Silent Hill 3 Walkthrough :
This walkthrough for Silent Hill 3 [Playstation 2] has been posted at 23 Feb 2010 by dobri and is called "FAQ". If walkthrough is usable don't forgot thumbs up dobri and share this with your freinds. And most important we have 21 other walkthroughs for Silent Hill 3, read them all!
|
dobri |
Walkthrough - FAQSilent Hill 3 FAQ Written by James Williamson E-mail: dugan62us@yahoo.com I. Version History II. Contact/Personal Information/Copyright III. Controls IV. Weapons V. Monsters VI. Characters VII. Walkthrough VIII. Speed Walkthrough IX. Endings X. Puzzle Guide XI. Secrets XII. Extra Weapons XIII. Costumes XIV. Credits ================================================================ I. Version History 7/13/03 - picked up the game today. Played for five hours and finished the first two sections of the FAQ. Started on monsters and weapons. 7/16/03 - Finished controls and weapons. Walkthrough is 25% complete. 7/21/03 - Finished characters and monsters. Walkthrough is 45% complete. 7/26/03 - Walkthrough is 60% complete. Almost done. I think. 8/2/03 - Finished the game and the walkthrough. Working on speed walkthrough and items list. 8/5/03 - Finished speed walkthrough. Working on Hard Mode. 8/9/03 - Finished Hard Mode Walkthrough and Items List. 8/11/03 - Finished puzzle solutions and costumes section. 8/13/03 - Finished endings, secrets, and extra weapons. ================================================================ II. Contact/Personal Information/Copyright You can contact me at anytime using the e-mail address above. I will respond as quickly as possible. I won't answer any question that is already answered somewhere in the guide. I will happily accept additional strategies. For instance, if you can defeat a Boss with an easier method than the one I describe, then send it to me, and I will gladly update my information, with proper citation, of course. This is my fourth FAQ. I have written guides for "Kingdom Hearts", "The Legend of Zelda: The Wind Waker", and a Discoveries FAQ for "Skies of Arcadia Legends". I am a chemical engineer who lives in Los Angeles, and I am currently working on my doctorate in chemistry. I am 36 years old. I play video games in my spare time, which is more than you might think, even though I occasionally work for 48 straight hours. This guide is protected by all existing laws of copyrighting. I will allow it to be posted on any site, as long as my permission is obtained. ================================================================ III. Controls X Button - Use/pick up/attack (in conjunction with R2)/confirm Triangle Button - view map Circle Button - Cancel/ toggle flashlight on and off Square Button - Run/block attacks (in conjunction with R2) Start Button - pause Select Button - access inventory L1 Button - strafe left R1 Button - strafe right L2 Button - frees camera when available R2 Button - enter attack stance R3 Button (push in on Right Analog Stick) - use an equipped item ================================================================ IV. Weapons Knife Location: you start with it in your inventory Rating: 1/5 Description: The Knife becomes obsolete after you get the Steel Pipe. You can use it to conserve ammo, but it deals very little damage. Rely on it only as a last resort. Handgun Location: In the Normal Mall, after the Closer fight. Rating: 4/5 Description: The Handgun is extremely reliable. There is plenty of ammo available for it. Use it only against solitary enemies. Effective against Double-Heads. The Handgun is arguably the most accurate firearm, so it's really good when you want to cause damage from a distance. Steel Pipe Location: Nightmare Mall, in the bar south of the bookstore Rating: 3/5 Description: A great melee weapon with lots of heft. Useful against Closers and Numb Bodies. Not recommended for groups of enemies. Shotgun Location: Subway Station, inside Train on Platform #2 Rating: 4/5 Description: Lots of power. Extremely effective against groups. It also a good choice in Boss fights. Ammo is fairly plentiful, but try to conserve as much as possible. Don't waste shells on Numb Bodies or small enemies like that. Terrific against Double Heads. The Shotgun isn't a long distance weapon because of its poor accuracy. Maul Location: Underground Passage, where you pick up the Map Rating: 2/5: Description: Causes an enormous amount of damage, but it is very heavy and hard to handle, especially for someone of Heather's physical stature. Avoid using it unless you're just messing around. This is the equivalent of the Great Knife in SH2. Katana Location: Office building, 5th floor, in Art Gallery Rating: 5/5 Description: The power of the Maul and the speed of the Knife make the Katana the game's best melee weapon. Wonderful against all enemies except Double Heads and Pendulums, both of which are awkward targets. Stun Gun Location: Heather's bedroom Rating: 1/5 Description: Virtually useless. Yes, it is pretty powerful, but you can only damage enemies that are very close by. This can be an obvious problem, unless you are an extremely skilled player. Submachine Gun Location: Hospital basement Rating: 5/5 Description: The game's best weapon. Very fast and very powerful. Terrific against Double Heads, Pendulums, and Bosses. Almost no ammo is available for it, however. Alternate between it, the Katana, and the Shotgun for the best results. ================================================================ V. Monsters Numb Bodies Location: appears early, but doesn't show up that much in later levels. Difficulty: 1/5 Attacks: they just lumber in your direction trying to bump into you. Weapon: Handgun, Steel Pipe Double Heads Location: All levels Difficulty: 3/5 Attacks: They will charge toward you, and then they get close, they will try to bite you. They will also bite at your knees. Weapon: Shotgun, Handgun Closer Location: All levels Difficulty: 2/5 Attacks: It hits you with its arms. Sometimes, it can knock you down. Weapon: Handgun, Steel Pipe Insane Cancer Location: first appears in Subway Station Difficulty: 4/5 Attacks: Punches with its arms. Weapon: Shotgun, Submachine Gun, Katana Pendulum Location: first appears in Nightmare Mall Difficulty: 3/5 Attacks: It can attach itself to your face, or fly at you with spears protruding from its body. Weapon: Shotgun, Submachine Gun Slurper Location: first appears in Nightmare Office Building Difficulty: 2/5 Attacks: bumps into you if it gets close Weapon: Handgun, Shotgun Scraper Location: Chapel Difficulty: 4/5 Attacks: Claw swipes Weapon: Shotgun, Katana, Submachine Gun Nurse Location: Hospital (duh!) Difficulty: 2/5 Attacks: Handgun, Steel Pipe Weapon: Handgun, Steel Pipe ================================================================ VI. Characters Heather The heroine. She lives in the city with her father, Harry. She goes shopping in the mall one day, and experiences some very strange events. Now, she must survive a variety of horrific creatures while figuring out her role in this madness. She has a mysterious past, but is unable to remember anything about it. Douglas A detective in his 50s. Claudia hires him to find Heather. Claudia The game's villainess. When she appears, trouble is sure to follow. She might be a figure from Heather's past. Vincent A seemingly normal guy who secretly heads a cult. He could be siding with Claudia. VII. Walkthrough ================================================================ This walkthrough applies exclusively to the Normal Mode of difficulty. ========================== Nightmare Amusement Park ========================== Watch the opening cutscene. Heather walks into the park, not sure of where she is. You get control of her. In your inventory, you have a HANDGUN, STEEL PIPE, SUBMACHINE GUN, RADIO, and a FLASHLIGHT, in addition to some healing items. You can explore this area to your heart's content. There are several large bunny costumes lying on the ground, and cages with monsters in them. Head toward the back and enter the doors on the left. The next area has a big hole, and a couple of enemies. You can enter a store, but there's nothing to find. If you keep going, you'll see another door, labeled "Mountain Coaster". Inside, you'll fight more enemies. If you defeat them, you'll encounter more in just a few minutes. If you die, this segment will end, and the game will continue. Once you reach the end of the Park, Heather will find the roller coaster. She'll step onto the tracks and get hit by one of the cars. ============================ Shopping Mall ============================ Heather wakes up in a restaurant. She realizes that it was just a nightmare. She calls her father on the payphone. Then she encounters a detective named Douglas. He says that he has something important to tell her about her birth, but she isn't interested. He keeps following her, and she threatens to scream. He backs off momentarily while she steps into the bathroom. Check the inventory to find a KNIFE, a PENDANT, and a HOUSE KEY. The red sign on the mirror is a SAVE POINT. You'll find these regularly throughout the game. Heather says that she recognizes the sign from somewhere. Save points will be indicated on your MAP, but you don't have one yet. Knock on the closed door, and you'll get a response. Heather doesn't want to go back out and talk to Douglas, so climb through the window. You'll be in a small alley. The left end is blocked off. Head up toward the right end and enter the first door you see. In this next hallway, head right and go through the double doors at the very end. None of the other doors can be opened. You'll now be surrounded by several shops, but only one is accessible. Go to the half-closed shutter on the left side and enter. Heather finds a HANDGUN on the ground. She spots a monster that's chewing on the face of a human. It notices her, and starts lumbering toward her. She empties her gun into it, but it doesn't fall. She begins to freak out, but the creature eventually goes down. Collect the HANDGUN AMMO on the bench, and then enter the door behind the counter. Avoid the doors on the left, as they lead back into the previous corridor, which is now home to a pair of Double-Heads. Across from the elevator, you'll find a bulletin board. Inspect it to find the MALL MAP. Go through the door that's marked "EXIT". Climb the stairs and enter the door at the top. In this corridor, walk forward and turn left to find a Numb Body. Kill it, and then turn to the right. Run down this hallway trying all the doors. Only two of them will open. The first one leads to a room with a Double-Head. Ignore it and grab the BEEF on the crate. From here, continue north and enter the next room on the right. Get the 2 HEALTH DRINKS and HANDGUN AMMO on the shelf and then use the SAVE POINT. There is a key in the back of the room that Heather can't reach. Return to the corridor and go back to where you fought the Numb Body. Head down the hall on the right and go through the door to the central area of the Mall. Run forward and enter Helen's Bakery. Pick up the TONGS and read the brochure on the counter. Leave. There are 2 Closers up here, but you can dodge them pretty easily. Go back to the Save Room and use the TONGS to pull out the BOOKSTORE KEY. Exit the room and you'll find a trio of Numb Bodies. Kill them, and then return to the central area of the Mall. Avoid the Closers and enter the bookstore, which is called "My Bestsellers". Grab the HANDGUN AMMO behind the counter, and then pick up the five SHAKESPEARE ANTHOLOGIES lying on the floor. Use any one of them while standing near the shelf to trigger your first puzzle. Check the Puzzle Guide to get the solution. Once you have the code, type into the keypad next to the door that says "Employees Only". Enter. Heather will meet a strange woman named Claudia. Claudia mentions that the monsters are here to witness a new beginning, the rebirth of paradise. Heather will play a role in that somehow, perhaps she'll be the one to lead them to paradise with bloodstained hands. After this creepy proclamation, Heather asks Claudia if she is responsible for what's been going on. Suddenly, Heather falls to her knees, apparently suffering from some sort of headache. You hear a shrill noise that sounds a baby's crying. Claudia walks away, and Heather recovers from he mysterious migraine. Head forward and then right until you reach the elevator. Enter. Once it stops, a RADIO will fall from the ceiling. As it did in SH2, the RADIO will alert you to the presence of monsters by emitting static. Exit the elevator. ================================ Nightmare Mall ================================ You'll step onto another elevator. A light flashes on, and Heather sees a monster on the other side of the elevator cage. As the elevator moves down, Heather wonders how she got into this mess, and if what she's experiencing is just another bad dream. In the next hallway, you'll find three Double-Heads. Run forward, and then right, entering the door you see straight ahead. Collect the 3 HEALTH DRINKS and the AMPOULE. Use the SAVE POINT and exit. Head north up the hall and go through the door. You'll encounter 3 Closers in this corridor. Avoid them because it takes a lot of ammo to put them down. Turn right and head down the hallway you see on the left. Enter the door right next to the Women's Bathroom. Pick up the FLASHLIGHT, HANDGUN AMMO, and the FIRST AID KIT. Exit and enter the Women's Bathroom. This is where your journey officially began. Pick up the BLEACH and knock on the door for a scare. As you go to leave, the door you knocked on will open. Inspect the stall to find nothing but blood. Back in the hallway, head left and go through the damaged shutter at the very end. You'll be back in the small shopping section of the mall. Dodge the Double-Head and Closer, then enter the Clothing Boutique on the left wall. Grab the HANGER, then exit. Go back to the hallway with the 3 Closers. Run forward, past the Women's Bathroom, turn left, run forward again, and then turn right. Go through the last door on the right wall. Stand between the two tables to see a ladder dangling from the hole in the ceiling. Use the HANGER to pull it down, and then climb up. Go up the nearby escalator. Across from the escalator is a locked door with a moon symbol on it. Avoid the Closer and the Double-Head in this hallway. From the escalator, enter the first door on your right. On the table is a barbecued dog. Examine it to find the COOKED KEY. Behind the counter is a FIRST AID KIT and a HEALTH DRINK. Exit the room and go back down the escalator. You'll hear some static, but it isn't coming from your RADIO. It's coming from the television. Examine the TV to see a snowy video of a little girl. She says "Daddy". Head down the hall on the right and use the SAVE POINT on the second TV. Enter the double doors next to the SAVE POINT. This is the jewelry store. Pick up the WALNUT from the case on the left, and then enter the door in the back. You'll be in the hallway where you met Claudia. Beware of the Closer that's lurking about, and unlock the eastern most door with the COOKED KEY. Note: Instead of the jewelry store, you can enter a clothing store by going through a door near the first TV set (where you saw the image of the little girl). You'll have to kill Numb Bodies in here. The back exit to this store will also lead to the hallway where you met Claudia. Pick up the pair of HEALTH DRINKS and the STEEL PIPE. Use it on Closers and Numb Bodies to conserve ammo. Go through the double doors. You'll be in the central area of the Mall. Beat down the Numb Bodies and go to the Bakery. Collect the DETERGENT near the sink and exit through the back door. Head right down the next hallway, and examine the switch to turn off the fan. Head through the door near the switch (the door on your left side). Heather will see a thick cloud of bugs. You have to find a way to kill them in order to proceed. Turn around and approach the door you just entered from. To the right, you'll spot an empty garbage bin. Stand near it and Combine the DETERGENT with the BLEACH, and then Use the noxious compound. Heather will leave the room. Flip the fan back on and re-enter the room. The bugs will be dead. Run past them and keep going until you can open a door on the right side of the hall. Get the 3 boxes of HANDGUN AMMO and the BEEF JERKY. Exit. Continue past this door and go right at the intersection. Open the first door on the left. Kill the Closer with the STEEL PIPE, and then enter the double doors. In here, you'll meet the Pendulum, a flying enemy that causes substantial damage. There are also a few Double-Heads. From your starting position, head left, and then right. Go through the double doors. Locate the vise and use it to crack the WALNUT. You'll find a MOONSTONE. There's a SAVE POINT here, as well. Leave the room, and go right, unlocking the door at the end of the walkway. Back in the central area, head back to the room where you found the STEEL PIPE. Kill the Numb Bodies, and go through the door to get back to the hallway where you met Claudia. Dodge the Closer, and enter the door that leads to the jewelry store. Exit and use the SAVE POINT on the television. Go up the escalator, and unlock the moon door with the MOONSTONE. Circle the pit and climb down the ladder to fight the very first Boss. Boss: Splitworm Difficulty: Easy When you reach the bottom of the pit, the ladder breaks, and Heather finds herself trapped. Then, a large purple snake appears and the battle begins. There are six holes, divided into groups of three on either side of the room. The Splitworm can emerge randomly form any of these holes. When it comes out, it will open its mouth and scream. It will either cross the room or retreat. If it retreats, then it will resurface on the same side of the room. It has two attacks. First, it will send a tremor through the ground. This causes no damage, but it stuns you for a few seconds. Secondly, the head will move forward and bite you. This will knock your health down into the red almost instantly. When the Splitworm comes out of a hole, stand directly across from it, with your back against the wall. Aim the HANDGUN with R2 and fire 3 bullets into its open mouth. Then, run to one of the far corners and wait for it to go away. Use L2 to swivel the camera around, so that you can keep a constant eye on the Splitworm's movements. It dies after 14 bullets. =================================== Shopping Mall =================================== Once the Splitworm has been defeated, everything returns to normal. You're in the central area of the first floor. Head right through the partly closed shutter. Head down this hallway and enter the last door on the right. This is the Happy Burger. Collect the 3 boxes of HANDGUN AMMO, BEEF JERKY, and a FIRST AID KIT. Be sure to use the SAVE POINT, as well. Exit the Happy Burger and go through the door on your immediate right to leave the Mall. Douglas is waiting outside. He shares Heather's confusion. She thinks he is somehow responsible for the bizarre occurrences. He says that Claudia hired him to find her, but swears that he doesn't know anything. Heather feels that she has to remember something about herself, but she can't quite think of it. She decides to take the subway home and leave Douglas to his own devices. ================================= Hazel Street Subway Station ================================= Follow the corridor to an intersection and go right. Head through the door, and then go left to pass through the gates. On the other side, turn the right corner to find the SUBWAY MAP. Some FAQs say that there are 2 boxes of HANDGUN AMMO in the trashcan between the bathrooms, but I haven't been able to find them. Maybe it's a glitch. From this trashcan, go forward and you'll see two sets of stairs. Go down the one on the right. From here, head left and go down the stairs. You'll find an occult magazine lying on the ground. Read it to obtain some information about ghosts. Turn to your left and you'll spot two sets of stairs. Take either of them. Collect the HEALTH DRINK and then go back up to the top floor, where the aforementioned trashcan is located. This time, go down the stairs near the trashcan. At the bottom, circle around behind the stairs and cross the room. You will see a row of payphones. One of them will ring. However, when Heather inspects them, she finds that they are broken. Go through the door to the left of the payphones. Use the SAVE POINT on the right wall and exit back through the door. Head back to the stairs that brought you here. Go left and head down the stairs to Platform 1. You will find Double-Heads here. You can avoid them with little effort in this wide room. Run around until you find the two sets of stairs leading down. They both take you to dead ends. At one of the dead ends, you will find a NUTCRACKER. The other dead end has 2 HEALTH DRINKS and HANDGUN AMMO. Go back to the previous room and head to the stairs that lead to Platform 2. Use the NUTCRACKER to remove the chain, and then go down the stairs. Enter the train and pick up the SHOTGUN and the two boxes of SHOTGUN SHELLS. Once you leave the train, you'll encounter a new enemy lying at the base of the stairs. It's called an Insane Cancer. You don't have to kill it, but if you choose to do so, use your new weapon. You can simply dodge the creature, since it's so slow. Don't go up the stairs you used to get here. Instead, go behind that set to find another set, leading down. Head down this hallway until you find the stairs to Platform 3 (Bergen Street) on your right. At the bottom of the stairs, you can turn right and unlock the gate. This takes you onto Platform 1. You can go there and kill the Double-Heads if you want. Now go to the end of the Platform 3 and the camera will focus on a door next to the tracks with a red light above it. Hop down onto the tracks and approach the door. You'll hear a train coming. Quickly run back to the platform and pull yourself to safety. A cutscene plays, and you'll notice that the train barely misses Heather. Once the train has stopped, a door will open. Pass through the gate that leads to Platform 1, and go straight up the stairs on your right. At the top, you'll see another set of stairs that lead down. Take them and board the subway. ===================================== Subway ===================================== You have to cross through 10 cars as you move toward the front of the train. Use the STEEL PIPE to kill the Numb Bodies and the SHOTGUN to take care of the Insane Cancer. Keep your eyes peeled for a FIRST AID KIT and some SHOTGUN SHELLS. Once you reach the front, the train will stop, and you'll have to get off. ================================ Platform (Unknown Station) =============================== Right across from the train doors is a SAVE POINT. Once you've used it, head left and enter the door at the end of the platform. Go down the stairs. At the bottom, go right down the long corridor and enter the door. Avoid the Pendulums and Numb Bodies if possible. If you can't avoid them, then use the SHOTGUN. Turn left, and take the first door on the right. Kill the Numb Bodies in this hallway and enter the door on your right. Take out the Numb Bodies here, as well. Once they're gone, turn left and enter the door at the end of the hallway. Collect the MAUL and the UNDERPASS MAP. Go through the door directly opposite of the one you entered from. Go down this hallway and kill the large Numb Body. Continue going straight and enter the first door on your right. Get the WINE BOTTLE, HANDGUN AMMO, and BEEF JERKY. Leave the room and exit into the previous hallway. Continue going straight and turn right to find a dead end. Get the SHOTGUN SHELLS. Go down the hallway you haven't explored yet. Go though the door at the end. Head north though this hallway. You'll encounter three Pendulums. Try to avoid them at all costs, and pray that they don't gang up on you. Enter the first door on the left. Run up this long narrow corridor and go through the door. When you exit, turn right, and then go right again at the intersection. Enter the large door. Kill the Numb Bodies and then check your map to see that there are two rooms here. Go into the southern one. Collect 2 HEALTH DRINKS and a box of SHOTGUN SHELLS, and then use the SAVE POINT. To the right of the save point is a tank filled with KEROSENE. Put some in your WINE BOTTLE and leave. Now go to the other room and fill the fuel tank up with KEROSENE. Flip the nearby switch and head down the ladder. ======================= Sewers ======================== Head left up two flights of stairs and enter the door. Head down this corridor and across the metal bridge. Continue down the stairs and go through the door. Head all the way to the right and kill the Numb Body. Go through the door and up the stairs. Head across another metal bridge to find a room with an AMPOULE and a DRYER. Return to the sewers, and go through the door opposite the one you just went through. Read the MEMO on the desk, and collect the HEALTH DRINK. Save if you feel like it, and then leave by way of the metal door across from the one you entered from. In this room, find the outlet on the wall and plug in the DRYER. The water monster will be electrocuted. Cross the bridge once you're finished and go through the door. DO NOT CROSS THE BRIDGE BEFORE YOU PLUG IN THE DRYER, OR ELSE THE CREATURE WILL KILLYOU. The next section might be a little confusing, but there is only one path. Head left from the door and you will be guided in the right direction by the locked gates. You will run into a pair of Pendulums, so avoid them at all costs. Go through the door on the other side. Go north down this corridor and go through the next door. The left hallway is a dead end. Go up the stairs and climb the ladder. ============================= Construction Site ============================= Walk around the building and you will see a SAVE POINT on a drum. Use it and then enter the nearby double doors. Run down the hallway and pick up the 2 HEALTH DRINKS on the left. Then enter the only door that you can. It leads to the stairs. Go to the 5th floor. If you stop at the small bathroom, you will hear some thumping, apparently from somewhere up above. Run down to the last door on the right. In this room, you will find HANDGUN AMMO and a HEALTH DRINK. Push the mattress into the hole. Examine the wall across from the mattress. Use the STEEL PIPE or the MAUL to smash through it and collect the SILENCER. Jump into the hole. Exit the lower room by way of the hole in the wall in front of you. On the balcony, run left and avoid the Pendulums, as they will probably knock you off. You'll notice an open window. Climb through it. ==================================== Office Building ===================================== Exit the small office you start off in. Go to the end of the hall and enter the door. This room is full of mannequins. Collect the HANDGUN AMMO and SHOTGUN SHELLS from the back shelf, and then examine all of the mannequins for a quick scare. Leave the room. Walk forward and turn left, and then enter the first door on the right. There are Double-Heads here. Go straight and enter the door to the Dance Studio. On your left is a room that has nothing but monsters. Go through the door across from you. Get the MAP and use the SAVE POINT. Exit and head south, entering another door. This room has a FIRST AID KIT and an AMPOULE sitting in a locker. Leave and then exit the Dance Studio. Back in the room with the Double-Heads, head up the short hall and go right. Look for the door with "Exit" written above it in red lettering. This leads to a stairwell. Enter and climb to the 5th floor. Use the map to find the Art Gallery (listed as GALLERY OF FINE ARTS). Inside, you'll notice that a painting is missing. It has something to do with fire. Go through the back door. Get the SCREWDRIVER on the cardboard box. Near the back of this corridor is a small room that contains the KATANA. Leave the Gallery, and enter the door across the hall. Go left down the hall, slaying the numb Bodies with your sword. Head right and go through the first door on the left. Collect the JACK and HEALTH DRINK in this room. Return to the Dance Studio on the 3rd floor and enter the room with the SAVE POINT. Check the desk next to the SAVE POINT to find a rusted drawer. Pry it open with the SCREWDRIVER to get the ROPE. Leave the Dance Studio and head up the short hall. Turn right and look for the elevator on the left. It is partially open. Use the JACK to open it even more. Then, use the ROPE to climb down the shaft. There's a SAVE POINT on the vending machine to your left. Turn around and run down the hall, turning right at the intersection. Go straight and enter the door that says "ECHO Interiors". Pick up the BEEF JERKY and proceed north through the next couple of rooms. Eventually, you'll reach a room with a single bathtub. Inspect it to trigger a disturbing cutscene. =================================== Nightmare Office Building =================================== When Heather regains consciousness, head south and go through the door. Collect the HANDGUN AMMO in the wheelchair, and enter the only other door. Once you exit, turn left and go through the door that you are facing. Grab the PHOTO on the couch. It's a picture of Heather, with the words "Find the Holy One, kill her" written on the back. Use the SAVE POINT on the wall if you want. Go through the unlocked door. Inside, you'll meet a man who says he is on your side. He ecstatically proclaims that Claudia is crazy, and that she was brainwashed by Heather's mother. He is surprised that Harry, Heather's father, never told her any of this. Heather walks out. In the next room, grab the OXYDOL, HEALTH DRINK, and 2 FIRST AID KITS from the shelves. Read the chemistry book on the desk if you want to. Exit the Clinic the same way you came in, going back through the room where you found the PHOTO. Walk forward and head right. You'll encounter a Slurper, and some Double-Heads. Kill them all (preferably with the SHOTGUN) and head left, entering the elevator on the right. Go down to the first floor. The front doors are blocked by some kind of monster. You can't kill it, so don't waste your time. Go left, and then turn left at the intersection. Enter the door on the left. Grab the SHOTGUN SHELLS and kill the Insane Cancer that's guarding them. Check the fridge for PORK LIVER. Return to the elevator and go up to the 5th floor. Go left and then right. Enter the door. Go left and then right at the intersection. The door on the left has a Slurper trapped behind some bars, so enter the other door. Get the 2 boxes of HANDGUN AMMO and the MATCHBOOK. Exit. Kill the Slurpers in the hallway. Run north until you hit a glass screen. Go through the door on the left. Enter the Gallery and use the SAVE POINT if necessary. The painting that was missing before has been restored. "Flame purifies all", so you have to build a fire. Combine the PORK LIVER with the OXYDOL and the MATCHBOOK in order to do so. Climb through the hatch that's revealed. Go down the stairs and read the papers on the table. They are from a fairy tale of some sort. Go through the door. There are Slurpers in this hallway. Use the Map to find the southeastern room. Go there and collect the FIRST AID KIT and HANDGUN AMMO from the bed. More Slurpers are waiting for you under the bed. Exit. Back outside, go straight ahead to the next door to find a new hallway. Watch out for the Slurpers and the Double-Head, and enter the last room in this hallway. Grab the SILVER |
