Shin Megami Tensei: Lucifer's Call Walkthrough :
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Walkthrough - FAQ______________________________________________________________________________ ------------------------------------------------------------ FAQ/Walkthrough - Shin Megami Tensei: Nocturne Author: Alex Eagleson Began: October 20th, 2004 Completed: November 5th, 2004 Donations: See legal section Email: StarOceanDC(at)gmail(dot)com University of Guelph, Ontario ______________________________________________________________________________ ------------------------------------------------------------------------------ --- Winner of the www.gamefaqs.com November, 2004 FAQ of the Month contest --- ------------------------------------------------------------------------------ A high school student is on his way to meet his friends so that they can visit their sick teacher at the Shinjuku Medical Center. But as he rides the subway, he falls asleep and has a strange dream. He dreams that the world is about to end... He arrives at the hospital and, aside from his friends, finds it completely deserted. After searching the building, he finds a man who describes what he saw in his dream. Frightened, he then across a curious old woman with a child. The young man finds his teacher, only to witness the destruction of Tokyo. This is the Conception, the ending of the world in preparation for its rebirth. As the young man lies unconscious, the child reappears. With an innocent whisper, the child gives him the key to survival -- Magatama. When he awakens, he finds himself reborn as a demon. He discovers that the entire world has changed. The Earth is wrapped in a mysterious light as if it has been turned inside-out. It is now the Vortex World. He sees souls of the dead and demons who live off what they call "Magatsuhi", the element of life. Even though he has been imbued with amazing powers, he realizes that in order to survive, he must recruit demons to fight alongside him. Why was the Earth transformed? Why has he become a demon? To find the answers, he sets out on a long journey, unaware of what terrifying secret he is about to uncover... ---------------------------- This is a 100% spoiler-free walkthrough --------- ****************************************************************************** * Table of Contents * ****************************************************************************** To navigate this wlakthrough it is easiest to use your browser's or word processor's search function which can be accessed by either pressing Ctrl+f or looking in the drop down 'edit' menu. Search for the small code word in brackets beside the section you are looking for. 1. Characters.........................................................(Ch000) 2. Full Walkthrough (I)...............................................(Fw000) i - Yoyogi Park Station...........................................(Fw001) ii - Yoyogi Park..................................................(Fw002) iii - Shinjuku Medical Center.....................................(Fw003) iv - Yoyogi Park..................................................(Fw004) v - Shibuya.......................................................(Fw005) vi - Amala Network................................................(Fw006) vii - Labyrinth of Amala..........................................(Fw007) viii - Ginza......................................................(Fw008) ix - Harumi Warehouse.............................................(Fw009) x - Great Underpass of Ginza......................................(Fw00A) xi - Ikebukuro....................................................(Fw00B) xii - Mantra Headquarters.........................................(Fw00C) xiii - Assembly of Nihilo.........................................(Fw00D) xiv - Kabukicho Prison............................................(Fw00E) xv - Ikebukuro Tunnel.............................................(Fw00F) xvi - Asakusa.....................................................(Fw010) xvii - Assembly of Nihilo.........................................(Fw011) xviii - The Obelisk...............................................(Fw012) xix - Amala Network...............................................(Fw013) xx - Asakusa Tunnel...............................................(Fw014) xxi - Yoyogi Park.................................................(Fw015) xxii - Amala Temple...............................................(Fw016) xxiii - Mifunashiro...............................................(Fw017) xxiv - Yurakucho Station..........................................(Fw018) xxv - Diet Building...............................................(Fw019) xxvi - The Obelisk................................................(Fw01A) xxvii - Toer of Kagutsuchi........................................(Fw01B) 3. Labyrinth of Amala (II).............................................(La000) i - First Kalpa...................................................(La001) ii - Second Kalpa.................................................(La002) iii - Third Kalpa.................................................(La003) iv - Fourth Kalpa.................................................(La004) v - Fifth Kalpa...................................................(La005) 4. Endings.............................................................(En000) 5. Fusions.............................................................(Fu000) 6. Magatama............................................................(Ma000) 7. Skills..............................................................(Sk000) 8. Items...............................................................(It000) 9. Legal...............................................................(Le000) 10. Credits............................................................(Cr000) ****************************************************************************** * Characters (Ch000) * ****************************************************************************** -- The Protagonist The protagonist is who you control, the nameless character who will play a very important role after the Conception. His beliefs and Reason as they call it are shaped by the player whihch will ultimately decide the path he chooses. -- Isamu Nitta Isuma is a classmate of the protagonist who seems to have a casual friendly attitude with him. After the conception although Isamu was known to be close by, he cannot be loacted and his whereabouts remain a mystery. -- Chiaki Hayasaka Another classmate of the protagonist she plays a mysterious role after the conception, what her intentions are and who she becomes remain to be seen. -- Yuko Takao The protagonists's teacher, Yuko is the centre point for the beginning of the game and plays some role in the conception, yet exactly what no one is certain. Following the events she too is nowhere to be found. -- Jyoji Hijiri Hijiri is a magazine writer who you meet early. After the conception it seems he somehow survived and is one of the few people left, he is very cooperative and helps the protagonist out in many situations. -- Hikawa The most mysterious one of all, is he behind any of the events? He always seems to be in the middle of things yet when he speaks he reveals very little about himself or his intentions. ****************************************************************************** * Full Walkthrough (Fw000) * ****************************************************************************** -- I feel it important to note at the beginning that this game is very long, very challenging, and most of all very easy to get lost in. I have gone out of my way to attempt to make everything as detailed as I possibly can, you may find it to be a bit needless at some points but keep in mind in inevitable that people will get lost, almost anywhere and if I can help people from any point in the game, for any given dungeon, then I'm more than satisfied, even at the risk of being a bit tedious at times. With that said enjoy Shin Megami Tensei: Nocturne! It's an incredible game. ~*~ A woman's voice narrates the beginning of the game. Soon it is time to enter your name. Last name, first name, then a nickname. Following this you will have a chance to enter the woman's name. Watch the reamining scenes that lead you into the game. o-------o o---------------------o o-| I - i |------------------------------------(Fw001)-| Yoyogi Park Station | o-------o o---------------------o -- Items: - Mysterious Drink Just East of where you start in a little corner is a vending machine, examine it to receive the Mysterious Drink. Now go West to iniate a conversation with the Employee. After learning of some recent events continue in that direction to the exit, and choose to leave the area. Above where you appear on the map is the park right above you. You will notice there are two entrances, one on the left and one on the right. Head to the one on the right and enter the park. o--------o o-------------o o-| I - ii |-------------------------------------------(Fw002)-| Yoyogi Park | o--------o o-------------o -- Items: - Ayakashi Monthly As you enter, you'll trigger a scene with a mysterious man. Following the scene he will give you a copy of Ayakashi Monthly. Now that you have been instructed to get to the hospital, return to the city map and go all the way up to the upper right corner. You will see two entrances to the medical center, take the one on the right. o---------o o-------------------------o o-| I - iii |------------------------------(Fw003)-| Shinjuku Medical Center | o---------o o-------------------------o -- Items: - Mysterious Drink - ID Card - Medicine - Medicine - Maragi Rock - Medicine - Life Stone - Life Stone - Annex Gate Pass - Medicine - Revival Bead - Life Stone - Life Stone - Life Stone - Chakra Drop - Chakra Drop - Mazio Rock - Mabufu Rock - 300 Macca - Bead - Medicine - Medicine - Revival Bead Head up and speak with Chiaki, the girl in the front lobby. After the scene with her, enter the doors on the East side. Follow the hallway to the end and into the stairwell. As you exit the stairwell at the top you'll see a quick scene with someone on the other side. Run to the end of this hall and turn West down the next one. Halfway down the hall you'll pass an open area with another vending machine, examine it to receive a Mysterious Drink. Continue down to the end of the hall, and when it turns North, enter the first door you pass. A scene will trigger when you enter. Return down to the front hall of the madical facility and speak to Chiaki again. Once you have the ID Card go North and enter the elevator. Select B1 for your destination. Approach the large gate and examine the glowing red panel. Insert your ID card and continue down the hall. Check out the two rooms on the South side for some creepy imagery, then continue by entering the room down the hall leading North. Select 'Yes' and head inside. Watch the scene that occurs here. When given a choice, what you select makes no difference. Leave the room and return to the elevator, stopping for a second to watch a quick scene. Select R to go to the roof and see everything unfold from there. You received the Magatama: Marogareh Leave the room where you start. Talk to the blue spirit outside and head East for another event. Following it, you can save your game. Select 'Leave' and go South, a bit East, then South down the hall into the room. This is a healing room where you can be healed as often as you want. Exit the room and head Northeast until you reach the elevator. Go inside it. Head down the path, in a little area on the East wall you will find a floating cube (cache) containing Medicine x2. Continue North, on the West side this time you'll encounter Dr. Dark, who will heal your wounds. Exit the hallway to the North. Take the East branch at the fork despite the people who tell you otherwise, and get the cube containing a Maragi Rock at the end. Return to the fork and go West, following the path to the end. Watch the scene that occurs here. Take the elevator to the second floor. Go down the West hall and enter the door just before you reach the stairwell, you'll find a cube with Medicine inside. Return to the elevator. Notice there are two doors leading South directly across from the elevator. Enter the West hall and run to the end to find a cube containing Life Stone x2. Go back and take the East door this time, follow the hall to a walkway. Speak with the fairy here and recruit her into your party. Backtrakc two rooms until you are standing in the little area across from the elevator, head East this time and examine the first door you come to. After hearing some voices the Fairy will help you get access to the room. Select 'Yes' to start a battle. Return to where Fairy joined your party and use your gate pass on the Security System. Continue along the hall to the end, be sure to note the large demon swimming around in the lobby. When you enter the main hall, speak with the weird looking demon sitting on the floor in the open area to learn about different types of futures. Head East down the hall and enter the first door (Room 203B) and speak with the demon to receive Medicine. Leave and head up into Room 204B and get the cube containing Revival Bead. Now head back to the area with the weird mop-like demon and go West, enter the second door you come to (Room 201B) and open the cube to find Life Stone x3. Leave the room and head North to descend the stairs. Head down the hall and go East down another set of stairs. On this floor run to the end of the hallway. You can unlock the East door now, and save your game on the other side. Also don't forget about the healer South of the save room. Go back through the locked door and head West. When you come to an open area with a blue soul and two doors, enter the North door. Follow the hall and go into the first door you pass, get the cube containing a Chakra Drop x2. Head to the North room and ascend the ladder. One cube here contains a Mazio Rock, another a Mabufu Rock, and another 300 Macca. Descend the ladder and head South back to the small area with two door choices, enter the West one this time. Follow the hall to a door leading West, inside you'll find a cube with a Bead. Leave the room and continue along the hall and up the stairs at the end. Go North at the fork, the second door on the West wall is the healing room where you can heal yourself. The North door leads to a save point. After saving your game go back down to the fork and proceed East. Before you examine the door and continue be sure you have recruited a Shikigami into your party, it will really help out for the upcoming boss. If you feel you are ready, examine the door and choose 'Yes.' o------------------------------------------------o---------------------------o | BOSS | | o------------------------------------------------o Forneus | | Fighting Forneus is an easy battle which | HP: 500 | | relies on a simple repetition of attacks. | MP: 200 | | Always use Zio whenever the option presents | Macca: 2000 | | itself, this will give you an extra turn each | EXP: 150 | | time, also have your main character use Lunge | | | any time the Zio attack puts the boss in a | Physical.....N/A | | temporary state of paralysis. The Pixie can | Fire.........N/A | | be on healing duty but only if you need it, | Ice..........Drain | | being very aggressive with the electricity | Electricity..Weak (1.5) | | based attacks can eliminate the need for a | Force........N/A | | good defense. | Almighty.....N/A | | | Expel........N/A | | | Death........Void | | | Curse........N/A | | | Nerve........N/A | | | Mind.........N/A | | | | | | | o------------------------------------------------o---------------------------o You received the Magatama: Wadatsumi After the battle examine the two cubes to find Medicine x2 and Revival Bead. Approach the front doors and select 'Yes' to leave the area. On the map, proceed Southwest until you reach Yoyogi Park. o--------o o-------------o o-| I - iv |-------------------------------------------(Fw004)-| Yoyogi Park | o--------o o-------------o -- Items: - Chakra Drop - Dis-Poison - Life Drop - Life Drop The Pixie will tell you it's time to say goodbye. You now have the option of getting rid of Pixie or keeping her. If you get rid of her you get the Ankh Megatama. If you keep her then you can unlock a special area later in the game, note that the Ankh Megatama can simply be purchased later, keeping Pixie is obviously going to be the preferable option. To keep her choose the following: "I hope not" "I need you" Afterwards, go forward and examine the cube to receive a Chakra Drop. Head North up the stairs and follow the path to the end, in the door you'll find another cube with Dis-Poison inside. Leave and go all the way South, entering the door at the end. Open the cube to find Life Stone x2, then enter the South door. This is a Fountian of Life, you can pay to heal yourself as well as revive characters and remove the curse status here so keep that in mind. Return to the entrance and leave the area. Head South until you find Shibuya, and enter. o-------o o---------o o-| I - v |------------------------------------------------(Fw005)-| Shibuya | o-------o o---------o - Items: - Dis-Charm - Dis-Charm - 1000 Macca Go up from where you enter to find an entrance to the underground mall. Head down there, there are numerous doors here with many loactions such as a Fountain of Life, Junk Shop, Cathedral of Shadows and Terminal. The Junk Shop sells two Megatamas, Iyomante and Shiranui, it is unlikely you can afford both at this point but that is no matter. Pick up whatever you need and be on your way. The Cathedral of Shadows allows you to fuse your demons, but it's not something you really need to worry about right now. Head to the terminal and save your game. Enter the room beside the terminal and open the chest to receive an item. Go back upstairs to the intersection and take the underground mall access on the right side. Take the North branch, then go East, then North again at the mop-demon. There are three red doors here, the one on the East side has a cube inside, but also a forced battle against a Beast Nekomata. Use Zio, as she is weak to electricity. Open the cube to receive Dis-Charm x2. Return to the fork with the mop-demon and go South, follow this path up the stairs to find a Mystical Chest with an item inside. No return to the stairs on the right, of the outdoor intersection hwere you first start. Before descending the stairs to an even lower level, you can speak with the blue soul between the two staircases to trigger a battle. A very easy battle. Afterwards descend the staircase to a lower level. Take the South branch and enter the door at the end. A cube in here contains 1000 Macca. Return to the fork and go North this time, follow it all the way to the end and enter the door. Watch the scene that occurs here. After, talk to the demon and choose to do something naughty (fight her) to receive some information. Return to the intersection on the surface, a new demon has appeared. He'll tell you something important when you talk to him so do so and then head to the terminal Choose 'Yes' and enter. Watch the scene and then save your game. When you believe you are prepared, select talk and then choose 'Yes.' o--------o o---------------o o-| I - vi |-----------------------------------------(Fw006)-| Amala Network | o--------o o---------------o -- Items: - Dis-Stone - Bead - Life Stone - Life Stone - Mazan Rock - Chakra Drop Follow the path North and go through the door. When you come to a fork, facing the fork take the left branch. In the next screen you'll see a cube, open the cube to get Dis-Stone and then take the right branch, do not go down the path beyond the cube. Run to the end of the hall, watch a quick scene and head up the stairs. Follow the path until you reach the next fork, go left (East) and into the door to find a cube containing a Bead. Go back to the fork and go right (West), then continue in that direction until you encounter another event. Since the stairs are blocked, take the only path leading East. You'll come to a three way branch, North is a healing room, East is a save point, and South is where to continue on. When you head South you'll find a door leading South and another down the hall to the East. Head down the East hall and go through the door. At this fork the left branch is the one you want to take, but get the cube first, it contains Life Stone x2. At the next fork go left and at the next one go left again and enter the door. Watch the scene here. Afterwards return to the staircase which just opened. While running through the fork areas if you happen to take the wrong one simply run to the end of the hall, then turn around and you will find yourself at the beginning again. From there it is easy to backtrack to the stairs (save your game on the way.) When you get upstairs run to the end of the hall and go into the door. Go left at the first fork, and then go right at the second. You will soon come across a 4-way split, continue in the same direction. Continue to go in that direction right to the end and through the door, then watch the scene. After the scene run West one map, then West another map to find yourself at the 4-way split again. This time head left (South) to the end where you'll find another fork, go left (East) and itno the door. Take the stairs to the next level. Go left at the first fork. Run forward, ignoring the branch until you come to a 4-way split. Go left and follow the path all the way to a staircase. At the bottom you'll find a cube containing a Mazan Rock and a Chakra Drop as well as a chest. The bottom cube will only damage your party. Continue through the door. From this point head North, and then go right (East) at the 4-way split. Take the first path branching North that you come to. At the next fork go right (East) and follow that path up the stairs. Continue along the path until you reach another fork. The left branch (East) leads directly to a door with a save point, if you continue down the path past that door you'll reach a healing room. Use both. Return to the fork and take the right (West) path this time. o------------------------------------------------o---------------------------o | BOSS | | o------------------------------------------------o Specter (x6) | | At the start of this battle focus your most | HP: 148 | | powerful physical attacks on one enemy at a | MP: 100 | | time. On their third turn all the enemies | Macca: 160 | | will unite into a larger enemy, and it will be | EXP: 100 | | more powerful depending on how many small | | | specters are still alive. It is strong | Physical.....N/A | | against all elements, so your raw power is | Fire.........Strong | | going to make more of a difference here. The | Ice..........Strong | | most important thing is getting rid of as many | Electricity..Strong | | specters as possible right to start, so you | Force........Strong | | aren't completely overwhelmed by the end. | Almighty.....N/A | | | Expel........Void | | | Death........Void | | | Curse........N/A | | | Nerve........Void | | | Mind.........Void | | | | o------------------------------------------------o---------------------------o Before going into the door, take the left path again and save your game. Proceed through the large white exit. o---------o o--------------------o o-| I - vii |-----------------------------------(Fw007)-| Labyrinth of Amala | o---------o o--------------------o -- Items: - Candelabrum of Sovereignty You will be transported to a very odd place. Move forward and examine the peephole to trigger a scene. After the scene you will be transported to Ginza for real. Save your game and leave. o----------o o-------o o-| I - viii |-----------------------------------------------(Fw008)-| Ginza | o----------o o-------o -- Items: - Repulse Bell You seem to be in some kind of underground mall. If you have the need for a Fountain of Life you can find one through the door to the East. Head through the West door, then down the hall and into the first door you find leading South. Inside you will find a cube containing a Repulse Bell. Talk to anyone you wish in this section of Ginza, then return to the circular front hall where you came in. Take the North door this time. Straight ahead you'll find Rag's Jewelry, where you can trade gems for numerous things. To the West of Rag's is a Cathedral of Shadows, where a new type of fusion 'sacrificial fusion' has become available. On the East side of Rag's is Nyx's Lounge, but you can't get into the secret stash room at the moment. That's about it for now, when you're ready to leave head to the West side of this hall and leave through the door to the South. On the main map go South to a place called the Assembly of Nihilo. Enter to see a quick scene. Afterwards return to Ginza and enter Nyx's Lounge. Speak to Madam Nyx at the bar to get some new information. Following this, leave Ginza again and head East. Cross two bridges and go South to find a large set of buildings laballed as the Harumi Warehouse, go inside. o--------o o------------------o o-| I - ix |--------------------------------------(Fw009)-| Harumi Warehouse | o--------o o------------------o -- Items: - Muscle Drink - Makajam Rock Enter the warehouse and grab the cube containing Muscle Drink, and the other containing Makajam Rock. Enter the door, at the fork you'll find a terminal to the West so save your game. To the East is a gate, open it by activating the panel right beside it. Continue on and descend the stairs to the Great Underpass of Ginza. o-------o o--------------------------o o-| I - x |-------------------------------(Fw00A)-| Great Underpass of Ginza | o-------o o--------------------------o -- Items: - Maragi Rock - Maragi Rock - Mahama Rock - Mahama Rock - Poison Arrow - 1000 Yen Bill - Manikin's Letter - Medicine - Medicine - Candelabrum of Foundation - Smoke Ball - Life Stone - Life Stone - Some Droplet Head down the path until you see a quick little scene. Run to the end of the path without turning and press X to descend the ladder. At the bottom you will find a cube containing Maragi Rock x2. Head back up the ladder and take the North path branch you walked by previously leading to where you saw the person. Follow it to the end and descend the ladder. Another quick scene, then ignore the first door and enter the second. Follow this path out the next door, and the next to find yourself in a cylindrical shaped hall again. A quick scene occurs, then run down to the bottom of the slope where the path branches. Start by taking the West (straight ahead) branch to find a cube containing Mahama Rock x2, then go back and take the North branch. Follow it and enter the door for another scene. Enter the first door to find a terminal you can use and save your game, the second door has people you can talk to. Go down the stairs and into the water, on the other side parallel to this one are two rooms with a Junk Shop and a person you can talk to. Go back in the water and head West, going up the sole staircase on that side. The first door contains a cube with Poison Arrow inside, both rooms have people you can talk to. Run to the end of this path and climb the ladder. Head in the East direction and follow the path around, just beyond the first door you'll find a ladder going down. Descend it and enter the door to initiate a scene, then go back up the ladder. Continue along the path (entering any doors if you so please) and take the South branch when you pass it. Descend the ladder at the end and cross the water to find a Mystical Chest. Go back up and continue West where you previously took the South branch. A man will inform you that you cannot pass. Remember the junk collector down the ladder to the East? Return to him now. He will ask you if you want help getting through, obviously respond 'Yes' and you'll be given a quest to bring him a bill. It's time to return all the way back to Ginza and Nyx's Lounge. When you arrive at Nyx's Lounge, speak to Loki (sitting at the table) for a quick conversation. Leave Ginza, on the world map note another entrance at the Northeastern side of Ginza, enter from there. This is a secret entrance to Loki's stash which is usually guarded, but not right now. Be sure you saved like I said. Approach the door and choose to unlock it. Inside you'll find a 1000 Yen Bill. Since the door leading to Nyx's Lounge is locked, go back out the way you came. The Troll guard has returned unfortunately. o------------------------------------------------o---------------------------o | BOSS | | o------------------------------------------------o Troll | | The Troll is by no means an easy boss, even | HP: 850 | | with some important precautions. These | MP: 150 | | precautions include ingesting the Wadatsumi | Macca: 1000 | | Magatama to nullify his ice attacks, as well | EXP: 100 | | as using any skills in battle that can at | | | least weaken the devastating power of his | Physical.....N/A | | Mabufula spell (which can deal upwards of 40 | Fire.........N/A | | damage to each character at once.) His | Ice..........Drain | | skill is also powerful which is physical based | Electricity..N/A | | and his attack in comparison, is weak. To | Force........N/A | | defeat him, try using any mind based attacks | Almighty.....N/A | | you may have (push select to show the dialogue | Expel........N/A | | menu which tells you a skill's element) and if | Death........N/A | | you don't have any, use Zio to try and | Curse........N/A | | immobilize him which makes him vulnerable to | Nerve........N/A | | critical hits, which in turn will get you more | Mind.........Weak (2.0) | | attacks in. | | | | | o------------------------------------------------o---------------------------o After the battle, save you game and return to the underground manikin city to deliver the bill to the collector. When you arrive and hand the bill over, you will receive Manikin's Letter. Head up and speak with the gatekeeper again. You will be granted access. At the fork go left (South) and follow the path. You'll get a message about your Candelabrum, then quickly check the little area to the North to find a cube containing Medicine x2. Speak to the manikin. At the next fork go left (South) again, and you'll encounter a boss. o------------------------------------------------o---------------------------o | BOSS | | o------------------------------------------------o Matador | | The Matador is an extremely hard enemy you | HP: 1000 | | have to encounter at this point. I recommend | MP: 500 | | no level lower than 18 to take on this guy. | Macca: 700 | | His force elemental attacks will hurt and he | EXP: 1200 | | casts Red Capote to increase his dodging power | | | 4x more than a normal spell. What you'll need | Physical.....N/A | | to do before the battle is two things (besides | Fire.........N/A | | levelling to level 18). First go to the junk | Ice..........N/A | | shop and buy the Hifumi Magatama, and ingest | Electricity..N/A | | it. It nullifies force. Next you want to | Force........Void | | recruit an Angel (found on the surface map) | Almighty.....N/A | | and a Pixie (found in Ginza.) Go to the | Expel........Void | | Cathedral of Shadows and fuse them into an | Death........Void | | Uzume who should be at a high level, have the | Curse........Void | | Media heal spell, as well as being immune to | Nerve........Void | | force. With this combination take on the | Mind.........Void | | Matador. If you have Fog Breath here, use it | | | to lower his super dodging ability, then rely | | | on physical attacks for the battle. Good luck. | | | | | o------------------------------------------------o---------------------------o After the battle you will receive the Candelabrum of Foundation. Follow the tunnel around until it branches, head East to find a cube with Smoke Ball inside. From here head West and enter the door. Keep going straight and take the North branch, follow it to the end and descend the ladder. At the bottom you will find a Mystical Chest. Climb the ladder and head East until you find a branching path leading South, follow it and enter the door. Just before the ladder going down you'll see another door, it leads to a terminal save point so save your game, especially if you haven't done so since defeating the Matador. Now descend the ladder beside the save point door. Run to the end and open the cube to find Life Stone x2, then head into the water. Go West to the only other available staircase and climb the ladder. Follow the path until you reach a fork, go West and enter the second door. Follow the path to the end and down the ladder you'll find a cube which is an HP damage trap, and a Mystical Chest. Go back up and return to the fork (the one where you went West and entered the second door.) Go East this time and descend the ladder right in front of you. Follow the linear path to the next ladder. Enter the door at the top. Go straight and enter the first door on your right (North) at the end you'll find a cube containing Medicine x2. Go back out the two doors and take the West path to a ladder, descend it. When you go in the water you'll see two staircases one on the South side (left when facing them) and one on the North side (right when facing them). Go up the left (South) staircase and climb the ladder, then go down the next one. You'll be on a little ledge with a Mystical Chest. Return to the water area and take the right (North) staircase this time. Climb the ladder, take a few steps and go down the next one. When you get in the water you'll again see a left (South) and right (North) staircase. Take the left (South) one and follow it to a terminal save point. Go back and take the right (North) one and follow it up a ladder. When the path forks be sure to go East and open the cube which contains a Soma Droplet. Go back and head West into the door. It will lead you to a ladder. Once at the top of the ladder you'll finally be outside, in the Zoshigaya Cemetery. Just a bit Northwest of where you came up the ladder is a hidden Mystical Chest. Speak to the blue soul and examine the door to exit. To the North you'll see a red gloawing building on the left of the highway, that's Ikebukuro, enter it. o--------o o-----------o o-| I - xi |---------------------------------------------(Fw00B)-| Ikebukuro | o--------o o-----------o -- Items: - Bead - Repulse Bell - Bead - Bead Head straight down the stairs, avoid talking to this demon (as well as other demons here) because they will initiate combat with you. When you get to the next map you'll be in a large area with a couple escalators. The room directly to your East leads out fot he area, but there are five other rooms. Four of those five includea Fountain of Life, save terminal, Cathedral of Shadows and a Junk Shop. One thing to note is that if you talk to the demon standing in the middle of the area, he'll ask you a question. You can change your Reason depending on how you choose to answer. When you're done going about your business leave the area through the lower East door. In this area ascend the stairs towards the Mantra headquarters. Listen to a few brief words and choose to enter to trigger a scene. Soon you'll find yourself in a cell, start by opening the cube to receive a Bead. Examine both sides of the cell to listen to the adjacent prisoners speak, which will trigger the next chain of events. When you have control you can go South and pay a demon for info on the upcoming fights, then go North and into the door to continue the scene. The first demon will ask if you are ready, sleect 'No' to be able to access your menu, otherwise select 'Yes' to fight. o------------------------------------------------o---------------------------o | BOSS | | o------------------------------------------------o Orthrus | | Orthrus isn't too hard, but don't get too | HP: 1000 | | cocky. First of all it is important to have | MP: 200 | | demons and Magatama ingested that are void | Macca: 200 | | against fire. Also having ice spells is a | EXP: 150 | | great advantage. Use whatever ice spells you | | | have along with physical attacks to drain his | Physical.....N/A | | health as much as possible. At one point | Fire.........Drain | | during the fight he will tell you how stong | Ice..........Weak (1.5) | | you are and increase the power of his attakcs, | Electricity..N/A | | remain undaunted and use the same strategy | Force........N/A | | remembering to heal whenever necessary. Also | Almighty.....N/A | | note there are a number of battles in a row, | Expel........Void | | so if someone dies now it may be more of a | Death........Void | | problem than you think. | Curse........Strong | | | Nerve........Void | | | Mind.........Void | | | | o------------------------------------------------o---------------------------o Select 'Yes' to begin the next battle. o------------------------------------------------o---------------------------o | BOSS | | o------------------------------------------------o Yaksini | | Before this fight you should ingest Magatama | HP: 1200 | | that are resistant to Force. Use spells like | MP: 200 | | Zio in order to take advantage of her weakness | Macca: 400 | | as well as often putting her in a state of | EXP: 300 | | paralysis which you can then switch to | | | physical attacks and rack up the turns with | Physical.....N/A | | critical hits. If you have anyone at all in | Fire.........N/A | | your party weak to force there is a good | Ice..........N/A | | chance they will die even if you stay healed | Electricity..Weak (1.5) | | since she has some powerful Force based single | Force........Void | | hit attacks, so you may want to switch them | Almighty.....N/A | | out before the battle. | Expel........Void | | | Death........Void | | | Curse........Strong | | | Nerve........Void | | | Mind.........Void | | | | o------------------------------------------------o---------------------------o Select 'Yes' to begin the next battle. o------------------------------------------------o---------------------------o | BOSS | | o------------------------------------------------o Thor | | Thor is another extremely hard boss, since at | HP: 2000 | | this point in the game you won't have any | MP: 3000 | | Magatama that void electric, it just makes the | Macca: 800 | | battle even harder. His lack of weaknesses | EXP: 700 | | also makes it a test of physical brawn. In | | | order to win this battle it helps to | Physical.....N/A | | understand just how much of a difference the | Fire.........N/A | | Attack/Defense raising/lowering spells make. | Ice..........N/A | | Just a few casts can triple the normal damage | Electricity..Repel | |
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