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| ___ \ (_) / _| | ___ \ (_)
| |_/ / __ _ _ __ ___ ___ ___ | |_ | |_/ /__ _ __ ___ _ __ _
| __/ '__| | '_ \ / __/ _ \ / _ \| _| | __/ _ \ '__/ __| |/ _` |
| | | | | | | | | (_| __/ | (_) | | | | | __/ | \__ \ | (_| |
\_| |_| |_|_| |_|\___\___| \___/|_| \_| \___|_| |___/_|\__,_|
_____ _ _____ _____ _
|_ _| |_ ___ |_ _|_ __ _____ |_ _| |_ _ _ ___ _ _ ___ ___
| | | ' \/ -_) | | \ V V / _ \ | | | ' \| '_/ _ \ ' \/ -_|_-= D
Speed Kill the Sand Archer, then jump back up the ledges to the raised
platform above. Use the Landscape Camera if you wish, then run along the left
wall, chain-swing on the torch, and jump alongside the chain to reach it.
Slide down to the bottom, and Speed Kill the Sand Archer below. Thankfully for
the Dark Prince, Speed Kills from chains don't require anything but initiating
the kill. How cool is that??? = D
Drop down and head up to the next Sand Archer, and Speed Kill him. Get behind
the stone pillar after doing that and wait for the patrolling Sand Guard. When
he turns around, sneak up behind him and execute a Speed Kill.
Now, this will herald an infinite amount of incoming enemies. Don't deal with
them, instead turn to the column nearest the stone pillar (it has two vases by
it), and ascend the column. Jump to the bar ahead, and swing-jump to the next
bar and the next bar and the next bar, then swing-jump to the plate switch,
stabbing the switch to open the gate.
Drop down, move around to the gate and pass through to reach a pool of the
Water of Life. You are the Prince again. Move forward to reach the next
sequence.
A CHARIOT SEQUENCE!
The chariot is simple to control. Press left and right on the Control Stick to
move the chariot left and right. Press the A button to speed up, however this
is a completely unnecessary move. Use it only if you feel daring or suicidal.
The chariot is dangerous, however. If you smash into anything that isn't an
enemy, you will die. Period. You can use Recall to rewind time if you die, but
you can only do this so many times. So, in short, be careful.
At the beginning, you will be assaulted by another chariot. Don't let it ram
you into the wall, and do your best to ram it into a wall instead. Make sure
you don't ram into a wall yourself when you do it, though. Eventually he will
crash, and you will move on.
There is a juncture up ahead, move right through it. You will be assaulted by
two enemies next, one after the other, press the B button to slash them off.
At the next juncture head left, then slash off the next enemy that comes. You
can go down either path for the next juncture, but be warned that the upper
road will be partially blocked by an enemy's cart. Slash the enemy that gets
on your cart, then steer through to the climactic ending.
There. That wasn't so bad, was it? Cutscene time.
Head through to the end of the alley. Use the Landscape Camera if you wish,
then run up the wall to the ledge, jump and climb up to the ledge above, and
move around the corner. Then, jump over to the next ledge, and from there jump
and climb up to the platform above. Turn left and climb up the ladder, jump
right to a ledge, then jump up to the ledge above. Jump from there to the
ladder on the opposite wall, and ascend it to the next platform.
Turn right and head to the end of the alley, then climb over the right rail
and jump to the ladder. Ascend the ladder, jump to the ledge on the other
side, then move around the corner, jump to the next ladder, and ascend. Jump
to the rail on the other side, and climb over to reach the next area.
---
N. The Lower City
There is a fountain here, save if you wish. Head forward and get on the beam.
Use the Landscape Camera if you wish, then jump across to the next beam. Move
forward and turn right at the next perpendicular beam, then move to the edge
and jump to the ledge. Move right and around the corner, then drop down to
the next ledge, then drop again to another ledge. Drop into a hanging mode and
shimmy right until you reach a beam, then move to the edge, and jump across
the gap to reach a beam and the next platform. Turn around and move to the
edge of the platform from the right, then run along the wall and initiate a
Speed Kill on the shutter to eliminate the Sand Guard. Go through the doorway
and Speed Kill the next Sand Guard.
Turn around now, and climb over the railing. Use the Landscape Camera if you
wish, and drop to stab into the plate below. Wait until your screen is
distorted, then perform a Speed Kill on the Sand Guard. Then, quickly move
forward and Speed Kill the other Sand Guard. Turn right and move onto the next
beam. Jump to the bar and swing-jump across to the gap. Slide down the gap,
turn around, and wait. Wait until your screen becomes distorted, then execute
the double Speed Kill. Afterward, quickly move up and around the portal behind
the Sand Gate Guard, and Speed Kill him. Go to the Sand Portal and you will
receive 100 Sand Credits.
Go through the archway to the left, step out into the alley, then go back into
the archway and turn your camera toward the alley. Wait for the two Sand
Guards to come out into the alley and turn away from you, then come out and
approach the Sand Guard on the left, Speed Kill him, then Speed Kill the Sand
Guard on the right. Climb up the rubble with the brown canvas on top and then
run up the wall and stab into the plate. Then, run along the wall to the right
to reach a ledge. Shimmy right and climb over into the next room.
Now for the most frustrating enemy up to this point: the Hunter Hounds. These
things are hard to hit, hit even harder, and steal your sand away from you.
The easiest way to deal with Hunter Hounds are to play them defensively. Block
constantly until you see the Hound try to steal your sand (a big sand cloud
appears when they do this), then quickly stab them with your dagger to get an
instant kill. Doing this, they become a snap. However, if you don't have any
sand, they won't do this. If this is the case, then you will need to resort to
standard attacks. The easiest way to kill them normally is to knock them down
with preferably a secondary weapon, but the dagger will do. Using Wall Rebound
attacks are extremely effective in knocking them over. Then, stab them to kill
them. There are two in this section, and yes, you can only combat them with
Free-Form Fighting.
Turn left go forward to the edge of the platform, then run along the wall on
the right to reach the next platform. Turn left and jump to the next platform.
Run up the wall and climb over the railing, then turn to the right and jump to
the next platform.
Time to be the Dark Prince. Quickly run forward and chain-swing to the next
platform. Quickly run along the platform before it breaks and jump to the bar.
Get on top of the bar and jump forward to reach the platform above you, then
Speed Kill the Sand Archer. Then, quickly run along the left wall and
chain-swing along the torch to reach the next platform. Quickly run and turn
left on the platform before it breaks and jump at the edge, then chain-swing
to the ladder on the other side. Ascend the ladder to reach the next area.
---
O. The Lower City Rooftops
You will reach a pool of the Water of Life, and become the Prince again. There
is a fountain in this area, use it if you wish. From the fountain, turn right
and wait for the Sand Archer on the building across from you to turn around.
Then, jump across and Speed Kill him. Below you is another Sand Archer, wait
for him to turn away and then descend and Speed Kill him.
Run along the right wall and jump off the shutter to reach another shutter on
the opposite wall, then jump again to activate a cutscene. After it, turn
right and then left to reach the edge of the platform, then jump across to the
next rooftop. Then, run up the wall in front of you and wait for the Sand
Archer to turn around. When he does, climb up and Speed Kill him.
Stay behind the vegetated wall and use the Landscape Camera to observe the two
Sand Archers on the next rooftop. Wait until they turn around, and then jump
across to the very rightmost part of the ledge (you should jump diagonally
from the left on your platform to do it), but do NOT climb up. Birds will fly,
but if you are on the right enough the two Sand Archers will not see you. Wait
for them to turn around, then Speed Kill the one on the left, followed by the
one on the right.
Climb up to the next platform to activate a cutscene. Turn toward the building
from the cutscene and jump across to the next rooftop. Use the Landscape
Camera if you wish, then run along the wall on the right and jump off the
shutter to reach a chain. Descend the chain and wait.
Two Sand Archers are here. Wait until the patrolling Sand Archer moves to the
left and the other Sand Archer is turned away from you. Then, drop down and
Speed Kill the Sand Archer on the left, followed by the Sand Archer on the
right. Move through the doorway to the edge of the platform, and jump across
to the ledge. Drop down to the next ledge, and then drop again to get down.
Head forward through the hallway until you reach a dead end, then run up the
on your left and stab the plate. Then jump back to a ledge. Jump up to a ledge
above, and jump again to reach the next platform. Run along the wall on your
right and stab into the plate, then drop and stab into the plate below. Then,
drop to the alley.
Go forward and smash the objects, then run up the wall and stab into the
plate. Jump up and stab into the next plate, then run along the wall and stab
into the switch. Two doors will open.
Now, from here, you can get another optional Life Upgrade, if you wish.
---
LIFE UPGRADE NUMBER TWO *OPTIONAL*
Drop from the switch and run into the doorway furthest from you, remembering
to roll in order to make it through. Run forward at the edge of the platform
and drop to the ledge below. Then drop to the next ledge on the left, followed
by another ledge. Then, move to the right and jump across to the ledge on the
other side. Then, drop down to the floor. Turn around and follow the hallway,
and run up the walls as you get to them. At the end is a fountain, drink from
it to start the Life Upgrade hallway.
You will be confronted with two Panel Traps at the beginning. Wait until they
both start to go down, then run forward to the beam ahead. Ahead is a set of
arrow traps, wait until they fire, then jump to the next set of beams. Quickly
move to the center of the cross that the beams make. Wait for the arrows ahead
of you to fire, then quickly move to the end of the beam and jump to the next
set of beams, quickly climbing up so that you don't get hit. Move left to the
next beam, and move forward to the edge. You will now have to deal with
sliding ledges. Wait for the lowest ledge to retract and come back, then
quickly jump to it. Then, *very* quickly jump to the ledges above as they
appear. Run into the light to get the Life Upgrade.
END LIFE UPGRADE NUMBER TWO
---
Drop from the switch and run into the doorway closest to you to reach the next
area.
---
P. The Arena.
There is a fountain in this area, use it if you wish. In fact, I recommend
using it, as a boss fight awaits. Smash the pots on your left if you need some
sand, then turn right and head out into the arena to face your first boss.
---
Boss: Klompa
Wait for the cutscene. Be impressed.
Big guy, isn't he? Don't worry, he's beatable, although he can be a bit
irksome if you don't know what you're doing. Klompa has a few basic attacks at
the beginning of the battle. When you are close, he will use his grab, which
does very little damage on its own (in fact, it will never kill you on its
own), but if he throws you into the spikes around the arena, you will suffer
massive damage. He also has a one handed pound, a two-handed pound, and a
sword strike, all of which can be dodged simply by running.
To beat Klompa, you will need to use the platforms on the arena's edge to
ascend to his height. From the beginning, and hug the wall to reach a ramp.
Ascend the ramp, and run along the wall to the right to reach a beam. Climb
the beam, and then jump to the right to reach the next platform. Ascend the
next ramp, then run up the wall and stab into the plate. Then, run to the left
to reach the last platform. During all this, Klompa will attempt to hit you,
but if you are quick, you needn't worry.
Step out onto the beam, and intiate a Speed Kill. Klompa requires you to match
with three visual cues in his Speed Kill. The first one happens when you dive
out, the second happens when he has you in his hand, and the third happens
when you are on his face.
Run along the edge of the arena to the left until you reach another ramp.
Then, run up the ramp and stab into the plate. Then, run along the wall to the
right and stab into the next plate, then run along the wall to the right to
reach the platform. Ascend the ramp and run up the wall to stab into the
plate. Then, run along the wall to the final platform.
Step out onto the beam, and initiate a Speed Kill. Klompa requires again for
you to match with three visual cues. The first one happens when you dive out,
the second happens when Klompa raises his hand to you, and the third happens
when the Prince is on his head.
Now begins the really tricky part of the battle. Klompa gains a few new
attacks, most notably his wild sword slashing. If he hits you with this, it's
over--a one hit kill. To dodge it, roll forward at him or roll to the side. Do
not backflip, as the sword will hit you if you do so. Klompa also has a
forward kick, which does moderate damage--but the real threat is that he often
follows up this kick with a sword slash, which is then impossible to dodge. He
also has a stomp, which does heavy damage, and if he steps on you normally, it
will do minor damage. Save your sand for rewinding sword slashes.
To beat him in this state, circle behind him and slash at his legs.
Continually slash him there and you will whittle down his health bit by bit.
Klompa will try to move away and counterattack, but if you dodge correctly
each time, you will eventually bring him down. At the end you will bring down
one leg, then the other, and then you will have to complete a final Speed
Kill. The cues are three--one on his lower back, one when the Prince in the
air, and the last when the Prince is on the back of the neck. If you miss any
of these last three visual cues, Klompa will throw you off and gain back a
little health, which you will of course have to take away. Complete the Speed
Kill and Klompa will be finished at last.
A final note--there is a known glitch in this battle, where one of the visual
cues will fail to appear. If you follow this specific pattern for the fight,
you should not get the glitch. If you do, however, you can still complete the
Speed Kill by recognizing exactly when the visual cue is *supposed* to be.
They are listed above, of course, for your convenience.
Watch the cutscene with pride.
---
Q. The Arena Tunnel
Dark Prince Time! Quickly, run along either wall to the opposite platform.
Then run up the wall ahead of you to reach the ledge. Move left and wait for
the retracting ledge above to come out, then jump back and chain-swing to a
ledge on the opposite side. Climb up to the next platform. Follow the hallway
until you reach the end of this platform, where you will be confronted with a
new trap--a motion crusher. On the opposite end of the pit ahead is a standard
crusher, wait for it to start retracting and then quickly run and jump off the
edge, then chain-swing to a ledge on the other side. If you're fast enough,
the first crusher won't get you. Then, climb the ledge, waiting for the
crusher to be safe, and jump up to the next ledge, and then the one after it.
Directly above you is a beam, either jump up to it or move left along the
ledge and jump from there. Then, jump to the right, wait for the two crushers,
and then QUICKLY go to the upper right corner to smash pots for some much
needed sand. Then turn left and descend the ladder to the bottom. Use the
chain to pull out the block opposite you, then climb up the ladder to the
level of the platform, jump to the platform, and quickly run toward and roll
through the door.
Phew! Get some more sand here, then run along the wall on the right and
chain swing on the torch to make it to a ledge. Move left and jump up to a
ledge above, then jump and chain-swing to the opposite ledge. Jump up to a
ledge above, then jump right from beam to beam to reach the next platform.
Head right through the doorway and turn left to reach a pool of the Water of
Life, and become the Prince again.
Go forward and head to your right to activate a cutscene, and reach the next
area.
---
R. The Balconies
There is a fountain here, use it if you wish. The platform ahead of you has
two enemies, wait until they turn around. Then, run along the right wall and
initiate a Speed Kill to take out the Sand Archer. After that, Speed Kill the
Sand Guard. Climb up the block on your left, and use the Landscape Camera. You
have two options here. Either wait for him to move closer to you and then use
the shutter to get a Speed Kill, or wait for him to move away from you and
then use the shutter to jump to him, then perform a standard Speed Kill.
Either way, run along the left wall and use the shutter to get to the next
platform. From here, climb over the railing in front of you and then jump to
the next platform. Climb over and Speed Kill the Sand Guard. Then climb over
the railing that the Sand Guard was facing to the next platform, then run up
the wall in front of you and stab into the plate. Then run to the left, and
stab into the next plate, then do the same for the third plate. Then, run to
the left and jump when you are alongside the chain. Descend the chain and
Speed Kill the Sand Guard from there.
Turn around and get on the beam, then move to the edge and jump to the chain
in front of you. Descend the chain and wait. Wait until the two Guards are
facing away from you and are close together, then execute the double Speed
Kill. Look over the railing and you will see a Sand Gate Guard. Wait until he
is facing away from you, then climb over the railing, drop, and Speed Kill
him. Approach the Sand Gate to receive a new time power: The Eye of the Storm.
The Eye of the Storm is a very useful power. By using it (tap L), you will
slow down time for everything but yourself. By doing this you can make combat
easier and can get through traps that would otherwise be impassable.
After you get it, go back to the railing you jumped over. Run up the wall and
climb over the railing. Follow the path until you are confronted by a gang of
enemies. You will now have to use Free-Form Fighting to combat them. There are
a total of four enemies, two Sand Guards and two Sand Archers. The same moves
as before are effective, but now you can also slow down time to make the
battle much easier. So, do that! If you run low on sand, you can always go
back down to the street level to get more from the Sand Gate.
Now you will have to get through the door at the bottom by using the pressure
plate up here, opposite the door. To make it through, use the Eye of the
Storm, then run up and press in the pressure plate. Then, turn around, jump
down to the street level, and hurry through the door.
Roll under the wood to reach the next area.
---
S. The Dark Alley
There is a fountain here, use it if you wish. From there, turn right and go
into the light between the two walls. Use the Landscape Camera if you wish,
then either one of the weapon racks to clear the way. Run up the wall and jump
from wall to wall up to a plate at the top, then stab into the plate. Then run
along the wall to the right. Turn right, run up the wall to a ledge, and climb
the ladder to the top.
Whoo! What a sight! Go forward and drop to the first rooftop. Birds will fly.
Wait for a second, and don't rush the railing or the Sand Archer below will
see you. Use the Landscape Camera if you wish, then drop when his back is
turned and Speed Kill him. Take care so that the other Sand Archer across the
way does not see you when you do it, however. Then, hide behind the railing
until the other Sand Archer turns his back. Then jump over to the other
building and Speed Kill him.
Afterward, run up the wall in front of you to activate a cutscene.
After the cutscene, hide behind the bushels of grain. Don't get too close to
the railing in front of that, or the Sand Guard ahead will see you. From here,
you should barely be able to make out his head. If you can't, use the camera.
When he is turned, leap over the railing and Speed Kill him.
From there, run up the wall ahead and stab into the plate. Then run to the
left along the wall and stab into the next plate. Then run to the left along
the wall to reach the next platform. You will now have to engage a Sand Archer
and a Sand Guard in Free-Form Fighting. Engage them normally, keeping in mind
that you can toss them off the roof if things get tough.
After they are dealt with, jump to the next rooftop ahead of you. You will now
have to engage two more Sand Guards in Free-Form Fighting. You can also use
the column in the middle to do Column Attacks, so remember that.
After you are done, a cutscene will appear.
After the cutscene, move through the doorway and turn left at the wall. Go out
on the beam and jump to the gap ahead. Slide down the gap, turn around, and
jump out to stab into the plate. Then, run along the wall to the right to
slide down the curtain. Follow the hallway to the end, then run up the wall on
the right to reach the next platform.
Run along the wall on the right to reach the curtain, then jump off the
curtain when you are almost at the bottom to reach the next platform, before
you fall to your death. Head through the doorway ahead, and turn left to get
between the two walls. Use the Landscape Camera if you wish, then run up the
wall (don't go all the way in the back of the corridor, or there will be a
ceiling to stop you) and jump from wall to wall until you reach a ledge.
Shimmy along the ledge to the left until you reach a beam, then go to its edge
and jump to the next platform.
Turn right, and run along the wall on your left to make it over the pit. Then
ascend the ladder on your left, and ascend the next ladder after that. Turn
right, and there will be a cutscene.
---
T. The Temple Rooftops
There is a fountain here, use it if you wish (it's right behind you, in the
darkness, and a little hard to see).
Time for a new type of enemy--the Chameleons! These are mostly like Reptus,
the big difference being that Chameleons are invisible until struck. Well,
mostly invisible. You can make out their outlines if you're paying attention.
They make a very loud, distinctive (and annoying) noise when they are around.
You can engage them in Free-Form Fighting combat if you wish, there are five
or so.
After you drop down, head forward and around the big stone, circling to the
right. On its right side, run up it and stab into the plate. Then, jump up to
the ledge and shimmy to the right around one corner and then the other. Jump
over to the column from here and ascend it. Then jump to the plate opposite
you and stab into it. Then run along the wall to the right and jump off the
shutter to activate a cutscene.
From where you start, jump forward to reach the next platform. Careful, there
is a Chameleon here. Kill him, then turn your attention toward the bell. We're
going to have to pull (hold R and use the Control Stick) this back so you can
reach the alcove above you.
After pulling it, run up the wall to reach the alcove. Climb up, then run up
the wall and stab into the plate switch to activate a cutscene. Drop out of
the alcove, then get on the bell and from it, run along the right wall to
reach the platform you first jumped on. Then enter the door before it closes.
Turn right and jump over the pit to the ledge on the other side. Move right
and then jump over and stab the plate opposite you. Then, run along the wall
to the left to reach a ledge. Move left quickly before the ledge falls and
jump opposite you to stab into a plate. Then run along the wall to the right
to reach a ledge. Move all the way to the right, then jump and stab into the
plate above. Then jump across to the plate switch opposite you and stab into
it. Drop to the ledge below and quickly shimmy to the left. Then, climb up the
ledge and jump to the ledge on the other side. Then quickly go to the right
and jump up to the next ledge before yours disappears.
From here, climb up on the ledge and move to the right. Then, jump up to the
next ledge. Shimmy right, then drop down to the next ledge and move right.
Then jump to and stab into the plate on the other side. Then run along the
wall to the left and jump to the other side. Go forward and run up the wall to
reach a ledge, then climb up and jump over to the next room.
More Hunter Hounds. Man, I hate Hunter Hounds. Kill them as you did before.
There are five in all. After they're all dead, go to your right and climb the
small stone block. Use the Landscape Camera if you wish, then run along the
left wall, all the way around the curve until you are alongside the bar, then
jump off to the bar. Swing-jump and stab into the plate switch. A platform
will raise. Drop and run to the platform, and run up it to reach it. Climb up
and run along the left wall, around the curve to reach the next platform.
Then, run along the next left wall, around the curve and jump when you are
alongside the bar to reach it. Climb up the bar, turn around, and jump to the
wall. Climb the wall, and jump to the next wall in front of you, the one with
a big dagger plate on it to reach a ledge. Move right along the ledge to reach
a platform, and run up the wall to stab into the the plate. Then, run along
the wall to the left and jump at the end to reach another bar. Swing-jump to
the beam in front, and then wait. Turn the camera and wait until the Sand
Guard at the window turns around, then jump to the platform past that.
Use the Landscape Camera if you wish, then turn around and climb over the
narrow railing. From there, jump to the beam, and then jump again to stab into
a plate on the wall. Then run along the wall to the left and jump off the
shutter to reach another plate, which you should stab into. Then, run along
the wall to the left and stab into the next plate.
From here, wait until the two Sand Guards below you get close together, then
initiate the double Speed Kill. Then circle around the Sand Gate and Speed
Kill the Sand Gate Guard.
Go to the Sand Gate and receive a new Sand Tank. That makes five!
Now, see the bell in this room? Imagine that the window next to the bell is
due north. From there, take the bell to the southeast corner of the room. Get
on the bell once you're there, and run up the wall to stab into the plate.
Then jump up and stab into the next plate, and finally jump up and climb up to
activate a cutscene.
Climb over the rail ahead of you and jump to the rail on the other side. Then
climb over and turn the crank. After you do that, go back over the rail and
drop down. Get on the stone step, and then run up and stab into the plate.
Then run along the wall to the right and stab into the next plate, then do the
same for the third plate. Then, jump up to the open wall and climb up, then
drop down on the other side.
There are two cranks here--one on the right next to where your partner is, and
one to the left. Pull the crank on the left, and then pull the one on the
right to activate a cutscene.
After that, pull the crank on the left to activate another cutscene. After
that, pull the same crank to activate yet another cutscene.
Oh, and also herald the return of more Hunter Hounds. I hate Hunter Hounds.
There are four in all. After defeating them, go back to the wall you
originally dropped down from, run up it, and drop back down into the bell
tower. Then return to the very first crank you pulled, and pull it again to
activate a cutscene.
Push the bell under the plate switch, then get on the bell, run up the wall,
and stab into the switch to activate a cutscene. You will need to stab into
the switch again after the cutscene, and then climb up to the left and go
through the door.
In this room, move along the ledge to the left at the gap. Move along it to
the end, then jump across and stab into the plate. Then run along the wall to
the left to reach the next platform. Next, run up the wall and stab into the
plate, jump up to reach a ledge, and climb it. Then move right around the
corner and jump up to another ledge. Move around the next corner, line up with
the next small ledge, and jump to it. Then jump to the plate and stab into it.
Then run along the wall to the left to reach the next platform. Follow the
hallway to reach the next area.
---
U. The Temple
There is a fountain in this room, use it if you wish. Opposite the fountain is
a plate switch, run up the wall and stab it to open the door. Go through and
all the way down the stairway to activate a cutscene.
After the cutscene, you will transform into the Dark Prince. Climb over the
railing and jump across to the opposite ledge. Drop to the beam below, then
climb up and jump to the beam ahead. Wait for the screen to become distorted,
then execute a Speed Kill on the Sand Guard below. Kill the Hunter Hound that
comes up, then run along the left wall to reach the next platform. Use the
Landscape Camera if you wish, then turn right and run along the left wall, and
jump when you are alongside the bars, then chain-swing from the first bar to
the second bar to the platform at the other end. Then turn to the left and run
along the right wall, then jump at the end of the wall to reach a beam. Climb
the beam and jump forward to the next beam. Then wait for the screen to become
distorted, and then perform a Speed Kill on the Sand Guard below.
Kill the Hunter Hounds that appear (there are two), then look to the stone
ahead and use your chain to pull it out of the wall. After you do that, jump
to the stone and climb it. Then, run up the wall on the right and jump at the
apex of your run to reach the next platform. Turn right through the doorway.
In the next room, drop into a hang off the edge of the platform, and shimmy
right along the ledge. Use the chain to pull out the stone, then jump to the
stone. From here, turn right and run along the wall, chain-swinging on the two
torches and then jumping from the first shutter to the next shutter to finally
reach the next platform.
Go up and Speed Kill the Sand Guard ahead of you, and then double back and
Speed Kill the Sand Guard behind you. Finally, kill the Hunter Hound that
comes up. Use the Landscape Camera if you wish, then go through the archway
and run along the right wall, chain-swing on the torch, and then jump at the
end of the wall, and finally chain-swing to the next platform.
From here, turn left and run along the right wall to the gap ahead. Jump and
chain-swing to the next gap, then jump forward to reach the next platform.
From there, turn left and run along the right wall to reach the next platform.
Now, run up the left wall and jump to reach the next platform. From here,
Speed Kill the Sand Guard ahead of you, then double back and Speed Kill the
other.
From here, go through the archway and turn right. Use the Landscape Camera if
you wish, then run along the right wall to reach a curtain. Slide down the
curtain and jump right before you hit the bottom, then chain-swing to the next
curtain. Slide all the way down to the floor.
Now you will be forced to fight a number of Reptus. There is also a Sand Chest
in here with 10 Sand Credits. Dispatch all the Reptus, then run on the
pressure plate to open the door. Go through the door before it closes. The
next room also has a pressure plate, step on it and a number of traps will
appear. The first is a twirling blade, roll under it to the right. Then run
past the two crushers when they retract, and finally roll past the last
twirling blade on the right. If you activate the Eye of the Storm for this, it
becomes a breeze.
Run through the door at the end to find a pool of the Water of Life. You are
now the Prince again.
To your left is a crank. Pull it to drain the water.
A new type of enemy will appear after you drain the water--the Illusion. The
Illusions throw blades at you and constantly shift position, occasionally
rushing you. To beat them easily, slow down time and then strike them
repeatedly with the dagger. To the right of the crank's alcove there is an
indented wall with a broken pillar in the foreground. Run up the wall and jump
to said column, ascend, and then turn to the right and jump to the next
column. From here, jump backward to reach the next platform. Turn to the left
and run along the right wall, all the way around the curve, and then jump when
you are alongside the bars. Climb up and then jump up to the bar above you,
then swing-jump to the next bar.
From here you can get another Life Upgrade, if you so desire.
---
LIFE UPGRADE NUMBER THREE *OPTIONAL*
From this bar, shimmy to the right and you should see a hole ahead of you.
Swing-jump to the hole and climb through. Head forward to the edge of the
platform, then run along the left wall to the curtain. Jump at the bottom of
the curtain to reach the curtain on the other side, and slide down to the
floor. Go forward, make a left, and drink from the fountain to start the Life
Upgrade hallway.
Run along the right wall to the shutter ahead, and jump from shutter to
shutter all the way down the hall--there are nine shutters in total. At the
end, you will encounter some crumbling columns, each separated by spinning
blades. Wait for each blade to go down, and then jump to the next column. Do
not hold the A button after the jump, as if you are still holding it at the
end of the jump it can cause the column to fall prematurely. After you clear
the last one and reach the platform, run into the light to get the Life
Upgrade.
To return to the initial room, turn around and head back the way you came,
until you reach the end of the hallway. Then run up the wall to the left, step
on the pressure plate, and enter the door to reach the room again.
END LIFE UPGRADE NUMBER THREE
---
Climb the bar and jump to the bar above you, then turn around. Swing-jump to
the next bar, and follow that with a swing-jump to the room above. Run through
the doorway.
There is a crank in the room, use it to open the next door. Run through to the
next room. Use the Landscape Camera if you wish, then run along the right wall
to reach the curtain. Jump at the bottom of the curtain to reach the next
curtain, and slide all the way to the floor. Turn around and go through the
doorway, and use the plate switch ahead of you to open the next door. Run
through the door and follow the hallway to the next edge. Run along the right
wall over the pit to reach the next platform. Ascend the ladder on your right
to reach the next area.
---
V. The Marketplace
There is a fountain in this area, use it if you wish. Run forward to activate
a cutscene. After the cutscene, turn to the left and keep to the right as you
run until you reach the edge of the platform. Run along the left wall and jump
at the end of the wall to reach the next ledge. Climb up, move right along the
ledge around both corners, then jump to the gap on the right.
Slide down the gap and turn around, then jump forward to the beam in front of
you. Wait for the Sand Guards below you to get close together, and then
execute the double Speed Kill. Turn around and go to the end of the hallway to
find a wicker basket. Pull the basket back with you to the pressure plate to
open the door at the end of the alley. Run through the door and follow the
hallway. At the end, run up the wall, climb up, and move onto the beam ahead.
Use the Landscape Camera if you wish, then move to the edge of the beam and
jump to the column ahead. Then, jump to the next column in front of that. Look
down and make sure that the patrolling Sand Guard is just turning away from
you.
There are two other Sand Creatures here, a Sand Guard and a new type of Sand
Creature: the Thrall. The Thrall is lighter colored, has
extremely disturbing attire, and takes a whopping five matches of visual cues
to Speed Kill. It is also quite resilient, though sustained combinations in
Free-Form Fighting will bring it down.
Turn toward the Thrall and execute a Speed Kill on it from above. After
killing it, run up the wall opposite the column and stab into the plate, then
quickly jump to the column and ascend it. Jump to the other opposite wall and
stab into the plate, then wait for the Sand Guards to get close together. When
they are close, execute the double Speed Kill.
Behind you is a wicker basket surrounded by a bunch of objects. Break the
objects, then drag the wicker basket away from the wall to the wall on the
other side. Climb on the basket and use it to jump up the wall and climb to
the next platform. Move onto the beam ahead, jump forward and stab into the
plate. From there, run along the wall to the right, jump from the first
shutter to the second shutter, and then stab into the next plate. Wait until
the two Sand Guards below get close together, then execute the double Speed
Kill.
Turn around and go to the end of the alley, run up the wall at the end, and
stab into the plate switch to activate the next cutscene.
After the cutscene, push the wicker basket forward onto the pressure plate,
then turn around and stand on the next pressure plate to open the door.
Quickly roll through the door before it closes.
Follow the alley to the end and ascend the ladder. From there, move forward
and run up the wall, then stab into the plate. Jump up to the ledge above from
there, then shimmy left around the corner. Climb up the ledge and jump up to
the next platform. Move to the edge of the platform, and run along the left
wall, jumping on the shutter at the end. This will propel you to a plate,
which you should stab into. Run along the wall to the right to reach a ledge,
then move right around the corner. Jump and stab into the plate across from
you, then run along the wall to the left, jumping at the end to reach a beam.
Jump forward to the next beam, and jump from there to stab into a plate. Run
along the wall to the left, and jump from the first shutter to the second
shutter to a plate to stab into. From there run left along the wall to reach
another beam. Climb up on the beam and move left so that you line up with the
plate on the next wall, then jump and stab into it. Run along the wall to the
left to reach the next platform, and shimmy left and climb up onto it. Follow
the hallway to the next area.
---
W. The Market District
Go forward and drop off the right edge of the platform. Run along the wall on
the right and jump when you are opposite the ledge on the left. Drop into a
hang, and move around the corner. Then drop and stab into the plate below,
then run along the wall to the right and stab into the plate. Then jump up to
the ledge above and move around the corner to activate a cutscene. Climb up,
then move to the beam on the right. Jump to the gap and slide down, then turn
around. Wait until the patrolling Sand Guard turns away from you, then
Speed Kill the Thrall. Quickly climb up the ladder in front of you to
reach the next platform. Jump across to the ledge on the next side, then
shimmy to the left and around the corner. Drop down to the beam below, then
wait until the two Sand Guards are close together. When they are, execute the
double Speed Kill.
After that, move to the right and stab the plate switch to open the door. Slow
down time and run through the door before it closes.
Head to the end of the hallway and run up the wall to the next platform. Move
out to the beam and jump to the next beam. Wait until all the enemies in the
background turn their backs to you, then Speed Kill the Sand Guard below you.
Immediately and VERY quickly turn to the right, climb up the canvassed rubble,
and run up the wall to stab into the plate. Then, run along the wall to the
left and stab into the next plate. Wait until the Sand Guard on the right
turns around, then Speed Kill the Sand Guard below you, followed by
immediately climbing back on the rubble, running up the wall, and stabbing
into the same plate as before. Finally, run along the wall to the left, stab
into the plate, and wait for the screen to become distorted--when it does,
execute the Speed Kill on the Sand Guard below. Finally, circle around the
left side and Speed Kill the Sand Gate Guard. Go to the Sand Gate to receive
150 Sand Credits.
Go forward and pull out the wicker basket on the left to activate a cutscene.
Then push the wicker basket to the opposite wall, climb on the basket, run up
the wall and stab the plate switch. Then slow down time, and go through the
door before it closes. Follow the hallway and ascend the ladder on the right.
Go to the next edge of the platform, and run along the wall on the right, and
jump from shutter to shutter in order to trigger another cutscene and reach
the next area.
---
X. The Bowery
There is a fountain here, use it if you wish. Go to the edge of the platform
and run along the wall to your left, and jump at the end to reach a ledge on
the other side. Climb up, jump to the next ledge, then shimmy to the left and
climb up to the next platform with a Sand Archer. Speed Kill it quickly.
Climb over the railing and jump to the beam. Climb up and jump to the ledge
ahead, then shimmy to the right. Then drop, turn to the right, and head
forward to trigger a cutscene.
Now we're the Dark Prince. Oh, man.
Climb over the railing and jump forward, then chain-swing to reach the ledge
on the other side. Drop down to the floor, then battle the Illusion enemies
here. There is also a chest here with 10 Sand Credits. Kill them all, then
climb up the ledge on the right side of the other wall. Jump and climb up to
the next ledge, and then jump back and chain-swing to reach a beam. Jump from
the beam to the next platform. Go through the door to your right and go
forward to the wall. Turn on the Eye of the Storm, then run on the pressure
plate and quickly go through the door when it opens.
Turn left, use the Landscape Camera if you wish, and then head forward and
over the railing. Drop down to the curtain, and slide down to the floor.
Now we get to fight a new type of enemy. Yippee. -_- The Enchantress is a
tough cookie. They are impossible to Grab Throw, so don't even try it. In
fact, they are immune to all grab moves. They are extremely good defenders,
and have no discernable attributes to exploit. However, they are physically
weaker than your average Sand Creature. So if you slow down time and then
attack them, you will hit them more often and thus kill them more effectively.
Still, be prepared to be annoyed by these things. And of course, they can only
be engaged in Free-Form Fighting--no Speed Kills for you.
A final note--many Enchantresses do not give Sand. Be very wary as the Dark
Prince.
Also, since you are the Dark Prince right now, they're not exactly that tough.
Slaughter them. After they are dead, a trio of Illusions will appear, kill
them to get some much-needed sand.
Head around the pillar until you see a column, jump on the column, and ascend
it. Jump toward the stone pillar to the left to grab a ledge, then shimmy left
around the corner. Climb up, then jump and climb up to the next ledge. There
is a Sand Archer on the opposing platform, jump to it and Speed Kill him.
Next, run along the wall on the right to reach the next platform.
Turn left to see a pair of Enchantresses, kill them both. Then head forward,
turn left, and jump to reach the next platform, but do NOT climb over the
railing. There is a Sand Archer here--wait until he comes out, then hop over
the railing and Speed Kill him as well. Head through the doorway. Go forward
and into the upper left alcove. Run up either wall of the alcove and jump from
wall to wall to reach the next level. Go through the next doorway.
There is a Sand Archer on the other side of the level, make sure to avoid or
block his arrows. Turn the crank on the right side, then run along the left
wall, jump, and use the chain-swing to get to the next platform. Go through
the door on your left, kill the Sand Archer, and head through the next door
and over the rail to reach a pool of the Water of Life.
We are now the Prince again. Huzzah!
Head forward and over the railing. Turn left. You will be confronted with a
number of small spinning blades. Stand in the middle, wait until the blades
are passing through the center, and then quickly roll past them all.
For the next group of mini-blades, pick either the left side or right side and
wait for the row of blades to move away from you, then run toward them and