Need for Speed Carbon Walkthrough :
This walkthrough for Need for Speed Carbon [Playstation 2] has been posted at 30 Jan 2010 by alex316yo and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up alex316yo and share this with your freinds. And most important we have 10 other walkthroughs for Need for Speed Carbon, read them all!
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Walkthrough - FAQ/Walkthrough[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] NEED FOR SPEED: CARBON __________________________ - NA VERSION - = COLLECTOR'S EDITION = AUTHOR: PAUL MICHAEL (VHAYSTEŽ) CONTACT: vhayste@gmail.com XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - .---^ - - - `\>'.|___\~~-. X + + + + + + + + + ++++++++ + + ++++ XX - - -- C' !` --\ [T A B L E O F C O N T E N T S] -------- |_(O)=====(O)==P +++++X X +X+++++ +++ +++ X XX+ X+X+ ++X+ X+ I. COPYRIGHT II. VERSION HISTORY III. AUTHOR'S NOTE IV. ABOUT THE GAME CONTROLS -- [ATG000] CREW / WINGMEN INTRODUCTION -- [ATG001] CREW / WINGMEN - MEET THEM -- [ATG002] THE CARS -- [ATG003] THE CARS -- TIERS -- [ATG004] THE CARS -- COMPLETE LIST -- [ATG005] THE CUSTOMIZATION -- [ATG006] PERFORMANCE UPGRADE PACKAGES -- [ATG006-A] PERFORMANCE TUNING -- [ATG006-B] SAMPLE TUNING -- [ATG007] HIGH-SPEED SETUP -- [ATG007-A] DRIFTER SETUP -- [ATG007-B] CANYON DUELER SETUP -- [ATG007-C] TECHNICAL SETUP -- [ATG007-D] BALANCED SETUP -- [ATG007-E] AUTOSCULPT, AFTERMARKET AND VISUAL CUSTOMIZATIONS -- [ATG008] RACES -- [ATG009] HEAT, PURSUITS -- [ATG010] CONQUERING TERRITORIES, BOSS BATTLES -- [ATG011] CHALLENGE SERIES -- [ATG012] REWARDS CARDS V. ABOUT THE GAME - TIPS and HINTS CAREER TIPS -- [TNH001] RACING TIPS -- [TNH002] VI. WALKTHROUGH -- [WLK001] DOWNTOWN / BUSHIDO -- [WLK002] KEMPTON / 21st STREET -- [WLK003] TFK / FORTUNA -- [WLK004] STACKED DECK / SILVERTON -- [WLK005] VII.CREDITS ===================== [ C O P Y R I G H T ] ===================== This document is copyrighted to me, VhaysteŽ. It is intended for ~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. - .---^ - - - `\>'.|___\~~-. X + + + + + + + + + ++++++++ + + ++++ XX - - -- C' !` --\ [VERSION HISTORY] +++++++ +++ ++ +XX+++++++ + + -------- |_(O)=====(O)==P +++++X X +X+++++ +++ +++ X XX+ X+X+ ++X+ X+ V1.0 - Started Faq: 10:29 AM 3/11/2007 Finished Faq: 12:20 AM 3/14/2007 ___. .*`|___',~~~,. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX | '>>` \ C=; [ A U T H O R ' S N O T E] '(O)==== (O)''' ++++++++++++++++++++++++++++++++++++++++++++++++++ Hello readers, and welcome to my guide for the NFS: CARBON, the latest installment of the NFS Series as the time of writing of this faq. I hope you enjoyed the game as much as I do. If you are a racing fan, you should be more than familiar with the ins and outs of this game. Well the purpose of this faq is to help starters and intermediate players beat the game using generic techniques and approach that can be applied to almost all similar games. This also serves as a part-walkthrough. But generally, I am making this to serve as an In-Depth faq. I am an open person and I hate other writers that don't reply to the emails of their readers. Please be free to tell me what you think about the faq, if you have questions, suggestions and other additional info you might want to add that I haven't included yet, just email me. I will respond to your email as soon as I check my mailbox out so, thank you in advance. Any insulting, hate or really incomprehensible emails will be either ignored or responsed in kind. Oh, I will post those emails as well in my next updates. I am a working gamer so I don't expect this guide to be as perfect as the others you might find on the web. But based on my own experience in the game, I tried my best to cover all aspects I can cover. So, enjoy and goodluck! ~~Paul 'Vhayste' ___. .*`|___',~~~,. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX | '>>` \ C=; [ A B O U T T H E G A M E ] '(O)==== (O)''' ++++++++++++++++++++++++++++++++++++++++++++++++++ Considered as the sequel for NFS: Most Wanted, you play as the same racer that escaped Rockport and returned to Palmont City where it all started. Hot on your tail is Cross, the same old nemesis from Rockport. You are to challenge, defeat different crews around the city, then conquer all territories in the city. Bad thing is, your good old BMW has been totalled so you'll gonna climb up in the ladder using a stock car. Good thing is, you will not. Choose one of the three pretuned cars to start your career with... ----------------- [ATG000] CONTROLS ----------------- MENU NAVIGATION --------------- (L) or D-Pad -- Toggle between options X -- Accept / Choose selection /\ -- Cancel / Back to previous menu FREE ROAM/ RACE --------------- D-Pad Left - World Map D-Pad Right - SMS D-Pad Up - Enter Event/Shop D-Pad Down - NONE (L) - Steering (R) - NONE Start - Pause Menu X - Accelerate () - Look Back [] - Brake /\ - Activate Crew Member L1 - Nitrous L2 - Shift Down R1 - Hand Brake R2 - Shift Up R3 - NONE L3 - Speed Breaker SAFEHOUSE/ CUSTOMIZATION OPTIONS ------------------------------ D-Pad Left - Toggle between options D-Pad Right - Toggle between options D-Pad Up - Toggle between options D-Pad Down - Toggle between options (L) - Toggle between options (R) - Camera Controls Start - Enter shopping cart X - Accept / Choose selection/ Tune, edit layer () - Look Back [] - Add layer/ Help Menu /\ - Cancel / Back to previous menu L1 - NONE L2 - NONE R1 - NONE R2 - SHOWCASE R3 - NONE L3 - NONE ------------------------------------ [ATG001] CREW / WINGMEN INTRODUCTION ------------------------------------ The game features the option to hire crew members to help you out in your career. They have the innate ability to add diffrent bonuses in your career such as additional cash on every win, lower heat levels or even unlock parts. You can only hire up to 3 crew members at a time, so keep the members where you benefit the most. Remember, that the crew member's CAREER BONUS is innate and active as long as he/she is working for you. In most races, you can team up with your active crew member for a 2-2 battle. This applies only to SPRINT, SPEEDTRAP, and CIRCUIT Races. (Except in the last battles.) Other race types, you need to fight on your own. A crew member winning 1st place is also your win. Remember to UPGRADE your crew member's cars. You can upgrade them using all the parts you have unlocked so far... for FREE. You can even ADD layers (since their Vinyls are unique) of vinyls to make them more part of the team. Putting in your crew logo to their cars will add more taste to it. On the race they are called 'WINGMEN'; a similar term applied to fighter squadrons where the squadron member is tasked to cover/ assist the flight lead. There are 3 types of Wingmen. BLOCKER - This wingman works like a ballistic missile that knocks down opponents . It is very useful when you want to take the lead, you want to buy time or just wanna play dirty. :P TIPS: 1. When activating your blocker, it is most effective to make sure your blocker is AHEAD its target. Otherwise, he will run wild and try to ram the opponent from behind which is unadvisable since there is always a large tendency to crash. 2. The larger crew charge, the powerful the blocker's ram is. Activating your blocker at full charge and at the perfect timing, can actually disable an opponent for a considerable amount of time. 3. BE CAREFUL WHEN YOU ACTIVATE YOUR BLOCKER WHILE YOU ARE BEHIND HIM. This is a general rule if your blocker is in 1st place and you are running second and you have the opponents closing in. The tendency is that he will brake hard, and wait for the target opponent, blocking you as well. SCOUT - Scouts as the term defines it well, shows you all the shortcuts in the track. A shortcut discovered by your scout remains revealed on the map during the duration of the race. And since scouts must be ahead of you, they are the earliest and probably the cheapest way to win races to unlock performance parts. (Until you get the drafters that is.) TIPS: 1. Scouts' crew charge are always full. It goes out only after a whole lap or after a certain time. 2. Do not always follow your scout in tight shortcuts unless you are clear. It means you are expecting where to turn, brake and enter; Otherwise, you will hit hard against the railings, stopping your car completely. 3. You can act as a blocker while your scout maintains the lead. This is a technique you need to do if you car is still underpowered or just enough to keep up against the opponents. DRAFTER - Drafters as the name implies, are the wingmen that stays on your front to give you a continuous boost in speed, as long as you stay behind them. You can even slingshot past your crew member once appropriate speed has been achieved. TIPS: 1. Drafters have fast cars by default. Upgrading their performance further enhances the monster beneath the hood. 2. Drafters when activated, will always try to get ahead of you to give you a nice draft, if they are behind you. However, if they are already in front of you, they will slow down to wait for you to get into position. Using this principle, if you are ahead and your drafter is somehow in 3rd or 4th place, just activate him whenever possible to get in front of you. 3. WATCH out if you are drafting in tight corners. While you're behind your drafter, you wouldn't notice that your speed actually increases gradually, even past your car's max speed capacity. Drafting in that speed will make the car crash during turns. 4. If your drafter is way ahead of you, act as her blocker. This will ensure a sure victory. ------------------------------------ [ATG002] CREW / WINGMEN - MEET THEM ------------------------------------ Crew Member's Name (Wingman Type/ Specialty) ------------------------- Race Bonus: This bonus is activated only when you have him in the race Career Bonus: This bonus is active by default as long as you have the crew member hired, until you fire him/her Acquired: Part of the game where you can hire the crew member Note: Thier cars are upgraded as you unlock the 2nd or 3rd Tiers. (For example Yumi starts out with a Mitsubishi Eclipse GT, but once you fire her and hire her again, she will have a Subaru Empreza instead.) Crew members that can be hired in the later part of the game, has already T3 cars be default (Such as Nikki and Colin) Neville (Blocker/Fixer) ----------------------- Race Bonus: Zone Heat doesn't increase. Career Bonus: Extra $200 per win. Acquired: At the beginning of the game. Sal (Scout/Fabricator) ---------------------- Race Bonus: Winning races detracts attention from the police. Career Bonus: Unlock Autosculpt bodykits, hoods, and roof scoops. Acquired: After you aquire a couple sections of Downtown. Yumi (Scout/Mechanic) -------------------------------- Race Bonus: 25% boost to nitrous. Career Bonus: 10% discount on parts. Acquired: After you defeat Kenji of Crew BUSHIDO Sampson (Blocker/Fixer) ----------------------- Race Bonus: Extra 10% cash per win. Career Bonus: Your zones get less attention from the police. Acquired: After you beat Angie of 21st Street Colin (Drafter/Fabricator) -------------------------- Race Bounus: Larger Area for drafting. Career Bonus: Unlocks Autosculpt wheels, spoilers, exhausts, and chop tops. Acquired: After you beat Wolf of Crew TFK Nikki (Drafter/Mechanic) ------------------------ Race Bonus: 50% boost to speedbreaker and nitrous. Career Bonus: 10% discount on car purchases. Acquired: Before you take on Stacked Deck; after a scene with Darius MECHANIC -- Gives discounts on car purchases and performance parts FABRICATOR -- Allows you to Autosculpt diffrent non-performance parts FIXER -- Gives additional cash on race wins. ------------------- [ATG003] THE CARS ------------------- The game has balanced out the cars and seperated them into three diffrent categories, each has its own strength and weaknesses, each has its own allure to different driving styles. Cars are measured by its TOP SPEED, ACCELERATION and HANDLING. TOP SPEED: This is the max speed the car is capable of when cruising at max gear. This is very useful for sprint and checkpoint races where there are less corners but more straight paths. ACCELERATION: This is how fast the car attains speed. If your car can accelerate from 0-100 KM/h in a few seconds, you have one hell of a machine. This is best applied for tight, technical courses requiring hard braking and quick exit. Very useful aspect in Tight circuit, canyon sprints, duels and drift races. HANDLING: This is how good the car responds when you steer it. A good handling attribute allows the car to hug the corners without losing to much speed, and also allows quick turning without throwing the machine off the track. TUNERS --- These are the most popular and basic cars in the street racing scene. Mostly IMPORTS from Japan, these cars are known for their stability and wide array of customization options. Great handling and good acceleration makes it a good choice for drifters and technical races. PRICE: LOW TOP SPEED: POOR ACCELERATION: AVERAGE HANDLING: GREAT MUSCLES --- Muscles are known for their monstrous engines and dominating presence. Considered as the pride of American racing, muscle cars are built with speed and acceleration in mind. Most popular muscles are classics that are heavily tuned, further living up its reputation. The downside is that when controlling muscles, you need to countersteer a lot, specially when entering corners. The weight of the car makes the weight shifting too unstable, which can make you lose control if not careful. PRICE: AVERAGE TOP SPEED: AVERAGE ACCELERATION: GREAT HANDLING: POOR EXOTICS --- When speaking of Exotics cars, the first thing that enters our minds would be those flat, wide and futuristic looking designs capable of bursting out of your eyesight. Well, what I think about exotics are these are the rich kid's toys. Exotics excel in almost everything, making them basically the best cars around. If you have the cash that is... PRICE: HIGH TOP SPEED: GREAT ACCELERATION: GREAT HANDLING: GREAT With that said, I still prefer TUNER cars. I love them better than Muscles or Exotics. Well, I just love them. :) --------------------------- [ATG004] THE CARS -- TIERS --------------------------- Cars and parts are categorized into three different tiers. Remember that you can only put parts with the same tier as the cars'. TIER 1 -- Available at the start of the game. Heavily tuned and upgraded Tier 1 cars can still compete against T2 and some weak T3 cars. TIER 2 -- Available after successfully conquering your first category. Much powerful and expensive. TIER 3 -- The last line of cars with powerful stats out of the box. Customizing these can further enhance your dream machine. NOTES: *There is only one car Lot in Palmont. *Selling your car only nets you HALF OF ITS BASE VALUE. All upgrades will be gone. *Cars have only 3 impound strikes each - MAX. Exceeding that will make you lose your car permanently. ---------------------------------------- [ATG005] THE CARS -- COMPLETE LIST ---------------------------------------- These are the cars you can unlock during your career. Additional cars will be available once you completed certain tasks in the REWARDS Cards and Challenge Series sections. Note that some cars may only be available in Collector's Edition. (Cars marked with !!) TIER 1 TUNERS MUSCLES EXOTICS --------------------------------------------------------------- Mazda RX-8 Chevrolet Camaro SS Alfa Romero Brera Mazdaspeed 3 Chrystler 300C Mercedes-Benz CLK 500 Nissan 240 SX !! TIER 2 TUNERS MUSCLES EXOTICS --------------------------------------------------------------- Mitsubishi Eclipse GT Vauxhall Monaro VXR Lotus Elise Volkswagon Golf R32 Ford Mustang GT Porsche Cayman S Renault Clio v6 Dodge Charger SRT Aston Martin DB9 Mazda RX-7 Dodge Charger R/T Mercedes-Benz SL65 AMG Jaguar XK !! TIER 3 TUNERS MUSCLES EXOTICS --------------------------------------------------------------- Nissan 350Z Shelby Mustang GT 500 Lamborghini Gallardo Subaru Impreza WRX-STI Plymouth Hemi 'Cuda Ford GT Toyota Supra Dodge Challenger Concept Lamborghini Murcielago Lancer Evolution IX MR Dodge Viper SRT/10 Porsche Carrera GT Nissan Skyline R34 Chevrolet Corvette Z06 Mercedes-Benz SLR McLaren Chevrolet Camaro Concept!!Koenigsegg CCX!! --------------------------- [ATG006] THE CUSTOMIZATION --------------------------- Customizing your car comes in diffrent categories. Performance, Autosculpt, Aftermarket and Visual. ----------------------------------------- [ATG006-A] PERFORMANCE - UPGRADE PACKAGES ------------------------------------------ These are the parts that affects your car's overall performance. Instead of tiers, they are categorized into STOCK, STREET, PRO and RACING Packages. STOCK -- Default parts that came along with the cars. STREET -- Basic upgrade package. Improves the car's performance a bit. Low Cost PRO -- Intermediate upgrade package. Improves the car's performance considerably. Average Cost. RACING -- Best upgrade package. Improves the car's performance a LOT. High Cost. * Note that if you upgrade your car by package, for example, from STREET to PRO and from PRO to RACING, you won't get any TRADE-IN discount. You will still be paying the FULL price of the package. So take note of that to save money. * Whenever you can, try to win races with higher upgrade packages. Depending on your driving and car, a RACING TUNED T1 car can win ALMOST all T2 races and some T3 races. ----------------------------- [ATG006-B] PERFORMANCE TUNING ----------------------------- PLEASE READ: It is always not enough to upgrade the car to max. According to the car type and race type, you may need to adjust your performance parts by tuning them according to what you need. This applies to all car types. If you want to take an edge, make sure you learn how to tune your cars properly. PART: ENGINE ============ Engines are the fundamental part of cars. Using stock engines are not good, since even if you have turbos and good transmission, you won't be able to utilize the full potential of the engine, hence, the car's full power. Engine tuning allows you to control the engine's powercurve. ENGINE: TUNING ============== 1. TORQUE -- Tuning the engine for torque allows faster acceleration. Best tuned when fighting canyon duels and drift races 2. HORSEPOWER -- Tuning the engine for horsepower allows you to reach higher top speeds. It usually adds about 15-25 mp/h to your car's default top speed. PART: TRANSMISSION ================== Transmission is responsible for delivering the power from the engines. It also controls the final drive gear ratio. TRANSMISSION: TUNING ==================== 1. ACCELERATION -- Setting the gears in low ratios allows quicker acceleration. When paired to a torque tuned engine, this allows the car to gain high speeds in just a few seconds. Best for courses with a lot of corners. 2. TOP SPEED -- Setting gears in high ratios will enable the car to reach higher speeds in gear 5 or 6. This contributes as well to the top speed of the car. PART: SUSPENSION ================ Suspension are the shocks and the shafts controlling the car's stability. It controls how the car enters or exits a turn. Stock suspension usually can't hold up against the power of the engines and transmission so upgrading the suspension actually increases all attributes of the car. Yet configuring the suspension's oversteer or understeer can GREATLY affect your driving style. I sugges trying it out first before using it in an actual race. SUSPENSION: TUNING ================== 1. OVERSTEER -- This makes the car's rear end loose when entering corners. You may need to release the pedal (accelerator) for a split second, hold-steer, then step on the pedal again to maintain control and speed. 2. UNDERSTEER - This tuning setting will make the front end push when entering corners. You can actually make hard turns with this setting but correct timing of the brakes may be required to perfectly execute that sharp turn. PART: NITROUS ============= Adding Nitrous upgrade to your car enables you to get a quick boost or added power for a brief period of time. NITROUS: TUNING =============== 1. VELOCITY -- Setting your nitrous to prioritize velocity will give you a more powerful boost but with less duration. 2. DURATION -- Setting for duration allows gives you lesser boost but longer duration. PART: TIRES =========== Upgrading the tires improves overall car response and handling. Adjust these settings depending on the race you are entering or your overall driving style. TIRES: TUNING ============= 1. DRIFT -- Drift tires allows you to slide through corners. Just note that countersteering may be required to control the car's turn. 2. GRIP -- Grip tires makes the car's handling close to perfect. It has good traction which means lesser drift when taking corners, less counter-steering and lesser speed loss. PART: BRAKES ============ Good brake response and grip is necessary to safely decellerate and take the turn. It also crucial to have control of the car in case of a spinoff. Remember that the more powerful the engines are, the better brakes you should get. BRAKES: TUNING ============== 1. REAR BIAS -- This will make the rear brakes and tires to lock up first. I discovered this setting works well with an understeered car setup. It can allow you to make sharp turns without losing significant speed, no hard braking necessary. 2. FRONT BIAS - As the name implies, this makes the front tires and brakes to lock up first. This setting is actually good way to start a drift, otherwise, will go well to an oversteered car setup. Again, adjust only depending on your driving style and approach. PART: TURBO / SUPERCHARGER ========================== A turbo/ supercharger is a device that is fitter in the engines to take up air, compress it and blow it within the engine for better combustion, hence, better speed. Having one of these installed in your car better enhances your racing edge. TURBO / SUPERCHARGER: TUNING ============================ 1. LOW RPM -- Setting the charger into low RPM allows it to spool quicker but with less kick. This helps a lot if you want 10 second car. (Lightning acceleration) 2. HIGH RPM - Setting the charger into high RPM has low spool time but has a greater kick or boost. This gives high speed cars the advantage of further leaving the dust behind. ----------------------- [ATG007] SAMPLE TUNING ----------------------- This sections discusses the basic tuning you can use. Remember this is just to serve as a guide and not a strict rule that you MUST follow. You are free to experiment with the settings and keep it to yourself if it works well with your preferred car and driving style. [ATG007-A] | HIGH SPEED SETUP +++++++++++++++++++++++++++++++ (SPRINTS, SPEEDTRAPS, CHECKPOINTS, SOME CIRCUITS) ENGINE : -- HORSEPOWER TRANSMISSION: -- TOP SPEED SUSPENSION -- DEFAULT NITROUS: -- DURATION TIRES: -- GRIP BRAKES: -- DEFAULT S/T CHARGER: -- LOW RPM NOTE: A no-brainer, this setup is entirely for speed [ATG007-B] | DRIFTER SETUP +++++++++++++++++++++++++++++++ (DRIFT) ENGINE : -- TORQUE TRANSMISSION: -- TOP SPEED SUSPENSION: -- OVERSTEER NITROUS: -- VELOCITY TIRES: -- DRIFT BRAKES: -- FRONT BIAS S/T CHARGER: -- LOW RPM NOTE: This is specially made for drifting events [ATG007-C] | CANYON DUELER SETUP ++++++++++++++++++++++++++++++++++ (CANYON DUELS, SPRINTS, some normal races) ENGINE : -- HORSEPOWER TRANSMISSION: -- ACCELERATION SUSPENSION: -- UNDERSTEER NITROUS: -- NULL (DUEL) / VELOCITY for sprints TIRES: -- GRIP BRAKES: -- REAR BIAS S/T CHARGER: -- LOW RPM NOTE: Useful setup in canyon battles [ATG007-D] | TECHNICAL SETUP ++++++++++++++++++++++++++++++++++ (Courses with more tight, technical corners) ENGINE : -- TORQUE TRANSMISSION: -- ACCELERATION SUSPENSION: -- UNDERSTEER NITROUS: -- VELOCITY TIRES: -- GRIP BRAKES: -- REAR BIAS S/T CHARGER: -- LOW RPM NOTE: This is entirely for handling and acceleration. [ATG007-E] | BALANCED SETUP ++++++++++++++++++++++++++++++++++ ENGINE : -- TORQUE TRANSMISSION: -- TOPSPEED SUSPENSION: -- DEFAULT NITROUS: -- DURATION TIRES: -- *USER PREFERENCE BRAKES: -- DEFAULT S/T CHARGER: -- HIGH RPM NOTE: This setup can be used in most races. Just make the necessary changes to fit your driving style and car. ---------------------------------------------------------- [ATG008] AUTOSCULPT, AFTERMARKET AND VISUAL CUSTOMIZATIONS ---------------------------------------------------------- This is where you can make all non-performance related changes to your car, basically pimping your ride to make it look more like you. Since it just takes a quick self explanation, I will just list the menu options. Remember that some of the unique and cool upgrades can only be unlocked by completing certain rewards cards and challenge series tasks. AUTOSCULPT -- WHEELS -- FRONT BUMPERS -- REAR BUMPERS -- (SIDE) SKIRTS -- HOODS -- ROOF SCOOPS -- SPOILERS -- EXHAUST TIPS (May require a non-stock rear bumper) AFTERMARKET -- BODYKITS -- HOODS -- ROOF SCOOPS -- SPOILERS -- WHEELS VISUALS -- PAINT -- VINYLS -- WHEEL PAINT -- WINDoW TINT -- RIDE HEIGHT -------------- [ATG009] RACES -------------- 1. CIRCUIT: These are races that are held in closed, looping courses. Whoever completes the given laps is the winner. Thank goodness, career circuit races are always 2 laps only. Crew members can ride with ya.(Except in boss battles) 2. SPRINT: This uses a one-way course with a defined length. Well, the only objective for this race event is to reach the finish line (and bury the opposition). Crew members can ride with ya. (Except in boss battles) 3. CHECKPOINT: This is the time-attack version of the game. You need to race as fast as you could to reach a checkpoint in a given time. Reaching the checkpoint allows you to earn bonus time for the next checkpoint. Basically, you will be given enough time to clear each checkpoints. Reaching them earlier further increases your time bonus for the next checkpoint. If you have troubles, that indicates your car is underpowered and you either need to upgrade it or replace it. This is the easiest race event in the game. Of course, you will race alone in this event. 4. DRIFT: For some this is hell but for me this is one of the easiest events. Too bad there are just a few of them in career mode. Drifting basically is all about scoring. Scores are based on the SPEED and ANGLE of the drift. Clearing corners increases your MULTIPLIERS, which can be maxed to X20. Hitting the walls won't lose you points, only the multiplier won't counted. Braking won't lose you points either but your speed bonus will suffer. Drifting slow is possible but scoring will be slower. There are two types of Drift events: CLOSED CIRCUIT which is held in wide race circuits. You need to score within two laps. In the track, there will be DRIFT ZONES and BONUS ZONES. DRIFT ZONES are the areas between the green line and the red line. It means you whatever points you may have accumulated starting from the green line to the red line will be totaled. The attained scores and multipliers will reset back. BONUS ZONES are the areas near the walls. Drifting as close to the walls can make your scores go up the charts. CANYON DRIFTING is the second one but this is much challenging due to the tight, limited space you have, and the risk of hitting the wall. There are no Drift nor Bonus zones here but the points are totaled after not scoring for a few seconds. After points are totaled, multiplier will reset back, which is NOT GOOD since canyon drifts are always one way tracks. You need to control your angle and speed to be able to clear corners continously, further increasing the multiplier. 5.SPEEDTRAP: The objective of this event is not to reach the finish line first but to capture the fastest speed possible when crossing a speedtrap. This is a one way course which several speedtraps scattered around. Its a general rule to step on the NITROUS on a straightline towards the speedtrap to get the highest speed possible. All speed readings captured in all speedtraps will be totalled at the finish line. After a racer reaches the finish line, the other opponents will have a TIME PENALTY where every second, some points are deducted from their acquired points. 6. CANYON: Canyon races come in two types. CANYON SPRINT and CANYON DUEL. Canyon sprint will pit you against 3 other racers in the treacherous and tight terrains in one of the canyon courses in Palmont. Crashing over the canyon is an instant loss. You just need to reach the finish line first to win the race. CANYON DUELs are often the second part of boss battles. It is a two part race. The first part in where you chase your opponent. Scoring is based on distance. The closer you are to your opponent, the faster you'll earn points. One good thing about this is that when you overtaken the opponent and he was not able to recover the lead for 10 seconds, you will win instantly, without going to the second part. The second part is inverted. Your rival will chase you and all you need to do is to drive the best you can to keep your distance from him. The closer he is, the faster the points are deducted from you. If you still have more points at the end of the 2nd round, you win. Now if the opponent pa |
