Resident Evil Code: Veronica X Walkthrough :
This walkthrough for Resident Evil Code: Veronica X [Playstation 2] has been posted at 05 Jun 2010 by frank833 and is called "Resident Evil CODE: Veronica Basic Walkthrough". If walkthrough is usable don't forgot thumbs up frank833 and share this with your freinds. And most important we have 22 other walkthroughs for Resident Evil Code: Veronica X, read them all!
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Walkthrough - Resident Evil CODE: Veronica Basic Walkthrough****************************************************************************** ### #### ### # #### #### # # ##### #### # # # # # # # # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # # # ### ### # # # # ### # # # # ### # # # # ## # # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # # # # #### ### # #### #### # # # #### # # #### ### ### #### #### # # # # # # # # # # # # # # # # # # ### # # # # # # # # # # # # # ### ### #### #### # # #### ### ### # # # ### # # # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # ### ### # # # # # # # # # # # # ## # # # # # # # ##### # # # # # # # # ## # # # # # # #### # # ### # # # ### # # This file is Copyright(c) 2001 Echelon (nemesis343@hotmail.com) All rights reserved. ****************************************************************************** Table of Contents 1. Introduction 2. Controls 3. The story so far... 4. Character Bios 5. Weapons 6. Items 7. Walkthrough 8. Credits ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 1. Introduction -= -=-=-=-=-=-=-=-=-=-=-= The latest installment of the Resident Evil series, Resident Evil: Code Veronica. This walkthrough was originally written for the Dreamcast but will apply just as well to the Playstation 2 version of the game, Resident Evil: Code Veronica X! ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Controls -= -=-=-=-=-=-=-=-=-=-=-= Directional buttons : - Up : forward - Down : backward - Left : turn left - Right : turn right ============= DREAMCAST ============= * Start : open Option ---------- * TYPE A ---------- - R (above): aim - L (above): change aim - Y : Map - B : status - X : OK/Attack - A : cancel/run ---------- * TYPE B ---------- - R(above): aim - L(above): change aim - Y : map - B : OK/Attack - X : status - A : cancel/run ---------- * TYPE C ---------- - R(above): aim - L(above): change aim - Y : map - B : cancel/run - X : status - A : OK/Attack ================= PLAYSTATION 2 ================= - Start : Pause - Select : open Option - X button : OK/Attack - Square button : Run/Cancel - Circle button : Menu screen - Triangle button : Cancel - R1 : Draw weapon ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 3. The story so far... -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= First, let me tell you about the birth of Resident Evil story... This series was first released by creator Shinji Mikami of Capcom in 1996 with the great Resident Evil which is considered to be the best game at that time. The first kind of Adventure game(which used First- person Mode) was executed with the technological advent of Sony Playstation. Then Resident Evil series put a label on a kind of gameplay called survival horror with 3rd Person Mode and made a big explosion. After that, a lot of horror adventure games or series were released following the first step of Capcom such as Parasite Eve of Squaresoft, Silent Hill of Konami, etc. RESIDENT EVIL 1 takes place in a forest at outskirt area of Raccoon City where happened a lot of unknown murders. Special Tactics and Rescue Squad of Raccoon-S.T.A.R.S. was sent to investigation the horrible places. They didn't find anything unusual... until a comrade of them- Joseph Frost-a member of Bravo Team was killed miserably by something. The incident began. Brad Vickers - that "Chickenheart" pilot of Alpha Team was afraid of the terror, driving the helicopter away, abandoned his partners : Chris Redfield, Jill Valentine, Barry Burton, Albert Wesker and some other lost survivors in the forest. These police must try to find a mansion in the forest to stay in-where they thought to be yet. But here, they must fight a lot of hints about the mysterious corporation named Umbrella making T-virus to create strange creatures. The characters fought them and found out that Albert Wesker-their leader was really a chain in the mystery of Umbrella. He created the T002- Tyrant by T-virus and wanted to sell it for someone. But he got killed by very his product, Chris destroyed that creature and escaped with his partners : Jill, Barry and Rebecca. RESIDENT EVIL 2 tells us about another place of Raccoon : RPD Police Station-also the office of S.T.A.R.S. Something had happened in the city. It becomes silent and dreadful terribly. Leon Scott Kennedy-a rookie cop of RPD-began his first day of duty in this city. He hadn't known anything...until coming to the city. Claire Redfield-the younger sister of Chris Redfield-came to Raccoon to find her lost brother. Both Leon and Claire met each other and were attacked by the strange creatures in the city. Leon told her to go to the Police Station as a safe place. But here they found out more about that Umbrella Inc, saw a lot of important characters and information. Claire found out about her brother Chris : He had gone to Umbrella HQ to know the truth. He didn't let her know for her safety. In addition to this, William Birkin-the creator of G-virus and also a talented researcher-didn't let Umbrella to claim his work. They instructed Hunk and a salvage team with a bio- weapon named Mr.X (a type of Tyrant) to take it out from him. To get back the G-virus, William infected himself his virus and became a dangerous monster. Leon and Claire met Ada Wong-a mysterious spy and Sherry Birkin- William's daughter. They both escaped out of the tragedy and continue to another nightmare... RESIDENT EVIL 3 returns to Jill Valentine-the heroine with Chris Redfield in the incident of Resident Evil 1. While Leon and Claire was wandering in the city, Jill was trying to escape from the city at the mean time. In her adventure, with the help of Carlos Oliveira-a member of Umbrella Biohazard Countermeasure Service (UBCS), Jill also discovered some more hints about the secret plan of Nicholai-Carlos's comrade whoch involved Umbrella and viruses. When escaping, she was pursued by a new intelligence bio-weapon of Umbrella - Nemesis which was created in Europe. Umbrella decided to destroy all the city to wipe all evidence about the. Passing all the hazards, finally she escaped with Carlos and decided to join Chris Redfield... RESIDENT EVIL GUN SURVIVOR lets us know about another side of Umbrella. Totally separate from the events of Raccoon city, an outbreak has occurred elsewhere. The lone survivor of a helicopter crash finds himself amidst a living nightmare and has no choice. He had lost his memory and tried to find out what happened to him. Passing the episodes of the game, he thought he was Vincent, when the real Vincent was keeping track of him. This guy was also a part of Umbrella of creating viruses. At then end, the main character really found himself to be Ark Thompson and that he has come to Sheena island to help his friend Leon. Ark and two children, Lott and Lilly, escaped the self-destructing island and one of Umbrella's Tyrant bio-weapons Okay, let's go to our topic RESIDENT EVIL CODE VERONICA. What about Claire and Leon after the incident of Resident Evil 2 ? Leon has taken part in a corporation about anti-virus. Claire, she decided to find her brother Chris Redfield... as she wanted. Three months later... ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 4. Character Bios -= -=-=-=-=-=-=-=-=-=-=-=-=-= ----------------- CLAIRE REDFIELD ----------------- Sex : female Age : 19 Height :169cm Blood type : O Standard Items : Lighter, Lockpick Begin Items : Lighter Characteristics : Claire Redfield is a person who is different in behaviour but sometimes hard situations make her becomes a wild and violent woman. Her favourite is riding motorcycle. Claire had ever come to Raccoon city to find her brother but she knew that he hadn't been there. She came to Europe-Umbrella HQ where her brother had said in his diary and found something about them that they arrested her and sent her to prison in Rockfort island. ----------------- CHRIS REDFIELD ----------------- Sex : male Age : 25 Height : 181cm Blood type : O Standard Items : Lighter (optional) Begin Items : Glock 17 Handgun, Handgun Bullets, Combat Knife, Green Herb. Characteristics : He is a member of S.T.A.R.S. as a marksman or pilot- a violent people who has no emotion. After the incident of the mansion in Raccoon, Chris and his partners decide to find out about this mystery. He went to Europe for his work as a "vacation". Later, from Leon he knew that his sister was caught and sent to Rockfort Island. So he began a journey to find her. ------------------ STEVE BURNSIDE ------------------ Sex : male Age : 17 Height : 173cm Blood type : AB Standard Items : Picture Begin Items : Combat Knife, Sub Machine Gun Characteristics : Steve is also a prisoner who was caught like Claire and has been trying to escape. Hot and stubborn, he became Claire's partner. In the game, we will find out about himself and his family. ---------------- ALBERT WESKER ---------------- Sex : male Age : 38 Height : 183cm Blood type : O Standard Items : N/A Begin Items : N/A Characteristics : a person who was considered to be "dead" in Resident Evil 1. Wesker created T002-Tyrant and wanted to sold it to someone. But Chris killed Tyrant which destroyed his plan. He betrayed his partners and now he worked for a mysterious corporation which is Umbrella's rival named HCF or something. He also wants to get revenge with Chris who defeated him once . Look ! He has returned...Now he is a super human with the fierce red eyes. He wants to kill Chris... -------------------- RODRIGO JUAN RAVAL -------------------- The warder who caught Claire when she was trying to escape from the chase of Umbrella . After some troubles, he lets her go and manage to live in the areas. In some parts of the game, his fate depends on your decision. You will know what would happen to him later in the game. ---------------- ALEXIA ASHFORD ---------------- She is a member of Ashford family who is considered to be the person remaking the beautiful glory of this family. Intelligent and sharp, she was always the top of her class and is a genius of chemists. Umbrella Chemical Corporation offered her the position of head researcher. She was going to do a strange experiment of her new virus by being frozen during 15 years in a secret place that everyone thought she was dead. ---------------- ALFRED ASHFORD ---------------- Alexia's twin brother. This guy seems wise and insane. He killed everyone who involved his secret work to protect Alexia-a guy who loves his sister to death. You'll meet a lot of annoying with this guy. ------------------- ALEXANDER ASHFORD ------------------- The person who is considered to be Alexia and Alfred's father. He built facilities at Rockfort Island and Antarctic to be a place for some experiment. This facility has some parts which has the same design as Spencer's mansion in Resident Evil 1 with the main hall and Sterile Room. But he disappeared mysteriously. In the game, you will find what happened to him. ****************************************************************************** -=-=-=-=-=-=-=-= -= 5.Weapons = -=-=-=-=-=-=-=-= _______________________________________________________________________ ! NAME ! LOCATION ___________________________!___________________________________________ ! - Combat knife ! - Standard of Chris and Steve ! - Prison Area (Claire) ! - Antarctic Transport Terminal (Chris) ! - M93R Handgun ! - Prison Area ! - M93R Part ! - Prison Area ! - Glock 17 ! - Standard of Chris ! - Handgun Bullets ! - N/A ! - M-100P ! - Prison Area ! - Gold Lugers ! - Palace ! - Sub Machine Gun ! - Military Training Facility ! - Bow Gun ! - Military Training Facility ! - Bow gun arrows ! - N/A ! - Explosive arrows ! - Military Training Facility ! - Palace ! - Antarctic Transport Terminal ! - Grenade Launcher ! - Military Training Facility ! - Grenade rounds ! - Military Training Facility ! - Antarctic Transport Terminal ! - Acid rounds ! - Military Training Facility ! - Flame rounds ! - Prison Area ! - Military Training Facility ! - B.O.W rounds ! - Prison Area ! - Shotgun ! - Military Training Facility ! - Shotgun Shells ! - Military Training Facility ! - Antarctic Transport Terminal ! - Magnum ! - Water Tank Room in ! Antarctic Transport Terminal ! - Assault Rifle ! - Antarctic Transport Terminal ! - Assault Rifle ammo ! - Military Training Facility ! - Sniper Rifle ! - Antarctic Transport Terminal ! - Linear Launcher ! - Antarctic Transport Terminal ! - Rocket Launcher ! - Finish the game before 4:30 hours, no ! First Aid Spray, no save. ! ___________________________!___________________________________________ ----------------- WEAPON FUNCTION ----------------- A. COMBAT KNIFE Range : very short Correct ratio : 10/10 Capacity : N/A Weapon of choice for veteran players. The knife is the hardest weapon to use. But you can make a big sequence of hits if cutting down a zombie at certainly. The real power of the knife can kill any ordinary monsters with 3 or 4 hits if you use well. But anyway, it's not a safe weapon. B. M93R HANDGUN Range : long Correct ratio : 8/10 Capacity : 15 bullets A kind of weapon with medium power, use 9mm bullets . The handgun is your most common weapon used to defeat zombies or dog zombies. Its convenience help the user to shoot fast and fluently. But it's not a powerful weapon. When combining with M93R part, it automatically shoots in sequence by the control of users. SPECIAL TYPE : CUSTOM M93R HANDGUN Range : long Correct ratio : 8/10 Capacity : 20 bullets Special Ability : Automatic shooting C. GLOCK 17 Range : long Correct ratio : 8/10 Capacity : 15 bullets A kind of weapon with medium power. General characteristics are the same as M93R handgun. When being modified, its bullets can go through any enemies on the way and kill them at once. SPECIAL TYPE : ENHANCED GLOCK 17 Range : long Correct ratio : 8/10 Capacity : 18 bullets Special Ability : shoot all the enemies standing in line D. M-100P Range : long Correct ratio : 9/10 Capacity : 100% A pair of handguns that automatically shoots two shots at the same time. Double power of a simple handgun. Used to shoot zombies and dog zombies. E. GOLD LUGERS Range : long Correct ratio : 9/10 Capacity : unknown A pair of old handguns decorated by strange designs. Shoot two shots at the same time and double power of a simple handgun. Used to shoot zombies and dog zombies. F. SUB MACHINE GUN Range : long Correct ratio : 9/10 Capacity : 100% A pair of machine handguns shooting automatically as a continuous sequence as keeping the trigger. Strong power. Effective with Albino, Nosferatu or Grave Digger. G. BOW GUN Range : entire long Correct ratio : 5/10 Capacity : infinite Use arrows to shoot with a very high speed. Each regular arrow's power is weak but a multiple hits can defeat some ordinary monsters. An explosive arrow can kill an ordinary zombie or dog at once. But its weakness is hard to shoot correctly, especially tall characters such as Chris or Wesker. Use to shoot Bandersnatch, Hunters, etc H. GRENADE LAUNCHER Capacity : 1 round (reload each time shooting) This weapon is used with many kinds of ammo : + GRENADE ROUNDS - Range : short and large - Correct ratio : 8/10 - An explosive ammo which make explosion to a group of enemies in a certain position. Strong power. Effective with any enemies. + ACID ROUNDS - Range : short and large - Correct ratio : 8/10 - Cast acid on enemies in a certain position. Strong power. Effective with Hunters and Sweepers. + FLAME ROUNDS - Range : short and large - Correct ratio : 8/10 - Cast Fire ammo on enemies in certain position. Strong power. Effective with most of enemies and bosses. + B.O.W. ROUNDS - Range : short and large - Correct ratio : 8/10 - Cast gas and ammo on enemies in certain position. Strong power. Effective with some monsters. I. SHOTGUN Range : long and large Correct ratio : 10/10 Capacity : 7 shells Not very powerful. Shotgun is very effective with a lot of enemies in a place. Sometimes it can blast a zombie's head at close distance. In this game, it's also use to unlock ways. J. MAGNUM Range : long Correct ratio : 9/10 Capacity : 6 rounds A terrific weapon with long range. Using Magnum is not only fast but also effective. One shot can kill any ordinary enemies. Only one shot can kill all the enemies who stand in line. This is a good weapon to use. K. ASSAULT RIFLE Range : long Correct ratio : 8/10 Capacity : 100% A rifle which makes a sequence of shots as pressing the trigger. The same effect is almost like Sub Machine Gun. L. SNIPER RIFLE Range : long Correct ratio : 10/10 Capacity : unknown Shoot following a red beam. This weapon can be aimed easily and shoot correctly as the user wants. Strong power. Used for Nosferatu. M. LINEAR LAUNCHER Range : long Correct ratio : 10/10 Capacity : N/A A kind of rocket with square hollow. One shot can kill any ordinary enemies. N. ROCKET LAUNCHER Range : long Correct ratio : 10/10 Capacity : N/A A kind of rocket with circle hollow, same effect as Linear Launcher ****************************************************************************** -=-=-=-=-=-=-=-= -= 6. Items = -=-=-=-=-=-=-=-= * Notes : - "Item List" lists the items and their location. - "Item Function" shows you what to do with them. A. Claire's scenario _______________________________________________________________________ ! NAME ! LOCATION ___________________________!___________________________________________ ! ! - Lighter ! - Standard item ! - Hawk Emblem ! - Prison Area 1F ! - TG-01 ! - Prison Area, graveyard ! - Special Alloy Emblem ! - Prison Area 1F ! - Extinguisher ! - Prison Area 1F ! - Padlock ! - Prison Area, on the guillotine ! - Key with Tag ! - Military Training Facility 1F ! - Navy Proof ! - Palace , courtyard ! - Umbrella ID Card ! - Palace , Save Room ! - Steering Wheel ! - Palace 1F ! - Gold Lugers ! - Military Training Facility 2F ! - Side Pack (Claire) ! - Submarine ! - Biohazard Card ! - Airport area ! - Hemostatic medicine ! - Military Training Facility 2F ! - Eagle Plates ! - Military Training Facility 1F ! - Palace 1F ! - Emblem Card ! - Military Training Facility 2F ! - Army Proof ! - Military Training Facility 2F ! - Picture of Skeleton ! - Military Training Facility 2F ! - Gold Key ! - Military Training Facility 1F ! - Silver Key ! - Private Residence 2F ! - Lockpick ! - Prison Area, get from Rodrigo ! - Glass Eye ! - Prison infirmary, from the zombie ! - Rusted Sword ! - Prison Area B1, secret cave ! - Piano Scroll ! - Prison Area B1, secret cave ! - King Ant Object ! - Palace 2F, casino ! - Queen Ant Object ! - Palace 1F, gallery ! - Music Plate ! - from the music boxes ! - Silver Dragonfly Object ! - Private Residence 3F ! - Air Force Proof ! - Private Residence 4F ! - Control Lever ! - Airplane ! - Airport Key ! - Airport area ! - Mining Room Key ! - Antarctic Transport Terminal,Weapon room ! - Bar Code Sticker ! - Antarctic Transport Terminal, BOW room ! - Gas Mask ! - Antarctic Transport Terminal, BOW room ! - Machine Room Key ! - Antarctic Transport Terminal, Save Room ! - Valve Handle ! - Antarctic Transport Terminal B1 ! ___________________________!___________________________________________ B. Chris's scenario _______________________________________________________________________ ! NAME ! LOCATION ___________________________!___________________________________________ ! - Battery ! - Military Training Facility B1 ! - Chemical Storage Key ! - Military Training Facility 2F ! - Luger Replica ! - Military Training Facility B1 ! - Side Pack (Chris) ! - Military Training Facility 2F ! - Door Knob ! - Military Training Facility, Turn Table B1 ! - Tank Object ! - Military Training Facility 2F ! - Turn Table Key ! - Military Training Facility 1F ! - Clement a ! - Military Training Facility B1 ! - Clement z ! - Military Training Facility B1 ! - Halberd ! - Military Training Facility B3 ! - Paper Weight ! - Antarctic Transport Terminal, Save Room ! - Valve Handle ! - Antarctic Transport Terminal B2 ! - Crane Key ! - Antarctic Transport Terminal B1 ! - Socket ! - Antarctic Transport Terminal B5 ! - Alexander's Jewel ! - Antarctic Transport Terminal B1 ! - Alfred's Jewel ! - Antarctic Transport Terminal B6 ! - Alexia's Jewel ! - Antarctic Transport Terminal B5 ! - Red Jewel ! - Antarctic Transport Terminal B5 ! - Blue Jewel ! - Antarctic Transport Terminal B5 ! - Sterile Key ! - Antarctic Transport Terminal B4 ! - Wing Objects ! - Antarctic Transport Terminal B5 ! - Antarctic Transport Terminal B4 ! - Antarctic Transport Terminal B6 ! - Dragonfly Object ! - Antarctic Transport Terminal B3 ! - Gold Dragonfly Object ! - Antarctic Transport Terminal ! - Security Card ! - Antarctic Transport Terminal B4 ! ___________________________!___________________________________________ ----------------- ITEM FUNCTION ----------------- LIGHTER - burn things - avoid from Bats - use in darkness HAWK EMBLEM - sample for TG-01 TG-01 - material to make Sp.Alloy Emblem SPECIAL ALLOY EMBLEM - unlock prison area main door EXTINGUISHER - put out the fire PADLOCK - unlock a door in prison area KEY WITH TAG - unlock a cabinet in Facility NAVY PROOF - put on the control panel to Airplane UMBRELLA ID CARD - Open doors in Palace STEERING WHEEL - open the way to Submarine GOLD LUGERS - use as weapon - unlock a door in Palace SIDE PACK - help characters to carry more items BIOHAZARD CARD - open the doors in Facility HEMOSTATIC MEDICINE - cure Rodrigo's wound EAGLE PLATES - unlock a new way in prison area - use to get Emblem Card in Facility - use to take Halberd EMBLEM CARD - open doors in Facility ARMY PROOF - put on the control panel to Airplane PICTURE OF SKELETON - show the number to bio-experiment room - open a new room in Facility GOLD KEY - open a door in Palace SILVER KEY - open doors in Palace LOCKPICK - open special Duralumin Cases GLASS EYE - open the Prison secret basement RUSTED SWORD - use to put on the statue in Prison basement PIANO SCROLL - put on the piano in Palace KING ANT OBJECT - open a music box in Private Residence QUEEN ANT OBJECT - open a music box in Private Residence MUSIC PLATES - use to put on a music box SILVER DRAGONFLY OBJECT - open Private Residence 4F AIR FORCE PROOF - Put on the control panel to Airplane CONTROL LEVER - Put on the bridge control panel to increase or lower the airport bridges AIRPORT KEY - open a room in Airport area MINING ROOM KEY - open Mining Room in Antarctic Facility BAR CODE STICKER - Stick on the package GAS MASK - prevent and protect from poison gas MACHINE ROOM KEY - open Machine Room key in Antarctic Facility SQUARE VALVE HANDLE - remove the water OCTA VALVE HANDLE - move the vehicle - operate electric power supplying BATTERY - activate a small lift in Facility CHEMICAL STORAGE KEY - open the Chemical Storage LUGER REPLICA - unlock Steve Burnside in Battle Mode DOOR KNOB - put on a door which door knob is missing. TANK OBJECT - put on the facility model to open a secret shelf TURN TABLE KEY - move the Turn Table CLEMENT a - combine with Clement z to make special clement CLEMENT z - combine with Clement a to make special clement HALBERD - open the door to Facility Heliport - open the wardrobe in Antarctic Facility PAPER WEIGHT - open the capsule to get Alfred's Jewel CRANE KEY - move the hook to get Alexander's corpse SOCKET - turn an Octa Valve Handle to Square one ALEXANDER'S JEWEL - open a secret door in Antarctic Facility basement ALEXIA'S JEWEL - open a secret door in Antarctic Facility basement ALFRED'S JEWEL - open a secret door in Antarctic Facility basement RED JEWEL - open a music box BLUE JEWEL - open a music box STERILE KEY - open the Sterile Room WING OBJECTS - combine with Dragonfly object DRAGONFLY OBJECT - combine with Wing Objects GOLD DRAGONFLY OBJECT - open a door to self-destruct system SECURITY CARD - open a door to Steve's cell - activate the computer of self-destruct device ****************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 7. Walkthrough = -=-=-=-=-=-=-=-=-=-=-= Upon arriving on the island,Claire has her hood removed,is told her I.D. number for the prison,then she is knocked cold with a gun butt to the head!Ouch! When she awakens,her adventure begins... You start the game in a prison cell.Go to your inventory and use your lighter.The man outside will open the door and tell you that you are free.Once the scene is over,go back into the cell and pick up the green herb in the corner.Then go over to the chair and take the bullets.Finally take the knife if you wish and head for the door. Take the ink ribbon from by the typewriter and pick up the bullets on the floor.Follow the corridor round to the top of the stairs.I don't advise saving just yet.You'll want the ink ribbons for later on in the game :-) Walk into the graveyard to trigger off a scary Hammer Horror style introduction to your first enemies.After watching the dead awaken,either run around them and out of the door of try and kill them with your knife.Take note of the case that fell from the wreckage,you'll be back soon to collect it! After you've taken a couple of steps,you will be fired at.Claire jumps to cover and shoots out the spotlight.Then you are introduced to Steve Burnside.You'll get a handgun now.Check the body by the jeep for some bullets.Then go out of the door near the rubble. Now go up the wooden stairs and take the green herb at the end of the gantry.Go into the door and prepare yourself for some resistance.Equip your newly aquired gun and kill the zombies inside.Go up the wooden stairs inside and round the table is another green herb.Go back down and take the bullets from the bookcase.Follow the room round into the kitchen and take the map from the wall.Now head into the door by the swinging light. Walk forwards and take the blue book from the from the bunk.Continue round to a window with a zombie banging on it.Take the bullets from the shelf.The zonbie will now crash through the window.He'll be joined by another undead friend.Kill them both then examine the zombie who came through the window for some machine guns.Walk round the other corner and pick up the bullets from the blood splattered shower.Go back outside now. Follow the building round and you will see a body get dragged under the foundations.Ignore this for now.Continue round till you come to a door.Enter and get ready with your guns.Take down the zombie resistance and head for the metal door.Once inside,walk under the metal detector.Put ALL your metal objects into the box and follow the corridor round. Once you're out of the second detector,walk round the corner and pick up the B.O.W. & flame rounds from the table.Also take the F.Aid spray and the file from the table.Turn on the scanning machine and once it's fired up,go through the door. Go forwards and pick up the fax on the desk.Examine the table by the computer and take the gold medallion from the drawer.You'll also want to pick up the ink ribbon from the typewriter.Press the switch on the wall next to the door that is blocked to activate power to the shutter outside. Go back to the scanning machine and place the gold medallion on the scanning tray.The machine will scan the medallion and store it's design in it's memory.Now go back through the metal detectors putting away the goodies you just collected in the security box.You'll get them back later.Before you go back outside,take all your things out of the box (except the knife.Leave this till later). When outside,press the switch at the side of the shutter and stand back as it opens.Another wave of zombies will attack.For a quick kill,shoot the explosive barrel in the garage to blow the undead to bits!Once the area is cleared,pick up the fire extinguisher.Now go into the fenced compound and check the guillotine for the gate key. Make your way back through the door and round the building.Before you've gone very far,you'll be attacked by 2 dogs.Shoot them down to the floor then shoot them while their down for a quick and easy kill.Once you see the doors you came in through,walk to their left and unlock the gate from the other side.Discard the key when prompted.This will save you a bit of time and it sure beats running all the way round the building! Make your way back to the graveyard now.Take down the zombies and go over to the burning wreckage.Use the fire extinguisher on the fire and take the case when the fire's out.Check the briefcase and take the material inside.To check the box,go to your inventory.Select the case and pick the 2nd option to check it.Then make the case's handles face you then it will open. Go now to the scanning machine and place the material on the machine next to the scanner.The machine will now carve the medallion's pattern onto the material.Once this is done,take the duplicate medallion and head back.The place will now house 3 zombies.My only advice is learn to dodge and learn quickly :- ).Head outside collecting your guns and metal from the box on the way out. Go back to the courtyard with the wrecked jeep where Steve shot at you and use the fake medallion on the large metal doors.Once slotted into place,the doors will open.go through and make your way across the bridge via the side path.Pick up the 2 green herbs if you like.Go to the jeep and take the bullets off the seat.Now,push the metal crate over the fire then climb on top.Climb down the other side and heaad up the stairs. Kill the zombies at the top and go through the door near the large double doors.As soon as you arrive on the next screen,you are attacked by 2 dogs.Use the same tactic as before and go through the other double doors.When inside the foyer,head up the stairs and go through the door to your left.When in the room,take the crossbow and memo from the table.As you go to exit,a short cut- scene will play.Take note of the painting in the room,you'll be needing it later for more than one reason! Head back downstairs and pick up the red herb from the bench and the arrows from the telephone booth's.Go through the door directly ahead of the doors you came in through which should lead into the locker room.Take down the dead guys in here and make your way round.Check the slightly opened locker for a F Aid spray.Take the 2 lot's of arrows then check the body by the door for more arrows.Enter the door and kill or avoid the 2 zombies inside.Go and get your feet wet and walk over to the red valve to stop the water flow from the mouth.Take the locker key and head back to the foyer. Go through the door opposite the phones.Kill the zombies inside.Operate the photo copier for a handy map.Take the arrows from the table then head into the other office.Use the key on the cupboard/locker and take the explosive arrows.These will sure come in handy!Just combine them with regular arrows to make more of an impact on your enemies.Guaranteed or your money back!Before you exit however,if you have the space,take the green herb by the body lying near the door.Combine it with the red herb to make a full life healing herb. Make your way past the burning barrels and mop up any zombie on the way.The zombie by the stairs did something cool to me on my first trip through.If you let him bite you by the stone railings,Claire will push him over the balcony.It is very satisfying but I'd advice taking him down from a distance.Once upstairs,follow the path round and walk up the stairs leading to the mansion.Kill the 3 dog welcoming party.Before you go in,you can take a green herb just outside the door to the right. Go inside the mansion and take the bullets from the desk.Now go upstairs and turn right.Enter the door to find a much welcomed save room.Borrow the bullets from the bookcase.Take the red book from the table and the green herb from by the Gold Luger's door.Move the nearby cupboard and take the I.D. card.Save your game if you wish then head back down to the desk downstairs. If you check the I.D. card on the back,you will get the following code:- NTC0394 Operate the computer behind the desk and enter the above code to unlock the other door.Discard the card then head into the grey door.Use your lighter in here and the bats will stay away from you.Take the briefcase and the F Aid spray.You can't open the case yet so put it in the save box upstairs. Now go through the door you just unlocked.Kill the zombies within then follow the corridor and go through the door staright ahead,picking up the red herb on your way down.When in the room,take the bullets from the desk then press the switch on the mounted ant on the wall and watch the cut-scene.The right display case will slide to one side allowing you to go behind and take the ship wheel but leave th |
