Resident Evil Code: Veronica X Walkthrough :
This walkthrough for Resident Evil Code: Veronica X [Playstation 2] has been posted at 14 Jan 2010 by kimje17 and is called "Knife Only Walkthrough". If walkthrough is usable don't forgot thumbs up kimje17 and share this with your freinds. And most important we have 22 other walkthroughs for Resident Evil Code: Veronica X, read them all!
|
kimje17 |
Walkthrough - Knife Only Walkthrough============================================================================ | | | | ___ ___ __ _ __ ___ _ _ ___ ___ _ _ _ _ | | o \ __|/ _|| || \| __|| \| ||_ _| | __|| | || || | | | / _| \_ \| || o ) _| | \\ | | | | _| | V || || |_ | |_|\\___||__/|_||__/|___||_|\_| |_| |___| \_/ |_||___| | | | __ _ __ ___ _ _ ___ ___ _ _ _ _ __ _ | / _/ \| \| __| | | || __|| o \/ \| \| || |/ _| / \ | ( (( o ) o ) _| | V || _| | ( o ) \\ || ( (_ | o | | \__\_/|__/|___| \_/ |___||_|\\\_/|_|\_||_|\__||_n_| | | | | Y88b d88P | Y88b d88P | Y88o88P | Y888P | d888b | d88888b | d88P Y88b | d88P Y88b | | RESIDENT EVIL CODE: VERONICA X | KNIFE ONLY WALKTHROUGH | VERSION 1.0 | FOR THE PS2 | BY MILLERS C AND FOXHOUND 3857 | | | =========================================================================== Now Loading... -------------------- TABLE OF CONTENTS -------------------- 0. VERSION HISTORY 1. INTRODUCTION 2. DISCLAIMER 3. STRATEGIES 3.1 KNIFE STRATEGIES 3.2 ENEMY STRATEGIES 3.3 HEALTH STRATEGIES 3.4 GENERAL TACTICS 4. WALKTHROUGH 5. BOSS STRATEGIES 6. FAQ 7. CREDITS ========================================================================== | 0: VERSION HISTORY | ========================================================================== VERSION 1.10: AUGUST 25th 2005: when updated, something went a little awry and as a result some of the guide was formatted incorrectlty - this simply means that several blocks of text were seperated from each other and this update was all about solving that particular problem. VERSION 1.02: AUGUST 3RD 2005: Update by Foxhound. Corrected a few grammatical errors, a few missing words, an item commonly missed in the first chapter, and a strategy for the gulp worm. VERSION 1.01: AUGUST 1ST 2005: A brief update by Foxhound. Fixed a couple of grammatical mistakes. VERSION 1.00: JULY 28TH 2005: Welcome to the first installment of our Knife Only Walkthrough. You will find that the Walkthrough Section has been completed, so you are all set if you want to take on this challenge. Every other section we wanted in the guide is also completed so this will be a rare occassion when a guide has been submitted almost fully complete. Mistakes in this guide will probably happen and We expect to come back now and then to amend and add anything we need to. Have Fun, and Good Luck with the challenge. ========================================================================== | 1: INTRODUCTION | ========================================================================== Knife Only? You mean the little tooth pick that goes in my item box every play through? Yeah you heard the title right. Whilst it sounds like a suicide mission in a game riddled with ultra hard bosses and aeons of enemies, we have composed this walkthrough to help you achieve this challenge. The key to this is practice, perseverence, patience and a little bit of luck. Don't even consider attempting this challenge unless you have played the game several times or if you haven't mastered the controls; this is not for novices. Be assured, however, that this challenge is entirely possible; in fact, Foxhound has completed it quite recently. Once you understand how the knife works, you will be amazed at how easily you can breeze through the game, with the exception of bosses. The objective is simple: Complete the game using only the knife. Under no circumstances must firearms be used no matter how many times the doctor zombie in the prison gets you. This guide is not about getting an A rank either. Taking your time is also key, and there are no prizes for not saving often. You will need to save a lot and replay certain sections. Forward planning is also very important and the walkthrough has been divided into sections designed for this and we have detailed room specific strategies to help you out. It is also preferable to avoid many enemies because after all, this is a challenge of endurance and survival not about killing every enemy. Before you begin this challenge, please read the strategy section which details everything you need to know to be fully prepared. We hope you enjoy this monstrous challenge. ========================================================================== | 2: DISCLAIMER & E-MAIL POLICY | ========================================================================== Millers C and Foxhound 3857's Resident Evil Code: Veronica X Knife Only Walkthrough, all rights reserved including the right of reproduction for profit in part or in any form (2005-). This strategy guide is for viewing purposes only. It is present on GameFAQs on the condition that it shall not by way of trade or otherwise, be Published, sold, circulated or exhibited in any magazine, shop or Web-site without our expressed written consent and approval. GameFAQs.com is the only website which may use this guide. If you Would like this guide to appear on your website, contact myself at Cremonese65@hotmail.com and Foxhound 3857 at Tgutie5136@aol.com. 'Resident Evil' is a trademark of Capcom Computer Entertainment Limited, all rights reserved. Also, Capcom does not authorise or approve this guide, and have no association with either author or Gamefaqs.com. We disclaim any copyright in the Resident Evil trademark, or in the texts, dialogue, storyline, puzzles or characters mentioned within this guide. - E-MAIL POLICY - Any help, hints, info or strategies you would like to submit, use the above address also, whilst clearly marking the subject matter. Comments on our guide are also always welcome, but no spam please. If you wish to contact Foxhound 3857 on AIM, you can reach him at ZeekyHBomb482. Granted, he's not always on, so be patient. Thank You for reading. ========================================================================== | 3: STRATEGIES | ========================================================================== We have detailed three distinct strategy sections here designed to prepare you for the rigours of the knife only walkthrough. We implore you to read these as we feel they are intergal to know before starting the challenge. **************** 3.1 The Blade **************** Before you can tackle the game, you need to be fully accustomed to the knife's new properties. It is a much better weapon then in previous RE games, but if you still don't know how to use it, it is worthless. This knife must be used to kill all mandatory bosses, so you need to learn about all of it's strengths and weaknesses. To begin, take a few slashes with it. Don't aim, just slash a few times. Get a feel for the recovery time with each slash. It's not as bad as previous RE games, but it's not good either. This was one of the reasons we recommended avoiding training with Wesker, his speed with a knife is a multiple of Claire's (And Chris's as well.). This will help you to understand your range with the knife as well (And Wesker has a shorter range due to his wide arc). Understanding the range is important. Gone are the days when a zombie had to be next to you to commence biting. They now like to lunge at you whenever your close enough (I.E Slash range.), so don't get too close. Take a few more slashes, but let go of the R1 button when you do so. See how Claire takes a step back? She is leaving defensive mode, and this little step may help her avoid a zombie lunge, but don't try. This will help you when you need to run. Speaking of running, remember the days of Resident Evil 3, where you had to use the stab/turnaround combo on zombies? That was a good tactic, eh? You never got bitten. Well, erase all that from your head. Knife range is shortened in this game, and there is a body hit detection system. This means that an attack made to different body parts will do different things. A shotgun, for one, can take a zombies head clean off if you aim for it. In the knifes case, if you aim at a zombies legs, you can make them fall face first with 1 or 2 slashes, and once their down, you can commence backstabbing until they're dead. But you can't use the stab/turnaround combo anymore. When you start slashing a zombie, your too close to run away, so your only hope is to make it drop before it bites you. Except for 2 battles later, where you ned to be able to slash and run, ignore this combo. An interesting tactic I learned is to run at a zombie. Yes, run. If you run at it, and it grabs you, it takes a split second before it bites you. This means that if you mash the buttons fast enough, you can shake it off and suffer no damage. This also means it will be on the floor, free for the kill. Something to note when your backstabbing zombies. ALWAYS GO FOR THE MULTI-HIT! A multi-hit is where the knife rakes across the most flesh, and this signifys a whole multitude of blade slashes, and a large gushing of blood. Unlike previous RE"s, one slash does not equal one hit in Code Veronica. This makes the knife a dangerous weapon in the right hands. But back to the zombies, MAKE SURE YOU GO FOR MULTI-HITS! If your ever caught slashing a zombie when it gets back to its feet, it will bite you every single time. To reduce this, NEVER backstab multiple zombies at once. The damage will be spread out and neither will die. Try using the up slash now. Aim up and slash, and your slash will be aimed at a 45 degree angle upwards. This is only useful in one fight later on, but it helps to know it now. This slash has the worst range of the 3, which means less multi-hits, so refrain from using it at all costs. Now try your most useful slash, the down slash. This slash is aimed at a 45 degree angle downward, has the best range, the best arc (For multi-hits), and has other practical uses against the monsters as well. For zombies, if you slash down and hit their legs, you can drop them face first, which is how we are going to go through the game. One thing to practice when facing multiple zombies is the angled slash. This type of slash is like what I told you to avoid, backstabbing two zombies at once. Your thinking "but i'll get bitten!", right? Well, slicing a zombies knees works a little different. In some cases, it only takes ONE slash (And you don't even need a multi-hit!) to drop a zombie to his face, and the arc of the knife makes it easy to hit two, or even 3 zombies. It's not always easy to pull off, but it's there if you want to take the risk. So the rule of thumb is: Knee-slashing multiple zombies = good. Backstabbing multiple zombies = bad. Well, I guess its time to move on. ********************** 3.2 Enemy Strategies ********************** Strategies for enemies are often very specific, so it would be a wise move to have a good luck at this section so you know how to deal with each enemy beforehand. ********* Zombies ********* The trademark of the resident evil series, zombies come in many forms and attributes. These ex-humans were infected with the T virus indirectly, and now only have basic instincts. Feeding. This isn't hard. Wait for a zombie to approach, and aim down and slash as soon as it comes into range. Keep slashing until it falls face first, then continue to stab it in the back until dead. Make sure you get those multihits, because if it gets back up, you'll probably get bitten. If one does happen to grab you, mash the buttons like crazy. The damage is according to how many bites you take. If you press them fast enough, you should only take one bite (or maybe none). If you get a fast zombie, your in trouble. This type of zombie seemingly runs at you, and thereby gives you almost no time to counterattack. Stick to the plan though, aim for the knees and hopefully the one slash will drop it. Keep slashing until dead. You could also flee if he gets right on you. There are several types of zombies. Graveyard zombies are the easiest. They are already somewhat decomposed so they only need a couple of slashes. Prisoner, Soldier, Police, and Worker zombies are pretty much the same. None of them are particularly strong and can easily be disposed of. Wesker zombies (His men.) are a bit different. Their bite is more dangerous then others, does a lot of damage and often move fast. You can tell a Wesker subordinate by it's outfit. Their eyes also glow, similar to Wesker's eyes. There are also some wesker subordinates which have the official name of "Explosion boy". This Zombie has an explosive charged straped to his back. The bad news is that you can't detonate it with a knife, so no multi-killings with any explosions. The good news is that you don't want to. Being near the blasting zone is hazardous to your health. Just treat these like any other zombie. ************ Zombie Dog ************ As was with RE3, they are still a joke. Slash once to put it on the floor, then run up and slash it to death. Multi-hits will make it fast, incase there is another one in the vacinity. Just don't get caught while slashing one, because it may knock you away, giving the current target time to recover. ****** Bats ****** Oh no, anything but minor damage! Thankfully, Claire has the lighter at the start of the game, so until you give it up, keep the lighter equipped in bat-infested areas. They won't bother you. Once you give up the lighter, just run past them. You will get bitten, but it's nothing to worry about. *************** Baby Albinoid *************** Actually, you only see these in the experimenting room in the Military Training Facility. They're too low to the ground, so you can't stab them and it's better to run away. You will probably get zapped, but like the bats it's nothing serious. ************** Bandersnatch ************** A Bandersnatch is what you get when you try to mass-produce the Tyrant. It's like a melted human-ape with one arm melted off, and a long arm that drops down to the floor. When you are a distance away, it will try and smack you with the long arm, which stretches really far. At a moderate distance, it will latch on to your head in an attempt to break your neck. Mash the buttons to get free. If you get close, it will backhand you with it's arm. Oh sorry, we still need to kill this thing. This is all about timing. Run up to the Bandersnatch, dodging it's attacks, until your right in front of it. Get ready to stab down, and do so JUST BEFORE it backhands you. If you did it right, you will swipe it's legs, and it's arm will pass through you harmlessly. Keep this up until it dies (It only takes a few slashes). If you try this against several bandersnatches, your going to lose a lot of health. Guarenteed. We have written this guide so that we will only bother fighting one Bandersnatch, but is certainly useful to know how to deal with them. ************* Black Widow ************* My worst enemy, but not too bad to fight. Other then their poisonous attacks, their damage is on the low side. Aim low and just keep slashing. It takes quite a few slashes (Spiders are durable) but you should be fine. Should two of them come in, you may want to run. Bite-lock is not fun. ************* Baby Spider ************* Just ignore tiem. Their too low to slash, and you can kill them by stepping on them. They only appear once you beat the giant black widow. ******** Hunter ******** Here we go. Raptor legs make for crazy speed, but one heck of a bad balance. Hunters are pretty much the worst enemies your going to see. Their claws can take you from fine to danger in a heartbeat, and being low to the ground makes then a hard target. There really isn't a strategy for this speed demon. AIm low and slash as much as you can. It only takes a few slashes, but if you waste time, or get hung up by another hunter, your going to get torn apart. When they start running at you, aim low and slash just as they enter range. It rarely works, but you might slash their legs out from under them and trip them. Then you can stab them to death and suffer no damage. However, once they start attacking, the window expires. Their back is exposed and their legs are protected, so your stuck trading blows. All in all, these aren't the nightmares that they used to be, but they will deplete healing supply if you are stupid. We have made sure that we only ever have to fight about two Hunters during the game. ********* Sweeper ********* And you thought the hunter was bad? Terminate these colored versions of the hunter with EXTREME prejuduice, Their claws are poisoned and will make you throw stuff at your TV. Luckily, they're not that common, but when you do see one, use the same strategy. Aim low and keep slashing until one of you dies. ****** Moth ****** Bloody annoying. Once activated, moths will fly around, leaving a trail of poisonous powder (Theres a blue herb potter nearby), and try to latch on to your back. When successful, if not shaken off quickly, they will lay an egg on Claire's back. Ignore them the best you can. It's more trouble to fight them then it is to run. *********** Hatchling *********** The moth egg will hatch eventually. Quickly mash the buttons to peel it off. If you don't do so, it will bite you, causing damage and poison. ********** Parasite ********** When you let a Hatchling grow a little longer, this is what you get. These will jump out of an infected Zombie, bite you, and hang on to your back for a while. It will come off eventually, and fortunately it doesn't inflict poison. ***** Ant ***** These ants have wings! I see them in my back yard sometimes (Big black ants with wings, Scary!) . They're more of an annoyance then dangerous. The bites add up, but just run by them, they're only in one area. ************* 3.3 Healing ************* This is the tricky part of the game. There are a large supply of healing items in the game, but if you don't conserve, your going to be in big trouble later. There are two types of healing items: First aid sprays, and herbs. First aid sprays -otherwise known as "full-health in a can" -are very simple. You use one, you get fully healed. There are three different kinds of herbs, Green, Red, and Blue. Green herbs heal your vitality by 25%. Red herbs do nothing by themselves, but can be mixed with a green herb to multiply it's effect. Blue herbs cure poison. Different herbal mixtures do different things. A two green herb mixture, for example, will restore 50% vitality. A three green herb mixture will fully replenish your vitality. A red/green herb mixture will fully replenish your vitality. A green/blue mixture will restore 25% vitality, and cure poison. Here is the table of mixtures. ---------------------------------------------- I Green (G) I Red (R) I Blue (B) I ---------------------------------------------- G = 25% health restore. G + G = 50% health restore. G + G + G = 100% health restore. G + R = 100% health restore. G + B = 25% health restore and cure poison. G + G + B = 50% health restore and cure poison. G + R + B = 100% health restore and cure poison. Tip: Always keep a few green herbs in your stash, in case you come across some red herbs. When your traveling through the game, it's a good idea to have one minor, and one major healing item at all times. A minor one is one that only heals a little, for a strong hit. A green herb is great. The major item should heal you fully. First Aid Sprays are the recommended item. There are more than enough First Aid Sprays and Herbs in the game to enable completion with just the Knife. We have written this walkthrough in such a way that you won't be using many healing items. ****************** 3.4 Miscellaneous ****************** - Train. Like we've mentioned, it is best if you have completed the game - and have the battle game available. You can train against various enemies in this mode (Use Claire or Chris as Wesker's technique is much different to theirs) to get used to the knife and how to deal with the enemies you will encounter. Preperation is key. You can battle against Zombies, Bandersnatches and Hunters in the first few rooms of Battle Mode. If you do not have this mode, you could train in the beginning of the game. - There are no prizes for killing every enemy; it is far better to run away when outnumbered or to simply avoid enemies and it is possible. We have detailed which strategy is best in each particular room. - We've written this guide in such a way that saving the game is integral, and we will advise restarting the game at certain points. Saving is such an often occurance in this guide, you'll be saving at practically every oppurtunity - but we will be directing you at when to do this to help you out. - Conserve your healing items. You will need to use as little healing items as possible during the main game in order to save them for the boss battles. We will make sure you know where each healing item is, and also make sure you make good use of the healing section above so you know what type of herb does what. Also, since we direct towards restarting if you use too many healing items, you should do this automatically. - Stay Patient and Good Luck! ========================================================================== | 4: WALKTHROUGH | ========================================================================== Before you begin, we reccommend reading the strategy sections which deal with the basics of the knife, the enemies we encounter and by what mentality we are using to take on this challenge. It is highly recommened to train in the battle game and to learn how to fight Zombies, Banders and Hunters (They appear in the first few rooms). Learning when best to strike at a zombie for a multi hit for example is an invaluable trick to learn. When you feel prepared - and I mean mentally as well you can begin the challenge. The walkthrough itself is divided into four chapters, Rockfort Island, Antarctica, Rockfort Island 1 and Antarctica 2, and each of these are divided up into objective specific sub sections to make it easier to follow. And these are divided up even further still to cater for constant saving. This walkthrough is designed to achieve completion of Resident Evil Code: Veronica X with just the knife and as such we have advised on saving at particular points. This is by no means set in stone but is highly recommended especially if you are following the guide from the beginning. We have also incorporated a small tutorial section within the first few sections of the walkthrough designed to inform and hint at how we are going to tackle the challenge. People following the guide from the start should find this particularly useful. We hope you enjoy this walkthrough and this challenge. Good Luck. ************************************************************************* | CHAPTER A: ROCKFORT ISLAND | ************************************************************************* ----------Part 1: Get The Hawk Emblem And Escape From The Prison.--------- Equip the lighter. Once the cutscene is finished, head into Claire's cell and pocket the Green Herb and then take the Combat Knife from Rodrigo's desk. Enter your inventory. See the red book? Read it and then file it. ======ORGANIZING YOUR INVENTORY============================================= You should now have just the Combat Knife and the Green Herb in your inventory. When you are progressing through the game, your inventory should look similar to this: |-----|-----| |KNIFE| MAJ.| MAJ. = Major Healing Item (First Aid Spray). |_____|_____| MINOR. = Minor Healing Item (Green Herb). |-----|-----| ITEM. = Key storyline item (IE Gold Key). |MINOR| ITEM| |_____|_____| |-----|-----| |ITEM | ITEM| |_____|_____| |-----|-----| |ITEM | ITEM| |_____|_____| This is by no means mandatory its only to give you a feel for how you should organize your inventory. Its wise to take healing items with you at all times just in case. But by the format this guide is written, you shouldn't use healing items on anything other than boss fights. Make sure that when you go to an item box you arrange your inventory in this fashion to ensure a healthy supply inside the box for use later. ========================================================================== Once you have finished, exit using the door. Save your game using the typewriter on your right. ======SAVE GAME AND REPLAY POLICY========================================== We have written this guide in such a way that saving the game and restarting to ensure a flawless passage through the game is absolutely critical to your success. We have insisted on constant saving - at every oppurtunity in fact - in between sections and have directed people to restart from their last save point if they get into trouble (IE They go down to the caution vitality). But the guide has also been written like this so that if you do need to replay you will never have to replay large chunks of the game. This is done to ensure that we save our healing items for the bosses. The next section for instance includes several tussles with some zombies and you should not use a single herb in this section, but if you do we would reccommend a replay. You'll only be replaying small straightforward sections which are clearly mapped out in this guide. Remember if a Zombie begins grappling with you, mash all the buttons repeatedly in order to shake him off quickly. You can do this three times from perfect vitality before Claire enters caution mode. We will try to advise as best we can under what circumstances a replay would be nessecary, but it is better for you to use your own judegement to decide when this applies. The best way to restart is simply to allow yourself to be killed and continue or load your last save from the main menu, as this game does not have a soft reset function. ========================================================================== Proceed up the steps. Head to the centre of the graveyard and you'll see a cutscene. Equip the knife and mutter in your best psuedo cuban accent 'Say hello to my little friend!'. You'll be attacked by 3 zombies from behind. Ignore them for the time being and approach the two zombies coming at you from the front. Slash them down with the knife. Aim low and you should get them down in a single slash. Stab them repeatedly until they are dead and leave, ignoring the other 3. Hopefully you will have practiced and the battle game and will have been prepared for that. You'll meet Steve in another cutscene and will have the Handgun in our inventory. Trash can (Item Box) for that. Head through the east door in this courtyard. There is little to do in here except grab the green herb from the catwalk, then head around the cabin and through the door. In this section are 2 initial zombies. Kill them. Head around towards the shutter. There is a third zombie hiding behind the camera angle to the right. Lure him towards you and slash him down. Hopefully you will have not been bitten by a zombie yet. If you have (Your vitality is in caution), restart. If not head on into the security room through the door. You know the drill, put all your metal items in the security box. Follow the coridoor round and activate the machinery in the main room and get the first aid spray. Use the only door in here to recieve another cutscene. Take the emblem from the desk drawer and then save the game again. Note: Make sure that you combine the Green Herbs you get in this section to free up space for story items, as it is a little while before we get to our first item box. In this next section, we have to make our way back to the graveyard again but this route is infested with zombies. Again, restart if you lose a lot of health. We can't afford to use up all our health items so early on, but if you know how to deal with these zombies its a piece of cake. Pull the lever near the blocked door and exit the Obs. Room and head back to the shutter hallway. You can now access the shutter, but when you do, four zombies launch a surprise attack. Immediately run back to the security hall, and then go straight back to the shutter hallway. You'll find the room reset with all the zombies in new positions. Take them down one by one ALL of them (We have just saved the game, so replaying would be acceptable) and pick up the Padlock Key from the guillotine. Grab the Fire Extinguisher and exit to the East Passage. As you walk around the cabin, 3 ravenous dogs will attack. Make your way up the wooden catwalk where we found a Green Herb earlier. Turn around and slash each dog as he attempts to get you. Once you've taken them out, go back down the steps and turn around and exit to the courtyard. There are 3 zombies here. Fortunately, 2 of them are busy feasting on a comrade. The two busy zombies are easily avoidable but the third is loitering right next to the door that leads to the graveyard. If you hug the wall as you approach he won't get near you and you can pass through without fuss. You'll find the zombies you left behind earlier are still here. Unfortunately you have to kill all of them to get to the wrecked vehicle. Several of the remaining zombies are naked zombies and are easy enough to kill. Approach them and take them down one by one. The final zombie is the driver of the truck. He takes a little longer to defeat, but you shouldn't have a problem here. If you do it right you'll leave in perfect condition. With the route clear, use the fire extinguisher on the burning vehicle to find the briefcase in the rubble, which upon closer examination gives you the special alloy. We now need to head back to the security office, so pass through the courtyard again. The zombies here are in different locations now but we are in a wide open area and they are easily avoided. Once you are back in the cabin passageway, turn immediately to your right and use the recently acquired padlock key to enable swift access to the door that leads to the shutter hall - this means you will no longer have to fight the dogs here. Once in the security office, we are going to do a spot of cheating. As you know in a while three zombies will burst through the windows here and attack while your trusty Knife is inside the security box. What we need to do is pass through to the area with the duplicator. Grab the ink ribbon you put in the box earlier and set off the metal detector. Now, duplicate the Hawk Emblem on the machine using the alloy and the emblem and the zombies can't break through the glass. Go to the office and save the game. We are know going to make our way to the palace, hopefully unscathed. There are a few tricky sections on the way but again it can be done flawless. So remember to restart if things go awry. Return to the hall and turn off the metal detector and head back to the Courtyard, avoiding the zombies once more. Use the Hawk Emblem on the huge gray gates here and open them. Head down the steps and run along the bridge. Grab the two green herbs in this area and push the crates together to climb over the fire and head up the staircase. ---------Part 2: Access The Airport and Retrieve The Biohazard Card--------- We are now in the L shaped hallway which leads to the Palace and the Military Training Facility, and it is guarded by three zombies. You must deal with them now as we will be back in this area again soon. Get the immediate two near the ladder, and then proceed towards the palace. The final two should have their backs to you. Get close enough to lure them towards you and slash them one by one. If they get you, it is possible to throw them off the balcony. When you are done, ascend the steps. We now have to exterminate three nasty dogs and this time we must fight them, but it is really easy. Simply run to the palace entrance steps and climb them. You should be able to avoid the dogs as you do this. Now, stand facing the steps and the dogs should try jumping up after you one by one. As each dog does this, repeatedly slash at them. If one dog manages to get up there with you, back your way into a corner and take them out one by one. You should get through this without a scratch if you've done it right. You can now enter the palace. Head upstairs and enter the door to the right of the landing and then save the game. ========ABOUT DEALING WITH AND MANAGING HEALING ITEMS======================= As this is our first real oppurtunity we have to arrange our inventory, we thought it would be best to have a small tutorial on your usage and management of herbs and first aid sprays, as we should have quite a collection right about now. Conserving Herbs and First Aid Sprays for the bosses is absolutely crucial, and you'll find the infortmation on how to get the best combinations of herbs here. First aid sprays restore your vitality by 100%. Green herbs heal your vitality by 25%. Red herbs do nothing by themselves, but can be mixed with a green herb to multiply it's effect. Blue herbs cure poison. To help you decide on how best to manage the different herbs we have in our possession, the table below will help you out. ---------------------------------------------- I Green (G) I Red (R) I Blue (B) I ---------------------------------------------- G = 25% health restore. G + G = 50% health restore. G + G + G = 100% health restore. G + R = 100% health restore. G + B = 25% health restore and cure poison. G + G + B = 50% health restore and cure poison. G + R + B = 100% health restore and cure poison. Mixing the herbs is a good idea, but you should keep two or three solitary green herbs in your item box and one in your inventory if you need to heal quickly. Its no use wasting a Good Mixture when you still have 50% Vitality. But we will have to leave it to you to decide on how best to use the herbs you acquire. That is the end of our tutorial section and we can now continue with the game. ========================================================================== You can now return downstairs. Access the computer and use the code NTC0394 to unlock the door. This next section involves a lot of running around, but only three, yet testing zombie encounters. Since you've saved recently it is in our best interests to restart if you are in a bad condition. Before you proceed through the door which has been unlocked, head through the blue door to your right. Equip the lighter and take the First Aid Spray and then enter the door behind the computer. Inside are four zombies; the first two are easy to take down. Let them come to you. The third zombie wanders around behind the other two and can be avoided. Move forwards and learn his movements before running by him. At the end of the coridoor we need to enter the door facing us. To your left is a zombie hiding around the camera angle. Hit the aim button to aim in his direction. Lure him out and kill him and enter the door. Flick the switch under the dragonfly and once the cutscene is finished and the secret compartment is revealed, grab the steering wheel and leave this room. Avoid the remaining zombie and try to leave the palace. You'll get another cutscene. Head back to the lounge where we got the Steering Wheel. Operate the panel and make the two guns light up to release Steve. Now head back to the main hall, avoiding the zombie on your way in and out of this area. You'll get ANOTHER cutscene. Once this one is over, leave the palace and go down the steps. Go straight on and grab the Navy Proof. Do a 180 and turn left and head down the steps. Use the Steering Wheel to raise the sub and take the sub to the airport. Ascend the ladder in the sub and follow the hallway around to enter the airport. In this room are three zombies. There are two on the left guarding the room where we place the proofs. But since we have no business in there yet, ignore them and slash the zomie on the right who is impeding your progess and enter the shutter. Cross the bridge to enter the crane control room and use the elevator to access the second floor. Operate the panel and position the crane over the crate to reveal a panel. Go back downstairs and operate the panel to bring up the cargo elevator. 5 Zombies emerge from the elevator and must be dealt with if you are to get the biohazard card which is on the crate on the elevator. Run to the narrow pathway between the wall and the lift. Drop one zombie here to block the others, then hack it up while its on the ground. Keep doing this until they're all dead, then just slash the crawlers. Remember to mash the buttons if they grab you - it is unrealistic not to think this will happen here as it is a tricky spot, but remember to restart if you go down to caution. Beware of the zombies who fall to the floor without dropping to its knees - It's a crawler, and if you stay there, it will bite your ankle. With the path cleared take the Biohazard Card. --Part 3: Infiltrate The Military Training Facility And Get The Gold Lugers- We are know going to visit the Military Training Facility, and on our way we are going to save again at the palace. After this we only have one section with enemies before we save again, so just stay sharp. We shouldn't use a healing item now, so restart if you get into trouble in the L Shaped Passage which leads to the Military Training Facility. Exit the cargo elevator room and cross over the bridge. Ignore the zombies in the office and return to the Palace Courtyard using the sub. Enter the Palace and return upstairs and save the game. Take this time to do any Herb Management and Inventory Management and then return to the Palace Courtyard. Enter the door on the left. There will still be zombies here, so make sure you avoid them or at the very least come out unscathed. Head left avoiding the other zombies here and enter the large doors. Cutscene. Enter the Military Training Facility by using the double doors. In here, you'll find a Red Herb on the floor on the right hand side next to the wall. Now, head up the steps on your Right and enter the lab using the door at the end of the coridoor. Grab the Bowgun and have a look at the panel near the door and the window. You'll get a cutscene. Return to the first floor hall and use the Biohazard card on the shutter and enter the door which was behind it. Cutscene. Avoid Alfred's Rifle shots and run up the steps. Go right and enter the door here. Follow the hallway around and enter the white door and save the game in here. Collect the various herbs and the hemostatic medicine and place them in your item box. Arrange your inventory. Now, we are about to fight our first and, if you play your cards right, only Bandersnatch in the game. We have saved right here, right next door so if the fight goes badly we can always replay from here. You will get it right eventually and if you are lucky and skilfull enough you might just win that battle unscathed. Re-enter the hallway and attempt entry to the brown door and you'll recieve a cutscene. Enter the door and head left to find a pair of Sub Machine Guns. As you attempt to leave, you'll be attacked by a Bander. The best strategy is to run straight at him and slash him at the ankles when you hear him roar. If you time it right his swipe will pass by overhead harmlessly. Read the bandersnatch enemy section above for some more hints. After 2 or 3 multi hits the battle will be over and you can head downstairs and through the door where you will recieve another cutscene. -----------Part 4: Get The Eagle Plate And Return To The Palace------------ You'll now be in control of Steve. We're not in the habit of cheating at this point by blowing the Zombies away with the Sub Machine Guns, but it is entirely up to you what you do here. Simply pass through the door here and then run through the boiler room, up the steps and through the door. Run through the sewer for another cutscene. When you regain control of Claire, you will already be on the second floor. Now, follow Steve and enter the door in this coridoor and then follow the catwalk around for another cutscene. When this is finished you should use the door on Steve's left. There are 2 Zombies in here. One is inside the alcove leading to the elevator and is easily avoided. The second is further down the hall. Approach and wait for him to walk near to a wall and then pass him by. If this doesn't work you'll have to fight him. Either way, use the door behind the zombie. Grab the Ink Ribbon and the Eagle Plate from the wall and return to the garage where we left Steve, avoiding or fighting the zombies if nessecary. You'll now need to go through the doors in front of Steve. Immediately run to the right and through the doors as several dogs will attack. Ignore the Worm here and go back to the L shaped Passage which leads to the palace. As you approach the Palace Courtyard steps, two Bandersnatches leap over the balcony but you'll easily be able to evade them. Enter the Palace through the front doors. You'll discover that the Palace Hall is infested with Zombies (I Think that is the first time we have encountered enemies in a main hall in a Resident Evil game...and I don't count the Lickers in the Police Station in RE2!). There are two on the ground floor here, but this is a wide open area and they are easily avoidable. The two on the landing are also easy to avoid, but because we are passing through this section quite a lot, we should do ourselves a favour and take them both out now. It doesn't take a lot to kill them either. Try slashing them as they climb the stairs here. Enter the Receptionists Office, save the game and re-arrange your inventory. -------------------Part 5: Get The Silver Key------------------------------ There is a fair bit of bandersnatch action coming up, and it is fair to say you'll get hit. But once you know how to avoid a Bander, they should be easy to deal with. This is a relatively short and straight forward section before the next save, and therefore if you lose a bit of health here you should restart. Grab the Green Herb which is sitting near the Gold Luger door. Use The Gold Lugers on the door to access Alfred's Office. Head on over to the computer and enter the password '1971' to reveal a secret passage. Push right to leave and you'll get a cutscene where a Bandersnatch leaps through the window. Whilst watching this cutscene, hold Circle and push Northeast on the D-Pad so that when the cutscene is over you can start running immediately. If you've done this right, he can't get you. Head through the secret passage and through the door. Cross the bridge and use the steps at the end. You'll find two more Bandersnatches in the courtyard here. To avoid them, run at them and pass them by on their left. Climb the stairs and enter the Private Residence before they can resume their attack. Once inside, equip the lighter to ward off the bats and climb the stairs. You'll find a First Aid Spray on the landing here which you should claim before you enter the 2F hallway when you'll get a cutscene. Go through the door on the right and you'll hear that lovely tune again. Its shortlived however, as you'll want to stop the music box which reveals the Silver Key. Take it and return to the coridoor, but before you leave make sure you grab the herb in here. ---------Part 6: Return To The Palace And Get The Eagle Plate-------------- Exit the Private Residence. As soon as you can, run left, straight at the first Bandersnatch and at the last moment veer right and he should miss you. When you go downstairs, repeat the process for his comrade. Head down the steps again and over the bridge to re-enter Alfred's office. Head through the secret passage and back into the actual office. Hug the wall as you approach the exit door. If your fast enough, the Bandersnatch won't be able to get to you. Once back in the Save room, save the game once more. We are going to go downstairs, but first we should use the Silver Key we recently acquired to unlock, but not enter, the door on the oppositte side of the landing to the Save Room. Go downstairs and enter the hallway behind the computer. Use and then discard the Silver Key. Now, this next room is tough because there are two Bandersnatches in here guarding the eagle plate. We'll try to get you through relatively unscathed but it is acceptable to take damage here. If you go down to danger however, repeat. We did just save upstairs a moment ago. As soon as you enter, run left around the table and circle round to enter the centre. You'll take your damage as you bend down to take the eagle plate. There is no real trick to this, its simply a case of damage limitation. Leave the room and take the Red Herb which is near the right hand wall. ------------Part 7: Return To The Prison And Get The Piano Roll------------- After that tricky spot is over, you can return upstairs and save the game. We now have to return back to the prison and there are a couple of Bandersnatches and Zombies to contend with on our way. Once you have saved the game return to the Palace Courtyard and return to the L-Shaped Hall. The Pair of Bandersnatches are still patrolling this area and you should simply run by them and head down the stairs. Cross back over the bridge to return to the courtyard. Head left, back accross to the passage with the Cabin - there are three zombies in here but they are easily avoidable in such an open area. Use the open padlocked gate to return to the area with the Shutter. You'll find two zombies in here who should be disposed of swiftly. Use the Eagle Plate on the gate near the guillotine and two zombies will attack as it opens. Exit back to the Passage with the cabin and then return back here to reset the room. You'll now find both zombies in different and easily avoidable positions, pass by the zombies and enter the door which you just unlocked with the Eagle Plate. Take out the two zombies and enter the door at the end of this coridoor. Head through the door here to return to the security room. Take the First Aid Spray and Ink Ribbon we left in the security box with you and save the game once more. We are about to face a very irritating and dangerous sub boss, make sure you have a full healing item with you. Return back to the area with the item box and deposit any items you don't need here and make sure you take the Biohazard Card and Eagle plate with you. Exit this room and follow the coridoor as it veers right. Grab the Green Herb and enter the door here to access the Infirmary. Check the cabinet near where you came in for a First Aid Spray, then head through the infirmary to the other door. In here, concentrate on the Zombie to the right of you. Watch his movements and when there is space, run by him on his right and grab the Red Herb. Run back to the door and leave, you should be able to do this before the flaming zombie gets you. You can get this right with a little bit of practice. Once back in the infirmary you'll recieve a small cutscene and the doctor zombie attacks. Leave. Return here and the room will be reset. The second Zombie, The Patient, will attack first. Take him down quickly and then focus on the doctor. The doctor ALWAYS runs at you, and is immune to knee slashes, so your just going to have to hit him until he dies. Bring at LEAST two full healing items into the battle. He's going to chew into you no matter what, and his bites do a LOT of damage (15-20% each). The only way to fight him is to keep slashing, get bit, knock him back (He won't EVER fall down), keep slashing, get bit, knock him back, keep slashing....this will go on for a while. If you are lucky you will make it out losing just one full healing item. Once he is dead, you can pocket the Glass Eye he dropped and use it on the human anatomy model in the office to reveal a secret passage. Descend the stairs here and equip your lighter to evade the bats in here. Collect the Green Herb as you progress through and use the door to enter the torture chamber. There are three zombies in here. Thankfully, you are in a narrow entrance way and you can slash each zombie as he gets close. As one falls, it will stop the next one from getting close. This tactic should ensure a |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Resident Evil Code: Veronica X Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

