Silent Hill 3 Walkthrough :
This walkthrough for Silent Hill 3 [Playstation 2] has been posted at 12 Mar 2010 by pioupiou and is called "Hard Mode Walkthrough". If walkthrough is usable don't forgot thumbs up pioupiou and share this with your freinds. And most important we have 21 other walkthroughs for Silent Hill 3, read them all!
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Walkthrough - Hard Mode WalkthroughMu@MMM, .M AH MMMMMM3 M M MMMMMMMMM M, M M7 .M M MM RM EM 7M MMM M; M MZ M ;M2 M M 7MMMMMM MMMo M MM :M@MMME Mu3MM M: M MMMMMMMM M MM HM , MM MMR M MM ,M M 2MMM M MM M M RM UM UMM ; MM M MMZ3oo3 2M ; M Mo M MM M M EMb2o7u RMRo3;8 :MEMM: MMMMH M MMNMMMH MMMMMMM M M M MN M M MMHMMMM MMNMMMM MM ;ANMM7 HARD MODE WALKTHROUGH ------------------------------------------------------------------------------------------ --- 1.Updates 17-06-2003 - Started the FAQ. Just completed the game on Normal level today. Will start a Hard level game today, write as I play. 18-06-2003 - Halfway through Alternate Shopping Mall. Changed contents. Added "Differences in Hard mode", tips and "Game Information". Added the walkthrough for until the 1st Boss fight. 19-06-2003 - Changed the contents around. Now at the sewers. Started on the misc information. 20-06-2003 - Updated the walkthrough for the sewers. Expected date of completion: 24-06-2003. Now at the Apartments. Minor changes to walkthrough. 21-06-2003 - Updated the walkthrough for the Apartments. Updated misc information. Now halfway through the Hospital. 22-06-2003 - Updated walkthrough for the Hospital. Updated the tips. Now at the Amusement Park. Updated the misc information. 23-06-2003 - Updated walkthrough for the Amusment Park. Updated the misc information. Updated the Credits section. Now at the Chapel. 24-06-2003 - Completed the game and walkthrough. Minor adjustments to every section. Submitted to GameFaqs. 25-06-2003 - Final Version updated. ------------------------------------------------------------------------------------------ -- 2.Introduction This is a hard mode walkthrough. It is for those who have completed the game on easy or normal settings and think it's a walk in the breeze. However, hard level is very different from the other levels, and most people will get stumped on the puzzles. So enjoy, and use this walkthrough to the fullest. -----------------------------Table of Contents----------------------------------------------- I. Differences in Hard mode II. Game Information III. Walkthrough a. Alternate Amusement Park b. Shopping Mall c. Alternate Shopping Mall d. Subway e. Underground Passage f. Sewers g. Construction Site h. Office Building i. Alternate Office Building j. Daisy Villa Apartments k. Silent Hill l. Brookhaven Hospital m. Alternate Hospital n. Alternate Lakeside Amusement Park o. Chapel IV. Misc Information a. Endings b. Secrets c. Hints/Tips V. Special Thanks and Credits ------------------------------------------------------------------------------------------ - I. Differences in Hard mode Well, obviously, Hard mode is...Hard. Monsters spot you more easily, they're are quicker and much harder to kill. Their attacks do much more damage, too. And ammo and items don't come by cheap, either. The number that you can find will be reduced drastically. The game is much darker, now and your flashlight will be your best friend. Puzzles are upped on the difficulty scale, you really need to think to solve. Some tips here though; - It's advisable to change the run/walk options to be reversed. (Press L1 at the options screen to access the extra options) Most of the time, you'll be running instead of walking, so by changing the options, it'll be easier. - As above, conserve ammo. Don't waste ammo unnecessarily. Use your melee weapons instead. - Leave the flashlight on most of the times. Sure, it'll attract a whole lot of attention, but being able to see your enemies, is much better than running into a group of monsters and being surrounded by them. - Use your save points wisely, don't be afraid to use them more than once. You'll not like it if you go through an area unsaved, die, then have to replay more than an hours worth. - Check your map always, when you enter a new area. Unopenable doors are wriggled out, locked doors are bolded, save points are indicated, and rooms with something of interest is marked with a circle. - If you're low on health, the controller will vibrate. This can be to your advantage. If you somehow know the next area is teeming with monsters, and the controller is vibrating like hell (your health is in the red), it would be advisable to heal first before continuing. NOTE: This walkthrough also includes brief summaries of the cutscenes, so be warned, there are spoilers ahead. I indicate directions mostly according to the directions in the map. So go left means go left from your point of view in the map. ------------------------------------------------------------------------------------------ -- II. Game Information Developed by one of the Creators of the Series, Akira Yamaoka, Silent Hill 3 looks like the biggest and best Game of the Series. As the teenage girl named Heather, players must explore and unravel the mysterious connection between the god-forsaken town Silent Hill and her inner fears. With enhanced graphical detail, a more complex storyline, and even more grotesque monsters than the previous games, Silent Hill 3 promises to be the best horror adventure ever. (Taken from Official Europe Silent Hill 3 Website) ------------------------------------------------------------------------------------------ - III. Walkthrough ------------------------------------------------------------------------------------------ - a. Alternate Amusement Park 1. Alternate Amusement Park The game starts out with Heather walking in what seems to be an amusement park. She sees a monster, and the game starts. Take control of Heather. Equip your handgun or any weapon you like (it doesn't matter; you'll soon see why). Anyways, go through the big doors labelled "Souvenir Avenue." 2. Souvenir Avenue Be careful; you encounter the first monsters here. There are 2 Closers and 2 Double Heads. You can shoot and kill them if you want, but you would just choose to run away. You can go into the Souvenir Shop, but there's nothing inside...for now. Instead, head to the brown door which is beside a large green double door. There are 2 Closers here, run forward and through the gate. The next area hosts 2 more Double Heads and 2 Pendulums. Run up the stairs, (if you want, you can kill them). At the top, go through the small gates. The control room is locked, for now. Follow the railway tracks all the way and you'll get run over by a train. Game over? Not quite. Basically this scene is for you to test out the controls and gameplay. Do whatever you want here, anyway, if you get killed by a monster, this 'tutorial' will end too. [Cutscene] Heather wakes up and thinks she had a nightmare. She goes out of the cafe, and to the phone booth to call her dad. After a short conversation, a man who introduces himself as a detective named Douglas approaches her, and tells her that someone is looking for her, and it concerns her birth. Heather ignores him and runs into the female toilet. ----------------------------------------------------------------------------------------- b. Shopping Mall 1. Female Toilet Your first save point. Save if you want, then proceed outside and away from Douglas through the window. You'll be outside, behind the mall. Turn right and go all the way, until you come to a door. Enter to find yourself in a corridor of backdoors to the various shops. Go straight, then turn right. Go straight through the path and enter the large double doors. 2. Shopping Mall You can only enter one room - the Clothing Store. Enter it to see a cutscene. [Cutscene] Heather sees this huge monster with big arms attacking what seems to be a human. She is petrified as the monster slowly turns towards her. She yells at it to go away (as if). She grabs a handgun off the floor, and fires at point blank range at the monster. The monster dies and Heather wonders to herself what the hell is going on. 3. Clothing Store You now have the handgun. Unfortunately, it's empty. Nevertheless, Go through the back door. Back at the corridors again. Turn right this time, then left. Get a Shopping Mall Map from a notice board. Turn and go back left to unlock the large double doors. Go back to where you got the map, and through the exit. You'll now be in a stairway. Go up and enter the 2nd floor door. 4. 2nd floor Run all the way straight down the corridor, until you reach the 2nd last door there, on your right. Inside, get 10 Handgun Bullets and a Health Drink. Save your game. Check the crates behind you, to find a key and that you can't reach it. Damn. Anyway, exit, then enter the room 2 doors to your left. There is a Double Head here. Kill it with your handgun, then take the Beef Jerky. Exit, and go through the "No Smoking" door. 5. 2nd floor main area Go straight down, into the Bakery. Beware of the 2 Closers here. You can easily outrun them. Get the Tongs from the shelf, exit and go all the way back to the room with the save point. Use the Tongs to get a key. Exit and run all the way to the "No Smoking" door. The place is filled with Numb Bodies! Turn right, and run to the "My Bestsellers" bookstore. Prepare for the first puzzle. 6. Bookstore Take 10 Handgun Bullets from the counter and collect all 5 books on the floor. Examine each of them, and note down the titles and numberals of each book. Go to the back door to find out that it is locked, and requires a passcode. Examine the notes beside the door. [Puzzle] Read this: 1)In here is a tragedy - 2)The first words at thy left hand: art thou player or audience? a false lunancy, a madly dancing man. Be as it may, the end doth remain: Hearing unbearable wrods, drawn all go on only toward death to a beloved'sgrave - and there, mayhap, true madness at last 3)As did this one, playing at death, 4)Doth lie invite truth? find true death at the last. Doth verify but wear the Killing a nameless lover, she mask of falsehood? piereced a heart rent by sorrow Ah, thou pitiful, thou Misearable ones! 5)Hill admist lies, through the end 6)Is not a silence brimming with cometh not, wherefore yean Love more precious than flattery? For death? A peaceful slumber preferred to Wilt thou attend to thy beloved? a throne besmirched with blood? Truths and lies, life and death: a game of turning white to black and black to white 7)One vengeful man 8)Ah, but verily...... Spilled blood for two; In here is a tragedy - Two youth's shed tears for three; art thou player or audience? Three witches disapppeared thusly; There is nothing which cannot And only the four keys remain become a puppet of fate or an onlooker, peering into the cage Books: I - Romeo and Juliet II - King's Lear III - Macbeth IV - Hamelt V - Othello Knowing Shakespeare is a must here; I was totally stumped by this puzzle. Luckily, I had a brother who studied Literature. We identified that the following paragraphs refer to: 2) Hamlet 3) Romeo and Juliet 4) Othello 5)King's Lear 6)Macbeth Don't ask me how I arrived at this; read your Shakespeare. Apparently, the paragraphs describe a particular part of the story. Get the numbers of the books and you'll arrive at this: 4 1 5 2 3 Now check out the 7th paragraph. "One vengeful man spilled blood for two" - Therefore 4 x 2 = 8 "Two youth's shed tears for three" - 1 x 3 = 3 "Three witches disapppeared thusly" - Get rid of the last '3' "And only the four keys remain" - You're now left with: 8 3 5 2 The passcode is 8352. Use it on the door and proceed. (Thanks to chesh the cat's puzzle walkthrough; i had no idea how to solve this.) [Cutscene] Heather meets a woman. She is relieved to see a living person finally, and asks the woman whether she know's what's going on. The woman identifies herself as Claudia, and sprouts some nonsense about Paradise and the power within Heather. She reminds Heather to remember her true self. Heather thinks Claudia did all of 'this' and is suddenly overwhelmed by extreme pain inside her. Claudia leaves. 7. 2nd floor Go into the elevator. It'll start moving by itself. Get the Radio that drops down. [Cutscene] Heather steps out of the elevator into the Alternate Shopping Mall. She sees a creature, with a shaking head, climbing what seems to be a cage and turning a valve. She then steps into a lift, frightened, and goes down to the 1st floor. ----------------------------------------------------------------------------------- c. Alternate Shopping Mall 1. 1st floor You are now officially in the Alternate Shopping Mall. In fornt of you are three Double Heads. Run away from them. Turn right, right again, then straight towards. Go into the 1st door you see. In here, collect 2 Health Drinks and 1 Ampolue. Save your game here. Exit, go left from here, run from the 1 Double Head and enter the large double doors. Go into the left most room. You'll notice a ladder coming down from the ceiling. You can't reach it yet, so exit. Turn left, go down the hallway, and run past the 3 Closers. They're quite slow and you'll be able to run past them easily. Go straight down, turn right and enter the 2nd door you see. Switch off the room lights. You'll be able to see the flashlight. Get it, and 20 Handgun Bullets and 1 Med Kit. Enter the Female Toilet next to this room and get the Bleach. You can knock on the cubicle door for a scare. Exit, go straight down and through the metal shutters. There are 2 Double Heads and 1 Closer in this area. I suggest you conserve ammo and run. Run back into the Clothing Store from earlier and get the Clothes Hanger. You can find a Bulletproof Vest there too. (Note: Equiping the Bulletproof Vest lowers your running speed greatly. Use at your own risk.) Exit and run all the way back into the room with the ladder. Use the Clothes Hanger at the ladder, and climb up to the 2nd floor. 2. 2nd floor Go forward, past the escalators towards the Television Set. Watch a creepy scene here. Go forward again, and save your game (a must, you'll find out soon why)at the television set. Go back to the creepy television set, and enter the room next to it. There are 4 Numb Bodies here. Don't bother fighting them, run and do try to collect the 20 Handgun Bullets and 1 Health Drink. If not, then exit through the back door. Turn right, and enter the 2nd door on the right. 1 Closer here. Go in for the Walnut. Exit through the double doors. You'll be back beside the save point. Save if you want to, then go up the escalators. 3. 3rd floor Enter the 1st door on your right. 4. Restaurant Oh. Creepy. Disgusting. Whatever. Check the Barbecued Dog, to get the Cooked Key. Get 1 Med Kit at the back, then exit. Go down through the escalators. 5. 2nd floor Enter the door to the right of the save point. Go through the back doors here, avoiding the Closer. Use the Cooked Key on the Cafe doors. Enter. 6. Cafe Go straight and get the Steel Pipe and 2 Health Drinks. Exit. 7. 2nd floor main area 3 Numb Bodies here and a Pendulum. Run for it. Turn right, and go through the brown doors to the Bakery. Get the detergent and exit through the back door. Turn left, straight down, and turn off the Fan. Enter the door to your left. There is a huge swarm of moths blocking your way here. Go towards the empty pail beside the entrance. Combine and use the Detergent and Bleach. [Cutscene] Heather mixes the chemicals and runs outside, overwhelmed by the stinging vapours. Turn on the fan, and re-enter the room. The moths are all dead, so go straight, turn left and enter the 2nd door on your right. Get the Beef Jerky and 30 Handgun Bullets. Exit and run straight down, past the Closer. Go outside straight down, past 2 Double Heads and 2 Pendulums. Don't bother wasting ammo. Run past the stretcher and enter the 1st doors you see. 8. Sports room Creepy room, its more like a torture chamber of some sorts. Check the vise, then use the Walnut on the vise to get the Moonstone. Save your game. Exit, continue towards the right and unlock the door. 9. 2nd floor main area Run to the right and enter the cafe. Beware of the 2 Pendulums here. 10. Cafe Run past the 3 Numb Bodies and kill the last one behind the counter. Exit. Go straight down, and enter the 1st door you see. You'll be back in the Dummy Room. Run past the 4 Numb Bodies, and exit. Save if you want, then go up the escalators. 11. 3rd floor Use the Moonstone on the Crescent Door to unlock it. Its the door straight forward from the escalators. Go around the 3rd floor main area, until you get to a walkway. Go straight, then climb down the ladder. Be prepared for your 1st Boss fight. Reload your handgun or heal yourself if you want. [Cutscene] Heather drops off the ladder. She is in a lower part of the mall, a large hall with tunnels on either side of it. There is no visible exit from here. The ladder breaks. Heather has a despairing look in her eyes as a large worm like creature breaks through the tunnels. [Boss] The giant Splitworm, so forth named as it has two heads. Fairly easy boss. Some tips on beating it. Remember, this is hard mode, the enemies are tougher. 1. Use your handgun. Stay at the end of the hall (near the ladder). 2. Activate Search Mode (press L2) a few times. Your view will change to a frontal view of the tunnel the worm will come out of next. 3. Run towards the other end of the tunnel that the worm will come out. Prepare to fire once it opens it's mouth 4. Fire at its mouth 3 times. You can fire at its body, but I'm not sure whether it will have much impact on it. 5. The worm attacks by a straight rushing attack. If you're standing too close, you'll be knocked over. If, initially, you stand too close to it as it's coming out, it'll attack you by swaying its head. Lastly, if you do not shoot at it fast, it will crash on the ground, causing a minor earthquake. 6. It will require around 30~40+ bullets to kill it. [Cutscene] All is white and Heather suddenly finds herself back in the 'Normal' world. 12. Shopping Mall 1st floor Nothing much to do here. Just go straight through the metal shutters. You can go to the western area here, and enter the last shop on the right for 20 Handgun Bullets, a Med Kit and Beef Jerky. Lastly, enter the glass doors near the escalators. [Cutscene] Douglas confronts Heather. She thinks that he is in cahoots with Claudia, that they caused all of this. Douglas then reveals that it was Claudia that employed him to find Heather. Heather doesn't believe him, even though Douglas maintains that he is equally clueless about the whole situtation. Heather speculates it could have something to do with her. She then decides to go home, ignoring Douglas. ------------------------------------------------------------------------------------------ d. Subway 1. Subway Concourse Go straight down the path. When you reach the junction, turn right then go through the door. Go straight through the ticket counter. Turn right, and get the Subway Map off the wall. Go down the stairs in front of you, then turn right. And right again to find a save point. Save your game, then proceed straight through the door infront of the save point. Turn left from here, and go down the stairs to Platform 1. 2. Platform 1 There are 2 Double Heads here. Best advised to run. Run around to the back of the staircase, where you'll find another set of stairs. Go down the stairs, only to find that your way is blocked. Collect the Health Drink. Go back up, then go to the opposite set of stairs on the other side of the platform. The upwards going stairs is blocked, but go down the other set of stairs. Your way is blocked again here, but get the Nutcracker. Once you're back up, run to the 1st set of stairs you came down from. Go all the way up back to the Concourse. Beware of more Double Heads appearing here. 3. Concourse Turn right, go straight. Use the Nutcracker on the 'Powell Gardens Gate'. It'll unlock and you are free to proceed. Go down to Platform 2. 4. Platform 2 Go up into the small train car. Get the Shotgun and 12 Shotgun Shells. You'll meet the Insane Cancer for the 1st time. It will just lie on the floor until you walk past past or attack them. Beware, their punches pack quite a......punch. 1 hit can send you sprawling on the floor. They're rather slow, however, so just run past them quickly. Run straight past the set of stairs to another set of downward stairs. Go down. 5. Platform 3 Go straight down the hallway, until you see the sign 'Bergen Street'. That's where your home is. Go down the stairs. Go towards the end of this platform and you can spot a door illuminated by red light. It is advised you save your game here first, because the next steps can be very tricky. Retrace your steps back to the save point. If not, continue. Get down onto the railway tracks. Go towards the 'red' door. You'll be unable to open it. Quickly, climb back onto the platform by standing on the edge and pressing Circle. Take note to run fast, to avoid the 3 Double Heads that'll attack you. Once you're back on the platform... [Cutscene] The train will stop. If you weren't fast enough, the train will runover you. Game Over. Go towards the left side of the stairs you came down from, and unlock the gate. Go through the gate, run past the 2 Double Heads. Follow the train, run straight down. You'll reach a set of upwards stairs. Go up, then straight down the stairs infront of you. Go forward all the way and enter the last car of the train. 6. Subway Train [Cutscene] Heather enters the train. The doors suddenly close and the train moves off by itself. Here, just go straight forward through each car, exiting through the door at the front. I'll give a description of each car here: 1st - A save point. Save your game. 2nd - 3 Numb Bodies. Run past them. 3rd - Nothing. 4th - 1 big and 1 small Numb Body. 5th - 6 Shotgun Shells. 6th - Nothing 7th - 1 Insane Cancer. Run. 8th - Nothing 9th - [Cutscene] The train stops, and the door opens. Go out of the train, and save your game. Continue to your right, then enter the door. ------------------------------------------------------------------------------------------ -- e. Underground Passage 1. Underground Passage Go down the stairs, as you go down, the walls will start to turn into walls of pulsating blood and flesh. Caution! If you linger too long here, the floors will start to eat at your health, so run! (Note: Interestingly, if you go back up to the top of the stairs, the effect will be gone. If you go down, it'll come back again.) Go through the tunnel fast, then enter the door. Turn left, avoiding the 3 Pendulums. Enter the 1st door you see. You'll now be in the 'Safe' zone. Don't go back onto the bloody areas again. Go straight from here, enter the 1st door on your right and kill the 1 small Numb Body. Go straight then, turn left. Avoid the big and small Fisheads. Enter the door. Go to the board and get the Underground Passage Map. Get the Maul off the locker and 1 Med Kit from the shelf. Exit the room. Go straight down the hall. Enter the next door on your right. Get the Winebottle and 2 Health Drinks. Exit, and escape the clutches of those evil Numb Bodies. There are a lot of them now, so don't waste time. Run. Turn left straight down, then right. Enter the large doors. 3 Pendulums here, don't waste ammo. Run past them and enter the door on the left. Go straight down the path, turn right and then right again. Enter the large doors. There are also many Numb Bodies here. Go on forwards, enter the 2nd door on your right. Get 2 Health Drinks and use the Wine Bottle on the Kerosene Tank to get the Oil Filled Bottle. Save your game. Exit, then enter the 1st room you passed on your way to the oil room. Use the Oil Filled Bottle on the fuel tank, then operate the Hoist. [Cutscene] The hoist operates, cleaing the hole out of dirty water. Enter the hole. Go up the steps, then up the stairs. Enter the door. Go straight, down the stairs, then enter the door to the Sewers. ------------------------------------------------------------------------------------------ f. Sewers 1. Sewers Turn right and go forward all the way and enter the door. Do not go into the water. Beware of the big Numb Bodies. Go up the stairs and enter the door. You'll be in a Garbage Room. Get the Dryer from the chair and a Ampolue from the shelf. Exit. Cross the walkway and enter the opposite door. Go straight here, then turn right, avoiding the Numb Bodies. Enter the room here. Get the Health Drink from the desk, and save your game. Exit. 2. Sewers Use the Dryer on the Outlet. [Cutscene] Heather plugs in the Dryer, then throws it into the water. The tentacled creature is electrocuted. It's now safe to pass - or is it? Go straight and exit the area. Turn right and enter the door. Turn left from here and cross the walkway. Continue straight south. Turn right from the fence, enter the alley and then the door. Go down the long stairs and then up. Exit the sewers through the door. ------------------------------------------------------------------------------------------ - g. Construction Site Go up the stairs, then up the ladder. Go straight from here, then turn right. Continue going around the building. There is a save point on a oil drum. Save your game, then enter the doors. Go straight and collect 2 Health Drinks from the boxes. The elevator will not work, so enter the next door. You're now in a staircase. Go up to the 5th level; the other doors will not work. Go straight forward and enter the last door. Collect 10 Handgun Bullets and 1 Health Drink from the boxes. Drop the matress onto the floor. Go down through the hole. [Cutscene] Heather lands on the matress. Go out through the broken window. 2 Pendulums here. Run away from them, to your left. Continue around the building and enter the Office Building through the open window. ------------------------------------------------------------------------------------------ - h. Office Building 1. 3rd floor Exit through the door here, then turn right. Go forward and turn right again to enter the Mannequin room. Collect 10 Handgun Bullets. Woah. Did that scare you? :) Anyway, go forward, turn right. Enter the Store Front Productions. 2 Double Heads lurk here, run forward all the way, and enter Monica's Dance Studio. It's very obvious where it is, there are posters around it. Once inside, enter the door directly in front of you. Get the Office Building Map and save your game. Exit and enter the 3rd door from the left. Get 2 Med Kits from the locker. (Note: Do not, I repeat, do not, enter the northern door here. Unless you have a major death wish.) Get out from the Dance Studio, go straight, then turn right and exit to the staircase. Go up to the 5th floor. 2. 5th floor Go forward, turn left. Enter the Gallery of Fine Arts. Enter the 2nd door on your right. Go left and get the Screwdriver. Go back, turn left, then right and enter the 1st door on your right. Get the Katana. (Note: This is one of the best weapons in the game; it is rather powerful and does not cost ammo. I strongly advise you to equip this weapon.) Exit the Gallery and enter KMN Auto Parts. Go forward, turn right and unlock the 1st door on the right. Enter the opposite door. Get 1 Health Drink from the desk and the Jack from the shelf. Exit KMN Auto Parts and go to the staircase. Go back to the 3rd floor. 3. 3rd floor Trace your steps back to the save point. Use the Screwdriver on the desk drawer to get the Rope. Save your game. [Cutscene] Heather forces the drawer open, revealing a rope. Go forward from here, right then left to the elevators. Use the Jack, then the Rope. [Cutscene] Heather splits the doors apart with the jack. Go down through the elevator to the 2nd floor. 4. 2nd floor There is a save point at the vending machine here. Save your game. Go south, then turn right. Enter the 2nd Echo Interiors and Floor Fashions door. Get the Beef Jerky beside the dog figurines. Enter the door here. 2 Numb Bodies here, you can kill them easily with the Katana. 3 downward slashes enough. Continue past the bathtub, and enter the door. Activate the bathtub here. [Cutscene] Blood starts filling the bathtub. Heather is horrified, then overwhelmed by pain inside her again. When she comes to, she is in the Alternate World again, upset and angry. ------------------------------------------------------------------------------------------ --- i. Alternate Office Building 1. 2nd floor Exit. Go straight, exit through door. Get 10 Handgun Bullets from the wheelchair. Creepy wheelchair. Very creepy. Exit throught the other door. Turn left and enter the north door. Read the note on the bench and save your game here. Enter the door here. [Cutscene] Heather meets Vincent. Vincent addresses Heather and claims he's on her side. Vincent declares that Claudia is crazy and was brainwashed by a "crazy old hag", who he claims to be Heather's mother. Vincent then said that Harry was too sneaky and didn't tell Heather about her past. Heather is angry about the remarks made against her father. She then asks Vincent for a way to end all this, as she feels she's going crazy. Vincent sprouts some nonsense, to the dismay of Heather, who leaves. Get the Oxydol, 2 Health Drinks and 1 Med Kit here. Unlock the door and exit. Exit the Green Ridge Mental Health Clinic. 1 Slurper and 2 Double Heads here. Run forward, then left, left and right. Enter the elevator. Go to the 1st floor. 2. 1st floor Turn right. Your exit out of this building is blocked by a giant monster. Go straight, then turn left. Enter the door on your left to the Cafe. 1 Insane Cancer here. Unless you are feeling confident, you can take on this monstrosity here with a combination of the Katana and Shotgun. Otherwise, make a run for it. Get 6 Shotgun Shells from the table, and the Pork Liver from the fridge. Exit, then go up to the 5th floor. 3. 5th floor Go forward, turn left, then right. Enter KMN Auto Parts. Run to your left and then right, avoiding the 2 Slurpers and 1 Double Head. Enter the west door. Collect 10 Handgun Bullets here and the Matchbook. Exit, go forward and enter the Gallery of Fine Arts. Combine and use the Oxydol, Pork Liver and Matchbook at the painting. [Cutscene] Heather mixes the stuff and burns the painting. Save your game. Read the fairy tale on the table. Continue through the window behind the painting. Go down the stairs and enter the door. 4 Slurpers here. Run forward, turn right, unlock the door and turn left. Enter the 2nd door on the left. Go through the hole in the fence to collect 10 Handgun Bullets and 1 Med Kit. 1 Slurper will dash out from underneath, so beware. Exit the room, go forward and enter through the door here. Go straight, and right, then unlock the door here. Continue north, and enter the north door here. 2 Slurpers lurk in this area. Take the Silver Coin from the table. Use the coin on the Vending Machine. [Cutscene] Heather gets a drink can from the vending machine. She opens it, and a key drops out. You get the Life Insurance Key. Go forward, turn left, exit through the door you unlocked earlier. Go to the elevator and down to the 1st floor. 4. 1st floor Go forward, turn left and right, unlock the door to Elberton Life Insurance. Turn left, then left agin, and enter the 2nd door on the left. Beware of the 2 Slurpers. Woah. What a lot of blood. Read the fairy tale. [Cutscene] Heather reads out loud "TU FUI, EGO ERIS." She hears a loud noise. Retrace your steps back to the entrance/exit of the building. The monster is now gone. Read the fairytale on the ground, where the monster was. Exit the building. ------------------------------------------------------------------------------------------ --- j. Daisy Villa Apartments 1. Streets Go left, forward on the pavement, until you pass a police car. Turn left, into the alley. Turn right, then go up the steps to the Aparments. 2. Apartments Continue forward. Right of the junction is a save point. Save your game and go home. [Cutscene] Heather reaches home and talks to her dad, who's sitting in the |
