Obscure II Walkthrough :
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Walkthrough - WalkThrough=============================================================================== Chapter 1 - Panic at the Brotherhood [CH01] =============================================================================== == Outside the Brotherhood Building == Playable Characters: Kenny and Amy Kenny and Amy will start right down the road from the Brotherhood building. Fans of the first Obscure will remember Kenny from the first game. Run up the road and try to enter the front doors of the Brotherhood building for a bit of extra dialogue - the response differs depending on which character you are controlling. Walk to the far left side of the building and move up the steps then open the gate. == Behind the Brotherhood Building == Find the --HOCKEY STICK-- by the door up ahead. Press the select button then place it onto one of the four D-pad (Directional pad) directions displayed on the menu to map it to that directional press. Press the D-pad in the corresponding direction to quickly equip that item. This will become much more useful once you get firearms and other types of weapons. Make sure to equip the controlled characters with the hockey stick for now. Find the crate in the dark corner further ahead - across from the locked gate. Only Kenny can push/pull the crate so select him. Grab the crate by holding the O button near it then slide it over toward the stack of logs across from it then get on top of it and climb onto the roof while standing on the crate. Follow the rooftop then move up the steps and open the window near the locked door. A cutscene will trigger. == Library == Pick up the --GOLF CLUB-- leaning up against the nearby bookcase. Give the golf club to your secondary character. Walk in between the bookcases and face the right bookcase for a "Give a boost" command. Kenny will give Amy a boost up to a hidden object, so take the --SMALL KEY 1-- while Amy is hoisted up. There are some chairs near a desk in this room that can be picked up by any character using the "Seize" command while close to them - these are used for extra damage against enemies. Seized items will respawn in each room after exiting and entering it again. Walk over to the desk with the lit lamp that is next to the chairs and examine it to find some roughly scratched characters. Take control of Amy then examine it and then press the O button to use the inspect command to get a code - "1873". Open the door to the side. == Hallway == A terrified girl will block a door at the end of the hall and mention a gun in the billiards room down the hall. Follow the hall in front of her then turn at the glass display and break the glass with one of your melee weapons by hitting it. Pick up the --SMALL KEY 2-- from the broken glass display. A door near the end is locked with a magnetic card reader next to it - this can be opened much later. Walk to the last door on the left and equip a melee weapon then hit the glass on the door. Now simply open the door like normal - you'll run into these types of doors every now and then. == Billiards Room == There is a safe on the left wall that requires a key code. Enter the key code from earlier - "1873" - then the controlled character will automatically take the --GUN--. Walk over to the dark murky looking plant on the wall to the right of the wall safe then interact with it using the "Touch" command that appears. Your characters will instantly be knocked out upon touching it. These black plants are save points that will allow you to save your game. I will refer to them as --SAVE FLOWERS-- from now on. Be forewarned that using one will cause the plant to disappear, not allowing you to save again until your characters run across another one. These plants are usually found right before a big fight or important event so it is almost always best to go ahead and save when you see one. Nothing can be done with the arcade cabinet in the back of the billiards room even though it can be moved. Run back outside after retrieving the gun and saving. == Hallway == A big Berzerker will come toward the characters from the other end of the hall. Equip the gun then shoot it - it takes quite a few shots with the gun so be ready to reload. The characters will automatically reload the gun when trying to fire without any loaded ammo or you can hold the L1 button then press the O button to reload manually. Be sure to keep your distance from the creature and fire quick. It will leave behind the ++KEY TO THE BROTHERHOOD SHELF++ so grab it. There will be a beating heart left behind once the creature dissolves but you can't do anything with these at the moment. Stand in front of the door at the end of the hall where the girl previously was and use the key on the door - stand in front of it then select the key by holding the L2 button and cycling through your inventory then tap the X button to use the key on the door. == Front Lobby == Run down the steps to see a gruesome sight at the bottom. Pick up the --9MM BULLETS-- on armrest of the nearby bench. Open the door near the dead body. == Party Room == Two Lurkers will attack in this room. In order to save a bit of ammo, equip melee weapons to both characters then run up to the Lurkers and knock them down then hit them overhead while they are down. Break the glass on the shelf near the door and take --SMALL KEY 3-- from inside. Pick up the --FIRST AID KIT-- on the other side of the room then walk over to the box with the glowing white circular lights around it. A big Berzerker will bust through the wall and attack eventually. Equip the gun and fire at it from a distance until it falls. The glowing item boxes require three small keys to open, which you should have if you have been following this guide. Use the three small keys on this item box to gain the --STUN GUN--. This will come in great handy for the rest of the game. Equip the stun gun to your partner and they will zap and stun a medium size enemy so you can rush up to it and beat it with your melee weapon. This will help to save a bunch of ammo when used properly. It only comes with about 75% charge for the moment but these type of items can be charged frequently. Past the wall that the creature broke through is a recharger to the right of the door. Examine it then when the "Recharge" command appears, hold the X button to charge the stun gun. Open the door to the side. == Kitchen == Pick up the --FIRST AID KIT-- on the shelf to the right. Examine the shredded flower on the left counter and the body for some extra dialogue. Take control of Amy then examine and inspect the chopped up photo on the side counter across from the body. Match the pieces up onto the black square - it's much like a small puzzle and the pieces cannot be rotated so it is quite easy. Start from one side then match up the middle pieces according to the side pieces. The game sort of helps you out with aligning them. This will give you the correct positioning for a puzzle in the Big Library. The map will be added to your inventory under items. Return to the Front Lobby then follow the long hall to the right of the stairs. Another Lurker will attack in the party room on the way back. Allow your secondary character to stun it with the stun gun then run up to it and bash it with a melee weapon - this method works quite well and saves a bunch of ammo and healing items. Recharge the stun gun before leaving. == Big Library == Spiders will attack as your characters move into the middle of the library. Equip a melee weapon then squash them. If one happens to get on your character's face then tap the X button to throw it off, if one gets on your partner's face then hit your partner with a melee weapon. Always use melee weapons for these enemies. There are three bookcases in the middle of the library and each of the three have a greek symbol at the top of them. Each bookcase can be moved along the tracks in the room when you take control of Kenny. Slide each bookcase toward the destination labeled below or just look at your map for reference. / _ | | | | | | | | | | | | |_| | | | | | ----------- | _ _ | | | | | | | | | | | | | | | | |_| |_| O r A staircase will fold out from the top floor after the bookcases have been arranged correctly. Move up the staircase and open the door at the other end of the walkway at the top. == Outside Walkway == Open the set of double doors at the other for a cutscene that will end this chapter. =============================================================================== Chapter 2 - Where are Amy and Kenny? [CH02] =============================================================================== == Outside the Brotherhood == Playable Characters: Corey and Mei Let's not even get started about Corey and his damn car; you'll hear plenty about that later. Walk up the path ahead then take the --BAT-- and the -- HOCKEY STICK-- from near the body. Equip one to your controlled character and one to your secondary character. Find the --SAVE FLOWER-- against the side of the brotherhood building and use it. Take control of Mei and examine the keypad next to the front double doors of the brotherhood building then press the O button to hack the keypad. These keypads require you to enter the correct name of a famous person in order to open the door. The letters are displayed in a circular set and the one in the top middle will be the one chosen. Press the checkmark on the keypad to enter each code once you are done selecting the letters. After entering a sequence of letters, the green letters will be the correct letters in the correct spots so they will remain but you will have to try again for the other letters. It's all a matter of trial and error. --> The code is: "MOZART" Open the door to the front lobby after unlocking the doors. == Front Lobby == A black mist will encase the double door entrance and seal both characters in. Move up the stairs to the characters' right and open the door to reenter the Hallway on the second floor. == Hallway == Walk down the hall and approach the second door on the left with Mei. This is another hacking puzzle like the last hacking puzzle, so choose to hack the lock. --> The code is "PICASSO" Enter the room after unlocking the door. == Storage Room == Pick up the --9MM BULLETS-- and the --FIRST AID KIT-- from the box on the far side of the room. There is also a recharger against the left wall as the characters enter the room. Exit the room and the Hallway then move back down the stairs. == Front Lobby == There is no reason to enter the party room, so run down the hall and enter the Big Library. == Big Library == The monsters have wrecked this area since Kenny and Amy were here. Walk over to the section where the staircase folded down with Corey to get a "Jump" command. Jump and grab onto the top floor then tap the O button to help Corey pull himself up. Don't forget about Mei. Walk to the edge of the second floor until the "Lift" command appears then press the O button and tap it to lift Mei up to the second floor. A Lurker will appear right below Mei, so quickly lift her. While the characters run to the other end of the walkway, the Lurker will leap up onto the second floor, so ready a melee weapon then pound him as he jumps over the railing. Open the door at the end of the walkway to continue. == Outside Walkway == A creature will move by in the background but nothing will attack here, so just open the double doors on the opposite side of the walkway. == The Study == Walk over to the desk on the characters' right and pick up the --9MM BULLETS--. While your characters move to the other end of the study, spiders will attack, so bash them with your trusty hockey stick or bat. Open the door up ahead. =============================================================================== Chapter 3 - Reunion [CH03] =============================================================================== Playable Characters: Kenny, Corey, Amy, Mei == Outside Entrance == Move down the stairs for a cutscene. Professor James will give your characters the ++SYRINGE++ after the cutscene. With this syringe, you can now make use of the creature's hearts once they are defeated. As you have probably noticed, each big creature will leave behind its heart after it dissolves. Walk over the heart then press the X button to use the syringe on the heart from now on. After the syringe has been filled up to level 1, a --SERUM-- will automatically appear in your inventory. Serums are much like first aid kits, so you will want to collect as much creature blood as you can from the hearts of your victims. You can now select from Kenny, Amy, Corey and Mei. All of your characters' health gauges are still as they were when you last left them and they will remain that way for the rest of the game, so heal if you need to. The gauges never recover on their own. Save your game at the --SAVE FLOWER-- on wall to the left of the big door. By the way, that big door will not be opened until much later in the game. Make sure that Kenny and Corey are in your party for the portion coming up. Move up the opposite set of stairs next to the doctor then use Kenny to grab the pot and pull it out of the way of the path up ahead. Open the door up ahead. == Auditorium == Pick up the --FIRST AID KIT-- on the small shelf by the table. There is a metal box below that is surrounded by black aura. With Corey, "Use" the nearby spotlight on the current floor then switch to Kenny while Corey is controlling the spotlight. Arm Kenny with the stun gun and normal gun then move down the stacked items to get to the first floor from the side without railing and then walk over to the metal box covered in black mist. Switch back to Corey then hold down on the X button to shine a bright light on the black aura and make it disappear for a few seconds. Quickly switch back to Kenny then slide the metal box away from the area where the black aura appears. Three Lurkers will appear when Kenny has moved the metal box just a little ways from the black aura so quickly run behind the box then switch back to Corey. With Corey, focus the light on the Lurkers (press X) in order to drive them away from Kenny and slightly damage them in the process. Kenny will fight them off with the stun gun and the normal gun from below while Corey shines the light. If you want, you might want to drive the Lurkers away with the spotlight then quickly hop down to the first floor with Corey and arm him with the stun gun so he can stun the Lurkers while Kenny beats them with a melee weapon - your call. Make sure to stand over the hearts of the Lurkers once they dissolve and gather their blood by using the syringe on them - just watch for the use command while standing over the heart then tap X. After the battle, slide the metal box all the way over to the area in front of the bar. There is another black aura blocking the exit door at this point. Take control of Corey then move down to the bottom floor. Get up on the metal box that Kenny placed in front of the bar and jump to the bar roof. Take control of the spotlight with Corey then focus light on the door with the black aura below to get rid of it eventually. Once the black aura is gone, climb back down to the first floor then open the door that the black aura once sealed. =============================================================================== Chapter 4 - Finally Outside [CH04] =============================================================================== Playable Characters: Kenny and Corey * Don't heal Kenny anymore from this point forward. == Patio == Collect the --9MM BULLETS-- from the nearby table then save your game at the -- SAVE FLOWER-- on the wall to the side of the door that the characters just exited from. Step through the gate door after saving. == Behind the Brotherhood Building == Turn left then run down that path and open the gate door at the end for a cutscene. == Forest Entrance == Playable Characters: Corey and Amy Good god this part can get annoying. Corey will whine about his car throughout this entire area, so mute your TV and put on some nice Silent Hill music if you can't take the constant complaining like your guide author here. Follow the trail through the woods ahead and step out onto the road. Move past the broken crash barrier and follow the next trail into the woods on the other side. A creature will begin to yell then a Berzerker will step out from the path up ahead. Arm the handgun and shoot the creature from a distance. It's easy to get lost in this part. Run down the path directly ahead (across from the path where you entered this forest) then look off to the right and collect the --ENERGY DRINK--. Go back to the open area in the woods and make a left. Two Lurkers will attack. You'll eventually stumble across some tire tracks in the dirt that will let you know that your characters are headed the right way. Your characters will move past a broken fence eventually and the camera angle will change. == Deeper in the Woods == Move forward and prepare for some more whining from Corey. Follow the path to the left after the cutscene then take out your handgun and shoot at the Lurker and Berzerker that will appear down the path. You'll probably start to run low on ammo, but don't worry - you're about to get another gun. Follow the path and use the battery recharger off to the right before the path splits. The left path is blocked by a fallen tree so run down the right path. Pick up the ++CHAINSAW++ on one of the logs at the end of the path. Run back to the fallen tree down the left path. Make sure that the battery is fully charged by charging at the recharger then equip the chainsaw and hold L1 near the log then hold R1 to saw through the log. Run back to the recharger and charge the battery back up. Both the stun gun and the chainsaw run on the same battery. Step past the cut log then take control of Amy and inspect the newspaper off to the left further down the path for some extra details about a mysterious man that has been found in this very forest! Continue on ahead then grab the -- FIRST AID KIT-- off to the left and step across the bridge. The camera will show a shotgun right next to a fallen Berzerker and Corey's wrecked car. Make sure that your secondary character is equipped with a stun gun or handgun then run and collect the ++SHOTGUN++. Equip the shotgun as the Berzerker gets up and blast him as your other character shoots or stuns him. Another Berzerker will quickly enter the area from the other side so blast him right after the first Berzerker. There is a steel set of double doors on the damaged wall across from the car but they are locked, so run to the right side of them and go through the crack in the wall using the command that appears. == Path behind the Steel Door == Find the --SAVE FLOWER-- on the left wall down the path directly in front of the steel doors and save your game. The save flower is a little hidden by the camera angle but look for the dark flowers along the path then turn to the right. =============================================================================== Chapter 5 - Corey's Car [CH05] =============================================================================== Keep moving down the path until a cutscene plays. Directly after the cutscene, three Flyers will attack. These enemies can be extremely aggressive and hard to hit. The best way to deal with them is to equip your secondary character with a stun gun so that character will stun them and bring them to the ground. Run over to the grounded Flyer then beat it with a melee weapon while it is grounded. Swinging at them while they are flying sometimes works but using the stun gun is the safest way really. Continue down the path ahead and keep moving straight. There are a few turns to the left but they don't lead to anything special. There will be a path off to the right, but if you don't have about a half charged battery it will do you no good since there is a fallen tree at the other end. Follow the straight path then take out a melee weapon and smack the spiders that attack near the end. Before reaching the end, look off to the right to see a battery recharger. Recharge the battery. The path will lead to a dead end, so run back to where you came from. Four Flyers will attack so take out the stun gun and melee weapons to deal with them. Run back and recharge if you have to. Take the left path that you didn't take earlier and use the chainsaw to cut through the fallen tree at that end. Step through the broken brick wall past the tree. == Hospital Courtyard == Both of the doors in this area are locked. Switch to Corey then run over to the door in front of the ambulance with the shining lights to get a jump command. Jump and grab onto the ledge up above then shimmy to the right and pull up when the command appears. Get on top of the raised area to the right then jump and grab onto the next ledge up above that raised area. Shimmy to the right once again. Flyers will begin to attack while Corey shimmies to the right and Corey will fall and grab onto the next lowest ledge. Keep moving to the right without stopping then pull up to the roof when prompted. Fight off the Flyers with a handgun or a melee weapon. Heal if necessary. The way into the hospital is through the nearby window but you first have to help Amy up to the roof. Drop into the hole on the side of the roof then unlock the door in the small room to let Amy in. Climb back up with Corey then take control of Amy and step onto the box then switch back to Corey to get a "Lift" command while standing above her. Lift her up then step through the window of the hospital for a cutscene. =============================================================================== Chapter 6 - Looking for Jun [CH06] =============================================================================== == In Front of the Dorm == Playable Characters: Sven and Mei Nothing will attack on the outside portion of the dorm. Find the --SAVE FLOWER-- to the left of the double doors entrance to the dorm and save your game. Jun will be contacting the group constantly throughout this portion. The magnetic lock switch on the left side of the double doors will not work and the double doors are locked so run to the right of the dorm entrance and find the closed gate down the far right path. Pull the switch on the right wall (tap X after grabbing it) to open the gate. Move into the area on the other side and the gate will shut behind the characters. Run past the pillars on the right side and move down the ramp. Jun will contact the characters at this time and mention that the monsters are trying to get into the room that she locked herself into. A life bar for Jun will appear at the top of the screen and this bar will decrease as time goes by. If both characters get to her before her life decreases all the way then both characters will get to go to some extra areas and gain an extra spiked club item, if not, then the extra areas will be skipped as the game switches back to Corey and Amy. Find the raised area with the large crate on top then take control of Sven and climb up to the left side of the raised area. Push the crate to the right with Sven then climb on top of it. Turn around while on the crate then climb on top of the roof. Take out a melee weapon while next to the window then break the window with a swing and then climb inside. == Front Lobby == There is battery charger to the left of the window that the characters climb through so make sure to charge your battery since you'll need the stun gun in just a bit. Take the --9MM BULLETS-- from the desk then walk through the door to exit the office. Four Flyers will attack as your characters enter the area with the stairs to the side. Fight them off with the stun gun and melee weapons (have the secondary character equipped with the stun gun). Find the lit up soda machine off to the side and walk up to it then break it by swinging at it with a melee weapon. Collect the --ENERGY DRINK-- from inside the soda machine. Run up the stairs in the lobby since the doors on the first floor are locked. Take control of Mei then examine the keypad to the side of the door at the top then hack it. --> The correct code is: "FREUD" As soon as Mei tries to hack the keypad, more Flyers will show up down the stairs, so run back down them or wait for them then fight them off like before. If you're fast enough then you won't even have to worry about the Flyers - just exit the area. Open the door once the code is entered. == Staircase == Take the --9MM BULLETS-- from the nearby box then move down the hall. Move up the first set of stairs then take control of Sven and move the soda machine that blocks the door to the right then open the door. The doors up the stairs are all locked. == Girls Wing == Run straight ahead and break the soda machine then take the --ENERGY DRINK-- from inside. You can enter the restroom down the left hall (after returning) to find a very gruesome sight on the sink inside. Otherwise, enter the hall with the room at the end with the light and then open the double doors off to the left at the end of that hall. == Girls Wing 2 == A Berzerker will be down the nearby hall so equip the gun and shoot at him. IF JUN'S LIFE BAR HASN'T DECREASED ALL THE WAY: The Berzerker will be holding Jun and will toss her ass out the nearest window as you shoot him. Blast at him and Jun will mention that she has run down to the cellar as soon as the characters kill the Berzerker. IF YOU DIDN'T ARRIVE IN TIME: Then Jun will already be dead, so don't enter the hall where the Berzerker came from just yet or a cutscene will activate and you won't be able to get the rest of the items. Either way, bust the soda machine down the hall straight ahead and collect the --ENERGY DRINK-- from inside. Enter Room 117 by the soda machine. =============================================================================== Chapter 7 - In Jun's Room [CH07] =============================================================================== == Room 117 == Use the --SAVE FLOWER-- on the closet door then exit the room. The rest of the tasks below can only be performed if you saved Jun, otherwise, skip to the next section with Corey and Amy. == Girls Wing 2 == Return to the Front Lobby. == Front Lobby == Move down the stairs and examine the security controls to the side of the door behind the main counter (near the soda machine). Sven and Mei will watch through the camera and control of Jun will be given to the player. == Cellar == For each camera angle that switches while in control of Jun, you will need to rotate the right analog to adjust the screen so that it doesn't flicker. It is best to run from every enemy that Jun runs across. With Jun, run toward the camera to enter a hall. Grab the --SPIKED CLUB-- from near the wall. Open the door at the end of the hall. A Berzerker will appear to the right of Jun as she steps into this new hall, so quickly run to her left then run toward the camera and move toward the fence down the hall. Swing the spiked club at the boards on the gate to break them then quickly step through the opening. The Berzerker will not follow. Open the door to the left past the gate. A Flyer will attack. It's really best not to fight the Flyer since if moves away from Jun quite a bit while attacking. Run down the hall to Jun's left then open the door on the far right end. Move ahead then break through the boards on the gate walls then open the door directly ahead. Step into the hall directly ahead then turn right and open the second door on the left side. == Cellar Entrance == Now the view will change back to a colored full camera and you will be in control of Jun from a normal viewpoint. Run straight ahead and open the door. Open the first door to the right in the next area. Use the switch down the hall up ahead for a cutscene. == Front Lobby == The game will switch back to Sven and Mei. Open the door behind the counter. == Cellar == Run down the stairs and open the door. Take the --SPIKED CLUB-- that lies near the left wall then defeat the Lurker that attacks. Run down the hall directly ahead to find a blood trail in front of the door at the end. Find the chained crates to the right of the door with the blood trail then push them with Sven. A Lurker will bust through a door behind the crates so defeat him. Open the door down the hall to the right. Move down the hall to the left up ahead for a cutscene. =============================================================================== Chapter 8 - Mourning in the Hospital [CH08] =============================================================================== == Second Floor Hallway == Playable Characters: Corey and Amy Touch the --SAVE FLOWER-- on the left wall to save your game. Break the glass on the first door on the characters' left then open it. == X-ray Room == A cutscene will activate upon entering this room. Walk over to the computer that is still on and interact with it to open the lock on the nearby lab. Two Flyers will attack and a Lurker will bust through the wall in the back of the X-ray room. Fight off all the enemies with the stun gun and a melee weapon or handgun. Enter the lab and collect ++HERBERT WEST'S MAGNETIC PASS++ from the table inside. Leave the lab and walk through the broken wall on the other side of the room then grab --SMALL KEY 1-- from the table inside. Leave the room. == Second Floor Hallway == The door to the right side up ahead requires the correct code to be entered on the keypad. Run through the sliding door on the left side of the hall. == Locker Room == The glowing item box that requires three small keys is in this room, but you will only have two keys by the time you exit the room, so you'll have to backtrack once you get the third key. Take the --GENERIC REPORT-- file from the row of lockers then use the "Give a boost" command while standing near the lockers and collect --SMALL KEY 2--. Take control of Amy and inspect the torn paper on the small table on the other side of the room. Right after inspecting the paper, Spiders will enter the room and attack so quickly cancel the puzzle and smash them. Inspect the paper again and piece the puzzle together to get the --HOSPITAL FLOOR PLAN--. Examine the paper to see the following numbers on it: "0108". Leave the room. == Second Floor Hallway == Examine the keypad near the double doors across from the sliding door and enter the code from the floor plan document: "0108". The door will unlock once the code has been entered so open it. == Flickering Hallway == Walk directly ahead and collect the --SHOTGUN AMMUNTION-- from the shelf against the wall. Take the --GENERIC REPORT-- from the small table while walking against the camera. Keep walking against the camera and two Lurkers will attack - one from behind the characters and other from in front. Have one character stun one while the others hits it with a melee weapon. There is a battery charger on the left wall at the end of the hall. Run back toward the lit up section of the hall after charging the battery then open the first door on the left (once the camera changes). == Patient Room == Walk over to the right side of the bed and move against it to have your character push it slightly out of the way to reveal --SMALL KEY 3-- on the floor below it. Leave the room. == Flickering Hallway == Run back to the Locker Room and place all three small keys on the glowing item box inside to get the ++CROSSBOW++. Run back to the Flickering Hallway and enter the corridor with the light. The door against the far wall up ahead requires two keycards, of which you should have one from the X-ray room. Open the door on the right. == Patient Room 2 == The guy on the bed flatlines as the characters enter the room. Bust the window on the wall to the left of the bed with a melee weapon then climb through it. == Alley == Some whimpering can be heard out here. There is no need to move down the nearby ladder just yet. With Corey, stand near the wall to the left of the window to get a "Jump" command. Jump to grab the ledge. Shimmy to the right then use the "Jump sideways" command to jump to the next ledge to the right. Keep using the "Jump sideways" command while climbing until Corey climbs across the metal beam and above the catwalk of the building further ahead. Let go of the metal beam then turn the valve handle near the window to raise the trapdoor of the staircase on the catwalk. Take control of Amy and move down the ladder then run up the stairs and stand below the opening in the top catwalk. Take control of Corey then use the "Lift" command to pull up Amy. Move through the window at the top of the catwalk. == Patient Experiment Room == Lucky you, the whimpering noises just happen to be coming from this room. A Licker Spider and several small Spiders will attack from the left side of the room, so arm one character (your partner) with a melee weapon then arm the other with the Shotgun. With your controlled character, focus the shotgun fire on the Licker Spider and mash the X button if its tongue catches your character. After the battle, walk to the other side of the covered bed then take ++WILLIAM KLINGEMANN'S MAGNETIC PASS++ from the bed on the other side. Use the --SAVE FLOWER-- on the nearby wall. Exit the room by stepping through the door by the bed. =============================================================================== Chapter 9 - Patients' Room [CH09] =============================================================================== Exit the room by opening the double doors next to the bed. == Flickering Hallway == The characters will step back out to the Flickering Hallway from earlier. Run into the lit corridor then approach the metal door at the far end of the hall. Hold L2 while standing next to each of the card readers then press X after selecting a magnetic pass to use one magnetic pass on one of the card readers and the other magnetic pass on the other card reader. This can be done with one character since it will give you plenty of time to swipe both. A cutscene will occur once the characters enter the room beyond the sliding door. The characters will run down the corridor directly after the cutscene. They will stop at the end of the corridor once they are inside the elevator. This part is timed so you have to perform the rest of this quickly. Examine the elevator control panel on the left side of the elevator. Use the left analog to select each knob that appears in the lower right hand corner of the screen then tap the X button to rotate each knob. The colors must all match up with the color of the knob next to each one. Position them as follows: White Black Red - Green Green - Red Red Yellow Red Yellow White - Green Green - Red Yellow White Once the knobs have been arranged properly, a cutscene will play. == Outside the Hospital == Playable Characters: Sven and Mei After the characters move around a bit, a group of Flyers will attack so use the stun gun and a melee weapon to finish them off. Walk through the first set of doors of the hospital and use a melee weapon to break the glass on the right wall then take control of Sven and rotate the valve handle counterclockwise to open the doors behind the characters and make the gate to the hospital behind them shut. A Berzerker will move toward the gate as it lowers and try to lift it back up but just keep rotating the valve handle and he will give up and walk away. Charge your battery at the battery charger near the telephones. Run down the hall then open the double doors at the end. == Reception == A cutscene will play upon stepping into this room. Looks like the gangs all back together again, well minus a few. Speak with Professor James and he will hand over a ++BATTERY UPGRADE++ that will extend the battery gauge. Pick up the --SHOTGUN AMMUNITION-- from the reception area. The glowing item box to the side requires three small keys just like all the rest, so we'll have to search for them in the hospital. Break the soda machine at the other end of the room then take the --ENERGY DRINK-- from inside. You need Sven and Mei for this area. Open the door on the right side of the back of the room. == Security Room == Have one character equipped with the stun gun and your main characters equipped with the shotgun since two Lurkers and a Spider will pounce on your characters as soon as you enter. Blast the Lurkers with the shotgun then switch to a melee weapon once there is only one left. Walk over to the opposite side of the room and take control of Mei then hack the computer on the desk. The code is: EINSTEIN After hacking the computer, take the ++RECIPE FOR EXPLOSIVE++. This info will help with a few puzzles in this Hospital area. Check around the side of the last shelf in the back of the room to find --SMALL KEY 1-- on a small table behind it. Walk over to the shelf with glass across from where you got the key and examine the keypad on the right side of it. The code for this keypad is on the Recipe for Explosive file. It is: "1634". Enter the code then collect the ++ASCORBIC ACID++ from the shelf. Leave the room. == Reception == Take control of Sven and move the cabinet that is blocking the door to the side. Open the door. == Damaged Hall == Open the set of double doors across from the characters. == Morgue == Take out a melee weapon and smash the spiders after entering this room. Run to the characters' left and take --SMALL KEY 2-- from the table to the side. Take the --AUTOPSY REPORT-- from the shelf on the right side of the room and be sure to grab the ++GLYCERINE++ from the left shelf before entering the area with the small room in the back. Walk into the small room. More Spiders will eventually attack. Bust the glass on the small container on the shelf and take the ++BLOCK OF ICE++. Exit this room by stepping back out into the hall. == DAMAGED HALL == Walk down the hall until you reach the debris hanging from the ceiling then turn to the right and step against the window for a "Step Over" command. Step into the room behind the window. =============================================================================== Chapter 10 - The Hospital Laboratory [CH10] =============================================================================== == Hospital Laboratory == Walk to the immediate left then take --SMALL KEY 3-- from the sink at that end. There is a save flower in here, but perform the item collecting and puzzle solving first. Run toward the back and take the --GENERIC REPORT-- and other --GENERIC REPORT- - from the desk off to the left. Pick up the ++CAUSTIC SODA++ from the far shelf. Circle around the left corner and take the --FIRST AID KIT-- from a shelf up ahead then run down the corridor to the left and pick up the --AMMO FOR FLASHBALL--. At the very end of the other side of the room, break the glass of the set of shelves then grab the ++BLEACH++. Now you should have all the items needed to make the Explosive mixture - Ascorbic Acid, Glycerine, Block of Ice, Caustic Soda and Bleach. Run back over to the lit up shelf then examine the shelf when the "Use" command appears. Place the items in the mixer in the following order as listed in the Recipe for Explosive: Bleach - Ascorbic Acid - Block of Ice - Glycerine - Caustic Soda The characters will collect the ++DYNAMITE++ after mixing the materials properly. Now run toward the --SAVE FLOWER-- on the side of the room and save your game. Kenny can be heard in the background as he continues to search for Shannon shortly after the mixture is made. Leave the room by stepping back through the window and return to the reception. == Reception == Use the three small keys on the glowing item box to get the ++FLASHBALL++. This weapon will stun an enemy instantly. Arm the Dynamite then find the weak wall down the hallway to the left of Professor James. The wall is the only portion that is bricked with minimal painting. Stand at the other end of the hall away from the weak wall then hold L1 with the Dynamite equipped and tap the R1 button to throw the Dynamite at the wall. MAKE SURE THAT YOUR SECONDARY CHARACTER IS BEHIND YOU or the explosion may cause damage to him/her. The dynamite will explode and destroy the bricked portion of the wall if tossed correctly. Make sure to switch to Corey and Sven before stepping through. Enter the room behind the wall via the newly made hole in the wall. == Storage Area == Move down the stairs and drop below then move through the path to the right and then make a left followed by another left and pick up the --ENERGY DRINK-- near the small crates. There is an item up on a high shelf that can only be reached through a little bit of teamwork between Sven and Corey. Take control of Sven and find the stack of crates up under the staircase at the beginning of this room. Seize them then pull them out a little ways but leave them next to the side of the staircase without railing. Take control of Corey and get back on top of the staircase then drop down on top of the stack of crates by stepping off the top of the stairs without railing. Take control of Sven once again then seize the stack of crates with Corey on top and push them all the way toward the shelf directly in front of Corey. Take control of Corey then use the "Jump" command while standing next to the shelf to jump and grab on then shimmy to the right and "Jump sideways" toward the shelf to the right. Climb all the way to the right of the second shelf then choose to "Drop down" and Corey will let go and grab onto the shelf underneath. Shimmy to the right until you get a "Jump sideways" command then jump to the shelf on Corey's right. Shimmy to the right then pull up and use the switch on the right wall to lower the ladder to the right. Get on top of the nearby taller shelf then collect the --SHOTGUN AMMUNITION--. Get on top of the next tallest shelf with Corey. Take control of Sven once again and find the other stack of crates on the opposite side of the room then push them toward the shelf that Corey is on and position them right up against the left wall by the shelf. Take control of Corey and drop down on top of the stack of crates. With Sven, pull the crates all the way over to the opposite side of the room and position them next to the tall shelf on that side. Take control of Corey once again then step onto the shelf on his left. You'll find a save flower but it can't be used just yet. Run past the door then use the elevator control pad to bring the elevator down just a bit. Switch to Sven then run over to the elevator and face it then take control of Corey to get a "Lift" command. Lift Sven up then step back onto the top of the nearby shelf. You'll have to manually make Sven step up on the shelf as well. Now that both characters are on top of the shelf, use the --SAVE FLOWER-- to save your game. =============================================================================== Chapter 11 - The Hospital Warehouse [CH11] =============================================================================== Open the door for a cutscene. Boss - Mutated Kenny You'll automatically be given control of Corey at the beginning of this battle and Mei will be your partner. Corey will start out with whatever your main character had just before stepping through the door. Kenny only has three attacks: Black Aura Spray - Kenny swipes one of his arms and shoots a black aura projectile toward the characters. Black Aura Ground Pound - Kenny pauses for a bit as black aura appears on the wall and floor then he quickly jumps forward and pounds the ground in the center of the room. Claw Attack - Kenny swipes his arm at your character to knock the character back. The main attack that you will have to dodge in this battle is his black aura spray. Run to either side as he leans his arm back to avoid it. He will not perform his claw attack unless you get too close, so just keep your distance most of the time. To avoid the ground pound, just run to the back right or left side of room (against the camera) and your controlled character will not take any damage. The main problem with this battle lies in the computer controlled character since the AI will not move away from the ground pound even if you do. If you have another player in the room then tell that person to run from right to left constantly and stay in the back right or left side of the room against the camera whenever Kenny is about to ground pound. You could also press start on the second player controller and move the character yourself - Kenny focuses on your main character with his black aura spray. Arm the Dynamite with Corey and throw it directly toward Kenny at the beginning of the battle to damage him severely. Arm your secondary character with the handgun so that character can shoot while the dynamite explodes. Shoot Kenny with about two more Shotgun blasts and this part of the battle will end. If you don't have another dynamite then shoot at Kenny with the Shotgun or Crossbow. Try not to overflow him with shots - A cutscene will play eventually after he has taken enough damage but the cutscene is a bit delayed, so you may actually waste ammo by firing too much. The battle will resume and Stan will automatically be in the role of the main character with Shannon as the secondary character. Shoot at Kenny with the Crossbow or Shotgun during the remainder of the battle and allow your secondary character to hit him with the handgun. Don't use the Flashball during any part of this battle - you'll just be wasting ammo. Just like in the first battle, don't overflow him with damage or you might waste ammo shortly before the cutscene at the end of the battle triggers. A set of cutscenes will play once Kenny is defeated. =============================================================================== Chapter 12 - Entering the Dam [CH12] =============================================================================== == Near Fallcreek Dam == Playable Characters: Stan and Shannon Move ahead then step through the hole in the wall and step toward the door. Stan must unlock the door by picking the lock. Use the O button to begin a lock picking puzzle. In order to lock pick a door, you must move the little metal pin through the metal pieces inside and force the pin into the hole on the right side of the screen. In order to do this, you must lift some of the metal pieces and raise others. You might have to raise the first then lower the second and raise the third. I'm not going to go into a big explanation of these, they are more complicated to describe than they are to actually do. Open the door after picking the lock. == Entrance == The path off to the characters' left is blocked by a crate that cannot be moved with either character. Walk up to the left set of lockers against the wall and use the "Give a boost" command then collect the --FLASHBANG GRENADE--. These can be quite useful for some big upcoming battles. Run up the stairs in the back of the room to find a --SAVE FLOWER--. Take control of Shannon and walk toward the black mist that surrounds the door and use the "Breathe in" command on the mist. A minigame will occur where a meter will appear above Shannon. You must tap the O button and keep the white |
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Another Obscure II Walkthrough :
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