Silent Hill 3 Walkthrough :
This walkthrough for Silent Hill 3 [Playstation 2] has been posted at 20 Aug 2010 by Busted and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Busted and share this with your freinds. And most important we have 21 other walkthroughs for Silent Hill 3, read them all!
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Walkthrough - FAQ/Walkthrough............. ;;#############:;. .;;#################;: ,;########;:,;;#######:; ...:;:;;:;;;########. .,########; .:;,;,,,:,,,,:,::::::,:. ,;#######;; .:;#######;: .;#########;;,: .: ;:#########; ;;######:;: ;######:; .;,:;;:; ..,;#########:;: .;######;, ########; .#########;;,;;########:; .:##################;, :##############:;. .:.:..::.:.. S I L E N T H I L L 3 ------------------------------------------------------------------------------ || S I L E N T H I L L 3 || || F A Q // W A L K T H R O U G H || || Written by: Rob McGregor (mcgregorr@xtra.co.nz) || || Link For Jon -- http://www.dark-legacy.org || || July 17th 2003 || || Version 5 || || No portion of this walkthrough may be reproduced without || || written permission from me. You may contact me at || || mcgregorr@xtra.co.nz for any authorizations, comments, or || || corrections or additions. Please make sure your subject || || line contains "Silent Hill 3" in it somewhere however. || || || || If you wish to put this walkthrough on a web site, e-mail || || notification is needed. If you do wish to use this on a page || || in HTML please make sure you tell me before doing so with || || information on how and where it will be used. This document || || may not be sold or used for profit. || || || || This FAQ is not authorized by, endorsed, or associated || || in any way with Konami Computer Entertainment Tokyo or any || || associated or affiliated company(ies). This FAQ should not || || be confused with any publication that is distributed or || || authorized by Konami Computer Entertainment Tokyo or any || || associated or affiliated company(ies). Silent Hill, all || || characters, locations, etc. (c) & TM 1999-2003 by Konami. || ** A WARNING TO MAGAZINES BASED WITHIN THE UNITED STATES OR ANYWHERE ELSE ** * * * REPEATING: THIS DOCUMENT MAY NOT BE SOLD OR USED FOR PROFIT!! * * * * If you are found to be using any part of this guide in any publication * * especially for the US release in August, I will push legal action to * * the fullest extent of the law. The fact that you are a part of a * * company which produce magazines does not give you the right to * * instantly take other peoples work off the internet, claim it as your * * own work, and then be paid for it. This also includes just minor * * editing and rewriting of small bits and pieces of this text. * * * * If anyone is interested in using this guide for a publication then * * please contact me first and we will see what can be organized. I will * * likely be willing to negotiate something when contacted first. * * * * While I'll be checking a large amount of magazines in the coming months * * myself, if you see any parts of this guide within a publication then * * please e-mail me and tell me which magazine along with the month or * * issue number. Thank you. * * * **************************************************************************** ------------------------------------------------------------------------------ 00 // t a b l e o f c o n t e n t s XX. Section --------------------------------------- | Last Updated | 01. Introduction ---------------------------------- | 15/06/2003 (Version 1) | 02. Controls & Options ---------------------------- | 21/06/2003 (Version 2) | 01. the basics - controls 02. the basics - options screen 03. the basics - game modes 03. Characters ------------------------------------ | 15/06/2003 (Version 1) | 04. Enemies --------------------------------------- | 29/06/2003 (Version 4) | 05. Weapons --------------------------------------- | 26/06/2003 (Version 3) | 06. Walkthrough ----------------------------------- | 17/07/2003 (Version 5)*| 01. lakeside amusement park 02. central square shopping mall 03. alternate shopping mall 04. to the subway 05. into the underground 06. room after room 07. alternate hilltop center 08. return 09. wonderful world 10. more like a nightmare huh? 11. this is your paradise? 12. mother of god 07. Revision History ------------------------------ | 17/07/2003 (Version 5)*| 08. The End Bit ----------------------------------- | 15/06/2003 (Version 1) | ------------------------------------------------------------------------------ 01 // i n t r o d u c t i o n Welcome to this guide to Silent Hill 3. So I've returned to Silent Hill. This guide has been in the works since the middle of May when I got around to playing the demo of the game, but I put it on hold to complete the Terminator guide I made which was a quick romp through the game. Hopefully now this guide won't suffer now with that out of the way. I'm trying to keep this intro brief, so I'll get straight to the point. I'll slowly be working my way through the various sections of this guide as I can, but I'd be glad to receive any help I can get, so if you have anything you want to know, do know, or whatever, then please feel free to contact me. Just make sure you include Silent Hill 3 in the subject line of your e-mail so I will take notice of it. Onwards... - Rob ------------------------------------------------------------------------------ 02 // c o n t r o l s & o p t i o n s Just a quick rundown of all the controls and options you should know about before playing the game. 02 // 01 // t h e b a s i c s - c o n t r o l s If you've played Silent Hill before then the default controls will feel right at home. In the options the default is labeled Type B. Type A is more or less the same, but actually seems configured for those used to the Biohazard controls in Japan (where run and action are reversed). These are the controls: | Button | Type A Action | Type B Action | |--------------------|------------------------|------------------------| | D-Pad/Left Analog | Movement | Movement | | X | Cancel/Dash | Enter/Action | | Circle | Enter/Action | Cancel/Light - On/Off | | Triangle | Maps | Maps | | Square | Light - On/Off | Cancel/Dash | | L1 | Strafe Left | Strafe Left | | L2 | Camera Shift | Camera Shift | | L3 (Analog Button) | Not Used | Not Used | | R1 | Strafe Right | Strafe Right | | R2 | Ready (Aim Weapon) | Ready (Aim Weapon) | | R3 (Analog Button) | Supplies (Use Current) | Supplies (Use Current) | | Select | Pause | Inventory | | Start | Skip/Inventory | Skip/Pause | 02 // 02 // t h e b a s i c s - o p t i o n s s c r e e n Silent Hill 3 also maintains it's standard options screens, as well as bonus option menu. The main menu consists of the following: - Button Config As above. Choose between control style A and B. - Language Option (PAL Only) Choose between English, French, German, Italian, and Spanish text. If they're going for a quick US release this may still be in here with English and French for it's trip to Canada. We'll see. - Subtitles For cutscenes, have text on or off. - Brightness Level Adjust the games brightness. - Screen Position Adjust the location of the game on your screen. - Vibration Oddly, choose between 4 different levels of vibration. Soft, Normal (Default), Hard, and Off. - Sound Choose between Stereo and Monaural (Mono) sound. - BGM Volume Set the level for the games background music. - SE Volume Set the level for the games sound effects. - Control Type This allows you to change the controls between a 3D and 2D type. 3D allows you to push in different directions relative to the screen but not limited to, giving 3D motion of the character. This makes the character follow where you push on the control in a three dimensional manor. 2D is like traditional (i.e. Resident Evil) style which means that pushing in one direction always puts the character in that direction, like a tank (i.e. Up is always forward, left always turns left, etc.). To gain access to the Extra Options menu, while you're in the main options menu press L1 or R1, just like with the first two games. A secondary menu will come up with the following: - Blood Color Allows you to set different colors just in case red isn't your thing. Pick between Green, Violet, Black, and Normal (Red). - Blood Volume This allows you to change the amount of blood which appears. Choose from Little, Normal, and Much. - Walk/Run Control This allows you to set the default control for the character. Normal means to run you'll have to hold the run button, and not holding it makes you walk. Reverse does what it is, and reverses that option. This means the character always runs and to walk you need to hold the button. - Map This sets the starting point for the maps you use. Zoom out means the whole map will be displayed when you open the map window. Zoom in means the current area of the map your in will be displayed when you open the map window. - Noise Effect This turns the grain filter on and off. Some people don't like it, so now - for the first time - you have the option to change it without having to beat the game once first with it on. - Display Mode This is the long touted second filter for the game which adjusts the sharpness of the picture. Things may get generally a little more pixellated on fine lines (i.e. jaggies) with this on, but the overall effect is a much clearer world. Then again the reason to leave it on normal is to see the game as was intended. It's all up to you. There are also additional options that will appear in this Extra Option menu once you finish the game. Of course if you've played Silent Hill before then you've probably got a good idea of what these are. More in the secrets section about that. 02 // 03 // t h e b a s i c s - g a m e m o d e s As like in Silent Hill 2, you'll start off the first time with the base selection of up to six options for two gameplay modes when playing your game. This is Action and Riddle difficulty. Here is a quick run down of these options and what they mean to you when your playing. You can pick any variation of these, such as Easy-Hard, Easy-Normal, Hard-Normal, Hard-Hard, etc. etc. - Easy Action Level Picking this option will allow you to focus on the riddle and exploration rather than the action of the game, although Heather will have advanced combat skills here to make the game easier. Enemies are also ridiculously easy, slower than they should be, and won't attack as often. You can leave Heather standing still in a room of enemies for a long time and not expect to be hurt badly. Apart from these features, Heather also can't die by falling off ledges or in most of the traps in the games, instead she'll just act like she's running along the edges instead or easily outrun or avoid traps. Ammo is also easily stockpiled. - Easy Riddle Level The "guided by the hand" puzzle mode, or "someone pulled out a six year olds puzzle book and gave it to you to finish" mode. Hints are easily found and given, some puzzles just don't appear at all, and with most of the ones that do the answers are basic and straight forward. - Normal Action Level The "standard" action level which balances the game between super easy and hard. More enemies are to be found and they're faster and stronger than in Easy. Ammo numbers stay similar to easy, but won't be stockpiled as easy due to the level of the enemies. Heather also becomes an average markswoman and can also now fall off the edges of the various holes in the ground. You'll need to push back away from the edge if this happens for her to regain her balance. Traps also become a little more difficult, but still easy enough to get past. - Normal Riddle Level Things begin to get a little harder. Puzzles require some thought in solution, new puzzles appear over the easy mode, and hints are hard to find. Solutions shouldn't give you long problems however as just some quick checking should get you through most areas. - Hard Action Level The next action level is the hardest of the original selections. Enemies numbers will likely stay the same, but will require more ammo to take down, they'll move quicker, and attack harder than before. There are less items and ammo to be found in certain areas and new items to be found in others over the previous modes. Heather becomes about as useful in combat as Marge Simpson shooting at precious antique cans. Traps will generally work earlier and kill you quicker, and you'll have less chances to react if Heather gets near the edge of a hole in the ground. Oh, and I don't know if it was my controlling or not, but she seems more clumsy in Hard mode, like running into walls and doors was an easier thing to do than in any other mode. - Hard Riddle Level Riddles become super difficult and require a lot of thought, as well as some decent background knowledge of certain content, and even some decent tenth grade math. :p Hints are next to impossible to find and Heather seems to know little. Apart from these choices there are also additional modes including one beginner level should you die a lot, and many bonus extreme difficulty levels which you can unlock. - Beginner Action Mode If you die often in Normal, or basically once in Easy Action modes, then the game will unlock this option for you. It's not added to the standard list you get when selection New Game or Extra New Game, and is instead added to the Extra Options list - so that you can switch this option on even in the middle of your currently saved game. Basically this makes the action of the game even more piss easy than "Easy" mode, and should only be used if you want to make the game boring as hell in the combat department. - Extreme Action Mode Once you've finished the game in Hard Action mode, you'll unlock the Extreme Action Mode, specifically Extreme 1. Each time the Extreme mode is completed another Extreme level is added, right up to Extreme X (or Extreme 10). The major difference in these modes comes from the fact that enemies deal out more damage and take more ammo to take down. The ammo can be handled thankfully through the bullet adjust, but the amount of healing items will not adjust, meaning you're going to have to be more careful about how you play through the game. ------------------------------------------------------------------------------ 03 // c h a r a c t e r s || Heather "The heroine of this story. She is just an ordinary girl, with a bit of a sharp tongue and quick temper. On a typical Sunday she went shopping to the local mall, and stepped without warning, into a world of nightmares. Terrified of the bizarre situation she finds herself in, she nonetheless has the courage to fight back and survive." Sunday shopping that leads to a horror story. As like the past main characters of the Silent Hill series, there is more than meets the eye, but what is really going on? Heather's story will take you to many new locations and through many experiences. Will you be able to guide her to the conclusion? || Douglas "A middle-aged detective. For some unknown reason he was following Heather through the mall, when he found himself caught up in the same nightmarish world. Will he prove to be an ally to Heather? Or is he her enemy?" Douglas approaches Heather with the intention of having her meet someone. To just borrow a little of her time in order to talk to her about something important about her. Who is this person, what does it have to do with Heather? || Claudia "A mysterious woman who Heather meets in the distorted shopping mall. She slips through the darkness, leaving behind words fraught with hidden meaning. Could there be some kind of connection between her and the strange apparitions that menace Heather?" As mentioned, exploration leads Heather to a meeting with this strange woman. The words maybe "fraught with hidden meaning", but at first they'll leave nothing but major confusion to all those who hear it. What does it all mean? All credit to the official European Silent Hill 3 instruction booklet for the above quoted parts of the character descriptions. ------------------------------------------------------------------------------ 04 // e n e m i e s || Double Head The first enemy you'll come across in the game is an odd dog wrapped in bandages. As to why they're given the name of Double Head and make their appearance odder more, their head splits open in the middle to attack. For most people will be reminiscent of the Groaner's from the original Silent Hill or the Cerberus from Resident Evil. Their attacks themselves consist of jumping bites as well as latching onto your legs until you knock it off. They aren't the hardest of enemies to defeat, requiring just a small amount of ammo - roughly 2 to 5 handgun bullets - to put down. You can also easily sidestep them if you require then follow it up with an attack to hit them from the side. You will sometimes find them eating already, so try not to disturb them if they are doing so because it'll save you some hassle. You can also throw them off your track for a while by using Beef Jerky. Heather will place a piece on the ground which will keep them occupied long enough for you to make a quick escape. || Closer These large stalking enemies are slow to react but hide some weird attacks, including a dagger like spike within their large arms. Heather will meet these first in the very beginning of the game, but will be properly introduced to them during a cutscene which takes place shortly after. Their general attack style is to use their size and arms to knock you around or even over onto the floor, but as mentioned they also have a secondary attack which they will occasionally use. They're a little stronger than the Double Head's but not terribly so, and should be able to be killed with a low number of bullets. Some good tactics to keep in mind when you're in an area with them is to either run past if you can spare the space (they're normally quite slow to react because of their size) or to shoot them from a distance if you can. This will make the job of getting past much easier. || Pendulum Probably one of the most unusual creatures in the game, it consists of a two headed, one bodied human-like creature, with long bladed arms attached. Of course even more weird is the fact there are also blades attached to the top of it's each of it's two heads. Even weirder still is the way that it moves and attacks throughout the span of the game. Starting with the large amount of weird noise it makes, it basically spins through the air in order to make attacks with it's various bladed appendages. These attacks, as you'd expect from so many blades, can easily cause quite a bit of damage if you're not careful. Aside from the amount of damage they can cause, they can also take quite a beating and come back for more. What makes this even worse is that most areas you'll find them in also contain a number of different enemies as well which makes fighting them somewhat annoying. To be exact you're probably better off running than fighting, but if you have to fight try and keep a distance and pick them off from there. || Numb Body You'll come across these odd little creatures during the early stages of the game. They make unusual screeching noises and use their entire bodies in order to attack. Being two legged as well they move along in a chicken like movement, if you could give it any sort of description. As mentioned it attacks by using shifting it's weight or jumping and hitting you with it's "head" or body. This attack isn't particularly too strong, but there is one other surprise it has which will make all of these attacks stronger. I'll leave that surprise as one, you'll find out when you play the game. Attack wise the Numb Bodies can be taken out in a low amount of ammo and fairly quickly, even in numbers - which you will find them in often. The aforementioned secret will also however make them slightly stronger than normal, but not terribly so. A decent distance to get off enough shots in any case will kill them easily. || Split Worm The Split Worm is the first boss you'll fight in the game, but doesn't consist of much more of a challenge than normal enemies, except for perhaps taking a few more shots than normal. This large worm has it's name due to the way it's head splits in half to reveal it's actual mouth. Generally it's attacks consists of attacks of slamming the ground to knock Heather off balance or just even ramming into to you to knock you over, but will also try to attack you with it's mouth if it can. It will also try to slide past if you don't attack it in time, because it will attack from both sides of the area you're in. If you remember the lizard boss at the end of the school section in the original Silent Hill then you'll generally know how to take on the split worm, that is to shoot once it's mouth is revealed in order to take full advantage of the damage you'll cause. || Insane Cancer The first time you come across the Insane Cancer is during the subway section early in the game. As the name suggest the idea of the character seems to be a big blob of an enemy as if it were an overgrown cancerous growth, except this one can walk around and attack you. As you'd expect, the Insane Cancer uses it's size and bulk to attack, swinging it's arms to hit you over, blocking walkways and areas with it's bulk, and trying to move within swinging range to attack. It's very much not the easiest enemy to pass in some of the more compact areas you will occasionally find it in. Attacking should be done as far away from them as possible (although of course there is a limit on just how far away you can get before you begin to miss) and the heavier the weapon the better as the Insane Cancer's can take quite a punishment. This is probably due because of their size. || Slurper These unusual creatures you'll find crawling around in various parts of the game. The best way to describe them is some sort of mutated anteater. They also apparently go on sound or smell, so moving quietly and perhaps using the perfume may just throw them off you, but don't hold me to that. Their attacks basically consist of two things. Attacking your legs or knocking you onto the ground. If they manage to do the latter, then they can also come in for an attack while your prone on the ground should you not manage to pull yourself off the ground quick enough. They also occasionally fake their death, sitting waiting to attack you when you're coming in to stomp on them. Taking them out quickly when they're in your way should be a priority. Ganging up on you is something you won't want. They also sometimes manage to slip under your current camera angle too because of their crawling, so watch out for that as well. Avoid where possible, and shoot dead quickly if you have to. || Nurse The lead piped nurses are back. These are the parasite style Puppet Nurses from Silent Hill or the bubble headed(?) ones from Silent Hill 2, but just a new set of deranged Nurses again, who still of course scream and swing at you with a pipe. Deadly pipe that is. The Nurse's general attacks consist of swinging, bashing, hiffing, and doing all manor of battery with their weapon of choice. It does, as you'd expect, a heavy amount of damage to you, and considering often the Nurses come in pairs or more, you really should be careful when they're around. As someone reminded me that I forgot to note that in harder modes they don't only have steel pipes, but oddly they occasionally have handguns which they shoot at you with. They aren't all _that_ great at aiming though, but they are fast. Attack wise, they thankfully aren't at all hard to deal with. At a distance even the handgun can pick them off nicely, and for numbers of them at close range the shotgun does really well - wide spread damage and a heavy impact. || Valtiel While not an attackable enemy exactly, Valtiel is, according to the team behind the game, a "gatekeeper" of sorts, or rather "valvekeeper," who is involved in the change between the "real" and "alternate" worlds of Silent Hill 3, along with other tasks which you could only call the "operation" of the alternate worlds. Apart from this task, Valtiel moves much like the Slurper's in that he scrambles across things, except that Valtiel can wall on walls and also just walk normally like a human being when needed. The entire fact is that it could also be said it looks very human indeed, more so than other enemies. One final thing which is worth noting about Valtiel is that should Heather die in the middle of combat, randomly you'll get a scene which shows Valtiel come along and grabbing the deceased Heather's legs and dragging her off into the darkness. || Glutton The large unusual creature is another which, much like Valtiel, isn't exactly an attackable enemy - at least you can try but it won't get you anywhere. A large odd creature, this enemy blocks your exit during a certain section of the game. How will you move this enemy from your path? You'll have to wait and see. ------------------------------------------------------------------------------ I'd advise you to skip the remainder of section perhaps if you've wanting to avoid spoilers. The rest of these enemies could be considered a spoiler as they are the major enemies of the remainder of the game. YOU HAVE BEEN WARNED. :D ------------------------------------------------------------------------------ || Missionary A direct soldier of Claudia's, the Missionary will block your path of trying to follow Claudia. Unintentionally it becomes is one of the most important of enemies/boss fights in the game due to it's relation to the plot and the location in which you fight it. Armed with two large metallic like objects which can also be used for blocking and attacking, this enemy will run around trying to attack you. Without moving yourself you can easily begin to be hit and knocked over, but also it's movement can create issues with targeting the Missionary. Strong weapons would be key to taking it out as well, and a good well timed but close shotgun blast will not only knock it over, but make it prone to being attacked once again while it lies on the ground. It's blocking of attacks is the key to the battle, requiring you to organize how to sneak attack it to avoid having your shots blocked. Later in the game, there will be smaller versions of this enemy as regular enemies. They are hardly as tough as this version. They're named Scrapers. || Leonard (Protector) A large overbearing monster you'll find below the hospital, Leonard is a part of the story surrounding the later part of the game. A large deformed human is the only way to describe him because, well, that's what he is. He is the keeper of a crest of some sort which seems important. Leonard has the ability to swim through the watery environment you'll find with ease, moving around so fast that you'll lose track of him. His attacks are below standard and just consist of large sweeping swipes with clawed arms. If you're out of the range then you don't need to worry about being hit. Weapon wise, anything will do - even the handgun. The stronger the weapon the quicker you'll take Leonard out, but you don't need to be too focused on using your best weapons for this fight. The handgun might take longer, but it's not any worse for the fight. You might even find a trick or two you can use in the battle || The Memory Of Alessa Alessa returns. A warped version of her at least which you'll encounter in the Amusement Park. Her attacks consist of using normal weapons you'll have seen throughout the game. A knife, handgun, steel pipe, and sub-machine gun! This isn't the easiest of battles, but not the hardest either. Alessa will come out with her first weapon drawn and try to attack you at close range. Depending of the ability of later weapons, the attacking types will vary, and range between more up close and personal attacks, to shooting you at a range. Depending on the form you're going against, the best tactics to use is either at a distance with a weapon of choice while strafing the area, or close range with a strong melee weapon such as your Katana. Once one form is defeated the next will immediately appear, so be careful. || The God The final boss of the game is a bastardized version of the god expected by Claudia. A demon birth made of various parts, it's strapped against the wall somewhat, you'll have to watch out for it's clawed arms. Once it breaks free of the wall you'll have more to worry about. In this form it can not only claw you but also headbutt you if you get too close to where it's crouched. Apart from these attacks, at all times should you be out of it's range, it'll pull up a wall of fire to follow you around. When this happens you need to be able to run wide of "The God"'s attack. As for taking it on, well it depends on what you have open to you. You need to shoot it a few times to get it off the wall, and then you can either shoot or slice at it's head with a katana up close. Both have their risks and rewards, but you'll need to work with whatever you have at the end of the game. ------------------------------------------------------------------------------ 05 // w e a p o n s || Knife "It's a switchblade for self-defense. Better with than without it against those monsters." As we've been taught, the knife is the "lowest rung of self-defense" in the world of so-called "survival horror" although there are a number of people out there who excel in taking this instrument of slice n' dice and using it with a higher level of skill. In Silent Hill 3, the knife really should be left to the bottom of the pile rightfully because there are better melee weapons out there, but for the early stages of the game you might not go wrong on saving some ammo by using the blade to take out some of the lesser enemies. || Handgun "Holds 10 rounds of ammunition. Small and not powerful, but easy to use." The basics of weaponry in Silent Hill consists of this very stylish handgun which Heather will find, in all places, a clothing boutique. An odd place for weaponry indeed. In any case, this will more than likely become your buddy of choice for a large chunk of the game when it comes to firearms. The gun, as mentioned in the description, isn't the most powerful thing you can use, but from a distance or on weaker enemies you should find you have no trouble entering combat armed with the gun and expecting to well enough by it. || Steel Pipe "A steel pipe, about 3 feet long. Not very powerful, but not hard to use." Even though there might be better melee weapons in Silent Hill 3, nothing beats the steel pipe for some good smack around fun. Well, perhaps... the emergency hammer in the original Silent Hill is something I've always wanted to make a return too. Looking in the right place and answering some questions will also get you a couple of bonus pipes too - one silver and one gold. Anyway, the steel pipe will work well on most enemies as long as you take the advantage of it's long length to work. Most enemies will collapse once they've been hit by it, allowing you - with a hard press of X - to smash the pipe onto them a few times before they can even get up. || Shotgun "Holds 6 rounds of ammunition. It's hard to handle, but has great range." The weapon of some legends. The ammo maybe limited, but it's damage is nice and heavy hitting. Generally all you have to worry about is the reloading and perhaps the speed of the weapon when it comes to certain areas of the game. The close but widespread range aspect of the Shotgun however is where the weapon shines, especially when you're surrounded by 2-4 enemies in a small room and don't know what to do. A couple of shots and they'll all be dead. || Maul "Like a big round pointy hammer. It's super heavy, but at least it's got some oomph." The maul is probably the worst of the melee weapons due to it's slow use. It wouldn't matter how strong it could be, without any decent speed you find yourself open to being easily attacked. The best thing to describe it against is the Giant Knife in Silent Hill 2. Should you wish to challenge yourself during the game then using the Maul is the weapon best up to that task. Forget impressing people by using the knife, the Maul could become the next skilled weapon in the lineup that people will write guides for. || Katana "This is a short katana, about 2ft. long. Pretty powerful and easy to handle." If you ever earned the Katana in the original Silent Hill then you know that while Harry handled it like pro, using it to actually attack successfully wasn't as easy, and the bonus weapon really ended up not being as good as you would have hoped. Thankfully Team Silent seem to have worked out the bugs in combat and the blade is without a doubt the best weapon you can get in the basic arsenal. Deadly and quick killing force. Highly powerful, easy to use, and Heather must have getting lessons because she uses it efficiently. || Stungun "High voltage to zap the bad guys. It has to touch 'em, though, so it's very short-range." If you count the Stungun as a melee weapon (which I wouldn't it is a stunGUN after all) then you could say it's worse than the maul. The close range thing is a pain, it's not at all accurate, it's even got limited ammo to make matters worse. Much like the maul, you could consider it strong but yet it's problems outnumber it's benefits and it's not worth using it. If you can find some decent reason to use it and enemy to use it on, then go right ahead, but I'm sure you'll struggle to find a use like I did. || Sub Machine Gun "Holds 32 rounds of ammunition. Great for its continuous firing." The first question to ask really would be, is the Sub Machine Gun a good replacement for the Hunting Rifle which appeared in the first two Silent Hill games? Well I don't know if you could call it a replacement at all, because they are two very different types of weapons. However the Sub Machine Gun is, surprisingly, a really good weapon for the series, which for most people they will complain about the lack of ammo you can find. Personally I believe it makes it way more interesting because you'll have to pick and choose when to use it. Aside from these weapons, which make up the base of the game, there are a small number of bonus weapons, but you'll have to wait until later for more on them. ------------------------------------------------------------------------------ 06 // w a l k t h r o u g h IMPORTANT NOTES: PLEASE READ BEFORE FOLLOWING THE GUIDE - For the sake of this walkthrough I've played through the entire game on Easy-Easy, Normal-Normal, and Hard-Hard (not particularly in that order though). All the differences between these basic modes are outlined aside from enemies, which would just make the guide even longer. I've generally just outlined the enemies as best I can. - Direction wise, the top of the map is always the north. This makes the left side the west, the right side the east, and the bottom the south. This makes it easier to give directions than to always say it's to the direction of something else. Please keep this in mind when following the guide. - I've added a list of items before each section, and the item numbers for the three main difficulty modes. If there is an empty space in the list it means you can't get that particular item on that particular action level. - Bonus items aren't marked on any of the three columns, but you can get them in any difficulty once you earn them. - Avoid enemies where possible. Unless you've unlocked like a decent number of the bullet adjust, then you're going to be low on ammo for most of the game. Especially in the hard action level, where you'll need most of it for the bosses. - All the important notes, puzzle solutions, bonus weapons, bonus scenes, and anything else extra that you need to read has been separated clearly from the guide but kept in the right places. A full listing is made at the end of the guide. - Now that I've finished the game I know the item listing for Easy and Normal is just a bit off. For my list the total for Easy was #172, where as the game said #173 (damn you one item!), and Normal #162, where the game gave me #164. As for Hard however, we both agreed with #149. If you find any more items than the ones listed here, note what they were and where, and what difficulty you're playing and e-mail them in. - A couple of people e-mailed into ask what the Beef Jerky is for - basically some enemies, like the Split Head dogs, the slurpers, and so forth - will be temporarily attracted to the Jerky, allowing you to either avoid or kill them. - And finally, some advise. You're going to appreciate the game better if you don't follow the guide through from start to finish the first time, and only refer to it should you become really stuck. But then again, if you want to follow the whole thing then please be my guest - that's why it's all there for. 06 // 01 // l a k e s i d e a m u s e m e n t p a r k ITEMS IN THIS AREA: | Easy | Normal | Hard | None |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| BEFORE YOU START: IMPORTANT NOTES It's best to note now that before you proceed anywhere, know that you can actually skip this entire section of the game just by approaching any hole in the ground and running into it. However it would probably be a good time to use this first playthrough to see everything as intended and get used to the controls and systems of Silent Hill 3. Really the final choice is left up to you. Please note however you don't have this option open to you in the Easy Action mode of the game as Heather will just not go over the edges. Oh, also if you're playing a game from "Extra New Game" then you'll skip this section and go straight to the next. Of course you've probably completed this already in that case, so you probably won't be reading this. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| LAKESIDE AMUSEMENT PARK/LAKESIDE ENTRANCE Once the opening sequence is over, walk forward. There is no map for this area so this is going to be touch and go at first. The first thing you'll want to do is access your menu and switch your weapon from the KNIFE to the HANDGUN, or perhaps the STEEL PIPE if your that way inclined. Switching to the SUB MACHINE GUN probably won't help because you'll run out of ammo fast. Once you reach the bench at the end, turn to the left and run forward a little until the camera angle shows you a doorway. Go through it. LAKESIDE SHOPPING As you enter the area you'll encounter your first enemy, a double headed dog. Shoot at it a few times with your handgun to take it out. There is two directions to go from here. From the doorway you came in, to Heather's left is a dead end, so follow the path to the right (where the dog should have came from). Most of the doors you'll pass aren't assessable, however one of them will allow you into the souvenir shop, but there really isn't anything inside anyway. Continue to follow the circular walkway around, and killing or ignoring the second enemy you find - a tall enemy which is called a "Closer" - until the camera focus' on a wall with a small sign with a lamp above it. Reading it will tell you it says "Mountain Coaster." Just to the very right of it is small door which will let you through to the next area. COASTER QUE In this small area you're going to have a couple more Closer's to kill or run past. Either way, once you're ready, just run to the far side and go through the gate in the middle. MOUNTAIN COASTER ENTRANCE In here are a few enemies. There will be another Split Head dog and a pair of your third enemy, called a Pendulum. These enemies will probably take more health off than you can spare right now while fighting, so it's best to ignore them and head left for the stairwell to the top of the roller coaster. Run down the walkway and then run up three or four flights of stairs until you reach the top platform, then go towards the office. The office itself will be locked, so use the gate to the left of the door to gain access to the tracks. MOUNTAIN COASTER You'll find the path to the left of the entrance blocked, so follow the track to the right. Avoid the edges because Heather can fall off if you're not careful. Walking instead of running is the key. When you get to a certain point a cutscene will take place and the screen will fade to black. 06 // 02 // c e n t r a l s q u a r e s h o p p i n g m a l l ITEMS IN THIS AREA: | Easy | Normal | Hard | Heather Beam (+1) Unlimited Machine Gun (+2) Handgun | #001 | #001 | #001 | Handgun Ammo | #002 | #002 | #002 | Handgun Ammo | #003 | #003 | Tongs | #004 | #004 | #003 | Flamethrower (+3) Beef Jerky | #005 | #005 | #004 | Health Drink | #006 | #006 | #005 | Health Drink | #007 | #007 | Handgun Ammo | #008 | #008 | #006 | Key Taken With Tongs | #009 | #009 | #007 | Beam Saber (+4) Shakespeare Anthology 1 | #010 | #010 | #008 | Shakespeare Anthology 2 | #011 | #009 | Shakespeare Anthology 3 | #011 | #012 | #010 | Shakespeare Anthology 4 | #013 | #012 | Shakespeare Anthology 5 | #014 | #013 | Handgun Ammo | #012 | #015 | #014 | Handgun Ammo | #013 | Radio | #014 | #016 | #015 | CENTRAL SQUARE SHOPPING MALL - WOMANS BATHROOM Either you fell into a hole or got killed by enemies or jumped off the tracks. Doesn't matter how, but you let Heather die. Good for you. It's important so she can wake up. Either that or your now replaying the game under "Extra New Game" mode because this is where you start with that option, much like Next Fear also skipped the first small section of the original Silent Hill. Once the next couple of cutscenes are over, and you've been introduced to Douglas, you'll be left in the woman's bathroom of the mall. Heather doesn't want to talk to Doug so she'll have to escape somehow. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| EXTRA NEW GAME BONUS ITEM + 1 - HEATHER BEAM (AND SEXY BEAM) Once you've killed 333 or more enemies with standard weapons (that is no bonus unlimited ammo ones) in Silent Hill 3 you'll be rewarded with the Heather Beam weapon. This basically is an energy weapon that Heather shoots from her eyes when she has no other weapons equipped. It uses Heather's stamina to power it's energy, so it would be a good idea to finish the game in Hard-Hard at least once to unlock the Life/Stamina status bar in the Extra Options menu for this. The beam has two different modes which you can get. The first, energy beams, are easy to use from a distance as long as Heather has a target in her range, and will even go through solid objects. The only let down is the amount of time it takes to start which means it lessens it's effectiveness at close range. This is done by holding R2 and pressing X. The second, are octagonal blasts of energy. These bounce off walls and travel a lengthy distance. Again, close range is sometimes effected with these shots as well. To produce these blasts of energy, hold R2 and press up+X. Once Heather starts firing them, let go of up so Heather doesn't stand there firing them to the roof. To get the Sexy Beam you'll need to equip Heather's bonus costume named "Transform" (it's actually a key rather than a t-shirt). It will transform her into the "Princess Heart" and the Heather Beam will become the Sexy Beam with no weapons equipped. The Sexy Beam is a little quicker and more direct than the standard beam, and also has two different modes. The first, the standard R2+X mode, fires off several beams as well as one octagons at a time. The second, the R2+Up+X one, fires direct eye energy beams - best described as "Superman" heat beam style. You can direct the focus of this using the analog stick or d-pad. This weapon is also used to get the "Revenge" (UFO) ending of Silent Hill 3. More on that later however. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Check out the marking on the mirror if you want to. This will allow you to save. Afterwards, approach the window at the back of the bathroom and press X and Heather will jump out. BACK ALLEY Both ends of this alley are blocked as you'll find out. You'll need to take the door you'll find part way along it back into the mall. |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| EXTRA NEW GAME BONUS ITEM + 2 - UNLIMITED SUB MACHINE GUN ON REPLAY If you finished the game already and defeated the final boss with just a melee weapon then you would have been told of this reward during your ranking. It is located here. If you run to the closest end of the alley where a bunch of boxes are stacked you'll find it sitting on top. |
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