Chapter 03: "First Steps in the Past" (12%)
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# Area: Fortress Entrance - (Past) #
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You now have the Recall Power. For those that are unsure what it does. It
rewinds time to help you incase you make a mistake, error, to redo a
jump or simply to just redo something that might have caused damage that
you could have easily avoided.
(Note: DO NOT go back through this or any sand portals that you have just
used before this seems to cause a sand portal glitch near the very end of the
game which will save with your game during the course of the game (the only
exception to this rule is for the one you have to when you are getting the
"Pink Flamingo" Weapon). I don't know if it is. I mention this because the
only time I ran into the sand portal glitch was backtracking through the
same portal I used previously. I made this walkthrough without backtracking
through any of the sand portals I used previously and did NOT run into the
glitch (with the exception I mentioned a moment ago). So as a precaution be
sure to avoid going back through a sand portal you just used (even if by
accident) and follow this walkthrough and you should hopefully not run into
many of the glitches others run into. You still may run into some but this
should help you avoid many of them. There are probably other factors for
these glitches but at least if you avoid what you aren't suppose to do in
the first place it should keep you fairly safe. We know this from experience
after making the Sphinx and the Cursed Mummy game walkthrough that had quite
a few major game stopping glitches as well.)
Objective 2: Chase the Girl in Black (Past)
Secondary Objective: Retrieve Life Upgrade #1
1. You now want to follow the woman in black out the doorway of water. Follow
this path straight and to your left will be a few spinning poles with very
sharp edges on them. Avoid them and continue to the right. When you reach
the gap up ahead you will need to wall run on either wall and time it just
right to avoid the saw blades.
2. Avoid or Fight the minion once you reach the other side of the gap and
then continue down this hallway and into the doorway.
Scene
3. Fight or avoid the Minions in this room. Climb up the column/pillar to
your left. Face the Prince's back to the pillar to your right and jump to
it. Shimmy to your left and climb up. Smash open the box to unlock Artwork #3
(Fortress Entrance). Follow this walkway to your left and wall run along the
wall on your right. You should grab on to a narrow ledge at the end of your
wall run (you need to be hanging from it). Shimmy left along this ledge to
the other side and climb back up. Jump to your left and follow the walkway
here to your left. Wall run along the wall that you come to and you will
activate a button. Keep doing the wall run until you slide down the curtain.
Quickly go into the door you just opened to your left by activating that
button.
4. Go down the stairs in this room and towards the doorway up ahead. Before
you go into that doorway wall run up the wall to your left. Climb up onto the
ledge. Wall run up the wall to the left and jump to the ledge to your right
at the peak of your wall run. Wall run along the wall to your left to get
to the ledge that you can see the minions on in the distance. Fight the
minions here and then once they are gone go to the left side of the bottom
part of the stairs. You should find a button here behind some barrels. break
the barrels and step on the button. Quickly make your way up the stairs (Jump
up to the railing to the right of the button you stepped on and climb over it
to get onto the stairs faster) and roll up the stairs quickly. Roll into the
small gap at the bottom of the wall to the right of the button on the upper
part of the wall.
5. Wall run along the wall to your right to avoid the first two traps (just
time it right to make sure the pounding block doesn't get you). Wall run
twice the same way to avoid the next few traps. Wall run along the right
wall and jump to your left right before you reach the end of this wall.
Quickly move forward to avoid being hit by the spikes that come out of the
ground. You should see a red symbol on the wall from here to your right. Wall
run along the wall on your left to avoid the blades and go over to where that
red symbol on the wall is at.
Scene
You now have Life Upgrade #1 (If you were low on health before getting this
your health will fully recover).
6. Go back the way you came without the worries of traps because they are now
deactivated. Run up the wall to your left near the metal grating to open it
and roll out of through that opening. Walk along the walkway to the right of
the stairs and you should see some barrels near a pillar. Break them and then
smash open the chest to unlock Artwork #4. Go back to the metal grating and
run up the wall to the left of it to use the button here. Quickly go through
the doorway behind you. You should recognize this room because you were in
here a bit earlier. Wall run along the wall to the Prince's left and slide
down the curtain. Go to the opposite corner of the room and climb up the
pillar you climbed up earlier. Face the Prince's back to the pillar to your
right and jump to it. Shimmy to your left and climb up. Follow this walkway
to your left and wall run along the wall on your right. You should grab on to
a narrow ledge at the end of your wall run (you need to be hanging from it).
Shimmy left along this ledge to the other side and climb back up. Jump to
your left and follow the walkway here to your left. Wall run along the wall
that you come to and you will activate a button. Keep doing the wall run
until you slide down the curtain. Quickly go out the door again you just
opened to your left by activating that button.
7. Go down the stairs and head into the doorway straight ahead. Avoid the
two spinning poles in front of you and then roll under the spinning pole to
your right. To the prince's Left you should see some spinning poles. Wait
for the correct timing when the two poles are spread far apart and quickly go
between them. Use the Fountain to heal/save your game and then continue on
down this hallway.
Scene
8. You now have 2 Shadow minions to deal with up ahead. Deal with them the
same way you dealt with the Crowmaster or if you have a secondary weapon
throw it at them and it will be instant death if you hit one. Use block to
avoid being hit by projectiles that they throw. Once you have dealt with them
go up the long staircase.