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"You have unleashed the Sands of Time" (5%)
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YO5%
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Sand Fields 2
Fountain of Life 0
Description Follow the mysterious girl, swing through a couple of guest
rooms and kill some easy monsters.
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There's a pool at the end of the big hall you're in. Replenish all the
health you've lost in the last fight. Now find the door that the girl
disappeared through. It's partly blocked by rubble, but you can get through
it anyway. When you climb the stairs behind that door, you'll see the girl
again. She runs away, and the ceiling collides behind her, so you can't
follow her. Enter the room on the right. The stairs are gone. Walk over
the wall next to where the stairs were to get down to the ground safely.
There's a Sand Field to collect here. Once you've got it, go to one side
of the room. The camera will change position, and you will see some poles
hanging above you. Jump up to the lowest one, and swing to the next one.
Get to the narrow ledge along the wall. From this place, walk along the
wall with the blue tapestries. Perform another Wall-Run, and when you're
near the corner, jump off and grab the pole to your right. Swing to the
door and exit this room.
You will see the girl again, but once again she escapes. You can find
another Sand Field in this hallway. Turn left, and you'll see a pit with
some poles over it. Grab the first pole in the center, and swing to the
second and then to the third. At the third pole, stop swinging and move
left a little, so that you can swing to the short pole on the left wall.
Continue to the next hallway, and use the fountain if you have to. Now
enter the next room. Run along the right wall, and you'll automatically
grab the pole there. Use the poles to get to the other side of the room.
Now turn left to see a bunch of poles up ahead. Get to the top pole by
performing another Wall-Run. Now drop down to the pole below you by
pressing [O], then to the bottom pole, then to the ground. It's time
to kill some more nasty monsters! You should have the hang of the combat
by now, and this group of foes shouldn't be any problem. When they're all
gone, locate a pole with a lamp. Run up the wall next to it, jump off, and
grab the pole. Turn so that you face the nearest wall, and swing towards
it. When you touch it, press [X] again to jump off the wall and grab the
higher pole. Turn around again, and now swing towards the hole in the wall
above you. Enter the hole to find a save point.
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1) At the bottom of the first guest room.
2) In the corridor where you see the girl for the second time.