Prince of Persia: The Two Thrones Walkthrough :
This walkthrough for Prince of Persia: The Two Thrones [Playstation 2] has been posted at 22 Apr 2010 by ivar99 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up ivar99 and share this with your freinds. And most important we have 43 other walkthroughs for Prince of Persia: The Two Thrones, read them all!
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Walkthrough - FAQ/WalkthroughPrince Of Persia: The Two Thrones MEZMERIZE/HYPNOTIZE - PS2/XBOX/PC FAQ/Walkthrough Authored by VampireHorde __ ___ ______ _____ __ ___ ______ ____ ____ _____ ______ / |/ // ____//__ / / |/ // ____// __ \ / _//__ / / ____/ / /|_/ // __/ / / / /|_/ // __/ / /_/ / / / / / / __/ / / / // /___ / /__ / / / // /___ / _, _/_/ / / /__ / /___ /_/ /_//_____/ /____//_/ /_//_____//_/ |_|/___/ /____//_____/ __ ____ __ ____ _ __ ____ ______ ____ _____ ______ / / / /\ \/ // __ \ / | / // __ \/_ __// _//__ / / ____/ / /_/ / \ // /_/ // |/ // / / / / / / / / / / __/ / __ / / // ____// /| // /_/ / / / _/ / / /__ / /___ /_/ /_/ /_//_/ /_/ |_/ \____/ /_/ /___/ /____//_____/ ----------------------------------------------------------------------- ----------------------------------------------------------------------- _____ ___________ ____ ___ __ _____________________ _ __ / _/ |/ /_ __/ _ \/ __ \/ _ \/ / / / ___/_ __/ _/ __ \/ |/ / _/ // / / / / , _/ /_/ / // / /_/ / /__ / / _/ // /_/ / / /___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/ ----------------------------------------------------------------------- Thanks for clicking on the FAQ. Welcome back to Persia, young Prince! I will give an exact breakdown of how to finish the most daunting platforming puzzles, how exactly to use the environment to utilize the Quick/Speed Kill properly and of course, all the areas for all secret Health Upgrades. If you've played both the Sands Of Time and the Warrior Within games, then everything I mention here shouldn't be difficult to figure out. I strongly urge that you play the Two Thrones game first before resorting to this guide. Only read my strategies of you are stuck or need extra info on Quick/Speed Kills. All right, enough from me, FIGHT! *********************************************************************** *********************************************************************** +++ MEZMERIZE - THE CHARACTERS +++ \ | __|__ / \ | __| _ \_ _|__ / __| |\/ | _| / |\/ | _| / | / _| _| _|___|____|_| _|___|_|_\___|____|___| --THE PRINCE The original wise-cracking, fun-loving, talking-to-myself Prince from the Sands Of Time returns! No more of this "I'm-so-goddamn-pissed-that- I'm-gonna-look-like-Hugh-Jackman-and-say-BITCH-in-a-game!" attitude from the Warrior Within. Finally, we get to hear what the Prince is thinking...both of them. --THE DARK PRINCE Who is he? He's quite simply your better half. The Dark Prince pops in occasionally when certain sequences involve complicated platforming. Allergic to water for some reason. A little Dahaka infection, perhaps? --THE VIZIER The King Prick that set the wheels in motion in the Sands Of Time returns for Round 2. Due to the Sands of Time never being released, the Vizier technically never died and returns in this game to claim the Sands back. --KAILEENA The Queen Bitch that set the wheels in motion for the Warrior Within is back. Looking a lot different than her WW look, the queen is taken from the Prince and sacrificed selfishly by the Vizier. Her death brings about the Prince's darker side. --FARAH Yes, the bow-equipped pain in the ass from Sands of Time also returns and still sports an attitude as sharp as Jessica Alba's No-Nudity clause (ooh, I'm NASTY!). ----------------------------------------------------------------------- +++ QUESTION! - THE CONTROLS +++ _ \ | | __| __|__ __|_ _| _ \ \ | | ( | | | _| \__ \ | | ( | . | _| \__\_\\__/ ___|____/ _| ___|\___/ _|\_| _) --DEFAULT CONTROLS (THE PRINCE): X BUTTON : JUMP/ROLL SQUARE BUTTON : PRIMARY ATTACK/STAB TRIANGLE BUTTON : SECONDARY ATTACK CIRCLE BUTTON : THROW WEAPON/DROP DOWN/PICKUP WEAPON L1 BUTTON : USE SANDS OF TIME L2 BUTTON : LANDSCAPE VIEW (WHEN PROMPTED) L3 BUTTON : NOT USED R1 BUTTON : RUN ALONG WALLS/RUN UP A WALL/MOVE ITEM R2 BUTTON : FIRST PERSON MODE R3 BUTTON : RE-CENTER CAMERA BEHIND CHARACTER LEFT ANALOG : MOVE CHARACTER RIGHT ANALOG : ROTATE CAMERA --EXTRA CONTROLS (DARK PRINCE) TRIANGLE BUTTON : USE CHAIN TO SWING (WHEN RUNNING/JUMPING) CIRCLE BUTTON : HURRICANE ATTACK (PRESS REPEATEDLY) ++DARK PRINCE NOTE: The Dark Prince cannot use or pickup secondary weapons from fallen enemies. He is equipped with the chain from the minute he transforms and it cannot be replaced. ----------------------------------------------------------------------- +++ B.Y.O.B. - THE ENVIRONMENTS +++ _ ) \ \ / _ \ _ ) _ \ \ / ( | _ \ ___/_) _|_) \___/_) ___/_) Just like in the previous two games, the environment is important in getting through the game. In this case, the environments can now be used to the Prince's advantage to get the drop on his enemies. Instead of fighting the bad guys head-to-head, the Prince can do one of two things: use stealth or use the area around him. (More info in the walkthrough.) A couple of new additions have been added to the environment: --WALL GAPS The Prince can jump in between walls and stay there infinitely (similar to the Split jump move from Splinter Cell). Move the analog stick down to make him slide. From there, the Prince can either drop down and go for a kill or try a Quick/Speed Kill --WALL SHUTTERS** When the Prince runs along VERY long walls, there will be wall shutters that the Prince can jump from to reach another shutter or a balcony. Press the R1 Button and then the X Button to get to farther areas (use as many times as needed). **NOTE: When controlling the Dark Prince, you are urged to use the chain to reach another shutter. Run along the wall, jump, and then toss the chain to swing farther. --STAB SQUARES Also new to the series are Stab Squares (as I like to call them). When the Prince sees these squares on a wall, he can run up to them and then stab them to hang on. From there, the Prince can either run along the wall or jump higher. If you feel stuck in an area, look around to see these squares. --CURVED WALLS Another new addition, the Prince can now run along curved walls. Later in the game, the environment will get much trickier and the Prince will easily get stuck. Look for curved walls and run along them so that the Prince can get to his objective faster. --BRONZE SLITS These look like those coin insert things found in vending machines (only big and Bronze). Run up to this Slit and then stab it down to open a new door or ledge. --SAND PLATES Scattered throughout the game are Sand Plates that have a large beam of light coming out of it. There are usually 3-4 guards surrounding the plate that you need to eliminate in order to access it. Accessing the Sand Plates grants the Prince newer powers or more Sand Credits. --SAND CREDITS Sand Credits are obtained by finding them in hidden Golden Chests, certain Sand Plates, and successful Quick/Speed Kills. Everything else like poles, ledges, etc. are back and should be too familiar for all PoP veterans. ----------------------------------------------------------------------- +++ VICINITY OF OBSCENITY - THE ENEMIES +++ \ \ /_ _| __|_ _| \ |_ _|__ __|\ \ / _ \ __| \ \ / | ( | . | | | \ / ( | _| \_/ ___|\___|___|_|\_|___| _| _| \___/ _| _ \ _ ) __| __| __| \ |_ _|__ __|\ \ / ( | _ \\__ \ ( _| . | | | \ / \___/ ___/____/\___|___|_|\_|___| _| _| The Prince encounters newer enemies in this game (with a few ones from Warrior Within thrown in). Although there aren't many varieties as in previous games, it doesn't mean they're easier to defeat. OR ARE THEY? --ARCHER --GUARDS These guys aren't too difficult to defeat. When fighting them on ledges or balconies, simply toss them off the ledge (you need to un-equip the second weapon to toss them) --FOREMAN The Foreman is only seen around Sand Plate areas. He's usually guarded by 3-4 guards and wears a black and red armor piece. --SAND WRAITHS --DEMON DOGS --FEMALE GUARDS Use lots of evasion and use the jump attacks. --INVISIBLE GUARDS --GREEN GOLLUMS Use the same strategy as the guards for these guys. ----------------------------------------------------------------------- +++ ATTACK - QUICK/SPEED KILL +++ \__ __|__ __| \ __| | / _ \ | | _ \ ( . < _/ _\_| _|_/ _\\___|_|\_\ Similar to the God Of War game, when prompted the Prince can initiate an attack from behind or above for a sort of stealth kill. In most cases, the Prince can use the environment and sneak around an enemy to get the drop on them. (I will go more in-depth on this feature in the walkthrough) When the screen starts to shimmer in cat-vision style, press the Triangle Button to start the kill sequence (the enemy MUST be unaware of your presence or the attack is canceled). During the attack, the screen will turn gray for a split second and the dagger the Prince is holding will shimmer. Press the SQUARE Button each time you see the dagger shimmer to complete the kill sequence. Some Quick kills have multiple dagger attacks (especially on bigger enemies or multiple ones), so be on your guard when initiating the attack or you will get thrown off. Quick kills can be initiated from top ledges, chains, and wall gaps and are better than melee combat in all ways. ++DARK PRINCE NOTE: The Dark Prince uses Speed Kills. Unlike the Prince, there is no shimmer on the screen to wait for to kill the enemy. Initiate the kill sequence and when the Dark Prince grabs hold of the enemy, bash the Triangle Button repeatedly to strangle them. Simple! That's all you need to know for the Two Thrones. On to the walkthrough! *********************************************************************** *********************************************************************** __ __ / /_/ /_ ___ / __/ __ \/ _ \ / /_/ / / / __/ \__/_/ /_/\___/ ____ __ __ __ _ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_ | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \ | |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / / |__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/ /____/ ++AUTHOR'S NOTE: I encourage you to use Quick/Speed Kills rather than melee combat. If you're stuck in an area with enemies and think there is an alternative method for the Quick Kill, there probably is one. This Walkthrough will map out EVERY Quick Kill opportunity, so read on! *********************************************************************** *********************************************************************** The descent into madness begins. All over again. --MISSION OBJECTIVE: FIND KAILEENA Roll under the door and head left. Run up the large baskets and jump from ledge to ledge. Use a wall run to reach the next area. From there, run up the wall and shimmy on up to the top. Drop down and use the ladder. Slide down and then head to the next area. As you head down the way, look for the pole to grab onto. Jump from pole to pole to the ledge up on top. Head down the ledge and hop over the railing. Jump to the pole and then turn around to jump to a ledge to shimmy. Shimmy over and jump down. Now do a wall run all the way to the end and then jump up and shimmy to the left. Jump over the ledge and to the Water Fountain Save Point. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE RAMPARTS +++ ______ __ __ ____ ___ ___ __ ___ ___ ___ ___ ______ ____ /_ __// // // __/ / _ \ / _ | / |/ // _ \ / _ | / _ \/_ __// __/ / / / _ // _/ / , _// __ | / /|_/ // ___// __ | / , _/ / / _\ \ /_/ /_//_//___/ /_/|_|/_/ |_|/_/ /_//_/ /_/ |_|/_/|_| /_/ /___/ Head down the way and use the Landscape View. Take the ladder up and head down to the nearby door. --OBJECTIVE: LEARN THE QUICK KILL After the Quick Kill lesson, use Landscape View again to see your environment. See that pole on the left of the screen? Hop over the ledge and slide down. Use a Quick Kill on the nearby Archer to kill him. From there, use a wall run to the next ledge. Shimmy to the right until you get to the end. See that ladder? Jump from that ledge to reach that area. Take the ladder down but wait for the enemy below to walk away. Use a Quick Kill and then continue down the corner. Fight off the next guard (or don't) and then use a wall run and jump. Shimmy up and onto the next area. Climb up the ladder and turn left. Wall run to the curtain and slide down. Fight off the three guards (or don't) then head into the shack they emerged from. Climb up the ladder ad jump to the next ladder (turn around) and head up. Run up the wall and jump to the ledge. Jump to the ladder and head up to the next area. Jump down and head for the door. There is a ledge next to the door so jump up to it. Jump up and use the wall run to the next ledge. Start the Quick kill on the Archer. Once he's dead, head for the ladder and slide down. --OBJECTIVE: USE AN ENVIRONMENT QUICK KILL Here's your first chance to use the environment for a Quick Kill! After sliding down the ladder, use First Person view to see ledges on top. Run up to those ledges and jump from each one. When prompted, start the Quick kill on the first guard. After that, sneak up on the Archer and do the same to him. Jump over the ledge the Archer was guarding and head for the ladder. Go up and over the ledge to find the Water Fountain. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE HARBOR DISTRICT +++ ________ ______ __ _____ ___ ___ ____ ___ /_ __/ // / __/ / // / _ | / _ \/ _ )/ __ \/ _ \ / / / _ / _/ / _ / __ |/ , _/ _ / /_/ / , _/ /_/ /_//_/___/ /_//_/_/ |_/_/|_/____/\____/_/|_| ___ _________________ _______________ / _ \/ _/ __/_ __/ _ \/ _/ ___/_ __/ / // // /_\ \ / / / , _// // /__ / / /____/___/___/ /_/ /_/|_/___/\___/ /_/ Continue on down and use a wall run and jump to the next ledge. Shimmy on the ledge all the way to the right then climb up. Cross the beam to the next ledge. Jump from the next beam to reach the next area. Jump from the beam to the next one. Below will be two enemies. Jump down from the top beam and initiate the Quick Kill for both fools. Head for the corner and run up the wall and jump to the beam. Jump up and cross the next beam to next area. Head down the way to the next beam and jump to it. Climb up and then jump between the wall gaps and slide down. Fight off the two baddies (or don't) and jump for the next beam. Jump from beam to beam and look for a Wall Gap. Jump to it and climb up to the ledge. From there, make a LONG jump (do not use a wall run) to the next beam and then jump to the next Wall Gap. Slide down and initiate the Quick Kill on the guard below (turn around to initiate the cat vision). --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS Head up the stairs to the next area. Use Landscape View to see the area. Across from the Prince is a large wooden scaffolding. Do you see it? Slowly sneak to the ledge (but don't jump to it yet!) and the pigeons nearby will distract the nearby guard. Stay hidden or the pigeons will give you away! Once the coast looks clear, jump to the ledge on that wooden scaffolding and initiate the Quick Kill on the first guard. From there, sneak up on the Archer and use a Quick Kill. Now head up the ladder and jump to the railing but do not jump over yet! There is a lone Archer roaming around. Either use a Quick Kill or use combat to get him. Head for the corner and roll to the next area. --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS Run up the wall to the top ledge. Use Landscape View to see a large wooden beam above the baddies. Do you see it? Use a wall run and jump and jump on the beam. Initiate the Quick Kill on both of them. Once that's done, do a wall run to the beam and climb up. Jump over the gap and head up the stairs to the blocked off corner. From here, use a wall-to-wall jump to make it to the top. Jump from ledge to ledge and shimmy down to the balcony. Continue crossing and jumping beams to the next area. Hop over the railing to another Quick Kill area. --OBJECTIVE: USE ENVIRONMENT FOR A QUICK KILL Jump over the railing and past to the next ledge. Use Landscape View to see two guards on the bottom. The guard on the left will turn occasionally, so watch him. When he turns around, jump down and initiate the Quick Kill on both of them. Now continue through and jump the beam to the ledge and shimmy to the left side. Climb up the next beam and jump over. Jump the gap to the next area. From there, do a wall run and jump to the beam on the left to grab it. Jump on the wall to the left and hop to the higher beam. Jump over the gap to the next area. Head for the Water Fountain. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE PALACE BALCONY +++ ________ ______ ___ ___ __ ___ _________ /_ __/ // / __/ / _ \/ _ | / / / _ |/ ___/ __/ / / / _ / _/ / ___/ __ |/ /__/ __ / /__/ _/ /_/ /_//_/___/ /_/ /_/ |_/____/_/ |_\___/___/ ___ ___ __ _________ _ ____ __ / _ )/ _ | / / / ___/ __ \/ |/ /\ \/ / / _ / __ |/ /__/ /__/ /_/ / / \ / /____/_/ |_/____/\___/\____/_/|_/ /_/ This next part will be a little tricky. Jump over the railing and onto the ledge. Across from you is the Palace Balcony with a guard. Do a Wall Run (the guard will walk away while you do this) and jump to the next railing but do not hop over yet. --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS Use Landscape View to see a ledge just above the immobile guard. Hop over and run up the nearby ledge next to the entrance and climb up. Shimmy to the beam and wait for the Archer to leave. Initiate the Quick Kill and then sneak to the nearby fence. Use Landscape View again to see two Archers. One all the way in the back and one nearby that moves left to right frequently. When the nearby Archer looks away, scurry to the area next to him. Climb over the table and run up the wall and jump to the beam. Cross the beam and initiate the Quick Kill on both Archers. --OBJECTIVE: LEARN HOW TO USE STAB SQUARES AND WALL SHUTTERS Near the Archers is a large pedestal with two Stab Squares above it. Follow the instructions indicated onscreen to learn about how to use these two items. Jump to the top balcony and then use a wall run and shutter jump to reach the next area. Now step on the nearby switch to open the door and continue through. --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILL In the next area, Landscape View will confuse you here but follow these instructions: use a Wall Run and stab the square. Drop down and jump the gap to the other Stab Square. Initiate the Quick Kill on the guard below. Jump on the second pillar and jump to the beam across from you. Climb up and hop over the railing. Use Landscape View to see an Archer facing forward. See that long ledge on the right side of the screen? Run up the wall to it and shimmy to the beam above the Archer. Jump to the Wall Gap across the beam and slide down. Turn around. You know what to do here. --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS Now hop over the railing and jump to the beam. Initiate another Quick Kill from above. Head for the door to see furniture blocking the way. Break them but stay hidden! Once the alerted guard goes back to his post, sneak in and run up the wall. Shimmy and hop behind him and use a Quick Kill. Look for Stab Squares above. Run up the wall and use the Squares. Use a Wall Run and stab the next square. Wall run again to the next balcony. Now use Landscape View to see an Archer across the way. Use a Wall Run and shutter jump and initiate the Quick Kill on the Archer. Now run up the wall next to the door and jump for the beam. Jump to the next beam then jump straight up. Shimmy over and jump to the next ledge. Use Landscape View to see two guards. Hop over the railing and use the nearby Stab Square. Wall Run and jump to the next ledge and cross the beam. Jump over the Wall Gap and slide down and initiate the Quick Kill. For the other guard, look up to see another beam. Run up the wall and jump to it. Cross the beam (but don't jump!) and turn right to see some Stab Squares. Jump to the one across you and then use a Wall run and stab. Jump across the gap to the next beam and then jump to the Wall Gap and slide down. Initiate the Quick Kill. --OBJECTIVE: OPEN THE DOOR Enter the next room and look for a Stab Square. Run up the wall and stab it. Use a wall run and shimmy on the ledge all the way to the right and climb up. Head for the corner and run up the wall to trigger the opening of the door and then jump at the same time to reach the beam above it. Now enter the room to find the Water Fountain. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE PALACE +++ ________ ______ ___ ___ __ ___ _________ /_ __/ // / __/ / _ \/ _ | / / / _ |/ ___/ __/ / / / _ / _/ / ___/ __ |/ /__/ __ / /__/ _/ /_/ /_//_/___/ /_/ /_/ |_/____/_/ |_\___/___/ Now it's death trap time! Use a Wall run and then roll out of the way and head around the hall. Simply cross the sawblades when it's clear and then run up the wall when the spikes rotate. Hop over the ledge and use another wall run and jump to the next area when the sawblades are clear. Wait for the spikes to rotate and then run up the wall to the area above. Pass the sawblades and head for the Rotating Handle and turn it clockwise to open the trapdoor above. Just near the handle is a large bronze slit on the wall. Run up to it and press the attack button to initiate a secret step block. Quickly run up the step block and up to the top room. Find the Water Fountain across from you and save. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE THRONE ROOM +++ ________ _____ ____ _ ______ ___ ____ ____ __ ___ /_ __/ // / _ \/ __ \/ |/ / __/ / _ \/ __ \/ __ \/ |/ / / / / _ / , _/ /_/ / / _/ / , _/ /_/ / /_/ / /|_/ / /_/ /_//_/_/|_|\____/_/|_/___/ /_/|_|\____/\____/_/ /_/ --OBJECTIVE: USE ENVIRONMENT FOR QUICK KILLS To the right of the Water Fountain is a Stab Square on the wall above. Do you see it? Head for the ledge underneath it and use Landscape View to see an Archer on the balcony. Run up the wall and stab it. Use a Wall run and climb up the ledge. Use a wall run and shutter jump for a Quick Kill (press the initiate button or the Quick Kill won't happen). Now use another wall run to the next area. Run up the wall to the higher ledge and use Landscape View. You'll see a Stab Square on the left side of the screen, a shutter on the right, and a ledge to shimmy underneath it. Use a Wall Run and shutter jump to the nearby ledge. Jump and use the stab square. Jump across the gap and shimmy onto the beam. Cross the beam and then jump towards the Wall Gap and slide down. Initiate the Quick Kill. Run up the wall and up the ledge. Shimmy to the right and use the stab square. Wall run and jump to the large pillar and WAIT! Move the camera to watch the Archer on his patrol. When he turns around, move and then jump to the pillar and then jump to the railing and hop over. Sneak up to Archer and initiate the Quick Kill. See those stairs? DO NOT USE THEM! --OBJECTIVE: INITIATE A DOUBLE SPEED KILL Look for another pillar across from the Archer. Hop over the railing and jump to the pillar. Turn around and then jump to the Wall Gap across the two guards and slide down. Initiate the kill and continue. NEW POWER ACQUIRED: RECALL After the cutscene, the Prince can once again Rewind time (if he royally screws up something). Continue down the hall and activate the switch at the end by running up at it to open the door. Continue past the crumbling balcony. Jump across the first gap but do NOT jump the second gap! Look for a Stab Square above and access it. Use a Wall run and stab and then another wall run to the next ledge. Wall run to the nearest curtain and slide down. Enter the room to find the Water Fountain. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE TRAPPED HALLWAY +++ ________ ______ _________ ___ ___ ___ _______ /_ __/ // / __/ /_ __/ _ \/ _ | / _ \/ _ \/ __/ _ \ / / / _ / _/ / / / , _/ __ |/ ___/ ___/ _// // / /_/ /_//_/___/ /_/ /_/|_/_/ |_/_/ /_/ /___/____/ __ _____ __ __ _ _______ __ / // / _ | / / / /| | /| / / _ \ \/ / / _ / __ |/ /__/ /_| |/ |/ / __ |\ / /_//_/_/ |_/____/____/__/|__/_/ |_|/_/ Head down the hall for some more spiked traps. Roll your way past them to the end of the hall and run up the wall to activate the switch for the door below. Head down the stairs to a large room with six pillars. The floor will crumble so keep going. Access the nearest pillar and climb up. Jump to the next one and then jump to the next one but stay put! Turn left to see a ledge on the wall. Jump to it and climb up. Shimmy to the right and jump up. Shimmy all the way to the right and jump to the next pillar. Turn around and look for stab squares on the wall. Jump to them and use them. Use Wall runs and stabs to get to the next pillar. Jump to the last pillar and jump towards the wall on the left to land on a beam. Jump to the ledge across the beam and jump towards the curtain. As you slide down the curtain, jump before you reach the bottom to access a Wall Gap. Slide and jump down and then access the Water Fountain. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE RUINED PALACE +++ ______ __ __ ____ ___ __ __ ____ _ __ ____ ___ /_ __// // // __/ / _ \ / / / // _// |/ // __// _ \ / / / _ // _/ / , _// /_/ /_/ / / // _/ / // / /_/ /_//_//___/ /_/|_| \____//___//_/|_//___//____/ ___ ___ __ ___ _____ ____ / _ \ / _ | / / / _ | / ___// __/ / ___// __ | / /__ / __ |/ /__ / _/ /_/ /_/ |_|/____//_/ |_|\___//___/ Continue down the hall for more spiked traps and doodads. Run and roll past them to the next area. --OBJECTIVE: FIND GOLDEN CHEST Jump the large gap to the next ledge. Head down and then use a Wall run on the next wall. Defeat the guard and then jump the ledge and shimmy to the left. Defeat the two guards that emerge and then enter the hall they came from to find a large Golden Chest. Open it to find 10 SAND CREDITS. Now look for the nearby ledge and climb up. Defeat the guard and then look for a Stab square on the wall. Jump to it and stab it. Jump up and stab another one and then jump up to the ledge and shimmy left. Jump across the large gap and then use a Wall Run and shutter jump to the next ledge. Shimmy to the exit and use the Water Fountain. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE ROYAL CHAMBERS +++ ______ __ __ ____ ___ ____ __ __ ___ __ /_ __// // // __/ / _ \ / __ \\ \/ // _ | / / / / / _ // _/ / , _// /_/ / \ // __ | / /__ /_/ /_//_//___/ /_/|_| \____/ /_//_/ |_|/____/ _____ __ __ ___ __ ___ ___ ____ ___ ____ / ___// // // _ | / |/ // _ ) / __// _ \ / __/ / /__ / _ // __ | / /|_/ // _ |/ _/ / , _/_\ \ \___//_//_//_/ |_|/_/ /_//____//___//_/|_|/___/ Head down the stairs and enter the next area. After the cutscene, use the Water Fountain. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE SEWERS +++ ______ __ __ ____ ____ ____ _ __ ____ ___ ____ /_ __// // // __/ / __// __/| | /| / // __// _ \ / __/ / / / _ // _/ _\ \ / _/ | |/ |/ // _/ / , _/_\ \ /_/ /_//_//___/ /___//___/ |__/|__//___//_/|_|/___/ Move forward and jump to the swing pole. Swing from bar to bar to the next ledge. Head down the path and jump to the next swing pole but DO NOT JUMP! Jump to the swing pole and shimmy all the way to the other side and jump down. Jump to the swing pole and vault higher to the upper ledge and shimmy to the left. At the end, jump down the Wall Gap and slide all the way down and jump down. --OBJECTIVE: DESCEND FURTHER INTO THE SEWERS Defeat the green devils (or don't) and head down the hall towards the Bronze Slit on the wall. Run up and stab it to trigger the wall. Jump down the open hole and slide down the Wall Gap. At the bottom, jump across to the swing pole and jump down to the bottom of the room. --OBJECTIVE: ACTIVATE THE DOOR At the bottom room, head for the corner and use Landscape View to see two Stab squares on the left side of the screen. Run up the wall and stab it. Jump up and stab again and then Wall Run to the ledge. Shimmy all the way to the right and then jump to the nearby pole to bring it down. Once it's done, slide down and exit the newly opened door. Cross the beam and then jump to the Wall Gap across from the Prince and slide down. Jump down and continue on down the path. Use Landscape View on the next area to see three ledges on the right side of the screen. Do you see them? Make a long jump to the closest ledge and jump up. Continue on up and then jump to the nearby pole to bring it down. Turn around and jump for the swing pole. When the moving stab square gets close, jump and stab it and make a quick wall run to the ledge. From there, use Landscape View to see another area. Use a Wall Run and slide down and then jump down. Move forward to activate the Dark Prince. +++ AREA: THE SEWERS (DARK PRINCE) +++ ______ __ __ ____ ____ ____ _ __ ____ ___ ____ /_ __// // // __/ / __// __/| | /| / // __// _ \ / __/ / / / _ // _/ _\ \ / _/ | |/ |/ // _/ / , _/_\ \ /_/ /_//_//___/ /___//___/ |__/|__//___//_/|_|/___/ See that large block with the Lion symbol? Press the Triangle Button to pull it forward and open the door across from you. Destroy the enemies (or don't) and head for the door before it closes. Jump the beam to the next beam and jump to the pole. Slide down and destroy the enemies and continue through. --OBJECTIVE: FIND THE GOLDEN CHEST In the next area, jump down the large gap to find a Golden Chest. Run up the wall and then jump and swing with the chain to reach the next ledge. Jump and chain swing two times on the next beam to reach the other side and slide down the Wall Gap. In this area, turn to the left chamber and activate the Lion Switch to open the door on the right side. Quickly run for the door before it closes. Once that's done, run up the wall and shimmy to the left and jump up. Turn around to see a ladder. Wall run to the ladder and climb up. Head for the corner and find the Bronze Slit on the wall. Activate it (don't jump down) and then jump to the nearby swing pole. Swing to the next swing pole and then wait for the spikes to rotate away. Do a wall to wall jump and head for the top. Continue through and jump the beam to the Wall Gap and slide down to the bottom. --AREA: THE SEWERS (THE PRINCE) After the transformation, head up the nearby ledge and jump up to the top. Jump the gap to the moving stab square and stab it. Do a wall run to the next area and continue down the hall (destroy the enemies if you want). Look for the Bronze Slit and activate it to open the door. Run under it to the next area. --OBJECTIVE: GET HEALTH UPGRADE #1 In the next area are two paths: the path on the right has sawblades and spikes and a Water Fountain and the path on the left leads to a Health upgrade. Take the left path. Jump the gaps, cross the beams, jump the beams to the Golden Water Fountain and head for it. Drink the water to activate the mini-game. --HEALTH UPGRADE MINI-GAME: Move forward to activate the sawblades. Pass them and head for the beam but DO NOT CROSS YET! Instead of trying to dodge the arrows on the wall, jump down the beam and shimmy all the way to the end and then jump up and jump past the sawblades to the next beam. Roll past the spikes and the lone sawblade towards the light to upgrade your health! Go back to the room with the Water Fountain. Get past the sawblades and spikes and save your game. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE TUNNELS +++ ______ __ __ ____ ______ __ __ _ __ _ __ ____ __ ____ /_ __// // // __/ /_ __// / / // |/ // |/ // __// / / __/ / / / _ // _/ / / / /_/ // // // _/ / /__ _\ \ /_/ /_//_//___/ /_/ \____//_/|_//_/|_//___//____//___/ Continue down the path and use a Wall run and jump to the next ledge. Do a long jump to reach the ladder and then climb up. Jump the gap the ledge and jump. Time your jumps to the top so that you don't get pelted with arrows and emerge out of the sewers. Head on down the path and jump the gap. Across from you are two Archers. You can try jumping the next gap and initiating Quick Kills but its possible that you'll blow it. If it goes wrong, just engage iin battle and destroy them. Look for the ledge on the wall and run up to it. Jump up to the top and shimmy to the right. Jump the gap and shimmy to the right. Jump the gap and make your way up. Quickly jump up after the arrows shoot and jump up again. At the top, shimmy to the right and jump up. Jump up tow ledges to the top of the building. Use the Water Fountain. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE FORTRESS +++ ______ __ __ ____ ____ ____ ___ ______ ___ ____ ____ ____ /_ __// // // __/ / __// __ \ / _ \/_ __// _ \ / __// __// __/ / / / _ // _/ / _/ / /_/ // , _/ / / / , _// _/ _\ \ _\ \ /_/ /_//_//___/ /_/ \____//_/|_| /_/ /_/|_|/___//___//___/ Use the Landscape View to see a long Wall Gap in front of you. Use the nearby Wall Gap and slide down and wait for the nearby guard. --OBJECTIVE: UNLOCK THE SAND PLATE When prompted, initiate the Quick Kill on the nearby guard. From there, use a Quick Kill on the Forman to release the lock on the Sand Plate. NEW POWER ACQUIRED: SAND TANK On the nearby wall, use a Wall Run when the spikes rotate and jump the nearby swing pole. Jump to the next swing pole and land on the ledge. Fight off the Archer then make a long jump for the chain across from ledge. Slide down the chain and activate the Quick Kill. There are two more enemies down this area. Use Quick Kills or fight them off. --OBJECTIVE: FIND THE GOLDEN CHEST Before climbing to the next area, head down the path and jump over the railing. Find the Golden Chest for some Sand Credits and head back. Look for a stab square and jump to it and stab it. Jump up and stab the next one. Use a Wall Run and stab the square. Use another Wall Run and shutter jump two times to the next ledge. Jump down and look for the other ledge and run up to it but DO NOT jump over the railing. Watch the two guards as they patrol the upper area. When they turn around, use the Quick Kill on both of them. --OBJECTIVE: OPEN THE DOOR Once the guards are gone, use the Rotation Handle and turn it counter- clockwise to open the door. Use a Wall Run when the spikes rotate to the next area. +++ AREA: THE FORTRESS (DARK PRINCE) +++ ______ __ __ ____ ____ ____ ___ ______ ___ ____ ____ ____ /_ __// // // __/ / __// __ \ / _ \/_ __// _ \ / __// __// __/ / / / _ // _/ / _/ / /_/ // , _/ / / / , _// _/ _\ \ _\ \ /_/ /_//_//___/ /_/ \____//_/|_| /_/ /_/|_|/___//___//___/ After the transformation, use a Wall Run and chain swing to the next ledge. If you want, jump down the ledge and initiate a Speed Kill and then go back up. Use a Wall run and chain swing and then jump to the nearby chain. Slide down the chain and initiate another Speed Kill. From there, jump down and destroy the enemies down here. See that pole in dead center of the court? Jump to it and climb up. Swing past three swing poles and then activate the Bronze Slit. Now exit the area. --MINI-GAME: CHARIOT RACING Control the chariot and follow the path. When the second enemy chariot sidetracks you, keep pushing him to the left before heading into the overpass so that he crashes. After passing the overpass, stay right and fight off any enemies that jump on. Now stay left and the chariot will do a slow motion jump. Stay right and watch for the man with the fruit stand! Veer left and the chariot will do another slow motion jump. From there, stay on the path and everything will follow through. Once that's done, it's back to basics. Head into the room and jump up the ledges to the top. Climb the ladder and jump the ledge. Jump the ledge again to the next ladder and to the top. Head for the railing and hop over it. Jump to the ladder and climb up. Now jump the gap and shimmy to the left and jump the next gap to the ladder and climb up. Jump the gap again and hop over the ledge. Continue on down towards the Water Fountain. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE LOWER CITY +++ __ ____ _ __ ____ ___ _____ ____ ________ __ / / / __ \| | /| / // __// _ \ / ___// _//_ __/\ \/ / / /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ / / / \ / /____/\____/ |__/|__//___//_/|_| \___//___/ /_/ /_/ Move forwards and use Landscape view to see a beam on the right. Cross the beam and jump to the next beam. Cross the beam and then jump towards the ledge and shimmy to the right. Jump down twice and shimmy to the right to the next beam. Cross the beam and jump the gap to the next area. Use a Wall Run and shutter jump and initiate a Quick Kill on the immobile guard. From there, use a Quick Kill on the guard inside (if you want). Use Landscape View to see a Stab square in the middle of the screen. Hop over the ledge and jump down and stab the square. When the guard closes in, initiate the Quick Kill. Use a Quick Kill on the guard across from you also. Now cross the nearby beam and jump to the swing pole. Swing and jump to the Wall Gap and slide down and wait! --OBJECTIVE: UNLOCK THE SAND PLATE When prompted, initiate the Double Speed Kill on the guards below. After that, use the Quick Kill on the Forman and then access the Sand Plate to get some Sand Credits. Now exit the area under the Wall Gap and make a left. Fight off the two guards and then look for a stab square on the wall. Run up to it and stab it. Wall run to the right and climb up the ledge. Jump down and fight off the two demon dogs. Once that's done, continue down the street and use the Wall Run to the other side. Jump the next gap to the other side and then jump the next gap to the next building. +++ AREA: THE LOWER CITY (DARK PRINCE) +++ __ ____ _ __ ____ ___ _____ ____ ________ __ / / / __ \| | /| / // __// _ \ / ___// _//_ __/\ \/ / / /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ / / / \ / /____/\____/ |__/|__//___//_/|_| \___//___/ /_/ /_/ Eliminate the demon dogs (or don't) and then jump and chain swing to the next area. Run past the crumbling floor and wall run to the swing pole but DO NOT JUMP! Climb the swing pole and jump up the ledge. Use a Quick Kill on the Archer. Wall run and chain swing to the next ledge. The floor crumbles so quickly go around the corner and make a jump and chain swing to the far ladder (do NOT use a Wall Run). Climb the ladder to the top and use the Water Fountain across the mini-pool. _) | __| _` |\ \ / _ \ __ \ _ \ | __ \ __| \__ \ ( | \ \ / __/ | | ( | | | | | ____/\__,_| \_/ \___| .__/ \___/ _|_| _|\__| _| *********************************************************************** *********************************************************************** +++ AREA: THE LOWER CITY ROOFTOPS +++ __ ____ _ __ ____ ___ _____ ____ ________ __ / / / __ \| | /| / // __// _ \ / ___// _//_ __/\ \/ / / /__/ /_/ /| |/ |/ // _/ / , _/ / /__ _/ / / / \ / /____/\____/ |__/|__//___//_/|_| \___//___/ /_/ /_/ ___ ____ ____ ____ ______ ____ ___ ____ / _ \ / __ \ / __ \ / __//_ __// __ \ / _ \ / __/ / , _// /_/ // /_/ // _/ / / / /_/ // ___/_\ \ /_/|_| \____/ \____//_/ /_/ \____//_/ /___/ Across the Water Fountain, move the camera to see an Archer on the adjacent roof. When he turns around, jump the gap and use a Quick Kill on him. Now jump down the railing and eliminate the Archer below. From there, use a Wall Run and shutter jump twice to the next ledge. Now go the corner and jump the gap to the next building. Run up the wall and use a Quick Kill on the Archer. Now use Landscape View to see two Archers across the way patrolling around. When both Archer are looking away, jump the gap and quickly use Quick Kills. If they see you, throw them both off the balcony. Now run up the wall to the upper ledge. Make a LONG jump to the lower |
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Another Prince of Persia: The Two Thrones Walkthrough :
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