Radiata Stories Walkthrough :
This walkthrough for Radiata Stories [Playstation 2] has been posted at 06 Jul 2010 by Emerald Girl and is called "Recruiting Guide". If walkthrough is usable don't forgot thumbs up Emerald Girl and share this with your freinds. And most important we have 8 other walkthroughs for Radiata Stories, read them all!
|
Emerald Girl |
Walkthrough - Recruiting Guide[top] Radiata Stories Detailed Checklist Version 4.9 © 2006-2008 by Bill Pringle, all rights reserved. In addition to being a FAQ/Walkthrough, the purpose of this document is to help you determine how best to recruit people for the RPG video game *Radiata Stories* by Square-Enix. If you aren't familiar with the game, it is a combination of Final Fantasy, Zelda, Suikoden, and a few other games. What makes this game so neat is the large number and variety of characters that can be recruited. Pre-Split Human Path Non-Human Path Groups Post-Game Misc [toc] Table of Contents * Introduction o Purpose o Game Play / Battles o Leveling Up o Skills o Weapons o Radiata Knight Overview o Theater Vancoor Overview o Recruitment Requirements o Initial Party * Before the Split o Friends List Created o Initial Friends List o First Missions o Jack's Promotion o Large Man in Vancoor Square o Ridley's Birthday Party o Jack's Choice - Human or Non-Human Path * Human Path o Meeting at Castle o Leave for Wind Valley o Wind Valley o Duel Gawain o Meet with Dynas o Meet Genius in the Sewers o Ganz's Letter o Fight at Lupus Gate o End of the World * Non-Human Path o Meeting with Parsec o Goblin Haven o First Fight with Gawain o Defeat Gawain o Escort Gawain to Fort Helencia o Fight Elwen o Cross and the Fire Dragon o End of the World * Post Game * Members of Each Group o Theater Vancoor o Olacion Order o Vareth Institute o Void Community o Non-Guild Humans o Non-Humans * Miscellaneous o Easter Eggs and Silly Things o Fireworks Date o Gotchas o External Resources o Thanks / Credits o Version History Top of Page [intro] Introduction * Purpose * Game Play / Battles * Leveling Up * Skills * Weapons * Radiata Knight Overview * Theater Vancoor Overview * Recruitment Requirements * Initial Party This page can be found in two forms: an HTML (web) page at http://BillPringle.com/games/radiata_checklist.html, and as a text file on http://www.gamefaqs.com/. The HTML page will probably be updated more often, and tend to be the latest version. The HTML web page will include hyperlinks, so you can click on a link to find the appropriate section. The text file was created by the FireFox browser, which inserts hyper-links inside angle brackets (). To find that location with a text editor, use the search feature to find the target name in square brackets ([like-this]). The link inside angle brackets will always start with a pound sign (#), indicating that the target is on the current page. The square brackets won't have that pound sign. For example, to find the target of link , search for [intro]. If you are going to have an electronic copy of this FAQ, I recommend that you get the HTML version instead of the text file. Not all details of recruitment are included, but enough to help you plan who to recruit and when. For a more detailed description of how to recruit a specific character, I had recommended that you use the web site http://www.divinemight.com/rs_recruitment/index.php/Main_Page. This wiki seemd to have gone away, which is a shame. As a result, I have taken the contents of this FAQ as the basis of a walkthrough at Strategy Wiki , a side project of wikipedia . (If you aren't familiar with Wikipedia, you should be.) If you find any problems and/or have any questions, you can e-mail me at wrp103@gmail.com . Make sure you have "Radiata Stories" in the subject. I get a lot of spam, and will delete things without looking at them if I don't recognize the sender and the subject line doesn't stand out as legit (for example, a message with a subject of "a question" will probably get deleted without me looking at it.) Top of Page [purpose] Purpose Although you can use this document as a walk through, that isn't its main purpose. The game is pretty good at telling you what you can/should do next, so a traditional walk through is less important. If you are ever in doubt, press R1 to bring up the map. You will see a green swirl where you should be headed. There are several places in the game where if you try to go into an area you shouldn't, Jack will make a comment and retreat. The hard (and most enjoyable) part of the game is recruiting characters. There are a number of resources that will tell you how to recruit a given character, but not so many that will tell you when and why you should recruit them. I also recommend that you buy the Official Strategy Guide, since they have some good maps, plus complete bestiary statistics. There are, however, a number of errors in that guide, and I will point out the ones I've noticed. I have tried to keep spoilers to a minimum, but there are times that you need to know something else will be happening later. I don't explain the content of cut scenes, which should reduce spoilers a bit. Actually, the game is relatively easy to follow. If you ever get stuck, hold down R1 to see the map. Your current destination will be shown with a swirl. If there aren't any swirls, then you probably need to sleep or enter your house to progress the game. For each phase of the game, I will tell you what missions you will have, with a comment on what you will get from each mission. I will not give you step by step instructions because, frankly, you probably don't need them. The game is pretty good at making sure you are doing what you should be doing. For example, when you are on your first few missions, if you try to turn away from the path to your destination, the leader of the group will stop you and tell you that is not the way. If there are some optional side quests, I will mention them and give you enough information to succeed with those quests. One of the things I enjoy about this game is the sense of discovery as I wander around the world. Even though I had the official strategy guide, I didn't bother with all the items that could be found, etc. Take time to explore each area of the world. Talk to everyone you see. Kick everything available looking for items. Try every door and see what's behind it. An RPG is like a fine meal: the goal should be to enjoy the game, not see how fast you can finish it. I do give you detailed step by step instructions for the final dungeon of the game, since the map in the official strategy guide is confusing and has errors, and I haven't seen an accurate map of that area that was generally available. Top of Page [gameplay] Game Play / Battles A word of warning: avoid button mashing. If you are the kind of person that keeps mashing the "X" button during a battle, get out of that habit. The problem is that each time you click the button, it queues an attack. If you kill an enemy and there are still attacks queued, the target of the remaining attacks is the next one in the list of monsters. That might be the one right next to you, or it could be the one clear across the battle field. If you think you are close to killing an enemy, click the "X" button and wait to see what happens. If it drops, approach the next closest enemy and press "X" again. That way, you can concentrate on the enemies you want to defeat next, and avoid running clear across the field, past a bunch of enemies, to get somebody over in a corner that you hadn't even noticed, let alone was interested in. ;^) You will sometimes see one of the enemies with what looks like lightning bolts over them. This indicates that they are calling for more help. If they succeed, another enemy will appear and join in the fight. Since each enemies gets you a certain amount of experience, you might want to give them time to call somebody before you take them out. The game has its own internal time system, which is roughly one hour of game time every minute of real time. This means that a new day starts every 24 minutes, or about once every half hour. The day is divided into day and night, with day running from 6AM to 6PM, and night from 6PM to 6AM of the following day. You need to pay attention to the time of day for a number of reasons. Each character has their own schedule which doesn't vary from day to day, until they are in your current party, or if they are involved in a current mission. Some character recruitment can only occur during specific time periods (such as when they are in their room, or at some other location). Some characters behave differently or have different abilities, depending on the time of day. For example, those who have either the King of Day or King of Night skills. One of the more interesting characters is Cornelia / Rachel, who transforms between a little girl and a young woman. If she is in your party, she will change appearances and fighting styles, depending on the time of day or night. Her name on the friends list is always where Cornelia should appear, but is listed as Rachel during her transformation. There are also times when, if you enter your house between a certain time period, it will cause an event to trigger, which will progress the game. By avoiding your house except late at night / early in the morning, you can avoid triggering these events, allowing you to do things like level up and recruit people until you are ready for the next stage of the game. (And, when you are in your house, don't sleep, or that will also trigger an event.) Monsters regenerate at midnight. Other things reset at midnight as well, such as who you have dueled, and some recruitments require things happening on different days. You can use this to your advantage sometimes. For example, if you need to talk to or duel someone on two different days, you can do it just before midnight, wait a minute or two until after midnight, and then do it again. If you clear out an area just before midnight, you can wait until the monsters are reset, and then clear it out again. Of course, that means you will have to wait until the following day if you need to do it a third time. There are certain times in the game when the next phase happens when you enter your house during a certain time period (usually during the day). At other times, you need to sleep in your house to trigger the event. I generally tell you when you want to avoid your house if you don't want the game to progress. You can take your time to level up, earn money for items, etc. as long as you avoid your house during the day. What I usually do is enter my house late at night (after 10pm), save the game, and then leave to do whatever I want. A good rule of thumb is that you don't want to enter your house if Flau isn't sitting on the wall of the steps. (Of course, if you have Flau in your party, check the time instead.) You will find a record player in your house, as well as in Fort Helencia if you choose the non-human path. You can insert records into the player, and then play whatever songs you want. Records carry over between games, so you only have to buy them once. If you need them in a later game, go to your house (or fort) and take them out. Take time to explore the world. You can have a fun time just following certain characters around all day and seeing where they go, what they do, etc. Take time to admire the attention to detail that is throughout the game. See the section Easter Eggs and Silly Things for some suggestions on things to do and things to look for. Top of Page [level] Leveling Up Like many role playing games, leveling up can make the fights easier. One of the unique things about this game is the ability to duel characters. You don't have to go out into the world or a dungeon to find a fight. Just kick somebody. If you kick somebody twice, they should fight you one-on-one. Some characters won't duel, so if they keep saying the same thing, try somebody else. You can only duel someone once per day. Fortunately, they don't seem to remember that you kicked them, other than a brief comment immediately after the fight. If you lose a duel, don't worry, the game isn't over, but you will have an HP of 1, so don't forget to heal (or talk to Miranda) before you get into a real fight. When fighting in dungeons and in the world, you will notice that if you see more than one monster, that after the first fight, some of the other monsters may not be there. If you leave the area and come back, they will re-appear. In general, stronger monsters will be less likely to disappear than weaker ones, but it isn't always that way. If you do a lot of leveling up like I do, then you can pretty much ignore all the strategy hints you read about for the boss fights. Just plow in and start hacking, telling your healer to concentrate on you, and it will be over in no time. If you don't level up, then links will be more important. Using a link allows all members of your party to share the combined skills of everyone in your party. I only tend to use links when I need to learn a new skill or early in later games when my party members are still weak, but that's me; you might like to experiment with links. There's no "one right way" to play this game; if you're having fun, then you're doing it the right way. I like the Septem Cave the best for leveling up before the split. In the very early stages of the game it might be a challenge, but as long as you have a good spear, you should be able to get through that area just fine, especially if you have the "Prevent Freeze" skill equipped. When you are in the second part of the cave, just before the exit, you will run into a large iceburg. Once in a while, after it is defeated, there will be another larva-like monster. This is the rare Killer Queen, who will give you a lot of experience, gold, and berries if you defeat it. Be careful, though, because she is tough. Don't be afraid to use your volty on it. Sometimes, after the fight with the iceburg, she doesn't show up. If that happens, exit the cave and come back in to fight her. If you are at a low level and keep getting killed in Septem Cave, then you should start off in the sewers below Theater Vancoor. That is a good place to kill a few minutes, and pick up some gold and experience at the same time. Once you are strong enough, you can do whatever you need to do during the day, and then clear out Septem Cave, and get home before daybreak to save your game. After the split, your best experience comes from battling members of the other group. If you pick the human path, use the Travel Pig to the Dark Elves location (Mikey won't fight you, but won't let you in, either.) Travel east, then southwest around the lake, and then head towards Fort Helencia. You can then use the pig to get to the Goblin village and wander around there. Towards the very end of the game, the Blood Orc homeland becomes available. You can get some great experience there. What I often do during the non-human path is use the Travel Pig to Lupus Gate, and then walk from there to Earth Valley, taking all the side roads, including doubling back to the other gate at Radiata City. Be careful when you run into Godwin and Fernando (he is actually on the bridge); their volty blast can take out one of your characters. As long as it isn't Jack, that's not a problem, so if you see one of them flashing, just have Jack defend until the character is beaten or has used his volty. When you get to Earth Valley, take the Travel Pig to the Tria Region and fight the troops around there. That should get you a lot of experience and money. I can usually level the entire party up a couple of levels each day. Top of Page [skills] Skills One of the reasons you want to recruit characters is so that you can learn their skills. If you link with a character that has a skill that you don't currently have, then after some number of links you will learn that skill. Once you have learned the skill, you need to fight with it equipped some number of times in order to level up the skill. Leveling up doesn't require links, any fights will do. You can go down to the sewers under Theater Vancoor to get into a lot of easy fights. This is useful since the character you are trying to learn the skill from is probably a low level character. Since the monsters in that area stay fairly weak, the low level characters have a better chance to survive a fight. You can fill your party with characters having skills that you don't know yet, then equip yourself with Auto Cure and link your party together for each fight until you have learned the skills. Some skills are learned faster than others, so if you are in the sewers under Theater Vancoor, you can go to the first floor and swap out the character with the skill you just learned for someone who has another skill you need. You can keep this up until you learn all the available skills, or you run out of monsters in the basement. Remember that there are times when you don't want to go back to your house to sleep to force a new day. The skills that I like the best are: Auto Cure You can learn this from Kain, Genius, Mason, or Stefan When you start a new game (other than the first time), equip this skill and you will almost never get killed. You will be able to go into the dwarf caves on your own when a knight, and duel all the characters in Earth Valley. When you set up your initial party, use links a lot with auto cure equipped so that each character keeps getting healed. This will let you level up your characters without having to spend a lot of time explicitly healing them. Absorb HP You can only learn this from Donkey, which is why you might want to recruit him if you don't have it, even if you are planning on chosing the human side. This skill heals you a percentage of the damage you do to the enemy. If you keep hitting fast enough and hard enough, you won't need healing very often. Tri-Emblem After you have beaten the Ethereal Queen, you will get this skill. It boosts all your parameters, similar to King of Day and King of Night combined. Remember, if you use links, it will boost your party's stats too. This is very handy at the beginning of the game, when your party has low levels. If you don't have this skill, you can use King of Day or King of Night, as long as you remember to switch them when the time changes. Full Power You can learn this from Gruel, Fernando, Galvados,or Sebastian Equip this skill just before you use your volty attack. It increases the damage. For stronger bosses, you might want to use Save Volty instead. Save Volty You can learn this from Curtis or Gobrey Your volty attack won't use up all of your volty meter. Equip this skill just before you use your volty attack on a very powerful boss that will require multiple volty attacks. That way, you will be able to launch your next volty attack in less time than normal. You probably only want to use this for weaker bosses, or if you have another boss fight coming up soon. Fierce Defense You can learn this from Edgar, Interlude, Leban, Leona, or Wal. This skill will reduce the damage you take when you are blocking. If your enemy is about to use their volty attack, quickly use an herb to get to full HP, equip this skill, and hold down the "X" button. You should be able to survive the attack. I use this skill to beat strong characters with fierce volty attacks like Gerald, Elwen, etc. Status Cure You can learn this from Ardoph, Flora, Morfinn, or Rika This reduces the amount of time that you are inflicted with any status ailment. You might want to use "Stop Afflictions" to reduce the chances of getting afflicted, but if that doesn't work, you may not be able to switch to "Status Cure", which is why I tend to use this rather than the other. 100t Body You can learn this from David, Gabe, Jill, or Walter This reduces the chances of you being knocked down. It will allow you to continue to attack rather than keep getting back up and attacking again. You probably want to instruct your healer to concentrate on you if you do this. King of Day / Night You can learn King of the Day from Elwen, and King of the Night from Nyx or Gawain These skills increases your stats during the specified time period. If you don't have Tri-Emblem, then these are the ones you want to use. Just remember to switch to the other skill when the time changes. If you need to attack a character that has one of these skills, it is a good idea to time it so that you fight them when their skill isn't in effect. (Fight Elwen at night, and Nyx during the day.) There are lots of other skills, and you might prefer some others, depending on your fighting style. As I keep saying, there is no "one true way" to play this game. If you are having fun and not getting killed off, then you are playing it just fine. Top of Page [weapons] Weapons Like many RPGs, you have a selection of weapons you can use. You can also learn various attacks for each weapon. Once you have learned an attack, you always have it across all the games you play. You learn the various attacks by using a training dummy. Kick the dummy while you are holding the weapon you want to work on and you will be given a challenge (e.g., defeat enemy). If you succeed, you can learn a new attack. *Note: * If the challenge is "Receive no damage", all you have to do is run around avoiding the enemies so that you don't take any damage. (You don't have to defeat the enemies without taking damage, just avoid getting hit.) There are two training dummies in the training room of the castle, two in Theater Vancoor, and one just outside Fort Helencia. If you haven't built up skills by the time you first get to Fort Helencia (the Crocogator mission), take some time there, since you have a healing spot and a save flag available. Each weapon has a CP value, and each type of attack also has a CP value. You can select a series of up to 5 (combo) attacks as long as the total CP value of the attacks is less than the value of the weapon. Each time you press the circle button the next attack is performed. Unlike similar games, button mashing can cause problems. If you queue up four hits on an enemy, and kill it after two hits, Jack will still perform the remaining hits, swinging at thin air. In the meantime, another enemy can be attacking you. You can change the weapon as well as the attacks at any time during the battle. At the beginning of a battle with a number of enemies, you can select a spear and wide circle attacks that will hit a number of enemies at once. When there is only one enemy left, you can change the attacks, or you can switch to a sword or axe, and use strong attacks. Available weapons are swords, two-handed swords, axes, and spears. At a minimum, you should use the training dummies through enough levels so that you can release your volty attack. You only have to do this once. Your weapon attacks are carried over from one game to the next. You can sometimes get items during training fights. The one you should know about is the "Defeat a Blood Orc" during the Axe training. Sometimes the enemy will drop a Blood Orc Horn, which is a key item you need to recruit a couple of characters. Since you can only carry one of them at a time, since it doesn't carry over from one game to the next, and since you don't get to fight Blood Orcs in the field until later in the game, if you want to recruit those characters early in the game, you need to use this training mission to get that item and recruit the characters. Top of Page [knight] Radiata Knight Overview Most of this document deals with the game after you have been fired from the knights and join Theater Vancoor, when you are able to start recruiting characters. The beginning of the game pretty much leads you through whatever you need to do. There are some things you can do once you have arrived at some location for a mission, as well as some things you can do in the castle. The important thing to remember is that whenever you have a chance, you want to level up your character as much as possible. This can be done by kicking characters to get them into a duel, as well as defeating various monsters in the field (or basement of the castle). Since the monsters regenerate at midnight, you can clear out an area, then wait until midnight, and clear it again. Most missions have a time limit, but it only kicks in once you have arrived and reported to whoever you were to visit. If you delay that meeting, you can prolong the time you have to level up. The higher your level, the better you will do when you start your own missions, and the easier it will be to recruit certain characters. Kicking isn't limited to people. You can find items by kicking objects. Get in the habit of kicking everything and everyone in sight. Part of the replay value of Radiata Stories is that the game has such a rich world with a diverse collection of characters. By selecting different characters in your party, the fights will take on different flavors. There is a lot of detail throughout the game, and a lot of fun things you can do in addition to the basic game. Look at the section on Easter Eggs and Silly Things Top of Page [vancoor] Theater Vancoor Overview The basic flow of the game is that you have some missions with your squad that you must take (there are only a few of these at the start of the game), and you can take a number of solo missions. In general, once you receive orders for a mission, you are expected to travel to some location, complete the mission task, and then report back to Theater Vancoor and speak to Thanos. If the client is known, then you would usually speak to them before and after the mission task to get instructions and report the results to the client. Once this is done, you can speak to Thanos to get your pay and see if there are any more missions you can take on at this time. Usually you want to perform all the missions in the order they are listed, although you can accept them in any order if you prefer. You need to be a little careful if you change the order of the missions, because some missions are only available during certain stages of the game, and some missions will trigger events that might make the rest of the missions unavailable. I will usually tell you if there are any reasons you might want to perform any missions in a certain order. If there are no more missions, then you probably have to sleep to progress the game. If you want to recruit Thanos (which is needed if you want to recruit Elwen and/or Nyx), then you must accept all missions and report back to Thanos at the completion of the mission. To prevent missing any missions, avoid going into your house during the day, and only save when you get there; don't sleep. Wait until 9pm before you go in and save. If Flau isn't sitting on the wall, don't go in. If you were waiting for her, wait a few minutes after she gets there before you go in, since she gets there a few minutes before 9pm. Don't sleep unless you want to progress the game. Once Thanos tells you there aren't any more jobs, then you probably need to sleep to make the game progress. You can do that right away, or you can take time to go out and level up your party, recruit more people, earn some more money, etc. If you recruit every possible character (which takes at least two times through the game), you will be able to view a picture of the main characters. If you will be taking the human path, you probably want to recruit the guild leaders, which means you want to recruit all the members of the different guilds. The only reasons to recruit any of the farmers are to be complete, or possibly for a specific skill. Top of Page [reqs] Recruitment Requirements There are actually two different "Friends List": one you can access from the options menu, and another located either next to Thanos in Theater Vancoor, or on a desk in Fort Helencia. The one in your menu is the total number of friends that you have recruited, including any previous games. The one on the desk is the list of people you can use for your party in this game. So, if you want to use a given character at some point in the current game, you will have to recruit them during this game, even if they appear in the friends list in your menu. It is a good idea to check out who you have recruited already. every so often, especially before the game progresses. Go to the Friends List on the desk and click on L1 to sort the list alphabetically. Then look over the list of people who you wanted to recruit, and make sure they are all on the list. If you are trying to recruit several people at the same time, it is very easy to forget something, especially if you remember doing that in a previous game. There are a number of requirements that can affect your ability to recruit a specific character. In every case, you will at least have to talk to them. You should continue to talk to them until either they join or they start to repeat themselves. If they repeat, then something isn't right and you can't recruit them at that time. Check all the requirements for recruiting them and make sure they have been done. Also, if the character is involved in a mission, they may not be available for the rest of the day. For example, after training the monks, you will have to wait until the following day before you can find any of them to talk to. In most cases, once a character becomes available, they remain available for the rest of the game (or to the split). If you try to recruit someone, but you find out that you are missing something, do whatever you need to and go back and try to recruit them again. There are a few characters, though, that are only available for a certain period of time, and if you don't recruit them by then, you will not be able to recruit them during that game. A number of characters are recruited by beating them in a fight. In most of these cases, if you lose, you can try again the following day. You can continue trying until you win a fight. The criteria for a specific character can be any combination of the following conditions: Major Game Events A number of characters can only be recruited after some specific event has occurred in the game. For example, you can only recruit Flau and Rynka after you have received Ganz's letter. Some of the events will always occur (e.g., Link Tutorial), but others may not (e.g., Nocturn's letter to Gerald). If you don't cause an event to happen, then you won't be able to recruit that character until another time through the game. Time of Day Some characters can only be recruited between certain times in the day. Since each character has their own schedule, this implies it will happen at a specific location. In this document, if the time is important, I will usually tell you the approximate time range, and where it will take place. The actual time may be off by a few minutes, depending on when the character arrives and/or leaves. The official strategy guide gives their schedule to the minute, but I have found a number of cases where I think the times are close, but wrong. If |
