NiGHTS into Dreams... Walkthrough :
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Walkthrough - FAQ/Walkthrough********************** FAQ/Walkthrough NiGHTS into Dreams... Version 0.2 By GiroroGochou g66ryu@yahoo.com ********************** Copyright 2008-2009 George Ryu This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ/Walkthrough can only appear on the following site(s): - http://www.gamefaqs.com - http://www.neoseeker.com - http://www.supercheats.com ****************** Table of Contents ****************** In order to navigate through this guide just use Ctrl + F, which means you press ctrl + F in your browser or word processer. This will bring up the search menu, then enter the letters to the right of the section that you're looking for. 1. Introduction Int 2. Prologue Prlo 3. Starting the game Sttgm a. Characters Chrac b. Controls Cntrl c. Modes Modez 4. Character Actions Cctac a. NiGHTS' Action Ngsat b. Claris/Elliot's Action Clela 5. The Basics Tbasc a. Dream Select Drslt b. Dream Data Screen Drdas c. Game Screen Gmesc d. Flow of the game Flotg e. Things you should know Tyskw 6. Other Important things Oimtg a. Items and Devices Itadv b. Acrobat Mode Acrbt c. The way to get an A Twtga 7. Spring Valley ~the IDEAL~ Spvai a. Spring Valley Mare 1 Spva1 b. Spring Valley Mare 2 Spva2 c. Spring Valley Mare 3 Spva3 d. Spring Valley Mare 4 Spva4 8. Splash Garden ~the AFFECTION~ Spgaa a. Splash Garden Mare 1 Spga1 b. Splash Garden Mare 2 Spga2 c. Splash Garden Mare 3 Spga3 d. Splash Garden Mare 4 Spga4 9. Mystic Forest ~the POSSIBILITY~ Myfop a. Mystic Forest Mare 1 Myfo1 b. Mystic Forest Mare 2 Myfo2 c. Mystic Forest Mare 3 Myfo3 d. Mystic Forest Mare 4 Myfo4 10. Frozen Bell ~the CONSCIOUSNESS~ Frbec a. Frozen Bell Mare 1 Frbe1 b. Frozen Bell Mare 2 Frbe2 c. Frozen Bell Mare 3 Frbe3 d. Frozen Bell Mare 4 Frbe4 11. Soft Museum ~the CONFUSION~ Somuc a. Soft Museum Mare 1 Somu1 b. Soft Museum Mare 2 Somu2 c. Soft Museum Mare 3 Somu3 d. Soft Museum Mare 4 Somu4 12. Stick Canyon ~the REVIVAL~ Stcar a. Stick Canyon Mare 1 Stca1 b. Stick Canyon Mare 2 Stca2 c. Stick Canyon Mare 3 Stca3 d. Stick Canyon Mare 4 Stca4 13. Twin Seeds ~the GROWTH~ Twseg a. Twin Seeds Mare 1 Twse1 b. Twin Seeds Mare 2 Twse2 c. Twin Seeds Mare 3 Twse3 d. Twin Seeds Mare 4 Twse4 14. Boss Strategies Bosss a. Gillwing Glwg b. Puffy Pffy c. Gulpo Glpo d. Klawz Klwz e. Jackle Jckl f. Reala Rala g. Wizeman Wzmn 15. Frequently Asked Questions Faqz 16. Version History Vhis 17. What's Next Wnxt 18. Thanks/Credits T/Cre ============================================================================== 1. Introduction Int ============================================================================== Welcome to my guide for NiGHTS into Dreams... for the PS2. This is the Remake of the Saturn version, which was a big success. This Remake features the "BRAND NEW DREAM" and the "SEGASATURN DREAM", which the game is centered on, and it also features the "GALLERY MODE" and the "MOVIE THEATER". And finally this game won't be complete without the secrets of this game. I'm going to be writing this guide, because...I just feel like it. This guide is still in it's first draft. So it'll probably have tons of information that's not complete. Feel free to E-mail me if you know something, or have some requests. I want this guide to be the best on the planet. ============================================================================== 2. Prologue Prlo ============================================================================== Have you ever thought about "Dreams"? "Dreams" are something that is very close to us, but sometimes far from us. It's a mysterious world. When people sleep, they go forth to another space called the Night Dimension. In that place, our consciousness is projected, which creates two worlds. The Dream world "Nightopia", and the dark and awful dream world "Nightmare". In Nightopia, visitors are the ones that come to the dream, who are called by the Ideya which are the ones who project the visitor's consciousness. The White Ideya represents Purity, the Green Ideya represents Growth, the Blue Ideya represents Intelligence, the Yellow Ideya represents Hope, and the Red Ideya represents Courage. It is now rare to see a visitor with all five Ideyas. Especially a visitor who has the Red Ideya. In that dream world, a crisis was happening. The ruler of the Nightmare, Wizeman had started stealing the visitor's Ideyas, exterminating Nightopia. "If Ideyas do not exist Nightopia will disappear... and my Nightmare will rule!" For this plan to happen, Wizeman created many Nightmarens, which he sent to Nightopia. Nightopia was in chaos. Elliot and Claris were also visitors in Nightopia. They wanted to save Nightopia, with a little bravery. That was the time, when the Red Ideya appeared above their heads...The one who was looking at that sight was NiGHTS. NiGHTS was also a Nightmaren that Wizeman created, but NiGHTS wanted freedom, and also did not take orders from anyone. This made Wizeman furious, locking NiGHTS up into an Ideya Palace forever. "With the power of the Ideya, I can get out of here for awhile..." thought NiGHTS, which lead NiGHTS to asking Elliot and Claris. "With your Ideya and my power, we can defeat Wizeman!" Elliot and Claris each got closer to NiGHTS, with the red light from the Red Ideya, the barrier of the Ideya Palace disappears. With NiGHTS' freedom back, NiGHTS takes Elliot and Claris' hands and fly up into the sky. It was as if they were flying on their own. "Let's start by stealing back the four stolen Ideyas!! With five Ideyas it'd be an instant to Wizeman!!" To defeat Wizeman, without having any fear, to get the true courage, NiGHTS, Elliot, and Claris will challenge an endless "Dreamy" and "Courageous" adventure, which begins now. ============================================================================== 3. Starting the game Sttgm ============================================================================== ----------------------- Diary Selection Screen ----------------------- First off when you load up your game, you'll come to a Diary Selection Screen. To make a new diary just select "NEW GAME". After this everything will be saved on this diary(file). Next type in your file name. NiGHTS is fine. If you want to change it later in the future, just go to the options screen. The next time you play, just pick the diary you want. Note: You can create up to 5 diaries. You'll have to delete one if you want to make a new one(After having five). ------------- Time Setting ------------- The time is important in this game. So before you start playing make sure your PlayStation 2 has the right time and date. If you don't, change it. It really shouldn't be a problem, because you should've done this when you first plugged in your PlayStation 2. ============================================================================== 3. a. Characters Chrac ============================================================================== ------- NiGHTS ------- NiGHTS was created as Wizeman's left hand, and is also a First Level Nightmaren. NiGHTS has the traits of a regular Nightmaren, but had the strong desire of not listening to anyone. Which made Wizeman furious locking NiGHTS up into an Ideya Palace forever. NiGHTS is different from other Nightmarens in other ways such as having an excellent flying ability and ability to change shape. As a First Level Nightmaren, NiGHTS can dualize with a visitor. ---------------- Claris Sinclair ---------------- She is a 15 year old girl living in the suburbs of Twin Seeds. She was born and raised in a home of artists, so she has a high sense if sensitivity. As a young girl she always dreamt of standing in a stage of a musical, but as a wheedling child and a shy person, she has the anxiety of performing in front of a lot of people. That girl auditioned for the Twin Seeds 100th anniversary musical. She makes it to the second audition, but she is overwhelmed by the spotlights and the largeness of the stage, which made her lose confidence and hope of going to the final audition. That night, the depressed injured girl's heart was attacked by nightmares. Earnestly running, she finds a majestically standing mysterious building, that is when Claris meets the smiling NiGHTS... --------------- Elliot Edwards --------------- He is a 15 year old boy living in the Central Square of Twin Seeds. He's universally good at everything, seen by everyone as an inferior figure. His most talented gift was playing Basketball. No one could stand a chance against him. He was a longing figure. He has a cool character, which he always steps up first in anything. One afternoon, when he was playing Basketball a group of high school students stole the court which was really humiliating for him. On that night, the humiliation lead him to the nightmare. With the mortification and rigor, he runs from the dark cloud. Soon in his eye sight appears a light shining world. That was Nightopia, in front of him was a mysterious building with a smiling figure, which was NiGHTS... ----------- Nightopian ----------- They are the ones who live in the dream world of Nightopia. They are innocent and cheerful inhabitants. They love fun things, and love to show a fun dream to the visitors. Sometimes they sing, sometimes they dance. They'll use every trick in the book to make you have the blast of your life. -------- Wizeman -------- He is the first intelligent life born in the Night Dimension. He is the creator of Nightmare. He uses the energy in his possession to create Nightmarens. That mysterious power was always feared by the Nightmarens, but NiGHTS didn't listen to Wizeman, which lead him to confine NiGHTS into the Ideya Paace. ------ Reala ------ Reala was created as Wizeman's Right hand, and was created at the same time as NiGHTS. One of the few First Level Nightmarens. Reala is cold-blooded and cruel, but swears to be loyal to Wizeman. Reala has the same abilties as NiGHTS, and dislike each other. They both see the other as a rival. --------- Gillwing --------- Gillwing has the largest body within the Second Level Nightmarens. But in reality Gillwings' head is empty. Once Gillwing distinguishes himself with the enemy, he will chase the enemy forever. Gillwings' tail has the ability to regenerate his head. ------ Puffy ------ A Second Level Nightmaren with a body flexible like a Gum ball. With a flexible body, NiGHTS' attacks don't do any damage on her. In the mansion she created lies the key to her defeat. ------ Klawz ------ A Black Cat type Second Level Nightmaren with sharp claws. He's ill-natured from the root and never fights fair and square. He's the type that hides and bullies. He's real fast, even NiGHTS can't catch up...? ------ Gulpo ------ A fish type Second Level Nightmaren with a giant mouth that can swallow anything. He has a ferocious look, but he is unexpectedly calm. He is aware of his flaw of being thick-witted, so he puts traps around him to get his prey. ------- Jackle ------- He wraps his body with his giant cape, the most craziest Second Level Nightmaren. He uses any chimerical means to scare the visitors. The cape that he wears can deflect any attack that is sent at him. Rumor says that, Jackle was a failed experiment of Wizeman's first First Level Nightmaren. ============================================================================== 3. b. Controls Cntrl ============================================================================== These are the PlayStation 2 controls. I can't provide the Saturn controls, unless someone gives it to me. ------- NiGHTS ------- D-Pad - Move NiGHTS, Command Selection X button - Drill Dash, Touch Dash O button - Drill Dash, Touch Dash Square button - N/A Triangle button - N/A R1 and R2 button - Acrobat Flight L1 and L2 button - Acrobat Flight START button - Game start, Pause SELECT button - N/A Right Stick - N/A Left Stick - Move NiGHTS, Command Selection ------------------ Claris and Elliot ------------------ D-Pad - Move player, Command Selection X button - Jump O button - Jump Square button - N/A Triangle button - N/A R1 and R2 button - 90 Degree angle switch L1 and L2 button - 90 Degree angle switch START button - Game start, Pause SELECT button - N/A Right Stick - Camera control Left Stick - Move player, Command Selection ----------- Soft Reset ----------- Hold R1, R2, L1, L2, START, SELECT to get back to the title screen. ============================================================================== 3. c. Modes Modez ============================================================================== There are two main games and a secret one. The "BRAND NEW DREAM", the "SEGASATURN DREAM", and the "?????". You'll also have the "GALLERY", "MOVIE THEATER", and the "OPTION". These are the selections you have on the Mode Select Screen. ---------------- BRAND NEW DREAM ---------------- The game's main mode. There is no difference in the controls and story as the Saturn version, but it has enhanced graphics, which is pretty awesome. ----------------- SEGASATURN DREAM ----------------- This is the Saturn Version. If you never played the Saturn version here's your chance. Relive the time when NiGHTS was on the Saturn. Even though the control scheme is different, it's still great to have it. Be appreciative to SEGA and Sonic Team. ------ ????? ------ Beat the game and find out what you can play here. Or scroll down a lot to find out the cheap way, which I'm sure most of you already know what'll be here. -------- GALLERY -------- You can look at some images of NiGHTS when it first came out. Some of these images are so nice. What am I saying? All of these images are nice. Be thankful once again. -------------- MOVIE THEATER -------------- You can see the Cut-Scenes of the game here. If you missed watching one because of a phone call or something, here's the place for you. Or maybe you just want to see it again. Whatever the case may be...this is cool. ------- OPTION ------- This is the place for you to change a variety of settings. Or maybe you're just here to listen to some nice BGM. SOUND TEST- You can listen to the BGM, and Sound Effects of the game here. Start by picking the Dream's BGM and SE, then choose the name of the song to start listening to some of the best music in gaming history. AUDIO- The place to change whether you want to listen in STEREO or MONO. TV SCREEN- Make the TV Screen normal (4:3) or wide (16:9). NIGHTMAREN- Choose the boss that comes out at the end of a Dream. You can only use this when you beat every boss. You can also look at your records on how fast you beat a boss. ?????- You'll get this when you do something. To find out scroll down a lot. SELECT DIARY- This is where you can Delete, Copy, Rename, Save/Load, and make the game on Auto-Save on a particular Diary. ============================================================================== 4. Character Actions Cctac ============================================================================== Aside from the regular controls, there are special controls for each character. Well they're not controls, but actions. NiGHTS has more actions than Elliot and Claris, but they're not that hard to remember. These are some actions you want to know if you want to succeed in this game so learn them well. ============================================================================== 4. a. NiGHTS's Action Ngsat ============================================================================== ---- Fly ---- Use the D-Pad or the Left Stick to fly. You can go up, down, left, right in every direction. You can make a 360 degree circle. Fly freely. --------------- Acrobat Flight --------------- While in Flight press the L1 or R1 (L2 or R2) you can do some acrobatic moves. After going through a Acro Ring, use this to get points. --------- Paraloop --------- NiGHTS flys while leaving a trail of Twinkle Dust. Fly like making a circle with the Twinkle Dust. This will make a dimension that sucks in whatever is in the circle or around the circle. ---------- Touchloop ---------- While touching a Nightmaren, do nothing and let NiGHTS make a 360 degree circle, this will make a Paraloop which defeats the Nightmaren. ----------- Touch Dash ----------- While touching a Nightmaren, press the O or X button to shoot the Nightmaren, making you end up dashing. ----------- Drill Dash ----------- While holding the O or X button, you dash like a drill using up energy. While you're using Drill Dash your speed increase and you can also tackle any Nightmarens in your way. ---------- Air Break ---------- If you press the L1 and R1 button (L2 and R2 button) together, you'll stop in the air. ------------------- Directional Change ------------------- When you're still in the air and press the L1 and R1 button (L2 and R2 button) together, you'll change the way you're facing. ============================================================================== 4. b. Claris/Elliot's Action Clela ============================================================================== Before Dualizing with NiGHTS, or the NiGHTS Time reaches Zero and the Dualize is over, you use Claris or Elliot. ----- Walk ----- Use the D-Pad or the Left Stick to walk. Move the Right Stick to the left (L1 or L2) to move the camera to the left, and move the Right Stick to the right(R1 or R2) to move the camera to the right. ----- Jump ----- Press the O or X button to jump. When you're about to land, press the O or X button again to do a Double Jump, repeat again to do a Triple Jump. Master the Triple Jump because it is necessary to travel long distances. ============================================================================== 5. The Basics Tbasc ============================================================================== Below are the things you should learn to play the game. Such as the Game Screen, and how to play the game. ============================================================================== 5. a. Dream Select Drslt ============================================================================== When you select the "BRAND NEW DREAM" or "SEGASATURN DREAM" you'll come to the Dream Select Screen. Use the D-Pad or the Left Stick to select whether you want to play with Claris or Elliot's Dream. In the beginning there are only one dream for each character, but when you beat a dream, you'll get a new dream. The screen will also tell you your best Letter Grade and your best score for each dream. Letter Grades are from A~F. Just to let you know, each character can play four dreams. To get the fourth dream you must have letter grades better than a C on the other three dreams that you already have. ============================================================================== 5. b. Dream Data Screen Drdas ============================================================================== Press the Triangle button on the Dream Select Screen to see the Dream Data Screen of the Dream you pressed the Triangle button on. The screen will show the route of each Mare of that dream level. It'll also show you all the best scores you got. Press the L1 or L2 button to move the map to the left, and press the R1 or R2 button to move the map to the right. Press the L1 and L2 (R1 and R2) button at the same time to stop the map from circling. Press the Square button to see each Mare's Best Lap and Best LINK. ============================================================================== 5. c. Game Screen Gmesc ============================================================================== This is the Game Screen. This is the best I can draw it. +----------------------+ | 1 2 3 | | 5 | | | | | | 4 | +----------------------+ ---------------------------------------------------- 1- Blue Chip/# of Blue Chips you have/Ideya Capture ---------------------------------------------------- It shows the number of Blue Chips you got. When you collect 20, it turns red. --------------- 2- NiGHTS Time --------------- The time you have left until you're Dualized with NiGHTS. It starts at 120 seconds and the Dualize is over at 0. --------------- 3- Score Point --------------- The points you have on that Mare. It goes up when you go through Rings and collect items. -------------------- 4- Drill Dash Gauge -------------------- The energy available for you to Drill Dash. Go through Rings to replenish it. -------------------- 5- Ideya Capture HP -------------------- How many Hit Points the Ideya Capture has left. ------------- Pause Screen ------------- When you press the START button the Pause screen will come up. If you want to go back to the Dream Select Screen select "YES". If not select "NO". ============================================================================== 5. d. Flow of the game Flotg ============================================================================== This is the flow of the game... ------------------------------------------- 1. Dualize with NiGHTS at the Ideya Palace ------------------------------------------- First off you'll come into Nightopia as Claris or Elliot. Soon some Nightmarens will come and steal away Four Ideyas from you. This is where the game begins. You should be near the Ideya Palace. Just get close to NiGHTS and Dualize.(Go inside the Ideya Palace) ---------------------------------------------------- 2. Collect Blue Chips and destroy the Ideya Capture ---------------------------------------------------- The stolen Ideyas are in the Ideya Captures. Collect 20 Blue Chips and fly into the dome of the Ideya Capture to destroy it. This is how you steal back the Ideyas. You can still enter an Ideya Capture even if you don't have 20 Blue Chips. Let's say you enter with 11 Blue Chips. You just need 9 more to destroy it, so you just have to go collect 9 more and just go back to destroy it. --------------------------------------------------------------- 3. After getting back the Ideya, head back to the Ideya Palace --------------------------------------------------------------- After stealing back the Ideya, head back to the Ideya Palace to clear a Mare. Next you get the Mare Evaluation with a Letter Grade, following with the next Mare. After collecting Four Ideyas, the Gate to the Nightmare opens. ------------------------------------------------------ 4. Confrontation with the Boss of the Nightmare World ------------------------------------------------------ In the Nightmare, a Second or First Level Nightmaren will be waiting for you. Use different kinds of techniques to defeat the Nightmaren. The Dream will be cleared after defeating the boss, which will be followed with your Score and Letter Grade. ============================================================================== 5. e. Things you should know Tyskw ============================================================================== There are some things you should know while playing this game... ------------------------------------- When the NiGHTS Time goes to Zero... ------------------------------------- When Nightmarens attack you, you lose NiGHTS Time. When that time reaches Zero, The time you are Dualized with NiGHTS is over. If you didn't destroy the Ideya Capture, then you must collect Blue Chips as Claris or Elliot. Then you must go find the Ideya Capture and destroy it by Triple Jumping into it. If the Ideya Capture is already destroyed by the time reaches Zero, you just have to head to the Ideya Palace. Oh if the NiGHTS Time goes to Zero in the Nightmare it'll be "Night Over". (Game Over) ------------------------------------------- Gather Points to get a better Letter Grade ------------------------------------------- Getting Blue Chips, and going through Rings will get you points. Also, if you get or go through things consecutively you'll get LINKS. The more the LINK the more Points you will get. ----------- Night Over ----------- If you get caught by the Alarm Egg, or you run out of time in the Nightmare it'll be a "Night Over". Which means Game Over. ----------------- Clear Evalutaion ----------------- When you clear a Mare or Dream, you get a Clear Evaluation. After you Clear a Dream you can hold the O button and press the START button to play the same Dream you were just playing. Or you can press START to go back to the Title Screen. ============================================================================== 6. Other Important things Oimtg ============================================================================== This part of the guide will tell you some of the most important things about this game. Such as the Items and Devices in the game. Also one of the more important ways of geting points, the Acrobat Mode. And finally this part of the guide will tell you how to get an A in general. ============================================================================== 6. a. Items and Devices Itadv ============================================================================== The Items and Devices that appear in Nightopia... ---------- Blue Chip ---------- A Crystal of Ideya Energy. The purpose of these are to collect 20 of these, take it to the Ideya Capture, and to retrive the Ideya. ---------- Star Chip ---------- A star fragment created from the Ideya Energy. If you get these your score will go up, these are used to get LINKS. --------- Chip Box --------- This box contains 8 Blue Chips. Destroy this by Drill Dashing into it, or just by Touch Dashing it. ----- Ring ----- Go through the Ring to get more score. This also increases the Drill Dash Gauge. Go through the Rings consecutively to get big points. ---------- Acro Ring ---------- Go through the Acro Ring to make NiGHTS' Twinkle Dust change into this yellow sash/belt. Also called the Ribbon. This starts the Acrobat Time. During this time, you will do some Acrobatic moves or called Acrobat Motion. It's also called the Acrobat Mode. The number of times you do Acrobatic Stunts will change how much points you get. ----------- Spike Ring ----------- When you try to go through, the Ring starts getting smaller. If you touch the Spike you get damage, but if you go through your score goes up and your Drill Dash Gauge goes up. ------------- Ideya Palace ------------- The shrine that NiGHTS is trapped in. When you collect the Five Ideyas the Gate to the Nightmare opens. -------------- Ideya Capture -------------- The device that is placed to steal the Ideya. When you bring 20 Blue Chips to the dome, it breaks releasing the Ideya. ------- Switch ------- Touch the round part to get Blue Chips and Star Chips to fly at you. It can also open secret passages. ---------- Alarm Egg ---------- The Keeper that tries to take the Visitors back to their own world. This only appears when you're playing as Claris or Elliot. ============================================================================== 6. b. Acrobat Mode Acrbt ============================================================================== You're in Acrobat Mode when you go through the Acro Ring. You will have the Stunt Ribbon, which is a yellow trail left behind instead of Twinkle Dust. This is when you finally use your L1 and/or R1 (L2 and/or R2) triggers. This is where you do tricks. You just have to face a direction and Press one of the triggers to do a trick or stunt. Easy right? Well you have 10 seconds to do as many tricks you can. When you get more than 10 tricks you'll start doing Dreamies, which gives you 2000 points. So your goal is to get many Dreamies as you can when you get the Stunt Ribbon. I'll list the tricks the next time I update the guide. ============================================================================== 6. c. The way to get an A Twtga ============================================================================== It's neither easy nor hard to get an A on a Dream in this game. You just have to know what you're doing. It also takes practice. That's what games are. You have to practice to get better. These are just some tips that you can use to better your chances of getting an A. If you need some specific help on a Dream or Mare, head to that Dream in this guide and there should be some tips on that Dream or Mare. ----------- In a Dream ----------- ****** Tip 1 ****** When you start the Dream, get some nearby Blue Chips. This will get your time with the Ideya a little longer. Because when you Dualize with NiGHTS, the time during NiGHTS starts. You'll already have some Blue Chips by the time you're NiGHTS. So you just have to get about 10~15 Blue Chips before getting to an Ideya Capture. ****** Tip 2 ****** Don't think you're going to get points by pressing a trigger (L1/L2/R1/R2) while getting a Blue Chip or something. This is not "Journey of Dreams"!!! You do not get any extra points for doing stunts without the Stunt Ribbon. ****** Tip 3 ****** Do not enter the Ideya Capture without 20 Blue Chips. If you do, you'll just lose valuable time. ****** Tip 4 ****** Try to go for big LINKS. Big LINKS will help you get lots of points. You should always aim for at least 25 LINKS. This can help your score. ****** Tip 5 ****** Before trying to get a high score, time your runs in every Mare of that Dream. Just ask someone to time how long it takes you to go through a Mare. This will really help. You'll know when to go to the Ideya Palace if you know how much time you have left. For example, it can take about 10 seconds to complete Spring Valley's 1st Mare. And you have 11 seconds left. Go for it, it took you 10 seconds last time, why not now. You'll get more points this way. ****** Tip 6 ****** If your Dualize ends before getting to the Ideya Palace and you have an Ideya, you are thrown off as Elliot or Claris to the ground with all the Blue Chips you collected scattered around you. This also summons the Alarm Egg. Your best chance is to grab all the Blue Chips and get a big LINK, and run away from the Alarm Egg. Then head to the Ideya Palace. The best grade you can get is about a D if you got a big LINK. This is not good. You can only get an A if your other Mare's were all As or maybe one B. If not you should just start over. ////////////////////////////////////////////////////////////////////////////// So if you have anymore tips send it to me and I will reward you by putting your name on this guide. ////////////////////////////////////////////////////////////////////////////// --------------- In a Nightmare --------------- ****** Tip 1 ****** Whatever time you get is what will determine what your score from your Dream will be multiplied by. Let's say you got 475070 in Mystic Forest. Let's also say you got a 1.7 on Gulpo.(Or whatever boss you have setted in the Options) Just multiply 475070 by 1.7, you get 807619. Which is pretty damn good. ****** Tip 2 ****** Do NOT get hit!!! This will subtract 5 seconds from your time. You're also stunned for another second, so do NOT get hit!!! ****** Tip 3 ****** Know your Nightmarens. Know how they fight. Know how to beat them. ****** Tip 4 ****** You still need help? Well practice!!! Go through Spring Valley as fast as you can, and face the Boss. This is when you practice. Another tip that can be added to this is to just face one boss. Set the boss you want in the Options and just practice on that particular Nightmaren. I would recommend Jackle or Reala. Yeah they are First Class Nightmarens,(Jackle was like a First Class) but they are easy when you practice. Why not Gillwing? Well scroll down to the 5th Tip. ****** Tip 5 ****** So why not Gillwing? Yes I know what you're thinking. People who played the Saturn Version must be amazed. I have a good reason for this. The way Gillwing was easy in the Saturn was that you just had to Paraloop his tale once to get an easy 2.0. But I guess Sonic Team fixed that in the PS2 version. You can't get a 2.0 like that in this version. Yes I've tried many times, and failed. You can only get 19 LINKS from this. You need 21 LINKS to kill Gillwing in one shot. Update- I actually defeated Gillwing with the Paraloop. You just have to time it and also make a huge Paraloop. Still not recommended though. ////////////////////////////////////////////////////////////////////////////// So if you have anymore tips send it to me and I will reward you by putting your name on this guide. ////////////////////////////////////////////////////////////////////////////// ============================================================================== 7. Spring Valley ~the IDEAL~ Spvai ============================================================================== A Mountainous region with rich greens and water. The water from the thaw creates small rivers and waterfalls everywhere, some parts of the valley contains rocky stretches. Those peaceful rocks that make objects are also distinct in character. Feel the mountainous breeze as you fly as NiGHTS into Spring Valley... ============================================================================== 7. a. Spring Valley Mare 1 Spva1 ============================================================================== ****** Ideya ****** ------- Claris ------- Start by walking to the left. Soon the Nightmarens will come and take away your Ideya. Keep following the path and you should see a stone bridge with Three Blue Chips. Now face the Ideya Palace and jump up the hills to a tree. You should get Two Blue Chips. Do a Triple Jump to the side to the Seven Blue Chips and Four Stars. Now you should have about Twelve Blue Chips. Don't worry if you have only Ten Blue Chips.(This is the number you should have before heading to the Ideya Palace, if not go around looking for more) Head to the Ideya Palace. ------- NiGHTS ------- As NiGHTS, dash to the upper-right until you see the Seven Blue Chips and Four Stars. Paraloop them and head down. You should grab the Three Stars here. There's a Shleep nearby, but don't worry about it. Just Drill Dash it. Soon you should come across Three more Blue Chips. As soon as you grab these, you get to your first Ideya Capture. You should have Twenty Blue Chips by now. Now you get back an Ideya. *********** Bonus Time *********** After destroying the Ideya Capture there are Two Blue Chips. Following these Chips are Rings. Ten to be precise. Then you're back to the Ideya Palace. So starting from the beginning, if you grab every one of the Chips, Stars, and go through every one of the Rings you should be able to get a maximum LINK of 28. The key is to know when to Drill Dash. The most common places I use a Drill Dash is right after the Paraloop. Next is where the Ideya Capture should be. And finally you should always Drill Dash through Rings because you'll gain speed and your gauge will replenish at the same time. My best LINK in this Mare is obviously 28. I hear people play this Mare backwards to get an infinite LINK, but I'm just used to the normal way. ============================================================================== 7. b. Spring Valley Mare 2 Spva2 ============================================================================== ****** Ideya ****** Fly to the bottom of the screen, when you pass the big rock you should get Three Blue Chips.(They are behind the rock) As soon as you get those chips you will see Two more before the huge slope. Go through the Two Rings, and another set of Rings. You will now come across Seven Blue Chips and Three Stars in two rows. It's important to get lots of Blue Chips here. Hit the Dash Ball to go through Three Rings. Following this will be Three Blue Chips. Now fly up. Head to the Upper-Left to find a Chip Box. Break it open with a Drill Dash and head to the Ideya Capture that you were about to collide with. This completes your task. *********** Bonus Time *********** From the Ideya Capture head to the bottom to get Five Blue Chips, Two Rings and a Shleep waiting at the end of the Ring. Your best bet is to just Drill Dash through the Rings and just hope to hit the Shleep. Keep going up and make a Paraloop around the Stars to make a Gauge Refill Item appear. Grab it and head through the Ten Rings. Quickly make a Paraloop around the next set of Stars and Chips. When you get to a giant tree follow the vegetation to get Three Blue Chips, then you'll get Six more if you follow the path correctly. Ending the lap is Two Rings. From the beginning, just follow the steps of when you're first trying to get the Ideya. But remember that the Chip Box only appears once. So skip that part and follow the rest of the path that is covered in the Bonus Time. My best LINK in this Mare was 26. This isn't that good. This isn't my favorite Mare in Spring Valley. ============================================================================== 7. c. Spring Valley Mare 3 Spva3 ============================================================================== ****** Ideya ****** It is crucial to get Twenty Blue Chips before getting to the Ideya Capture. If you miss one, it'll ruin your whole run. So try not to miss any. Start by flying downward collecting Three Blue Chips. Go through the Two Rings killing a Shleep in the end. Don't stop Drill Dashing, keep following the Rings to get to the end. On the way should of been Three Blue Chips also. You should've came through Twelve Rings. Now head to the right to find a Chip Box and a Hollow. These guys are not cool. They shoot like seeds at you which always hits me when getting the Chip Box. Very annoying. Lately I found out that people should just Drill Dash through the Hollow with it. Hit the Dash Ball to get Four Stars and through the Acro Ring. Do small tricks/stunts while flying downward through Three Rings, go up a little to get Three Blue Chips and fly to the top to get the last Three Blue Chips. You should also go through the Two Rings with it. Follow the path to the right to go through Three more Rings then entering the Ideya Capture. *********** Bonus Time *********** Grab the Two Stars that's in front of you and go through the Acro Ring. Do as many tricks/stunts while heading to the right. On the way you might see a Ring of Chips, you can Paraloop this and follow with Two more chips and Ten Rings. (The end is the same as Mare 1) This is the Mare to get lots of points. Just speed through the Mare going through as may Rings as you can and grabbing Chips as you go. The time to get lots of points is when you have the Stunt Ribbon. Get as many Dreamies as you can. ============================================================================== 7. d. Spring Valley Mare 4 Spva4 ============================================================================== ****** Ideya ****** Paraloop the Seven Blue Chips and Four Stars. Next you'll come across Two Rings. Go through the First Ring, but don't go in the Second Ring. Immediately fly to the side of the Second Ring and make a Paraloop looping the Blue Chips under the Second Ring and head through that Ring when making the Paraloop. Kill some Shleeps on the way to Three Rings. Then Two more Blue Chips. Fly to the top and follow the line of Rings. There should be Fifteen Rings. After the Rings are a group of Blue Chips and Stars.(6 Blue Chips and 3 Stars) You will follow the current of the Wind up to the top of the Icy Mountain with Four Stars waiting for you at top. With Five Rings following. Fly down to grab the group of Blue Chips.(There should be six) Enter the last Ideya Capture. *********** Bonus Time *********** Go through the Two Rings coming up. Flying down takes you to Three Chips with Two Rings following. There are Kircles here so be careful. Go down the Slope of the Mountain to go through Four Rings. You should now be at the big tree with the vegetation. There are Two Chips around there. And ending the Mare is Two Rings. The most important thing about this Mare is to get a big LINK before going up the Mountain Slope. --------- Gillwing --------- Open Ctrl + F and type in Glwg to Gillwing's Strategy. ============================================================================== 8. Splash Garden ~the AFFECTION~ Spgaa ============================================================================== A bright refreshing park that was made in a big area with water. The mysterious water with bubbles that float in the air in the seaside of the park. Fly as NiGHTS through the warm sunshine and fog in the area. Don't let the violent current in the bottom of the sea from stopping you. Fly in the air and water of Splash Garden... ============================================================================== 8. a. Splash Garden Mare 1 Spga1 ============================================================================== ****** Ideya ****** ------- Elliot ------- Start by walking straight to the bubble in the air. Soon the Nightmarens will come and steal your Ideyas. Now turn the camera around and you should see some Rings with a line of Blue Chips in the air. Do a Triple Jump to grab 7 Blue Chips. Now right next to those Rings are another group of Blue Chips. Grab at least 6 of those Blue Chips. Enter the Ideya Palace. If this a little hard, from where Elliot starts head to the right and head down the hill to an area with a lot of Blue Chips. You can easily get 20 Blue Chips here. ------- NiGHTS ------- Dash straight and do a Paraloop around the group of Blue Chips you just got when you were Elliot. You should now have enough Blue Chips. Grab the Bonus Ball and head through the 5 Rings. Then the next 5. Enter the First Ideya Capture. *********** Bonus Time *********** Head through the 2 Rings. You should come to a set of Stars and a Guyser. Grab the Stars and fly through the Guyser. There should now be a group of Stars. So Paraloop them. Immediately head to the Second Guyser that you should see, and just wait on top of the Guyser until it throws you to an area with Chips and Rings. Head to the beginning of the set of Rings (Left Side) and head through. Go through the Bubble collecting some Chips and through a Ring. Following the Bubble is a lone Ring. When you go through this Ring you should now be back at the Ideya Palace. You can get a really Big LINK in this Mare. You should be able to easily get 100 LINKS. ============================================================================== 8. b. Splash Garden Mare 2 Spga2 ============================================================================== ****** Ideya ****** Fly straight and go through the 2 Rings. You should see a Ring with a Bubble connected to it. Just fly straight in and grab the 4 Blue Chips in it. Fly through the next set of Rings. Now fly down to find a group of Blue Chips. Paraloop them to get 7 Blue Chips. Fly through the Rings in the Bubble. Fly upwards and head through the bubble to find a Chip Box. Open it to get 8 more Blue Chips. Now fly downward into the Garden and grab at least 1 more Blue Chip. And fly straight to the Rings and through the Ideya Capture. Note: There is a way that NiGHTS can get stuck at the Garden Area. Before the end is a Dash Ball that will send you to the entrance of the Garden. So if you want to leave, don't hit that Dash Ball. *********** Bonus Time *********** Fly to the left and through all those Rings that you see. You should now get to some Stars. Follow it until you start seeing some Rings. Fly downward and enter the Bubble to get more Chips. Now get out and fly to the top and through the Rings that you saw. In the end are two Stars and a Ideya Palace. ============================================================================== 8. c. Splash Garden Mare 3 Spga3 ============================================================================== ****** Ideya ****** Fly straight and you should see the group of Blue Chips in the 1st Mare. They are not part of this Mare, but you can still Paraloop them to get those Blue Chips. (You'll have to make a gigantic Paraloop to get most of them) You should get at least 10. Fly straight and you should see some Rings. Fly through all 8 Rings and you should see another Bonus Ball with another Ring followed by Bubbles. Grab the Bonus Ball and head through the Ring. I don't know if it's just me, but I can't seem to go through all the bubbles in a straight line to grab all the Blue Chips. Do you know? The one thing you can do is to ignore the Bonus Ball and fly under it and hit the Switch to get some Blue Chips. Then go up when you get to the Rings that are facing up and then hit the next switch. After grabbing enough Blue Chips around this area head into the Ideya Capture at the end of the Bubbles. *********** Bonus Time *********** Fly straight and into a bubble with some chips inside. Next you'll enter the Garden. Fly to the right and through the Rings and just head downward until you see the 3rd Mare Sign. Go in the direction it's pointing and go through the Acro Ring. Do tons of tricks here, when it ends head straight grabbing Stars on the way. In the end are a row of Rings also. To end the Mare are 2 Stars. Again speed through the level grabbing as many Chips and going through the Rings. When you get to the Acro Ring, do as many tricks as you can. Repeat. ============================================================================== 8. d. Splash Garden Mare 4 Spga4 ============================================================================== |
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