Scooby-Doo: Mystery Mayhem Walkthrough :
This walkthrough for Scooby-Doo: Mystery Mayhem [Playstation 2] has been posted at 25 Mar 2010 by garfield and is called "Walkthrough". If walkthrough is usable don't forgot thumbs up garfield and share this with your freinds. And most important we have 4 other walkthroughs for Scooby-Doo: Mystery Mayhem, read them all!
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Walkthrough - Walkthrough() () () () () () () () () () () () () () () () () () () ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / V V V V V V V V V V V V V V V V V V V Scooby-Doo: Mystery Mayhem Walkthrough For PS2, Xbox, and GameCube Final Version Copyright 2004 YuGiOhFm2002 & YuGiOhAngel (YuGiOhAngel@yahoo.com)(YuGiOhFm2002@yahoo.com) (If you Email one of us or both of us.) (Please add Game Name or Guide Name in Subject) (to let us know which game you need help with.) First Created: 3/14/04 Last Updated on: 5/11/04 () () () () () () () () () () () () () () () () () () () ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / V V V V V V V V V V V V V V V V V V V ***************** Table of Contents ***************** I. Legal Info II. Introduction III. Walkthrough A. Episode 1: The Haunting of Hambridge B. Episode 2: Mayhem at the Movies C. Episode 3: Weird Wild West D. Episode 4: Bad JuJu In the Bayou E. Episode 5: Hi-Tech Terror ============================I. Legal info================================= This document may not be altered, copied, published, sold nor reproduced for profit in any way shape or form without advance permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited. If you steal any part of this Guide, FAQ, you will be punished to the full extent of the law. Plagiarism is illegal, and I really detest it. If you do Email us for our permission, We have nearly no problems in allowing you to post it on your site as long as full credit is given to us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off of Gamers/Users to access it directly or indirectly in any way shape or form. However, you may print this document out if it is for your own personal use. If you see a site using this without our permission let us know. ========================================================================== II. Introduction This is to help those having trouble getting through their trouble spots in any of the 5 episodes of the game. I will be making this a step by step guide to how to get from beginning to end of each Episode. You will want to do exploring on your own. We know most prefer figuring out games on their own and a walkthrough is usually a last resort. I will keep this the way we have done all of our other walkthroughs giving just enough information to hopefully help you on your way. Some areas I may have problems with in explaining, but we will see about that. For now enjoy the walkthrough and we hope it helps some of you that needs it anyways. This won't need anymore updates unless there is errors or if we feel it is needed to add more detail to a specific step or description. I don't tell you when to capture ghost because in most of the game you have to capture ghost to continue on. If you see a ghost or monster capture it. If you can't wait until you find the page that will allow you to capture it. Do you need to capture all ghost on all episodes? No you don't need to only when it's required. There seems to be a slight glitch with the Tome of Doom on some levels. It may stop gaining power. If this happens you may want to restart the level and try again this is usually how most correct this glitch. III. Walkthrough Note: Save when you need to. I won't be telling you where the save points are since they are in every area just about. ----------------------------------------- |A. Episode 1: The Haunting of Hambridge| ----------------------------------------- Opening Scene 1. Go into the door directly in front of you. 2. Use the Camera/Save point if you need to. 3. Use the costume trunk and make your way up the stairs. Go into the door on the right side. 4. Climb over the crate on the far side of this room and use the button near the door here to your left. 5. Climb up the ladder and get the "Annex Key". 6. Leave this room through the door near the button. 7. Use the Costume trunk to your right if you want and use the "Annex key" on the door downstairs that the blue ghost is guarding. 8. Go over to that small gap that they showed you and Squeeze Scooby through it. 9. Push the Book cart out of the way. Go to your left and back to where Shaggy is. Push the cart out of the way and go to Shaggy to make him follow you again. Go through the door you haven't been through yet on the far side of this room. 10. Climb over the bookshelf behind you. Drop off on the other side and use the costume trunk on the other side. Make your way to the back of this room and go in the door on the left. 11. Go through the door in the back of this room. Scene 12. Use the Camera if you need it and then climb over the shelf to your right. 13. On the other side to your left is a Costume trunk use it to get by the ghosts. Follow the bookshelf path to a door and go in. 14. You will end up in a hallway with red carpet go to the right and in the door there. 15. You are now in a hallway with yellow carpet. Go to your right and go in the very last door. 16. You are now in a hallway with green carpet. Go to the very last door to get the "Hideout Key". Return through the door back to the hallway with the yellow carpet. 17. Use the "Hideout Key" on the door to the left. 18. Climb up on the shelf to your left and go to the right to find a Costume trunk. Use it to get passed the ghosts and into the next door. Scene 19. You now have the Tome of Doom. 20. If you notice there is a green wisp generator near you the green thing with the Tome of doom heads on it. You will be using these throughout the game to recharge your Tome of Doom. You will also find the occasional wisp floating around that also helps recharge your Tome of Doom. Single wisps amount of recharging depends on the color of them. 21. Now leave this room. Scene 22. Help Velma find her glasses and return them to her. They are on the other side of this room. Scene 23. You will need to unblock the Force field around the door by capturing all the ghosts in the room with the Tome of Doom. 24. Make your way back to the beginning of this Episode. Be sure to get the the Shadow Page in the yellow hallway. This will allow you to capture the Shadow monsters. Capture the Ghosts along the way with the Tome of Doom. Use the random buttons it shows you on the screen by repeatedly pushing it to capture the Monster/Ghosts. If you are trying to get the Lettuce you must capture all monsters/Ghosts this includes shadows. Scene 26. Boss Battle "Fake Ghost" Follow the bookshelf maze to locate shaggy at the end. You will see the Fake Ghost running around here. He is not your main Objective the main thing you need to do here is capture the ghosts in this room. IF your Tome of Doom needs to be recharged locate the Fake ghost. Chase him around to make him drop Wisps to fill up the power of your Tome of Doom. Keep capturing ghost until the life bar is gone on the bottom right. Scene ------------------------------------ |B. Episode 2: Mayhem at the Movies| ------------------------------------ Scene 1. Go up the Stairs and to the left. 2. You will notice a staircase farther along this path. You will be using it shortly first take the path to the right, Climb over the crates and locate the "Backstage key" near the Poltergeists. You can't catch them so don't even bother trying. 3. Make your way back to the stairs that I mentioned earlier and go down them. Scene 4. Climb over the crates here to use the key on the backstage door. You will notice that lever picture they showed you in the scene it is a clue on how to complete a lever puzzle later on. 5. Locate the "Town Key" in this area. 6. Head back towards the area you got the "Backstage key" There is a door here on the blue background to the left to use your new "Town Key" on. 7. Capture the ghost in this room to continue to the next room. 8. You will find two doors in this next area use the one that opens. The other one needs a key. 9. Go up the stairs to the left and walk over to the catapult. 10. Climb up the ladder near the stairs and push over the bridge to get the "Castleyard Key" where it landed. 11. Go back through the door you came in from and use the Key on the other door to the left of this door. 12. IN this room go up the stairs. If you found all the Lever pictures put the levers the way they showed you. If you didn't find them all you need to put the levers 3 and 1 in the down position. 2 and 4 need to be in the up position. 13. Go back out through the town to the area where you got the Castleyard key and go inside the Castle. 14. In this Moon Set room you need to launch the rocket. Put on the costume and get past the Poltergeist. Push the Button on the wall to the right first with the picture of the Moon car. After that push the button that was behind that moon car with the picture of a rocket. Next push the button of the Mine cart. Finally quickly push the button that was behind the Mine cart with a picture of a Rocket blasting off. Quickly run over to where the rocket is and use it. Go into the door that you land near. 15. Go down the stairs and in the door that is to the left of the stairs. 16. Make your way through the graveyard (Pass by the little pond if you want). In the back side of this graveyard on the right there is a dirt path you need to follow. It leads you to a hole that Scooby can Crawl into. 17. Go up this path and Climb up the stairs near the Vampire. Use the switch you find here on the boxes. Go in the door that is revealed. 18. Locate the poltergeist Page in this room. It's in the back on the right side. Capture all the poltergeist in this room to leave this room. Scene 19. Chase after the Red Knight and catch up to him. You will be chasing him back through the tunnel you got here from. Avoid the boulders that roll down at you by staying near the wall on the right side of the stairs. Scene 20. Go into the next door. 21. Straight in front of you there is a portion of aqueduct near the scooby snacks is not connected to the rest of the aqueduct move it to the left. 22. Locate Scooby in the large center structure of this area. Scene 23. Leave this circular structure and go to your right. Go up the stone steps that are in front of you to go to another area. It seems some have had a problem finding these stairs. Most seem to end up going to the stairs that lead to the top of the circular room where scooby and daphne is. The stairs I refer to are rather close to the doorway that goes into where they are. 24. Climb up the ladder of the crane in front of you and use it to knock over some pillars. Locate the Aqueduct portions that need to be moved in this area. They look the same as the one you moved earlier. Once you have moved them use the stairs near the third pillar to get up to the Aqueduct. Go to your right and follow it to another crane control panel. When you use it Shaggy will tell you that it's missing a few parts continue down the aqueduct in the direction you were going and go down the stairs. There are two doors at the bottom of the stairs go in the door that leads into the next area (there is another door that leads back out to the set you do NOT need to go through that door). 25. Go down the stairs here and locate the "Valve Handle". Go back to the door you entered from and use the Valve handle near the bridge to lower the bridge. 26. Use the Red button on the ship. 27. Climb up the ladder that was unblocked. Climb up to the highest part of this area to find and use a button. Go down to where the bridge it created is to get the "Fuse". 28. Make your way back down to the ship and Leave the ship to go out the door. 29. You are on the Egyptian Set now. Go through the door on the right. Some have had trouble with finding this door it is located on the far side of this room. 30. Go up the stairs and use the Lever. Scene 31. Grab the gear in this room and use the lever in the corner. Go out the door and quickly go to the bridge to get the Mummy Page. 32. Capture all the Mummies to continue on. 33. In this next room Pull the switch and quickly make it past the blade traps and in through the door before it closes. 34. Make your way across the lava into the next room. 35. Go down the stairs and exit out the door. 36. Go back to where the Crane was that was missing the fuse and Gear to use it now. Scene 37. Near the Crane that knocked over the pillars is a catapult with Daphne's Key on it. Once it's launched or if it was already launched over a wall there is a small gap near that wall that Scooby can go into and get the "Cage Key". It's right along the side of the stone steps. 38. Go back to Daphne and free her from her cage. Scene 39. Capture all the mummies in this area. Use the Stone steps to get to the other area to find the rest of the Mummies. Go in the door once you have captured all of them. If the Mummies go back into their casket put away the Tome of Doom they hide in there because they know you can capture them with it. Try to make them walk a good distance away or pull them with the Tome of Doom away from the casket before trying to capture them. Scene 40. Boss Battle "Red Knight" This Boss is very easy just keep running away from him until the Castle bridge is opened for you. Scene ------------------------------- |C. Episode 3: Weird Wild West| ------------------------------- Scene 1. Capture both poltergeists in the room. 2. Go through the door and Choose a character for the race. 3. Eat as much food as you can in here. IF you start going slow you will need to push the action button to burp. You must eat the most to win. Scene 4. Go up the stairs and use the door. 5. In this room you need to chase the woman into the doors she goes into. She first goes into the middle door on the right. She goes into the top left door next and then she goes into the middle door on the left. After that she goes into the Top right door and then the bottom left door. Finally she goes into the bottom right door. 6. Go down the stairs and use the Basement door. 7. You will end up in a dark basement with a lantern to pick up and batteries sprawled out in this basement. Collect batteries when you need it. Go left and go down the Dark hallway to your left to locate Shaggy. 8. Go back out into the darkness and follow the hallway again you will see a light to your right. This is where the door you need to use is. 9. You are now in the Saloon. Notice the piano to the right you will need to use it in a bit. You also need to take notice of the paper on the bar of the color musical note. Leave the Saloon to go outside. You can't catch the dust devils yet so don't try. 10. Across the street is a white schoolhouse go to the left of that school and crawl Scooby under the barrels. You will get the "Liquid soap" here and then go back out. 11. Go across the street to the Jail and go inside. Take notice the Musical Note on the Desk in the jail. Scene 12. Go outside and go to the side of the jail to use the liquid soap on the thing blocking the hole. Scene 13. Head to the Bank it's the building across from the Saloon. 14. Take notice of the final Musical note on the wall. Also of the Song that the phonograph is playing. It's giving you a musical hint for the piano puzzle. 15. Leave the bank and go to the Saloon. 16. Use the Piano you will need to put those three musical notes in the correct order to get a key. The correct order is the dark purplish notes, orange notes and then the red notes. You get the "Mine Cart Key" for doing this. 17. Leave the Saloon and go to the right all the way down the street to that building near the tunnel. Use the Mine Cart Key on that door and get the item you find here it's the "Handsaw". 18. Use the Handsaw on the bars inside the Cell that you freed Fred from. 19. You can now squeeze into the next cell to get the "Vault Key" 20. Go back to the bank and use the key on the Vault to get the Shovel. 21. Go back to where you got the Handsaw from and use the shovel on the mound of dirt there. Go into the tunnel you have uncovered. Scene 22. You will be on the Mine Cart ride. I'll let you deal with this part on your own. It's just a trial and error type thing. Just keep trying you will eventually get through it. 23. Once you have completed the Mine cart ride you need to go up the stairs and out the door. 24. Go in the door to the right to enter the Schoolhouse. Take notice of the numbers on the Chalk board and leave through the doors on the other side of this building. 25. Use those numbers you saw on the chalkboard on the safe in the Bank. You now have the "Dust Devil Page" 26. Capture all Dust Devils on Main street outside to continue to the next area through the train car. Scene 27. Boss Battle "Dust Devils" Objective in this battle is to just capture all the dust devils that come down to attack you. Scene ------------------------------------- |D. Episode 4: Bad JuJu In the Bayou| ------------------------------------- 1. Go to the right side of the house and climb on the crate to get the "Waterhouse key". Scene 2. Make your way through the bush maze to the left and go into the small looking waterhouse with that key. 3. Go down the stairs and up the stairs on the right and go into the big pipe here. 4. Go up the ramp near by to get to some colored valve handles. Turn the handles until you have the steam shut off across from you (Turn the Green and then the Red one). 5. Go to where the steam was blocking to get the "Snorkel Gear". 6. There is a little dock you need to make your way to and you can now dive in with your snorkel gear. 7. Make your way to the left avoiding the Alligators. to another small dock. 8. Push the red button here and cross the bridge to push a second red button if you haven't already that is. 9. Turn the Valve Handle near where you entered this area. to open the lid on the waterway and jump into it. 10. Go left down the stairs and left to use a switch. 11. Now you need to do a mini Pipe puzzle. Here is an Overhead diagram of the way the pipes should look like after moving them. I was going to put step by step but I figure that might be more confusing. The stairs on the very top are where you entered this waterhouse from. ============================================================================= _______ _______ | | | |___| | | | | |___| | | | | |___| | || | ------ | || | | | | | || | | | | | ------------------------- | | |___| ______|| |___| / ______/ |___| || || ________|| __ / _______() |_ \ _____|| || / _____/ || |(_____ || \_____ \ ---------------- || | | | | | | || | | | | | | )) ---------------- || || ||___ || \___ \ ___|| || / __() ____~~~__|| || / ___~~~___/ || || ______ || || | | || )) | | || |______| ||_________________________________________ \__________________________________________() |
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