITCH IT Info: This pennant causes your opponent to fumble every time they try to juke. Code: N/A #218: PROTECTION Info: This Old Spice Red Zone Performance Pennant improves your players' pass blocking for one game. Code: N/A #219: QB DUD Info: This pennant causes your opponent's passes to be high and wobbly. Code: Elite 11 #220: QB ROCKET Info: This pennant increases your quarterback's passing range for one game. Code: N/A #221: STEEL TOE Info: This Old Spice Red Zone Performance Pennant increases your kicker's kicking range for one game. Code: N/A #222: STIFFED Info: This pennant doubles your opponent's penalty yardage for one game. Code: NCAA #223: SUPER DIVE Info: This pennant increases your players' ability to dive for one game. Code: N/A #224: TAKE YOUR TIME Info: This pennant gives you unlimited timeouts for one game. Code: Football #225: THREAD & NEEDLE Info: This pennant narrows the uprights when your opponent tries a field goal. Code: 06 #226: TOUGH AS NAILS Info: This pennant makes your QB almost impossible to sack for one game. Code: Offense #227: TRIP Info: This pennant increases your DB's chances of jamming his man at the line. Code: Defense #228: WHAT A HIT Info: This pennant increases your opponent's chances of getting injured. Code: Blitz #229: KICKER HEX Info: This pennant causes the wind to be in your favor on field goals. Code: Sideline ============== Credits (13) ============== EA Sports- for anothr great football game NCAA- for letting them play football.... I guess Football- for being so great Me- for typing this up ========================= Contact Information (14) ========================= Email Adress: email@example.com Rules: Don't send any Junk mail If you ask a question already answered in the guide you will be ignored If you send in something you will be given full credit for it Don't ask the same thing over and over again Do NOT post this on your site without my permission ================== Legal Stuff (15) ================== This guide can not be copied without permission of the author. It can not be used as any means of profit. Roll Tide Roll
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