Resident Evil: Outbreak Walkthrough :
This walkthrough for Resident Evil: Outbreak [Playstation 2] has been posted at 29 Mar 2010 by benk9 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up benk9 and share this with your freinds. And most important we have 24 other walkthroughs for Resident Evil: Outbreak, read them all!
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Walkthrough - FAQ/Walkthrough_______ _______ _______ _________ ______ _______ _ _________ ( ____ )( ____ \( ____ \\__ __/( __ \ ( ____ \( ( /|\__ __/ | ( )|| ( \/| ( \/ ) ( | ( \ )| ( \/| \ ( | ) ( | (____)|| (__ | (_____ | | | | ) || (__ | \ | | | | | __)| __) (_____ ) | | | | | || __) | (\ \) | | | | (\ ( | ( ) | | | | | ) || ( | | \ | | | | ) \ \__| (____/\/\____) |___) (___| (__/ )| (____/\| ) \ | | | |/ \__/(_______/\_______)\_______/(______/ (_______/|/ )_) )_( _______ _________ _ ( ____ \|\ /|\__ __/( \ | ( \/| ) ( | ) ( | ( | (__ | | | | | | | | | __) ( ( ) ) | | | | | ( \ \_/ / | | | | | (____/\ \ / ___) (___| (____/\ (_______/ \_/ \_______/(_______/ .oOOOo. o o .O o. O O O o O O o o O oOo o o O o O o o OoOo. `OoOo. .oOo. .oOoO' O o o O o O O O o o OooO' O o OoO `o O' O o o o O O O o O o O `OoooO' `OoO'o `oO `OoO' o `OoO' `OoO'o O o -------------------------------FOR PLAYSTATION 2------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------By DjSiXpAcK14--------------------------------- ******************************************************************************* Resident Evil: Outbreak Playstation 2 FAQ & Walkthrough Copyright 2004 by DjSiXpAcK14 Version 1.3 June 1st, 2004 MORE INFORMATION THAN PRETTY PICTURES! NOT JUST A CHEAP TRANSLATION FROM THE JAPANESE VERSION! NO INFORMATION RIPPED OFF FROM A STRATEGY GUIDE! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Table of Contents =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= NOTE: You can use the Ctrl+F function of your browser to easily navigate this FAQ/WALKTHROUGH. Type the text in the search box just as it appears here. Don't include the numbers. 1. Intro 2. Version Info 3. The Basics 4. Characters 5. Prologue 6. Walkthrough - Outbreak 7. Walkthrough - Below Freezing Point a. The Beginning b. Via B7F c. Via B6F d. Path Convergence + Finish 8. Walkthrough - The Hive 9. Walkthrough - Hellfire a. The Beginning b. Via Boiler room c. Via Apple Inn square d. Path Convergence + Finish 10.Walkthrough - Decisions, Decisions a. The Beginning b. Via B2F c. Via B4F d. Path Convergence + Finish 11.Network Mode 12.Enemies/Bosses 13.Weapons 14.Files 15.Item Descriptions 16.Key Item Locations 17.Special Items 18.Collection 19.Glitches and Errors 20.Passcode Cheat Sheet 21.Event Completion Lists 22.Puzzles 23.Wesker's Report + Notes 24.Wesker's Report 2 + Notes 25.Resident Evil Games 26.Cheats and Codes 27.Links 28.Credits, Contact Info, and Everything Else =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 1. Intro =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This entire file is Copyright 2004 DjSiXpAcK14. NOTE: This file may not be reproduced in part or in whole without the consent of the author, DjSiXpAcK14. You can print it out for your own personal use, though. Most levels in this game are quite long (the last one can be longer than Resident Evil: Survivor, a whole different game), so writing a walkthrough will be quite difficult. This walkthrough actually contains NO information taken from strategy guides, so be happy and know...this is 100% ORIGINAL!!! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 2. Version Info =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Version 1.3 ======================= Draconic told me that I left out some things on my Decisions, Decisions event checklist, then I discovered myself that I had somehow left out ALL of the *'s other indicators in all of the scenarios! How annoying! I put them back in. Aaron C. also let me know that I left out the passcode to the ROOFTOP in The Hive on my Passcode Cheat Sheet. 0930! It's on there now! That's about it. I put in a note for annoying people for them to read before they e-mail me (see bottom). ======================= Version 1.2 ======================= Fixed my *'s in the Outbreak Event Completion Checklist at the end of the scenario walkthrough. I also put in a reference to my maps on GameFAQs.com. ======================= Version 1.1 ======================= Added a spelling error in the Glitches and Errors section. Added the portrait puzzle into the puzzles. Added a glitch to the Glitches and Errors section. Fixed the navigation. I had left out the Glitches and Errors and Puzzles sections out of the table of contents. Whoops! ======================= Version 1.0 ======================= Completed: Intro Version Info The Basics Characters Prologue Walkthrough - Outbreak Walkthrough - Below Freezing Point a. The Beginning b. Via B7F c. Via B6F d. Path Convergence + Finish Walkthrough - The Hive Walkthrough - Hellfire a. The Beginning b. Via Boiler room c. Via Apple Inn square d. Path Convergence + Finish Walkthrough - Decisions, Decisions a. The Beginning b. Via B2F c. Via B4F d. Path Convergence + Finish Network Mode Enemies/Bosses Weapons Files Item Descriptions Key Item Locations Special Items Collection Passcode Cheat Sheet Event Completion Lists Wesker's Report + Notes Wesker's Report 2 + Notes Resident Evil Games Cheats and Codes Links Credits, Contact Info, and Everything Else and waiting for the wave of e-mails of people telling me what I've done wrong! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 3. The Basics =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Controls ======================= -----All Types----- L1 - Hold to reload. L2 - Change Call. For use with the Right Analog Stick. R1 - Aim (Auto) R2 - Aim (Manual) START - Show Status Screen, skips cutscenes. SELECT - Show Options Screen, also pauses the game. D-Pad - Moves your character. Left Analog Stick - Moves your character. Right Analog Stick - Chat - Left - HELP! Up - Go! Right - Thanks! Down - Come on! R3 - Chat - Wait! TRIANGLE - Displays the Map. -----Type A----- SQUARE - Say something useless. X- Action button. Attacks when combined with R1 or R2. CIRCLE - Cancel, Run. -----Type B----- SQUARE - Cancel, Run. X- Action button. Attacks when combined with R1 or R2. CIRCLE - Say something useless. -----Type C----- SQUARE - Say something useless. X- Cancel, Run. CIRCLE - Action button. Attacks when combined with R1 or R2. -----Type D----- SQUARE - Cancel, Run. X- Say something useless. CIRCLE - Action button. Attacks when combined with R1 or R2. -----Type E----- SQUARE - Action button. Attacks when combined with R1 or R2. X- Say something useless. CIRCLE - Cancel, Run. -----Type F----- SQUARE - Action button. Attacks when combined with R1 or R2. X- Cancel, Run. CIRCLE - Say something useless. NOTE: R1 or R2 + CANCEL will execute any character's special ability. ======================= Game Difficulty ======================= When you start a new game, you have these difficulty choices: -----Easy----- There's ammo and health-replenishing items everywhere, enemies are sadly pathetic, and your partners survive quite easily. ----Normal----- Less ammo and health-replenishing items than Easy mode, but still not too difficult. -----Hard----- Enemies are noticably more difficult. To take out anything stronger than a Baby Moth is probably wasted ammo. Ammo and health-replenishing items are scarce. -----Very Hard----- Heh. Believe it or not, this difficulty setting is "rather difficult" (teehee). It boasts enemies the same difficulty as Hard, but what are you planning to shoot them with? And how do you plan to heal yourself? Good luck... -----Lone Wolf----- Heh. This mode is played with no partners. A sub-menu appears before you choose your difficulty, displaying "Default" or "Lone Wolf". -----Infinity Mode----- In this setting, everything that you can equip is infinite. Even FIRST AID SPRAYs can be equipped and used on partners infinitely! Ammo never runs out and melee weapons never break! ======================= Electrocardiogram ======================= NOTES: That's your status-ometer. FINE Always Green, this position indicates you are at full health. CAUTION (YELLOW) You're still alright, but a little damage. The character leans a little. CAUTION (ORANGE) Low Health. The character holds his/her side and can't run quickly. DANGER (RED) Near Death. The character holds his/her side and can barely move, or is crawling around on the ground with his/her virus meter expiring quickly. POISON (N/A) You are poisoned. Better use a BLUE HERB or ANTIDOTE. BLEED (N/A) Your movement slows down. Better take a HEMOSTATIC or FIRST AID SPRAY fast! ======================= Health-Replenishing Items ======================= GREEN HERB Raises health a little. BLUE HERB Cures poison. RED HERB Nothing as itself. RED HERB + GREEN HERB* Heals 75% of health. RED HERB + BLUE HERB Acts as an ANTI VIRUS (L). GREEN HERB + BLUE HERB Raises health a little, and cures poison. 2 GREEN HERBs + BLUE HERB Raises health 50%, and cures poison. RED HERB + GREEN HERB + BLUE HERB* Ultimate healing item. Heals to full, cures poison, and works as an ANTI VIRUS. FIRST AID SPRAY* It will always heal you to full. * = If you are in DANGER condition and crawling, when you use one of these items, the curing properties will be disregarded, but you will stand up. This effect is used in an absolute emergency, as a partner character could help you up and you wouldn't have wasted your healing item. ======================= Medicine ======================= NOTE: All medicine can be made by George, and sometimes can be found by in various places in the game. RECOVERY MEDICINE Effective as a GREEN HERB, but more than one can be stored in one item slot. George can make one by mixing a BLUE HERB with his MEDICAL SET. George can make one by mixing a RECOVERY MEDICINE BASE in his MEDICAL SET. RECOVERY MEDICINE (L) Effective as 4 GREEN HERBs. George can make one by mixing a RED HERB and BLUE HERB in his MEDICAL SET. George can make one by mixing 2 RECOVERY MEDICINE BASEs in his MEDICAL SET. HEMOSTAT Stops bleeding. George can make one by mixing a RED HERB with his MEDICAL SET. ANTIDOTE Cures poison. George can make one by mixing a GREEN HERB with his MEDICAL SET. ANT VIRUS Halts the viral progression for a short time. George can make one by mixing a MIXED HERB (Green+Blue) with his MEDICAL SET. ANTI VIRUS (L) Halts the viral progression for a long time. George can make one by mixing a GREEN, RED, and BLUE HERB in his MEDICAL SET. NOTE: RECOVERY MEDICINE BASEs can only be found by George, himself, in "The Hive's" Treatment Room. There are 4 total. ======================= Survival Tactics ======================= Conserve ammo. When you can, knock down enemies rather than kill them. Also, use the type of ammo best suited to kill an enemy. For example, don't use anything other than a melee weapon or your foot to kill a Moth Baby. Search EVERYTHING. If you're stuck, search everything in every room. Eventually, you'll probably find the item you need. Dodge enemies when possible. If you can get around an enemy, don't waste ammo on it. Use your character's special abilities. Each character has a special ability, usually executed by holding R1 and pressing CIRCLE. See the Characters section for details. Only use health items when you need them. Unless fighting a powerful boss, only use a Full-healing item when you're in "Danger" condition, but don't wait until you're crawling. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 4. Characters =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= ======================= Kevin Ryman ======================= Occupation: Police Officer Personal Item: Special .45 Automatic Although it's a great handgun, its bullets aren't too plentiful... Description: Officer Ryman works for the Raccoon City Police Department. He possesses superior athletic abilities and is an outstanding shot. An all-round good guy, he's a dyed-in-the-wool optimist who doesn't sweat the small stuff. His happy- go-lucky personality sometimes worked against him, as he's failed the S.T.A.R.S. selection process twice. Special Moves: -----Kick----- Although there's not too much use to it, this can be used to stun enemies momentarily when no ammo is to be used. -----Take Pot Shots (Accurate Shots)----- When using his personal .45 Automatic, hold R1 until Kevin's stance changes, then fire. The enemy will take more damage than usual. This works with some other handguns, too. When using this special move with his 45 Automatic, he can kill a zombie in one shot on any difficulty, which is why ammo for it is so scarce. ======================= Mark Wilkins ======================= Occupation: Security Guard Personal Item: Mark's Custom Handgun (Stronger at Long Range) Description: Currently working for a security company in Raccoon City, Mark is a Vietnam veteran. Over 50 years old, his robust strength has not diminished. He has tasted the emptiness of war, and now, more than anything, he just wants to live in peace. Special Moves: -----Guard----- Hold R1 and repeatedly press Circle. Mark can protect against most attacks and can repel most enemies. -----Full Swing----- [Ouch] When using a melee weapon, Hold R1 until Mark's stance changes, then press X. This will hurt a lot, to say the least. ======================= George Hamilton ======================= Occupation: Doctor Personal Item: Medical Set Description: A doctor who works at Raccoon City Hospital, Dr. Hamilton is a first-class surgeon. He doesn't exactly take the lead and call the shots, but he does possess a cooperative spirit and the knack of easily acquiring other people's trust. Special Move: -----Tackle----- Hold R1 and press CIRCLE. George will counterattack an enemy with a tackle attack. Also: +------------------------------------------------+----------------------------+ | Mix this in the Medical Set to get | This | +------------------------------------------------+----------------------------+ | Blue Herb | Recovery Medicine | | Green Herb | Antidote | | Red Herb | Hemostat | | Blue Herb & Red Herb | Recovery Medicine (L) | | Green Herb & Blue Herb | Anti virus | | 2 Green Herbs & Blue Herb | Anti virus | | Green Herb + Red Herb + Blue Herb | Anti virus (L) | | Recovery Medicine Base | Recovery Medicine | | 2 Recovery Medicine Bases | Recovery Medicine (L) | +------------------------------------------------+----------------------------+ NOTE: Recovery Medicine Bases are found in "The Hive" Treatment Room. You must be playing as George. ======================= Cindy Lennox ======================= Occupation: Waitress Personal Item: Herb Case Description: Cindy is the most popular waitress at J's Bar due to her irresistably bright smile. She's a helpful, service-oriented person who always thinks of other people first. Even in extreme situations, she quickly rallies her courage and adapts to the reality of a harsh society. Special Moves: -----Duck----- Press R1 and CIRCLE to duck quickly to evade enemy attacks. -----Heal----- Cindy can heal others. To do this, move up to someone else. Select an herb, then select the Aid command. Also: Cindy's HERB CASE comes stashed with 2 herbs of each type (Red, Blue, Green)! Sweet! ======================= David King ======================= Occupation: Plumber Personal Item: Toolbox Description: A quiet worker, David doesn't talk much about his past. It's not because he's unfriendly; he's just a man of few words. With sharp eyesight and deft movements with his knife, he proves his worth getting around in a scene of bloodshed. Special Moves: -----Monkey Wrench Throw----- Press R1 and CIRCLE to throw a Lug Wrench. Watch it though, you have an un- restorable limit. -----Continuous Knife Attack----- Press and hold R1, and repeatedly press X 3 times with the correct timing. You can only do this when equipped with a knife of some kind. Also: The TOOLBOX contains a FOLDING KNIFE (weapon), MONKEY WRENCH (see above), JUNK PARTS and VINYL TAPE. This guy puts together new weapons using certain items and VINYL TAPE. He ends up being able to make the following: +------------------------------------------------+----------------------------+ | Combine these items to get | These items! | +------------------------------------------------+----------------------------+ | BUTCHER KNIFE + WOODEN STICK | SPEAR | | PESTICIDE SPRAY + LIGHTER | FLAME SPRAY | | IRON PIPE + CONCRETE PIECE | HAMMER | | IRON PIPE + BATTERY | STUN ROD | +------------------------------------------------+----------------------------+ [My hero...] ======================= Alyssa Ashcroft ======================= Occupation: Journalist Personal Item: Lock Picks Description: Alyssa writes for the local paper. She has an insatiable appetite for collecting every bit of information she can dig up. With her strong personality, she is a sore loser who often clashes with others. Even though she's stuck on herself, she'll take care of others in a pinch. Special Moves: -----Back Step----- Press R1 + CIRCLE to evade an enemy quickly. -----Take Pot Shots (Accurate Shots)----- Hold R1 until Alyssa's stance changes, then fire. This shot will inflict much more damage than usual, but nowhere near as much as Kevin's pot shots. -----Pick Locks----- Find a simple lock? Try one of your picks, then repeatedly press X while the lock is being picked. If it doesn't work, try a different pick. Also: Picking locks. Hmm. There's one or more in every level and a different one for each difficulty level, each requiring a different pick. Wouldn't this be incredibly tedious if I didn't already have a chart made for you? It's OK, you can thank me later. +----------------------+-------------------------------+------+------+--------+ | Level | Location/Normal Key | Mode | Pick | Reward | +----------------------+-------------------------------+------+------+--------+ | Outbreak | Drawing Room Cabinet | E | S | 13 | | Outbreak | Drawing Room Cabinet | N | S | 09 | | Outbreak | Drawing Room Cabinet | H | W | 09 | | Outbreak | Drawing Room Cabinet | V | W | 05 | +----------------------+-------------------------------+------+------+--------+ | Outbreak | J's BAR, STAFF ROOM KEY | E | I | 00 | | Outbreak | J's BAR, STAFF ROOM KEY | N | I | 00 | | Outbreak | J's BAR, STAFF ROOM KEY | H | P | 00 | | Outbreak | J's BAR, STAFF ROOM KEY | V | S | 00 | +----------------------+-------------------------------+------+------+--------+ | Outbreak | Staff room, KEY WITH BLUE TAG | E | P | 00 | | Outbreak | Staff room, KEY WITH BLUE TAG | N | P | 00 | | Outbreak | Staff room, KEY WITH BLUE TAG | H | P | 00 | | Outbreak | Staff room, KEY WITH BLUE TAG | V | S | 00 | +----------------------+-------------------------------+------+------+--------+ | Outbreak | Rooftop, STORAGE ROOM KEY | E | I | 00 | | Outbreak | Rooftop, STORAGE ROOM KEY | N | I | 00 | | Outbreak | Rooftop, STORAGE ROOM KEY | H | S | 00 | | Outbreak | Rooftop, STORAGE ROOM KEY | V | P | 00 | +----------------------+-------------------------------+------+------+--------+ | Below Freezing Point | Break Room Locker | E | S | 13 | | Below Freezing Point | Break Room Locker | N | S | 13 | | Below Freezing Point | Break Room Locker | H | I | 13 | | Below Freezing Point | Break Room Locker | V | S | 08 | +----------------------+-------------------------------+------+------+--------+ | The Hive | Locker Room Locker | E | P | 09 | | The Hive | Locker Room Locker | N | P | 10 | | The Hive | Locker Room Locker | H | P | 04 | | The Hive | Locker Room Locker | V | S | 10 | +----------------------+-------------------------------+------+------+--------+ | The Hive | Office Drawer | E | W | 01 | | The Hive | Office Drawer | N | W | 12 | | The Hive | Office Drawer | H | I | 11 | | The Hive | Office Drawer | V | I | 11 | +----------------------+-------------------------------+------+------+--------+ | Hellfire | Room 102 Bathroom, NO KEY | E | I | 15 | | Hellfire | Room 102 Bathroom, NO KEY | N | I | 15 | | Hellfire | Room 102 Bathroom, NO KEY | H | P | 15 | | Hellfire | Room 102 Bathroom, NO KEY | V | W | 14 | +----------------------+-------------------------------+------+------+--------+ | Hellfire | Room 201 Bathroom, NO KEY | E | S | 05 | | Hellfire | Room 201 Bathroom, NO KEY | N | S | 05 | | Hellfire | Room 201 Bathroom, NO KEY | H | X | NA | | Hellfire | Room 201 Bathroom, NO KEY | V | W | 07 | +----------------------+-------------------------------+------+------+--------+ | Hellfire | Room 202 Bathroom, NO KEY | E | W | 01 | | Hellfire | Room 202 Bathroom, NO KEY | N | W | 01 | | Hellfire | Room 202 Bathroom, NO KEY | H | I | 01 | | Hellfire | Room 202 Bathroom, NO KEY | V | I | 01 | +----------------------+-------------------------------+------+------+--------+ | Hellfire | Store Room Locker | E | S | 05 | | Hellfire | Store Room Locker | N | S | 07 | | Hellfire | Store Room Locker | H | W | 07 | | Hellfire | Store Room Locker | V | X | NA | +----------------------+-------------------------------+------+------+--------+ | Decisions, Decisions | 1F Elevator Passway Locker | E | S | 02 | | Decisions, Decisions | 1F Elevator Passway Locker | N | S | 09 | | Decisions, Decisions | 1F Elevator Passway Locker | H | W | 09 | | Decisions, Decisions | 1F Elevator Passway Locker | V | W | 10 | +----------------------+-------------------------------+------+------+--------+ | Decisions, Decisions | B4F Control Room Locker | E | P | 03 | | Decisions, Decisions | B4F Control Room Locker | N | P | 03 | | Decisions, Decisions | B4F Control Room Locker | H | P | 03 | | Decisions, Decisions | B4F Control Room Locker | V | S | 06 | +----------------------+-------------------------------+------+------+--------+ | Decisions, Decisions | T-shaped corridor, NO KEY | E | P | 00 | | Decisions, Decisions | T-shaped corridor, NO KEY | N | P | 00 | | Decisions, Decisions | T-shaped corridor, NO KEY | H | S | 00 | | Decisions, Decisions | T-shaped corridor, NO KEY | V | W | 00 | +----------------------+-------------------------------+------+------+--------+ | Decisions, Decisions | Store room, NO KEY | E | I | 00 | | Decisions, Decisions | Store room, NO KEY | N | I | 00 | | Decisions, Decisions | Store room, NO KEY | H | S | 00 | | Decisions, Decisions | Store room, NO KEY | V | W | 00 | +----------------------+-------------------------------+------+------+--------+ E = Easy, N = Normal, H = Hard, V = Very Hard. The reward codes are listed below: +------------------------+----+ | Door unlocked! | 00 | | ANTI VIRUS | 01 | | ASSAULT RIFLE | 02 | | ASSAULT RIFLE MAGAZINE | 03 | | BUTCHER KNIFE | 04 | | FIRST AID SPRAY | 05 | | BRASS SPECTACLES | 06 | | GREEN HERB | 07 | | GRAY CHEMICAL BOTTLE | 08 | | HANDGUN | 09 | | HANDGUN MAGAZINE | 10 | | RECOVERY MEDICINE | 11 | | RECOVERY MEDICINE (L) | 12 | | SHOTGUN | 13 | | SHOTGUN ROUNDS | 14 | | ACID ROUNDS | 15 | +------------------------+----+ ======================= Jim Chapman ======================= Occupation: Subway Agent Personal Item: Coin Description: An agent with the Raccoon City subway, Jim is friendly and cheerful, but sometimes reveals a hesitant side. Even though he means well, he talks too much and sometimes bothers people around him. To his credit, he has strong powers of intuition and is skillful at solving puzzles. Special Moves: -----Play Dead----- Hold CIRCLE while pressing R1. Jim will lay down on the ground and pretend to be dead. Enemies will ignore him, but his close contact with the floor will cause his virus percentage to increase quickly until he stands back up. -----Item Search----- Whenever Jim enters a room and the Map is open, the positions of items in that room appear as question marks on the Map. -----Coin Flip----- By selecting Jim's coin and selecting the Use command, Jim flips his coin. If it reveals Heads, Jim's critical hit rate will raise 15%. For every consecutive Heads thereafter, it will raise another 15%. However, if Jim hits Tails, he's back to normal. Also: Coin Flip can be very helpful, but I guess it depends on how lucky you are. ======================= Yoko Suzuki ======================= Occupation: University Student Personal Item: Knapsack Description: As a result of her studies, Yoko is extremely knowledgeable about computers. She has a quiet, reserved personality, but the strength of ther inquisitive mind emerges with a surprising toughness. Once she gets focused on something, it's hard to distract her attention. Special Moves: -----Escape----- Press and hold CIRCLE while pressing R1. When an enemy is just about to attack her, release CIRCLE. Yoko will take several steps away, depending on how long CIRCLE was held. -----Knapsack----- Well, it's not really a "Move", but she can carry up to 4 items in her knapsack, giving her 8 total item slots. Pretty cool. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 5. Prologue =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [NOTE: Normally, anything in brackets was written by me, DjSiXpAcK14. However, since the Prologue that the Instruction Booklet gave was incredibly pathetic, I'll be writing my own and not using brackets.] September, 1998 Everyone had read the papers...heard the rumors...but how could this happen? How could these "monsters" actually exist? Everyone feels safer because, according to the paper, S.T.A.R.S. has already destroyed the mansion said to have caused these problems. But is it over? No...you are already infected with the virus. Is there a cure? Is there hope for survival? /////RESIDENT EVIL OUTBREAK\\\\\ [NOTE: Here's the official Resident Evil: Outbreak Synopsis] Around Every Corner. Behind Every Door. Deep In Every Shadow. Terror Waits. Witness the revolutionary Resident Evil gameplay, multi-player scenarios and next level design in this totally new, dramatic, cooperative gameplay experience. Take on the role of one of the distraught few survivors of an outbreak caused by a secret biological weapon. Team partnerships in offline or online mode create contagiously addictive play scenarios you'll want to try and relive again and again. This time, it's personal! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= 6. Walkthrough - Outbreak =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= First of all, here is the Partner Chart: NOTE: This partner chart is designed to not only tell you who is going to be on your team, but what direction you must push the Right Analog Stick while holding L2 as well. For example, if you're playing as Mark, to say "Kevin!", you would hold L2 and press LEFT on the Right Analog Stick. Got it? Good. +-----------------+--------------+----------------+ | You | L2 + Left | L2 + Up | +-----------------+--------------+----------------+ | Kevin | Mark | Cindy | | Mark | Kevin | Cindy | | Jim | Kevin | Mark | | George | Cindy | Mark | | David | Mark | Kevin | | Alyssa | Mark | Kevin | | Yoko | Kevin | Mark | | Cindy | Mark | Kevin | +-----------------+--------------+----------------+ and here's the Event Checklist. With several play-throughs, you should aim to complete it. +-----------------------------------------------------------------------------+ | Event | +-----------------------------------------------------------------------------+ | [] Built barricade out of barrels. | | [] Used the staff room key. | | [] Used the key with blue tag. | | [] Solved painting puzzle. | | [] Unlocked cabinet (Alyssa). | | [] Moved cargo with the forklift. | | [] Destroyed liquor room shutter. | | [] Destroyed wire fence on rooftop. | | [] Read all graffiti with lighter. | | [] Built patrol car barricade. | | [] Opened gasoline tanker valve. | | [] Used lighter to ignite gas. | | [] Activated detonator. | | [] Killed zombies and survived. | | [] Escaped zombies and survived. | | [] Collected every map. | | [] Died in gas tanker explosion. | | [] Obtained "newspaper." | | [] Obtained "Jack's memo." | | [] Obtained "staffer's diary." | | [] Obtained "Raccoon Today." | | [] Screams in the owner's room. | | [] Saw a crow fly into the Drawing room. | | [] A bottle fell in the wine room. | | [] A bottle fell in the liquor room. | | [] Screams in front of J's Bar. | | [] Watched "Will Becomes a Zombie." | | [] Watched "Bob Gets Worse." | | [] Watched "Bob's Suicide." | | [] Watched "Bob Becomes a Zombie." | | [] Watched "Block Staff Door." | +-----------------------------------------------------------------------------+ So enough talking, let's get to the playing!!! _Opening Cutscene_ NOTE: This cutscene is BEAUTIFUL. It outlines most of the story of RE so far. ======================= J's BAR ======================= _Cutscene_ NOTE: Now they're in a bar. This cutscene will vary depending on who you play as. Alright! Zombies are attacking the bar, but they haven't got in yet. So in order to keep them out longer, let's use barrels to barricade the door! NOTE: Can't see? It may help to pause the game using SELECT and turn up the Brightness. NOTE: If you are playing as Yoko, exit the Women's Bathroom. Run over to the South side of the bar (Use TRIANGLE to view the map) and you can see two barrels. Push them in front of the door to hold off the zombies... at least a little longer... After that, you may run around and pick up the items in this room. Your partners may have already taken some of them, but for the most part, they're still there. There's a HANDGUN on the south side of the bar. On the other side, you can find a FIRST AID SPRAY on the ground and a PESTICIDE SPRAY close to it. Next, there's the STAFF ROOM KEY on the west side of the bar and a BUTCHER KNIFE in the sink. You can't take everything, but be sure you have a HANDGUN and the STAFF ROOM KEY. Run to the blue door. NOTE: Kevin has a gun, and it is quite powerful. However, ammo for it is very scarce. I would take a HANDGUN with me anyway. Open the menu using START, then select the STAFF ROOM KEY and the Use command. Your character will unlock the door. Don't proceed through yet. NOTE: Just about any time now, you may see a _Cutscene_ showing zombies coming through the door. That means you're running out of time. Directly behind you is a sparkle on the ground. It is the PLAYING MANUAL 1. Pick it up, but don't read it, as this will waste time. There are two bathrooms here. The women's, and the men's. Inside the women's you will find a SCRUB BRUSH (Yes, it's a weapon), while inside the men's you can find another HANDGUN and a GREEN HERB. There's also a GREEN HERB at the end of the hallway with the bathrooms. After you've taken all the items you can, make your decision about Bob. NOTE: Bob is a security guy with Mark who is not doing too well right now. He's constantly in a hunched over position and will not move far on his own. However, most of the events on the checklist for this level are tied to helping Bob live. If you're playing through the first time, you don't need to worry about him, but perhaps next time, you might. To shoulder Bob (or any other ailing character), walk beside them and press X. Lead Bob to the blue door we unlocked, press CIRCLE to release him, and press X to open the door. Proceed through. ======================= Stairs between 1F and 2F ======================= If you check the sparkle on the ground, it's PLAYING MANUAL 2. Don't read it unless you've got time. Shoulder Bob (if he's with you) and head up the stairs. Watch out for the zombie that comes through the window, grab the GREEN HERB if you need it, and continue up the stairs to the Staff Room. ======================= Staff Room ======================= Go around the corner to find a doorway and a door. Go through the door. ======================= Break Room ======================= Check the sparkling trash can to "memorize" the map. Now you can see all the rooms! You can also check the left side of the desk for some HANDGUN ROUNDS, or under the bed for an IRON PIPE. NOTE: Under beds and inside lockers are hiding spots. Once in these spots, if you remain still, zombies will not be able to find you. Leave. ======================= Staff room ======================= Now take Bob and go through the doorway. Try to avoid zombies, if there are any. Drop Bob off by the desk and refrigerator area, then grab the sparkling NAIL GUN off the desk. Don't equip it, instead run back to the doorway, get close the boards leaning against it, and USE it. _Cutscene_ If you helped Bob this far, and he's not able to be seen through the boards, you'll see another _Cutscene_ That one's called "Bob's Condition Gets Worse". NOTE: This door barricade is VERY temporary. Barricading the door is part of the event checklist, so that's why we did it. If you keep your partners and Bob out of the zombies' sight, they may not try to break through the boards. While that door is barricaded, open the first door you come to from the doorway on the left. ======================= Locker room ======================= What you receive in this room can be slightly different for each character, but I will give you a generalization, which should work pretty well. At the ends of the lockers are hiding places, they have no items. However, you can find HANDGUN ROUNDS, an ANTI VIRUS pill, and a GREEN HERB in the other lockers. The locker that is labeled "Cindy" can only be opened by Cindy, and contains several herbs. Go ahead and leave. Also, there the DIARY OF BAR'S STAFF in the third locker from the left on the far side of the room. NOTE: Anti virus pills will stunt the growth of the virus for a short time, and there's no reason to not use one as soon as you get it, unless of course another anti virus pill is still active. ======================= Staff room ======================= If you still have some time with the barricade up, you can search the "loungey" side of the staff room for HANDGUN ROUNDS in the fridge, a RED HERB on the shelf and a RACCOON TODAY on the coffee table. What? There's an item under the RACCOON TODAY? It's the KEY WITH BLUE TAG! Use it to unlock the door just past the Locker room on the right, but don't go through yet. First, check the door down the mini-hallway just past it. NOTE: By picking up the RACCOON TODAY even for a second, you have filed the NEWSPAPER in your Files. ======================= Drawing room ======================= Inside the Drawing Room, you can find a LIGHTER, .45 AUTO ROUNDS (for Kevin's Handgun), and some SHOTGUN ROUNDS. Unless you're David (using LIGHTER with PESTICIDE SPRAY to make FLAME SPRAY) or Kevin, these items aren't too helpful. There's also a RACCOON TODAY and a locked display case in the back. Alyssa can get it open. Here's that portion of her unlocking table: +----------------------+-------------------------------+------+------+--------+ | Level | Location | Mode | Pick | Reward | +----------------------+-------------------------------+------+------+--------+ | Outbreak | Drawing Room Cabinet | E | S | 13 | | Outbreak | Drawing Room Cabinet | N | S | 09 | | Outbreak | Drawing Room Cabinet | H | W | 09 | | Outbreak | Drawing Room Cabinet | V | W | 05 | +----------------------+-------------------------------+------+------+--------+ This says that in Outbreak, Easy mode, use the S-shaped pick to get reward 13, or a SHOTGUN. 13 = SHOTGUN 09 = HANDGUN 05 = FIRST AID SPRAY After you're done, leave. ======================= Staff room ======================= Your barricade may have broken down by now, but we've only got one room left, so it's OK. Go to the of the room where you found the red herb, then go through the door on this west side of the room. ======================= Owner's room ======================= Here you can find nothing, but if you go out on the balcony, you can find a zombie, a GREEN HERB, and a BLUE HERB. NOTE: In the room, you can see a hole to put something in that's shaped like a liquor bottle. To solve this puzzle, you need to go up the Liquor room or Wine room on 3F and get an ALCOHOL BOTTLE. Bring it back down and put it in the hole to receive JACK'S MEMO and a SHOTGUN, or possibly a MAGNUM REVOLVER. Normally, this step is skipped, but because acquiring Jack's Memo is an Event Completion point, you're going to have to do it at least once. Alright. Leave. ======================= Staff room ======================= Before the zombies eat you and Bob alive, head upstairs through the door you unlocked. Don't forget Bob and open the door at the top. ======================= Liquor room ======================= If you have Bob, go away from both doors to the very end of the other side of the room. Drop him off there. You may notice that there's a ladder here with boxes you could crawl across to get to the space leading out of the room. However, the boxes on the forklift would have to be raised in order for us to be able to crawl across. The forklift requires a key, so let's get one! Run back to the door you came in, then open the door beside it. ======================= Wine room ======================= That sparkle on the floor is the PLAY SINGLE PLAYER MODE file. Also found here are MAGNUM REVOLVER ROUNDS, a FIRST AID SPRAY, and the FORKLIFT KEY. NOTE ABOUT TYPEWRITERS: Unlike most Resident Evil games, this one requires no Ink Ribbons. However, the tradeoff is severe. The way the savegames in this game works isn't good for us. You can save, but you must exit the game. And when you load your game, your savegame is deleted. This means that saving is pretty much useless unless you just plain have to leave and come back later. Bummer. NOTE ABOUT MOLOTOV COCKTAILS: If you combine an ALCOHOL BOTTLE and a NEWSPAPER, you can then combine them with a LIGHTER to make MOLOTOV COCKTAILs. Are they worth having to carry a stupid LIGHTER around? Probably not. But hey, if you want to make them, they're there. Leave. ======================= Liquor room ======================= Now run back to the other end of the room (all your friends are probably there if they're alive), and use the FORKLIFT KEY on the forklift. Check it again to move the lever. Give your partners the "Go!" command by pushing up on the right analog stick, then go up the ladder. NOTE ABOUT BOB: Bob is not smart enough to climb ladders (he's faking an injury), so we need to open a big shutter for him. I'll fill you in in the next room. ======================= 3F to rooftop stairway ======================= If you're lookin' for a way to get Bob, run down the stairs and open the shutter. You'll be back in the Liquor room. Take Bob back through the shutter and up the steps. Take the STORAGE ROOM KEY and the FIRST AID SPRAY if you want, then head out the door. If you don't need to get Bob, don't open the shutter. It will only expedite the zombies' progress. Take the items mentioned above if you need them and exit via the door at the top. ======================= Rooftop ======================= Run to the other end. If you have managed to bring Bob this far, you will see a _Cutscene_ That's the "Bob kills himself on the rooftop" demo. If you are playing on Very Hard mode, you'll see the "Bob turns into a zombie" demo. After you've finished, continue to the end. Unlock the door here using the STORAGE ROOM KEY and proceed through into the Storage room. NOTE: There's a RACCOON TODAY here, if you're into MOLOTOV COCKTAILs. ======================= Storage room ======================= Inside here, you'll find a FIRST AID SPRAY on the ground and a HANDGUN MAGAZINE on top of the shelf. To get to it, you must first climb on the crates. NOTE ABOUT HANDGUN MAGAZINES: You may notice that it takes a while to reload. Well, with this, it only takes one simple click. Is it worth an item slot? Not to me. Leave. ======================= Rooftop ======================= If you play in Network Mode, there's a zombie here that will annoy the heck out of you. Anyway, now we need to knock down the part of the fence that's right beside the HIGH VOLTAGE and CAUTION signs. Go figure. Each and every character can perform a shoulder-butt. To do this, you must first un-equip your weapon. You can do this by simply using the Equip command twice. Now, press R1 (or R2) and X. The character will ram into something. This is especially helpful in getting past zombies when you don't want to waste ammo. Anyway, go ahead and slam into it. If it rattles, it's the right one. Do it several more times. Oh yes. Faster. Faster! And... _Cutscene_ Ahh! We better get to the checkpoint! Quick! Climb up on the ledge, then run to the next ledge and climb up that, too. Run to the end. Your character will say something like, "I better jump at the right time or else..." Well, the right time is just before the character jumps. If you haven't done this before or aren't good at it, let your partners go ahead. If you find yourself dangling by one hand, press right on the analog stick to yell "Help!". Your partner will almost definitely help you out. NOTE: To help someone else out from the other side, run to them and press X. There are either HANDGUN ROUNDS or a GREEN HERB here. Run to the only door on this building and open it. ======================= Top floor of the apartment ======================= There is a RED HERB here. The emergency exit is shut, so call the elevator (beside it) and hop in. ======================= 1F of the apartment ======================= There may be a GREEN HERB on the ground here. Run from there and go left. Then run all the way to the door at the end. Watch out for the one or two zombies here and the one that comes in through the window. ======================= In front of J's Bar ======================= Walk down the steps. _Cutscene_ Hey, so we get to drive? Nope. You all just came from a bar. Alright. There are two (2) police cars you have to move. Officer Lieutenant Bad-Voice-Acting only told you about one. First, run past the cruiser he's guarding. Check the passenger window (don't ask why) for the VICINITY MAP. Then, continue down the road to find two more cop cars. Push the one facing you back until it hits the one further down the road. If zombies get in your way, kindly wait for them to pass, then keep pushing. It's rather difficult for a zombie to hurt you while you're pushing for some reason. After you're done, go back toward the man in blue and push the other car to form a similar barricade. If you have done them both correctly, just as you finish, you will see a _Cutscene_ ======================= Behind the apartment ======================= The zombies are crawling under the walls beside the door, so run to the other end to accompany the officer. There are several items here, including a FIRST AID SPRAY and some HANDGUN ROUNDS, but right now what you should probably |
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