Resident Evil: Outbreak Walkthrough :
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Walkthrough - FAQBIOHAZARD OUTBREAK FAQ V0.8 Resident Evil Outbreak FAQ qritten by Stefanos Sotiriadis(aka Nakian) for GameFAQs.com Word wrap Character: Courier New Size: 9 Japanese Game Facts NTSC/C -------------------------- Game Name: Biohazard Outbreak Release Date: 12/11/2003 Serial Number: SLPM-65428 Format: DVD Developer: Capcom Publisher: Capcom Features: Single Player,Memory Card 494KB Blocks,Broadband and Modem, Acces to Multiplayer Online Game Mode,PS2 HDD Net: www.capcom.co.jp/biohazardoutbreak/ Us Game Facts NTSC/U/C ---------------------- Game Name: Resident Evil Outbreak Release Date: 04/01/2004 Serial Number: SLUS-20765 Format: DVD Developer: Capcom Publisher: Capcom Features:Single Player,Memory Card 494KB Blocks,Broadband Acces to Multiplayer Online Game Mode,PS2 HDD Net:www.capcom.com/outbreak European Game Facts PAL ----------------------- Game Name: Resident Evil Outbreak Release Date: September 2004 Serial Number: ?? Format: DVD Developer: Capcom Publisher: Capcom Features: Single Player,Memory Card ???KB Blocks Net: ?? RESIDENT EVIL OUTBREAK - CONTENTS -------------------------------------------------------------------- -------------------------------------------------------------------- I. Story II.1. Characters II.2. Enemies III.1. Weapons III.2.1. Healing Items III.2.2. Key Items III.3. Game Files IV. Walkthrough - Scenario Mode 1. Outbreak 2. Below Freezing Point 3. The Hive 4. Hellfire 5. Decisions,Decisions V. Strategies - Online Mode VI. Maps VII.1. Secrets VII.2. Codes for Cheat Devices VIII. Q&A IX. Legal Updates: ------------ V0.1 - 12/07/2003 Well nothing...really.Just ordered my game and built up my FAQ structure which by the way will look a bit more simple then its predecessors.Since I live Europe I wont be able toplay the Online Mode (or so it seems).I divided the games' walthrough into 2 parts which should make it easier for offline/online users. V0.2 - 02/04/2004 Started off the FAQ and finished the Outbreak scenario. V0.3 - 02/14/2004 Started all the sections and finished the scenarios on EASY/NORMAL. V.0.4 - 02/22/2004 Finished all scenarios on HARD.Started playing VERY HARD now. V.0.5 - 03/17/2004 Finished the healing items.Preorder my US version in order to be able to complete the "KEY" and "FILES" sections.The FAQ is by now more then complete enough.Posting at gamefaqs.com.Hope you'll find it helpful. V.0.7 - 04/07/2004 DELAYS!DELAYS!My US version will reach me in a few days (SRY!).Finished the characters,enemies and weapons sections.Key Items,Secrets and and Files sections will follow until this FAQ is complete.Also bad news for PAL players ;( (me too). I'm also steadily updating the map section. V.0.8 - 04/10/2004 I finally got my US versio of the game.Currently sorting out the differences. I started the Files and Key Items sections.Finished the stiff for teh first scenario. the rest is soon to follow. IMPORTANT NOTE:Before you go on reading,one thing is required.You have to make sure THAT YOU ARE FAMILIAR WITH THE CONTROLS!I know it sounds dumb but I wont tell anything about the controls in my walkthrough (Game Booklet anyone?).If you want to change/see the controls either consider the use of your game booklet (hehe) or use the game options.Other than that there's nothing left.Read on! I.Story -------------------------------------------------------------------- The story of Resident Evil Outbreak deals yet another time with...well an outbreak,the well-known outbreak in Raccoon City which supposedly is famous amongst all Resident Evil players around the globe.This time players are in charge of the control of 8 chracters,ordinary citizens surviving this terrible disaster.The outbreak has leaked out a virus with muta-genic characteristics which turns the population of the city into merely dumb,flesh eaiting zombies hunting for their former kind.It's up to you with help of 3 other characters to lead your character through this impersonated death trap and survive... II.Characters & Enemies -------------------------------------------------------------------- CHARACTERS -------------------------------------------------------------------- In contrast to other former Resident Evil games Resdient Evil Outbreak offers astoundingly 8 different characters!Thus making the game even more interesting by expanding its' replay value.Resident Evil Outbreak also features a new element,the "SPECIAL ACTION",which applies to every character.In addition to that action there's also the "SPECIAL ITEM" feature which has been already used in multiple other Resident Evil games.Charactres are listed with their special actions and items.Besides that the characters also got a specific characteristic which enables them to have a stronger attack etc. These are commonly derived from their physical appearance. Name: KEVIN RYMAN Kevin Ryman applied for his membership for the S.T.A.R.S. team failed to fulfill the needed requirements.Kevin is your standard brave RPD pollice officer. Special Ability: Kevin can kick enemies away (won't last for too long though) Charateristic: Can shoot enemies more precisely when holding a pistol.Hence causing a lot of damage (doesn't work with all kinds of handguns). Special Item: .45 Handgun Name: MARK WILKINS Mark is a vietnam veteran who came to Raccoon City to start a new life apart from his memories in war.He started to work as a Security guard in the sity. Mark is strong and also owns a gun from the start. Special Ability: Mark puts himself into defensive stance thus reducing the damage Characteristic: Mark can cause more damage to enemies when using melee weapons thus making them more vulnerable to break. Special Item: Handgun Name: GEORGE HAMILTON George used to work as a surgeon in Raccoon City Hospital.He recently got divorced from his wife and has a great knowledge concerning medicine. Special Ability: George can push zombies away Characteristic: His surgeon skills enable him to regain more vitality when using a healing item.He can also create useful pills with it. Special Item: Medical Set George's pills: See below "healing items". Name: CINDY LENNOX Cindy works as a waitress in J's Bar.She's a nice person but is thinking about finally getting a new job.Since she suddenly has to deal with zombie customers.... ;) Special Ability: Can avoid enemy attacks by ducking herself Characteristic: Cindy can heal nearby allies with her Herb Case without having to hand it over.She can also use their case to hold to store the herbs indivudually. Special Item: Herb Case Name: DAVID KING David is one of Raccoon City's plumbers.He's quiet person who is rumored to have had a criminal past.As a plumber he's able to combine items in order create new items. Special Ability: Can throw various tools at enemies from his toolbox Charateristic: Certain melee weapons allow David to perform multiple hits at a time.His tool box holds a duct tape and junk parts which enable you to repair weapons or form new ones. Special Item: Tool Box David's self-made weapons: Most of these weapons are formed by using the duct tape in david's tool box.The shotgun is an exception though. |--------------------|-------------------||------------------| | Item 1 | Item 2 || New item | |--------------------|-------------------||------------------| |--------------------|-------------------||------------------| | Iron Pipe | Battery || Teaser | |--------------------|-------------------||------------------| | Iron Pipe | Rock || Rock pipe | |--------------------|-------------------||------------------| | Pesticide Spray | Lighter || Flame thrower | |--------------------|-------------------||------------------| | Broken shotgun | Junk parts || Shotgun | |--------------------|-------------------||------------------| | Wooden pole | Knife || Spear | |--------------------|-------------------||------------------| Name: ALYSSA ASHCROFT Alyssa works for Raccoon Press and is yet another reporter looking for scoop (Ben anyone?).Since her job always contained danger, the danger caused by the outbreak isn't new to her anyway.She also has lockpicks to open simple locks. Special Ability: Alyssa makes a small jump backwards to avoid enemy attacks Characteristic: Somewhat similar to Kevin she has shooting skills.Unlike Kevin they don't suffer the maximum damage. Special Item: Lockpicking-Tools Doors vulnerable to Alyssa's abilities: See map section for further details Name: JIM CHAPMAN Jim works as a subway employee.He talks a lot and is a very cheerful one when it comes to discussions.He's good at solving puzzles but is always in a strange mood.His coin is used to raise probability for a shot with 45% being the maximum. Special Ability:Jim pretends to be dead resulting that enemies don't pay any attention.This uses up his virus gauge though so don't use it too much. Characteristic:If he visits a room for the first time and has already found the map,the map will indicate all items in the room when opened up. Special Item: Coin Name: YOKO SUZUKI Yoko is a university student or that's what she says about herself.Progressing further in the game reveals a lot more about her personality.Her knapsack enables here to hold additional 4 spaces for items. Special Ability:Yoko evades an enemy attack and falls down crawling away Special Item: Knapsack The following characters have an appearance in the game but can't be controlled by conventional means(NPC's). Name: WILL Will is the waiter in J's bar.Apart from his admiration towards Cindy he's a gentle person.Well how long will he able to stand against their new type of customers...? Name: BOB Just like his mate Mark,Bob is another security guard.He seems to be a bit tired lately.The sudden outbreak seems to have taken it's toll on him...somehow. Name: Policemen I wont list all the policemen in the scenario.But there are up 5-6 you'll see/encounter in the scenario.Some will help you out and a few others will be in a cutscene. Name: MONICA The only character from the second scenario seems to know about Yoko. She seems to have worked in the underground labs beofre the outbreak occured. Name: HURSH Hursh is the doctor in the hospital that enters the room at the start of the scenario.He unlocks the elevator for you. Name: Firemen The firemen,GILL & DANNY, were just about entering the Apple Inn in the boiler room when the explosion occured.The result was an instant death for both. Name: FRANK Frank is the sciencist in the last scenario.His work is the new Tyrant-T. He also seems to know more about Yoko then she reveals about herself. Name: NICOLAI GINOVEAF Nicolai makes a small retorn from Resident Evil 3.In his small appearances he investiages parts of the streets and gathers information about the new tyrant life form.As ever he's dangerous to come by. -------------------------------------------------------------------- ENEMIES -------------------------------------------------------------------- Name:ZOMBIES Occurence: Every scenario on every difficulty Zombies lurk around every corner in Resident Evil Outbreak.They have different cinds of attacking this time.They can slap you or you or like always bite you when they approximate.They can be found in every scenario and should be taken care of with melee weapons on EASY/NORMAL/HARD.They're a true pain on VERY HARD though. In this case just shoot them to free one of your partners,otherwise try to avoid them. Name: CROWS Occurence: Outbreak (NORMAL/HARD/VERY HARD) Hellfire (NORMAL/HARD/VERY HARD) The crows have become a bit more annoying this tiem around.Killing them rquires a bit of skill.Wait for them to attack you when they coem down to you avoid their attack turn aroudn quickly and shoot them.You can easily kill them by using the knife when they attack one of your partners. Name: CRAWLERS Occurence: Outbreak (HARD/VERY HARD) A very nice addition to the HARD/VERY HARD modes indeed.These crawlers replace the zombies in the streets in the Outbreak Scenario when you reach the streets in fron of J's Bar.Their attacks can poison you.You can easily defeat them by standing next to them and stomping them with your kicks down.Sounds easy...well it is...if there weren't the others around. Name: HUNTERS-ALPHA Occurence: Below Freezing Point,every difficulty Hunters are creatures more heavily exposed to the T-Virus compared to zombies.The can jump at you and their attacks can be deadly.You can easily defeat them on easier difficulties but on higher ones they become an unbearable opponent.Run,dodge,escape.That's the deal. Name: G-LARVAS Occurence: Below Freezing Point,every difficulty Occurence: When facing the G-Image you'll stumble across many G-Larvas which are discharged by the Imago.Stomp them or shoot them.I Name: LEECHES Occurence: The Hive,every difficulty The leeches from Resident Evil 0 make a return in Outbreak.They're still as annoying as the used to be but add a viral effect to their attack.You can stomp them or shoot them to kill them.On HARD/VERY HARD they seem to falling down from everywhere.Shoot them or stomp them. Name: LICKERS Occurence: Below Freezing Point (VERY HARD) Hellfire,every difficulty Another foe from Resident Evil 2.As usual the licker uses it's long tongue to attack from afar.When being on the ceiling it can stretch it's tongue around your neck.Killit with your Shotgun or ignore it. Name: HUNTERS-GAMMA Occurence: Decisions,Decisions,every difficulty The hunters from Resident Evil 3:Nemesis make an appearnce in the water tanks situated on the B4 level in the last scenario.Their attack sheme is pretty much the same with their alpha counterparts.Be careful when falling into water!They can stove you in no time! Name: SHARKS Occurence: Decisions,Decisions,every difficulty The sharks have pretty much the same tasks as in the original Resident Evil.They're here to disturb you. The bridge located in the Pier has a few important item you should take.Just ignore the sharks and run away.If the get you down from the bridge try to get back up as quick as possible.Their mouths are big enough for you to have a seat. Name: GIANT WASPS Occurence: Decisions,Decisions,every difficulty The giant wasps are a realpain this time around.Their stings can poison you when they flay down to attack you.From behind they'll even stab you down to ground.Shooting them requires a bit of skill since they move quickly and the areas with their occurence are either too big,too small or just too inconvenient.Ignoring them is just as good if not better. -------------------------------------------------------------------- BOSS ENEMIES -------------------------------------------------------------------- Name: G-IMAGO Occurence: Below Freezing Point The G-Imago makes a return after its' appearance in Resident Evil 2.It's behaviour is just as bad though.It can vomit g-larvas which will insistently drain energy from your character.You can kill the G-Image quite easily by just using your available weapons like the Shotgun or even the Magnum if you're Yoko.On harder difficulties it is recommended to just kill it with turntable by pressing the button on the right side twice.The G-Imago can be kileld by just 2 attacks from the turntable. Name: LEECH MAN Occurence: The Hive The leech man gets annoying quickly.After you've picked your first handgun he'll chase you from room to room via the available ventilation holes.Do not attack him or waste ammo on him since you can't defeat him in a conventional way.In order to beat him you have to lure him into the B2 level and burn him down to pieces with the high temperature facility.Beating him is essential for your progress but your partners may also become the leech man/woman.They're just as bad and can't be beaten in any way. Name: GIANT LEECH Occurence: The Hive The next menace from "The Hive" level can as usual be beaten with ordinary weaponry. It's recommended though.There are two other possibilities.You can lure it under a valve handle in order to take it down by shooting at the handles at the ceiling.If this doesn't work for you or you just in case you run out of ammo you can lure it back to your start point.Get back up and start kicking it untilit falls.You may face a struggle with your viral outbreak though since this is quite time consuming. Name: FEMALE LICKER Occurence: Hellfire The female transformation of the lickers hangs down from the ceiling and attacks you with its huge tongue whenever you come close.Keep a certain distance and start firing at it untilit falls.Use the alarm to get the other lickers away from you.On higher difficulties this may get tedious since the other lickers steadiliy reappear.Shoot a few but concentrate on the female licker in that case. Name: TYRANT-R Occurence: Decisions,Decisions You'll face the Tyrant TWICE this time around.The first time you should gather all types of weaponry around and make us eof them to blast him around.You shoudl also be able to find the Rocket Launcher which is of great help in this fight.Be aware of his jumps and his giant arm attacks.You have enough space so make use of that too. In the second fight you should take the Injection Gun from the tank and load it up with your Daylight Item.Shooz him once and he'llf all.You could still blast him with oyur other weapons though (not recommended). III. - 1. - Weapons -------------------------------------------------------------------- FIREARMS -------------------------------------------------------------------- Knife ----- Found: The Knife can be found in every scenario. Ammo: - Suggested use are merely zombies.Nearly useless anyway.Better grab some Melee Weapons.They have a longer range.David also has a Knife in his inventory from the start which he can use to stab the enemy twice which is not bad. Handgun ------- Found: The Handgun can be found in every scenario. Ammo: 9mm Parabellum Rounds. There are actually 2 types of Handguns.The first one supposedly is a Beretta which 15 bullets in a single clip and the second type only holds 13 bullets.Either gun is pretty effective against nearly every creature.Mark also starts with a Handgun in his inventory. Handgun SG ---------- Found: The Hive,Night Reception 1F (EASY/NORMAL) The Hive,Roof,Policeman (HARD) Ammo: 9mm Parabellum Rounds. This gun can fire 3 bullets at once and is pretty strong.You can only find in scenario 3 by the fire in the night reception when playing on EASY or NORMAL. The weapon can hold up to 20 bullets. Shotgun ------- Found: The Shotgun can be found in every scenario. Ammo: Shotgun Bullets The next classic weapon.The Shotgun offers everything you might want to blast your enemies away.While it ammo is not necessary scarce it only becomes effective when use at close range.Keep that weapon away from AI partners.They'll waste the ammo quickly.David may also find a broken one which he can repair with his tools. Colt ----- Found: Outbreak,Street Alley before the mall by a window opposing the Blue Herb Outbreak,Street Alley in the police van (EASY) Ammo: Magnum Bullets The Colt is pretty useful when descending to the main street.It can be loaded only once on EASY MODE .45 Handgun ----------- Found: Kevins weapon from the start Ammo: .45 Bulltes The .45 Handgun is pretty good for every situation.Neither is it really bad neither totally good and mind blowing.I would suggest using this weapon only when there's nothing else left in Kevins inventory.Aim and wait for him to prepare a precise shot.That should always be enough to keep away one or two zombies.Using this on bigger enemies works well though. Magnum ------ Found: Below Freezing Point,B5F Passway of Area B,by the corpse (YOKO) Ammo: - Found only by Yoko this Magnum holds up to 5 Bullets and has no other bullets for you left in the game.This gun blows nearly everything away with a single shot.Save it up for your G-Imago fight. To get it, interact with the corpse in the laboratory on B5 with Yoko to get it. Sub Machine Gun --------------- Found: The Hive, Rooftop (EASY),Policeman Ammo: 9mm Parabellum Rounds Only found on easy difficulty this weapon does a pretty decent job in substituting your ordinary handguns.It can hold up to 30 bullets at a single time.Does a good job against every enemy in the 3rd scenario. Grenade Launcher ---------------- Found: Hellfire,Room 30# Ammo: Grenade Rounds Yet another classic weapon.The Grenade Launcher can be loaded with as much Rounds as you want since it gets reloaded after every single shot.You can only load it with plain simple rounds this time around though. Assault Rifle ------------- Found: The Hive,Roof, Decisions,Decisions, Old Subway Rail Decisions,Decisions, Old Subway Rail Car Decisions,Decisions, 1F Passage Elevator Locker (EASY) Ammo: Assault Rifle Clip The Assault Rifle makes up for a pretty decent experience.It can hold up to 30 bullets and can only be foudn twice in the game.Use a First Aid Spray onto the policeguy on the Roof in The Hive scenarion (aim down) or simply get it in the Train when searching for the V-Poison capsule.The Rifle does well against zombies and the like and decent against bigger enemies. Rocket Launcher --------------- Found: Decisions,Decisions, Unloading Pasage Ammo: - Just like in every other Resident Evil game the Rocket Launcher makes an appearance in the "Take this and kill the Tyrant" pattern.This time again you should take it and kill the tyrant off with it.It's pretty strong and does the highest ammount of damage. Injection Gun ------------- Found: Decisions,Decisions, Front Square on the tank Ammo: Daylight Found in the last room in the game,use this weapon and load it up with your Daylight.Shoot the Tyrant only ONCE with it to take him down. -------------------------------------------------------------------- MELEE WEAPONS -------------------------------------------------------------------- Scrub Brush ----------- Found: In nearly every scenario Weak "weapon".But you can shove away a few zombies anyway.The range is still better than any Knife found in the game.The Scrub Brush gets broken very quickly.It becomes a WOODEN POLE and a PILE OF WOOD afterwards. IRON PIPE -------------- Found: In every scenario IRON PIPEs do a decent ammount of damage when compared to other Melee weapons.David can combine pipes with batteries and stones to form even stronger weapons.Pipes do a good job until they crumble.They become BEND IRON PIPES when overused and in the end can be thrown at enemies. Crutch --------- Found: The Hive scenario Only found in scenario 3 this weapons makes up for stupid looking experience.It's pretty useless and gets broken quite easy.Still a good range when compared to the Knife.The crutch gets broken just as easy as other melee weapons and becomes a PILE OF WOOD. -------------------------------------------------------------------- OTHER WEAPONS -------------------------------------------------------------------- Pesticde Spray -------------- Found: In nearly every scenraio We're doing progress ;).The spray has a good range whil still pretty close.It gets really effective when combined to a Fire Spray with a Lighter by David with the help of his tools.Anyway good enough to kill one or two enemies. Bottles with Acid ----------------- Found: Below Freezing Point Found only in the second scenario I woudl recommend using them against the zombies and the hunters.Both turn out to be at least decent.Be careful when enemies are close.You might throw it and it may not hit them. Bottles with Flame ------------------ Found: Below Freezing Point Or Molotov Cocktail.Your choice anyway.Just like the acid bottles they do a good ammount of damge and their use is just like these ones. Molotov Cocktails ----------------- Better then the other bottles in any sense since they cover a lot of ground.They come in handy especially on HARD/VERY HARD when playing the Outbreak scenario.To form them you'll need: ALCOHOL BOTTLES + RACCON TODAY = BOTTLE WITH RACCON TODAY Then use a LIGHTER to from 5 of these. III - 2.1. Healing Items -------------------------------------------------------------------- The healing items cover the famous herbs from past Resident Evil games and for the first time the pills which can be found everywhere and which can be made by George to decrease the speed of the viral outbreak in your body. Item 1/2/3= The herbs you use/combine M.Set= The Medical Set used by George Mixture= The item that is formed by combining the herbs/mixing set P= Pill Vitality= The portion of vitality the item delivers Poison= Whether the item cures poison Bleeding= Whether the item stops the bleeding Virus= Whether the item delays the viral outbreak for your character X= Intensity |------|------|------|-----|---------|--------|------|--------|-----| |Item 1|Item 2|Item 3|M.Set|Mixture |Vitality|Poison|Bleeding|Virus| |------|------|------|-----|---------|--------|------|--------|-----| |Green | - | - | - | - | 25% | - | - | - | |------|------|------|-----|---------|--------|------|--------|-----| | Blue | - | - | - | - | - | X | - | - | |------|------|------|-----|---------|--------|------|--------|-----| | Red | - | - | - | - | - | - | - | - | |------|------|------|-----|---------|--------|------|--------|-----| |Green |Green | - | - |M.Herb | 50% | - | - | - | |------|------|------|-----|---------|--------|------|--------|-----| |Green | Blue | - | - |M.Herb | 25% | X | - | - | |------|------|------|-----|---------|--------|------|--------|-----| |Green | Red | - | - |M.Herb | 100% | - | - | - | |------|------|------|-----|---------|--------|------|--------|-----| | Blue | Red | - | - |M.Herb | - | X | - | - | |------|------|------|-----|---------|--------|------|--------|-----| |Green |Green |Green | - |M.Herb | 100% | - | - | - | |------|------|------|-----|---------|--------|------|--------|-----| |Green |Green | Blue | - |M.Herb | 50% | X | - | - | |------|------|------|-----|---------|--------|------|--------|-----| |Green | Blue | Red | - |M.Herb | 100% | X | - | - | |------|------|------|-----|---------|--------|------|--------|-----| |Green | - | - | X |Antidote | - | X | - | X | |------|------|------|-----|---------|--------|------|--------|-----| | Blue | - | - | X | Blue P | 25% | - | - | X | |------|------|------|-----|---------|--------|------|--------|-----| | Red | - | - | X | Red P | - | - | X | X | |------|------|------|-----|---------|--------|------|--------|-----| |Green | Blue | - | X |Antivirus| - | - | - | XX | |------|------|------|-----|---------|--------|------|--------|-----| | Blue | Red | - | X |Bl.R. P | 100% | - | - | X | |------|------|------|-----|---------|--------|------|--------|-----| |Green |Green | Blue | X |White P | - | - | - | XX | |------|------|------|-----|---------|--------|------|--------|-----| |Green | Blue | Red | X |OrangeP | - | - | - | XXX | |------|------|------|-----|---------|--------|------|--------|-----| |First Aid Spray | 100% | - | - | - | |------------------------------------|--------|------|--------|-----| |Vaccine | - | - | - | CURE| |------------------------------------|--------|------|--------|-----| Generally speaking: Herb mixtures containing blue herbs are capable of curing poison. Pills always decrease the viral progress for your character. Only a red pill stops the bleeding. Pills delay the viral outbreak.The vaccine cures it. III - 2.2. Key Items -------------------------------------------------------------------- Name: STAFF ROOM KEY Scenario: Outbreak Occurence: J's Bar,on the counter (EASY/NORMAL) J's Bar,Will,after the zombies have raided the bar (HARD/VERY HARD) Usage:Unlock the nearby door to the STAIRS BETWEEN 1F & 2F with it Name: NAIL GUN Scenario: Outbreak Occurence: J's Bar 2F,Staff Room,on the desk Usage: You can use the nail gun as weapon.But it's rather used to board up the hallway in the Staff Romm. Name: KEY WITH BLUE TAG Scenario: Outbreak Occurence: J's Bar 2F,Staff Room,on the table under the Raccoon Today item (EASY/NORMAL) J's Bar 2F,Owner's Room,outside on the chair (HARD/VERY HARD) Usage: Us ethis to unlock the stairs in the Staff Room Name ALCOHOL BOTTLE Scenario: Outbreak Occurence: J's Bar 3F, Liquor Room,on crates Usage: Use these to form Molotov Cocktails or use them on the picture on 2F to unlock the drawer. Name: FORKLIFT KEY Scneraio: Outbreak Occurence: J's Bar 3F,Wine Room,on the table (EASY/NORMAL) J's Bar 2F,Owner's Room,drawer (HARD/VERY HARD) Usage: Use this key to activate the forklift on 3F. Name: STORAGE ROOM KEY Scenario: Outbreak Occurence: J's Bar Rooftop,3F to Rooftop stairway,desk (EASY/NROMAL/HARD) J's Bar 2F,Break Room,under the bed, (VERY HARD) Occurence:Used to unlock the storage room on the rooftop. Name: LIGHTER Scenario: Outbreak Occurence: J's Bar 2F,Drawing Room,on the desk Town,Slope along the canal,from dead policemen Usage: Another part required to form the Molotov Cocktail.But rather important is that you need it to trigger an event later on after you've turned the valve handle.After the oil is on the streets use it to brun your enemies down. Name: DETONATOR HANDLE Scenario: Outbreak Occurence: Town,Main Street,right part of the street,corpse Usage: First part needed to form the DETONATOR. Name: DETONATOR MAIN UNIT Scenario: Outbreak Occurence: Town,Main Street,left part of the street Usage: Second part needed to form the DETONATOR. Name: DETONATOR Scenario: Outbreak Occurence: Formed by the handle and the main unit. Usage: Use it on the policmans' corpse in the main street to trigger the final event. rest to follow... III - 3. Game Files -------------------------------------------------------------------- PLAYING MANUAL 1 Scenario: Outbreak Occurence: J's Bar *CAUTION* Status Screen Other enemies and PCs do not pause while this screen is accessed. Note:the screen will revert back to normal gameplay in the instance you are attacked. *Note:each button function will vary if you have altered the controller setting from their defaults. [MOVE] Move your character with the directional buttons or the left analog stick. The D-pad maintains your character's direction. [MOVE 2] When you use the left analog stick your character turns and changes his/her direction. [Aiming and attacking] Hold down the R1 button to aim.Press the X button while aiming to fire. Change firing directions by pressing any direction while aiming.Switch targets with the L1 button. [Reloading Part 1] You can reload your weapon either by combining your gun with the corresponding bullets in the status screen or by pushing the L1 button while your weapon is equipped. [Reloading Part 2] Reloading takes more time depending on the ammount of bullets reloaded. There is an item which enables you to fully reload your weapon with one press of the L1 button. [Special actions] In addition to standard actions such as walking and running, players can move other obstacles & clim ladders.Press the X-button near various obstacles/ladders to climb them. [Giving items] You can give an item to another player by choosing an item in the status screen and then coosing the "Present" command. [Requesting items] You can request an item from another player by choosing another player's item from the status screen and then choosing the "Request" comamnd. ["Schouldering" an injured teammate] Push the X-button near the injured PC to lend him/her your shoulder as a crutch.Push the O-button to stop shloudering them.You can help dying PCs by shouldering them up as well. [Ad-Lib Chat system] By pushing the []-button, the PC will speak a random line of dialogue based on the situation.Their casual dialogue may give you a clue about what to do to clear the scenario. [Fixed Chat commands] You can communicate with other PCs by using the right analog stick.use this feature to inform other PCs that you plan or if you need to call for their help. PLAYING MANUAL 2 Scenario: Outbreak Occurence: Stairs between 1F & 2F [Character status] Check damage statuts via the ECG FINE (Green)...Normal CAUTION (Yellow)...Slightly wounded CAUTION (Crimson)...Moderate wounds DANGER (Red)...Seriously wounded [Poison] If you get poisoned your vitality gradually decreases as thetime passes. The electrocardiogram (ECG) will display (POSIN) while you're poisoned. [Blood loss] If you get attacked and lose lots of blood, your movement speed slows and, and your vitality decreases as you move. The (ECG) displays the word (BLEED) while you are loosing blood. [Virus gauge] The virus gauge on the status screen shows the player's virus infection rate.If it reaches the 100% the player dies regardless of his/her remaining vitality. [Crawlin part 1] If you receive too much damage,your player will start crawling on the floor. While you're crawiling you can't enter certain rooms and perform certain attacks. Whiel you're crawling your virus gauge increases at a much quickier rate than normal.To avoid having to crawl you must use a recovery item or have other PCs "shoulder" you up. [Map part 1] View basic room information for any previously visited room by pressing the /\-button to acces the map.If you obtain a map, info on unentered rooms on that map are displayed. [Map part 2] Green Room - Rooms you've been to. Red Room - Currently occuoied room. Yellow Door - Unexplored doors. Blue Door - Opened doors. Red Door - Unopened doors. [Herbs part 1] recover status ailments with herbs. Green Herb - Recouvers your vitality. Blue Herb - Cures Poison. Red Herb - Amplifies the potency of a herb. [Herbs part 2] herbs can be mixed together. Ex: Green + Red = Mixed Herb There are many other ways to mix herbs so you can create herbs that have various effects. [Checking other PC's status] If you're in the same room with other PCs, you can check their virus gauge, items, etc. on the status screen. [Exchanging items with a dead PC] Even if another PC dies, you can still exchange items with him/her by opening the status screen in the room he/she died in. [Temporary Save] You can temporariliy save the game by accessing typewriters found withing ecah scenario.Note: previous game data disappears when you laod a temporary save game. DIARY OF BAR'S STAFF Scenario: Outbreak Occurence: J's Bar 2F,Locker Romm I hate the kids living in the next apartment.They sneak into this building via an accessway on the roof almost ever day and cause so much trouble!The day before yesterday, they closed the shutter on the 3rd floor while I wasn't looking.becasue of that I couldn't go to the roof to get a package I needed.The I got a good scolding from Jack.How ridiculous!It's not even my fault!I can't remember how many times they broke the lock that holds the sign to the chain-link fence.However I have welded it so that they will never be able to enter.If they shoudl break it I will sue them for damaging my property.You better watch your butts kids! JACK'S MEMO Scenario: Outbreak Occurence: J's Bar 2F,Owner's Room,drawer To Cindy: Please bring the package from Robert's store to my room.I'm having lots of dangerous customers lately so I asked him to fix-up my gun.I've had enough! Those muscle bound punks have shown up almost every night for one week. Tonight I'll threaten them with my gun and turn them away. P.S. there may be no space in my room for the package.If that's the case put it in the Drawing Room. PLAY SINGLE PLAYER MODE Scenario: Outbreak Occurence: J's Bar 3F,Wine Room The main feature of Single Player Mode is the "Partner AI".This is a character/several characters that assist the PC and are CPU controlled. Gameplay will change depending on PC interaction.Your AI partner performs actions just like the character you control.He/she can move,attack,use items,chat,help others etc.Of course when they run out of vitality the will die like any other character...You must decide how to interact with your AI partners.Will you help your AI partner battle against some enemies. Or will you let them take one for the team and cover you whileyou run away. AI partner actions and commands Each AI prtner has their own personality.Sometimes he/she follows you and sometimes they do not.Their actions change according to the progress of a scenario and their current conditions.You can make a request to your AI partners by using the "Appeal A" function (press the right analog stick).Note that they may not always answer your request because they have their own personalities.When your request is rejected by an AI partner wait for a moment and try again. Note: If you're too far from your AI partner,your request wont reach them. When making a request, the nearest AI partner will react.To make a direct request to a specific AI partner,use the "Appeal B" function (press L2 and right analogue stick together). AI partner items AI partners can have items just like you can.They can also take,exchange, combine items via their own accord. AI partners have their own personalities,the find items,use them and fight the enemy.Some partners use items,some others save them up.The way a character acts depends on his personality.You can exchange items with your partners.To offer an item use the "give" command.To ask for an item us ethe "request" command. Normally you'll give an item to the closest AI partner.However if designate a specific partner using the Appeal command you can give items to specific partners. Whiel your AI partners are seperated from you, he/she may acquire or use items. when you meet up with your AI partners again,check his/her status screen.They may have picked up some important items.Choosing the correct items is key for survival. Do you carry the good items and put your AI partner at risk pr do you try to keep your backup alive to support you against the enemies? RACCOON TDOAY Scenario: Outbreak Occurece: In front ogf apple inn,vending machine next to the taxi AN EERIE VOICE FROM THE UNDERGROUND Recently there is spooky talk around South Campbell street.It is said that groans can be heard from the drainage system at night.It is easy to dismiss it as ghost story that middle school students love to talk about on camping nights.But the ammount of missing people has increased rapidly at thsi locale for the past month.8 people have gonemissing.Strangely,the missing people have lot in common: They're all single white females aged 18 to 23 with beutiful blonde hair.The street was wrapped in a dense fog the day after they went missing.From the sewer drain which runs north-south along the street a woman's constrained voice could be heard for several hours.Of course the drainage sewers have been thorougly inverstigated.But neither the missing person nor any traces have been found.Teh Police Department has so far denied the relationship with teh bizzare incidents that have rapidly increased after the mansion incident.However the events must be related. rest to follow... IV. Walkthrough - Scenario Mode -------------------------------------------------------------------- -------------------------------------------------------------------- This walkthorugh is divided into 2 parts.The first one deals with the offline mode.The second merely only gives you advice about dealing with your partners etc. The game often has some differences in terms of item locations and the development of the action.Both of these will be mentioned in just these cases.In a few scenarios you will also experience different cutscenes with depending on your character or your AI partners.Brackets will indicate differences to other difficulties: EASY/NORMAL(HARD/VERY HARD).No brackets means that there's no difference amongst all difficulties at all.The lockpicks for Alyssa are as followed: (EASY-,NORMAL-, HARD-,VERY HARD-) LOCKPICKS.The SP items also have this pattern EASY/NORMAL(HARD/ VERY HARD) Before we start the general advice: 1.USE AMMO WISELY since it's scarce and you'llneed it! 2.AVOID ENEMIES as good as you can.This will pay off in more ammo and health (ATTENTION:Performing it wrong may result in destruction too!) 3.TRADE ITEMS when you don't them or your partner has captured a key item.You can also obtain an item and leave behind another one. 4.WATH OUT FOR HINTS since many of them contain useful information like passwords and stuff. 5.WATCH YOUR ENEMIES' BEHAVIOUR Some are invulnerable and can only be avoided by strategies. This is (at least to me) the general RESIDENT EVIL ADVICE (you know it ,I know it ,we all know it but hey...).Anyway get your joypads ready put the DVD in.Start your PS2 (I assume that you know the controls,I may sometimes point to something anyway,anyway change the controls in the Options menu to fix your needs). The game is divided into scenarios.Each of them has it's own part in this walkthorugh: IV. - 1. Outbreak -------------------------------------------------------------------- ABOUT OUTBREAK: Characteristically the Outbreak scenario offers a LOT OF ZOMBIES!They will follow you wherever you are.Often even aided by some crows.Be prepared for these when playing.Especially on harder difficulties this can turn out to be quite tedious.The streets of Raccoon City will be flooded by crawlers instead of zombies which makes it even more difficult. You start off with a cutscene in J's Bar.After the cutscene you'll be raided by hordesof zombies,trying to bust in through the door.2 barrels are located in front of the Bar windows,you can shove them in front of the door but the zombies will raid the bar either way.Being in control of Yoko has you started in the womens bathroom. Your objective is to open the door at the backin order to get to the 2nd floor.The room also has BOB, a friend of MARK.You can take him with you if you want to (PRESS O).Get the HANDGUN(KNIFE) from the Bar go all the way around and get the KEY.On Hard/Very Hard the key can be found at the waiter's corpse after the zombies have crushed in. Go on up ahead collecting item (AI partners can get these as well of course so item trading is self-evident).You can get an INSECT SPRAY and a FIRST AID SPRAY inside the counter.The [PLAYING MANUAL 1] lies nearby the men's toilet.The men's bathroom includes a GREEN HERB and a HANDGUN.The women's one has a SCRUB BRUSH.The hallway back there also has a BLUE HERB. IMPORTANT NOTE: As Alyssa you can use your (I-,I-,P-,S-)Lockpick to unlock the door you areforced to open with the key.This can be advantegeous when playing on HARD/VERY HARD. In the next room THE STAIRS BETWEEN 1F and 2F you'll see another [PLAYING MANUAL 2] next to the door you just came in and a GREEN HERB at the stairs a bit further.Go ahead into the STAFF ROOM.The STAFF ROOM has an intersection.Ahead is the BREAK ROOM which contains nothing useful apart from a MAP,IRON PIPE and HANDGUN BULLETSx15.Entering the intersection will bring you 2 doors.The one to the right is your aim the left one is the LOCKER ROOM which contains lockers with a BLUE HERB (-),HANDGUN BULLETSx15,a WOODEN STICK,a FILE,a WHITE PILL and a locker that only can be accessed by Cindy which contains yet another 2 GREEN HERBS.Backin the STAFF ROOM get the RACCON TODAY and the KEY that's under it.On the desk on the opposite site you'll find a STAPLE GUN which is loaded and can be used to build up a barricade by the wooden planks at the intersection.Next to where the KEY was located is a RED HERB (-) and two doors.The first one leads to the OWNER'S ROOM which is importinat for the HARD/VERY HARD MODE later on.The room has 2 GREEN HERBS(-) and a BLUE HERB (-).If you're playing on HARD/VERY HARD you'll receive the KEY here instead of the herbs.The second room (the one not being in the corner) is the DRAWING ROOM which contains a FILE,a LIGHTER,RACCON TODAY,HANDGUNN BULLETS x15,45 BULLETSx14,a IRON PIPE by the corner and a HANDGUN in the cupboard if you are Alyssa and unlock this one with your (S-,S-,W-,W-) lockpics to receive a SHOTGUN/HANDGUN(HANDGUN/FIRST AID SPRAY). Being David enables you to combine the insect spray and the lighter to a fire spray,consider beforehand. You and up having that KEY in order to open the only locked door on this floor,the stairs which lead to the LIQOUR ROOM.Turn to the right and enter the WINE ROOM,you'll find a FILE,an OIL BOTTLE,a FIRST AID SPRAY (GREEN HERB) and the KEY in EASY/NORMAL mode which is required to operate the forklift in the LIQUOR ROOM.You can also save here and find an SP ITEM in the cupboards.Next to the typewriter are SHOTGUN BULLETSx7 (HANDGUN BULLETS).Go back out.It's probably the you will come across several zombies.The LIQOUR ROOM contains OIL BOTTLES ahead and a closed shutter.If you're playing in HARD/VERY HARD mode you have to take some of these bottles and go back down to the OWNERS ROOM.Use the bottles on the paintings to get the KEY you got in the WINE ROOM on EASY/NORMAL.Having obtained the KEY go the the forklift and use the KEY on it.Operate it afterwards.You'll also find a BLUE HERB and a GREEN HERB (-) in the corner.If you took Bob with you,you have to leave him in front of the stairs and the closed shutter. IMPORTANT NOTE: Playing on HARD/VERY HARD makes this a bit more complicated.Get one of the BOTTLES and go back to the OWNER'S ROOM.USe it on the pictures on the wall to unlock the the drawer by the nearby desk.Get the KEY and the FILE and go back up. Go up the ladder and head crawlingly into THE STAIRS BETWEEN 3F AND ROOFTOP.Go down and open the shutter to have Bob and others flowing in (zombies not excluded).Go up to find the STORAGE ROOM KEY and a FIRST AID SPRAY.Go out to the ROOFTOP and head on to witness a cutscene if you took Bob with you and Mark is still alive.Bob will commit suicide in EASY/NORMAL/HARD and become a zombie on VERY HARD.You can take his HANDGUN when he's dead.Go on watch out for the zombie and the crows and enter the STORAGE ROOM with help of the KEY.The room contains a HANDGUN CLIP above the crates at the right part of the roomand a FIRST AID SPRAY.Go back out and shove against the broken shutter untill it breakes and go up.Watch the cutscene.A countdown will start.Go ahead and jump across to the next building (time your jump with 0).Help your partners when needed (PRESS O) and head into the door.The TOP FLOOR OF THE APARTMENT has a RED HERBand an elevator (a female zombie will burst in on HARD).Use it and go down to 1F OF THE APARTMENT.Take the GREEN HERB (BLUE HERB) and head for the intersection.Take the left direction and go out!All other doors will be locked!Go down the stairs and watch the cutscene. IN FRONT OF J'S BAR take the MAP in front of the policecar and the GREEN HERB (-) from the right.Go shove both policecars as forward as possible.Another cutscene will occur.BEHIND THE APARTMENT get the FIRST AID SPRAY from the right and a IRON PIPE (-)and a LIGHTER (BLUE HERB) from the left.Get the lighter or else you have to collect it later which is more complicated (if your partners have it trade it!).Defend the policemen by shoving the zombies away as good as you can.Try to avoid them as much as possible.After a period of time the door will be open.In the SLOPE ALONG THE CANAL you'll have to go up and get the oil flowing from the tanker.Use the LIGHTER on the street (must be free from partners) to have it catch fire in order to burn down the whole street.If you don't have a lighter get it from the dead policemen.Also get the SHOTGUN from him.After the street is burning get down.The street will explode.Swim to the opening and get into the TUNNEL. IMPORTANT NOTE: You can unlock the next scenario by just entering the SLOPE ALONG THE CANAL.I tried this once with David and died in this street and the next scenario had been unlocked (you get a message).Please correct me if I'm wrong. In the TUNNEL go up (in the directon of you) to get a RED HERB and a BLUE HERB.Go down the TUNNEL and get the RED HERB (-) and the GREEN HERB.Watch for |
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