Ratchet: Deadlocked Walkthrough :
This walkthrough for Ratchet: Deadlocked [Playstation 2] has been posted at 12 Oct 2010 by keith745 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up keith745 and share this with your freinds. And most important we have 9 other walkthroughs for Ratchet: Deadlocked, read them all!
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Walkthrough - FAQ/Walkthrough/| /| ------------/ |-------/ |---------------------------------------------------- -----------/ |------/ |---------------------------------------------------- ____ / | / | ____________ _____ / . / ___ / | ___ \ ___ \_\_____..... ...__ |____ / /___/\/ | (_) _ \_ \_ __ __ / /____|/ _| /_\ __ / / / / / \____/ /_| //_\\___ _/ /_____/ / ___ / /_____________ | | |_| ___/ _/ - `/ __/ __/ _ Y -_) ______________/ | |______________ |_/ / ___/| |\___/\__/\__/_//_|__/\_/ /\ \\\__ ____/ / \/ /__ \__| |__ ____/ / /__ ____/ /________/ \ _ \\ \ / / / // / / -_) _ `/ _ / / _ Y __/ '_/ -_)____ / \ \\_ V ___/ / // / /\__/\___/\___/ /\___|__/_/\_\\__/\ \/ / \ \O\__/ O ()/ / \/ / / / Stragegy Guide \ / \_. \________/ /____/ ___ /_/ by Jigganis \/ _ _________ ______ _____/ ____________/ \_____\__________ ___ __________.__________.. \____ __ _/ ============================================================================== Welcome to my strategy guide! Here you will (hopefully) find information on the strategies and workings of: Ratchet Deadlocked! Enjoy your look. In this FAQ, I will try to cover everything, but chances are that sometimes you yourself will need to improvise, just in case the path I've covered is a little different than the one you are on. If you are really desperate, you can always try asking on say, the Gamefaqs.com Forums, or even better, Forums.Insomniacgames.com for help. This also means that the only control scheme the guide will follow will be my favorite; Lock Strafe, and no Quick Select pause. Turning this pause off is unecessary, yet it trains you for the pause-less Online Mode. Suggestions and tips are always most graciously welcome for any part of the guide, and you can email me at jsthakar1992@yahoo.com, and in AIM, RDL Online, and the IG forums, I am Jigganis. You can easily find where a chapter starts using this method; press Ctrl+F on your keyboard, and then in the new window, type the word in the Table of Contents next to the chapter you want to go to, like 'Mootwritins' for Chapter 1. Click 'Find Next' or a similar button, then keep clicking it till you find what you want. It may be easier just to scroll down, though. __ _____________________....___________________ _ /_/ / \______________________/ \ \ / \ ___ . ___ / Table of Contents which is not a table (!): \ \ \ / \ \_/ / \______________________________________________/ / /_\ \_____/ /\.... \/./\llL) / / /_____// \ \_______ _______________/_________________/....._____/__________...._____\_________ /O O \_/ \ \ |__________/ 1. Mootwritins - The Section for the Story Mode \__\ ____ /||___/ 1A. Debasics - General Story Mode Tips / | __ 1B. Blowuppy - Weapon and Mod Systems and Strategies / ||_/ 1C. Trvlgide - Guide to the Planets and Missions | | _ 1D. Argufren - Tips and Differences for Co-op Mode | ||/ | | 2. Yawnlinemod - The Section for the Online Modes | | /-\ \ | 2A. Uarnooob - General Online Mode Tips |1| \_| 2B. Eexpludi - Weapon and Mod Systems and Strategies |2| / | 2C. Nplctogo - Guide to the Arenas and Game Types |3| / | \-/ | | 3. Rezathacrap - Ending bits | | | | 3A. Yestanku - Thank You List \ | 3B. Whodisgy - Short Autobiography \_| 3C. Lagelrot - Copyrights and Such _________ __ \ \__ ______ _ _ _______ ___ ____/ / \___.......\____.._________ _____ \ ____________________... ... / _____\ / ____________________\ \ \ \ \__________ o o o o o_______ /......\ / /(_)(_______________)\\ \____\ \ \__________/ / (__) / / /___/.............________/ \__ .. ... .. / / ___/______/ / _____ ____\___ ______ / / /___________/ / _ \ \ \ /______\ __ / /_____ _________ /__/.\__\ \ \___________________________/__\\// / \ __||| \ ^7`< U-________________________ \/ / \ -/ \______/__________....__________\______/ \___/ ============================================================================== ------------------------------------------------------------------------------ _ ____/\_____ __ ----- ______ ... ________ ____ . . ....___/ ______ /\ __ / | ____ _____________ ____ \\ \ ________________/ ____// / / // /|| / __ \ /_ ___ ____// __ \ \\ / / / /_/ // | / /_/ / / / / __/ / /_/ / // / Chapter 1. Mootwritins - The Section for the Story Mode_/ _, _/ // / ______________________/ / // / |_|/_/ / /__/O O O O /_| | / / \___/ /__________________| \/ ------------------------------------------------------------------------------ By now, I'm sure you know what dramatics play out here. Ratchet and his pals Clank and Al are in the Shadow Sector, and then get carried off by Gleeman Vox's men to go compete in the famous Vox Media Empire's 'Dreadzone'. Ratchet will have to fight through a ton of challenges with a vastly Modifiable arsenal to keep from getting blown up into tiny leetle molecules. Insomniac's games haven't been very tough, but you'll want some help in some areas anyway, like in the harder challenges or secrets. So, here I am to give you some guidance, lucky. _ ____/\_____ __ ----- ______ ... ________ ____ . . ....___/ ______ /\ __ / | ____ _____________ ____ \\ \ ________________/ ____// / / // /|| / __ \ /_ ___ ____// __ \ \\ / / / /_/ // | / /_/ / / / / __/ / /_/ / // /___ Chapter 1A. Debasics - General Story Mode Tips/ / /____/ _, _/ // // _ | ______________________/ / // / |_|/_/ / /__/O O O O /_| | / // | \___/ /__________________| \____/|_| I'm not going to be listing any controls, or basic manuevers, because if you don't know them, you need to play RC1 - 3 first. ;) I will, though, list some of the more useful strategies as a little reminder to the pros, and some extra help for noobs and intermediate players. These strategies vary from tips on using your Chargeboots, to controling your bots, and other tidbits to start you on a road to sucess. [Develop paranoia] Enemies come in droves in Deadlocked; you will need to check all around you just in case there's still anything moving (snipers, little enemies, ambushes, etc)... Don't be like the guys in Dragon Ball Z; not smart enough to realize that enemies are still around, probably above or behind them, even after flurries of attacks. Same sort of thing happens in scary movies. This strategy is also useful in real life, too. You never know when you could get hit by a falling plane. The government could take you away at any second! And mutant zombie aliens could beam you up at any time and probe you... up in there. They all suck! Your bots are also warning signs, since they have itchy trigger fingers and just CAN'T wait to shoot whatever enemy is nearby. In this case, that's a good thing, and you should do the same. Paying some attention to the map in the bottom right can give you some help in this area. [Move!] Platforming isn't the prominent feature of DL, as were Insomniac's intentions, but you'll see that there's still resemblance left in the constant challenge of avoiding your enemies' bullets and attacks, via running around and jumping. For instance, Landstalker bullet streams are ordinairly hard to avoid, but if you jump from side to side over them, no problem. You'll also need to run away or jump away from homing missles, bombs, and everything else. I use this strategy all the time, because I really want to be able to kick ass without getting mine kicked in return. Running and jumping around can save you tons of time not dying. Mix in a bit of Charge Booting, and you'll be raring to go with one of the best tips I've got. [Take advantage of your helpers] They can do lots of things for you; grind rail setting, Node turning, Hacking stuff... All at the push of a button. The second Combat Bot, if not doing anything, can also be used to protect the other with a shield while in the process of doing these things which you can't do yourself. Node turning you CAN do yourself, but there's almost always an ambush set up, waiting for you to get done twisting that node, and so it can get useful to stay out yourself with the more powerful weapons to eradicate the nuicance. And don't forget to help them in return, in the ways of Reviving them whenever needed (down on the d-pad), and to have Al upgrade them whenever he says he has new stuff at the Containtment Suite. [Boost!] Using your Charge Boots (tap L2 twice), can be a big part of the game. It's useful for covering ground quickly, and strategetically positioning yourself. One useful strategy is to rush through a group of enemies with a boost, and start jumping n' shooting like I'm nucking futs, taking them by surprise. There are also times when you will need to retreat, however. Sometimes the enemy can just overwhelm you, and you need time to think over your strategy, or to hit them with a few ranged attacks. Keeping your distance like that and dishing out pain form afar can be a suitable strategy too. You may also want to try to find an unused Nanotech orb to boost your health, or some ammo while you stay back, if that's what you need. I know of many instances when you'll need to use a shorter boost (like, for not falling off cliffs), so, a technique perfect for that is 'Boost-Cutting'. With this, you can start a boost, and quickly end it by shooting with whatever weapon you've got on you, which will stop you after a small slide. I think this may also work with the wrench, but I'm not sure. One more thing; to speedily use Swingshots, boost off the edge of whatever cliff and then press R1 quickly to grab the shot and go flying across the gap. [Be Conservative (of Ammo)] I'm not with the Conservatives, but now we're talking about the politics of ammo! I prescribe liberal usage of blowing uppings, but be wary of how you use your weapons; learn to make your explody arrows fly true, and not being wasteful in usage as well. This can be even more important with the more powerful weapons, or with the ones having more splash damage, which also generally have less ammo. Don't use these as much. I also advise you to switch weapons often to generally get a mental image of what weapons work well where and when, and it helps evenly distribute use of ammo. [6] Micellaneous enemy tips: Landstalker Turrets are BASTARDS. Their high speed streams of bullets are little devils delivering exquisite pain. Make sure you do not get in their crossfire anytime soon. AND MAKE SURE YOU EMP THEM FIRST! Also, if you get behind them while they are EMPed, you can try to stay behind them and you won't get hit if you're careful. Laser Turrets are ALSO bastards. The best way to handle them is to hide behind whatever object you can find, and start shooting once they are done trying to kill you. Not even jumping around works well on them. Executioners are quite deadly. Besides having high damage resistance, their wrench shot is quite deadly, and they have an even meaner wrench swing if you get in too close. Heavy firepower is the only choice when dealing with them. Laser Backs (Beetles) are rather like the LS Turrets, except for that they fly, and from my experience, their bullet streams are a bit harder to avoid. They can mow thru the breakable barriers scattered around in open areas within seconds, so don't count on them. Dropships (Ships) aren't all that tough to beat, but blowing them up quickly before they fly off and disappear can wield some good bolts and XP. I use the Fusion, Rockets, and B6 on them most. [7] More micellaneous tips: Always look for things in the environment you can hide behind, as they can give you extra protection when dealing with enemies. Try to figure out more ways you can use your surroundings to your advantage, such as figuring out what sort of thins can happen with different elevations and landforms... In Challenge Mode, all the tough enemies just got a lot tougher. Keep in mind that many foes will be able to kill you in just a few hits here. Retaliate by buying all those Mega Weapons, and level them up quickly. Be sure to equip all your XP mods to whatever weapon you are trying to upgrade most, and buy some more from the vendors. Then you'll have all your weapons up to rainbow-y V99 in no time, and you can pwnzors/frag everything to hell! _ ____/\_____ __ ----- ______ ... ________ ____ . . ....___/ ______ /\ __ / | ____ _____________ ____ \\ \ ________________/ ____// / / // /|| / __ \ /_ ___ ____// __ \ \\ / / / /_/ // | / /_/ / / / / __/ / /_/ / // /____ Chapter 1B. Blowuppy - Weapon and Mod Systems and Strategies _/ // // - / ______________________/ / // / |_|/_/ / /__/O O O O /_| | / // __ \ \___/ /__________________| \_______/ Ahh, now we get to the parts that've always been the core of Ratchet and Clank... And the new additions of mods. In here I'll be telling you certain statistics about these things, how they work, how best to customize them, and stategies to use them in. If there's a part you'd wanna be paying attention to besides the next one, I bet its this one. [Dual Vipers] Dual Vipers are the main weapon in this game, and pretty powerful ones, to boot, otherwise known as your machine guns. They'll send out streams of punch-packing bullets at a Sonic the Hedgehog rate; very neat shtuff. You might think the Vipers will be one of the weapons you'll use most over time, but they turn out to be pretty weak against all the stronger enemies. I've still used them for a few quick shots at any enemy, or against Swarmers and the like. Speed mods are the standard sort of mod for this weapon, but ammo mods and knockbcack mods I deem useful as well. As for Omegas, many R&C veterans will remember the Lancer or N60, and cite that they had the same 'shock' mechanisms as the Shock Mod, but with the new age of customization, I've been using the Freeze mod most towards the end of the game. Base Ammo: 200 Base Damage: Low Base Range: Medium/High Base Rate of Fire: Fast [Dual Raptors] Figures. Other than ricocheting bullets and a blue bullet stream, these aren't too different from the Vipers. However, the bouncing shots can be helpful as a semi-equivalent of the Shock mod, and the Vipers were at least good in the first place. [Magma Cannon] A shotgun of flaming fury!!one1! Basically the sequel to the Shock Cannon, another great weapon. This gun sends out rapid vortexes of flame towards your enemy. You'll love it. It's useful for a wide range of situations, from small groups to big enemies, so you may find you'll like a few ammo mods on it, and again some of the XP or Jackpot mods. The knockback mods are nice and all on this weapon, but I rather like to substitute that for other Alphas, and then put Freeze as its Omega. Base Ammo: 20 Base Damage: Varies by distance from target Base Range: Medium/Low Base Rate of Fire: Medium/Fast [Vulcan Cannon] A shotgun with homing shots?! Blasphemy! Ooh... Blasphemy is nice. The Vulcan turns the Magma into something not entirely different, but certaintly cooler and more effective. [B-6 Obliterator] Bombs, very explody. This is a weapon meant for groups, what with the splash damage and limited ammo. However, it never becomes entirely too useful, though I still use it lots since I value variety. The mods I use with it, are, of course, the Napalm Omega Mod, and then a few knockbacks, an area expander mod or 3, and a few ammos which make it more useful to me. Be sure to remember how your aiming effects how far the bomb goes. Aim down to the ground, and you'll clear away any enemies too close for comfort; but aim a few degrees above straight ahead, and you'll send your bomb flying to where no bomb has gone before. Base Ammo: 6 Base Damage: Medium Base Range: Medium/Low Base Rate of Fire: Medium/Slow [B11 Vaporizer] Again, a very similar weapon with a few more perks. I still don't use it all that much, though. [Fusion Rifle] The all-essential sniper, the most powerful weapon, which sends a flash of concentrated energy at a specific target, damaging any others close by. Getting to know how to use this weapon is very important, especially for online play. Besides the obvious method of zooming in on an enemy in 'Look' mode and taking him out, this weapon is extremely useful for outside L2, in a method called "Hip-Sniping" by nearly all of the R&C community. For this, the Lock Strafe mode is perhaps most useful. Because of the power this thing can deliever, its aiming capabilities are a bit off, and the weapon will not go exactly to the spot you want it to every time. Putting a few aiming mods on this can help make it into a killing machine. I also recommend a few ammo mods and many speed mods, which can make it something of a slow Vulcan Fury (Jak 2-3). There are a few sorts of Omega mods you can put on it, and some of the ones I've favored over the past have been Acid, Shock, or Freeze. Base Ammo: 8 Base Damage: High Base Range: It'll go straight across to anywhere! Base Rate of Fire: Slow [Anti-Matter Rifle] This is a swirling ray of doom which will fly to your enemy and smoke him. While that would be nice, it's not what actually happens. By the end of the game (and on into Challenge Mode) it becomes something of a weak weapon. It can still be useful whenever you want to get at something rather far away, and if you want to be selective about it (as in only hitting one thing). So, at the end of the game, I have 2 ammo mods on it, and 8 Speed mods, useful whenever I'm out of other heavy hitters like the Arbiter/Silencer. [Arbiter] Ah, rockets. Evil little packages of amazing fury. They are much like the Decimator in UYA, a fast, straight shooting monster, with less homing capabilities than the Minirocket Tube, but great anyway. This is probably the second-best weapon to use on far away or big enemies besides the Fusion, but pack on a few area mods, and it can be effective in a B-6 Obliterator fashion. The allocation of some speed mods doesn't hurt either whenever you're faced with constantly spawning enemies. You can always use the Napalm mod for this weapon, but I've found after time that I like to use Time Bomb, especially when this weapon V10s. Base Ammo: 8 Base Damage: Medium/High Base Range: Medium/High Base Rate of Fire: Medium [Silencer] An Arbiter which fires 3 rockets! This turns the weapon into one more useful against large groups, but more prominently into a close-range slayer of large foes (if you get close enough so that all 3 rockets fly directly into the enemy). [Tesla Mine Launcher] I refuse to call it the Hunter Mine Launcher! Tesla is a name that has been throughout all the R&C series, from the Tesla Claw to the Tesla Barrier! Hmmph. In any case, the TESLA! Mine Launcher launches mines, as you may guess. Once deployed, they will home in on any enemy who dares come near. This is most useful if they are coming staight toward you. Area mods are a good addition to this weapon, but I've put lots of ammo on it, too. Once I got it, I found Time Bomb to be an excellent Omega mod for it. Soroush 123 mentioned in his Weapons List v3 thread something about Manual Detonation, a technique in which you just run into an enemy with this weapon equipped, and the mine waiting to be launched will blow up in the enemy's face! Base Ammo: 12 Base Damage: Medium/High Base Range: Medium/Low, more when homing Base Rate of Fire: Medium/Fast [Stalker Mine Launcher] This is a pretty cool upgrade to an already awesome gun. For one thing, it's pretty cool that it is twice the size of the original, but the main difference is in the fact that it'll split into 2 mines once it explodes! [Holoshield Launcher] Like the Holoshield Glove in the last game, this gun launches protective shields for you to hide behind. You can shoot through them, but your enemy cannot. This gun will become more useful in later fights, as you are barraged by constant rounds of fire. Be carfeful, though, it only lasts about 10 seconds until you upgrade. Upgrading it isn't hard, but I don't think you'll be using it that much in any case. I didn't fully upgrade mine till somewhere in Challenge Mode! Ammo mods are just about the only thing that's worth it to put on, but I usually give the ones this weapon gets to other weapons, since it doesn't REALLY hurt anyone till it's the Omni-Shield. Base Ammo: 8 Base Time: 10 Base Range: Low Base Rate of Fire: Slow [Omni-Shield Launcher] Pretty much the same thing, but it will shoot back at the enemy once it's taken enough damage. This feature doesn't make it any better than the regular old Holos, though. [Scorpion Flail] In a sense, an upgraded wrench. This mace has many of the mechanics of the wrench (as well as the Plasma Whip from UYA), except it only slams down, which is sort of a good thing. Well, now that I've played thru the entire adventure... It kicks the enemies' ass. HARD. Especially in Challenge Mode. 2 Area mods make this weapon a heckuva lot more effective, as do 2 Knockbacks, 2 Speeds, and 4 ammos. And the Shock mod is great for this weapon. Base Ammo: 20 Base Damage: High Base Range: Low Base Rate of Fire: Medium/Fast [Leviathan Flail] Nothing different, but still hella cool. In Challenge Mode, this became my most prized weapon. Thanks to moomoomashoo (GameFAQs forums) for telling me this: the Leviathan Flail is different to the Scorpion. It now shoots a shockwave along the floor, so it can hit enemies quite far away (but only along the ground). [Miniturret Launcher] Meh. This is the weapon most people will use the least, because it's on the second page of your Quick-Select, and you really just don't have much use for it. In any case though, it's a nice little upgrade of a previous glove-type weapon in UYA, which fires... Miniturrets which fire at your enemy. Speed Mods and Ammo Mods are your primary need for this weapon. I would allocate them to another weapon though, since you won't use this one. Acid or Shock are good mods for this. Base Ammo: 8 Base Damage: Low Base Range: Low, Medium/High for Miniturret's Shots Base Rate of Fire: Slow, Fast for Miniturret's Shots [Quasar Turret Launcher] A nice little upgrade, which gives the turret sniper-ish shots to charge and unleash on the enemy. Doesn't make it more useful, though. [Harbringer] Eh... Not really any strategy to use with this weapon, now is there? Use it sparingly... _ ____/\_____ __ ----- ______ ... ________ ____ . . ....___/ ______ /\ __ / | ____ _____________ ____ \\ \ ________________/ ____// / / // /|| / __ \ /_ ___ ____// __ \ \\ / / / /_/ // | / /_/ / / / / __/ / /_/ / // /____ Chapter 1C. Trvlgide - Guide to the Planets and Missions/ _, _/ // // __/ ______________________/ / // / |_|/_/ / /__/O O O O /_| | / // /___ \___/ /__________________| \_______/ This guide is written on the difficulty level of Hero, since none of the others are very hard. You will also see some extra paragraphs in certain places entitled Ext. Strat:. This stands for Exterminator Mode/Challenge Mode Strategy. Keep in mind, no Challenge is so hard that you can't just go back and beat it on an easier mode. You WILL have to do it on Challenge + Exterminator mode if you'll be wanting to get all the Exterminator cards... [DreadZone Station] The home of Dreadzone and the Vox empire, where you'll be spending time in the Battledome, and visiting your pals. [The Training] Starting off my training session after getting captured and crap, this part's easy. Btw, check 'Skins' in Extras in the menu... There's a second default skin... Bunch of other already-unlocked stuff too! go through it all if you care. Just blow away crap with the Vipers and Magma, go through the teleports... Right now I'm humiliating some poor bots in the second room. Heh-OWWWW! Some godamn bug-bots or something snuck up behind me! Watch out for them. Boom! Just blasted them away. Nice, funny little cutscene, now go to the teleporter in the middle of the room. Oh, and BTW, don't forget to listen to the advice Clank and Al give you, though what they have to say is much less important than my words. Heh. [Outside] Hey, it's Ratchet's head! YAY! Now you furries can get some satisfaction. Now we go meet Al over to the right of your starting position to get Merc and Green, your Battlebots. Now go over and meet Clank, and get more of a glimpse at Ratchet's pop culture-y new personality (ugh). You'll be assigned your first real mission, get on it. [Advanced Qualifier] First real mission! Now might be a good time to quickly look at you skill points, and see which ones you could do at the moment. Anyway, go to the next room after killins are done fer that area. Watch out for the Dropship in the new room! Has some of those damn bug things again. Now then, go to the next room after turning your first bolt crank, and blast the turret with an EMP from your bots, and then just plain blast it. You'll be done now. I got a Green Medal... Yay? Ah, looked it up in the manual, and it says that if you get enough of them you face up against an Exterminator. And I got 3 Skill Points (Get Some Balls, The Protecter, Eagle Eye)! I unlocked Catacrom! \/\/007! I'll stay here for now, though. [Grist for the Mill] Just blow through everything, this one's not hard. Me gots 2 new Skill Points! I got Skillful and Fiver! Got HUD-Color Cheat! [The Big Sleep] Kill all these guys, but make sure you do it quick; sleeping gas is upon you, and will knock you out sooner or later. Ooh! Upgraded my MC (Magma Cannon)! My, that was done quick. [Outside] Got me the B-6 Obliterator! Going back to Battledome to get some SPs (Skill Points). Yay, I got Ankle Biters in Grist! Vipers V2! Got Can't Touch This in A. Qualifier! Now I'm back outside. I go to Al, and check out the Combat Bot Customization Booth. Cool stuff to get there. I get the Shield Link. I found it essential in the demo, so I want it now. The Commando Paint looks cool, but I don't have the money... Onwards to Catacrom! [Catacrom Graveyard] A robotic graveyard, filled with zombies, valleys, and mountains. [Valley of Heroes] Ooh, for a robo graveyard, this place sure is pretty. This is very easy, even on Exterminator mode! Just don't forget to use the giant robot corpses for cover. Rather morbid, isn't it? [On the Prowl] Bought Acid Mod at vendor, allocated it to all weps. Putting an Ammo mod on the B6. Be sure to take out the cameras and floating cameras for an SP! Watch out for the zombies that pop outta the ground. Now go get all the nodes, and then go cross to the Landstalker. Upgraded Vipers! Got SPs Nap Time, Holey Warriors, Unstoppable, Cha-Ching, and Vandalism! Exterminator Strategy: Hm... I have enough money for the Harbringer... Ooh, pretty streams of destruction... Now I go thru the tunnel straight ahead, and EMP the turret, and have my bots crank the node. Cranking the rest of the nodes around here is STILL easy... [All Aboard the Landstalker] Here you'll get your first taste of vehicles. Anywho, make your way to the Burial Dome; this should be easy. By the way, there's nothing around the ring of the dome if you are curious. [Rise Up] On foot again; just beat em all up. I used the B6 for 20 kills in a row for an SP, Piece Meal. Then I upgraded my B6! Try to round up a bunch of zombies into one place before sending them to the after-after-life with the B6 in order to get that SP. Got a GM (Green Medal)! Unlocked Sarathos! [Hoverbike Madness] Ooh, first taste of the Hoverbike! Tips: Learn to turn as tightly as possible with L2 or R2, and hold down R1 always. I did it quick enough to get the Chase the Goose SP! [Destruction Derby] Another fairly easy challenge. Use evasive manuevers liberally, but be quick as well Use your map to figure out where anything that you haven't pulverised yet is. One good strategy is to stay away from all LS Turrets, and attack them with charged-up mortars fom afar. Try to get Lights Out, and Derby Death SPs, too. [Monument to Death] Another easy one to play through. Just run to each monument, have your bots blow it up, repeat. Now I redo some old missions, get a few SPs... I buy Napalm (and allocate it to B6, then I get SP All Scattered in Valley! I get SPs The Perfect Mod, Camera Shy, and Crank it Up in On the Prowl! Onwards to Sarathos! [Sarathos Swamp Romp] This place reminds me of the Beast Makers Swamp in Spyro 1. Ah, that was such a long time ago... [Alien Soil] First I buy the TESLA Mine Launcher, and then the Holoshield Launcher. I allocate Napalm to the Mines, and Acid to the Holo. Now I run through the trenches to the little dome building, killing everything in sight with my new Mines. The Holo isn't of much use yet, though. Watch out for all the big scorpions scattered through |
