Romance of the Three Kingdoms XI Walkthrough :
This walkthrough for Romance of the Three Kingdoms XI [Playstation 2] has been posted at 19 Jan 2010 by m-inu and is called "FAQ/Strategy Guide". If walkthrough is usable don't forgot thumbs up m-inu and share this with your freinds. And most important we have 2 other walkthroughs for Romance of the Three Kingdoms XI, read them all!
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Walkthrough - FAQ/Strategy GuideFAQ: Romance of the Three Kingdoms XI By Master Fu Xi 08/06/07 Version 1.1 ----------------- Table of Contents ----------------- 1.Introduction (Important for newcomers of ROTK!!!) 2.Getting Started -Continue -New Game -Tutorial -Create Officer -Options 3. Starting a New Game -Scenarios -Preset Scenarios -Challenge Scenarios -Dispatching Free Officers -Selecting a Force -Game Options 4. Tutorials 5. Creating an Officer -Creating an Officer -Officer Bonds 6. City Commands/Strategy Phase -Basics -City -Military -Personnel -Diplomacy -Strategy -District -Sovereign -Info -Helpful Strategies/Hints 7. Battles/Battle Phase -Basics -Preparing for Battle -Marching -Units -Unit Strategies -Helpful Strategies/Hints 8. Skills -Basics -List of Skills -Unlocking Skills -Combination of Skills in Battle 9. Duel Strategies 10. Debate Strategies 11. Shrines/Relics 12. The Emperor 13. Events 14. Unlockables 15. Recommended Scenarios/Rulers for Beginners 16. Recommended Scenarios/Rulers for Extreme Difficulty 15. Frequentley Asked Questions 16. Thanks/Credits ------- Updates ------- V 1.0- Made the FAQ! After some consideration, I decided not to do Duels and Debates, because there is already a tutorial clearly explaining them. V 1.1 (8/7/07)- Added Duels and Debates (Full Guide/Strategies). Also added "Recommended Scenarios/Rulers for Beginners" and "Recommended Scenarios/Rulers for Extreme Difficulty." Completed the Marriage Events! -------------- 1.Introduction -------------- Romance of the Three Kingdoms XI (ROTK XI) is a turn-based strategy game based on the famous Chinese novel "Romance of the Three Kingdoms" by Luo Guanzhong. The novel was based on a time period in China called the "Three Kingdoms" which waged from 220-280 AD , though the struggles started earlier than that. The Han period was collapsing from the inside and out, with periods of chaos and rebellions. In 184 AD, a religious zealot named Zhang Jue (Zhang Jiao-by Koei) rose up and caused a huge peasant rebellion known at the "Yellow Turban Rebellion". While the rebellion was lost at the death of it's leader a year later, it paved the way toward the Three Kingdoms period. The Three Kingdoms were Shu, Wu, and Wei(eventually becoming Jin), whom fought for control of the land for many years, until finally in 280 Jin(formally Wei) conquered the Wu kingdom and brought a long struggle to an end. How does ROTK work? In ROTK, you never truly "Beat the Game" you can say you beat the game when you conquer the land or unlock everything. But this is just a strategy game, that is just fun to play over and over. In this installment of ROTK you are ruler trying to conquer all of China. The most basic aspect of all ROTK is the stats. Lead (Lea), War (War), Intelligence (Int), Politics (Pol), and Charisma (Cha). The stats range from 1-100 (In other installments of ROTK, the stats could go up to 110 if you acquired items), with 100 being the best possible, and 1 being the worst possible. Lead- The most important thing about lead is that you're more efficient in battle. Lead also has a couple other aspects in the game other than battle. All which will be explained later. War- This is how strong and good in duels your character is. You mainly need this stat for duels, though it does help with other things. Int- This is how smart your character is. This is helpful to prevent/execute strategies on the field, and in other such strategies. Pol- This is how efficient your character is in politics. Politicial officers are helpful in building up your cities and diplomacy. Cha- This is how charismatic your character is. Having good charima helps in drafting troops and in the employment of officers. ----------------- 2.Getting Started ----------------- I'll go over the different options real quick, about the Main Menu. ~Continue~ Load up a saved game that you've played. You can save up to 6 new files. They take up a lot memory, though. ~New Game~ Start a new game. ~Tutorial~ Begin the tutorial, to help you learn more about the game. ~Create Officers~ Create your own custom character, including stats, relationships, skills, and portraits. ~Options~ Change the options for the game. --------------------- 3.Starting a New Game --------------------- Start a new game by choosing "New Game" on the main menu. You will then be brought to a scenario selection screen. ~Scenarios~ -Yellow Turbans- Year: 184 Warlords: He Jin, Zhang Jiao, Sun Jian, Liu Yan, Dong Zhuo, Gongsun Zan, Ding Yuan, Ma Teng -Dong Zhuo's Rise- Year: 190 Warlords: Yuan Shao, Dong Zhuo, Cao Cao, Liu Bei, Liu Biao, Sun Jian, Liu Yan, Yuan Shu, Liu Dai, Gongsun Zan, Liu Yu, Gongsun Du, Tao Qian, Kong Zhou, Zhang Lu, Zhang Yang, Ma Teng, Kong Rong, Han Fu -Rival Warlords- Year: 194 Warlords: Lu Bu, Sun Ce, Cao Cao, Liu Bei, Liu Yao, Yan Baihu, Wang Lang, Liu Zhang, Zhang Lu, Li Jue, Ma Teng, Yuan Shao, Yuan Shu, Tao Qian, Liu Biao, Zhang Yang, Gongsun Zan, Gongsun Du -Clash at Guan Du- Year: 200 Warlords: Cao Cao, Yuan Shao, Liu Bei, Sun Ce, Liu Biao, Liu Zhang, Ma Teng, Zhang Xiu, Gongsun Du, Zhang Lu -The Three Visits- Year: 207 Warlords: Liu Bei, Sun Quan, Cao Cao, Liu Biao, Han Xuan, Zhao Fan, Liu Du, Jin Xuan, Ma Teng, Gongsun Kang, Liu Zhang, Zhang Lu -Liu Bei in Shu- Year: 211 Warlords: Liu Bei, Sun Quan, Cao Cao, Ma Chao, Liu Zhang, Zhang Lu, Gongsun Gong -Nanman Rebellion- Year: 225 Warlords: Liu Chan, Cao Pi, Sun Quan, Meng Huo, Gongsun Gong -Rise of Heroes- BONUS! Year: 251 Warlords: Liu Bei, Cao Cao, Sun Jian, Yuan Shao, Gongsun Zan, Tao Qian, Liu Dai, Yuan Shu, Kong Zhou, Guan Qiujian, Liu Yao, Liu Biao, Wang Lang, Yan Baihu, Han Xuan, Zhao Fan, Liu Du, Jin Xuan, Meng Huo, Yong Kai, Deng Ai, Zhong Hui, Zhang Lu, Ma Teng, Dong Zhuo, Han Sui, He Jin, Sima Yi, Zhang Xiu, Han Fu, Ding Yuan, Zhang Jiao, Kong Rong, Liu Yan -Lu Bu Campaign- BONUS! Year: 198 Warlords: Lu Bu, Cao Cao, Liu Bei, Yuan Shu, Sun Ce, Liu Biao, Yuan Shao, Gongsun Zan, Gongsun Du, Zhang Yang, Liu Zhang, Ma Teng, Zhang Lu, Zhang Xiu -Power Struggle- BONUS! Year: 217 Warlords: Liu Bei, Cao Cao, Sun Quan, Meng Huo, Gongsun Gong ~Preset Scenarios~ These are just some scenarios which they choose a force for you during a certain scenario. They each have their own level of difficulty. Most would agree, that these are pretty pointless so I won't waste my time listing them for you. ~Challenge Scenarios~ These are battles that are already preset for you, with certain conditions needing to be met. I won't take the point out of the FAQ already done for the challenge scenarios. So if you need help with them, just go see the FAQ done by 2006VWGTI, it's very helpful. ~Dispatching Free Officers~ Once you've selected a scenario, you'll be taken to the 'dispatch officer' screen. Where you'll be able to choose if you want to use created officers, where to place them, or creating a new force. All created officers start out as not-dispatched. Once you've selected an officer to be dispatched, it means that they are available as an officer. Once you've chosen the officers that you desire, you can dispatch them to a specific area or a force. If you want them to be a free officer in a city controlled by a force, select "No" when they ask if you want that officer to be affiliated with that force. If you want to create your own force, just select "create ne wforce" you then select a main city. You then can also select other cities you can control,your color, your rank and then assign officers to your force. If you do not want to assign officers, then just go to "Select Force" and do not dispatch any officers. ~Selecting a Force~ Once you've dealt with dispatching your officers, you may select up to 8 forces to control. This can make for good multi-player (though it would take a long time for 4+ forces) unfortunetley, the downside to multi-player is the fact that in this installment, you can only use the first controller to control the forces. This makes duels...complicated. Once you're done selecting your forces, just press cirlce and you'll be given game options to choose from. ~Game Options~ Level: Beginner/Advanced In begginer, the forces start out with less troops and supplies. You get more gold per turn and the AI isn't very compitent. In advanced, the forces start out with more troops, supplies and seige weapons. You receive less gold per turn, and the AI is improved. Battle Deaths: None/Normal/High In battle, your officers can die from unit tactics or duels. The levels of battle deaths are pretty self-explanatory. Ability Change: Enabled/Disabled All officers at a young age, don't have their potential stats maxed out and need to progress into their max potential. When they become older, their stats will start to degenerate. You can dissable this so the officers keep their max stats throughout the game. Face Change: Enabled/Disabled Some officers faces change depending on their age or a certain event. You can turn this off, so that they keep their current portrait throughout the entire game. Sorcery/Lightning: Enabled/Disabled Few officers are able to use sorcery and lightning. You can choose if you'll allow it or not. Female Officers: Historical/Events When the Female Officers are set to historical that means officers like Diao Chan and Mistress Zhen will appear as officers you can give orders to. Events will only allow Zhu Rong and your created female officers to appear (Though both Zhu and your created officers appear either way.) Events: Show All/General Only/None Show all events, allows all types of events to be shown. General is for events such as marriages, and historical events do not take place. None will only allow events that effect diplomacy to be shown (Such as receiving a rank). Lifespan: Historical/Longevity/Fictional The deaths of officers will be true to the novel, though they can go on past their years. I've noticed this especially in officers that have died young (Sun Ce, Zhou Yu, etc.) Longevity will increase all the officers lifespans. Fictional will make every officer live for 99 years. Kin: Historical/Fictional Historical will keep the kin relations true to the novel. Fictional will not follow history. Relationships: Historical/Fictional All bonds/oaths will follow history if you chose historical. Fictional will not follow history. Close Friend: Historical/Fictional Historical will have all officers close friends be true to the history. Fictional will not follow history. Character: Historical/Fictional If historical is chosen, all officers characteristics will be true to history. Fictional will randomize all the characteristics of the officers. Debuts: Historical/Fictional Historical will have all Free Officers appear in the cities according to history. Fictional will have them appear in random cities. Duel: Watch/Choose/Don't Watch This is self-explanatory. Debate: Watch/Choose/Don't Watch This is self-explanatory. Message Speed: Pause/Normal/Fast While this is self-explanatory, I would recommend using "Pause" when you are first playing this game, in case you miss something important. Cursor Speed: Slow/Normal/Fast The cursor is the object you use to select things in the game. I always have mine on "Fast" I honestly don't know why anyone would want anything other than "Fast". Scroll Speed: Slow/Normal/Fast When holding the square button during gameplay you can scroll across the map with ease and quickness. If you are a new person to ROTK and don't know the cities/locations very well I would use "Slow" or "Normal". Log: Detailed/Simple The "Log" are the little messages you get on the bottom of your screen during gameplay that informs you of things that happen around the land. Such as: "Liu Bei's force has occupied Cao Cao's Ru Nan". Choosing "detailed" means that you see other forces logs, if you choose simple, then you only see your own. (I'm not going over Settings, because they are self-explanatory) ----------- 4.Tutorials ----------- The first thing you should do in the entire game is do the tutorials, whether you're an ROTK veteran or not. They really help you get a grasp for the game. Plus, you'll unlock secret officers if you clear the tutorials. ~Country Basics~ Here, you take control of Liu Bei, whom just occupied Xiao Pei from Tao Qian. Unfortunetley, Xiao Pei is a poor city and must be built up. But apparently, Liu Bei's a complete moron, and now Guan Yu must teach you the ways of economics! Step 1- First you must build a market to help increase your future funds! So, as Guan Yu commands, select the city-proceed to "City" then to "Develop". Choose a market, then place it on one of the five available squares. End your turn using the circle button. Step2- Yay! The market is finished. Now Guan Yu explains about other things about the city, which you should pay attention to (though, this is covered later). Now for the main goal! Bring Xiao Pei's revenue to a 1,000 gold or more and it's harvest to 16,000 or more! You have 120 days (12 Turns) to do this! All you have to do is make sure that the Mint and Granary are surrounded by markets/farms and you'll...defeat?...this tutorial. Watch out for your order! Otherwise you'll find yourself just short of the goal. ~Military Basics~ Uh-oh, Zhang Fei has stolen a bunch of horses from Lu Bu! Now what? Liu Bei's an idiot apparantley...what's he gonna do? Ask Cao Cao! Step1- Now, you'll need to build up an army to defeat Lu Bu. Now Cao Cao wants you to draft troops, so select the city, proceed to "City" and select "Recruit". Step2- Alright, now you have a bunch of soldiers! Liu Bei wants to fight! No! Cao Cao won't allow that without drilling the troops first! So select the city, go to "Military" then select "Drill" and drill the troops! Step3- Yes! Alright, the troops are drilled! Let's fight Lu Bu! Nope! Now the order is low! And you need to develop armaments to help fight Lu Bu! So select the city, proceed to "City" and select "Outfit" and produce some horses! (Wait...I thought Zhang Fei had already stolen some, why do we need more?) Then do the same thing, only produce a Ram this time! Step4- Alright, now that that's done! Let's fight Lu Bu! Of course not! You must complete the final task, you must have troops numbering in at least 10,000 with a will of at least 90, have 10,000 crossbows and 1 ram, all within a half of a year! Luckily, they were nice enough to give you the proper facilities to do all this, so just do it in any way you want, and you should have it done by the deadline. ~Going to Battle~ Alright, we're all done! Oh-no! Lu Bu is coming to attack Xu Chang! Liu Bei's not gonna fight him.... But according to Cao Cao, he is now! And Cao Cao is leaving him with Xiahou Dun to help repel Lu Bu. Step1- Alright, let's start making Liu Bei the master of battle! You must make a unit march out of the city. Select the city, go to "Military" and then to "March". Now make up a unit, you can be lazy and just use "Auto" if you wish. So now march out the unit and use the "Wait" command. Step2- Time for your first action! Select Liu Bei's unit and move him on one of the arrows next to Xiahou Dun's unit. Now go to tactics and use "Thrust" on Xiahou Dun's unit. After that, do the same thing, but thrust Xiahou Dun into the embers behind him. Step3- Lu Bu's Zhang Liao and Gao Shun have appeared! Now you must defeat them! Guan Yu and Zhang Fei must go in separate units and Zhang Fei must use spears or pikes. There is no time limit. I put Guan Yu and Chen Deng together using Spears. Make Guan Yu's unit focus on Zhang Liao. Send his unit out and use "Rush" to confuse Zhang Liao's unit. Then send Zhang Fei and Chen Gui out with Pikes. Make Zhang Fei's unit focus on Gao Shun's unit. But for this turn attack Zhang Liao's unit with a normal attack. End the turn. Make sure to get Gao Shun out of the way with Zhang Fei's "Rake". You should be able to finish Zhang Liao with another "Rush". Then just focus on Gao Shun after that, and you'll win! ~Traps & Facilities~ Alright, you've successfully repeled Lu Bu's units! And now...you're in Xin Ye? What happened? Oh well...Xu Shu is here to help you become better! Step1- Cao Cao is coming to destroy Liu Bei's little army! You're forces are not big enough to repel the enemy, so you'll have to rely on some traps! Move your unit on any of the squares then select "build" and build an archer turrent! But the turrent is fully built yet! So bring Xu Shu's unit over and finish repair the turrent! Step2- Cao Cao is marching from Wan with 10,000 men, which doubles your amount! You must build traps to help defeat his men! Build whatever you think that you need. I would not use embers or fireballs. I would go for archer turrents, maybe a camp or one of the two bands. Make sure they are close enough to each other and to the city to compliment each other for the battle. Luckily it's only Lu Xiang, so the battle will be easy with or without the traps helping you. Just have Zhao Yun use Rush to confuse him. Then gang up on him. ~Techniques~ So, you successfully defended Xin Ye! Now what? Liu Bei has Jing now and Zhuge Liang must teach him about techniques to help make the army grow stronger! Step1- Zhuge Liang wants to help the army, so select the city, go to "City" then to "Technique". Now select "Veteran Troops". Then end your turn. Step2- Yes! You've acquired "Veteran Troops"! But now for the real test! You must get 500 or more technique points within a year (36 turns). Use anything to help you get technique points. Draft, outfit, develop, inpect...anything! It's a little time consuming but it's easy. ~Capturing Cheng Du~ Now that Liu Zhang shall be a pawn in this little tutorial, let's go defeat his forces! You have an entire year to capture Cheng Du! Step1- Start by building a barracks and a smith. Then drill your troops. Then go to "Personnel" and use summon to summon all your officers from the other cities. End your turn. Then drill your troops again the next turn. End your turn. Now that they've finished the first barracks, build another one! Outfit a tower now that the other officers have arrived. Also outfit some pikes! Around 5,000. Draft until you have over 30,000 troops. Now you're ready to march! Step2- March with these units: Guan Yu-Zhao Yun-Wei Yan, with Spears, 9,000 troops. Huang Zhong-Jiang Wan-Zhang bao, with a tower, 5,000 troops. Zhang Fei- Zhuge Liang-Ma Su, with pikes, 5,000 troops. Guan Yu's unit will be mainly used for attacking. Huang Zhong's will be used as seige. Zhang Fei's is the confusing/strategy unit, but can also act as a supporting unit. Use these units to take the gates. Try not using the Tower to attack enemies, for you want to save the Will for Cheng Du. If you must, stop in Mian Zhu Gate to recover some Will before the final battle. Enemies will come out to attack you, just use Guan Yu and Zhang Fei's unit to attack the defenders. Make sure to watch out for the turrent between the gates, just avoid it's sights and you should be fine. You should only need to destroy the first turrent after the frist gate, it is easy to avoid the other one. In the end, with Zhang Fei's automatic confuse success, Guan Yu's powerful unit, and Huang Zhong's seige, you can easily finish off Cheng Du before you get the 3 months left warning. ~Duels and Debates~ These are just explanatory tutorials and doesn't require you to clear any conditions. I'll go over Duels and Debates more extensivley later in this FAQ. --------------------- 5.Creating an Officer --------------------- You can create up to 150 officers, with no limitations on stats or skills. You access the create officer mode by going to the "Create Officer" on the main menu. Once you decide to create an officer, you can either do everything yourself or use "Auto" in which the game creates an officer for you. Once you choose "Manual" It will bring you to the first page. You can choose from a large amount of portraits, choose a model, the gender, Surname and Forename of your officer. "Kin" is where you can select your officers birth year, lifespan (up to 99 years), father, mother and spouse. Game-wise think of the father, mother and spouse bond as an "advanced" friendship. They will help you in battle, help you in duels, and are more likely to join you. But they are also less likely to betray (if ever). Though I noticed on occasions, more cowardly officers like Sun Hao are more likely to join you than if I caught Sun Quan, this is assuming they are both on Sun Jian's force. In "Ties 1" you can choose up to two sworn siblings. Sworn siblings is a Chinese sacred bond, where usually two people man a sworn oath to die on the very same day. This was more important than your family and friends. So this is the strongest bond in the game. You can also set a "Close Friend" this is NOT your best friend. This determines your compatibility rating (which is secret, but you can find an old one in the ROTK VIII FAQs). So if I chose Liu Bei my character would get along with Liu Bei and all the officers that are close to Liu Bei. In "Ties 2" you can choose up to 5 liked and disliked officers each. Your liked officers help you in battle, are more likely to join you, and are more likely to help you in duels. Disliked officers are almost impossible to recruit, don't help you when using "surround", and won't help you in duels (in fact, they won't even come up as an option at the beginning of the duel). "Abilities" lets you set your characters stats (which are 99 max default), your characters aptitude, and skill. Your skills are limited at first, until you unlock the more godly skills, which is covered later. "Traits" lets you determine your characters personality and ambitions. Once you're all done with that, select confirm and you're done! You can now use the officer to be put in a force, make him a free officer or a ruler! Don't forget to save when you're all done! ~Officer Bonds~ This is a small segment, I didn't want to give it its own segment, so I thought this would be a good place. Disliked Officers- More likely to betray you if they are on your force, less likely (if not impossible) to employ, won't help during "surround", won't help even if they have the Assisstance skill, and won't help during duels (they won't even be there). Liked Officers- Less likely to betray you if they are on your force, easier to employ, will help you attack other units at no cost of a turn during battle, and they are more likely to help you during duels. Kin- Even less likely to betray (it's very hard, but they have to be imprisoned for a long time and have to be more of a cowardly officer), hard to employ when another one's family is out there on another force, will help you attack other units at no cost of a turn during battle, and they are more likely to help you during duels. Oath- Never will betray you, hard to employ when the officers other oath sibling(s) are imprisoned, will help you attack other units at no cost of a turn during battle, and they will help you during duels. As stated before, officer bond levels are secret and are unknown. The last known levels reported were ROTK VIII levels. Check out the FAQ there for more information. ------------------------------ 6.City Commands/Strategy Phase ------------------------------ ~Basics~ During the strategy phase you can work on economics, diplomacy, hire free officers, give out ranks, and other things to help manage your kingdom. To select a city just use the "x" button then you can just select the tasks you wish to do. To side scroll or speed up the text use the square button. -City Info- When you put your cursor over a city, it displays some stats about the city. The very top is the city name. The icon to the right is the cities "speciality". Cities can have different specialities including: Large City, Spears, Pikes, Crossbows, Seige, Horses, and Naval. Large cities have a large amount of building space and can hold 150,000 troops (compared to the normal 100,000). Spears, Pikes, Crossbows, and Horses production prices is reduced and if they have the correct facility for producing that type then the city receives a small amount of that weapon each month. Seige and Naval decrease the cost of building. Just below the city name is the ruler and the forces color. To the right of that is the district number (covered later). The Prefect is the governor of that city. The Prefect's lead determines things like seige damage done on the city and the counter attack. The Prefect is either determined by rank(by lead, if they do not have any ranks). Gold is how much gold you have in the city. Gold is used to carry out most of your tasks and is one of the most essenstial things in the game. Food is how much food you have in the city. Food is used to keep your troops fed in the city and in battle. Running out of food results in troops abandoning your force. Order is how sound your city is on the inside. If you have low order, you'll gain less gold and food and there is a greater chance of bandits or tribes appearing. HP is more commonly known as defense in ROTK. Once your cities HP drops to 0 your city automatically falls. HP cannot be repaired by actions, only time will restore the HP of a city. Officers is how many officers are in your city. So 4/5 means you have 5 officers working in the city, but only 4 are available to use at the moment. Your troop numbers are shown just above your city. Each month you receive gold and every July you receive your harvest (food). After each month, the order can slightly drop in your city, make sure it doesn't go out of control. You cannot just make any commands you want per turn, they are limited by AP (Action Points). Each task requires a certain amount of AP, if you do not have enough AP you cannot execute that task. So make sure you use your AP on the most urgent things first. Some things like giving out ranks doesn't cost AP. The max AP you can have at one time is 255, so if you find yourself having 255 make sure to use some! The amount of AP you receive depends on your city numbers, around 5 cities might get you around 130 AP per turn. Spend AP wisely! I'll go over each city command individually and explain everything you need to know about it. ~City~ -Develop- Use develop to create facilites within your city limits. You can use up to three officers to create a facility. The related stat for developing is Pol. +Markets- Increases your gold income. Costs 200 gold. 500 HP. +Farms- Increases your harvest income. Costs 200 gold. 500 HP. +Barracks- Allows you to draft troops. Can only draft once a turn per barracks. Costs 300 gold. 800 HP. +Smith- Allows you to produe spears, pikes, and crossbows. Can only outfit once a turn per smith. Costs 300 gold. 800 HP. +Stable- Allows you to breed horses. Can only breed once a turn per stable. Costs 300 gold. 800 HP. +Workshop- Allows you to build rams/juggernauts and towers/catapults. Can only build once a turn per workshop. Costs 300 gold. 800 HP. +Shipyard- Allows you to build ships/warships. Can only build once a turn per shipyard. Costs 300 gold. 800 HP. +Mint- Boardering markets are 1.5x productive. Mints do NOT stack. Costs 400 gold. 1000 HP. +Granary- Boardering farms are 1.5x productive. Granaries do NOT stack. Costs 400 gold. 1000 HP. +Pheasant Tower- Helps you gain more TP per turn. Only one can be built per city. (Acquired through event, see 'event list' for more details) Costs 1500 gold. 1300 HP. -Recruit- Recruit troops, can only draft once per barracks. A max of three officers can be used. The related stat for recruting is Cha. Costs 300 gold. Decreases order and will. -Outfit- Develop equipment or seige weapons. Can only outfit once per certain facility being needed. A max of three officers can be used. The related stat for outfitting is Int. Outfitting spears, pikes, crossbows, and horses all costs 700 (560 speciality) gold per outfit. Rams cost 1500, towers 1600 and ships 1800. Those increase by 200 after researching their respected techniques to increase their efficiancy. Building rams, towers and ships takes more time (depending on Int and skills). Speciality in the weapons decrease their cost by 300, 380, and 360 respectively. -Inspections- Increase your cities order, to help improve your cities income, harvest, and chance against bandits appearing. A max of three officers can inspect and it costs 100 gold. The related stat is Lea. -Merchant- This is where you can buy or sell food. Only one officer can deal with the merchant. When trading, decrease the value to sell food, increase the value to buy food. Make sure to pay attention to the trade value! The related stat is Pol. -Technique- Take three officers to research a technique to help improve your army. There are 8 sets of 4 making a grand total of 32 techniques. The first level techniques cost 1000 gold and TP, the second level costs 2000 gold and 2000 TP, the third level costs 5000 gold and 3000 TP and the final technique of the sets costs 10,000 gold and 5000 TP. =Gaining TP= You gain TP from almost any task in the game. Drafting, drilling, inspecting, outfitting, developing, ploys, employing, battle, conquering etc. Things like drilling, inspecting and outfitting doesn't yield much TP, but usually developing an entire city (medium) will get you around 200-300 TP, plus all the little things like drafting and inspecting can yield to a quick 400-500 TP. But the big TP is in conquering and battle. You get 25 TP for conquering a port and 125 TP for conquering a city (occupied or not) and an extra 250 TP for wiping out a force. In battle, you'll find yourself gaining TP like crazy. Things like, making spears knock one enemy into another, and officers attacking for a free turn (based on bond) yields greats amount of TP. Remember, only tactics and strategies can yield TP (this includes surround). So while a city can give you a decent amount of TP, if you need TP in a hurry, fighting is the way to go. +Spears (Related APT-Lea) -Drill Spears: Increase your spears' power. -Attack Provision: Spears steal food when they attack -Surprise: Spears can't be countattacked in forests -Elite Spears: Improves your spears' attack, defense and move. Overall: Attack provisions isn't really worth it, but upgrade it to |
