Shadow Of The Colossus Walkthrough :
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Walkthrough - Plot/Theory Analysis FAQShadow of the Colossus Plot & Theory Analysis FAQ *Authors* Ryu Kaze/Ryu Sinclair; contact: omegaomnislash@gmail.com iamthedave/David Rodoy; contact: edge_braak@yahoo.co.uk *Date of publication* March 6, 2006 *Last updated* August 21, 2006 *Current version* 4.00 |Notes to make yourself aware of| Please be aware that there will be major spoilers for the storyline of Shadow of the Colossus in this FAQ, and also spoilers for its "spiritual precursor" Ico. Also, for your convenience, be aware that you can use the numbers to the right of each section in the table of contents to do a ctrl+f search and instantly get to the section of your choice. |-Table of Contents-| -1: Version history (001) -2: Statement of purpose (002) -3: Frequently asked questions (003) -4: Theories (004) 1) Backstory theories (004.10) *Wander & Mono's connection/Wander's motivation/Other Wander stuff (004.1A) *The Dormin (004.1B) *The nature of the Colossi (004.1C) *The Forbidden Land (004.1D) 2) Ending theories (004.2) 3) After ending theories (004.3) 4) Meta Theory on the Dormin, the Colossi and Wander's motivation (004.40) *Nature of Dormin and the Colossi (004.A) *David Rodoy's theory on Wander's motivation to revive Mono (004.4B) *Ryu Sinlcair's theory on Wander's motivation to revive Mono (004.4C) 5) Connections to Ico: Facts & theories (004.50) *Ico as the prequel (004.5A) *SotC as the prequel (004.5B) *Other possible connections (004.5C) 6) Allusions to Hebrew legends (004.6) 7) Parallels between large and small representations (004.7) -5: Acknowledgements about the game and this FAQ (005) |Version history| (001) August 21: Corrected some info about Pal the squirrel, and added a theory about the idols to the Dormin section July 30: Various small touches; adding a new theory on why the sword points to the Colossi, a possible explanation for the shadow figures that appear in the Shrine of Worship, and mention of Golems to the Hebrew legends section; I also think it now warrants being version 4.00 June 27: Corrected the translation of "Veritas" to "Truth" and opted for "Serpent" in place of "Dragon" as the translation of "Draco," as it's more to the point June 4: Correcting a few small typos May 3: Expanding a few parts of the Meta Theory and adding a little bit of information to the Parallels between large and small representations section Adding some more folks to the Acknowledgements section; thanks for your contributions Adding another site to the list of sites authorized to host this FAQ March 11: Ico connection theories changed to Connections to Ico: Facts & theories Updated information on official connections between Ico and SotC added throughout the FAQ Mention of the Dormin's horns and some middle eastern cultures' view of horns as a sign of divinity added to the Meta Theory section and the Dormin section Elaboration on outside knowledge of the Colossi added to the Meta Theory section Elaboration on my (Ryu Sinclair) theory concerning Mono's connection to Wander added to the Meta Theory section, along with additional notes and/or observations added to Dave's personal notes on his theory of Wander's connection with Mono More information added to the Acknowledgements section's sources cited List of websites authorized to host this FAQ added to the Acknowledgements section March 9: Added some more into the Frequently asked questions March 8: Added info on "Agro" versus "Argo" in the Frequently asked questions March 7: Parallels between large and small representations section added March 7: More info on the "castle" added to Other possible connections section March 7: "Biblical allusions" changed to "Allusions to Hebrew legends" March 6: Published March 4-6: Version history section added Statement of purpose section added Theory sections added *Backstory theories -Wander & Mono's connection/Wander's motivation/Other Wander stuff -The Dormin -The nature of the Colossi -The Forbidden Land *Ending theories *After ending theories *Meta Theory on the Dormin, the Colossi and Wander's motivation -Nature of Dormin and the Colossi -David Rodoy's theory on Wander's motivation to revive Mono -Ryu Sinclair's theory on Wander's motivation to revive Mono *Ico connection theories -Ico as the prequel -SotC as the prequel -Other possible connections *Biblical allusions Acknowledgements about the game and this FAQ section added |Statement of purpose| (002) The purpose of this here document is to combine all known and documented theories concerning Shadow of the Colossus' storyline into one large reader-friendly FAQ, and this is the statement that states that as being the purpose. The hope is that it will provide readers with the knowledge of what ideas have been kicked around since October of 2005 and hopefully help shed some light on some things for them, while also leaving them plenty of room to decide for themselves what they make of the story. Each theory presented here will be analyzed in terms of what we know about the game and classified as either workable or unworkable within the context of the game. We'll also be presenting our own "Meta Theory" on the origins of the Dormin, the nature of the Colossi, and Wander's connections to Mono and the reason for his desire to revive her after discussing all the other theories, as the Meta Theory encompasses all of the categories that will be discussed before its presentation. Also, before we get into the thick of this FAQ (the theories), we'll run through some of the more frequently asked questions about Shadow of the Colossus. Thank you, and do enjoy this FAQ. "Shadow of the Colossus is more than just a video game. It is a spiritual experience, and that is very much the point. A game which is so totally about immersion and atmosphere to the point where it doesn't require much of anything to happen. Or, more precisely, it's a work of art. In a way few games could hope to or would want to be." -David Rodoy |Frequently asked questions| (003) Q: Is this a sequel or prequel to Ico? A: Officially, it's a prequel, taking place at an unspecified point in Ico's past. Wander's Ico's ancestor. This was confirmed by lead developer Fumito Ueda on March 9, 2006 in an interview with Wired News. The interview can be read here: http://www.wired.com/news/technology/0,70286-0.html?tw=rss.culture Q: What about that Nico thing? Wasn't that the original version of this? A: That's what it was going to be called when Ueda and his team first started working on it. It was going to be a sequel to Ico back then (the "ni" in "nico" is a play on words; "ni" is "two" in Japanese), but they decided not to go the predictable route and just make a sequel to a successful game, and actually put some time and heart into making something unique yet familiar instead, and the end result was Shadow of the Colossus. God bless 'em. Q: I heard this was originally called "Wanda and the Colossus" in Japanese. What's up with that? A: What's up with that is a mistranslation, I'm afraid. The Japanese name of the game was "Wander and the Colossus." You see, "Wander" is an English word, and while the Japanese have a fantastic language, they're not quite as proficient at making the "er" sound as us English-speaking gaijin. This is mainly because they don't HAVE any words that end in "er" in Japanese. As a result, when they try to say a word that ends in "er" it comes out sounding like "a" or "aa" instead of "er," and since their written language is based on their pronunciation, it looks like it would be "Wanda" instead of "Wander." Even so, they try their best to get appropriate English characters to represent what they intend something to be when they write in romaji (which represents Japanese sounds in English characters), and as a matter of preference, they tend to title things in romaji. That being the case, the name on the cover of their version of the manual (and the disc too) is "Wander and the Colossus." Now that I've bored you to death with giving you a textbook answer to a question you probably only wanted answered in a single sentence or two, we'll move onto your next question. After you wake up. Q: So, does that mean that my PAL version of the game's wrong? Its instruction manual says "Wanda"'s the main character's name. A: Yep, 'fraid so. It's a mistranslation, because for some reason, whoever wrote the PAL manual decided to translate the Japanese instead of just looking at the romaji written on the cover of the game case and its manual. That or he did look at the game case and manual and decided he knew better what the Japanese developers were trying to say than they did. Q: So the main character's name is "Wander" then? A: Er, not exactly. You see, he doesn't have a name that we're aware of. The official UK website for Shadow of the Colossus says "It matters not. His efforts were not for the cause of creating a legend for himself" under "What is the wanderer's name?" He's just called "Wander" because that's what he's doing: Wandering around to hunt the Colossi, kill them, and bring Mono back to life. Q: Hey, while we're talking about Mono, what's Wander's connection to her anyway? Why'd he go to all this trouble to bring her back?" A: Like his name, it's one of those things that history's forgotten (or intentionally left open-ended, as the case may be). There's only theories about what kind of relationship -- or lack thereof -- that they had with one another before she died, but that's why you're here! Don't be so impatient! The theories are further on down. We'll get to 'em, I promise. Q: How do we know her name's "Mono" anyway? A: It's in the credits. Q: Oh, right. I don't know how I overlooked that. A: You and me both. You're not the only one that managed to miss the credits, though, I promise you, so don't feel bad. Q: Is the horse's name "Agro" or "Argo"? I thought I heard him say "Argo" when he called him. A: The horse's name is "Agro," just like in your manual (the manuals were right this time). I know a lot of people sometimes think it sounds like "Argo," but this isn't Xena's horse. This is Wander's horse and his name is "Agro." Q: Okay, so there's no canon backstory or explanation for the ending or anything like that? A: Not entirely. Ueda's one of those rare gamemakers who doesn't always have an exact intention for a story per se. He's got an intention for a plot, plot elements, and plot devices, but not always an intended explanation. He usually wants the gamers to take their own story away from experiences with his games. Obviously, there's some things that can't work in the context of the game, but we'll get to more on that later. Ueda's got his own interpretations for the story, but he usually calls it just that: an interpretation. He takes his own personal analysis away from his games, but he doesn't always make it official. He makes a point to let that be known when asked what something meant in one of his games. That said, it IS his opinion -- and he has confirmed it as canon -- that Shadow of the Colossus is a prequel to Ico and that Wander will begin the line of horned boys seen in Ico, making Wander Ico's ancestor. Q: Interesting. I think I like this Ueda guy. A: Me too. He kicks ass. Q: So, uh, what's that Dormin guy anyway? A: Jumping ahead of yourself again, I see! I told you to be patient. We'll get to THEM soon enough, and explain what we think THEY are. Q: Well, about those Colossi. Who made them? A: Hey, patience I said! We've got a Colossi theory section further down. Q: Those horns on Ico's head during the ending. What do they me- A: Patience, dammit! Q: Sorry. A: S'okay. Q: Well, how about the Colossi's names? They have official names, don't they? A: Indeed, they do: #1- (The minotaur) Designation: Minotaur Colossus Proper name: Valus Latin name: Minotaurus Colossus #2- (The bull) Designation: Taurus Major Proper name: Quadratus Latin name: Taurus Magnus #3- (The knight) Designation: Earth Truth Proper name: Gaius Latin name: Terrestris Veritas #4- (The horse) Designation: Elite War Horse Proper name: Phaedra Latin name: Equus Bellator Apex #5- (The bird) Designation: Bird of Prey Proper name: Avion Latin name: Avis Praeda #6- (The bearded giant) Designation: Great Beast Proper name: Barba Latin name: Belua Maximus #7- (The electric eel) Designation: Sea Serpent Proper name: Hydrus Latin name: Draco Marinus #8- (The lizard) Designation: Wall Shadow Proper name: Kuromori Latin name: Parietinae Umbra #9- (The tortoise) Designation: Storm Echo Proper name: Basaran Latin name: Nimbus Recanto #10- (The sand worm) Designation: Sand Tiger Proper name: Dirge Latin name: Harena Tigris #11- (The tiger) Designation: Flame Guardian Proper name: Celosia Latin name: Ignis Excubitor #12- (The sea monster) Designation: Great Sea Monster Proper name: Pelagia Latin name: Permagnus Pistrix #13- (The flying serpent) Designation: Air Sailer Proper name: Phalanx Latin name: Aeris Velivolus #14- (The lion) Designation: Destruction Luster Proper name: Cenobia Latin name: Cladeds Candor #15- (The warrior) Designation: Vigilant Sentinel Proper name: Argus Latin name: Praesidium Vigilo #16- (The sorcerer) Designation: Grand Superior Proper name: Malus Latin name: Grandis Supernus Q: Cool! How do you know all these are correct anyway? A: People who pre-ordered the Japanese version of the game got a bonus DVD that had some info from when the game was going to be Nico. Supposedly included in its liner notes were the names of the Colossi. Q: Is there a 17th Colossus? A: NO! Stop asking, goddammit! Q: Sorry. A: S'okay. Q: What about an alternate ending? A: ... Q: See above? A: Correct. Q: So there isn't one? A: That's correct. There's no alternate ending. You can't kill Emon and his men as Dormin, you can't escape the pool as Wander, and you can't make Emon's men kill Dormin either. Their arrows can only take a certain percentage of his health. Reducing your health with fruit from the Secret Garden before you fight Malus and then trying to get Dormin killed isn't going to work. Q: Hey, what's the language spoken in the game? A: It's some kind of backwards Japanese mixed with Latin or something like that. Don't bother trying' to understand it. Q: Huh. So there's no English at all? I thought I might have heard Mono speaking in English at one point after Wander passed out when killing a Colossus. That is Mono, right? A: Yep, that's Mono, but she's not speaking in English. You're mistaken, I'm afraid. Trying too hard to hear something you recognize, I imagine. No, she speaks in the same backwards Japanese/Latin combo as everyone else in the game. Q: What are all the unlockable items in the game and how do you get them? A: This is a storyline FAQ! Take that gameplay b.s. somewhere else! Okay, fine. But just this once. And only because it lets you hear the Dormin talk some more. And because I'm a nice guy. And because you owe me money now. There are two sets of 8 unlockable items. After beating the game for the first time, you unlock Hard Mode and Normal Time Attack Mode. To get the new items, you have to play both Normal Time Attack Mode and Hard Time Attack Mode (accessible after beating Hard Mode), both with their own sets of items. To access a Time Attack Mode, you just save your game after beating it, load the file, and then the game will start over, but you'll keep your health and extra grip you acquired from the last playthrough. To fight the Colossi in Time Attack Mode, just go up to their corresponding idols in the Shrine of Worship and press circle. Wander will pray in front of the idol and be given the opportunity to challenge that Colossi in Time Attack. After beating two Colossi in Time Attack, you'll get an unlockable item. It doesn't matter what order you fight the Colossi in, by the way, but remember to beat them all in Time Attack before venturing out to actually finish the game. If you end the game before beating all of them in Time Attack, you're not going to be able to have a shot at all the Time Attack unlockables again until your NEXT playthrough of the game. In other words, if you were to beat 6 Colossi in this playthrough, and then beat the game without fighting anymore in Time Attack, you're going to have to fight and defeat 8 on your next game in Time Attack to get the next unlockable. Also, remember that you can't carry over unlockables from Normal Mode to Hard Mode, and vice versa. And without further ado, here are all the unlockables: -Normal Time Attack unlockables- 1-Whistling Arrows (gets a Colossus' attention; beat 2 Colossi) 2-Cloak of Force (increases the damage Wander can cause; beat 4 Colossi) 3-Mask of Strength (increases the damage Wander can cause; beat 6 Colossi) 4-Lizard Detection Stone (allows you to detect lizards; beat 8 Colossi) 5-Fruit Tree Map (allows you to detect fruit trees; beat 10 Colossi) 6-Mask of Power (increases the damage Wander can cause; beat 12 Colossi) 7-Cloak of Deception (makes Wander invisible; beat 14 Colossi) 8-Flash Arrows (powerful explosive arrows; beat 16 Colossi) (Option to make Agro brown also unlocked) -Hard Time Attack unlockables- 1-Harpoon of Thunder (ranged weapon more powerful than arrows; beat 2 Colossi) 2-Sword of the Sun (sword that can gather the light anywhere; beat 4 Colossi) 3-Fruit Tree Map (allows you to detect fruit trees; beat 6 Colossi) 4-Shaman's Cloak (inreases Wander's defense; beat 8 Colossi) 5-Lizard Detection Stone (allows you to detect lizards; beat 10 Colossi) 6-Shaman's Mask (increases Wander's defense; beat 12 Colossi) 7-Cloth of Desperation (acts as a parachute for Wander; beat 14 Colossi) 8-Queen's Sword (allows for extremly powerful attacks; beat 16 Colossi) (Option to make Agro white also unlocked) After unlocking an item, head to the pool at the back of the Shrine of Worship to collect it. Q: What's the Secret Garden? How do I get there? A: Another gameplay question! Okay, fine, this one's related to important story stuff anyway. The Secret Garden is that garden from the ending of the game where Agro leads Mono. To get there, you'll need quite a bit of grip strength and some patience. That said, if you're playing the NTSC version of the game, a grasp of the Vertical Jump Glitch will get you to the top without a lot of stamina (this was edited out of the PAL version). To start your way there, you'll need to go to the moss growing on the northeast side of the temple and simply start climbing up. Follow its path to a ledge with a bush growing on it, and then follow this ledge as it wraps around to the north side of the temple. Once you follow this climbable path to its end, it will deposit you near the door Wander and Agro entered to access shrine at the beginning of the game. From there, take a left to visit the Secret Garden, or a right to walk across the long bridge that Agro and Wander journeyed across in the game's opening. There's not a lot within the Secret Garden that's actually notable aside from the fruit growing on the trees here. Eating these permanently reduces your maximum health and grip strength. If you eat enough of these fruit, your health and grip strength return to their base levels. Q: What kinds of animals are in the game? A: There's horses, doves, hawks, larger hawks, seagulls, fish, eels, lizards, tortoises, some bats, a squirrel, and a baby deer. Q: A squirrel? Where the hell was he? A: He's in the PAL and Japanese versions' endings. He shows up in the Secret Garden with the baby deer and the birds. Some fans call him "Pal the Squirrel" because they first learned about him with regard to the PAL version, and many of us at first believed that he was only present in the PAL version. Q: Am I ready to move on to the theories? A: I sure hope so. Q: Let's do it! A: Yes, let's do. |Theories| (004) 1) Backstory theories (004.10) *Wander & Mono's connection/Wander's motivation/Other Wander stuff (004.1A) -Wander and Mono were lovers and he wished to revive her because he needed her Explanation(s): The things Wander does for Mono are things a lover would be likely to do, and promotional materials for the game asked "How far will you go for love?" Further, the back of the NTSC game case calls the story of SotC "a story of undying love." Also, a story of love would go along with the mythical feel of this game, such tales usually concerning romantic love. Likelihood KAZE: One of the more likely possibilities, but there are some potential holes in it. Most notably, Mono doesn't beam with recognition when she sees Agro, which one would think she should, seeing the loyal companion of her lover. Though she may have felt disoriented after being revived, one would think that a familiar soul would spark something more spontaneous in Mono's behavior. Another thing to be aware of is that even taking promotional materials into account, that only establishes that Wander loved HER and not necessarily the other way around. She may not have even known him very well, if at all, mustless be famililar with his horse. DAVE: While its ironic that the word 'undying' is used to reference a game where literally every main character dies or appears to at some point, this one's fairly solid. The idea that they loved each other has the flaws Kaze points out above working against it, plus the debatable flaw that Wander himself never really gets close to her. His treatment is very much worshipful and respectful rather than loving, suggesting that their relationship was not a reciprocal one. He does touch her cheek with the back of his hand at one point, but that is all. The key point in both our minds is that she doesn't recognise Agro. OUR ANALYSIS: Perhaps he loved her, but we doubt it was a fully realised relationship. -Wander was in love with Mono and she either didn't know it or didn't reciprocate his feelings Explanation(s): As said in the above theory, the things Wander does are things one would be likely to do for someone they were in love with. And, again, promotional materials asked "How far will you go for love?" and called the story one of "undying love." Also, a story of love would go along with the mythical feel of this game, such tales usually concerning romantic love. Mono not being intimately acquainted and/or familiar with Wander would explain her lack of rejoiceful recognition to the appearance of Agro. Likelihood KAZE: Among the most likely of explanations. This is especially true if one regards the promotional materials of the game as putting forth canon information. (Note: More on this theory in the "Meta Theory" section further down.) DAVE: I don't personally agree with it, for reasons explained later, but there's no doubt it's a solid explanation and I personally think it is the one most players will accept when playing. OUR ANALYSIS: This looks fairly believable. -Wander was a templar under Emon's tutelage who sacrificed Mono and felt guilt as a result, then desired to redeem himself by reviving Mono Explanation(s): Wander being a templar explains his connection to Emon, why he wears a similar cloak, his exceptional horseriding skills, his skills with a sword and his skill with bows and arrows. It also explains how Wander could have had access to the sword to be able to steal it in the first place. Finally, it explains Mono's apparent lack of familiarity with Agro. Likelihood KAZE: Among the most likely of explanations, though he's a bit clumsy with a sword in my opinion. He swings it kind of wildly. He certainly has skill in those other areas, though, and this would explain how he had access to the blade. (Note: More on this theory in the "Meta Theory" section further down.) DAVE: This was my big thing, and is explained in detail later. OUR ANALYSIS: There's nothing in the promotional materials or the game to say we've got this one wrong. Hence it's probably fair to go with it. It at least explains an awful lot about our hero. The guilt part is debatably contradicted by the promotional materials that say the story is about love, but there's nothing to say he wasn't forced to sacrifice her regardless of his feelings, and was in the end motivated by guilt AND love. In short, even if challenged from the other solid standpoint, it only requires a little twisting to make this believable. -Wander was Mono's brother Explanation(s): -Not applicable- Likelihood KAZE: Possible, but there's no reason to believe so. DAVE: Deeply, deeply unlikely. Wander is a redhead, for one thing. While that does not guarantee that Mono would be as well, it's unlikely that they would have such striking differences. On top of which, Mono looks nothing like him. We see both of them face on at various points. He has a long, angular face, while hers is far more rounded and traditionally Japanese. While these arguments could be discounted, the fact that they're valid and there isn't a single bit of evidence to support their relation suggests its a fairly shaky ground to work from. OUR ANALYSIS: Probably not. -Wander was Mono's son Explanation(s): -Not applicable- Likelihood KAZE: Extremely unlikely. Both look to be about the same age and both are described as "young souls" on the official UK website. DAVE: This has frightening implications in the context of the ending. Aside from that Mono would have to be the youngest looking thirty-odd year old in the history of anywhere. Not likely. OUR ANALYSIS: As close to certainly not as you can get. -Wander and Mono were just friends Explanation(s): -Not applicable Likelihood KAZE: Possible, though not very likely due to Mono's apparent lack of familiarity with Agro. DAVE: You'd need to be incredibly close friends to consider going to such insane lengths to return them to life. Ironically here more than in the case of them loving each other her lack of familiarity with Agro is damning. I can't see it. OUR ANALYSIS: They were probably more than friends, or he cared about her on some deep level as more than a friend. -Wander had stolen Agro recently Explanation(s): -Not applicable- Likelihood KAZE: Highly unlikely. Agro's a horse much too tall for someone of Wander's stature to logically steal. For Wander to even have such a large horse suggests a bond with him and desire to have that particular horse as his companion. Further, Agro responds to Wander's calls quickly and displays constant loyalty to him, not only because he bears him at all, but because he's willing to ride into battle against Colossi with him and throws him to safety near the end when the bridge beneath them was collapsing. DAVE: Additionally, Agro would KILL Wander if he tried. Without any exaggeration I can say a horse of Agro's size could destroy a modern car with a back kick. He's built like a warhorse. Horses like Agro don't get stolen. Agro and Wander are a well oiled fighting machine. Do you think it's likely that just any horse would ride so cleanly for Wander when he wanted to stand on its back? Even allowing for gaming conventions of 'cool', horseback archery is not easy. Add to that Wander's genuine reaction of grief when he thinks Agro is dead, and I think that this theory is comfortably deep sixed. OUR ANALYSIS: Very, very unlikely. -Agro was originally Mono's horse Explanation(s): -Not applicable- Likelihood KAZE: Not suggested or indicated at all, and hardly makes sense with Mono not calling out his name or otherwise showing instant recognition when she awakens to meet him. DAVE: If Agro took one step with Mono on him she'd be launched into the stratosphere! She weighs about fifty pounds soaking wet. I don't think this theory is supported at all or even makes much sense. For one thing, if it's Mono's horse it again raises all the issues of why he comes so willingly when Wander, who is NOT his master, calls for him, not to mention how he's clearly been trained for horseback archery. Brief aside: Horseback archery was a big part of feudal Japanese warfare, and both horse and rider needed to train extensively to have any degree of accuracy with the discipline. Wander 'inheriting' Agro would not account for his skill on the horse's back. OUR ANALYSIS: Nah. *The Dormin (004.1B) -The Dormin were the old gods of the Forbidden Land Explanation(s): The temple where Wander meets Dormin is called "the Shrine of Worship" and bears many idols. Further, the circular opening above the altar in the shrine and above the pool at the back was possibly designed for Dormin to speak to their priests through. Also, in some middle eastern cultures (which the game may have drawn on), horns are a sign of divinity, and Dormin's corporeal form bears horns. Likelhood KAZE: Certainly possible and fits without any apparent contradictions. (Note: More on this theory in the "Meta Theory" section further down.) DAVE: The Forbidden Land is packed with temples either fallen down or intact, and the Shrine of Worship is clearly decked out like a pagan temple. I've seen pictures very much like it (on a much smaller scale) in history books and whatnot. More on this later, however. OUR ANALYSIS: There's nothing working against it, and it explains why they congregate in a place called 'the shrine of worship'. Maybe. -The Dormin were a group of evil demons sealed away by Emon's people Explanation(s): They turn into a big demon looking thing and had been sealed. Likelihood KAZE: Not so likely based on context and circumstancial evidence. Further, Dormin's behavior isn't consistent with that of a sterotypical treacherous evil being: They openly warned Wander that there may be a high price to pay to bring back Mono, said that they had borrowed his his body rather than possessed, stolen, or even taken it, and after being reunited, honored their agreement with Wander by bringing Mono back to life. Further, it seems possible that they may have returned Wander's life to him in the pool at the back of the shrine (more on this honoring of their bargain in the "Ending theories" and the "Meta Theory" sections to follow). DAVE: I am with Kaze on disagreeing with it, however there is more than enough reason to believe in it. If one determines that Wander's life is restored by accident as a side effect of Emon's sealing spell, then the rest of their actions become far more explicable. Any D & D player understands the concept of 'lawful evil' the creature of cruelty and violence that will still honour any bargain it makes to the absolute letter. We all know about the ideas behind trickster genies and the like. However, overall I think more evidence stands against than for it. OUR ANALYSIS: Split. We both personally go against it, but as mentioned above, it's certainly believable if looked at from one angle. -Dormin's power is represented by the light of the land Explanation(s): Beams of light rise into the air from the locations of fallen colossi, removing clouds from the map, and light shines through the holes in the temple that Dormin speaks through. Further, there's no night shown to us in the Forbidden Land aside from the storm that erupts during the battle with Malus, and there doesn't seem to be any definite location of a sun either. Moreover, in the game's opening narration, it's said that the Dormin have the power to control beings made of light. Likelihood KAZE: Entirely possible. There's no reason to believe that this may not be so. DAVE: I consider it more likely that a certain facet of Dormin's power is represented by the light of the land. Logically, after all, if they are sealed away the Land should be dark, going by this theory. However it's not. In fact it doesn't go dark until the very end, after they've been resealed. I personally doubt that Emon's little spell is a firmer seal than the idol spell, so there must be another explanation. OUR ANALYSIS: Split. The bone of contention comes from the inherent statement that at the end of the game Dormin's power is broken. It seems odd that the world was bright while Dormin was so heavily sealed with the idol spell, and yet Emon's ten second incantation and throwing of the ancient sword seals them even more firmly. -The Forbidden Land's 'day' is provided by the presence of Dormin Explanation(s): Emon declares 'begone, foul beast', when he performs the sealing spell at the end, and after Dormin are sucked into the pool the storm continues unabated. Throughout the game it has been bright lights all the way. Perhaps we finally see the Forbidden Land without Dormin's presence, providing an eternal light. Likelihood KAZE: Seems to work fine to me. DAVE: It seems strange to me that Dormin could be sealed more powerfully by Emon's spell than by the idol spell. In acceptance of that, perhaps Emon's spell is designed to suck Dormin away 'somewhere else'. This is contradicted, however, by the statement that they need to place a seal on the whole temple. Perhaps they are buried so deep in the temple that none of their essence can, for a time, be felt beyond it, thrusting the land into darkness. This is not contradicted by in-game evidence, and it does offer an alternative view of Dormin's relation to the light. Their power is not broken at the end, its simply hidden away somewhere. For a time, it can't be seen. Regardless, I actually consider Dormin's relation to the light to be one of the more difficult issues this game raises. OUR ANALYSIS: Could work under the right circumstances. Not a lot within the game itself to really peg it down either way. -Emon himself sealed the Dormin originally Explanation(s): -Not applicable- Likelihood KAZE: Extremely unlikely. The Dormin state that they've been sealed for "an eternity," as they put it. Assuming it to be in the neighborhood of hundreds of years, or even just a few score, Emon was likely not yet even alive at the time of the Dormin originally being sealed. DAVE: Doubt it. Emon's an old man, not immortal. If Dormin were sealed by him, surely their comments would have been much more directed if Emon was personally responsible for their sealing. It is likely that they've been sealed for longer than hundreds of years, too. OUR ANALYSIS: Probably not. -The sword Wander stole was utilized in the spell that originally sealed the Dormin Explanation(s): The Dormin recognize the sword and know that with it, Wander may be able to defeat the Colossi and free them from the spell. Likelihood KAZE: Extremely likely. DAVE: Almost a guarantee. It has too much affinity with Dormin for it to be otherwise. It catches the light, which is obviously connected to their power, it is the only thing that can free them... it only makes sense. OUR ANALYSIS: Nigh certain. -The shadow beings that appear at the Shrine of Worship in the beginning are the Dormin's followers who remained loyal to them after the religious reformation that came over the people. Most likely killed and their bodies mutilated or destroyed, the Dormin fashioned for their souls spiritual bodies made with their own energy, and they are the beings made of light which the game's opening narration says that they can control Explanation(s): On the official PAL website, if one clicks on the question "Who are those shadowy figures?" they receive a video response that shows the shadow beings from the opening sequence of the game, and includes this statement: "Everything casts a shadow. When an entity exists beyond the mortal realm, a shadow is all men can see." This means that the beings are probably dead, and since they cast the shadows of humans, they most likely WERE humans when they were alive. Also, the opening narration's reference to beings made of light that can be controlled by the Dormin could only apply to these beings, and since -- as the PAL website says -- "Myths speak of their [the Dormin's] ability to control the souls of the dead", this all fits. Likelihood KAZE: An interesting theory that is both plausible and contradicted by nothing within the game. DAVE: -Not applicable- OUR ANALYSIS: Only my input so far, but I'd say it works pretty darn well and makes the most sense of anything. -The Colossi contain the dark half of each severed part of the Dormin, while the idols contain the light half Explanation(s): After a Colossus is defeated, black energy erupts from the fallen creature and enters Wander. This is what is then represented by a shadow-like figure standing beside him when he has been returned to the Shrine of Worship. At that point, the idol corresponding to the dead Colossus emanates bright light and explodes. Subsequently, a dove made of light appears around Mono. Likelihood KAZE: It's certainly an interesting theory. The only real problems with it are that the Dormin refer to themselves being seperated into sixteen parts instead of thirty-two (though it's possible that the seperated halves could still be counted as one since their bondage is shared) and that it doesn't really seem to make sense that all aspects of the Dormin's essence wouldn't enter Wander. The Dormin's objective would seem to have been to become whole once again. That said, the theory WOULD fit with the Dormin's duality. The Dormin have both male and female voices, are repesented with both light and dark (complete with bright light and black light), and the appearance of the shadow figures could be symbolic of the dark light that has entered Wander (a male), while the doves made of bright light surround Mono (the female). Despite a couple of problems, it seems like a good theory. I can't say how likely it is, but it's a good theory. However, it's also possible that the shadows that appear around Wander and the doves of light that surround Mono may just be symbolic. Dave: -Not applicable- OUR ANALYSIS: It's only me so far, but it seems like a fairly decent theory with a couple of possible flaws. I can't say that they definitely are flaws, though, because it might be more a misunderstanding based on what limited knowledge we have of the Dormin. In any case, it's a great observation. *The nature of the Colossi (004.1C) -They were created by a fusion of the land and the seperated essences of the Dormin Explanations(s): Each bit of rhe Dormin's essences acted of its own accord rather than under the influence of the Dormin once they were sealed. EAch was bound within the confines of an area of the Forbidden Land, with the conduit for the spell that so bound them being the idols within the temple. This fusion of the essences of the Dormin with the part of the land to which to which each was bound not only created the Colossi as unguided, instinctual creatures, but confused the spell on Dormin as well, such that when the Colossi were destroyed, the spell misinterpreted the essence of Dormin itself as being destroyed, destroying the associated idol and releasing the seal on that bit of the Dormin's essence. Likelihood KAZE: Extremely likely in light of what little we know for certain. (Note: More on this theory in the "Meta Theory" section further down.) DAVE: Fairly likely. OUR ANALYSIS: It's a solid explanation, for certain, and it doesn't have any glaring holes in it. That's usually a good sign. -The Colossi are all physically trapped in their respective areas Explanation(s): Several seem to be in areas that they may be unable to leave, such as Gaius being on that large platform that's surrouned by water, or Malus' feet being secured to the ground, even such that his body doesn't collapse to the ground once he's been killed. Likelihood KAZE: Quite unlikely. While #s 3, 4, 6, 11, 12, 14, and 16 are all certianly physically trapped, they are not the majority. #s 1, 5, 8, 9, 13, and 15 should be able to leave their areas at any time they wished unless a magical restriction was upon them. #2 may also be able to ascend the nearby ramp to the upper areas of the Forbidden Land if it so wished, and #s 7 and 10 -- being designed after an aquatic creature and a sand worm in the first place -- are simply in what passes for areas they have to be within in order to move about. DAVE: I'll be more firm than Kaze and say that this is frankly wrong. Neither of the flying colossi are even close to being trapped. Some certainly are, but there's more to it than mere physicality. OUR ANALYSIS: Aside from differences in vehemence, we agree that this is probably incorrect. -They weren't evil and were more like animals than anything else Explanation(s): Their behavior is consistent with that of animalistic creatures following their instincts rather than perceptive beings like humans. Likelihood KAZE: Very likely. DAVE: Well, they're certainly not as intelligent as the creature they're serving as host to. I support this as well. OUR ANALYSIS: Very likely. -They were evil entities under the influence of the evil Dormin Explanation(s): -Not applicable- Likelihood KAZE: Not only does it seem unlikely that the Dormin were evil in the traditional sense, and not only do the Colossi behave more like animals than anything else, but were the Dormin controlling these creatures or influencing them at all, they most certainly would have wanted Wander to succeed in destroying them and would not have had them attack him. DAVE: Neither of the flying colossi show any interest in Wander whatsoever even once they've spotted him. The second of them never attacks him, even when Wander is stabbing it to death. This doesn't suggest evil to me. OUR ANALYSIS: Almost certainly not. -They were created by the same people who seperated Dormin to contain the essences of Dormin and guard them, and the areas they're found in were designed as needed such that they could be used to overpower the Colossi and kill them if the need to do so ever arose Explanation(s): They contain the Dormin's essences, and many of the areas where the Colossi are found are designed such that they can be used to get on the Colossi and kill them. Likelihood KAZE: Possible, but not really indicated. While many of the locations can be used in Wander's favor, it seems to be more out of luck -- and Wander knowing how to use the environment around him to his advantage -- than anything else, as is the case with #s 3, 4, 6, 8, 9, 11, 12, 14, and 15. Malus' area is the only one that seems intentionally designed for approaching the Colossus in that location, and is hardly an indication of the majority. For that matter, whoever contained the Dormin obviously wanted them to remain contained. It wouldn't make sense for them to have intentionally designed a way for someone to free them. DAVE: Many if not most of the colossi are housed in areas that resemble the central shrine of worship in some ways. It is highly possible that in the case of others the shrines merely broke down over time. In short, most of the environmental factors are explicable providing you accept that they were built to contain the colossi in the first place. Wander simply turned these prisons or shrines to his own advantage. For one thing, if they were designed to actually kill the colossi, why don't they include some in-built weaponry of a scale to achieve it? The fact is that the colossi are functionally invincible, and it makes no sense that anybody would consider how they might be killed if they were building them. Assuming that Dormin are evil, the consequences of killing the Colossi would be too dire to consider their slaying. OUR ANALYSIS: Unlikely. -The spell that seperated and sealed the essences of Dormin created the Colossi -- possibly out of the land -- intentionally, and for the purpose of housing the essences of Dormin Explanation(s): -Not applicable- Likelihood KAZE: Possible, but not indicated. DAVE: I sort of agree with this, but I doubt it was intentional on a personal basis. However, its significant that the only person who ever mentions the Colossi is Dormin themselves. The suggestion is nobody else really knew about them, if you look at the in-game material. Wander certainly didn't know about them, which is very peculiar. All this suggests that the spell didn't create the colossi, in my opinion. Far more likely that the spell's purpose was to seal them into the idols. OUR ANALYSIS: Not likely, but it is still possible. The big bone of contention is the 'why' of the thing. Why make the Colossi? If you have an answer then there's no reason why this theory can't fly. -They've made the areas they chose to inhabit or were forced to inhabit into something of a natural habitat, each according to its nature Explanation(s): They're not only able to defend themselves in these locations, but seem to naturally fit in these locations in some cases, such as Hydrus. Likelihood KAZE: Possibly, but in the cases of some, the locations they reside in seem to be requirements for their movement at all (Dirge and Hydrus), and in the cases of many others, how they defend themselves doesn't seem to be so much the result of their areas being akin to natural environments (exceptions being #s 7, 10, and 12) as it is that they simply have become familiar with their environments. DAVE: I think this suggests too much activity on the Colossi's part. Let's not forget that the majority of them are clearly inactive when Wander gets to them, and if they had been active beforehand the signs would be everywhere such as with the Colossus in the mausoleum who knocks all the walls down. Also, the environments actively make it harder for them to defend themselves on some occasions. Take the wall-crawling gecko-like Colossus. He would be nearly impossible to attack if not for the fact you can harass him from all angles. OUR ANALYSIS: A double 'kinda' in this case. It's a feasible theory, so long as you can explain why there's no evidence of their prior activity when mere moments of battle with Wander sometimes cause massive destruction. -They were created by the people who originally inhabited the Forbidden Land to be servants until they rebelled against their masters Explanation(s): -Not applicable- Likelihood KAZE: Possible, but not indicated. DAVE: Unlikely. For one thing they don't look like man-made creations, several of them are useless outside of their environment, and others are utterly trapped. As far as servants go, the colossi would make for a frustrating bunch. OUR ANALYSIS: Overall, not likely. -The metal armor that some of them wore was built for them by humans who had built the Colossi too Explanation(s): -Not applicable- Likelihood KAZE: Rather unlikely. When the Colossi die, they seemingly instantly turn to stone and are covered with moss in some cases, the materials they're composed of returning to the earth, including the metal armor that some of them wear. DAVE: As Kaze says, everything they're made of returns to stone when they die. The secondary issue is 'why bother'? If these things were built, it's blatantly obvious they were built to be indestructible. Most of these Colossi are nearly so, and they have no need of further enhancement. Also, assuming that the Colossi were built by the people, why didn't they put those metal plates right over their weak points? The theory raises hard to answer questions, and that always sets off warning alarms in my mind. OUR ANALYSIS: Unlikely. -The sword points to the essences of Dormin, specifically areas where it's trying to get out of the Colossi Explanation(s): The essences of Dormin emerge from the vitals of the fallen Colossi. Also, when the Colossi "bleed," they violently spray, as though something is forcing its way out. Likelihood KAZE: This is highly possible, and there's nothing that really suggests otherwise. It's somewhat curious that the essences of the Dormin do not seem to move to other areas within the Colossi, but there may be limitations on them. DAVE: This is a theory I agree with one hundred per cent. OUR ANALYSIS: A mutual highly likely. UPDATE: On second thought, this theory isn't very strong in light of the fact that the light points to the Colossi in a particular order (an order provided by the Dormin), as well as the fact that it sometimes points to Colossi that are further away than those that are closer (example: it points to #7 before it points to #11). Additionally, it never points to Wander himself (who accumulates essences of the Colossi within himself). |
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