Silent Hill 3 Walkthrough :
This walkthrough for Silent Hill 3 [Playstation 2] has been posted at 16 Jan 2010 by zyrusragna and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up zyrusragna and share this with your freinds. And most important we have 21 other walkthroughs for Silent Hill 3, read them all!
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X Silent Hill 3 (PlayStation 2, PC) - FAQ/Walkthrough v1.3 - 11/02/2004 by Dev [devhatesyou(at)gmail(dot)com] --- Game Developer : Konami Computer Entertainment Tokyo Game Publisher : Konami Platform(s) : PlayStation 2, PC. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Table of Contents [sh3_01] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ Note: This guide uses a sectioned code search system so you can easily find whatever section you'd like to jump to without scrolling. To find the section "Table of Contents", for example, one would input; [sh3_01] into their wordprocessor or browser's find function for text matching. All of the individual section codes are listed here in the Table of Contents. SECTIONS: [sh3_01] .. .. - Table of Contents - [sh3_02] .. .. - Update History - [sh3_03] .. .. - Controls, Options, and Menus - [sh3_04] .. .. - Frequently Asked Questions - FAQ - [sh3_05] .. .. - Characters - [sh3_06] .. .. - Basic Combat Guide - [sh3_07] .. .. - Walkthrough: Introduction [sh3_08] .. .. - Walkthrough: Otherworld Lakeside Amusement Park (Dream) [sh3_09] .. .. - Walkthrough: Central Square Shopping Center [sh3_10] .. .. - Walkthrough: Otherworld Central Square Shopping Center [sh3_11] .. .. - Walkthrough: Hazel Street Subway Station [sh3_12] .. .. - Walkthrough: Underpass/Sewers [sh3_13] .. .. - Walkthrough: Construction Site [sh3_14] .. .. - Walkthrough: Hilltop Center [sh3_15] .. .. - Walkthrough: Otherworld Hilltop Center [sh3_16] .. .. - Walkthrough: Daisy Villa Apartments [sh3_17] .. .. - Walkthrough: Silent Hill - West South Vale, Part I [sh3_18] .. .. - Walkthrough: Brookhaven Hospital [sh3_19] .. .. - Walkthrough: Otherworld Brookhaven Hospital [sh3_20] .. .. - Walkthrough: Silent Hill - West South Vale, Part II [sh3_21] .. .. - Walkthrough: Otherworld Lakeside Amusement Park [sh3_22] .. .. - Walkthrough: Silent Hill Church - [sh3_23] .. .. - The Ranking Screen - [sh3_24] .. .. - Endings - [sh3_25] .. .. - Riddle Section - [sh3_26] .. .. - Weapons - [sh3_27] .. .. - Items - [sh3_28] .. .. - Enemies - [sh3_29] .. .. - Secrets, and Extras - [sh3_30] .. .. - Memos - [sh3_31] .. .. - 10-Star Walk: Introduction [sh3_32] .. .. - 10-Star Walk: Central Square Shopping Center [sh3_33] .. .. - 10-Star Walk: Otherworld Central Square Shopping Center [sh3_34] .. .. - 10-Star Walk: Hazel Street Subway Station [sh3_35] .. .. - 10-Star Walk: Underpass/Sewers [sh3_36] .. .. - 10-Star Walk: Construction Site [sh3_37] .. .. - 10-Star Walk: Hilltop Center [sh3_38] .. .. - 10-Star Walk: Otherworld Hilltop Center [sh3_39] .. .. - 10-Star Walk: Daisy Villa Apartments [sh3_40] .. .. - 10-Star Walk: Silent Hill - West South Vale, Part I [sh3_41] .. .. - 10-Star Walk: Brookhaven Hospital [sh3_42] .. .. - 10-Star Walk: Otherworld Brookhaven Hospital [sh3_43] .. .. - 10-Star Walk: Silent Hill - West South Vale, Part II [sh3_44] .. .. - 10-Star Walk: Otherworld Lakeside Amusement Park [sh3_45] .. .. - 10-Star Walk: Silent Hill Church - [sh3_46] .. .. - Contacting the Author - [sh3_47] .. .. - Credits - [sh3_48] .. .. - Copyright/Legal Info ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Update History [sh3_02] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ * v1.3 - Released 11/02/2004. More formatting changes, typo fixes, and so on mostly. Revised a couple sections and added an items section detailing all items in the game. Not much left to document. It was a major edit, but this thing should be less confusing and better organized now. --- * v1.2 - Released 9/25/2004. Major edit has been done. Added memo section that has every memo in the game. I have also updated my e-mail address. --- * v1.1 - Released 3/01/2004. Numerous changes/clarifications. Haven't got much e-mail so I'll assume it's relatively error-free! --- * v1.0 - Released 2/14/2004: First release. Since there's already a lot of info out there about the game, I decided to make a complete guide before releasing anything. Errors are probably bound to pop up here or there. --- * FAQ Creation Date: 01/10/2004. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Controls, Options, and Menus [sh3_03] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ The controls for Silent Hill 3 are much the same as the others in the series. Luckily, unlike previous entries, the character is much more responsive. Strangely enough, this makes the game more fun to play! ____ _ _ Controls: _ _ ____ These are the controls for the North American PlayStation2 version of Silent Hill 3, with control setting "B" (default). If you are playing the PC port, I would hope that you are intelligent enough to correlate to what you've assigned your own buttons/keys to do. Lucky you for complete configurability of control, too, since the PS2 version only has a couple preconfigured sets. - D-Pad Move. In "3D" control mode, pressing left/right rotates Heather left and right. Pressing up makes her move forward in the current direction she is looking, and pressing back makes her step back in the current direction she is looking. In "2D" mode, you move in whatever direction you press based on where the camera currently is. This can be a real pain when the camera suddenly switches directions for some. Personal preference, I suppose. - Left Analog Stick Functions like the D-Pad, but can also be used to perform a zoom-in while holding L2 if you press it down like a button. This is referred to as the "L3" button when you press it down. - Right Analog Stick The stick itself does nothing, but pressing it down as a button (considered "R3") will use your currently equipped supply. This can be anything from Beef Jerky--dropping Beef Jerky to the ground to Ammo--quick reload. Quick reload is a key tactic I'll expand on later. You can even set and use health supplies on the fly. This is a very underrated feature and I recommend you use it. - L1 Button Strafe/step left. Press L1+R1 to do a 180 degree turn. Only works in "3D" control mode. - L2 Button Camera manipulation. Usually moves the camera to behind Heather. This is used a lot to get a better view of your surroundings or enemies during combat. Use it often, use it for good. - R1 Button Strafe/step right. Press L1+R1 to do a 180 degree turn. Only works in "3D" control mode. - R2 Button Hold down for Combat/Caution mode. Moving while in this mode makes the least noise. Many enemies will find you based on the noise you make while moving, among other things, so keep this in mind if you feel like bypassing some enemies, or killing a single without alerting others. - Triangle Button Open Map screen. Press X to zoom in/out in the map screen, and press circle to exit. - Square Button Hold to run or walk, depending on your default. While in Combat/Caution mode, press to block. Must be timed correctly. Also cancels/exits menus & puzzles. Blocking won't stop all attacks, but those that it can block will be reduced to about 5% damage if blocked properly. There are few attacks in the game that simply cannot be blocked, and I will note these where possible. - Circle Button Cancels, exits menus & puzzles. Toggles flashlight on/off. - X Button Action button. Used to go through doors, pickup items, examine things, and so on. In Combat/Caution mode, it is used to attack. - Start Button Pause. Skip cutscenes. While paused, the time-counter does not increment, which is useful for speed and 10-Star rank runs when you need to take a break. - Select Button Open menu. Note: Like with many PS2 games, you can press L1+L2+R1+R2+Select+Start to do a soft reset. _____ _ _ Main Menu: _ _ _____ With default control scheme, press X to confirm and Circle to cancel. - New Game Start a new game. - Extra New Game Start a new game with the ability to use all unlocked features. Unlocked by completing the game once. In an Extra New Game, you will not have to play the Otherworld Lakeside Amusement Park Dream sequence that is at the beginning of a normal New Game. - Continue Appears when you soft reset or die while playing the game. Allows you to continue from last "checkpoint" or place you saved at. Whichever was more recent. Continues count in the Ranking screen, so if you're going for 10-Star then continuing is not acceptable. - Load Enters the file loading screen. Allows loading of savegames and results files. X loads files. Circle exits the menu. Triangle prompts to delete the highlighted file. L1/R1/L2/R2 buttons scroll down/up 8 files a press. Files with White text color are normal "New Game" saved game files. Files with Green text color are "Extra New Game" saved game files. Files with Yellow text color are Results files from cleared games. There are 40 slots in total, and you can use all 40 without taking any more space on your memory card than the game initially took when you first configured it. Konami was smart with save-handling when making this game. The savefile always takes around 365 kilobytes of space on a memory card in the PlayStation2 version of the game. - Options Enter the Options menu. See below for description of those options. - Extra Costume Enters a screen with a virtual typewriter where you enter codes to unlock extra costumes for use in an Extra New Game. Codes ARE case-sensitive. Unlocked by completing the game once. Note that when you enter a code for another Extra New Costume, it won't be added to games in progress. It will only show up in a fresh Extra New Game started after you have unlocked that specific costume. _______________ _ _ Action/Riddle Modes: _ _ _______________ - Action: Easy. Fewer enemies, more supplies. Enemies are easy, and you have more health and stamina than on higher Action modes. Recommended for beginners. - Action: Normal. More enemies than Easy, and fewer supplies. Enemies become somewhat tougher, you have less stamina and health than on Easy. This is also a good mode for beginners who have confidence in themselves, or series veterans. You probably don't want to play Hard Mode right away even if you are a series veteran, because honestly the action is much more difficult here than in previous entries to the series. - Action: Hard. More enemies than on Normal, and again, fewer supplies. Enemies become faster and tougher than Normal. You have the same amount of health and stamina, though. Recommended for those who have played the game through once or twice. Required to get Gold ranking for Action Mode on the Ranking Screen. - Action: Extreme (1, 2, 3, 4, 5, 6, 7, 8, 9, X) Nearly same amount of enemies and supply availability as Hard, but enemies get a bit more powerful with each Extreme Mode, up until Extreme X where almost all enemies can hit for 1/3rd your health. You have HALF the health and stamina you had on Normal and Hard. Enemies on Extreme will die from the same amount of damage that they did on Hard, though. There are also some very nasty things on Extreme modes, such as being knocked down, or leg chewed by Split Heads and the high amount of button mashing required to recover from these -- and the higher you go in Extreme modes the longer it takes to get recover from these. Split Heads will often kill you if you don't have >60% health and they get your legs on higher Extreme modes. Extreme modes can also be used in place of Hard mode for Gold rank. You can select different levels of Extreme Action by pressing Left/Right while highlighting Extreme Action mode when selecting your difficulties before you begin a new game, at the main menu. Extreme Action 1 is unlocked by completing the game on Hard Action once. Extreme Action 2 is unlocked by completing the game on Extreme 1 once. This continues all the way to Extreme Action X. Each mode gets progressively harder by small increments, but overall you probably won't notice much. Extreme modes are recommended for veterans who like it rough. Anyone who can get a 10-Star rank on Extreme X is my personal Silent Hill hero. Really. In actuality, I think that Extreme modes are good training to get ready for doing a 10-Star run on Hard Action / Hard Riddle mode. Extreme is quite a bit rougher than Hard Action, so you'll be ready for much worse than Hard Action can throw at you if you play a few Extreme games. Still though, it probably *is* possible to get 10-Star on Extreme X. Just... not very likely. Feel free to e-mail me with screen caps if you ever REALLY do it. - Riddle: Easy. Riddles are simple, and Heather often gives clues. Some puzzles are excluded from this mode. - Riddle: Normal. Riddles are moderately difficult. Heather no longer gives clues. They actually require some thought on this difficulty. - Riddle: Hard. Riddles are quite challenging. Infact in some cases, unless you have some knowledge not even provided in the game, you won't be able to solve them. The tough riddles on this mode luckily do not have random answers. This Riddle mode is required to get a gold ranking on the Ranking Screen for Riddle Mode category. There are no "Extreme" riddle modes, and unlike Silent Hill 2, no "Extra" riddle mode. ___ _ _ Options: _ _ ___ These are the configurable options for the game. Note that some of them only appear once you've completed the game. I'll list those as such. Main Options: - Control Options Unfortunately, you can't custom-configure your controls in the PlayStation 2 version. You get a choice between "type A", and "type B". type A D-Pad = Movement Left Analog Stick = Movement Select = Pause Start = Skip Cutscene/Menu L1 = Sidestep left L2 = Camera manipulation L3 = Camera Zoom (while in Combat Mode) R1 = Sidestep right R2 = Combat/Caution Mode R3 = Use Equipped Supply Triangle Button = Map Square Button = Flashlight Circle Button = Action X Button = Run/Walk, Cancel type B D-Pad = Movement Left Analog Stick = Movement Select = Menu Start = Skip Cutscene/Pause L1 = Sidestep left L2 = Camera maniuplation L3 = Camera Zoom (while in Combat Mode) R1 = Sidestep right R2 = Combat/Caution Mode R3 = Use Equipped Supply Triangle Button = Map Square Button = Run/Walk, Cancel Circle Button = Cancel, Flashlight X Button = Action It's not too much different, but I still prefer type B because I learned it first. Again, choose what you want. - Language Sets the language of the text displayed within the game. All voice acting is still English. In the NTSC U/C (North America) version, you can choose from many languages including German, French, Spanish, English, Japanese, Korean. - Subtitles Toggles subtitles on/off for cutscenes. Also, if they're turned on, they are displayed in your selected language. - Screen Position Screen positioning tinkering. Usually it's fine, but play with this if it's not centered correctly. - Brightness Play with this to your satisfaction. Konami recommends turning it up until you see faint vertical lines. I had to use level 7 (max) brightness to see these lines on my TV, but you may not have to. - Vibration Soft, Normal, Hard, or Off. If your controller supports it. Some find it annoying. Again, personal preference. It helps quite a bit though, before you unlock the life bar as constant vibration not attached to any actions or events means you're hurting. - Sound Stereo, Mono, and so on. Select what's right for your sound setup. - BGM Volume Background music volume. Strangely enough, this also effects the voice volume in the ingame cutscenes. It's part of the BGM, for some reason. - SE Volume Sound Effects Volume. Volume for most sound effects. - Control Type 2D or 3D. This was covered above in the controls section. - Exit Exits options menu. _________ _ _ Extra Options: _ _ _________ Press L1 or R1 in the options screen to switch between the normal options and extra options screens. - Blood Color Sets the color of blood. I think the default is fine, but green and violet are useful for some to know when an enemy is TRULY dead. - Blood Volume Volume of blood. See; how much will spill. Again, personal preference. I think normal is fine, but if you've got a thing for gore you can bump it up. - Walk / Run Control Sets whether Walk or Run as the default movement type. Normal is walk. Reverse is run. I use reverse. Then I don't have to hold down a button all the time to run -- only to walk. I walk less than I run by far. - Map Zoom in or Zoom out. This sets the default for whether your map is zoomed in or zoomed out when you open it. Personal preference, again. - Noise Effect Toggle for the grainy noise filter. Personal preference, once again. - Display Mode Normal or Sharp. Normal looks somewhat blurry, but you won't notice the jagged edges and so on like with Sharp. Whatever you like is fine. - Bullet Adjust Unlocked after completing the game at least once. For every time you've completed the game, you can set it up higher by x1 to a max of x5. This multiplies the amount of ammo you get from a pickup by this modifier. For example, if your Bullet Adjust is x5 you get 50 handgun bullets from one box of handgun bullets. Use this as soon as you get it. It's great and has no downside. You can get this up to x5 easily by loading a file right at the end of the game and killing the final boss over and over again. - Life Bar Unlocked after completing the game on Hard action mode. This is a must for speed runs, 10-Star runs, and Extreme difficulty modes. It displays your health (yellow bar), stamina (green bar), and when knocked down by an enemy, it displays a purple line. As you mash buttons, this line will decrease in length, and when it fully disappears, you'll get up. This is information that is hidden from your view normally. On harder difficulty modes, you'll notice you have less health, less stamina, and it takes longer to get up when knocked down. Vital information to have when completing challenges. Life Bar can only be used in an Extra New Game. - Beginner mode Unlocked by dying on Easy mode a few times. You can toggle it on when playing on Normal or Easy Action modes only, and it makes the game's action much easier than without. Many enemies are literally pushovers. - Exit Exits options menu. _________ _ _ In-Game Menus: _ _ _________ Pressing the menu button (Default: Select) during gameplay will bring up a menu that looks somewhat like this: _________________________________________________________________________ | Status Maps Memos Options | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | In-Game Screen Cap. | |ŻŻŻŻŻŻŻŻŻŻŻ| | | | (Color Determines- | | | | | | current health- | (Item) (Item) | (Handgun) | (Item) (Item) | | | status) | | | | | |______________________| | | | | ŻŻŻŻŻŻŻŻŻŻŻ | | | | | | | | Items ______________ | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ >>| Equip || | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Reload || | | Weapons | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | | |_______________________| Handgun | | ŻŻŻŻŻŻŻ | | Supplies Holds 10 rounds of ammunition. Small and not | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ powerful, but easy to use. | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In this example, we are in the weapons menu with the Handgun selected and with the sub-menu up to Reload or Equip it. Each (Item) is actually represented with an image in the game. You can navigate these menus with the D-Pad. Cancel button (Default: Circle) cancels/exits menus, and Action/Confirm button (Default: X) accepts and enters menus. At the bottom right, you get a description of any highlighted items. Here's an explanation for each of the parts of the menu... Status: ------- This shows Heather's current Health Status with a small screen capture of what you saw before you entered the menu. The status is determined by a color. This is what each color represents: Dark Blue: 88-100%. Light Blue: 75-88%. No Color: 60-75%. Yellow: 40-60%. Light Red: 25-40%. Dark Pulsing Red: 25% or less. This, along with the vibration function which starts 50% health or below will alert you to when you need to use health items. At least, until you unlock the Life Bar. Then it becomes easier to make that judgement call. Items: ------ This menu lets you scroll through, use, combine, examine and equip items. Puzzle items, and equippable gear like the Bulletproof Vest show up here. Combining works like this; Select Combine on the sub-menu, cancel out, scroll to the next item you wish to Combine with, Select Combine on it as well, and continue for as many items as you'd need to Combine. Then select use when you have selected all items to be Combined that will be used at the same time. Not all items with a combine feature on their action menu can actually be combined. On some it's there to throw you off. Mini-icons will appear below the status panel to indiciate which have been combined. If the combination is valid at this spot, it will use the items. If not, you will get an error message/sound and retain your items. Weapons: -------- This menu lets you scroll through, equip, reload, and examine your weapons. Supplies: --------- This menu lets you examine, use, and equip supplies to be used with R3. Selecting the "use" option uses them in the menu. Equipping them lets you use them during live-action. The Quick Reload is performed this way. Maps: ----- This menu takes you to the maps screen, which lets you scroll through and view any maps you've acquired. A shortcut to reach this screen in-game is the Maps button (Default: Triangle.) Any map with an UP or DOWN arrow at the top/bottom of the map screen means that there is one or more maps for that area which you can look through by pressing the D-Pad up or down. Pressing the X button zooms in, and while zoomed in you can use the D-Pad to move around the zoomed map. You cannot switch to other maps while zoomed in. X button while zoomed in will zoom out. Markings on maps are explained like this: - Squiggle Line: Broken Door you cannot pass through. - Straight Line: Locked Door. - Mark: Door you've already passed through. An open doorway. - Circle marks and other misc marks: Points of interest. Usually you can solve a puzzle at these or use an item, or something. - Swirly Circle thing: Save point you've examined. When you enter the Otherworld version of an area you've already been through, the marks are erased because the Otherworld often has different openable doors and so on. Although, the areas do have the same basic layout. Memos: ------ Enters the Memos menu where you can review some pictures, texts, and so on that you've examined in-game. Options: -------- Accesses the exact same options Menu that you can access from the game's Main Menu. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Frequently Asked Questions - FAQ [sh3_04] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ Q: Hey! Why don't you write a guide for ? A: I really only write guides for games which interest me a great deal, and/or I enjoyed a lot. --- Q: I haven't played any Silent Hill game before. Is this game for me? A: Sure. While you may not appreciate some of the back-story from the original Silent Hill, it basically tells you all you need to know about what happened. You don't need to know anything about the previous games, though. This is a sequel to Silent Hill for PlayStation. Silent Hill 2 had nothing to do with this game or the original story-wise, aside from the town itself and some recurring themes they had in common. Both Silent Hill and Silent Hill 2 are great games, though, so if you like this you might as well pick them up and play them. Well worth the amount of money they sell for now. Just be sure to note that this game series can be profoundly disturbing to some, so it's not for everyone. If you can handle it though, that's great. --- Q: Does this game have anything to do with Silent Hill 2 and James? A: No. Silent Hill 2 only had the town and some recurring themes in common with this game and the original Silent Hill game. It was a completely original story which in no way was connected to the stories of the original Silent Hill game and Silent Hill 3. It showed us another side of the town known as Silent Hill with a minimal religious cult involvement. Still a great game if you haven't played it. --- Q: How do I get the [insert weapon/item here]? A: Read the appropriate section or the walkthrough, where I explain acquiring these in detail. The Items and Weapons section should help as well. If it's about unlocking a secret weapon, check the "Secrets, and Extras" section. --- Q: How do I get the UFO "Revenge" ending? A: Read the Endings section. --- Q: If I delete my game saves from the load menu (in the game itself, not the large memory card save,) will I lose all the extra unlockables I acquired? A: No. Saved features such as unlocked items, difficulty modes and so on are saved separately from your game and results files. Konami was smarter here when designing SH3 than with previous games in the series in regards to how extra features that are unlocked are stored. Nothing to worry about. You can delete all of the load list files and still keep all of the stuff that you've unlocked. --- Q: I'm having a lot of trouble unlocking the Heather Beam, how did you do it? A: Read the weapons section for an in-depth explanation on how to acquire it. --- Q: What determines whether Valtiel appears to drag Heather's corpse off when you die or not? A: Some people think it's monsters with strange 'oil' on them, but that's not the case. It appears to happen consistenly on certain screens. Find one and try it over and over. Brookhaven Hospital Roof comes to mind. It'd take too much time for too little return to die on every screen with enemies and document which screens have a cutscene like this, but there are quite a few of them. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Characters [sh3_05] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ Main Characters --------------- ___ _ _ Heather: _ _ ___ Age: 17 Heather seems to be a normal 17 year old girl. While out shopping at a local shopping mall one day, she falls asleep in a local "Happy Burger" restaurant. Shortly after she wakes up, she meets an old detective named Douglas who claims to know about her birth and says he has someone that wants to meet her. Soon after this, her world turns upside down as she finds herself alone in a nightmarish otherworld with unbelievable monsters hunting her. You play as Heather in Silent Hill 3. ____________ _ _ Douglas Cartland: _ _ ____________ Age: 50s Douglas is an old, grizzled private detective who's in his 50s. He seems to be following Heather around for some reason relating to her past and his work as a detective. When questioned, he claims to have been hired by the woman named Claudia to find Heather. He also says that he knows nothing about what is going on with the monsters and other strange occurances. Is he friend or foe? ________ _ _ Claudia Wolf: _ _ ________ Age: 29 A strange woman in her late 20s with blonde hair and shaven eyebrows who wears a black robe. Heather first meets Claudia in the shopping mall. Heather does not understand her cryptic rambling at first, but soon puts things together and realizes that Claudia seems to have a connection to the monsters and strange alternate reality that Heather experiences. ___ _ _ Vincent: _ _ ___ Age: 24-26. Vincent is a man in his mid 20s who has brown hair and glasses. He seems to know Claudia, and yet claims that he is on Heather's side. Heather first meets Vincent in the Otherworld Hilltop Center, in a Mental Clinic. Vincent, like Claudia, appears to have something wrong with him -- at least to Heather upon first meeting him. What are his true intentions? Is he trying to decieve Heather to help Claudia out, or does he have a hidden agenda? --- Other Characters ---------------- ___________ _ _ Stanley Coleman: _ _ ___________ A patient at Brookhaven Hospital. He leaves Heather a strange doll with his diary in various parts of the hospital. He seems to be obsessed with Heather-- knowing personal details about her, yet he has never truly met her in person. ________ _ _ Leonard Wolf: _ _ ________ Another patient at Brookhaven Hospital. He is Claudia's father, yet when Heather first speaks to him he seems to be a somewhat sane and level-headed person, denouncing what Claudia believes in and what she has done. He IS in the hospital for mental problems, though... ___ _ _ Valtiel: _ _ ___ A mysterious creature which is seen wherever Heather goes. It seems to appear whenever Heather experiences the "Otherworld", and is often seen turning valves. Heather first sees him when the shopping mall shifts to the Otherworld. Valtiel appears when you die sometimes to drag Heather's corpse off. Valtiel is a very humanoid-looking creature who has tattoos of the same occultic circle on the biceps of each of his arms. He usually whips his head around in a very strange and erratic manner. Unlike the other strange creatures, Valtiel does not seem hostile to Heather, nor can she harm him. He seems to appear everywhere Heather goes. Is there more than one of this creature, or is it a powerful being tied to what's going on with Heather? ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Basic Combat Guide [sh3_06] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ ________ _ _ Introduction: _ _ ________ Combat in Silent Hill 3 is fairly simple, but unlike the previous games in the series it's a bit more challenging. Luckily, they've improved the mobility of the player in this game so the gameplay is actually fun and managable with the increased difficulty. Holding down the R2 button will enter you into Combat/Caution mode, and from there you can press your action button (Default: X Button) to attack with the currently equipped weapon. Unlike previous games, only heavy attacks tend to stun your opponents, and thus halt their attacks. On your first play through, it is best to run past most enemies. Infact, unless you're going for a high ranking, it is best to not fight most enemies at all. ______ _ _ Stomp Move: _ _ ______ The Stomp move is performed on an enemy laying on the ground. You must NOT be in combat mode, and you must walk up to the downed enemy. Press your action/attack button (Default: X, again) to perform the stomp. Unlike previous games in the series, the stomp is not an instant-kill on a downed enemy. This makes getting "Kills by Fighting" for a ranking game much harder. Also note that not all weapons will make an enemy "assume the position" for stomping anymore. Only those with sufficient stopping power (read; heavy weapons) will perform that task for you. ___________ _ _ Weapon Handling: _ _ ___________ Some weapons have more than one mode of attack which are performed by either holding/pressing a direction and pushing your attack button, or mashing the attack button. Different modes of attack will be covered in the Weapons section below. To avoid lengthly reload times, either reload in the menu or set bullets for your current gun as your equipped supply. ___________ _ _ Quick Reloading: _ _ ___________ Pressing down the right analog stick as button (this is called the "R3" button), you can do a very quick full-reload. Simply count your shots and when you know you're out of ammo and would have to reload normally, hit that analog stick button. Luckily, when you already have one type of ammo equipped and change to another weapon, the game will automatically change the equipped ammo type to what the new weapon uses. I'm surprised this feature hasn't been paid much attention by others, really. I found it very useful. ____ _ _ Blocking: _ _ ____ New to the series in Silent Hill 3 is the ability to block enemy attacks. You can block incoming attacks by pressing your block button while in Combat mode (Default: Square Button) if timed correctly. Not all attacks can be blocked. Blocks must also be timed correctly so that your guard is up when the hit actually occurs, and it must not be an attack from behind. ________________________ _ _ Using Auto-Aim with Firearms: _ _ ________________________ Auto-aiming occurs with ranged weapons, and while in Combat Mode you tend to lock onto enemies near you. Note that the effective range is determined by: Flashlight (if it's on, you get a longer range), and Action Mode. If you are on a low difficulty action mode, you get a longer effective range for auto-aiming. A further word on auto-aiming; You can switch between valid targets in your auto-aiming range by pressing left or right. This is useful when fighting groups of Slurpers and Split Heads. ______________ _ _ Stamina and Combat: _ _ ______________ There is a new factor in combat; Stamina. When your character makes those exhausted sounds, it's not just for show anymore. It now determines run speed, weapon swing speed, melee attack/stopping power, attack recovery time, and some enemies will act differently depending on your stamina's status. When I talk about stamina values, I refer to the green bar on the life bar you unlock by finishing the game on Hard Action mode one time. If you haven't done THAT, you cannot really tell what the status of your stamina is very easily. Just know that if your character is breathing heavily, running slower than usual, or swinging her weapon slowly, you're likely low on stamina. Stamina is restored by standing completely still for some time, drinking a health drink, using an Ampoule, or by entering another area/using a door. _________ _ _ Closing Words: _ _ _________ There's only so much I can tell you. It's best to get some experience under your belt and do some fighting yourself so you can apply this knowledge and perhaps formulate your own ideas about Combat. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Walkthrough: Introduction [sh3_07] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ So you've decided to play the game, huh? Well, before you start: - Don't let me spoil the game for you. If you just need puzzle solutions, I did make a section which contains the solutions for the tougher puzzles. In the interest of being complete, this Walkthrough will have spoilers. - Tinker the options to your liking. - Decide what Action difficulty you'd like. Easy and Normal are good for first timers, but I'll be covering Hard just to cover the worst one could expect for a first-time play. - Pick whatever Riddle level you want; I'll cover all three. My normal Walkthrough covers... - Hard Action Mode. So if you're playing on a lower difficulty level, just expect less enemies, easier action, and more supplies. - All Riddle modes are covered. Just check the Riddles section of the guide. I am assuming this is your first time through, so this Walkthrough will be structured to take into account that... - You have the base x1 Bullet Adjust, as a first time player would. Ammo will be conserved for when it is truly needed. - You are not very familiar with the combat system, so running will be a key tactic for bypassing many enemies on your first go. This also helps keep enough health supplies for taking on the bosses without much of a problem! - The fact that item placement is NOT always the same. It is based on several factors. Action Level, how much damage you've taken, how many health or ammo supplies you currently have, and so on. Just pickup whatever happens to be there. Chances are you won't find exactly what I did at the same point. Here are some tips for first-timers. - Check EVERY door if lost. Your map will be marked appropriately and from there on you will know which door is broken, which is locked, and which you can pass through. It will all be marked on your map. - Don't fight everything. Infact, run past most enemies. This helps conserve health and ammo supplies for when you really need them. - Don't use a lot of guns and ammo to fight off normal enemies. Ammo in Silent Hill 3 is of a much lesser supply than in Silent Hill and SH2. - The Directions as I explain them are often directions on the map. Compass style. North (Up on map), East (Right on map), South (Down on map), West (Left on map). You can determine which direction you are heading by checking your map. A green pointer shows your current heading. Not all areas have maps, but most do. In the areas without maps I'll give directions in a different style, using left/right from current position and so on. Infact, I'll do that where it's convenient as well. - Save OFTEN. Especially if you somehow get too scared to continue playing. This hasn't happened to me, but some people say it happens to them. - Turn on vibration and heal up when the heartbeat-like vibration starts. When you're ready, select "New Game" from the main menu. From here, select your Action and Riddle modes. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Walkthrough: Otherworld Lakeside Amusement Park (Dream) [sh3_08] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ "Where am I?" * ENEMIES IN THIS AREA: Split Head, Closer, Pendulum. After selecting your difficulty modes and accepting, you will start the game. After watching the intro cutscenes with the end being Heather, the main character which you control in the game saying "Where am I?" as she takes her knife out of her jacket, you will gain control. Take a moment to get acquainted with the controls so that you have a basic feel for how to move your character, go into combat mode and attack their air. Feel free to swing your knife at the air to get a hang of swinging a weapon and what that does to your mobility while attacking. As Heather is an average girl, don't expect her to kill everything with ease like some kind of superhero. She's really not that tough. Keep that in mind. You will likely be running from many fights on your first go through the game. Next, learn the menu. Press select (or whatever a non-standard control setup has the "Menu" button set to) and learn how to Navigate the menu. Read the Controls, Options, and Menus section above for detailed info. When you've got a basic familiarity with all of this, read below. First off, I'd like to say that completing this section completely is 100% optional and there is no reward for it. You can die or complete it normally, but either way the result is the same. It's just a dream and Heather will wake up. - Otherworld Lakeside Amusement Park, Entry Area: You'll notice your immediate surroundings don't exactly look like a normal amusement park. Steel grated floors that have a seemingly bottomless pit below them, holes in the ground, and strange giant rabbits with blood all over them. You can examine the rabbits for some dialogue. There are also some cages with corpses in them that you can examine on this screen as well. This is foreshadowing of what you will see in the future; This is what is referred to as the "Otherworld". It has the same basic layout as what the place in the real world does (if that place even exists), but is usually decayed and hellish looking. If you check your menu, you'll notice you have a Handgun, a Sub Machine Gun, and a few melee weapons. Equip either the Handgun, Steel Pipe, or Sub Machine Gun. You also have a couple health supplies and more ammo for your Handgun. At the far end of this area, there is a door. You can enter doors by pressing X. When the game loads the next area, you should be ready for combat. There is a Split Head (dog) waiting for you right at the other side. - Otherworld Lakeside Amusement Park, Shopping Area: Holding down R2 will have you enter Combat/Caution mode. From there you can press X to attack with your currently equipped weapon. Look towards the dog, preferably with your Handgun equipped and start firing off shots. It will take about 6 or 7 hits to kill it. You can dodge its' leaps by holding down L1 or R1 to strafe left or right, or in 2D control mode by just moving around. Make sure you don't walk into a wall or other barrier. When it is dead, you can continue along the linear path in this area. Check the doors that you come across to see if you can enter them. This is vital when exploring areas. Not all doors open. The one door, midway around this half-circular court leading to the mountain coaster will open. It is a gift shop. - Otherworld Lakeside Amusement Park, Souvenir Shop: There is nothing of interest in here, but you can examine many of the things sitting on the shelves here for some information. Again, it is good to examine everything you can. This will not only give you some dialogue to read, but in some cases clues or even items. Leave this gift shop and continue along the previous area. - Otherworld Lakeside Amusement Park, Shopping Area: You should see some large enemies (Closers) in the way, but just run past them. They are slow. There is a door at the end of this area which you can pass through to the next area. It is at the opposite end from which you entered the area in the first place. - Otherworld Lakeside Amusement Park, Rest Area: In the next area, there'll be more enemies.; Probably 3 more closers. Simply run past them and use the double-door steel gate at the opposite end you entered this area. - Otherworld Lakeside Amusement Park, Roller Coaster Entrance: This will lead you to an area where you hear a very creepy grinding noise, and are also probably attacked by a Split Head. The grinding noise comes from the Pendulum enemies, which you should definitly not try to fight. Turn left and run forward. Look for some stairs leading up. Run up the stairs and check the door to the control room for the Coaster. Sometimes a Pendulum will fly up and hit you on your way up, so heal if you have to. The door at the top is locked. You can't find a key for it, so nevermind for now. When a door is described as "Locked" rather than "lock is jammed/broken", then chances are you can find a key. This however, is an exception. You should notice next to the control room another small steel gate which leads to the coaster track. Go through it. - Otherworld Lakeside Amusement Park, Roller Coaster Track: Now that you're on the coaster track, walk along it to make sure you don't fall off if playing on Hard. When you get far enough on the track, a cutscene will be triggered. ___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___ .. Walkthrough: Central Square Shopping Center [sh3_09] .. _________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____ "Remember me, and your true self as well." * ENEMIES IN THIS AREA: Closer, Split Head, Numb Body (small). - Central Square Shopping Center, Happy Burger (1F): Heather will wake up in a restaurant. Stuff her pendant into her jacket and walk out in a cutscene. - Central Square Shopping Center (1F): Another cutscene plays where you meet a guy named Douglas. After that... - Central Square Shopping Center, Women's Bathroom (1F): * KEY ITEM: Pendant. * KEY ITEM: House key. * NEW WEAPON: Knife. * EXTRA NEW WEAPON: Heather Beam. * EXTRA NEW WEAPON: Sexy Beam. ----------------------------------------------------------------------------- Extra New Game: In an Extra New Game, if the Heather Beam has been unlocked, you will see two circles that look like save points swirling around Heather's head in this room. This signifies that you've unlocked the Heather Beam. This also allows you to use the Sexy Beam if you have the Transform Costume unlocked as well. |
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