Prince of Persia: The Two Thrones Walkthrough :
This walkthrough for Prince of Persia: The Two Thrones [Playstation 2] has been posted at 19 Mar 2010 by eyeman and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up eyeman and share this with your freinds. And most important we have 43 other walkthroughs for Prince of Persia: The Two Thrones, read them all!
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Walkthrough - FAQ/Walkthrough*********************************************************************** ************** Prince Of Persia: The Two Thrones ************** ******************************************************************* ************** FAQ/Walkthrough ************** *************************************************************** ************** Version 1.10 ************** *************************************************************** ************** Author: Zenithwillrule ************** ************** AKA: David DeGregorio ************** ************** Email: Invertedd@gmail.com ************** *********************************************************************** ~~~~~~~~~~~~~~~~~~ Table Of Contents: ~~~~~~~~~~~~~~~~~~ 1) About Me: Description of the author of this guide. 2) Spoilers: My view on spoilers and why I never use them in my guides. 3) Getting Started: Some details about the game. 4) Controls: Detailed list of the game controls. 5) Walkthrough: The Walkthrough. a) Arriving at Babylon's Shore b) The Ramparts c) The Harbor District d) The Streets of Babylon e) The Palace Balcony f) The Palace g) The Throne Room h) The Trapped Hallway i) The Ruined Palace j) The Royal Chambers k) The Sewers l) The Tunnels m) The Fortress n) Chariot Chase o) Lower City p) The Lower City Rooftops q) The Arena r) Arena Tunnel s) The Balconies t) The Dark Alley u) The Temple Rooftops v) The Temple w) The Marketplace x) The Market District y) The Bowery z) The Brothel aa) The Plaza ab) The Upper City ac) The City Gardens ad) The Canal ae) The Promenade af) The Royal Workshop ag) The King's Road ah) The Palace Entrance ai) The Hanging Gardens aj) The Structure's Mind ak) The Well Of Ancestors al) The Well Of Ancestors (Continued) am) The Labyrinth an) The Underground Cave ao) The Royal Kitchen ap) The Secret Passage aq) The Lower Tower ar) The Middle Tower as) The Upper Tower at) The Terrace au) The Mental Realm 6) Version History: History of this FAQ. 7) Legal Information: Copyright Info. ~~~~~~~~~ About Me: ~~~~~~~~~ Hello, everyone. My name is David DeGregorio and I am a sophomore in college. I have just recently decided to start writing FAQ's for my favorite games. This is my seventh FAQ to date. If you would like to read any of my other FAQs, just click on my username on the previous page and you will see all of my FAQs. Prince Of Persia: The Two Thrones was an amazing sequel in many regards. It fixed many of the problems of the first two games while still retaining the same great graphics and platforming. After my last guide on Warrior Within, The Two Thrones is a perfect candidate for a new FAQ. I have done my best to make sure there are no errors in the FAQ. If you find any, let me know and I will update as soon as I possibly can (and I'm not busy usually so it won't take long). Also, if you have any questions, comments, concerns, etc. just email me and I will email back. I check my email every day. Thank you. Now let's get this FAQ underway. ~~~~~~~~~ Spoilers: ~~~~~~~~~ As usual, I will refrain from using spoilers in this guide. I don't believe in spoilers. They ruin the story for you, the gamer, and take away from the experience. So, yeah, no spoilers will be included in any of my guides. If you see something that looks like a spoiler, please let me know and I will edit that part or take it out completely. Thank you. ~~~~~~~~~~~~~~~~ Getting Started: ~~~~~~~~~~~~~~~~ First of all, you will need a copy of The Two Thrones. This guide is for the PS2 version of the game. Buy it, rent it, or borrow it from a friend if you have to, however you will need the game to use this guide. Pop the disc into your PS2 and you're ready to go. You are in control of the Prince of Persia. He has gotten stronger and gained some new moves since the last game. ~~~~~~~~~ Controls: ~~~~~~~~~ Button ~ Function --------------------------------------------- Left Analog Stick ~ Move Right Analog Stick ~ Move Camera R3 (Push in right analog stick) ~ Reset Camera Triangle ~ Use second weapon/ grab enemies Triangle (Dark Prince) ~ Use whip/ swing with whip Circle ~ Pick up/ throw weapon Square ~ Use primary weapon X ~ Action Button (Jump / Roll / Climb) Start ~ Pause L2 ~ Landscape View R2 ~ First Person View L1 (hold) ~ Rewind Time L1 (tap) ~ Slow Time R1 (near wall) ~ Perform wall run R1 (near water) ~ Drink Water R1 (on pole) ~ Swing on pole R1 (during combat) ~ Block ~~~~~~~~~~~~ Walkthrough: ~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Arriving At Babylon's Shore: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the opening scene, you gain control of the Prince. This first part is essentially a tutorial on how to control the Prince. Walk forward and press x to roll through the small opening. In the next area there is fire blocking your path. Turn right and walk around the fire. Turn left and walk until you reach a dead end. Turn left and press X to jump up and grab the box. Pull yourself up and turn left again. Walk forward and jump the gap. Jump the next gap and turn left. Jump the next gap and turn left once more time. Run along the wall to reach the next platform. Turn right and run up the wall to grab a groove in the wall. Shimmy to the left and turn the corner. When you can't go any further press circle to drop down to the platform beneath you. Turn left and drop down to the platform below. There should be a ladder in front of you. Slide down the ladder and walk forward. Turn right and enter the next room. Walk forward and climb the column as far as it lets you. At this point, the camera angle will change and you will see another column. Jump to that column and climb as far as you can. Jump back to the first column and climb to the top. Look to your left and you will see a platform that you can jump to. Jump to the platform and turn right. Walk forward and climb up to the next level. Turn right and push against the railing to jump over and hang from it. Jump to the column behind you and climb to the top. Jump to the groove in the wall and shimmy to the right. Drop down to the platform below. Turn around and run along the wall to reach a small ledge. Jump up and grab the groove in the wall. Shimmy to the left and pull yourself up. Jump down and save your game at the fountain. ~~~~~~~~~~~~~ The Ramparts: ~~~~~~~~~~~~~ Turn left and run down the ramp. Follow the path to the right and climb the ladder. Turn right and walk into the house. You will finally receive a weapon, although it is only a fisherman's knife. After the scene, you will be prompted to make a speed kill. A speed kill is basically when you kill an enemy stealthily, without alerting other guards. Press triangle to initiate a speed kill and press the onscreen buttons to kill the enemy. After you kill the first soldier, turn right and hang off the railing. Jump to the column behind you and slide down to the lower level. Kill the next guard and walk forward. Turn right and jump the gap. Jump up and grab the groove in the wall. Shimmy to the right as far as you can and pull yourself up. Jump up and grab the groove above. Shimmy to right until you can't go any further. Drop down to the ledge below and sidestep right as far as you can. Jump to the platform on the right and slide down the ladder. Kill the next guard and take his weapon. Follow the path around and run down the ramp. Drop down to the level below and take out the next guard. Walk forward and turn right. Walk through the archway and follow the path as it curves to the right. Run along the left wall and jump at the end to reach a small ledge. Pull yourself up and shimmy left. Jump to the ledge above and shimmy to the left. Pull yourself up and turn left. Climb the long ladder to the top. Walk forward and run up the wall in front of you. Go through the window and drop down to the platform. Watch the scene and turn left. Run along the wall until you reach the curtain. The Prince will automatically slide down it. Turn around and walk forward. The door from the scene is locked, so we will have to take the long way around. Continue forward and kill the guards here. Blocking helps if you are on higher difficulties. When they are dead, continue forward and turn left into another room. Climb the ladder to the top and jump to the ladder behind you. Tilt the analog stick left or right to flip around to the other side of the ladder. Climb to the top of the ladder. Turn right and run up the wall. At the peak of your run, jump to the ledge behind you. Shimmy to the left until you are lined up with the ladder on the right. Jump to the ladder and climb to the top. Walk forward and drop down to the platform below. Turn left and walk forward. When you get to the wall, walk to the left side and jump up. You will grab a small ledge. Pull yourself up and jump to the top of the wall. Run along the wall to reach another ledge. Drop down and kill the archer. Walk forward and slide down the ladder. Walk forward and kill the guard. There is another archer further down the hallway. Take it out and turn left. Go through the doorway and walk forward. Climb the ladder and drop down to the next area. Save your game at the fountain. ~~~~~~~~~~~~~~~~~~~~ The Harbor District: ~~~~~~~~~~~~~~~~~~~~ Turn left and walk across the wooden walkway. Run along the left wall and jump to the next walkway. Walk to the end of the walkway and move close to the wall. You should be able to sidle onto the small ledge here. Shimmy to the right until you are blocked by the wall, then press circle to hang from the ledge. Shimmy to the right and turn the corner. Shimmy to the right some more until you can pull yourself up again. Shimmy to the right until you reach the next platform. Turn right and walk across the beam until you reach the wall. Shimmy to the right and go around the corner. Walk to the end of the next beam and jump to the platform. Turn left and roll through the small opening. Go forward and walk to the end of the small beam. Jump to the next beam and hang from it. Drop down to the beam below. If you want, you can kill the guards below with a speed kill, although I find it easier to just drop to the floor and kill them. Take out the guards and walk forward. Enter the small alcove on the right. Run up the wall and jump to reach a beam. Jump up and grab the beam above. Pull yourself up. Walk left until you reach solid ground. Walk forward and jump to the beam in front of you. Pull yourself up and walk to the end of the small beam. Jump to the gap between the two walls. Slide down to the bottom and press circle to drop to the floor. Take out the guards here and walk forward. Turn right and jump to the beam. Walk right until you reach the wall. Jump forward to the next beam. Walk left until you reach the end of the beam. Turn the camera to the left so that you can see a gap between two walls. Jump to it and climb to the top. Hang from the platform on the right and pull yourself up. Walk forward and jump to the next beam. Walk to the end of the small beam and jump to the wall gap. Slide to the bottom and drop down to the floor. Kill the guard and walk up the small staircase. Go forward and jump to the beam in the middle of the area. Drop to the ground and kill two more guards. When they're dead, climb up the ladder where the archer was. Turn right and walk across the beam. Jump to the platform ahead. Walk forward and kill the archer. Walk to the end of the hall and roll through the small opening. Go around the corner and save your game at the fountain. ~~~~~~~~~~~~~~~~~~~~~~~ The Streets Of Babylon: ~~~~~~~~~~~~~~~~~~~~~~~ Walk forward until you reach the railing. Turn right and run up the wall. Pull yourself up and turn left. Run along the right wall and jump to the beam on the left. Drop to the ground and kill the guards. Run along the left wall to reach another beam. Walk to the end of the beam and jump to the platform. Follow the path until you reach a dead end. Run up the wall on the right and jump from wall to wall to reach a small ledge at the top. Jump to the ledge on the right. Jump up and grab the ledge above. Pull yourself up and shimmy to the right until you reach the next platform. Turn right and climb up to the platform above. Turn right and walk across the beam. Turn left and jump from beam to beam until you reach the next platform. Walk forward and hang over the railing. Drop down to the floor below and take out the guards. Follow the path until you get to another beam. Walk to the end of it and jump to the groove in the wall. Shimmy to the left until you reach another small beam. Pull yourself up and jump to the beam in the distance. Walk to the end of it and jump to the next hallway. Follow the hallway until you reach a pit. Run along the right wall and jump to the beam on the left. Jump to the wall on the right and rebound to reach the higher beam. Walk to the end of the beam and jump the gap to reach solid ground again. Walk forward and save your game at the fountain. ~~~~~~~~~~~~~~~~~~~ The Palace Balcony: ~~~~~~~~~~~~~~~~~~~ Turn left and walk forward. Turn right and hop over the railing. Run along the left wall and jump to the balcony on the right. Follow the balcony and turn right into the hall. Kill the guards here, walk to the end of the hall, and turn right. Kill some more guards. Walk to the far side of the room and turn left. Climb onto the little pedestal here. Run up the wall and press square to plunge your dagger into the dagger plate. Jump up and hang from the higher dagger plate. Jump to the balcony behind you. Turn right and walk to the end of the balcony. Run along the left wall and jump when you reach the shutter to reach another balcony. Walk left and step on the floor switch. A door will open at the end of the hall. Go through the door before it closes. Walk to the right side of the room and climb on the table. Run along the right wall and press square to hang from the dagger plate. Drop down to the beam below you. Walk to the end of the beam and jump to another dagger plate. Drop down to the floor and kill another guard. Climb up the column on the right as far as you can go. Jump to the small beam on the right and pull yourself up. Jump to the balcony in front of you. Turn right and walk forward. Kill the archer here. Walk to the railing and hang from it. Jump to the beam behind you. Drop down to the floor and kill the guard. Turn around and walk to the end of the hall. Turn right and destroy the furniture that's blocking the door. Walk forward and climb up to the higher platform. Kill the guard. Turn left and walk to the wall. You should see dagger plates on this wall. Run up the wall and hang from the first plate. Jump up to the next dagger plate. Now you have to reach a dagger plate to your left. It seems impossible but there is an easy way to reach it. Hold R1 and tilt the analog stick to the left. The Prince will use the dagger plate to gain momentum and start to run along the wall. Plunge your dagger into the next plate. Run to the left once more and you will reach a balcony. Turn left and walk forward until you reach the wall. Turn left again. You will see another table here. Climb onto the table. Run along the right wall and press x when you reach the shutter. You will land on an archer and a speed kill sequence will start. Kill the archer and walk to the left side of the balcony. Run up the wall and jump at the peak of your run to reach another beam. Pull yourself up and jump to the beam behind you. Walk to the end of the beam and jump to the narrow ledge below the railing. Jump up and climb over the railing to reach another balcony. Turn right and break through the barricade of furniture. Kill the guards and turn left. Walk to the end of the hall and turn left again. Walk forward and enter the next room. Walk forward and turn left. Climb onto the small platform. Run up the wall and hang from the dagger plate. Run to the right to reach a ledge. Shimmy to the right until you reach an opening in the rail. As you go, you will see Kaileena being dragged by those same guards. Climb up onto the balcony, turn left, and run after the guards. Unfortunately, the guards elude you once more. They will disappear behind a door that you can't open. Walk to the door and turn left. Walk forward and you will see a button on the wall. This opens a different door above the balcony. Run up the wall, pressing the button as you do, and jump to the beam behind you. Walk across the beam and go through the door that you just opened. Save your game at the fountain. ~~~~~~~~~~~ The Palace: ~~~~~~~~~~~ Turn right and look down the next hall. The tiny holes in the floor aren't just for decoration. As soon as you step over them, spikes will pop out of the floor and try to skewer you. Run down the hall and the spikes will just miss you. Turn left at the end of the hall. Walk forward and roll past the rotating blade. Wait for the spiked log to rotate onto its safe side and run up the wall. Hop over the railing and walk forward. When the rotating blade is almost fully retracted into the wall, run along the wall, past the blade, and jump to the corridor on the left. Wait for the log to rotate onto its safe side then run along the wall and use the shutter to reach the next hallway. Wait for the next spiked log to rotate to its safe side, then run past the floor spikes and run up the wall. Roll past two more blades and you are done with traps for a while. Go forward and rotate the lever to open a ceiling panel above you. Turn around and look to your left. There is a brown thing on the wall. This is actually a lever. It works a lot like a dagger plate. Simply run up the wall and press square to plunge your dagger in to the lever. After you pull the lever, a block will extend behind the Prince. Jump to the block and run up the wall to reach a small ledge. (Be quick about it because the block will start to retract into the wall.) Pull yourself onto the ledge. Jump up and grab the ledge above. Pull yourself up and walk forward. Turn left and walk to the next fountain. Save your game. ~~~~~~~~~~~~~~~~ The Throne Room: ~~~~~~~~~~~~~~~~ Turn right and walk to the swan statue. Climb onto the flat platform behind it. Run up the wall and hang from the dagger plate. Run to the right to reach another platform. Run along the left wall and use the shutter to reach another platform. Kill the archer here. Turn right and run along the wall to reach another platform. Run up the wall to reach a higher platform. Turn right and run along the left wall. Use the shutter to reach a small ledge. Jump up and hang from the dagger plate. Jump to the groove in the wall behind you. Shimmy to the right until you are hanging from a beam. Pull yourself up and walk to the right. Walk to the end of the short beam. Jump to the gap between the walls and slide down to the bottom. Drop to the ground and kill the archer. Run up the wall on the right to reach a small ledge. Pull yourself up. Shimmy to the right and jump up to the dagger plate. Run to the right and jump to the ledge on the right. Shimmy to the left and jump to the column. Slide down to the ground. Turn around and walk to the stairs. There is an archer at the top of the stairs. You can kill it if you want. When you're ready, walk past the stairs and kill the two guards. Walk to the doorway behind the guards and a scene will take over. After the scene you will gain the power to rewind time which is extremely helpful. Hold L1 at any time to rewind time. This takes a lot of the frustration out of platforming and traps. You will regain control of the Prince now. Walk into the room and turn right. Follow the hall until you reach a locked door. (Make sure you run down the final hallway because it will fall underneath your weight.) Turn around and you will see a button on the wall. Run up the wall to press the button and run through the door before it closes. Quickly run forward and jump across the gap. Run down the hall before it collapses and turn left. When you get to the large gap, turn right. Run up the wall and hang from the dagger plate. Run to the left and hang from the next dagger plate. Run to the left again to reach another platform. Turn left and run along the wall to reach a banner. Slide down it and land on a balcony. This will also collapse so run into the hallway. Save your game at the fountain. ~~~~~~~~~~~~~~~~~~~~ The Trapped Hallway: ~~~~~~~~~~~~~~~~~~~~ Turn right and walk down the hallway. There are a few traps here but they aren't that bad. For most of the traps, wait for the spiked logs to rotate onto their safe sides and roll past the spiked poles. When you have passed all the traps, you will be at the top of a large staircase. Once you reach the top of the staircase, turn right and you will see another button on the wall. Run up the wall and press the button. This opens a door at the bottom of the staircase. Run down the staircase and go through the door. You are now in a large room. Walk to the column in the far right corner. (Be careful. The floor in the center of the room will collapse.) This column is the only one you can climb. Climb to the top and jump to the next column. Climb to the top and jump to another column. Climb to the top of this column and jump to the ledge on the left wall. Pull yourself up and shimmy to the right as far as you can. Jump up and grab the ledge above. Shimmy to the right as far as you can. Jump to the column behind you. Quickly jump to the dagger plate on the wall. Run to the right to reach another dagger plate. Run to the right again to reach a third dagger plate. Jump to the column behind the prince. Quickly jump to the next column. Jump to the small beam on the left. Jump to the small opening and take a breather. Jump to the banner and slide down. Before you reach the bottom, jump backwards to the gap between the walls. Slide down the gap and drop to the ground. Save your game at the fountain. ~~~~~~~~~~~~~~~~~~ The Ruined Palace: ~~~~~~~~~~~~~~~~~~ Turn left and walk through the archway. Walk down the hallway and you will encounter some more traps. For the first trap, wait for either log to rotate onto its safe side and then roll past the spiked pole. For the next trap, wait for all three logs to rotate to their safe sides and then run past. The last trap is just three spiked poles. Stand on the left side and wait for the first pole to move right. Run past all three poles and then run down the hallway before the floor crumbles under your weight. Turn left and walk through the door. Walk forward and jump the gap. Turn left and walk to the end of the path. Turn left and jump the next gap. Kill the guard and climb onto the small platform. Jump to the wall and you will land on a small ledge. Shimmy to the left and take out some more guards. Walk into the small alcove on the right. Smash the chest for 10 sand credits. Turn around and exit the alcove. Walk to the wall opposite the alcove and look to the left. There are two small ledges that you can climb up. Climb up the ledges. Jump up and grab the ledge above. Pull yourself up and take out the guard here. Turn around and climb onto the higher platform. Jump to the dagger plate in the wall. Jump up to the next dagger plate and then jump up to the ledge above. Pull yourself up and shimmy to the right. When you reach the platform, turn left and jump the gap to the next platform. Run along the right wall and use the shutter to reach another ledge. Shimmy to the left and walk through the door. Save your game at the fountain. ~~~~~~~~~~~~~~~~~~~ The Royal Chambers: ~~~~~~~~~~~~~~~~~~~ Walk forward and step on the switch to open the door. Follow the hall until a scene takes over. After the scene, save your game at the fountain. ~~~~~~~~~~~ The Sewers: ~~~~~~~~~~~ Walk forward and jump to the pole. Hold R1 to swing on the pole. While swinging, press X to leap forward. Jump from pole to pole until you reach solid ground. Turn left and walk to the end of the path. Jump to the pole on the right side of the pit. Shimmy along the pole to the left until you reach the other side of the pit. Drop to the ground and walk up the stairs. Jump to the next pole and swing to the groove in the wall. Shimmy to the left until you reach the gap between walls. Slide down the gap and drop down to the ground. Walk into the middle of the circle of light. Enemies will attack you now and you can only kill them in the light. Kill all of the enemies. When they're dead, walk to the end of the hall and you will see a dagger switch. Run up the wall and activate the switch. This opens a chute below you. Drop down into the chute and slide to the bottom. Jump to the pole behind you. Drop down from pole to pole until you reach the floor. Turn around and walk to the other end of the room. There is a platform above the water here. Walk onto it and turn left. Run up the wall and hang from the dagger plate. Jump up to the higher dagger plate. Jump to the ledge behind you. Shimmy to the left and jump to the column behind the Prince. This opens a door below. Slide down the column and walk through the door. Walk to the end of the beam and jump to the gap between the walls. Slide down to the bottom. Drop down to the ground below. Follow the flow of water, walk through the waterfall, and drop down to the platform below. Walk to the end of the path and turn left. Jump to the ledge and shimmy to the right. Jump to the ledge above and pull yourself up. Shimmy to the right again and jump up to the groove in the wall. Jump to the column behind you and it will lower. Slide down the column and jump to the pole on the other side of the column. In front of you is a moving section of the wall that has a dagger plate on it. Wait for the wall section to move backwards and swing forwards. Run up the wall and hang from the dagger plate. Wait for the wall to extend fully and run to the left. You will reach a platform. Turn left and run along the right wall. You will reach a gap between walls. Slide down to the bottom and drop to the ground. Walk forward and watch the scene. You are now the Dark Prince. You have some new moves but your health meter constantly depletes. In order to regain health, you must gather sand from destroyed objects or slain enemies. Enemies will start to appear out of nowhere. You can kill a few if you want but you don't have to. Walk towards the white block and hold triangle. The Dark Prince will pull out the block and a door will open. Run through the open door. Walk to the end of the beam and jump to the beam ahead. Jump to the column in front of you and slide down to the ground. Kill the enemies that appear (for health) and walk down the foggy path. At the end of the path, turn right and walk forward. In front of you is a pit. There is a bar hanging overhead that you can't reach. Jump and press triangle to swing from the bar and land on a new platform. Break the pots for sand and walk to the end of the beam. Jump forward and swing from two more bars and you will reach a gap between walls. Slide down to the bottom and drop down to the floor. Kill some more enemies. Locate the staircase and face in the opposite direction. Walk forward and pull out another white block. This will open a door at the top of the stairs. Run up the stairs and roll through the door before it closes. Break the pots for sand. Run up the wooden wall in this room and you will grab onto a ledge. Shimmy to the left and climb up when you can. Jump up and grab the next ledge. Pull yourself up and break the pots for sand. Turn around and run along the right wall. You will grab onto a ladder. Climb to the top. Walk to the alcove and you will find a dagger switch. Run up the wall and activate it. Wait for the wall to extend and jump to the pole. Jump to the next pole and wait for the spiked log to rotate onto its safe side. Swing to the log and jump from log to wall until you reach the top. Smash the pots for sand. Follow the hall to the end and walk to the end of the beam. Jump to the gap between the walls and slide to the bottom. Drop to the ground and watch the scene. You are now the regular Prince and don't have to worry about health dropping any more. Drink water if you are low on health. Walk to the end of the tunnel and turn right. Jump up and grab the ledge. Pull yourself up. Jump to the ledge on the right. Jump up and grab the ledge above you. Pull yourself up and shimmy to the left. Wait for the moving section of the wall to lower and jump to the dagger plate. Wait for the wall section to rise and run to the left. Walk down the hall until you reach a section with a circle of sunlight. Defeat the enemies here and walk to the next light circle. Kill some more enemies. Walk to the third light circle and turn left. Activate the dagger switch and run through the door before it closes. Turn left and go through the curtain. Walk forward and jump the gap to the next platform. Turn right and jump the next gap. Walk to the end of the beam. Jump from beam to beam until you reach the next platform. Turn right and walk to the end of the beam. Jump to the next beam and turn left. Walk to the end of the beam and jump to the next platform. Drink from the fountain and you will be transported to a secret area. Roll past the rotating blades and walk onto the beam. Hang from the beam and shimmy to the end to avoid being hit by arrows. When you reach the end of the beam, pull yourself up. Jump to the next beam, timing your jump to avoid the spinning blades. Roll past the next blade and the floor spikes and you will receive Life Upgrade number 1. You will be transported back to the fountain which is now broken. Return to the curtain-covered door and turn right. Roll past the rotating blades and save your game at the fountain. ~~~~~~~~~~~~ The Tunnels: ~~~~~~~~~~~~ Walk down the tunnel until you reach a pit. Run along the left wall and jump to the platform on the right. Turn left. Run along the right wall and you will reach a ladder. Climb to the top and jump to the ledge behind you. Jump up and hang from the ledge above you. Wait for the arrows to shoot out and then pull yourself up. Quickly jump to the ledge behind you. Hang from this ledge until the arrows shoot out and then pull yourself up. Jump up and grab the ledge above. Pull yourself up and you are out of this pit. Turn right and jump across the gap. Walk forward, jump across the next gap, and kill the archers. Find the wall with the ledge sticking out of it. Run up the wall and grab the ledge. Pull yourself up and shimmy to the right. Jump up and grab the groove in the wall. Shimmy to the right as far as you can. Drop down to the ledge below and quickly shimmy to the right. Jump up and grab the groove in the wall. Jump to the ledge behind you and shimmy to the right. Jump up and grab the groove in the wall. Shimmy to the right as far as you can. Drop down to the ledge below you and quickly shimmy to the right. Jump up and grab the ledge above you. Pull yourself up and jump to the ledge behind you. Shimmy to the right. Jump up and grab the ledge above you. Pull yourself up and shimmy to the right. Wait for the arrows to shoot out and jump up to the ledge above you. Pull yourself up before the arrows shoot again. Wait for the arrows to shoot out again and jump up to the ledge above you. Shimmy to the right before you are shot. Pull yourself up. Climb up the next two ledges before they retract into the wall. Shimmy to the right and climb up through the opening in the railing. Walk forward for a scene. After the scene, save your game at the fountain. ~~~~~~~~~~~~~ The Fortress: ~~~~~~~~~~~~~ Go to the opening in the railing and drop down into the gap. Slide down to the bottom and drop to the ground. Take out the guards here. It is better to speed kill the guards so they don't call for reinforcements. Once all the guards are dead, walk to the Sand Gate and the Prince will automatically deactivate it. You will gain a new sand tank for doing this. Walk over to the left side of the platform and you will see a gap in the railing. Wait for the spiked log to rotate onto its safe side. Run along the left wall, over the log, and jump to the pole. Swing to the next pole and jump to the platform. Kill the guard here. Look down below and you should see a couple enemies standing guard. Above them, a long chain is hanging down. It is hard to see unless you look closely but it is there. Jump to the chain and slide down to the bottom. Drop down and kill the guards. Walk around the area and kill the archer that is patrolling. Return to where the chain was. In the corner of this area is a wooden platform. Run up the wall, grab the edge of the platform, and pull yourself up. Look up at the wall and you will see dagger plates here. Run up the wall and hang from the first plate. Jump to the higher dagger plate. Run to the left and hang from another plate. Run to the left again and use the two shutters to reach a ledge. Drop down to the platform below and turn around. Walk forward and run up the wall to reach a ledge. Pull yourself up and wait for the guard to walk away. Hop onto the balcony and kill the guard and the archer. Rotate the lever counter-clockwise until it clanks into place. Walk over to the gap in the railing and wait for the spiked log to rotate onto its safe side. Run along the left wall to reach another platform. Watch the scene. Turn right and run along the left wall. Press triangle when you reach the torch to extend your wall run. When you get to the next platform, walk to the right end and you will see a bar hanging above. Use it to swing to the next platform. Drop down to the platform below and kill the archer. Climb back up to the platform you were just on. Run along the left wall and use your chain to extend your run. At the end of your run, jump to the chain and slide to the bottom. Drop down to the floor and kill the enemies. When they are all dead, climb the column in the center of the area. Jump to the flagpole. Swing from pole to pole until you reach a dagger switch. Activate the switch and go through the gate before it closes. Walk into the water and watch the scene. After the transformation, walk forward and another scene will take over. ~~~~~~~~~~~~~~ Chariot Chase: ~~~~~~~~~~~~~~ After the scene, you will be in control of a chariot. They are simple to control but dangerous. Use the left analog stick to turn left and right. Press square to attack any enemies. Be careful though: if you run into anything that's not an enemy, you will die. Your recall power comes in handy here. Follow the path until you are assaulted by an enemy chariot. Do your best to ram it into a wall without ramming into a wall yourself. I find it easy to keep it at bay until you reach the arch and then just ram it into the side of the archway. When you reach the fork, take the right path and fend of the enemies. Go left at the next fork and keep fending off those pesky enemies. You can take either road at the last fork. At the end of this chariot sequence you will have to fight another chariot. Just keep it at bay until the scene takes over. Go to the Prince's left and go around the corner to the left. Run up the wall and grab the ledge. Pull yourself up and jump up to the next ledge. Pull yourself up and shimmy to the left. Jump to the ledge behind you. Jump up and grab the edge of the platform. Pull yourself up and walk forward. Turn left and climb to the top of the ladder. Jump to the ledge behind you. Jump up and grab the groove in the wall. Jump to the higher ladder behind you. Climb to the top. Turn right and walk through the doorway. Walk to the end of the path and hang over the side of the railing. Jump to the ladder behind you and climb to the top. Jump to the ledge behind you and shimmy to the left. Jump to the ladder behind you and climb to the top. Jump to the railing behind you and hop over it onto the platform. Turn left and follow the hall to the end. You will emerge onto a large platform. Save your game at the fountain on the left. ~~~~~~~~~~~ Lower City: ~~~~~~~~~~~ Walk forward and walk to the end of the beam. Jump to the next beam and turn right. Walk to the end of the beam and jump to the ledge. Shimmy to the right as far as you can. Hang from the ledge and drop down to the groove in the wall. Drop down to the ledge below and shimmy to the right. Walk to the end of the beam and jump to the next beam. Walk forward to the platform. Turn left and walk forward. Turn left again and walk to the gap in the railing. Run along the right wall and use the shutter to land on the railing of a balcony. Instead of fighting the guards on the balcony, it is best to just drop down to the dagger plate below you. Drop down and kill the two guards. Follow the walkway under the balcony and turn right. Walk forward and turn left. Walk to the end of the beam and jump to the pole. Swing to the gap between the walls and slide to the bottom. Drop down to the ground and kill the guards here. When they are all dead, walk to the Sand Gate and deactivate it. You will gain 100 sand credits. Go under the archway next to the Sand Gate and turn left. Walk forward and kill the two guards. Climb onto the small platform to the left of the large door. Run up the wall and hang from the dagger plate. Run to the right and you will reach a ledge. Pull yourself up and shimmy to the right. Go through the large hole in the wall and drop down to the floor. Walk forward and watch the scene. Ignore the sand wolves (trust me, you don't want to waste your time on them) and go down the alley to the left. When you reach the pit, run along the right wall to get across it. Walk forward and turn left. Walk forward and jump across the gap. Walk forward, run up the wall in front of you, and hop over the railing. Turn right and jump across the next gap. Watch the next scene. Walk forward and use the beam to swing across the gap. Run to the end of the walkway before it collapses. Run along the left wall to reach a pole. Climb on top of the pole and jump to the walkway above you. Speed kill the archer here. Run along the left wall and use your whip to extend your wall-run. Run around the corner to the left and use your whip to cross the gap. Climb to the top of the ladder and walk forward. Walk into the pool of water and watch the scene. Go down the stairs and save your game at the fountain. ~~~~~~~~~~~~~~~~~~~~~~~~ The Lower City Rooftops: ~~~~~~~~~~~~~~~~~~~~~~~~ Turn right and walk forward. Jump to the rooftop below you and kill the archer. Turn left and drop down to the platform below. Kill the next archer. Run along the right wall and use the two shutters to reach the next platform. Watch the scene that enfolds. Follow the walkway to the end, turn left, and jump the gap to the next rooftop. Run up the door and pull yourself up to the higher rooftop. Kill the archer here. Turn left, walk forward, and turn right. Jump the gap to the next rooftop and kill the two archers. Climb to the higher rooftop and watch the scene. Jump to the lower rooftop in the distance. Run along the right wall and use the shutter to reach a chain. Slide to the bottom of the chain. Speed kill the archer below you and take out the other archer. Go through the doorway and follow the hall until you reach a pit. Jump to the ledge on the other side of the pit. Descend the series of ledges until you reach the floor. Follow the alley until you reach a dead end. Turn left. Run up the wall to reach a dagger plate. Jump to the ledge behind you. Climb the series of ledges until you reach the next rooftop. Walk forward and turn left. Run along the right wall until you reach a dagger plate. Drop down to the dagger plate below and then drop to the ground. Turn left and walk forward. Destroy all of the objects here. Run up the wall and hang from the dagger plate. Jump to the higher dagger plate. Run to the right and activate the dagger switch. This will open two doors that you can go through. Ignore the closer door for now. Drop to the ground and run down the ramp to the further door. Roll under the door before it closes. Walk forward and hang from the edge of the pit. Drop down to the bottom ledge and jump to the platform behind you. Drop down the two ledges until you are in an underground hallway. Walk to the end of the hallway and climb up the three ledges. Drink from the fountain and you will be transported to a new location. Run past the spiked logs when it's safe and walk to the end of the beam. Wait for the arrows to shoot and then jump to the next beam. Quickly walk to the intersection of the beams. Wait for the arrows to shoot again and walk to the end of the beam. Jump to the next beam and pull yourself up. Walk to the end of this beam. Wait for the bottom ledge to extend out of the wall and jump to it. Climb the series of ledges and pull yourself up onto the platform. Walk into the light and you will receive your second life upgrade. You will be transported back to the fountain. Make your way back to the door to this secret area. Turn left and use the dagger switch to open the door. Walk through the door and go up the ramp. Use the dagger plates to reach the dagger switch again and activate it. Go through the other door this time and save your game at the fountain. ~~~~~~~~~~ The Arena: ~~~~~~~~~~ Turn right and walk to the end of the long tunnel. Walk into the arena and watch the scene. Now it's time for a boss fight! It's about time. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Klompa ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This is quite different from a normal boss fight. In order to damage this guy, you have to get rid of its sight. If it can't see you, it can't hurt you. In order to do this, you must find a way to reach its eyes. At the start of the fight, walk to the right side of the arena, rolling to avoid Klompa's smash attacks. Walk around the edge of the arena until you reach a ramp. Walk to the top of the ramp and face right. Run along the wall to reach the beam and pull yourself up. Klompa will smash the wall that is in your way. Hey, thanks man. Run along the wall to reach a platform in the distance. Run up the wall and hang from the dagger plate. Run to the left and you will reach a platform. Walk to the end of the beam and press triangle to initiate a speed kill. Press square when the Prince's dagger flashes and you will take out one of Klompa's eyes. Now you have to take out his other eye. Walk around the arena until you see another ramp. This ramp has a dagger plate above it (just in case you mistake it for the other one). Walk up the ramp. Run up the wall and hang from the dagger plate. Run to the right and use the next dagger plate. Wait for Klompa to destroy the wall in your way and then run to the right again. Walk to the right a bit. Run up the wall and hang from the dagger plate. Run to the left to reach a platform. Walk to the end of the beam and initiate the speed kill. After the speed kill sequence, Klompa will be blind. Now that Klompa is blind, we can attack him. He is still dangerous, so watch out. He will swing his sword wildly around but this can be dodged by rolling behind him. Make sure you keep your distance when he swings those massive legs. Get behind Klompa and hack away at his legs. Slowly, his health bar will deplete. When he is about to die, attack his legs a final time and he will stand on one leg. Quickly go to the other leg and slash it. Klompa will fall down and you will go into a third speed kill sequence. Stab whenever the dagger flashes and Klompa will go down. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Watch the scene afterwards and save your game. ~~~~~~~~~~~~~ Arena Tunnel: ~~~~~~~~~~~~~ Walk forward. Run along either wall to get past the pit. Walk forward and run up the wall in front of you to reach a ledge. Shimmy to the left and turn the corner. Jump up to the ledge above you. Jump behind you and swing from the hanging beam to reach another ledge. Jump up and grab the next ledge. Pull yourself up onto the platform. Follow the hallway until you reach another pit. Run past the gray squares (when you step between them they try to crush you), jump forward, and swing from the hanging beam to reach a ledge. Wait for the crusher to retract into the wall and climb the series of ledges. Shimmy to the left and jump to the beam. Jump to the edge of the platform. Wait for the crushers to retract and then pull yourself up and run past them. Follow the path until you reach another pit. Slide down the ladder to the bottom. Press triangle to pull out the white block. Jump to the block and jump to the edge of the platform. Pull yourself up. Destroy the objects for sand. Jump back to the ladder and slide down to the bottom. Pull the block out again. Jump to the block and climb back onto the platform. Run through the doorway before the door closes. Go to the right and run along the right wall. Use your whip to extend the wall run. You will reach a ledge on the wall. Shimmy to the left and jump up to the ledge above. Pull yourself up and shimmy to the left. Jump to the left and swing from the hanging beam to reach another ledge. Jump up to the ledge above you and jump to the beam behind you. Jump to the next beam and then jump to the platform in the distance. Turn right and run down the ramp. At the bottom of the ramp enter the room and turn left. Walk forward and watch the scene. Go down the stairs in front of you and turn right. Walk through the doorway and watch the next scene. Save your game at the fountain. ~~~~~~~~~~~~~~ The Balconies: ~~~~~~~~~~~~~~ Walk over to the right side of the platform. Run along the right wall and use the shutter to reach the next platform. Take out the archer and the guard. Climb onto the raised part of the platform. Run along the left wall and use the shutter to reach another platform. Take out the archer. Walk over to the railing and hang over the side of it. Jump to the railing behind you. Hop over to the next balcony. Turn left, walk to the end of the balcony and kill the archer. Walk forward, hop over the railing, and drop down to the platform below. Walk forward. Run up the wall ahead and hang from the dagger plate. Run left to reach another dagger plate. Run left again to reach a third dagger plate. Run left one more time and jump to reach a chain. Slide down the chain to the bottom and speed kill the guard. Walk to the end of the beam and jump to the next chain. Slide down to the bottom. Drop to the ground and kill the two guards. Hop over the railing and drop to the ground. Walk over to the Sand Gate and kill all of the guards. When they're all dead, walk to the Sand Gate and deactivate it. You will gain the Eye of the Storm power. This is a fancy title for the ability to slow down time. Return to the railing you hopped over moments ago. Run up the wall and return to the upper level. Turn left and follow the path until you reach a staircase. At the top of the stairs are two archers and two guards. Slow down time and kill the first archers. After that, it shouldn't be too hard to take out the rest of the enemies. Once they are dead, locate the large opening in the wall on the left. Opposite this large opening, on the wall, is a switch. Run up the wall |
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Another Prince of Persia: The Two Thrones Walkthrough :
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