Radiata Stories Walkthrough :
This walkthrough for Radiata Stories [Playstation 2] has been posted at 04 Jul 2010 by dokoroyaiba-REsatani and is called "Radiata Stories FAQ". If walkthrough is usable don't forgot thumbs up dokoroyaiba-REsatani and share this with your freinds. And most important we have 8 other walkthroughs for Radiata Stories, read them all!
Walkthrough - Radiata Stories FAQ
The latest version of this FAQ can always be found at GameFAQS.com Darkstar Ripclaw Presents... .,.,. ;. .,.,., .,., ;. ,;.;.,;, ;. ;. ;. ; ;. ;. ;. ;. ; ;. ; ;. ; ; ;. ;. ;. ; ;. ;. ;. ;. ; ;. ;. ; ;. ;.;. ;,.,;. ;. ;. ;. ;,.,;. ;. ;,.,;. ;. ;. ; ;. ;. ;. ;. ; ;. ;. ; ;. ,.,. ;.,;, ;. ,;.,., ,;., ,;, ;. ,;., ,;, ;. : : ::, ;:':':; ,:: .,.::::'.,.,.,.,.,.,.,.,. : .,.,.,.,.,.,.,.,.'::::.,. .,.::::,.,.,.,.,.,.,.,.,. ::: .,.,.,.,.,.,.,.,.,::::.,. ::' : ':: ,.,., ,;.;.,;, ,.,., .,.,. .,., .,.,.,., ,.,., ;. ;; ; ;. ; ;. ;. ;. ;. ;. ;. ' ;. ;; ;. ;. ;. ;. ;. ;. ;. ;.,.: ;. ;: ;. ;. ;. ;.;. ;. ;. ' ;: ; ;: ;. ;. ;. ;. ;. ;. ;. ; ;: :;.,;' ,;., ;.,., ,.,. ;. ,;., .,.,.,.; :;.,;' ASCII Credit of Blueberry Buttface TABLE OF CONTENTS ----------------- Odds-And-Ends *READ* ODAE Walkthrough WLTH Basics -Regular Basics RGBS -Combat Basics CMBC Equipment -Weapons + Skills WPSK -Armour ARMR -Accessories ACCS Battle Techniques -Skills SKLS -Commands CMMD -Links XSD4 Items -Regular Items RGIM -Records RCRD Shops XSD3 Bestiary -Regular Enemies RENM -Special Enemies SCNM Character Database CHDB To get to the section you are looking for, simply copy and paste the code that corresponds to each section into a search box (CTRL + F). In addition, the walkthrough section is further subdivided up with its own table of contents. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ INTRODUCTION ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Perhaps it would be a faux de pas to say this (and arrogant, too, although I do not intend to sound so), but I must; the only reason I ever started on this piece of work was because of my constant wait for nahtekikko and AC3Raven on the GameFAQs forums to finish their walkthroughs, then a slowly-accumalating annoyance at their inability to swiftly do so. The resulting work was the main walkthrough, produced in a three-day crunch time, which was soon followed up by help for the bonus dungeons and several minor error edits. However, that would not be the end of it, as people were still asking for help on the message boards on how to recruit so-and-so character, get so- and-so event to occur, and so on. This would lead me to produce my mammoth-sized character database, which in itself was done from start to finish in two days. R.I.P. Darkstar Ripclaw's sanity, ?-April 30th, 2006. My original intention was to have just finished up a walkthrough, and, considering the amount of documentation that had already been written on the other parts of the game, run away quickly. However, after I had expanded the guide to include the character database (and gotten a few emails from readers looking for the miscellaneous information), I figured later on in June, "Eh, why not?" For if I was going to go to all that work, I might as well finish the project. What you see here is, for all results and purposes, perhaps the most complete compilation of information for Radiata Stories on the web. It admittedly is not fully complete, as there is always stuff to be added, but for now, it should serve in some function to help you with your Radiata Stories needs. -Darkstar Ripclaw ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ODDS-AND-ENDS ODAE ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++ Major Section or Subsection +++++++++++++++++++++++++++ Area Names ---------- ========== Boss fight ========== In this section, I label out things that should be kept in mind when using this walkthrough. IF YOU DO NOT WANT TO READ A MAJOR SPOILER, DO NOT READ AHEAD. Much of the organization of this walkthrough lies around three focal points. The first is that you have one hundred seventy seven (177) characters that can be recruited in this game. Thirty-some of them are missable. The second is that after about two-thirds through the game, you have to decide to take one of two sides of a war; the human or non-human side. The third is that for about half the game (or close to most of it depending on which side you choose) is made up of an assorted bunch of optional missions that you can take as a mercenary. Depending on if you miss any of these missions, you might also miss a certain character. Because of this, I have a massive amount of checklists of things for you to do. There will be a pre-mission checklist at the beginning of each mission where warranted, making a few things clear. There will be a checklist after each mission. And there will be a checklist near the end of each major arc of the game. The checklists will be prioritized, so that the must-do things are at the beginning (such as recruiting a character you can only recruit now, or getting an item that will disappear later), and the optional parts are near the end (such as recruiting a character whom you can recruit during any timeframe for the rest of the game). Most importantly, though, I have designed this walkthrough with the ability to gain EVERY SINGLE CHARACTER in mind. With this in mind, I must admit out of guilt that this has resulted in some bloating of information, as every 'To-Do' list after every mission and section will have many things repeated, as with characters such as Thanos, it must be said. Obviously, to have a 100% sure- fire rate at getting every character, one must follow this walkthrough from the start, but at the same time, I have tried to make it so that you can pick it up at wherever you are and go from there. This also means that I have to spoil the main twist of the game, the split, but I decided against not revealing that so that a reader may get everything he needs on his first playthrough. On one last note; if ever I say to "examine" an object in the game, I usually mean for you to kick it. However, I will usually directly say for you to kick it, and believe me, there's a lot of that in this walkthrough. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WALKTHROUGH WLTH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TABLE OF CONTENTS ----------------- Beginning -"The Escorts" TESR -"The Royal Message" TRYM -Event: Dischargement DSCH Theater Vancoor Part 1 -Event: Joining Theater Vancoor JTHV -Event: City Exploration CTEX -"Crocogator Hides" CRHD -"A Masterpiece of Fantasy" AMPF -"Beasts by the Bridge" BBTB -"Smilodon Fang" SMDF -Event: Ms. Shiela MSSH -"Royal Guardians" RYGR Theater Vancoor Part 2 -Event: A Visitor for Aphelion AVFA -"The Ultimate Battle" TUMB -Event: Gerald's Letter GRLT -"Vexatious Vermin" VXVM -"Creatures of the Sewer" COTS -"Treasure of Goblin Cemetery" TOGC -"Gonovitch's Dilemma" GVDL Theater Vancoor Part 3 -Event: Birthday Party BRPR -"Stone of Miracles" STOM -"Top Secret Mission" TSMS -Event: The Earth Dragon TEDR -"Build that Body!" BLTB To Do Before The Split TDBS The Split THSL Human Side -Event: Castle Meeting CSMT -"Please Stop Lord Star" PSLS -"The Real Ultimate Battle" TRUB -"Fighting the Wind Dragon" FTWD -Event: Storming Fort Helencia SFHC -"Letter of Defiance" LODF -"The Alien Monster" TALM -Event: Royal Promotion RYPR -"Fighting the Fire Dragon" FTFD -"Secret of the Sewer" SOTS -Event: Ganz's Letter GNLT -Event: Fireworks Festival FWFS -"Battle at Lupus Gate" BALG -"City of White Nights" COWN Non-Human Side -Event: To the City of Flowers TCOF -"Storming Fort Helencia" STFH -"To Goblin Haven" TGBH -"Algandars Castle" AGCS -"Back to Goblin Cemetery" BTGC -"Shiny Ore" SHNO -"Defending Parsec" DFPS -Event: The Arbitrator TABT -"Orcish Negotiations" ORNG -"The Storm" TSTM -"City of White Nights" COFN Aftermath -"Dragon Lair Cave" DRLC -"Distortion Corridor" DSRC -"Shrine of Fray" SHOF ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE ESCORTS TESR ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Watch the number of subsequent scenes until you get into a fight. ========== RIDLEY ========== This battle is entirely unwinnable. Use it as you wish to ready yourself for the battle system of Radiata Stories if this is your first time through, but otherwise, don't bother. Ridley will eventually pound you with her one-hit-kill Volty Blast, Wild Pitch. The battle will end right at that happens. ========== Radiata Castle -------------- After the fight is over, watch the next handful of scenes, until you get dumped inside your bedroom. You will also get a TRAINEE'S WEAR armor and a ROYAL KNIGHTS CHARTER (key item). With the talking over, kick your bed to get an ANALYSIS BALL. Kick the lone desk in the room for a CURE DROP,Exit outside. Also, try going around Leonard on his chair to kick the back bed for 10Dagols.If you want, kick the guard outside your door up to 400 times to get a single Dagol (the currency of the game) each time. Head right, and enter the first door you see. In here, kick the second chair on the right desk for a CURE DROP, then exit. Back in the hallway, go left down into the next hallway. In this hallway, go all the way left, and open the only doorway on the wall. Inside the storeroom, kick the cabinet for an HERB EXTRACT, and leave. Now head back right a hallway, and go through the door at the right end into a room with a spiralling staircase. Ignore the stairs for now, and go right two doors into another open room. Take the upper room in here, and go left and take the only north door. Go behind the boxes here and kick the locker to obtain a KNIGHT EDGE, an upgrade for your current Iron Edge weapon. Exit, and go left into a training room. Examine the dummy near the clock in here to go through some training exercises and obtain some Combo Attacks if you wish. Now go back into the last open space, and head left back to the room with a staircase. Go up two flights of stairs onto a second floor. Up here, ignore the stairway going up to the third floor, and instead enter Ridley's Room, the first door to the north. Inside, kick the table and mirror in the lower right corner for a HOLY WATER, and kick the green cabinet in the lower left corner for RIDLEY'S THEME. Exit, and go into the Supply Store to the left. Kick the statue in the upper-left for 5 Dagols. Exit, go right, and head up the staircase. On the third floor, head left from the start and enter the first door into Natalie's Room. Kick the chest in the lower right corner for a CURE DROP, then exit and go left one more door into Ganz's Room. Kick the upper-left desk for 15 Dagols, then kick the wooden cabinet in the lower right for GANZ'S THEME. Exit back out into the hallway, go right a hallway, and in here, enter the only door to the Knight's Meeting Room. More cutscenes will then take place afterwards. Ganz will soon afterwards take you to the Colisseum. Here, he'll teach you some of the basics of fighting, so listen well. Afterwards, some more cutscenes will occur, you will get three new party members in Ganz, Ridley, and Clive, a priest. Some scenes later, you will be dropped off outside of Lupus Gate. Adien Region ------------ Head left from the gate, and use the Blue Flag where needed. Ignore the Journey Pig statue for now, as you can not use it until later in the game. Instead, continue left into the next screen. Coming in, head left until you see a well in the background towards the top. Go left ever-so-slightly and go down to kick a rock for an EMPTY BOTTLE. Now head all the way left until you come to the fork. Talk to Louis if you want, and talk to him a second time to buy stuff from him. Head south from here now, and kick a rock just south of the sign for a FLEE BALL. Now continue south to another split in the road, and go towards. Kick a stack of boxes next to the house for a MINT DROP, then go down the road and kick a rock at the bottom of the hill for a CURE NEEDLE. Go back to where Louis is now, and go left into the next area, Nuevo Village. In Nuevo Village, head left until you get past the first house, then go behind and around it to the right. Against the stone wall is a slightly-visible chest. Kick it to obtain an EVASION BERRY, then head back to the front, and kick the boxes in front of the left house for an HERB EXTRACT. Now continue left outside of Nuevo Village back into the Adien region. From the entrance, head left down the street, and when you come to a three-way, go north past the shed. Down the road, ignore the first path going down, but right past that first path and before the bridge, kick the right and left totem poles, respectively for a CURE DROP and an ANALYSIS BALL. Now continue past the road on the straight path until you exit out onto the next screen. Now in the Dova-Adien road-link, head left down the dirt road, and then go across the bridge. On the other side, continue in this general direction into the Dova region. Dova Region ----------- Head left, until you manage to see a road that is somewhat off in the background, that you can not get to just yet unless you walk left some more. There should be a rock slightly to the right of this backroad, almost perfectly lined up with a tree behind it. Kick it to obtain an HERB EXTRACT. Ignore the backroad for now, and continue on left. When your camera begins to tilt, keep an eye to the right, and before you go into the small patch of trees, kick the rocks to the right for some EYE DROPS. Head up and right now for a cutscene. Afterwards, head right and go along the snaking path down from the high cliffs you were just on, and after you've gone downhill to the right, kick a rock at the corner here; it should have a FLEE BALL to it is name. Continue down, and then head left along a dirt road again until you get to the end of the path. One cutscene later, you will be inside Earth Valley. Earth Valley ------------ In here, go left from the entrance gate, and head down the staircase. Continue left some more, and go through the front doors of the giant yellow and orange building, which I will later refer to as Gonovitch's house. Inside, head up a staircase, and watch the cutscene. you will then be put outside of the building, with your party disbanded. Go back inside the house, go up to the second floor, and kick the drawers behind the desk for a LIFE BERRY. Exit outside again. With your new freedom, first head up the staircase that you came down originally. The left-most building and right-most building here are respectively the Triston Armory and DwarFun General Store. Pick stuff up if you want, but avoid the Inn for now. Go back down the staircase, then head left all the way on this floor to a building with some bottle symbols on top. Inside the Vashtel Liquor Store, talk to Grigory four times, then exit. Outside, head right, and go down the staircase somewhat front of Gonivitch's house. At the bottom of the first staircase, enter the door here into Marke's House. Kick the brown cabinet right next to the furnace(?) for a FLEE BALL, then exit back out. Go up the staircase, and then head down the staircase that is right in front of Gonovitch's house. Take the second staircase, then go left and head down the long bridge. Kick the pickax for some EYE DROPS, then head back across the bridge, and go up only one staircase. From here, head right, and enter the third house with a hammer as it is icon. Inside, go up the stairs and kick open the cabinet for an HERB EXTRACT, then exit. Outside once more, kick the pot right next to Gerhmann's house for a PANIC POWDER, then head back up the stairs. When 5pm rolls around, there are two things that you should do. The first thing to do is go to where the Liquor Store is, and head down to the left from there to a building that is normally guarded by the dwarf Albert. Alberta, however, will have gone off to the pub, so enter the Treasury. Kick open the chest in here. You will have to slay a pack of Carnivorats, but afterwards, you will win a MYSTERY BERRY. The second thing you should do is go to the Dawnbay Diner, which is to the right of the Liquor Store and to the left of Gonovitch's house. Inside, talk to Oleg, the bartender, twice. Afterwards, exit out, and head to the Inn, which is in-between the Armory and the General Store. Inside, take the back door, and then take the second door to the left in the hallway. In the room, talk to Ganz, then go and examine the Red Flag, and head to sleep. In the daytime again, go to the Diner, and inside, watch the cutscene. Afterwards, wait for 5pm to roll around again, then enter the Diner and talk to Oleg. Select "Be Honest", and you will receive an HERB EXTRACT DX. Exit out, go back to the Inn, and have another nap. Afterwards, you will be placed back in the Dova Region, guarding Donovitch. Dova Region ----------- Going on the way back, you must not stray too far from Donovitch; doing so will result in a reprimand, and force you back. As such, try to go at about the same pace as Donovitch himself. Go left from the start, and, as the camera twists and rolls, south and right down the same road. However, when you get to the split, you will have to reverse directions from where you once came from, and instead take the back road on to the next screen. On this next screen, keep up with the cart as it rolls right, until you encounter a cutscene. After the admittedly light-hearted scene, you will have a boss fight. ======================= AESOP, GOB, & MONKI ======================= Aesop: 159 HP, 29 STR, 30 DEF, 51 EVA, 46 LCK 350 EXP, 5 Dagols, Cement Powder Moves: Ladle Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, Confuse 1.2) Gob: 249 HP, 32 STR, 36 DEF, 63 EVA, 56 LCK 350 EXP, 5 Dagols, Herb Extract S Moves: Fly Swatter (Medium range, 90 Arc, 1.0 Power, 0.5 Knockback) Monki: 132 HP, 24 STR, 27 DEF, 67 EVA, 53 LCK 350 EXP, 5 Dagols, Snow Powder Moves: Spatula Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, Confuse 1.2) The Goblin trio will start this battle off in a Link. While in a Link, they are able to surround one of your characters with a group effort, and batter him or her repeatedly with attacks until s/he manages to make it out of their highly triangle of death. You will in the future be able to use Links as well, but that is for another time. Although Clive should be able to heal any damage that your three fighters take, do not bother relying on him. Instead, target Monki, whom has the lowest HP and Defense, identifying him out of the trio by focusing on one of the goblins and selecting an offensive item. If that goblin identifies as Monki, then attack. Otherwise, switch goblins until you get to the right one. Use your current Volty; you may be able to knock Monki down, thus breaking the link. Otherwise, pressure him with Voltys and in-between regular attacking until he falls. When Monki falls, the Link is permanently broken for the rest of the battle, due to there not being enough enemies. Seek out Aesop next, and wildly slash at him until he falls. Turn your attention to Gob afterwards, and he too should fall in turn, giving you the battle. ======================= After the battle and subsequent cutscene, continue on right from your dropoff point. Defend the caravan against any more monsters as you proceed. Another note: while going uphill, the caravan will also go much slower, so slow down to match your speed. Once you get to the next screen, you will automatically be taken back to the castle. Radiata Castle -------------- From where you start off, head right through the large castle door. Inside the castle hallway, head left and try to enter the bathroom for a one- time scene. Next, head right all the way to the right end of the hallway, and go through the door. Repeat going to the right door of the next hallway. In the final hallway, continue right until you come to some stairways, then go all the way up to the fourth floor. At the top, go up the stairs and take the left door. In this hallway, head left continuously until a cutscene automatically occurs. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE ROYAL MESSAGE TRYM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Start off saving in your room, then exit. Go left two hallways, and you will be put into the Castle's Big Tower. Go down the spiralling staircase to the very bottom, until you get to a ladder. Climb down the ladder, and on the ground floor, go and take the northern unblocked door. In here, head right along the passageway, refraining from kicking the enemies, until you come to the next room. In here, kick open the chest for a STRENGTH BERRY. Go back to the Big Tower, but don't head into the right sewer, as it is useless. Instead, climb back up the tower, and go back to Basement Floor 1 (the second-to-last door going down if you forgot which door it is). Back here, head right through all the doors until you come to the Small Tower room. Go up the spiralling staircase, and take the first door to your right, going onto the first floor. Up here, go right from the corner past the stairway going down, and take the first door into the lounge. Inside, kick the desk to the left for a FLEE BALL, and kick the plant in the upper-left corner for 50 Dagols. Exit out, and head left all the way to the left door. Go into the next room. Skip the first door while continuing left, and go into the Male's Bathroom. In here, kick the bucket next to the sink for a HOLY WATER, then go back out. Head right a hallway, and in this hallway, go up the stairs at the right end. From the staircase, go left all the way until you come to a door with an emblem of a fork and knife over the top. Inside, kick the pile of dishes on the table for a CURE DROP, then go back out. Go right all the way through all the hallways on the second floor until you get to the elevator. Next to the elevator, kick the couch for a MINT DROP. Since you've already covered the other half of this floor back in "The Escorts", go up the staircase next to the staircase you took to the second floor, to the third floor. On the third floor, go right one hallway from your current position. In this room, continue right, and take the third door to the north, into the Infirmary. In here, kick the cabinet below the lower-right bed for an HERB EXTRACT, then leave the room. Head right one hallway, then continue on and go up the staircase to the fourth floor. Here, go up the middle staircase, and take the right door. Go around to the right end of the room and head through the next door. In here, continue right, ignoring the only door to the north. Coming in, take the second door to the north into Cross's Room, and kick the knight's statue in the upper left for a COOLING SPRAY. Leave, and go right one more door into the Study. Kick the cabinet to the north of the first set of chairs for an HERB EXTRACT, then head back and kick the third locker from the left for a MINT DROP. With all this done, go back to Jack's room. If you do not immediately have your cutscene, first save, then go to sleep. You will then be given your next mission briefing, and after another cutscene, you shall be dropped off in the Cuatour Region, with Ganz and Ridley rejoining your party. Cuatour Region -------------- From where you are put at, head left until you come to a split between left and up, and go up. Here, go left long the dirt road up and down a hill, then loop around and go right and left up a much steeper hill until you reach the tree at the top. Kick the larger of the two rocks at the top of the tree to receive a CELESTIAL NECTAR, then go back down and onto the last screen. Back here, take the left path, and continue onwards until you reach Fort Helencia, where a cutscene will occur. After the cutscenes, head back right one scene into the Fort Helencia Courtyard. Go and step into the blue portal to restore your HP, then go right. You should see Louis, the wandering merchant, to the south, and a blue flag to the north. Aside from that, head right some more to find a chest near the bottom right with a KNIGHT EDGE, and a Training Dummy. Afterwards, head back up the upper-left path. Back here, continue left along the generic dirt road towards the other end of the area. Once you make it into the Elf-Cuatour Region link, head over the bridge to the left end, and enter the Elf Region. Elf Region ---------- In here, head left, and then go north up the hill. Once you get close to the man with the cane on the top of the hill, a cutscene will occur. After the scene, Genius will join you. Afterwards, head left and down the hill from Genius' house, and go through a cave at the end of the screen. In the next area, continue left until you come to a waterfall area. After the number of cutscenes that follow, Genius will have a new destination in mind; the village of the Dark Elves. Afterwards, head to the Fort Helencia Courtyard all the way back in the Cuatour region, also going through another cutscene while in the Elf-Cuatour Region link. Cuatour Region -------------- In the Fort Helencia Courtyard, use the healing blue spot and blue flag as needed, then head down to the left end of Fort Helencia, and exit. Go left around the body of water on the next screen, then continue uphill until you get into the Nowem-Cuatour Region link. In here, go left up the tree branch and across the makeshift bridge, and at the end, jump down the rocks. Continue left into the Nowem Region. Nowem Region ------------ Here, head left until you come to a split. When you do, go back right a bit, and look towards the giant log in the background. Kick the rock towards the right end of the log for an ANALYSIS BALL, then head southwards into a giant forest. In here, kick the first tree to the north while you are going downhill for a SAGE, then head left around south the rocks to find a chest. Kick it open for some RECOVERY PILLS, then head up the rocks and across the log to the other side of the river. After the short cutscene, go through the giant tree trunk. On the other side, head left a short way until you spot a fork. Kick the right-most totem pole north of this crossway for a BELL AMULET, and then kick the second-from-the-left totem pole for 150 Dagols. Head left and then go across the log bridge. On the other side, kick the rock next to the river and south of the log for a FLEXIBILITY LOTION, then continue left. Of the three trunks offered to you, take the middle trunk, and go straight to the next screen. In this area, take the upper log, and follow the path straight up-left until you get onto solid ground. Continue left, but keep your eyes open; when you see a pile of three rocks next to a log to the north, go south and kick the right totem for an HERB EXTRACT S, then go up the actual log in the north and open a chest for a MASS OF ENMITY. Go back down the log, then continue left to the Forest Metropolis. Talk to Mikey, the Dark Elf here, and go through the cutscene. you will then enter the Forest Metropolis. Forest Metropolis ----------------- After the cutscene, head left a bit and go up the staircase. On the second floor, turn a sharp left, and head up the stairs. You might not be able to see them easily, so keep a sharp eye on the left wall. One cutscene later, leave Nogueira's room, going through the right door, and then go down the stairs outside onto the second floor. Here, go left all the way to the left-most door on this floor, and enter. Kick the wood and metal cabinet to your left after entering to obtain the ELF REGION record. Exit, then go back down the right-most staircase onto the first floor once more. If you need to Save and Sleep, however, use the middle room on the second floor. Back to the first floor, go to the barrel to the left of where Ridle is leaning against the wall, and kick it to get a LIFE BERRY. Go left and then talk to Marsha if you want to to buy some items, and afterwards, head around back of Marsha and enter the back door. In the Kitchen, kick one of the wooden tables in the upper-right for a MUSTARD POWDER, and then kick the ceramic pot near the upper-left for a HOLY WATER. Afterwards, exit and head right to the entrance of the cave. Take the upper-right door here, and take the first door inside into the Kitchen. In here, kick the pile of barrels to the left for a MAGMA POWDER, then exit. Head right, and kick the first barrel left of Ganz for another LIFE BERRY. Talk to Captain Ganz now. He'll ask you to go and get him some wine. Answer "Sure", and Jack will automatically go down to the cellar. After the conversation has been initiated and you've gone through most of it, answer "Rich", then "No Way!", then "A master cook!", and finally "Plain Veggie Soup" to get some ELVEN WINE. Taking it back to Ganz, you will get 800 Dagols in return. Exit back into the main room, and go left and down to the bottom-left corner. You may need to do a bit of looking, as the stairs here are a bit hard to see. Head up, and at the top, take the left door. Inside, kick the right pot underneath the desk for an EVASION BERRY. Exit, and take the right door. Kick the left pot next to the desk for a HEATING TABLET, and the middle pot for a BELL AMULET. After all this, head up to the second floor, and take the middle room of the three. Save, then sleep as many times as is needed until you can initiate the next cutscene. you will end up fighting a Blood Orc in battle. ============= BLOOD ORC ============= ??? HP, 65 STR, 35 DEF, 58 EVA, 65 LCK Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 100% chance of of Blaze & Knockback) Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 100% chance of Blaze) Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, 100% chance of Knockback) It should be noted that you CANNOT WIN this battle. Instead, it is divided up into two segments of about a minute each. If you die, you will lose regardless. Instead, you must last through the whole first minute, then through the whole second without Ridley. In fighting the Blood Orc, he has three attacks. The first will be where he shall punch a person with a fiery blaze emitting from it. If it connects, then not only will it knock the person back