Red Faction Walkthrough :
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Walkthrough - FAQ/Walkthrough____ __ ____ __ _ / __ \___ ____/ / / __/___ ______/ /_(_)___ ____ / /_/ / _ \/ __ / / /_/ __ `/ ___/ __/ / __ \/ __ \ ____________ / _, _/ __/ /_/ / / __/ /_/ / /__/ /_/ / /_/ / / / / /_____/_____/ /_/ |_|\___/\__,_/ /_/ \__,_/\___/\__/_/\____/_/ /_/ FAQ and Walkthrough by: Trevor Covert Version 2.0 This document is copyrighted 2001 by Trevor Covert. Reproduction of this document in whole or in part without the author's consent is strictly forbidden. If the reader wishes to use the FAQ for their personal and private use only, then a copy may be made. This extensive FAQ/Walkthrough to the Playstation 2 game Red Faction includes all of the following elements: * A complete walkthrough to guide you through the game from start to finish. * A full guide to the game's weapons, including statistics, tips, and strategies for their use. * A full guide to the game's five vehicles, including a brief description and tips and tactics for using them effectively. * Background information on the game's main characters, including Parker, Hendrix, Eos, Orion, Gryphon, and Capek. * A list of the game's enemies, their characteristics and how to effectively make each one die as quickly as possible. * Layout and strategies for each of the game's nine multi-player levels as well as general tips and tactics for multi-player. * Secrets and Game Shark codes. * Frequently Asked Questions that answer the most common questions asked when help is sought in completing Red Faction. ######################################################################## ############################# I. Introduction ########################## ######################################################################## I've been planning to do this FAQ for quite awhile now, and it will be my first published FAQ. I've been following the game since Volition began dropping hints about it leading up to its official announcement at E3 2000. Since I used to do work in the game biz, I've had the opportunity to meet and interview several members of the development team at Volition, and most of them have a lot of experience in game development and really know their stuff. So, I knew Red Faction wasn't about to disappoint. I'm writing this FAQ using the Playstation 2 version of Red Faction, but most of the information here should be quite relevant for the Mac/PC versions when they ship later this year. Enjoy. You can reach the author at: covert@newsguy.com. Feel free to send in questions, comments, information, suggestions, etc. However, my day job is fairly demanding so don't expect an instant reply. I will try to respond to all e-mails that are polite, respectful, understandable and contain the words "Red Faction" in the subject line. The following sites have been given permission to publish this FAQ without alteration in any way whatsoever: - GameFAQs (www.gamefaqs.com) - Neoseeker (www.neoseeker.com) - Psxcodez.com (www.psxcodez.com) - Red Faction @ Tscentral (redfaction.tscentral.net) - PSX Extreme (www.psxextreme.com) - GameSpot (www.gamespot.com) - About.com (vgstrategies.about.com) - GameWinners.com (www.gamewinners.com) - GamePower (www.gamepower.com) - RedFactionFiles.com (www.redfactionfiles.com) - Cheat Code Central (www.cheatcc.com) - SonyWeb.com (www.sonyweb.com) All other parties should contact the author for permission before even thinking about using this FAQ for their own site. ######################################################################## ######################### II. Version History ########################## ######################################################################## Current Version: 2.0 Version 2.0 - 8/24/2001 Corrected some mistakes in the Table of Contents. Added locations to the Vehicles section. Updated Colonel Masako in the Main Characters section. Added Enemies section. Updated Items section. Made miscelleneous changes to the single-player walkthrough to better clarify certain instructions. Updated Frequently Asked Questions. Updated Secrets / Cheats section. Removed Idle Motion from Weapons section. Updated list of sites with permission to host this FAQ. Updated Credits section. Continued Multi-player Level Guides section. Version 1.9 - 6/22/2001 Provided some additional help for exiting the Executive Suites after reaching Gryphon (courtesy of a tip from Cevin Key). Added instructions for getting a sniper rifle in Abandoned Mine (courtesy of a tip from Kevin Gavioli). Completed the single-player walkthrough. Version 1.8 - 6/18/2001 Added Tactics for the Armored Personal Carrier (APC) to the Vehicles section. Updated Frequently Asked Questions. Made some spelling corrections. Made some miner changes to Abandoned Crusher and Capek's Inner Sanctum in the single-player walkthrough. Updated element listing at the top of the FAQ. Continued single-player walkthrough through the Merc Command Center. Version 1.7 - 6/15/2001 Made some more formatting changes. Updated Frequently Asked Questions. Continued single-player walkthrough through the Communications Center. Version 1.6 - 6/13/2001 Made some additional formatting changes for the section titles. Added Orion, Gryphon, Capek, and Masako to the Main Characters section. Added Controls / HUD section. Added Items section. Updated Frequently Asked Questions. Added list of multi-player characters to Multi-player: General Tips and Tactics section. Continued single-player walkthrough through the Grand Canyon. Version 1.5 - 6/11/2001 Made extensive formatting changes. Updated list of sites with permission to host this FAQ. Updated Secrets / Cheats section. Updated Frequently Asked Questions. Updated Sub Bay section in single-player walkthrough with additional options for travelling to the underwater research lab. Added Tactics for the All-Terrain Vehicle (ATV) to the Vehicles section. Continued single-player walkthrough through Capek's Inner Sanctum. Version 1.4 - 6/6/2001 Made some formatting corrections to the Weapons section. Updated list of sites with permission to host this FAQ. Added some additional notes to the single-player walkthrough introduction. Added Secrets / Cheats section. Continued single-player walkthrough through the Cavern Entrance. Version 1.3 - 6/4/2001 Made some formatting changes. Updated list of sites with permission to host this FAQ. Added a Frequently Asked Questions section. Updated Credits with some thanks for the free Red faction t-shirt. Added an introduction to the single-player walkthrough. Added Tactics for the Heavy Machine Gun and Grenade in the Weapons section. Added Tactics for the Submarine and Aesir Fighter in the Vehicles section. Continued single-player walkthrough through the Refuse Disposal Plant. Version 1.2 - 6/1/2001 Added idle motion to riot shield in Weapons section. Continued single-player walkthrough through the Barracks. Updated list of sites with permission to host this FAQ. Version 1.1 - 5/29/2001 Made some formatting changes. Updated "The Lobby" and added "Installation XJ5" to Multi-player: Level Guides section. Added Multi-player: Tips and Tactics section. Updated Weapons section. Started single-player walkthrough. Added Credits. Version 1.0 - 5/27/2001 Initial version of FAQ. Includes Background Story, Main Characters, Weapons (some parts incomplete), Vehicles (some parts incomplete), and Multi-player Level 1. More multi-player levels and single-player walkthrough in the next update. ######################################################################## ######################### III. Table of Contents ####################### ######################################################################## I. Introduction II. Version History III. Table of Contents IV. Background Story V. Controls / Heads Up Display (HUD) 1. Controls 2. Heads Up Display (Single-player) 3. Heads Up Display (Multi-player) VII. Main Characters 1. Parker 2. Hendrix 3. Eos 4. Orion 5. Gryphon 6. Capek 7. Masako VIII. Enemies 1. Ultor Guard 2. Riot Guard 3. Shotgun Ultor Guard 4. Rocket Ultor Guard 5. Assault Ultor Guard 6. Turret 7. Ceiling Turret 8. Reaper 9. Mutant Creature 10. Worm 11. Sniper Mercenary 12. Rail Driver Mercenary 13. Fusion Mercenary IX. Weapons 1. Control Baton 2. Riot Shield 3. 12 mm Pistol 4. Submachine Gun 5. Automatic Shotgun 6. Assault Rifle 7. Sniper Rifle 8. Remote Charge 9. Grenade 10. Flame Thrower 11. Rocket Launcher 12. Rail Driver 13. Precision Rifle 14. Heavy Machine Gun 15. Fusion Rocket Launcher X. Vehicles 1. All Terrain Vehicle (ATV) 2. Driller 3. Aesir Fighter 4. Submarine 5. Armored Personal Carrier (APC) XI. Single-Player Walkthrough 1. Idle Cinematic Narration 2. Opening Cinematic Narration from Parker 3. Live Mines 4. Mine Maintenance 5. Mine Entrance 6. Barracks Entrance 7. Barracks 8. Elevator in Registration 9. Miner Registration 10. Registration Lobby 11. Docking Bay 12. Exit from Docking Bay 13. Abandoned Mine 14. Crevasse 15. Abandoned Smelter 16. Abandoned Ore Hopper 17. Ventilation Shaft 18. Abandoned Crusher 19. Plant Entrance 20. Geothermal Power Plant 21. Sub Bay 22. Underwater Research 23. Administration Entrance 24. Corporate HQ 25. Executive Suites 26. Maintenance Entrance 27. Fighter Docking Bay 28. Fighter Testing Grounds 29. Refuse Disposal Plant 30. Medical Research 31. Cryogenic Storage 32. Capek's Lair 33. Cryogenic Storage (2) 34. Capek's Lair (2) 35. Capek's Lair (3) 36. Cavern Entrance 37. Underwater Cavern 38. The Artifact 39. Waterfall! 40. Capek's Zoo 41. Icy Underwater Cavern 42. Icy Sub Bay 43. Worm Food 44. Lab Entrance 45. Nanotech Lab 46. Capek's Inner Sanctum 47. Grand Canyon 48. Dry Waterfall 49. Grand Canyon (2) 50. Communications Center 51. Communications Tower 52. Shooting Gallery 53. Tramway Tunnel 54. Missile Command Center 55. Stranded! 56. Ancient Riverbed 57. Unexpected Cargo 58. Space Station Hub 59. Satellite Control 60. Space Station Hub (2) 61. Living Quarters 62. Space Station Hub (3) 63. Living Quarters (2) 64. Crash Site 65. Sniper Alley 66. A Bridge Too Far 67. Merc Prison Cells 68. Merc Barracks 69. Merc Command Center 70. Merc Power Plant 71. Docking Bay Entrance 72. Masako's Lair 73. Disarming the Bomb XII. Multi-player: General Tips and Tactics XIII. Multi-player: Level Guides (work in progress) 1. The Lobby 2. Installation XJ5 3. Waste Disposal Plant 4. The Badlands 5. Hangar 18 6. Blasted Canyon 7. Waterlogged 8. Mine Warfare 9. Warlords XIV. Secrets / Cheats XV. Frequently Asked Questions XVI. Credits ######################################################################## ######################### IV. Background Story ######################### ######################################################################## Mars in the near future. Mars is the planet of opportunity, its mineral wealth feeding the insatiable needs of Earth, a planet stripped of raw materials and minerals. Ultor Corporation, aptly named after the ancient Roman temple dedicated to Mars the god of war, owns all the mining rights on the planet. The company is an expert at maximizing production while minimizing costs. Fortunes are made as cargo ship after cargo ship return to Earth filled with precious Noachite. Mine workers, misled by promises of adventure and easy money, arrive on Mars by the shuttle load. Few ever make it back to Earth. Conditions in the Ultor mines are brutal. The work is dangerous and the miners' living quarters are disgusting. Environmental suits and bunks are shared between miners on different shifts. Food is lousy and in short supply. And beatings from Ultor guards are commonplace. Worst of all, a mysterious, disfiguring Plague is running rampant through the mines. As the death toll rises and Ultor remains complacent, the miners' fear and discontent grows. Pamphlets and posters from an underground organization begin appearing all over the mining complex. Signed by the mysterious Eos, the pamphlets tell of bizarre deaths and missing comrades and urge the miners to take action against Ultor. Tensions run high. The mines are wired like a powder keg. All it will take is a spark... During a shift change, a young minder is brutally assaulted by an Ultor guard. Another miner, Parker (the main character, you), witnesses the brutality and is quickly caught up in the chaos. He has no choice. Kill or be killed. A rebellion explodes across Mars. Can you live long enough to become a hero? (Taken from the Red Faction PS2 Instruction Manual.) ######################################################################## ########################## V. Controls / HUD ########################### ######################################################################## ************* 1. Controls ************* The beauty of Red Faction's controls is that you don't have to accept what Volition gives you. Customizing every last control is an option, as well as choosing from several different presets and setting the sensitivity of the analog control sticks. Set it up the way you like it, and save to your memory card! (For my personal preferences and recommendation for controls, see Frequently Asked Questions.) - Left Analog Stick: Walk Forward, Walk Backward, Sidestep Left, Sidestep Right. - Right Analog Stick: Pitch, Turn. - Directional Buttons: - Up: Fine Aim Mode. - Down: Center View. - Left: Holster Weapon, Unholster Weapon. - Right: Message Log. - X Button: Use (open doors, hit buttons, open crates, etc.), Confirm Menu Selection. - O Button: Next Weapon. - Square Button: Previous Weapon. - Triangle Button: Reload, Cancel Menu Selection. - L1 Button: Jump, Climb. - L2 Button: Crouch, Descend. - R1 Button: Fire. - R2 Button: Alternate Fire, Zoom. - Start Button: Pause Game. - Select Button: In-Game Menu (Save, Load, Options, Quit). ************************************* 2. Heads Up Display (Single-player) ************************************* - In the top left corner of the screen is your health (left number) and envirosuit integrity (right number). - In the top right corner of the screen is your ammo, including rounds remaining in additional clips (left number) and rounds available in current clip (right number). - As you cycle through weapons using Next and Previous Weapon, they will appear in an illustrated list along the right side of the screen. Weapons with no ammo available will be dimmed, although still selectable. - Throughout the game, you'll receive messages from several different people--primarily Hendrix--which will appear in a box at the top of the screen. ************************************ 3. Heads Up Display (Multi-player) ************************************ The Heads Up Display (HUD) in multi-player games contains the same elements of the single-player HUD (except for messages) as well as a few additional pieces of information: - On the left side of the screen, your player name will be shown as entered in the "player name" menu. - Under the player name, the HUD will display how many kills you have accumulated. - Under kills, your current rank will be shown. For example, if you're first in a game with five players, the HUD will show 1/5. ######################################################################## ######################### VII. Main Characters ######################### ######################################################################## *********** 1. Parker *********** You are Parker, a miner employed by Ultor. One day you witness a guard brutally attacking another miner and you are left with only once choice--kill or be killed. "I can't believe how stupid I was. Yeah, 'Come to Mars, Help Make A New World!' How could I have believed that crap? "I always thought I was different, better than most. Mom and Dad--Dr. and Dr. Parker, if you please--had my life all scoped out. Private schools, tutors, prep school, Ivy League for undergrad, then grad school and on to a glittering career in academia. They had me running their little maze. "I just couldn't take it anymore. Never being able to separate what I really wanted from what they'd trained me to want. Not knowing where I began and where they ended. No achievement was praiseworthy. When the acceptance letter from Harvard came, they took it like no big deal, just an expected turn in the maze. I went nuts. I ripped up the letter and stormed out of the house, hardly able to see straight. I wanted to do something that wasn't another item to mark off on their progress chart. Signing up for Ultor's mining operations on Mars sure fit that bill. I drove downtown, saw one of their recruiting offices, and it just clicked. "The next thing I knew, I was on a shuttle bound for Mars. That's when it hit me. What was I doing? The other recruits lost their lunch during takeoff and it floated about the cabin for the whole ride. I dodged it during freefall, but when gravity returned on Mars, the mess fell over all of us. "Once we left the ship, it didn't get any better. We were stripped naked and then fire-hosed from sprayers in the walls and ceiling. It was humiliating--Ultor was showing us who was boss. With the showers over, they issued us uniforms. None of them fit. One new recruit tried to complain. He got beaten by the guards and was hauled off to the infirmary. The rest of us kept our mouths shut. "The barracks are a nightmare. The narrow bunks are stacked in dank rooms. Trash covers the floors and graffiti covers the walls. It wouldn't be so bad if the bed was ours, but we share them. While we're out in the mines, the previous shift uses our bunks. It's gross. "Once you're down in the mines, it's pure grunt work. We smash the rock out of the walls trying to follow a vein of noachite. I'm not sure why they just don't use bots to do the work. Ultor has them all over the place here. "It's getting tense around here. We're all scared and angry. Angry at Ultor for the conditions we work in and scared of the Plague. Miners are getting sick. Not flu-sick but something worse. Every day, dozens of miners collapse, in the mines and in the barracks, without warning. One minute they're fine, the next they're on the ground, writhing in pain or sometimes unconscious even before they hit the floor. And there's something wrong with their faces too. They seem...puffy or stretched. Some say that they've seen sick miners whose faces are bulging or pulsating. Everyone is on the verge of panic. "Lately, there've been pamphlets slapped up on the barracks and cafeteria walls. They're calling for miners to go on strike against Ultor, to refuse to work. Some of the flyers even urge us to attack the guards, to get back at them for all the years of mistreatment. No one knows who writes them. The pamphlets are signed 'Eos.' Some say it's the name of a group; some say it's the name of a woman who's trying to stir up the miners. "The security guards tear down the pamphlets as soon as they see them, but the damage has already been done. Dozens of people read them. In a few hours, hundreds of miners are talking about the latest pamphlet. People are grumbling, glaring at guards, and openly muttering about a strike or worse. It gets uglier every day. "I don't know what to think or do. I just want to get out of here alive, somehow. Harvard sounds better all the time." ************ 2. Hendrix ************ During the game you will hear messages from Hendrix, an Ultor security technician sympathetic to the cause. Press the Message Log button (right on d-pad by default) to view them. "Growing up, I never heard anything negative about Ultor. Mom and Dad gave their lives to the corporation, in more ways than one. They blamed the Plague on bad luck, a Martian virus, or bad air--anything but Ultor. When you're in the belly of the beast, you shy away from wondering if it has your best interests in mind. "They wanted to keep me out of the mines in the worst way. They pushed me to excel at my studies and glowed with pride at every achievement. As long as I did well in Ultor's schools, I could stay out of the mines. I took all of the tech courses I could. Not just the mechanical stuff that Ultor pushed on all of us, but comp sci, physics, chemistry--everything they'd let me into. Even that didn't stop me. When they wouldn't let me into a certain class, I just borrowed the tapes from someone who was. I wasn't going to wind up in the mines. "As I grew older, I started to hack into Ultor's systems. At first, I was extremely cautious. A friend of mine, Danny, his father supposedly stole something. After Ultor found out, Danny's whole family was gone overnight. I made sure I wouldn't get caught, and started by breaking into unimportant systems like the lock controls on the door to our apartment or the lights. "It took me a long time to get up the courage to crack a system outside our apartment. I kept picturing Danny and his family. I finally screwed up my nerve and started to hack into the grading records for our complex's school. I figured security would be pretty lax there, all things considered. It took me about two weeks of cautious trial and error, but I finally got in. I made sure I just looked around. When no one came knocking at our door over the next few days, I went back in and made some small changes to tests scores for a couple of my friends. I was afraid to do more, as the teachers might notice. "When I finished the tech program at age 15, they put me to work in the robot maintenance division, working on bot electronics. For the past ten years, I've worked long and hard at it, rising from maintenance to SciLab support and now to security technician. "All that time, my real work has gone on at home. One of the first subsystems I looked for was Ultor's snooper/tracker programs. By watching them work, I figured out how to avoid detection on my nightly forays. They're not that smart, so it wasn't hard. I felt safer then and began to explore further. I cracked hundreds of Ultor systems, never touching data or code, never leaving a trace (at least I hope not). Over the years, I've broken into almost every important system in the mining complex. "The exceptions are certain areas within the SciLabs' computer subnetwork and the medical facility subnetwork. Incredible security and layers of complex encoding surround all files within these areas. When I first encountered the SciLab section of the network, over two years ago, it scared me to death. Every few months I work up the courage to look again, but I always stop short. I'm not even sure I really want to see what's inside anyway. I've got a bad feeling about it. "Those network sections are under the personal security of Dr. Capek, the head of Ultor's Science Labs. He's the scariest person I've ever met. He looks like he's half robot, with implants all over his body. I think most of my fear of the SciLab subnet centers on running into Capek, even in a virtual arena. "For years, I've existed in two worlds. The physical world that I share with everyone else here in the daily drudgery of this hellish mining complex. But the virtual world of Ultor's computer net is mine alone. I've never talked about it with anyone, and I've never spotted another human presence among the autonomous programs that run the complex. "The irony of my current position doesn't escape me. Here I am, a security technician, entrusted with observing and maintaining a roomful of security monitors and data analysis equipment. I can watch activity in dozens of areas throughout the mining complex. I can also switch a monitor to show the view through any miner's helmet cam, giving me a choice of thousands of mobile cameras. And yet, I might be Ultor's single greatest security risk. "With what I know about the systems here, I could probably bring the entire mining operation crashing down. But they'd be sure to find me then, and I don't even want to think about that. I can help out anyone who wants to fight Ultor, though, whatever I can do without much risk. Maybe keep the rebels one step ahead. "There are some miners who're willing to start a revolt against Ultor. The one making the most noise right now goes by the code name 'Eos.' Her group has been posting flyers urging miners to rise up against Ultor. "I know who Eos is. Worse yet, Ultor knows too. That's how I found out--by looking through Ultor security files. I want to warn her, to tell her that Ultor's on to her and is biding its time for some reason. But I can't bring myself to contact her. I can't risk exposure. They're watching her and they might catch me. "So I sit and watch too, hoping things turn out OK. I've been watching for years now, as things slowly fall apart, as the miners and Ultor get closer and closer to a final confrontation. "That's the way I've always dealt with the world--by sitting and watching. Even when my parents died. They both seemed like they'd live and work forever. One day, a little over a year ago, we had just finished dinner when Dad started shivering and twitching, more violently every second. He flopped onto the floor before Mom or I could reach him. His face was bulging and stretching like it was made of rubber. Lumps were moving around under his clothes too. Mom freaked out. I called the medics, but he was dead before they got here. They said it was the Plague and had no idea what caused it. "I'd heard of the Plague, of course. Lots of people on Mom and Dad's shifts had been hit over the last few years. It always struck suddenly. Sometimes the victim died within minutes and sometimes he was still alive when the medics took him away. None of the miners taken away ever came back, so I'm pretty sure they died too. "After Mom got over the shock of Dad's death, she got mad, really mad. Dad had been in for his annual checkup at our section's medical facility just a week before and she thought they should have found it then. She railed on and on, night after night, about the medics' incompetence and how they could have cured him of the Plague. She went in for her annual four months later and came back ticked off all over again. Turns out she gave them a piece of her mind the whole time she was in there. Three weeks after that, my supervisor came into the monitoring room and told me Mom had collapsed in the tunnels and died before they could get her to a medfac. "My annual checkup is in two weeks; I'm not going." ******** 3. Eos ******** Eos is the leader of the resistance movement on Mars. When Parker and a few brave miners fight back against the guards' brutality, the Red Faction triggers a full-scale revolt. "There's no going back now. We've finally made a move, after all these years of planning and talking. With last night's attack, we're finally committed. "Orion rigged the bomb. Once he was clear, I hit the Alert button outside the cafeteria. When the security guards ran out of their barracks, the blast took out six of them. That should stir things up. "I can't think of them as people. There's too much at stake here. They work for Ultor, helping the company kill miners. They're the enemy. Too many of my friends have died to feel pity now. We need to harden attitudes on both sides, to make conflict inevitable. Once miners realize they have no choice, once they know their lives depend on defeating Ultor, then they'll fight. And we'll win. "I can't believe it took this long. Ultor's made us live like animals for so many years that we've forgotten we're human. People have been beaten down, physically and mentally, and it's going to take a strong shock to get them back up. We're going to provide the juice, even if it kills us. But no matter what, the miners here will never go back to lurching through life like zombies. We're going to make sure of that. "Mom was one of the early Plague victims, over four years ago. Something about the reactions of the docs and techs in the medical facility made me wonder what was really going on. When she died, I saw guilt burn across a doc's face. I started screaming, blaming Ultor. My Dad dragged me back to our apartment and locked me in my room until I stopped yelling. He refused to hear it. But I knew. I just shut up and churned inside. "That night, I decided to rid Mars of Ultor. I had to do it for my Mom, for what they did to her. It began with getting Orion on board. We'd grown up together and I knew I could trust him. And that is where it all began. "As our core group grew, it got harder to meet without arousing suspicion. Orion and I decided to create a smoke screen of athletic competitions between miner barracks. Each barracks could field one or more teams to meet in weekly contests. We submitted a proposal to Gryphon, Ultor's Deputy Administrator. It made my skin crawl to ask him for something, but he quickly approved the idea. A good morale booster is what he thought. It's pretty funny that Ultor is helping cover up our activities. "It was Orion who came up with the name Red Faction for our team. He thought the political sense of "Faction" would have meaning only for us. And the "Red" symbolized that we represented all of Mars. The name clicked with everyone, and Red Faction became the first team to join the new league. "Once the league got underway, we met several times a week for "training" sessions. We couched all our planning in sports terms. This gave a light- hearted feel to a frightening undertaking. Our meetings were also less dangerous because Ultor had to spread its monitoring efforts among the many teams in the competitions. "We all took code names to use within the group. It probably doesn't provide all that much protection, but it makes us feel a little safer. We'll see. Keeping the group small should help too. There are 23 of us now, plus a few probational recruits. Few enough to be fairly certain there are no leaks, but more than enough to rally groups of miners against Ultor when the time comes. "Sometimes it bothers me how much the others look to me for leadership. What if I get captured or killed? I'd hate for everything to fall apart if something happened to me. Orion's the only one with any initiative. Maybe I've been too forceful, but someone had to do it. We'd still be sitting on our butts complaining if I hadn't taken charge. "Last night's action might have gotten the ball rolling. The security goons are freaking out. I heard they dragged some miners off the third shift and beat them. Everything's primed for the rebellion to start. All it needs is a spark. "And once it gets going, we'll be there to lead it. For weeks now, we've been blanketing the barracks with pamphlets condemning Ultor and blaming them for everything wrong on Mars. The writings are signed 'Eos.' I would have preferred to have them from us as a group, from Red Faction, but that would have given us away immediately. Orion also said the miners needed someone to believe in and follow, not another faceless group. Once the rebellion begins, though, everyone's going to know that Red Faction is the driving force behind it. There'll be no more hiding. "We've been stockpiling weapons for months now. We've quietly stolen weapons from a bunch of weapon lockers at guard barracks and posts. We had to break into only the first couple we raided. After that, we found the doors unlocked to every post we tried. The weapon cabinets were unlocked too. It freaked us out the first time it happened. We figured Ultor was on to us and backed off pretty quickly. But when we found the door to another weapons locker open a few nights later, we took some weapons and boxes of ammo and got out fast. The doors have been unlocked every time since. We still have no idea why. We don't know if Ultor's doing it or someone else, but we're going to grab weapons as long as we can. They won't know miners are armed until the bullets are coming out the backs of their skulls. "We've cached the stolen weapons throughout the mines and barracks. When the rebellion starts, Red Faction members will head to the nearest cache and hand out weapons to any miner willing to fight. The security guards are used to bullying unarmed miners; they're in for a big shock. "I don't know what to do about the mercenaries that Masako brought here, though. They're tough, and so is she. We'll make some feints at important installations around the complex, maybe get the mercs dug into defensive positions. If that doesn't work, we're in trouble. The mercs will slice right through us if they go on the offensive too soon. If we move fast enough, they won't hit us until we've settled with the guards and gotten everyone armed. Our sole advantage is numbers, but I don't want to waste thousands of miners in human wave attacks. "The next few days are going to make or break us. Four years of planning and plotting are either going to pay off or get us all killed. Getting rid of Ultor is the goal for everyone else in Red Faction. But I want more. I want to know who's behind the Plague. And I want them to die." ********** 4. Orion ********** Orion could have easily been the leader of the Red Faction, but instead deferred leadership to Eos and chose to become one of the main tactical forces of the rebellion. As Eos' "right hand man," Orion is called on time and time again by Eos to perform some of the most important missions to the success of the rebellion. If Parker wasn't around, you'd have to assume that Orion would have been the one put in the line of fire more often, and he'd have a damn good chance of doing just as good as Parker did. ************ 5. Gryphon ************ As Deputy Administrator of the Ultor Corporation's mining operations, Gryphon holds a lot of power within the giant that the Red Faction is fighting against. The sheer amount of security that surrounds his office alone is proof enough of that. While he does work for the enemy, he seems more than ready and willing to help the rebel cause by leading them to the person that may know the cure to the Plague. Parker will have to keep Gryphon alive throughout a portion of the game, and Gryphon will help Parker get past security checkpoints and locked doors and gates as they try to meet up with Orion. ********** 6. Capek ********** Capek is the chief scientist for the Ultor Corporation and has no regard for human life. Using miners as his personal pool of scientific specimens, Capek heads research on projects that wouldn't get off the ground under the watchful eye of the government back on Earth. But on Mars, Ultor governs itself, and Capek is let loose to do as he pleases in order to help Ultor's cause toward world domination. Capek has become such a powerful figure within the corporation that his ego grows larger than the short man that he is, and ends up relying too much on his technological advances in order to protect his life from the onslaught of the rebellion. Perhaps too caught up in his life's work to see the error of his ways, Capek never has the opportunity to fully explain all of the damage caused by his research. *********** 7. Masako *********** Colonel Masako is the leader of the mercenaries, a group of cold, lifeless killers that don't flinch in the face of blood, death, and destruction. As Hendrix puts it, she's "a real nasty piece of work" and "a butcher". She enjoys the thrill of killing the defenseless and innocent and does her best to take you down using an onsluaght of her faithful mercenaries. Her favorite weapon, the Rail Driver, will ultimately be her downfall. ########################################################################## ############################# VIII. Enemies ############################## ########################################################################## At a first glance, Red Faction's enemies appear to just be hordes of Ultor security guards. But after playing through to the latter portions of the game and getting a taste of different foes, you'll realize that there are more enemies besides just guards, and even they come in a variety of different flavors. **************** 1. Ultor Guard **************** This is your standard guard that you meet often in the early levels of the game. He only carries a 12mm pistol and wears no armor. He can be easily taken down with a couple of blows from the baton or a few shots from a pistol. You'll be begging to have these guys back when you get to later levels in the game. *************** 2. Riot Guard *************** Rather than maintain a line of defense as you'd expect a riot guard to do, Ultor Riot Guards attack in a kamikaze frenzy and smack you up-side the head with their control baton and/or riot shield. Back up as you take them down with a pistol or automatic shotgun so they can't get close and dish out some serious damage with their melee attacks. Many times, they'll attack from the side or behind and you won't even realize what's taking your health and armor levels down. Strafe and look around to locate them and take them out. ************************ 3. Shotgun Ultor Guard ************************ Ultor Guards armed with automatic shotguns are often found around corners or behind doors; places where you're most likely to be caught off guard. To combat them, be prepared. Never round a corner or open a door without aiming your weapon at about where their torso would likely be if they do end up appearing. If you have some room to maneuver, circle strafe around them to avoid their infrequent shots. Take advantage of the shotgun's slow loading time to take them down quickly. *********************** 4. Rocket Ultor Guard *********************** The best defense is a good offense, especially when it comes to guards armed with a rocket launcher. Try not to let them get any shots off, and if they do, take advantage of the weapon's long loading time to take out the guard immediately after he fires. If you're not comfortable throwing caution to the wind and striking full-force, use objects such as large boulders and walls as cover. However, keep in mind that rocket launchers make holes through many objects, and your cover might not hold up forever. ************************ 5. Assault Ultor Guard ************************ Depending on the difficulty level you're playing at, an Ultor Guard armed with an assault rifle won't have very good aim, especially at a moving target. As with most well-armed enemies, the best option for dealing with him effectively is to take him out quickly, such as with a shotgun at close range, or a precision rifle or sniper rifle at long range. If that isn't an option, go with your best automatic weapon, such as the heavy machine gun or submachine gun, and keep moving while you take him down. *********** 6. Turret *********** When you have no interest in using the enemy turrets to your advantage, the best approach to destroying a turret is using an explosive weapon, such as a rocket launcher, remote charge, or grenade. Try to use a wall or other cover to set up your aim before moving into a position where it can fire upon you. Then quickly move into position, throw or fire the weapon, and detonate if needed. See the Barracks section of the Single-Player Walkthrough for an example of how to effectively take out a harmful turret. ******************* 7. Ceiling Turret ******************* Ceiling turrets can often go unnoticed until you're in range to be fired upon by them. If such an occasion arises, seek cover as quickly as possible and then figure out whether you need to take it out and how you're going to take it out. There's no reason to waste precious ammo on a ceiling turret that doesn't pose much of a threat to your target location, but many will hang directly in your desired path. You can take them out with a couple of shots from the precision rifle, but a more effective approach is using an explosive weapon, such as a rocket launcher, remote charge, or grenade. As with the ground turret, only move into its firing range when you're ready to fire your chosen weapon of destruction. *********** 8. Reaper *********** These over-sized slug-like mutants will quickly become one of your most despised enemies in Red Faction. They're quick, annoying, and have a despicable knack for taking you by surprise. The best approach is to keep some distance between you and the reaper while you take it down with shots from an automatic weapon, such as the heavy machine gun or submachine gun. Because the reapers like to attack in groups, you'll probably have to take backsteps as you kill them. Be aware of where you are at all times; you don't want to take a plunge over a cliff or end up backing yourself up against a wall. ******************** 9. Mutant Creature ******************** Often paired with a group of reapers, the mutant creature will quickly take your attention away from the smaller creatures. Several burst rounds from the heavy machine gun will be needed to take one down. As with the reapers, keep some distance from the mutant creature, because it does dish out some serious damage in close-range. Make sure not to ignore the reapers just because a mutant creature appears in the background; take out the mutants that are closest to you first so you have the best chance of keeping every enemy at a safe distance. ********** 10. Worm ********** The worm is the tall, plant-like creature that is first encountered in the level "Worm Food." Its poisonous spray can easily be avoided by strafing left and right. While many (including myself) assumed that the worm could only be taken down by rockets into its mouth, it can actually be taken down with any weapon; it just takes longer. The best approach is still to unload several rockets down its throat and send it crashing to the ground. If rockets are unavailable, your best option is your best automatic weapon, such as the heavy machine gun or submachine gun. ********************** 11. Sniper Mercenary ********************** Mercenaries are quite skilled in using the most deadly weapons, so you'll find some perched up on high mountain regions and cliffs taking shots at you from afar. Your only chance to take them down is to be better than them at their own game. Use a precision rifle or sniper rifle to take them down. It's best to use cover and inch forward until you get a clean shot. You might even get lucky and find a perfect spot where the target sniper doesn't seem to be able to hit you, but you can fire upon him just fine. Be aware that the sniper may retreat for his own cover when he discovers that he's being fired upon, but he'll eventually come back into range. Be patient and make sure to take a clean shot to the head. ************************** 12. Rail Driver Mercenary ************************** There's one simple rule to follow when taking on a mercenary armed with a rail driver: don't let him get off a shot. While you move to avoid his potential aim, use your own rail driver or a precision rifle to take him down before he can take aim and fire. Also, because the rail driver can fire through walls, you may have to take some preemptive action and take out mercenaries with your rail driver before you meet them face-to-face. Nine times out of ten, if you let the mercenary get off his rail driver shot, you're dead. On the off chance that he misses, absolutely don't let him get a second chance. I've never seen a mercenrary miss twice with the rail driver -- on any difficulty level. ********************* 13. Fusion Mercenary ********************* You may not realize it as a large ball of plasma slowly drifts toward you, but you're currently being attacked by a mercenary armed with the mother of all Red Faction weapons, the Fusion Rocket Launcher. Run as far away as possible to reduce damage from the blast, and then use anything at your disposal to take the mercenary out as quickly as possible. Remember that the weapon delivers a large radius of splash damage, so don't expect to walk away from the experience completely unscathed. ########################################################################## ############################## IX. Weapons ############################### ########################################################################## The weapons available in Red Faction are diverse and varied, and understanding them is the first key to success in both single- and multi-player. Below you'll find all of the important information on the game's fifteen weapons. Idle Motion = The action that the player performs when wielding that weapon and stands idle for 30 seconds. *********************************************** 1. Control Baton (UCB-24 Ultor Control Baton) *********************************************** Description: This crowd control weapon can serve as a truncheon or a stun gun. Ammo/Clip Size: Battery cell. Reload Time: 1 second. Range: Short Primary Fire: Swing baton as club. Alternate Fire: Electric Shock mode. Tactics: Use it only at very close range and when you're taking an opponent by surprise. Running blindly up a hill towards a group of Ultor guards wielding your baton is not the smartest move. *********************************************** 2. Riot Shield (UBS-4 Ultor Riot Body Shield) *********************************************** Description: A body-sized translucent shield that is used by the riot guards of Ultor. The riot shield is lightweight but can withstand blast and gunfire damage for a brief period of time. Ammo/Clip Size: N/A Reload Time: N/A Range: N/A Primary Fire: Swing shield. Alternate Fire: N/A Tactics: The riot shield can be an effective tool if used properly. Only use it as a weapon if you get caught off guard with it equipped. In most cases, you can probably strafe or find some cover to switch weapons. ****************************************************** 3. 12 mm Pistol (USP-16 Ultor Semi-Automatic Pistol) ****************************************************** Description: This basic semi-automatic pistol packs a serious punch against _unarmored_ targets. The pistol can penetrate body armor but with significantly less impact. This weapon is standard issue for Ultor security guards and officers. The pistol can be fired underwater. Ammo/Clip Size: 12 mm. bullets / 16 rounds. Reload Time: 2 seconds. Range: Short to Medium. Primary Fire: Fire one round. Alternate Fire: Attach/detach silencer. Tactics: This is one of the first weapons you get your hands on and you'll use it often. It's pretty effective for a low-level weapon, but as the description notes, it works best against unarmored opponents. As always, keep strafing or use cover when firing this weapon. It will take at least a few shots to bring the opponent to his knees. Don't waste your ammo by trying to use the pistol at long range; it just |
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