Primal Walkthrough :
This walkthrough for Primal [Playstation 2] has been posted at 22 Mar 2010 by doppel_ganger12 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up doppel_ganger12 and share this with your freinds. And most important we have 3 other walkthroughs for Primal, read them all!
Walkthrough - FAQ/Walkthrough
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';####### || P R I M A L || || F A Q / / W A L K T H R O U G H || || Written by: Rob McGregor (firstname.lastname@example.org) || || May 24th 2003 || || Version FINAL || || Guide Completed || || No portion of this walkthrough may be reproduced without || || written permission from me. You may contact me at || || email@example.com for any authorizations, comments, or || || corrections or additions. Please make sure your subject || || line contains "Primal" in it somewhere however. || || || || If you wish to put this walkthrough on a web site, e-mail || || notification is needed. If you do wish to use this on a page || || in HTML please make sure you tell me before doing so with || || information on how and where it will be used. This document || || may not be sold or used for profit. || || || || This FAQ is not authorized by, endorsed, or associated || || in any way with Sony Computer Entertainment Europe or any || || associated or affiliated company(ies). This FAQ should not || || be confused with any publication that is distributed or || || authorized by Sony Computer Entertainment Europe or any || || associated or affiliated company(ies). Primal, all || || characters, locations, etc. (c) & TM 2003 by SCEE. || ------------------------------------------------------------------------------ 00 // t a b l e o f c o n t e n t s XX. Section --------------------------------------- | Last Updated | 01. Enter Oblivion: Introduction ------------------ | 16/04/2003 (Version 1) | 02. Characters ------------------------------------ | 16/04/2003 (Version 1) | 03. Enemies --------------------------------------- | 24/04/2003 (Version 4)*| 04. Item Pickups ---------------------------------- | 16/04/2003 (Version 1) | 05. Basic Information ----------------------------- | 05/05/2003 (Version 3) | 06. Walkthrough ----------------------------------- | 24/05/2003 (Version 4)*| 07. Tarot Cards ----------------------------------- | 24/05/2003 (Version 4)*| 08. Bonus Materials ------------------------------- | 24/05/2003 (Version 4)*| 09. Codes ----------------------------------------- | 21/04/2003 (Version 2) | 10. FAQ's ----------------------------------------- | 24/05/2003 (Version 4)*| 11. Revision History & End Bit -------------------- | 24/05/2003 (Version 4)*| * New/Updated section. ------------------------------------------------------------------------------ 01 // e n t e r o b l i v i o n : i n t r o d u c t i o n Welcome to this guide to Primal. I'm trying to keep this intro brief, so I'll get straight to the point. This guide is my first full walkthrough for roughly newly released game (I think it's beyond time, I've been doing FAQ's for over 4 years - and no, I'm not counting Biohazard Gun Survivor) so I'm hoping I'm not doing a bad job of it. I'll slowly be working my way through the various sections of this guide as I can, but I'd be glad to receive any help I can get, so if you have anything you want to know, do know, or whatever, then please feel free to contact me. Just make sure you include Primal in the subject line of your e-mail. Onwards... - Rob ------------------------------------------------------------------------------ Current Guide Completion: 100% COMPLETE To anyone who complains about it not being far enough completed, well settle down, I managed to do all of the first edition stuff in about a day... I was originally hoping I could push out the completed walkthrough within a week or so. But I was never promising anything... I wanted this to be a nice pet project, and not a nightmare. Pushing myself into something like that will likely only cause major headaches so please be patient. I've kinda wound down on rushing it, because before it was to get it done to help everyone but now it's just become a side goal to finish this. And I will do so in the very near future. If you're ahead of the guide, and stuck, please consult the GameFAQ's messageboard before e-mailing me. I can't answer each and every e-mail as quick as I'd hope as I've learned since I originally posted this guide. I've tried, I really have, but I just have too much to do... and answering e-mails will probably also begin to slow down the progress on the guide as well. A huge apology to all those who e-mailed me and didn't receive a reply. By the time I got to clearing a lot of e-mail, many questions seemed out of date to reply to. **** IMPORTANT NOTE **** If you are stuck somewhere in the game and don't want to read through massive parts of the guide then you can use Find to search for the part you're up to. Press Ctrl+F and then enter the name of the current area you're at on your map such as great temple or flooded dungeons and you'll be taken to the first mention of that in the guide. Everytime a character swap/primal change takes place I've noted the location which means this should work for nearly 99% of the searches in the game. ************************ ------------------------------------------------------------------------------ 02 // c h a r a c t e r s These character profiles are from Sony. I take no credit for these. < Jen Jennifer Tate is a survivor. Orphaned as a young child, her carefully constructed defense mechanism enables her to face whatever life throws at her. Feisty and confident, Jen finds her soul mate in the withdrawn, intense Lewis, lead singer in a rock band. Alternative and original in appearance, Jen isn't afraid to stand out from the crowd. The vibrant force in the relationship with Lewis, Jen knows that she is meant to be with him - no matter what happens - and knows their shared experience of personal tragedy binds them together. With her sharp wits and tough shell, Jen's survival instincts - and her love for Lewis - are about to be put to the ultimate test. < Lewis Like Jen, Lewis hasn't had the most auspicious start in life - he is tragically orphaned as a young child. But through Jen, Lewis has started to turn his life around. Her 'can-do' attitude and positive disposition have rubbed off on him, leading Lewis to try and fulfill his musical ambitions. Through his music, Lewis can feel truly liberated, and with Jen's encouragement, success seems not so distant a dream. But when his life is turned upside down after one of his concerts, Lewis will have to depend on his girlfriend like never before - can their spiritual connection ensure Lewis is returned to the real world? < Scree Scree is a gargoyle who, though small in stature, is indispensable to Jen as she journeys through the four realms of Oblivion. Within his small physical form are many outstanding qualities, not least an indomitable spirit, stamina, and much wisdom and experience which he imparts to his human companion. His grey and stony appearance allows him to blend into the background, making him a useful spy who can infiltrate the deepest recesses of the realms of Aetha and Volca. It has become his life's work to defend Order from the forces of Chaos. Loyal and noble, Scree welcomes new challenges and obstacles, through during his journey with Jen he will often be exposed to situations of which he has no prior experience. But his confident, philosophical nature will not allow him to lose his belief that he and Jen will succeed in their challenge, even though he constantly feels frustrated by the physical limitations of his size. But when danger looms large, Scree can through his agitators off the scene by turning himself into stone form. That danger often comes in the form of Belahzur, Scree's oldest adversary, for who he feels the greatest hatred and anger. Scree's powers also extend to being able to transfer his soul to other stone statues that are located around the four realms, bringing them to life while Scree cleverly camouflages himself from danger. His nimble form is even adept at rock climbing, a skill which comes in particularly useful for scaling the vertiginous mountain peaks of Aetha. < Arella Arella embodies Order and finds support from the demons of the Solum and Aquis realms. Like Abaddon, she is immortal and has no solid physical form. But her elemental manifestations are much more beautiful than those of Abaddon - she may reveal her face through a fluttering collection of butterflies, for example. Arella's close ally was Abdizur, a powerful but benign demon, who has pledged undying allegiance to the forces of Order. But Arella has not seen Abdizur since he vanished without trace some years previously. It is Arella who Jen meets first when she arrives in Nexus. And it is through the goddess of Order that Jen learns she has been chosen to defeat the forces of Chaos. < Abaddon Abaddon is the personification of Chaos. A godlike immortal character, he possesses no fixed physical form and is able to manifest himself through natural elements. His face may find its form in the burning embers of a fire or in a malign swarm of buzzing flies. Abaddon is supported by the demons of Aetha and Volca, who vow to assist him in his ambition to disrupt the balance of Nexus. Some years previously, Abaddon masterminded an attempt to use innocent parties to gain the advantage over Order. But his plans were thwarted and his nefarious ambition never realized. Many years later Abaddon has decided the time has come to put his evil machinations into action once more. < Chronos Immortal and wise, Chronos is a presence who observes the power struggle at play in Nexus and the dangerous shift of balance between the forces of Chaos and Order. Part of a huge, ancient machine known as the Oracle, Chronos is believed to be immortal and omnipotent, with the power to regulate and control the energies that are diffused around the realms of Oblivion. < Abdizur Abdizur is a powerful but godly demon who is a loyal and fearless defend of Arella. General of the armies of Order, Abdizur is that rare combination of physical strength and charm and eloquence. It is his expansive experience and military know-how that Arella relies on and his wisdom, pride, and noble attitude hint that he is in fact hundreds, if not thousands, of years old. But following a hazardous encounter with Abaddon, Abdizur has vanished without trace, believed to have sacrificed himself in his dedication to his goddess Arella. < Belahzur One of the most feared demons in the four realms, Belahzur possesses fearsome capabilities which he eagerly demonstrates in his position as general of the Chaos armies. Abaddon's right-hand man, Belahzur uses his formidable powers to enter Mortalis and violently abducts Lewis, the mortal Abaddon has chosen to help him in his destruction of Order. ------------------------------------------------------------------------------ 03 // e n e m i e s < S O L U M < Malkai "These aggressive and rugged Ferai hunters are fierce in appearance and character but are sensitive to fire and will retreat from it." The lowest form found in Solum are the Malkai. Their basic attack consists of rough slashes with their claws, and are easy to take out even with just Jen's knife. Their fear of fire will help out in the early parts of Solum as Jen explores without any ability to defend herself. < Ferai "The Ferai are an intimidating people, but are fundamentally a good demon race and aligned with Order. As the most common members of the Solum realm, these primitive people can often be found in the caves and underground dwellings the Ferai call hall." Commanded by the higher command, the Ferai are attacking anyone who seems to be a threat. The three different forms of Ferai are the Dwellers, Archers and two types of Guards. The Dwellers are the members of the race who don't fight, and you'll find them in various cave areas. The Archers are found in higher positions in fortresses and entranceways which require guarding at a distance. The two types of guards come with bladed gloves as well as those with an axe and shield. All the enemy Ferai are fairly strong and should only be approached in Jen's Ferai state. < A Q U I S < Tritons "Loyal soldiers of Green Man, this aquatic army follows the orders of their leader, Adaro." The main underwater soldiers you'll find within Aquis. Equipped with spears you'll need Jen's Undine aspect before they're attackable, thankfully you won't come across any of them until after that is the case. While they can be handled fairly easily on their own, if you find them in groups watch out as they can manage to take off quite a fair bit of Jen's energy quickly. < Anemones "Beware, these deadly killers make already difficult currents nearly impossible to navigate." These tentacle like things are found in pods covering narrow walls and entranceways around Aquis. Their ability to zap your energy comes from the various barbs over their length, which extends out of the pods as they sense people swimming nearby. They are easy to avoid by swimming close and under their pods. < Crabhounds "Serving as the Tritons' guard dogs, these crablike creatures can often be found either freely roaming the areas of the map or tethered to specific areas." Not encountered often, but surprisingly strong, the Crabhounds large Bulk makes it a prime target, especially if you can get to it's side or back. They are however very likely to cause you damage because their attacks aren't blockable, and so if you encounter many in a row, as you will do at one point in Aquis, then expect to be watching your energy levels very well. < A E T H A > Yaag "Aggressive and violent, these creatures are the guard dogs of the Wraith aristocrats." Fast and also surprisingly strong, especially in numbers, the Yaag are very common enemies for a lot of the exploration in Aetha. Their wide swipes, even at their small size can manage a large amount of damage if you're not careful. You're going to find them often in numbers as well which makes them an even harder battle. > Valkrie "Powerful guards stationed in the Wraith dungeons." The main Wraith enemies you'll find during the dungeon and mansion sections of the game. The guards have swords (and some have shields too) and will take a large amount of damage before being killed. There are more than one type of the Valkrie's apart from those who just slice and dice, including a version which carries a gun as well. > Aristocratic Wraith "The Wraith aristocrats are a truly evil demon race. Although physically hideous in appearance, their dress is a reflection of their extravagantly decadent lifestyle. The Wraith enjoy lavish banquets as the peasant class of Aetha starve in squalor." Thankfully you'll only have to fight the Aristocrats once. More information on them can be found within the walkthrough itself. < V O L C A > Salamanders "Located in the upper chambers of Volca, this zombielike slave race was created by the Djinn." The Salamanders' are the most common enemy in Volca and come in large numbers up to 15 at a time. While they aren't that powerful and can be easy to defeat, it is their numbers which make the problems of slowly eating away at your health. If you time it right, one to two strikes with the Djinn Long Fire Sword will kill them instantly, so keep this in mind when you fight. > Ghul "The tempestuous and sinister lower form of the Djinn." The Ghul, like most of the other middle classes of Oblivion come in numerous forms from bladesmen, to grenadiers, and shielded guardsman. They are relatively tough except that Jen's Djinn form allows you to reach stronger level against them which will give you the advantage in battle. The best idea is to use the Fire Sword again from a distance and take them out quickly. ------------------------------------------------------------------------------ 04 // i t e m p i c k u p s < Lodestone Looks like: A small golden orb. Lights up and bounces as Scree gets closer to it. Lodestones give Scree the ability to possess statues. You'll need 5 Lodestones for each statue you wish to possess, however once you've done so you won't need another 5 to possess that statue again. < Sprit Stone Looks like: A small rock with yellow glow. Sprit Stone is my name for these, as no name is given as far as I know. They fill Scree's health bar as he crushes the rock and absorbs the energy. < Energy Fountain Looks like: A yellow crystal stuck in the ground. The Energy Fountains allow Scree to completely refill his health bar (which Jen requires for her Primal state). It will generally fill a couple of bars worth before drying out. < Energy Gem Looks like: A small diamond shaped item, generally blue but changes colors as Jen gets closer to it. The Energy Gem allows Jen to stay in her primal state even when her health is entirely depleted. It refills the bar entirely with a new lot of health. < Tarot Card Looks like: A small white glowing card, usually hidden somewhere. The tarot cards are concept artwork you unlock. Collecting all of the cards in the game unlocks additional bonus' < Rope Looks like: A bundle of rope sitting on a barrel. The rope will be well used by Scree and Jen on their journey, allowing them to access areas they wouldn't have otherwise been able to reach. < Keys Looks like: Comes in various shapes and forms. Usually silver colored. Keys you'll find are usually on the dead bodies of enemies. There aren't too many times this will happen, but they've all been marked down in the guide. ------------------------------------------------------------------------------ 05 // b a s i c i n f o r m a t i o n Welcome to the basic information section. This area will cover all the basics you need to know about Primal. Let's continue. 05 // 01 // Menus and Controls > > M E N U S Once the game is loaded press X to go to the main menu. From here you have the choice of 4 main options. > New Game Begin a new game of Primal > Load Game Load a previously saved Primal game. > Options Fiddle with a variety of options. > Bonus Materials Check a selection of materials you have earned from the game. You can always navigate these menus with the same controls. Up and down on the d-pad or left analog stick will select your option. X will enter the menu's, while triangle will allow you to exit the current menu. Some of the menus themselves run on an glyph (or icon) system which splits the menu into categories. The option menu is one such menu, as is the pause menu within the game itself. Let's check the option menu to see how this works. Across the top are four different glyphs each representing a different set of options. The first is language, the second is display, the third is audio, and the final one is control. With one of these selected press down and then you'll be taken to the sub options of each category. From here you can press left and right or X to change the various options. > Language > Audio Language Select one of the various audio languages for the cast of the game. > Text Language Select one of the various visual languages for the cast of the game. > Subtitles Turns the text subtitles of the game on or off. Standard setting is off. > Display > Display Adjust Press X on this option to display the screen adjust option. From here press up, down, left and right to adjust the position of the screen to your best results. > Widescreen Allows you to select a widescreen option to see the game in widescreen. Obviously good for Widescreen TV's, not so much otherwise. > Status Display This allows you to set the onscreen status info between three states. Dynamic (appears when required), Never (never appears - you might as well be playing The Getaway or something), and Always... always onscreen. > Brightness Allows you to adjust the brightness level on the meter from left to right. > Audio > Combat Music Volume Allows you to adjust the combat music from 16Volt from either low to loud on the meter. > Ambient Music Volume Allows you to adjust the orchestrated ambient music from either low to loud on the meter. > Sound Effects Volume Allows you to adjust the sound effects from either low to loud on the meter. > Speech Volume Allows you to adjust the cutscene/events speech from either low to loud on the meter. > Control > Controller Vibration Switch the dual shock vibration on or off. > Camera Panning Switch the panning movement (that is the sweep from left to right) between normal or reverse. > Camera Tilting Switch the tilting movement (that is the sweeping up and down) between normal or reverse. > Combat Controls Switch the combat control movement between normal or reverse. Beyond that you also have the bonus materials menu. Each of the options will open up as you progress through the game. These include scene select, a card gallery and various behind the scenes videos. In the actual game, when you press start you'll be brought to a menu which functions much like the option menu, and does include the four glyphs for the option menus. It also has two more. The one you open the screen on which contains a map. You can focus in and out of the map using L1 and L2. The second new menu to the left is the game menu which has the save game and quit options. When you select to save a game you'll be taken to a select save file option where you can create a new file (in green) or save over an existing file if there are some. Quit, of course, quits the game. Apart from the two menus plus options there is also two sets of two icons to the left beside pictures of Jen and Scree. The top icons belong to Jen, the bottom to Scree. The large circle is their energy. For Jen, this will be at first be a large green circle, but as she gains each new form it will be split in half, then into thirds, and finally into quarters each indicating the amount of energy for each form. For Scree his circle will always be yellow and just get larger and smaller depending on the energy he has at the time. Beside each circle are small yellow icons. Jen's has a diamond shape, and Scree has a kind of octagonal shape. Each of these indicate the various picks ups you've made in the game. The diamonds are energy gems and the number beside indicates how many you have. The octagons are lodestones and again the number beside it indicates how many you have. For more info on both of these items, check the items section below. >> C O N T R O L S There are a large variety of controls within Primal to do with the game. Each control setup is dependent of the situation you're in. However the basic controls for both Jen and Scree are as follows: > Left Analog Stick Allows you to move the character. Pushing towards items will also allow them to scale any objects that are scaleable. Such as small walls, broken beams, walls (as Scree), etc. > Right Analog Stick Adjust the camera position. If you want to look up, down, left or right, this is how. Keep in mind however the camera is limited to physical space. It can't go through walls generally, so you'll find it does get stuck on things occasionally. > X Button The all important action button. Does all the tasks you need it to. It even cuts, chops, and slices all for just $29.99. Well actually it lets you open doors, break open barrels, pick up various keys and items, pull levers, and much more. > Square Button If you're in an area where there is more than one action, this button allows you to go through the list. It's not very well used as there is hardly many areas where there is more than one action to do at once. > Triangle The triangle button will have Scree and Jen converse over their next goal. Scree will generally tell you what is needed to be done next. > Select Pressing the select button will switch between Jen and Scree as the currently controlled character. > Start The start button brings up the map, save game, and options screen. > R1 Button If you've had the camera move on you to where you don't want it, the R1 button will center the camera behind Jen or Scree. Beyond that there are a number of character specific controls for each of the characters. They are as follows: Jen: > Left Ferai form. Pressing left on the D-Pad will change into the form. Holding left will summon energy for the form from Scree if he's nearby. > Up Undine form. Pressing up on the D-Pad will change into the form. Holding up will summon energy for the form from Scree if he's nearby. > Right Wraith form. Pressing right on the D-Pad will change into the form. Holding right will summon energy for the form from Scree if he's nearby. > Down Djinn form. Pressing down on the D-Pad will change into the form. Holding down will summon energy for the form from Scree if he's nearby. > Circle Secondary action button. For Undine form this is used to swim. Holding it down will swim normally. Pressing it, letting go, then pushing and holding it again will cause a boost. For Wraith form it can be used to timeshift, which slows time while you hold circle. This however drains your energy slowly as you use it. Jen has more controls which have to do with Combat, but these will be left for the combat section. Scree: > X With X and Scree you have the addition of the ability to possess statues beyond what X already does. Anytime that Scree is glowing yellow you can use this ability. Pressing X near enemies Jen has killed will also allow him to drain their energy to store for Jen's use. Beyond this it also allows you to use the Scree-specific Rope action once you have the rope and anywhere it's needed to be used. Near an edge that Jen will need to use a rope on, press X and Scree will automatically lower it and turn into a stone anchor. > Triangle Pressing triangle will allow Scree to dispossess the statues mentioned earlier. > Circle Allows you to turn Scree into stone and back again. 05 // 02 // Realms The world of Primal is split into several different realms. > Mortalis The human realm, or Earth as you know it. The game begins here where Jen is attacked and left for dead and Lewis is kidnapped. > Nexus The center of Oblivion. Here lies Chronos who balances the orders of chaos and order. The Nexus holds portals to the other four realms of Oblivion. > Solum Allied with order, Solum is a place of never ending night and cold. Home to the race of warriors, the Ferai and ruled by King Herne. > Aquis Also allied with Order, Aquis is a mostly underwater world in which it's race, the Undine, require purified water to live in. > Aetha Allied with Chaos, the dreary grey and wet world of the Wraith is situated in a series of mountain villages split into two classes. > Volca Also allied with Chaos, the dusty dry environments of the volcano in Volca hide the Djinn. 05 // 03 // Jen - Abilities/Forms/Energy > Primal Forms Jen's main ability focus' on combat, and to do so uses one of her four primal forms: Ferai, Undine, Wraith, and Djinn. Each of these has a series of highlights which you should be aware of. They are: > Ferai (Left on D-Pad) The Ferai are well known for their ability to jump, so it is no surprise that this is the main feature of the form. At any time should you come to an area where Jen comments that the ledge is too high for her to climb, this is when it time to use Ferai form. Speed is generally good in Ferai form and it is worth your time to change to the form if you're going to be doing a lot of long running around. Health is probably the most average of the lot, damage dealt is replaced as evenly by Scree's bar (that is one full bar of Scree's should replace roughly two full Ferai bars). > Undine (Up on D-Pad) Water form clearly. Anytime you're confronted by water it's time to switch to Undine form. Health is generally weaker in the water, but refills from Scree take less health because opportunities to refill the health are less. > Wraith (Right on D-Pad) Timeshift. Out of combat, using circle will give Jen the ability to speed through areas while time is frozen. This however uses some of Jen's Wraith energy. This is required for some of the puzzles in the game. Wraith Dodges. By pressing circle in the combat mode you can dodge around enemies. Pressing a direction will control in which way you dodge. Unlike the time shifting ability, these dodges do not use any Wraith energy. Speed with the Wraith form is otherwise slower than Ferai form, meaning for lengthy basic exploration Ferai form is still better. Health should last you in Wraith form for sometime. However the penalty for loosing your health is that refilling the bar is heavy on Scree's. Thankfully this is also offset by the fact that defeated Wraith's will refill Scree's bar further than other enemies and other forms of refilling energy are easier found later in the realm. > Djinn (Down on D-Pad) Offers two combat modes selectable by circle. A quick basic dual dagger style which does basic combat damage. Their speed is their strong point. The second is a sword which is slow, but powerful. Health seems to be simi