Prince of Persia: Warrior Within Walkthrough :
This walkthrough for Prince of Persia: Warrior Within [Playstation 2] has been posted at 07 Aug 2008 by shadow95 and is called "The towers". The Walkthrough have a rating 2 by 2 our users. If walkthrough is usable don't forgot thumbs up shadow95 and share this with your freinds. And most important we have 26 other walkthroughs for Prince of Persia: Warrior Within, read them all!
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shadow95 |
Walkthrough - The towersChapter 09: "The Towers" (36%) ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ /( )\/( )\/( )\/( )\/( )\/( )\ Scene &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& (Note: This Diagram is just to give you an idea of where you need to point the lever that comes out once you use the Sword/Key.) (Small Diagram of the Big Central Hall room) | Fountain| | | | | | | | N | | | | | W-(_)-E | | | | | S | | | | | | | | () <----- Lock that you used the sword\Key on | | | | S = When the Handle is pointing in this direction it opens up the path to the Sacrificial Altar E = When the handle is pointing in this direction it opens up the path to the Garden Tower. W = When the handle is pointing in this direction it opens up the path to the Mechanical/Gear Tower N = When the Handle is pointing in this direction it opens up the path to the 3rd Life upgrade &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& 2. Watch out for the visitors behind you. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ Optional Objective 1: Long Description/Directions @ @ @ @ Get Artwork #9 from the Sacrificial Altar (Past) @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ (Note: We recently added this optional objective and we are not sure how it will affect the game (as in cause glitches or other problems). I recommend only doing this Optional objective if you missed Life Upgrade #2 or if you need Artwork #9 to fill out your entire gallery. If neither of those things are important to you I recommend not doing this Optional Objective. If you are doing this Objective we also recommend getting Life Upgrade #2 at the same time to avoid having to come back to the Sacrificial Altar later in the game. If you are not going to do this Objective just scroll down to the steps after "End of Optional Objective 1: Long Description/Directions to continue on.) A. Point the Handle away from the Fountain (S on the Diagram above it should be facing that way already). Climb up the 3 rock ledges near you and jump to the column/pillar to your left. Face the Prince's back to the column/pillar to your left before jumping to it. Face the Prince's back to the column/pillar to the Prince's left and jump to that one. Face the Prince's back to the lower rock ledge near it and jump to it. Run up the wall to your right to get up onto the higher ledge. Wall run along the wall to the Prince's left and jump to the balcony you can see in the distance to the right. Once you are on the balcony watch out for the minion that will more then likely charge at you. Go down the hallway he was guarding and avoid the spinning pole to your left while jumping across the gap. Avoid the next spinning pole and jump across the next gap. Go down the ladder you find here and drop down at the bottom of it. Time your wall run over this next gap using either wall to avoid being hit by the spinning poles going up and down over the center of the gap. Get onto the ladder that you find and you will see some spinning poles here. Slide down the ladder by holding down at the correct time to avoid being hit by them. When you reach the bottom of the ladder jump towards the wall directly behind you. You should land on a narrow ledge here. Sidestep right and when you reach the middle of the narrow ledge on your right jump to the ladder behind you (to your left). Go down this ladder to the bottom and Fight or avoid the minions here. ################################### # Area: Southern Passage - (Past) # ################################### B. Make your way past the traps here in this hallway and go out of the doorway at the end of this hallway. C. Fight or avoid the minions here and you should see on the far side of this room a pole over a platform on the right along this walkway you are on. Swing on the pole towards the pole that is higher up to your left. Jump to that pole when the Prince is swinging towards it and then shimmy to your right along this pole. Face towards that ledge and Swing/Jump towards it Climb up on it and fight or avoid the minion here. Walk along this narrow beam to your right. When you reach the balcony on the other side you will see a pole above the balcony on the left. Jump up onto that pole and swing towards the pole to your left. Jump to that pole and then jump to the wall to your left. Jump off the wall to grab the beam to your right. Climb up onto the beam and jump to the balcony on your right. Jump over and hang on the railing on the right side of this balcony and the camera view should change. Jump to the beam on your left. Follow this beam around to another balcony and jump to that balcony. Hang off the right side of the balcony here and jump to the curtain to your right. Before you reach the bottom of the curtain quickly jump to your left to another balcony. Walk along the beam that the minion was on when you were here the first time and cross over to the next balcony. When you reach the next balcony you will see a beam to your right. Jump up to grab it and climb up onto it. Jump to the beam to your left and then climb up onto that one. Jump off the wall to your left and then you should grab the higher up beam to your right. Climb up onto that beam and jump to the balcony to your right. Fight the minions here and you should see a metal gate with a block behind it (you will need to come back here to use this block later for Life upgrade #9). D. Face away from that block behind the bars and hang off the railing of the balcony in front of you. Shimmy to the Prince's left all the way and you need to jump to the beam that leads to the pole switch. When you are standing on the small beam that is facing the curtain jump to the curtain and go into the door you land in front of. Make your way past the traps like you did before. Use the fountain you find if you want or else just go out of the doorway to the right of the fountain (if you are facing the fountain). #################################### # Area: Sacrificial Altar - (Past) # #################################### E. Smash open the chest to the Prince's right to unlock Artwork #9. You should be facing the front of the chest right now. Climb up on the 2 rock ledges to your right and wall run along the wall on the left. You will grab a narrow ledge when you run into the pillar. Climb up on the narrow ledge above you and then climb up onto the next narrow ledge above you. Sidestep right until your on the other side of this pillar and then jump to the narrow ledge on the side of the pillar to your right. Sidestep right around the corner of this pillar and then jump to the platform that you fought Shahdee (the woman in black) on. Climb up the rock ledge in front of you. Jump to the narrow ledge on the pillar in front of you and sidestep to your right. You need to jump to the pole you see to your right and swing/jump from this pole to the narrow ledge above the one you were on. Sidestep to the Prince's left and then jump to the pole you see to your left. Swing/jump to the wall to your left and jump off that wall to the pole that is above the one you were swinging on. Turn yourself to face the wall to your left and swing/jump to the ledge you see at the top of that wall on the left. Climb up and run up the wall to grab the rope. Swing on the rope and release when you are near the beam you see up ahead to grab/land on it. Jump to the balcony near you and use the fountain you find here if you want. Facing the fountain go towards the broken walkway directly behind you. Hang off the edge and drop down to the little broken beam below you. Jump to the broken beam to your right and follow the narrow ledge in front of you to the right. Walk all the way out onto that narrow ledge to your right and jump to the Prince's left and you should grab onto a narrow ledge near the wall. Sidestep left until your back is facing the pole to your left. Jump to the pole on your left and swing/jump to the narrow ledge to your left. Walk over to the narrow ledge that you can see higher up on the wall to your right and climb up onto it. Jump up and grab the hole above you and shimmy to your right. Climb up and then climb up onto the rocks on this balcony. Run up the wall to grab the rope higher up on the wall. Climb all the way up this rope and then jump to the pole/lever you can see directly behind the Prince. This will shut the shutters that are near the rope. Jump back to the rope and slide down the rope. Drop off the rope and wall run to the Prince's right to get to the next balcony that those shutters were blocking. Run up the wall on this balcony to grab the rope. Swing on the rope and wall run towards the balcony up ahead. Go in the doorway to your right. You need to run up the wall on the right and grab the narrow ledge here to continue on. Jump up and climb up the next narrow ledge. Jump to the pole to your right and use that pole to swing/jump to the pole to your right. Turn yourself to face the higher pole to your left and swing/jump to that pole. Swing/jump to the hallway/ledge to your left and quickly run across this floor to avoid the spikes coming out of the floor. Run up the wall in front of you to grab a narrow ledge. Jump up and climb up the narrow ledge above you. Jump to the pole directly behind the Prince and then swing/jump onto the wall that you just came from to jump off it to get up onto the higher pole above you. Face yourself towards the wall you came from and do another swing/jump to the narrow ledge where the spinning pole is above. Shimmy to the Prince's right and when you reach the end of this narrow ledge wait for the spinning pole to be going away from you before you pull yourself up. Jump to the ledge to your right and then sidestep to safety to the Prince's right. Follow this hallway here and when you turn the corner you will need to wall run along the wall to the right while avoiding the saw blade to grab the rope. You don't want to swing on this rope just let it become still and then jump to the rope to your left. Swing on this rope and wall run to the hallway/ledge when the saw blade isn't in your way up ahead. Go around the corner to your left and you will see a four spinning pole trap. Go between the middle ones to avoid getting hit when getting by them. Go into the doorway of water. Use the Sand Portal that is here. ###################################### # Area: Southern Passage - (Present) # ###################################### F. Leave the Sand Portal room through the doorway of water and run past the spiked floor and spinning poles. Climb up the little ledge just past them and jump towards the wall under the little window in front of you. You should land/grab the narrow ledge here. Sidestep (or shimmy if your hanging) left and drop down to a rectangular ledge. Jump to the ledge that you can see to your right from here and then jump down to the lower ledge on your right. Hang off the edge and drop down to the narrow ledge. From that narrow ledge drop down to the floor below. Go out through the opening to your right Break open the pots here if you need sand for the sand tanks. Push the button you see on the floor and then tap L1 to slow down time. Quickly run and roll into the doorway that is slowly closing at the far side of this room. After you have gone through the door Fight or avoid the minions here and then drop into the hole up ahead. Facing the Prince's back to the place you just came down from and Wall run along that wall you see to your right to grab onto the wooden beam. Climb up onto it and jump to the next wooden beam directly ahead of you. Walk along this beam to the left and jump to the rope that is on the wall near you. Swing on this rope and wall run from it to reach the pole you can see in the distance to the left. Swing/jump to the next pole and from that pole swing/jump to the ledge to your left. Walk out onto the beam that is sticking out on this ledge and jump straight to grab onto a beam. climb up on it and walk along it towards the pillar to the left. Jump to the pillar to grab the crack in it and shimmy to your left. Jump to the curtain and slide down it. Before you reach the bottom of the curtain jump backwards to land on a beam. Walk to the right along this beam and then up and jump straight to the pole you can see in the distance. Shimmy down and right and then swing/jump to the ledge you can see in front of you. Jump to the lower ledge to your left and go left. Fight or Avoid the Minions here and make your way to the far side of this ledge. Climb up on the higher ledge to your right when you reach a door that is blocked by rubble. You should see a pillar to your right and the wall on your left. Run up the wall or the pillar and jump before you do the back flip. you need to jump back and forth between the pillar and wall until you reach a open space in the pillar that you will hang from. Jump to the opening in the wall to your left and then jump to the pillar and continue to wall jump between the pillar and wall to the higher opening on the pillar. Shimmy to the Prince's left until he goes around the corner of the pillar. Jump to the beam that you can see to your right near the opening that the Dahaka made. Climb up on the beam (if you are hanging from it) and jump to the narrow ledge below the hole that the Dahaka made. Jump and climb up through the hole that the Dahaka made and use the fountain to heal/save your game if you need to. Follow the hallway to your left and follow this hallway until you reach a hole that the Dahaka made during the Dahaka Chase #1. Climb up the little rock blocks to the left of the hole and wall run up the wall on the left side of the hole to hang from a narrow ledge. Shimmy all the way to the Prince's right and then climb up when you reach a ledge. Turn to your right and wall run along the wall on your left to get over the gap and onto the next ledge. Turn to your right and make your way along this high ledge with the flag poles on it and drop down to the ledge that the Dahaka Chase #1 ended on. Roll into the hole in the wall and follow this hallway to the right up some stairs. Turn right at the top of the stairs and fight or avoid the minion here. Just walk straight off the ledge it was guarding and wall run along the wall to your left. Jump to the column/pillar while doing your wall run right before you reach the brown area on the wall. Climb up the column/pillar and then jump to the ledge you can see from here. Go into the doorway on this ledge. ####################################### # Area: Fortress Entrance - (Present) # ####################################### G. Wall run on the wall to your right until you slide down the curtain. You should remember how to go through this room you land in. If not face the wall that you came down and climb up onto the stone slab behind you. Run up the pillar to your left and then shimmy left. Climb up onto the ledge you reach. Follow this walkway straight and then to the right. Wall run along the wall to your left over the doorway and you should land on a narrow ledge. Drop down and shimmy to your left. When you reach the end drop down twice. follow the walkway behind you and wall run along the wall on the right to get over the gap. Go into the doorway of water at the end of this hallway and then use the Sand Portal here. Scene #################################### # Area: Fortress Entrance - (Past) # #################################### H. Leave this room through the doorway of water. Follow this path straight and to your left will be a few spinning poles. Avoid them and continue to the right. When you reach the gap up ahead you will need to wall run on either wall and time it just right to avoid the saw blades. Continue down this hall and through the doorway. Climb up the column/pillar to your left. Face the Prince's back to the pillar to your right and jump to it. Shimmy to your left and climb up. Follow this walkway to your left and wall run along the wall on your right. You should grab on to a narrow ledge at the end of your wall run (you need to be hanging from it). Shimmy left along this ledge to the other side and climb back up. Jump to your left and follow the walkway here to your left. Wall run along the wall that you come to and you will activate a button. Keep doing the wall run until you slide down the curtain. Quickly go into the door you just opened to your left by activating that button. Go down the stairs and head into the doorway straight ahead. Avoid the two spinning poles in front of you and then roll under the spinning pole to your right. To the Prince's Left you should see some spinning poles. Wait for the correct timing when the two poles are spread far apart and quickly go between them. Use the Fountain to heal/save your game and then continue on down this hallway. Go up the long staircase and fight or avoid the minions at the top of the stairs. Follow the hallway to the left through the doorway up ahead. Wall run to avoid the blade at the top of the stairs and jump across the gap ahead to land on a narrow ledge. Climb up to the highest narrow ledge that you can and then shimmy to the right. Drop down to the lowest narrow ledge at the end and jump to the ledge to your right. Wall run past the blade traps that are here. Continue down this hallway and out of the door at the end of this hallway. You are now at the Big Central hall room again. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ End of Optional Objective 1: Long Description/Directions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 3. Point the Handle towards the Fountain (N on the Diagram above). Go over to the ball/flower shaped lock from the handle and look over the edge on your right near the lock. Drop down on that small square shaped ledge and the camera view should change. Drop off the edge on your left to hang on the edge. Jump to the wall to your left and then push jump again to jump back to the wall you were hanging on. Keep jumping back and forth until you reach the bottom (you are basically doing a downward wall jump). You will be doing that type of wall jump quite a few times in this game so get good at it. Once you reach the bottom drop off the ledge on the left side and drop down to another ledge down below. Wall run along the wall to the Prince's right. When you are at the end of the wall run jump to the wall to the right and then jump back to the wall you were wall running on. Keep jumping back and forth doing the upward wall jump until you reach the ledge on the right. Wall run along the wall on the Prince's left and near the end of this wall run jump to the wall to the right and then back to the wall you were on. Keep jumping back and forth between the walls to do the downward wall jump until you reach one of the ledges at the bottom. If you land on the ledge on the left Jump to the ledge on the right. Once you are on the ledge nearest to the doorway sidestep to the Prince's right and go into the doorway here. When you turn the corner to the right you will see quite a few spinning poles here. Time it just right and run along the left side to avoid the pole on the right. Roll to your right under the pole going up and down and then rung past the remaining two poles. Go around the corner to your left and avoid the blade trap on either side when you see the pole closest to you just starting to come towards you. Use a wall run right as you are going past the blade trap. If you do this just right you can wall run past the first spinning pole and just let go of wall run (R1) before you reach the next pole. Quickly roll under that pole and go around the corner to the end of the hallway. Scene You now have Life Upgrade #3. 4. Head back out the way you came now that there are no longer any traps here. When you get out of the doorway go to your left. Climb up onto the ledge here and jump to the ledge to your right. Face the wall on your right and wall run up it. During the wall run jump and then jump again off the other wall back and forth (doing the upward wall jump) until you reach the top where the handle is in this large room. (Note: The next set of directions are to get you to the Garden tower path. IF you want to do the Mechanical one first you can but when you return after activating the Garden tower as the second tower be sure to move the handle in this Big Central Hall room back to the Mechanical Tower position to avoid a rather bad glitch. The glitch it causes is not exactly a glitch but more like a problem because later on in the game you will be exiting out of the Mechanical Tower to the Big Central Hall room and if the handle was not moved you won't have a path to get down to the Big Central Hall room with the handle.) &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& (Small Diagram of the Big Central Hall room) | Fountain| | | | | | | | N | | | | | W-(_)-E | | | | | S | | | | | | | | () <----- Lock that you used the sword\Key on | | | | S = When the Handle is pointing in this direction it opens up the path to the Sacrificial Altar E = When the handle is pointing in this direction it opens up the path to the Garden Tower. W = When the handle is pointing in this direction it opens up the path to the Mechanical/Gear Tower N = When the Handle is pointing in this direction it opens up the path to the 3rd Life upgrade &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& 5. Turn the Handle Clockwise (E on the Diagram). Climb up on the ledge near you to your right (if you are facing in the direction of the fountain). Go around the corner of this ledge to your left and wall run along the wall on your left. Jump to the narrow ledge on your right near the end of the wall and then sidestep all the way to the right. Climb up to the narrow ledge above you and then jump to the narrow ledge behind the Prince on the right. Climb up onto the higher narrow ledge and then sidestep to the Prince's right. Jump to the narrow ledge behind the Prince to the left and then climb up to the big ledge above you. You should now see the doorway to your right. Before you go into that doorway climb up on the ledges in front of the Prince and smash open the chest to Unlock the Artwork #10. |
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