Red Faction 2 Walkthrough :
This walkthrough for Red Faction 2 [Playstation 2] has been posted at 04 Aug 2010 by Question by: and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Question by: and share this with your freinds. And most important we have 7 other walkthroughs for Red Faction 2, read them all!
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Walkthrough - FAQ/Walkthrough##### ####### ##### ###### ###### ###### ## ## ## ## ### ## ## ## ## ## ###### ##### ## ## #### #### ## ## ## ## ## ## ## ## ## ## ## ### ## ## ###### ###### ## ## ####### ##### ######### ### ##### ######## ######## #### ## ## ######## ##### ### ### ######## ######## ###### ### ## ## ## ## ## ## ## ## ## ## #### ## ## ## ## ## ## ## ## ## ## ## ## ## ##### ####### ## ## ## ## ## ## ## ## #### ####### ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## #### ## ## ## ### ### ## ######## ###### ## ### ## ## ## ##### ## ######## #### ## ## ################### ################### #### #### #### #### #### #### #### #### #### #### ################### ################### Written By Peter McThompson GameFAQs Name: NOuDONTknowME1 HerrTooLFan@hotmail.com or NOuDONTknowME1@cs.com AIM: HerrTooLFan This guide was written in an MS-DOS editor and will be viewed best by one. Wordpad however, will also do the job. It's up to you. 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ ..........abcdefghijklmnopqrstuvwxyz If this isn't lined up, change the font to a fixed font. There should also be no more than 80 characters per line, but if there is, it shouldn't make a problem. ============================================================================= Legal Copyright: ============================================================================= This FAQ/Walkthrough was written by Peter McThompson. Copyright Peter McThompson 2002. I don't want to spell out the Do's and Don't Do's of it so here's a quick rundown. This is mine, don't say it's yours. You may have a personal copy of this guide, but you may not redistribute it in any way. You may not make copies of this guide other than the one you have. You may not link this to your site unless I say so. You may not translate this to another language and say that you made it. If you'd like to translate it and perhaps post it on GameFAQs, ask me, and I'll probably say yes, so long as you make it obvious who the author is (Psst... that's me). Now as far as plagiarism is concerned, don't just copy and paste this FAQ and reword then say it's yours. And yes, these Copyrights do hold up in court. So if you pull any crap, I'll see you there. If you want to do any of the above, Email me or AIM me, and I'll probably give you permission. I just don't wanna see this on some site I've never heard of, and I sure as hell don't wanna see it in some Gaming Magazine without my knowledge of it. Just as long as you ask me for permission, I'll probably hand it over without a whole lotta fuss. I am a nice guy, and I don't wanna have any trouble over this. Sites with this Walkthrough with my permission: www.GameFaqs.com (this guide was intended for that site) www.911codes.com www.911cheats.com www.fastcheater.com www.25000cheats.com www.pc-cheats.org (don't know why they wanted it, but oh well) www.skali.com www.cheatcc.com www.cheathappens.com www.ign.com www.neoseeker.com www.psxextreme.com FTP.media2way.com That's about it. It's for personal use, not to make a profit off of. This is my shit, not yours! Understand? Good... now on with the FAQ! ============================================================================= Author's Notes: ============================================================================= 10.27.02 Captain's log, Stardate 10.27.02 - ALKJHF9324KDS-D This is my first FAQ/Walkthrough I've ever even attempted to make, so please excuse me if you don't find it helpful. The reason I've decided to write it is because there are no Walkthroughs for RF2 as of yet, and I'm sure that everyone's getting hungry for one. Another thing I should mention is that I have NOT completed every bonus objective. So if you're just reading this to see which ones you've missed, this isn't going to be a very helpful walkthrough. I do intend to add to this FAQ, so if you're feeling nice, you can email me which bonus objectives I've missed, and I'll be happy to include it in my FAQ and give you full credit for the contribution. 10.31.02 WALKTHROUGH FINISHED!! Contributions needed! 01.04.02 In my last update, I put down that FTP.Media2way.com has pirated my FAQ. And just today I received an email from Chris O'Rorke who owns the site www.cheathappens.com explaining that ftp.media2way.com is just an ftp that stores all of cheathappens.com's FAQs, and cheathappens.com owns the ftp. www.cheathappens.com has my personal written permission to post this FAQ. So my sincerest apologies go out to Chris O'Rorke for defaming his website.... sorry Chris! By the way, www.cheathappens.com is a great site. Check it out guys! ^_^ Also, I'd like to add that if you send a BO in, try to make sure that you've got the details of it down. If you aren't sure about it, don't email me telling about it but telling me that you aren't sure about it. Just be sure you know what you're talking about... ============================================================================= Contact Info: ============================================================================= RULES FOR EMAILING ME: What I will read and respond to: -Contribute to Bonus objectives Yes, please do. If you notice that I've missed one, PLEASE email me and lemme know what level it's in, and what to do. YOU WILL RECIEVE DUE CREDIT. Just make sure that it's not in this guide. If you send me a BO that was not in the original version, but is in the update, you will NOT get a response, nor credit. -Contribute strategies for beating bosses/missions. If you've found easier ways to do parts of this game, tell me and I'll include it. YOU WILL RECIEVE DUE CREDIT. -Ask for help Don't simply ask "I'M STUCK ON BLAH BLAH BLAH, HELP PLZ PLZ PLZ!!!" And don't ask "I CAN'T BEAT THIS BOSS... AAAAHHHHH!" These will be ignored because this entire guide is meant to answer such questions. If you need help, read the guide! That's what it here for. If the guide doesn't answer your question, chances are that I can't either... I poured all my knowledge into this FAQ just to help you all out. If you don't understand something, or it isn't clear to you, then by all means ask me. For example "Blah blah blah isn't very clear, what did you mean when you said blah blah blah", I'll be happy to help you out in that case. What I won't read or reply to: -If you think that this guide sucks, that's fine. However, don't email me just to say so. If you can tell me how to make it better, then by god I'll read it and I'll fix my guide. Just don't email me with something like: "Hey, your guide sucks." Don't email me telling me that my ASCI art sucks, trust me, I know it does, deal with it. Someone at Chronogold@hotmail.com email bombed me saying this phrase word for word. He's the reason why this FAQ has a WALL OF SHAME... -Remember, most of this FAQ is comprised of how I play the game and win. just because I say that I think a particular weapon isn't all that great, doesn't mean that it isn't. It's just my personal preference. However, if you do have a valid opinion that might help readers of this FAQ, mail me, and I'll see if I'll put it in. Hey, you never know. - NO SPAM, NO ATTACHMENTS, NO EXCEPTIONS Please, I repeat, PLEASE try to AIM me before Emailing me. I'd rather get your problem taken care of immediately, than to have my email box full of questions. If you see me on AIM, IM me, otherwise I guess you can email me. ============================================================================= Updates: ============================================================================= 10.27.02 FAQ started. 10.31.02 Walkthrough Finished. 1.1.03 Updated with several new BOs 1.4.03 Updated again including 1 new bonus objective, and an explanation of why I goofed in saying that ftp.media2way.com is a pirate site. It's legit and it actually does have my permission to post my faq and all the others that are on it. Read Author's Notes above to find out why. ============================================================================= Contents ============================================================================= ** Note: The walkthrough sections can be found by searching for the scenario then level like this. 3a would take you to "Search and Destroy". I. Introduction II. Weapons III. Cheats IV. Walkthrough 1. Foreign Lands a. Complex Exterior b. Containment Facility 2. Public Information Building a. Lobby Level b. Admin Area c. Propoganda Studios d. In the rain e. To the Rooftop 3. Shrike's Wild Ride a. Search and Destroy b. Aerial Encounters c. Brothers-in-arms 4. Underground a. Alone in the Dark b. The Train! The Train! c. Rush Hour d. The Bridge 5. Tank on the Town a. Tank Gunner b. Traffic Congestion c. Road to the Citadel 6. Sopot's Citadel a. Break in b. Main Gate c. Ammo Dump d. Battle Armor e. Hot Pursuit f. Missle Silo 7. Hanging in the 'Hood a. Mean Streets b. High Rise Hell c. Death from Above d. High Rent District e. In the back Alleys 8. Dancing with the Dead a. Cemetery b. Catacombs c. Cathedral 9. A River Runs to it a. On the Docks b. Inside the Submarine c. Dive! Dive! Dive! d. The Right Way in 10. Inside the Nanobase a. Industrial Processing b. Repta Reunion c. Having a Blast d. No Place Like Home e. The Nano Elite f. Reprocessed 11. In Sopot's Deadly Embrace a. Inside the Statue b. Toward the Flame c. The Final Battle V. FAQ VI. Contributors VII. Thanks and stuff. VIII. WALL OF SHAME ============================================================================= I. Introduction: ============================================================================= (Taken from Game Manual) Nano-technology, Created on Mars by an Ultor scientist. Stolen, brought to Earth. Stolen and Stolen again. Until Alias, a top demolitions expert, obtained the technology for the Republic of the Commonwealth. Chancellor Sopot used nano-technology to transform Alias and two thousand of the Commonwealth's bravest volunteers into super soldiers- fighters who were strongerm faster smarter than any others. But then Sopot began to fear his creations. He declared them enemies of the state, ordered them hunted down and destroyed by his elite guard. Alias and a handful of others survived. Once a national hero, Alias is now a renegade allied with the rebellious Red Faction. He is one of a squad of six, all nano-enhanced, all united by their uniquenesses and common cause. Shrike: A madman with a taste for speed Quill: A killer without a conscience Tangier: Secretive and deadly. Repta: The ultimate destructive force Molov: The squad's respected leader Alias: A hero with a mission Their objective is the elimination of Chancellor Sopot, for his crimes against humanity. ============================================================================= II. Weapons: ============================================================================= In this section you will find my opinions on each weapon, and ways how I use them effectively. Just because I say it's effective, doesn't mean it'll work for you, just that you might give it a shot to see how it works for you. Damage Multiplier: Double's users damage for a short period. In multiplayer, if you see this above someone's head, be sure you either squash them quickly, or get outta the way. Just don't stick around. If you get it, be sure you make good use of it. Leech: Ahh, this is a nice one. If you have this, you'll gain life by shooting your foes. This can mean the difference between killing and getting killed Slow Motion: Here's an interesting one. If you grab this, all other players will go at about 1/2 - 1/3 speed. This includes movement, looking, and rate of fire, except with semi automatic weapons (they can still fire as fast as they can hit the trigger). So, if you grab this, be sure you run around to your ops backside, and circle strafe around them while shooting until they're dead. If you are inflicted with slow mo, it's much easier to be accurate while shooting (It can sometimes be a good thing) Invulnerability: If you see a green shield ontop of someone's head, run like hell. There's no point in even shooting at them. If you grab this, no holds barred... Go kill something. SuperHealth: Adds 100 health up to a max of 200 health. This certainly helps. However, don't think you're invulnerable. Eating 2 shots of the anti personel gun at point blank will turn you into hamburger (ie: meatify, or "Gibby"). Pistol: A decent weapon at really any range, despite what the game manual says. If fired slowly, this can be pretty accurate. Of course, it's always more fun to expend a clip in less than 2 seconds >=)~. By itself, this weapon is OK. When paired up with another one, this can be pretty deadly. The way I use them is I'll shoot one pistol, and when it's empty, start shooting the other. This way, you'll always have one loaded, and never have to stop shooting. The only downside is that you can't throw grenades when you have both equiped. Another use for these guns is when you're up against those kamikaze robot things. You can just fire both guns once, and they'll die. This is the most effective way to kill those pests. The secondary of this pistol is a very useless pistol whip. Don't bother. I think the pistol was better in RF1, but that's just me Clip Size: 16 Ammo Type: Light Max Ammo: 256 Uzi (MP): I'm not to big on these guns. If you're using just one, I'd prefer to use dual pistols. However, if you've got 2, these things are just hand-held doom bringers. I'm not saying I don't use these, but I am saying that I never use just one at a time. These guns will suit you well if you're good at shooting your ops head. The only really bad thing about these guns is that you spend ALOT of ammo, and they need frequent reloading. Clip Size: 32 Ammo Type: Light Max Ammo: 256 SMG: At first look, this gun seems really cool. At second look, it seems like it's crap. However, once you've been using it for awhile, this thing really is pretty nice. It has a great rate of fire, and has a very respectable clip size. If you're good at getting head shots, this gun is probably a nice choice for Single player for the first scenario, and some of the third. Clip Size: 64 Ammo Type: light Max Ammo: 256 Shotgun: What happened here? In RF1 this thing was the ****! Oh well, back to RF2. Well, the primary fire of this gun is a normal blast. You can fire this thing about 2 times per second. If you're going for a head shot, it's pretty good. Not too bad. The secondary however... the secondary fire of this gun is insanely usefull. If you're close enough, it'll light your opponents on fire (usually they'll just die). The only downside is that when you fire that type, it takes about 1.5 seconds to shoot again. Too bad the ammo for this gun isn't found as often as other ammo, especially the incendiary rounds (god, those are really rare). Clip Size: 8, 8 Ammo Type: Shells, Incendiary Max Ammo: 96, 16 Nano Grenade Launcher (NanoGL): This is a weapon that you'll probably want to use sparingly. It uses grenades (gee, imagine that...), which aren't dropped from enemies. So basically, you can't just use this as a primary weapon. However, I don't mean to scare you off from using it in single player. It is a magnificent weapon, just don't go crazy with it. You can usually find around 6 grenades in any level, and you can only hold 30, so you might as well shoot it off once in awhile. The primary is an explode-on-contact shot. The secondary is a timed grenade, but it'll still blow up if it scores a direct hit on an enemy. Use this mode if you want to bounce it off of walls very usefull! Also, another great thing about this gun is that you start with it after you grab the Nano Cell. Clip Size: 6 Ammo Type: grenade Max Ammo: 30 Assualt Rifle: This is my weapon of choice when going up against human enemies in single player. One press of the primary fire button, it's curtains for them if you scored a head shot. Not only that, you can keep pressing the primary fire button, and it'll fire almost continuously. This holds an advantage over it's fully automatic mode because this seems to kill **** faster. It's secondary fire, is it's fully automatic mode. I usually only use this when I want to fire a single shot or two. Remember, the primary fire of this is an accurate 3 shot burst. The secondary is fully automatic, or single shot if you just tap it. Clip Size: 48 Ammo Type: Medium Max Ammo: 192 NICW: This weapon is pretty nice. This is the weapon you start the game with, however, after you beat the first 2 levels, it'll be awhile before you see it again. My description of it is this: Basically imagine a watered down Grenade launcher, and a watered down assault rifle, and combine the two. Now, because I say "watered down", doesn't mean useless. On the contrary, this is one of the best weapons in the game, I'm just saying that you can't expect this gun to replace your NanoGL. Ok, the primary fire for this gun shoot 3 shots, and the secondary fires a grenade. I don't really use this gun all that often. The only time I really like to have it out is when I don't know where the enemies are. See, this gun has a really usefull ability to locate enemies. It also shows their health. These 2 features won't work in multiplayer though, so don't count on this to give you an edge. Another reason why you might want to use this is so that you can easily make the transition from close range to medium range fighting. You wouldn't want to have your NanoGL pulled out when you're in close combat with enemies would you? But it's nice when your at a certain range right? Well instead of having to worry about switching weapons, you can just have this out and go from blowing your enemies away, to capping them in their faces. However, I'd still prefer my assault rifle over this gun in most cases. Clip Size: 48, 5 Ammo Type: Med, grenades Max Ammo: 192, 30 Rocket Launcher (WASP): I don't really use this much. Ammo for it is few and VERY far between. This isn't a weapon you can just trot your way through the game with. You can get this weapon REALLy early in the game, be sure you grab it. Ok, I only use this weapon about 4 times in the game: When you face the gunship, when you fight the battle armor, when you take repta on, and when you face the last boss. There really isn't any reason to waste what precious little ammo you have for it. The primary fire shoots the rocket and the seconary locks on to vehicles (no, you can't lock onto people). This thing packs a whallop. Clip Size: 6 Ammo Type: rocket Max Ammo: 6!! Rail Gun: Wow, one of the few weapons that has been improved from RF. Ok, the rail driver's rate of fire is about once per 2 seconds. It shoots through walls, and even sees through walls (and people, double kills!). In single player this has another use to me: it makes a great enemy locator. Always keep atleast one shot with it, that way you can pull it out and see through walls, just so you know what's up ahead. Don't use it for killing normal enemies often, you won't find slugs laying around everywhere. Clip Size: 3 in single player, 6 in multiplayer Ammo Type: Slugs Max Ammo: 12, 36 in multiplayer Nano Uzis (Nano MP): These are just like the Uzis, but they're much stronger. These have a bigger clip, a faster rate of fire, and hurt much much more. Even a single Nano Uzi makes a formidable weapon, but when you are dual weilding them, it's a force to be reckoned with. These make getting head shots real easy. Be carefull though, these will deplete your ammo REAL fast. Clip Size: 64 Ammo Type: Med Max Ammo: 192 Heavy Machine Gun (HMG): This is one of my favorite weapons... This gun's rounds really pack a punch. It doesn't take many shots to drop just about any enemy with this baby. If you're good with getting head shots, one clip (or should I say chain) from this gun will last you a long time. Be warned though, this gun takes awhile to reload, so if you're running low on ammo in the clip, and your taking a hail of bullets, just switch guns and reload later it later. Clip Size: 99 Ammo Type: heavy Max Ammo: 297 Sniper Rifle: This gun will see plenty of use later on. When you get into the Nano base, this is the gun you should start using. One head shot will kill the nano zombies and nano soldier. Now, both of those enemies usually take about 3 heatshots to drop with any machine gun you might be thinking of using. Because the nano zombies drop only shells or light rounds, med rounds become less common in this area, so you want to be sure you're maximizing the effectiveness of your ammo. Besides that, this gun takes humans out in 1 shot. So if you're low on ammo, pull this gun out and start making head shots. Secondary zooms. Clip Size: 6 Ammo Type: med Max Ammo: 192 Precision Rifle: This is like a less powerfull sniper rifle, however, you can fire this gun just as fast as you can press the button... and every shot hits its mark. This gun can lay waste to anything in no time. However, you may find that you run out of ammo quickly, if you aren't accurate. Too bad you get it after you're pretty much done fighting human opponents... Nano soldiers just take too many shots. They take 3 head shots from this, while 1 head shot from the sniper rifle will kill them. However, if you've got lightning fingers (like me), this gun will OWN in multiplayer. Clip Size: 32 Ammo Type: med Max Ammo: 192 Anti Personel: Ah, repta's evil weapon. This is pretty much the fusion rocket launcher of the game (you RF vets should know what I'm talking about). This shoots 5 grenades at once, and just kills everything. The primary fire makes the grenades bounce off walls (still blows up if they hit enemies), and the secondary fire sticks to walls and the ground (these are timed). This gun eats your grenade ammo, so use it sparingly. Need I say more? Clip Size: 15 Ammo Type: grenades Max Ammo: 30 ============================================================================= III. Cheats: ============================================================================= This Walkthrough assumes that you are not using cheats. Personally, I don't like playing with cheats as it ruins the challenge of the game. Now if you are cheating, this walkthrough will still get you through the game. But when I say something about you needing to save some ammo, but you have unlimited ammo/grenades, don't worry about changing weapons. I really don't think you should use them, however I'm sure people would appreciate it if I'd include them, so here they are. Note: I pulled these cheats right off of the Codes page. I'm not taking credit for them, but I figure I'd just throw them in. Super Health: X, X, Square, Triangle, Square, Triangle, Circle Unlimited Ammo Square, Triangle, X, Circle, Square, Circle, X, Triangle Unlimited Grenades: Circle, X, Circle, Square, X, Circle, X, Circle Wacky Deaths: 8 Triangles Director's Cut: Square, X, Circle, Triangle, Circle, X, Square, Triangle Walking Dead: 8 Xs Rain of Fire: 8 Circles Rapid Rails: Circle, Square, Circle, Square, X, X, Triangle, Triangle Instagib Ammo: X, X, X, X, Square, Circle, X, X Instagib Explosions: Triangle, Circle, Square, Circle, X, Square Bullet Gibs: Circle, Circle, Circle, Circle, Triangle, X, Circle, Circle Unlock Everything Triangle, Triangle, X, X, Square, Circle, Square, Circle Unlock All Cheats: Square, Circle, Triangle, Square, X, Triangle, X Unlock All Levels: Circle, Square, X, Triangle, Circle, X, X These codes were submitted on the GameFAQs Codes page. These codes were posted by Fiber Optikz. Onto the Walkthrough!! ============================================================================= IV. WALKTHROUGH ============================================================================= This walkthrough assumes you're on HARD mode. You don't need to be, but when I say something's hard or dangerous, it might not be depending on your difficulty. If you're using the Director's Cut cheat, well, may god have mercy... Also, I'm trying to be specific as to where enemies are in the rooms, and how to clear them out best. That's one reason why this guide is lengthy, especially for an FPS. I realize that not all of the Bonus Objectives are complete. So in future versions, I will put all of them in, right under the level title. If you know of ANY I didn't list, tell me so I can make this complete ASAP. If you're reading this guide just to see where all the bonus objectives are, chances are the one you're looking for might not be in here yet. Once this get's updated, I'll list which Bonus Objectives have been added and how to do them. In the mean time, here's the walkthrough: 1. FOREIGN LANDS============================================================= 1A. COMPLEX EXTERIOR Ok when you first start off, Shrike tells you he needs you to take out the 4 towers. Well there's an easy way, or a dangerous way. Here's the dangerous way: Blow up the bottom of the pillar right infront of you. Run in guns blazing. Blow up all 4 towers. Eat a few rockets, get shot a few times. Quick, but you might lose a few medkits of health. Here's the easy way: Ok, now from where you're standing, you can easily take out 3 towers. When you gain control, there's a little hill to your left. Get ontop. Now, to take out the towers, you must shoot a grenade at the tower's front area. It must hit on the FRONT. Ok, now once you're ontop of the hill, you're going to have to blow up all 4 towers. Well from where you're standing, you can hit all 4 pretty easily. First take out the closest tower. You're going to line up your sites with the front of the tower, and aim just a little above it (just a little). Fire your secondary with the NICW. Easy huh? Do this 2 more times and you'll have blown up 3 towers. The far tower on the left can be a bit tricky to hit, however, there's another angle that you can nail it from. Head down that little hill and you'll see an opening in the wall. Get down close to it, on the right. Someguy may start shooting at you, so you might wanna kill him before continuing. Ok, now that he's dead, look to the left a bit, and you'll see a little bit of the 4th and final tower. You can blow it up from where you're standing. Do it. Now back up far enough to not get blown up by your own grenade and fire one at the base of that pillar you were standing next to. Boom, now you're in the base. Ok, before running in there and getting shot up, head up the ramp while ducking. Just enough to where you can get a clear shot at that rocket launcher across the base. Fire a few grenades and it should be blown up. Ok, now that you've used some grenades, go back down the ramp the way you came from and grab the grenades in the corner. Now go back into the base. Shrike may say something about Clearing the enemy troops and he's coming to blow off the front doors so you can storm in there and steal the Nano Cell. Now, if you go to your left near the back wall, you can grab some ammo. Head right and you can have some more ammo near the other corner. There's a little bunker in the courtyard. There may be a soldier standing in it. You can blow a hole in the wall of it and storm him before he knows what's going on. I recomend you do, but you can just go around it to the entrance and risk eating some assault rifle rounds. You be the judge. Ok now that you've pilfered all the goods from the courtyard, Shrike has probably finished blowing through the doors. Go in there. 1B. CONTAINMENT FACILITY Ok, there should be some double doors right infront of you. If you just run through them, you're going to be gunned down, so listen up on how to stay alive. Now get as far left as you can and creep up to the door. Look towards your 10 o'clock and let the doors open. Fire a grenade at the boxes and you should hear 2 soldiers eat some shrapnel. Ok, now fire a grenade at the buggies and they should explode, killing another soldier. Back up and let the doors close. Now get on the left side of the hallway, and go up to the doors and look towards your 2 o'clock. There should be a guard there up in the window. If you did this right, you can see his arm, and he can't see you. Just blast him till he dies. Ok, now before you run in, there's just one more dude to kill. If you look straight down the room, there should be a little fenced section. There's a dude in between them and he'll probably start taunting you... Are you gonna let him say that to you? No! Let him eat some hot lead. Now, there's gonna be 2 dudes that come into that little windowed area once you head into the room. Get behind the blown up buggies, and fire a grenade in there. They should both die. Grab what health you need from the back of the room on the shelves and head up to the back of the room. Go up the stais and blow a hole through the right air duct. Duck down, turn your Night Vision Goggles (NVG from now on) by pressing Down on the D Pad. Now head into the ducts and head right. Go through the ducts, they are easily navigated (if you've got NVG on anyways). Once you're at the end, there's another air duct cover on. You should hear 2 guards talking. One of them wants to borrow some money. Ok, now get up right next to the grate and look down a little bit. Throw a Grenade (not the secondary fire of the NICW, but a thrown grenade) through the grate and back up a bit. Both guards should be dead. Head out through the tunnel. Now, there are MANY guards in this room, but there's some cover. All the guards are in the hallways towards your left. Now, if you're on HARD mode, you will probably want to just kill em all with grenades. Their shots just hurt too much to play around with them. If you're on easy or medium, you can probably get by with just strafing and firing. Once they're all dead, head towards the end of the room, however, before going into that doorway, blow a hole through one of the ducts in the ground (there should be 2, both of them are the same vent, so just pick one). Now quickly get down it. Now the doors will close, but there are windows in it, and 3 or 4 guards would be able to shoot you. That's why you blew up the vents before hand, so you wouldn't have to take their fire. Ok, now that you're in the vents head left and up the ladder. Now you're at another grate. You can take advantage of the fact that you can pitch grenades through grates, and kill that guard below you. Blow off the grate. There's going to be a rocket launcher automated defence gun in the back of the room. Don't worry, it can't Geo Mod through the vent you're in. Now, there's also a guard on a catwalk that will probably be in your sites. Blast him, once he's dead, get out of the vent and run to pillar in the middle of the room. In this pillar there's a metal rod that the rocket launcher defence gun can't geo mod past. You're safe behind it. Now, get used to its rythm, and strafe out, fire a grenade, strafe back. Rinse and repeat till it blows up. Ok, now step out and geo mod that wall that was under it. Grab the grenades, ammo, and health kit that was probably droped by the guard you probably just blew up. Head through that door. Hit the button, and ride the elevator to the next floor. ** UPDATE ****************************************************************** You can geomod next to the turret and get behind it and place an explosive on it by pressing X. Bonus Objective "Destroy Turret using a Timed Explosive" Submitted by Darkchrid **************************************************************************** Now when the doors open you should see a control room. On either side is a catwalk that leads to the same place. Now before you venture out, go to the back of this room and get up right next to the window sill. Look up. You see that purple light thingy? That's what you gotta blow up. There's 2 of them, the other one's on the opposite side of the pillar you're lookin at. Now blow both of them up (watch out for the 2 guards). Now get on the metal catwalk towards the back of the room. This should take you right up to the pillar, now you can grab the Nano Cell. Take it. This will cause the base to enter self destruct mode. Don't worry, I don't think it's possible to get blown up here. Now the catwalk will automatically fall down. This will make you face the door you need to run through. Run through it and you'll see a cutscene of Alias running away. Good Job! First mission complete! 2. Public Information Building=============================================== 2A. LOBBY LEVEL You'll start off with Molov in a VERY small room. Guards will be alerted and the window will open. You can't go through the door, so basically you're stuck in here. Now, the enemies will fire grenades into the room. What does that mean to you? Don't get too close to Molov, because the grenades will probably blow up on him, and if you are next to him, you're gonna take some painfull splash damage. Ok, now here's the best way IMO to get through this part. Stand in the back left corner, and don't do a whole lot. If you can see a guard from here (which won't happen alot), use your NanoGL and waste em. Carefull though, Molov's got a big body, and you don't want your grenades blowing up on him (this will hurt you too). Once things start to calm down a bit, get up next to Molov and take care of the remaining 3 or 4 soldiers. Molov should say something like "Enough of this ****, we're outta here". He'll open the door now. Head out and grab all the ammo and health you can get. You should now have dual uzis, and dual pistols. ** UPDATE ****************************************************************** You can blow a hole in the wall right next to molov with the NanoGL and escape through it to get the Bonus Objective "Geo Mod out of Room with explosives" (or something like that). Submitted by: MishchiefMayhemSoap, RenegaeMarine, =-FireRocker-=, TyPhyter83, Darkchrid, Xyro and many many MANY more. Seems like I missed an easy one here... **************************************************************************** Ok, another thing I should mention is that you can now Nano Regenerate health. You can regain 1 health bar, but if you're missing a MedKit (noted by a + on your health bar), you can't do that. Basically, it'll fill up your bar. So if you ever getting hurt, but have some really good cover, sit still awhile and get your health back, it's not worth rushing through and losing a med kit when you don't have to. Now head through the door. (You can blow up Sopot's statue if you like, but it gets you nothing for your troubles) Ok, now switch to dual MPs. Caution, these guns drink your ammo if you're a bad shot. I recomend firing one at a time, that way you're not eating ammo, and you dont' have to worry about reloads. As soon as one clip's empty, shoot the other one. You'll always have a clip with ammo in it. Now the door will close and Molov is locked out. There's 2 guards in here, put some holes in em, and get in an elevator. Press the button. Repta will say something stupid like "Resistance heavy, outnumbered 15 to 1... under control". What a loser. Anyways, blow out all the glass, this way you can jump out in a minute. Ok, once you get out of that room in the elevator, you'll see a whole bunch of floors and platforms. Jump out now, or die if that's what you want. Now that you ditched your elevator, you'll be on the ground (not in the room you were before). There's a ladder infront of you by the wall. Start climbing it SLOWLY. If you see a guard, get out of his sights and try to shoot him at another angle so that he can't shoot you, but you can shoot him. Also, when you get up next to the next floor, climb very slowly. If you do this just right, you can cap alot of people in the heads while they don't even see you. Once you wipe out a floor, get off of the latter, and grab their ammo. Get back on, and keep this up till you're at the top floor. By now you've probably realized that these guns really do eat your ammo. Equip your NanoGL, you'll see why in a minute. Ok, now go to the last door on this floor and head through the door. 2B. ADMIN AREA Ok, head through the door and you'll see a cut scene where tangier sneaks up on some poor dude and shoots him. Now you'll be in a small room with breakable windows. Tangier will start fiddling with a fuse box. Now get up next to the doors and get ready to meatify some dudes. A door at the back of the room will open, a well shot grenade will blow up all three dudes that come through. Two guys will hop down from the 2nd floor, blow them up too. The door should open and more dudes will start coming into the room from various places. Head to the center of the room to trigger a bonus objective. Now three guards will blow throught the roof and come down. It's pretty funnny to blow them up while they're still falling. Now get into a little office and switch to the dual MPs. Duck down and let tangier take care of some dudes. If you start getting flanked, don't be lazy, shoot. Once things calm down a little bit, start moving up the room, and taking care of anyone tangier didn't. Head through the door and equip your NanoGL. A Gunship will be outside. 2 shots will kill it, (and 4 shots will kill you, be on your toes). Go through the door on the right to pick up some satchels and ammo. Some stupid *** civilian will say something about "I don't do blood and guts, you get away! That's it I quit! I QUIT!...". I just love shooting this guy, however, it'll hurt your heriocs meter to kill civs, so you probably shouldn't do this. Meanwhile, Tangier will start fiddling with some other control box to get a door to open. So for now, head out of that room with that stupid bastard civ and look up. There's another floor there with guards that'll come out. You can throw a frag grenade or two up there, but you don't really need to. Soon Tangier will have that door open, head through it and cap 2 guards in their faces. Head up a bit till you see a window to your right and a door directly ahead. Look through that window, into another window. You'll see a 2 guards. Let them have it too. Go through that door. In here, you'll see another door, and a wall with an emblem on it. If you go into this room a little bit, that wall will blow up and some dudes will come out. Get behind the desk and duck, fire, duck, fire... Once they're dead, head through that door to your left and you'll see 2 employees looking suspicious... Hmm... Grab the health and listen to the woman tell you to "Go away and Shut the **** door". I guess they want privacy. Oh well, better do as she asks bub, you've got a chancellor to kill. Go through that hole in the wall in the last room. Tangier will say something about a "Nice table". Well, two armored dudes drop from the ceiling. Get the drop on them before they are on the ground. Grab their SMGs. The SMG is a pretty nice gun. Personally, I'd use it, but then again, I'm not the one playing. You decide. Now exit this room. Well in this room, you'll see some cubicles, and an employee. You'll see him try to run up the cubicle rows, but a hidden gun mows him down. Do you want to have that happen to you? Well, I didn't think so. Now these cubicles are Geo Modable. Back up through the last door and pitch a grenade right next to the first cubicle. Let it blow up and get back into the room. Stay outside of that cubicle and pitch a grenade at the next cubicle. Basically, don't throw a grenade too close to yourself, but you need to geo mod to the end of the room. Get behind that automated defence gun, and press X. This will plant a bomb and blow it up. Bonus Objective, but still, you didn't get hurt so this one really helps. Enter the double doors directly behind that gun. You'll see Quill show off in this next room by killing all 3 soldiers. Anyways, head through that door to the back. 2C. PROPOGANDA STUDIOS Imediately duck down (get used to ducking, it helps) and look up. You'll see that you're in a stair well, and you can already see someone waiting in ambush. Pull out your NanoGL, and fire right up underneath him. Head forward JUST A LITTLE BIT. Look up and to the right corner, shoot a grenade under the stairs. You'll kill one dude that was ontop of what you just shot at, and another dude right below it. Nice job. Now turn all the way back around (towards where you came from), and look up a bit. Back up till you see someone's head. You'll see his gun first, but keep going till you can actually get a shot for his head. 3 shots and he's a goner. Now you've killed them all, head up the stairs, but wait by the door. Tangier will run in and kill the many soldiers who wait in ambush. There's also a gunship doing a fly-by. This room isn't healthy. Just wait for Tangier to do most of the dirty work, then head in and kill the remaining ones. Wait by the door in the back as Tangier opens it up. Stay to the far left. Once it's open, strafe slowly to the right until you see some soldier's shoulder. Shoot it till he dies. Once again, wait by the left side of this next door. Open it up and look up at the catwalk, shoot that dude. Now look towards the window to the right of this room. Throw a grenade into the window and it'll blow up that station. Bonus Objectives "Destroy the Control room" and "Disrupt Sopot's Broadcast" complete. Go into the room you just blew up and head towards the door in the back. Pull out your NanoGL, and open the door. Shoot a grenade at the back, the middle and back up and shoot one near the door. This'll take out 4 or 5 armored soldiers (they don't die from headshots easily). Pull out your weapon of choice and move into the room slowly, killing whoever may still be alive. Head out the back of this next room and through the back of the next room. Molov will ask for status reports. In this next room you'll see of SCBN NEWS, and some Frag grenades as well as grenades. Reload your NanoGL and take the grenades (if needed). Open the door and quickly run through it and to the left. Pitch a frag over the benches, and get ready to kill some armored soldiers. Now after you've blown up the benches you might see a dude at the back of the room, gun him down and duck down next to the window after. There are 4 to 5 enemies in this room and they're all to the left of this window. Pitch a frag over there and flush them out, gun down all of them. There's also a dude at the top of the catwalk in that room, if you can see him, blast him. Head into the control room and into the room you just cleared. Soon a catwalk will fall to the ground and let you access the door atop it. Go up it, through the door, and up the stairs. ** UPDATE ****************************************************************** In the room just after the first blown up broadcasting room, there is the room lined with shelves inside. There are also several armored soldiers in here. Blow up all of the shelves to get the BO "Destroy Sopot's Archives" Submitted by Yowza57 **************************************************************************** ** UPDATE ****************************************************************** You can blow the catwalk down before it falls down by itself to get the Bonus OBjective "Blow Down Catwalk" Submitted by: TyPhyter83 **************************************************************************** 2D. IN THE RAIN This is another part in the game where you're going to need a good mix between taking cover, and running in guns blazing. Also, this place is a good place to use your NanoGL. There are alot of those armor soldiers here. They take too many shots to take down, but 1 grenade meatifies them. It's up to you. It'll be awhile before you'll really NEED to use this, so you can be alittle wasteful with it. Ok, now head out and to the left, you'll see some health, grenades, and light rounds. Take what you need and head to the right. There will be 2 guys around the corner of where you just came from. Wipe em out. Now before you run straight ahead, there's one more soldier in hiding. Follow the wall of where you just came from to the edge of the roof. He's in the corner. Now after he's taken care of Shrike will tell you that you need to kill some gunships (bonus obj?). Well, if you see a gunship, blow it up with your NanoGL. Anyways, head forward and you'll come to another room on the roof. Open the door and bounce a grenade off of the wall inside, this will drop 2 guards who were waiting inside. Grab the health and ammo and go back out. ** UPDATE ****************************************************************** There is no bonus objective for blowing up all the gunships (if it's even possible). Confirmed by C k **************************************************************************** Head straight and take cover on the left by the wall. There might be a guy here. If not, head left and take cover again, he might be trying to shoot Repta. Take him out and head up the steps. Keep going and take a left. Head straight, but keep to the left. You'll see a guard down below the steps behind some railing. Shoot through it and take him out. Then peek around that corner you're at and kill the guard. Head down the steps. There are 2 large crates here. Use them for cover as you kill all the soldiers around here. If you're getting shot at and you need to reload, take some cover or throw a grenade and reload. After you kill the guy behind the last box, head down the small steps and go up to the door. ** UPDATE ****************************************************************** In this next area there will be a small room behind some fencing (if you could call it that) that has some green monitors on the walls. Blow them up to get the Bonus Objective "Blow up Monitors" Submitted by C k **************************************************************************** Make sure you have the NanoGL out. You'll need atleast 1 shot if you hope to not get shot much. Open the door and blast the first group of soldiers, then the second. Now head down to the end of this room walking backwards. You'll hear an explosion and see some guards come out. Blast them and quickly turn around to the door. You'll see that it's open and there's a soldier shooting up your back. Are you going to let him get away with that? No! Blast him... Then blast a grenade towards the back of this room and |
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